Hunters Run

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Hunters Run last won the day on January 8 2021

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55 Jedi Knight

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About Hunters Run

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  1. If you do decide to keep the animated camera, try it with this(reanimated the camera to be less janky): 012ebocam.zip
  2. Quick heads up. This overwrites the upper city cantina OnEnter script. So if you killed the sith interrogators in the apartments (the ones lookin for the uniforms) before you enter the cantina you are stuck. This is only an issue if you use k1r.
  3. Quick bug report: For some reason file searching throws an error instead of showing search results.
  4. I suspected as much. Either 610dan_31.wok (a tsl walkmesh) was shipped with a degenerate walkmesh, or I am experiencing a bug. Maybe both.
  5. Out of curiosity, what does it mean when a walkmesh is degenerate?
  6. This is shaping up quite nicely. Just one more feature request, then it should reach parity with kotor tools: The ability to search for a global rim file search (.mod would be useful to). Right now you need to select the module that contains an object. Hard to do when you don't know what module it is in. I would be happy with a simple search function but if you could add filters like kotor tool has it would make it easier to search.
  7. Looking very good. I have a feature request though: Kotor tool has an option to show the names of modules on the side. If possible maybe you can add this function.
  8. I believe that question is answered a couple of posts up. Edit: I just reopened an issue. I'd appreciate if you would look at it when you have the time.
  9. Cleaned up the sublevel on a model level. sublevel.zip Tell me if the walkmesh gives you issues.
  10. I was experiencing a traceback error when trying to export an item model. After some research this is because the placeable classification did not exist. Instead there are two door classifications. I just want to check that this wasn't by design.
  11. Is there currently a way to only import animations without geometry? This is useful for adding animations to models without them.
  12. That did it thank you. I was already using 3.1.1 so no worries there.
  13. My problem may arise from the fact that I am using a completely custom model. To illustrate the problem: No Custom Split Normals and Export Custom Normals is unchecked: Custom Split Normals and Export Custom Normals is checked: same model in blender with Custom Split Normals: Same model with sharp edges shown:
  14. Excellent work. Is there a way to auto smooth models in game?