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Salk

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Salk last won the day on September 11

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About Salk

  • Birthday 12/30/1973

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  1. Yes, the problem is with DPI scaling. You can set exceptions to the general DPI scaling by changing the .EXE's property in Windows so that the 125% scaling you set (or any other, for that matters) won't apply to the game. Right-click on swkotor.exe (to find it right click on the game's name found in your Library list of the Steam app and choose Manage -> Browse Local Files) and then choose Properties, then Compatibility, and then Change High DPI settings near the bottom of the window that opened up. In the next window that pops up choose now "Override High DPI scaling behavior". Said that, I would recommend you use KOTOR Patch Manager to play the game in widescreen and high resolution. Or alternatively, KMRP - KOTOR Modern Restoration Patch. Good luck!
  2. Thanks for your reply! Yes, the problem for me was about the Mouse sensitivty. The mouse was for me almost unusable. The controls were fine using the keyboard, but that minigame is meant to be played with the mouse. I'll test your current version and come back with feedback. Thanks for offering to create a version that would help people like me to use the mouse in the game, though! Much appreciated! Cheers!
  3. Hello! Does your patch fix the issue I reported quite some time ago here? Cheers!
  4. Thank you. Yes, incorporating v-bead's change into the script Is a straightforward operation. It's the method that made me pause, possibly without any valid reason. The idea itself has merits and I'd personally go for it if a working alternative was available. Cheers!
  5. Thanks for the reply! I have taken a look at bead-v's mod and I think that all it does is to create copies of the party members to be spawned on the Ebon Hawk / Taris Hideout in stead of the actual party members. Would you expect any problem of compatibility with that? Not just with your mod here, but in general? For instance, wouldn't HK-47's permanent stats changes apply to the copy rather than the real HK-47? Cheers!
  6. Hello, @WildKarrde! One question, please: does this modification include or is somewhat compatible with bead-v's modification? I'm asking because in the screenshots all party members seem to be wearing their clothes as opposed to possible equipment. Thanks!
  7. Hello! Thanks for this new release. Will you make the male version, too? Cheers!
  8. Looking forward to a release. Cheers!
  9. A pity. When I did the simplest porting of the K2 Player heads into K1, I noticed the "slacked-jaw" issue that was mentioned by others. I am hoping that someone could do the proper porting of all the PC heads one day. Cheers!
  10. Hello! Has anyone properly ported K2 Player heads to K1? I would be very interested in all of them, especially Male heads. Cheers!
  11. But does that mean that all K2 heads ported to K1 will suffer the same problem?
  12. @Effix, I was very interested in using your Atton head port in my game (not as PC, but for an NPC), but my problem is much more serious than the black line issue (which I also suffer systematically, of course). I recorded a video so that you can see for yourself. AttonGivesMeTheLip.mp4
  13. Wonderful! Just the way I wished it was! Thank you, Dark Hope!
  14. I am talking about the dangling hair by the forehead. Could the model be tweaked to reduce the amount of swinging?
  15. Great work! Do you know if it is possible to slightly reduce the sway animation of the fringe? Cheers!
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