Salk

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Everything posted by Salk

  1. I would not mess with merging modules at all, but I'd welcome any model fixes done to the Manaan geometry for the original game. I think the K1 CP would be the natural home for those, though.
  2. Hello! Glad to see this. There are several K1 minimaps that are in need of work. If memory serves, the worst offender is the minimap section of the krayt dragon cave. I cannot unfortunately verify this at the moment.
  3. At least on the Qel-Droma's side, we do have a few options (although we are talking about the robe rather than the armor): Lore-Friendly Qel-Droma Robes HD 2.0.0 Unique Qel-Droma Robes for JC's Cloaked Robes 1.0.0 Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes 1.0.2
  4. Salk

    [KotOR] Bastila must hide!

    @N-DReW25 It's the format of the archive.
  5. View File [KotOR] Bastila must hide! This is the second (and likely last) entry from me as part of the Snigaroo mod build request found here. We wanted to offer an alternative to the existing „Operation Kill Bastila Remade” by Hunters Run. The main difference being that this version doesn't allow for any combat sequence, but rather focus exclusively on the importance for Bastila to be disguised when walking on Upper Taris. While an ideal execution proves to be beyond what I could be capable to achieve, I believe this modification (and indeed the original one) adds a much needed layer of realism and common sense by closing a rather glaring plot hole. Unfortunately, this isn't completely drawbacks-free. For one thing, the possibility of disguise will be limited to Taris when it may be reasonable to think it should not have such limitation. For another, I needed to introduce a couple of party selection restrictions that are not present in the original game. It is my opinion, though, that they both seemed to make a certain amount of sense, and on of them has the additional benefit of taking care of another minor „plot hole” of the game. Enjoy! [KotOR ] Bastila must hide 1.1.7z Submitter Salk Submitted 09/04/2024 Category Mods K1R Compatible No  
  6. Version 1.1

    44 downloads

    This is the second (and likely last) entry from me as part of the Snigaroo mod build request found here. We wanted to offer an alternative to the existing „Operation Kill Bastila Remade” by Hunters Run. The main difference being that this version doesn't allow for any combat sequence, but rather focus exclusively on the importance for Bastila to be disguised when walking on Upper Taris. While an ideal execution proves to be beyond what I could be capable to achieve, I believe this modification (and indeed the original one) adds a much needed layer of realism and common sense by closing a rather glaring plot hole. Unfortunately, this isn't completely drawbacks-free. For one thing, the possibility of disguise will be limited to Taris when it may be reasonable to think it should not have such limitation. For another, I needed to introduce a couple of party selection restrictions that are not present in the original game. It is my opinion, though, that they both seemed to make a certain amount of sense, and on of them has the additional benefit of taking care of another minor „plot hole” of the game. Enjoy! [KotOR ] Bastila must hide 1.1.7z
  7. Snigaroo, I've packaged a first version of Bastila must hide! yesterday. I checked that the installation was successful and that the files were patched properly, but the modification could not be tested in-game yet and I can't predict when I'll be able to do that due to time constraints.
  8. Etienne 76, that's not a dialog.tlk error but a .dlg error. The file at fault is the conversation file used for the droid. At the moment I can't tell you which it is (away from PC) but it's either in your override folder or part of the area's module. I'll check later and update you. UPDATE: It seems the file we should check is dan14_c869.dlg. Check if you have that file in your Override folder. If you don't have it there, the game will look for it in the modules folder. Check if you have a file called danm14ad.mod there. It's very likely that you do. That would matter if you don't have the file we're looking for in the Override folder. As last option the game would use the original game's file which cannot truly be the culprit.
  9. Sorry, but what are you talking about? The only link you are displaying seems to be nothing but commercial spam.
  10. Salk

    [KotOR] Dialogue Fixes

    You were right. After reading it again, I realized I didn't grasp the meaning of the phrase.
  11. Just a note (which I should have included in the Read Me file): for the upgrades to be available this modification needs to be installed before visiting Atho East and Tatooine's Droid Shop.
  12. Salk

    [KotOR] Dialogue Fixes

    It's a fix for string 26791: Original: "She's too valuable to leave with the Vulkar scum at the base. Brejik's probably got your Republic friend hidden away somewhere safe until the big swoop race. You'll never find her. Well, if you ever play the game better use version 5.0 and avoid messing up with the dialog.tlk file. This has nothing to do with the file I modified. Something is broken in the dialogue tree (problem in one .dlg file).
  13. My pleasure. I hope I did a good enough job.
  14. View File [KotOR] Swoop Bike Upgrades This modification comes from a (very reasonable) request made by Snigaroo, lamenting the fact that in the original game it's not possible to improve the performance of the game's swoop bike despite evidence that upgrades should be available. I introduced two of them and made them available in two different stores. They can be purchased to help those who struggle to make good times on Tatooine's and Manaan's race circuits. They don't come cheap, but they are certainly a great asset for any aspiring swoop racing champion. Submitter Salk Submitted 05/30/2024 Category Mods K1R Compatible Yes  
  15. Version 1.0.0

    252 downloads

    This modification comes from a (very reasonable) request made by Snigaroo, lamenting the fact that in the original game it's not possible to improve the performance of the game's swoop bike despite evidence that upgrades should be available. I introduced two of them and made them available in two different stores. They can be purchased to help those who struggle to make good times on Tatooine's and Manaan's race circuits. They don't come cheap, but they are certainly a great asset for any aspiring swoop racing champion.
  16. Yes, one upgrade will be at Yortal's but that cutscene seems to mostly hint at the fact that the merchant there sells second hand, repaired swoop bike party replacements rather than real upgrades. Nonetheless it's good enough for me. The other upgrade will be at Yuka's. I should be ready with the mod tomorrow.
  17. I'd rather not add NPCs to the game. One of the two upgrades will be for sale at Yortal's Emporium. I think the other will be obtainable as final reward from the Pazaak player Kudos on Tatooine, replacing the original prize (a vibration cell). Actually, after a brief research, the only place that makes 100% sense for the upgrades to be on sale is Yuka Laka's on Tatooine. Sorry, Manaan. Both the upgrades will be there. Now I wish even more that we'd have stores signs on Tatooine. 🙂
  18. Well, to your credit there is a K1 quest where you can help a fellow swoop racer improve his time by lending him money to buy a swoop upgrade.
  19. I fear neither vendors explicitly speaks about selling swoop parts, although Wookieepedia reports Yortal's Emporium as a second hand shop where swoop bikes part can be purchased so it's not a stretch to have him sell a bike upgrade. The Czerka clerk instead says explicitly he doesn't sell any. But since I have now done most of the work for this, I will have Junix Nard sell the other in Tatooine.
  20. Snigaroo, I checked the Czerka clerk's dialogue and he's saying: "Oh, a swoop-jock, hm? I know I don't have the crazy suicide parts you're looking for." Could it be that you were thinking of someone else?
  21. I preliminarily made changes to the onfire.ncs and obstacle.ncs scripts that are used in the racing minigames. I guess I'll need to test how this translates into the minigame itself and see if JC or th3w1zard1 can help out with decompiling the heartbeat script, if necessary. Cheers!
  22. At least initially, I would like to keep things simple: one mod to raise speed and one to raise acceleration. I'm not sure I'd like to introduce more complex upgrades with drawbacks or changes to the obastacle hits and boost pads. I checked the vanilla script database you built and I cannot find there the decompiled heartbeat.ncs unfortunately. In the decompiled onfire.ncs script (Should "// Byte code does not match" be a concern, by the way?), I find some numerical values set for SWMG_SetPlayerMinSpeed, SWMG_SetPlayerMaxSpeed and SWMG_SetPlayerAccelerationPerSecond. I guess this part covers the hyper speed state of the swoop? Overall, I wonder if I'm biting off here more than I can chew.
  23. I guess the script to work on is oncreate.ncs found in tat_m17mg and manm26mg? I was thinking one merchant may sell a mod that improves speed while the other would sell one that improves acceleration. Simple enough, if it works properly. I guess there is no unused icons for swoop bike mods in either K1 or K2? In that case, we'll need to create them and I'll need help there.
  24. Hello, @Hunters Run! First, thanks for creating this modification. I was reminded of it when discussing one of Snigaroo's issue with the original game in his topic "Mod Build Request" under Bastila Needs to Hide. I was wondering if it could be possible to offer a combat free alternative, which may sound less fun but would make more sense, in my opinion. In short, I'd welcome an option where Bastila is automatically and forcibly using her disguise all the time while on Taris. Spawning her with the disguise on shouldn't be a problem by simply checking the area she spawns in, but I'm not sure how to lock access to the body and head slots in the Inventory page and how to forbid the use of the lightsaber. In fact, to maintain total anonymity Bastila should not use her lightsaber on Taris either. Snigaroo commented about the disguise itself here. Perhaps there may be space for improvements in terms of description and texturing? Cheers!
  25. Right. That part can be easily taken care of and in different ways. What I'm concerned about is: can we actually do anything to the bike used in the K1 game? Is it possible to, for instance, change its max speed? Because that's the main issue here. I have no idea whether we can modify the performance of the swoop bike used in the races.