Salk

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Salk last won the day on March 15

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406 Jedi Grand Master

About Salk

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    Jedi Master
  • Birthday 12/30/1973

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  1. I have always had a similar problem. The mouse movement in the turret minigame has always been half broken for me and I posted about it a few years ago to little interest from the community. I can but hope you'll have more success.
    Yet another great delivery from Alvar007! The whole community is grateful.
  2. Personally, I approve completely of your various improvements above. I assume you edited various room models? Great job!
  3. Wonderful! Thanks a lot, Alvar007!
  4. Very good job on this last NPC head, Dark Hope! Looking forward to use it in my game.
  5. Lots of interest and commendable ideas in there, CapitaineSpoque! Thanks for keeping us updated!
  6. What place is that?
  7. Wonderful work and thanks for hearing my plea about this, Alvar007. As I mentioned yesterday on Discord, there are some issues to iron out, but I'm confident the upcoming improvements and fixes will make this a must have for every KotOR player!
  8. Oh okay! Sorry, I didn't realize it was a movie. In KOTOR, a cutscene is a dialogue file.
  9. I attempted to do something similar in the past but your result is vastly superior. Could l bother about providing a few more details about your solution? What is the name of the effect and how can it be used in the game?
  10. The awakening is very nice. How did you create the eye opening blurred effect?
  11. Congratulations! And a huge thanks for this!
  12. I'm afraid ebmar's not been actively nodding for a few years. But one can always hope...
  13. Well, the number of doors in need of the autoclose is not tremendously high, really. Going the trigger way may be a better result in the end but that would have taken too much time, in my opinion. I have also tweaked the OnEnter for areas with autoclose doors to make sure that they get closed upon returning if they were open when leaving the area. There were also other things to consider to try to reduce the number of glitches (like trying to not make them close if there is a body lying at close distance from the door and also checking the distanace between the party member to make sure that the door wouldn't close when one party member is following the leader is at a certain distance from the door. In the end, the result is decent but far from stellar. I'll be certainly using this once you publish it. Best of luck!
  14. Yes, I'm using myself a version of the autoclose on heartbeat in my modification, inspired by SpaceAlex's. It needed some tweaking. I extended this to practically every door in the game that can be opened.