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redrob41

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  1. I have just added new HD versions of the textures. I wasn't sure if I should just update this existing page, or create a new one altogether. I guess I'm just thinking of the download count for the original 512x512 textures was 10,861 and how do I keep track of how many downloads the new HD files get?
  2. I have uploaded an newer version 2.0 of the mod. There are now choices for 4x TGA files, 4x TPC files and 2x TPC files. I also left the original download file.
  3. I've made some files. I hope they help. The end result binary mdl & mdx make for a messed up head in-game. Most files I work with have been fine, but I've come across several head models that get messed up like this. PMHH02 works but PMHH01 doesn't. PFHC03 doesn't (maybe it is because it is a K1 holdover?). I haven't tried the rest of the models in this pic, but I'm guessing that they are likely to fail too. When I did this old mod, I think I had to painstakingly hex edit by trial and error. I never could alter the mdl's xyz or uv coordinates. I was really hoping that the new mdlops and KotorMax system would handle them. The K1 version of PFHC03 works just fine, it is only the TSL version that gets messed up. pmhc04 error.zip
  4. Version 1.0.0

    10 downloads

    Specialized Combat Suits HD for TSL by RedRob41 ================================================================ IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE. WARNING: MAKE SURE NOT TO REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER! ================================================================ Description: This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones. The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety). The textures were made from original textures that appear in both games, so there is no issue of porting. There will be three versions of this mod to choose to download: 1 - 4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is the best choice to use as a modder's resource. 2 - 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version should be easier on PC systems, with no noticeable loss of visual fidelity. 3 - 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version should be much easier on PC systems. All versions include the same .mdl & .mdx files. Only one version should be installed at a time; having both .tga files and .tpc files with the same name in the Override folder may cause problems. ================================================================ Compatibility: The male models PMBCx and BAODUR_BC are duplicates of the models found in the mod called 4x Upscale+ Character Textures & Model Fixes for TSL - Version 0.52 by RedRob41. The female models PFBCx in this mod have had additional uvw fixes since the V0.52 mod, and are therefore superior. The models aren't necessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer. ================================================================ Includes: TSL Republic Combat Suit a_light_42.uti PFBC42.tga, PMBC42.tga, ia_class4_042.tga Sith Combat Suit a_light_43.uti PFBC43.tga, PMBC43.tga, ia_class4_043.tga Czerka Combat Suit a_light_44.uti PFBC44.tga, PMBC44.tga, ia_class4_044.tga T.S.F. Combat Suit a_light_45.uti PFBC45.tga, PMBC45.tga, ia_class4_045.tga Corellian Combat Suit a_light_46.uti PFBC46.tga, PMBC46.tga, ia_class4_046.tga Exchange Suit a_light_47.uti PFBC47.tga, PMBC43.tga, ia_class4_047.tga Black Vulkar (Orange) a_light_48.uti PFBC48.tga, PMBC44.tga, ia_class4_048.tga Black Vulkar (Blue) a_light_49.uti PFBC49.tga, PMBC45.tga, ia_class4_049.tga ================================================================ Directions: Please copy all files to the game's Override directory. TSL uti files: These are necessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, example: giveitem a_light_42 will give your player the Republic Combat suit. ================================================================ Uninstall: Delete unwanted files from the game's Override folder. ================================================================ Thanks for modding tools: KOTOR Tool – Fred Tetra mdlops (used version 7a2) - cchargin, JdNoa NWMax – Joco Replacer - Taina tga2tpc - ndix UR KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides Hex-editor XVI32 2.55 - Christian Maas ================================================================ Permission: Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version. The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago. This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission. As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software. ================================================================ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. View File Specialized Combat Suits HD TSL Specialized Combat Suits HD for TSL by RedRob41 ================================================================ IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE. WARNING: MAKE SURE NOT TO REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER! ================================================================ Description: This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones. The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety). The textures were made from original textures that appear in both games, so there is no issue of porting. There will be three versions of this mod to choose to download: 1 - 4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is the best choice to use as a modder's resource. 2 - 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version should be easier on PC systems, with no noticeable loss of visual fidelity. 3 - 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version should be much easier on PC systems. All versions include the same .mdl & .mdx files. Only one version should be installed at a time; having both .tga files and .tpc files with the same name in the Override folder may cause problems. ================================================================ Compatibility: The male models PMBCx and BAODUR_BC are duplicates of the models found in the mod called 4x Upscale+ Character Textures & Model Fixes for TSL - Version 0.52 by RedRob41. The female models PFBCx in this mod have had additional uvw fixes since the V0.52 mod, and are therefore superior. The models aren't necessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer. ================================================================ Includes: TSL Republic Combat Suit a_light_42.uti PFBC42.tga, PMBC42.tga, ia_class4_042.tga Sith Combat Suit a_light_43.uti PFBC43.tga, PMBC43.tga, ia_class4_043.tga Czerka Combat Suit a_light_44.uti PFBC44.tga, PMBC44.tga, ia_class4_044.tga T.S.F. Combat Suit a_light_45.uti PFBC45.tga, PMBC45.tga, ia_class4_045.tga Corellian Combat Suit a_light_46.uti PFBC46.tga, PMBC46.tga, ia_class4_046.tga Exchange Suit a_light_47.uti PFBC47.tga, PMBC43.tga, ia_class4_047.tga Black Vulkar (Orange) a_light_48.uti PFBC48.tga, PMBC44.tga, ia_class4_048.tga Black Vulkar (Blue) a_light_49.uti PFBC49.tga, PMBC45.tga, ia_class4_049.tga ================================================================ Directions: Please copy all files to the game's Override directory. TSL uti files: These are necessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, example: giveitem a_light_42 will give your player the Republic Combat suit. ================================================================ Uninstall: Delete unwanted files from the game's Override folder. ================================================================ Thanks for modding tools: KOTOR Tool – Fred Tetra mdlops (used version 7a2) - cchargin, JdNoa NWMax – Joco Replacer - Taina tga2tpc - ndix UR KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides Hex-editor XVI32 2.55 - Christian Maas ================================================================ Permission: Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version. The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago. This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission. As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software. ================================================================ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter redrob41 Submitted 06/15/2026 Category Skins TSLRCM Compatible Yes  
  6. Version 1.0.0

    12 downloads

    Specialized Combat Suits HD for Kotor by RedRob41 ================================================================ IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE. WARNING: MAKE SURE NOT TO REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER! ================================================================ Description: This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones. The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety). The textures were made from original textures that appear in both games, so there is no issue of porting. There will be three versions of this mod to choose to download: 1 - 4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is the best choice to use as a modder's resource. 2 - 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version should be easier on PC systems, with no noticeable loss of visual fidelity. 3 - 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version should be much easier on PC systems. All versions include the same .mdl & .mdx files. Only one version should be installed at a time; having both .tga files and .tpc files with the same name in the Override folder may cause problems. ================================================================ Compatibility: The male models PMBCx are duplicates of the models found in the mod called 4x Upscale+ Character Textures & Model Fixes for KotOR - Version 0.52 by RedRob41. The female models PFBCx in this mod have had additional uvw fixes since the V0.52 mod, and are therefore superior. The models aren't necessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer. ================================================================ Includes: KotOR Republic Combat Suit g_a_class4042.uti PFBC42.tga, PMBC42.tga, ia_class4_042.tga Sith Combat Suit g_a_class4043.uti PFBC43.tga, PMBC43.tga, ia_class4_043.tga Czerka Combat Suit g_a_class4044.uti PFBC44.tga, PMBC44.tga, ia_class4_044.tga T.S.F. Combat Suit g_a_class4045.uti PFBC45.tga, PMBC45.tga, ia_class4_045.tga Corellian Combat Suit g_a_class4046.uti PFBC46.tga, PMBC46.tga, ia_class4_046.tga Exchange Suit g_a_class4047.uti PFBC47.tga, PMBC43.tga, ia_class4_047.tga Black Vulkar (Orange) g_a_class4048.uti PFBC48.tga, PMBC44.tga, ia_class4_048.tga Black Vulkar (Blue) g_a_class4049.uti PFBC49.tga, PMBC45.tga, ia_class4_049.tga ================================================================ Directions: Please copy all files to the game's Override directory. K1 uti files: These are necessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, example: giveitem g_a_class4042 will give your player the Republic Combat suit. ================================================================ Uninstall: Delete unwanted files from the game's Override folder. ================================================================ Thanks for modding tools: KOTOR Tool – Fred Tetra mdlops (used version 7a2) - cchargin, JdNoa NWMax – Joco Replacer - Taina tga2tpc - ndix UR KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides Hex-editor XVI32 2.55 - Christian Maas ================================================================ Permission: Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version. The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago. This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission. As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software. ================================================================ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. View File Specialized Combat Suits HD K1 Specialized Combat Suits HD for Kotor by RedRob41 ================================================================ IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE. WARNING: MAKE SURE NOT TO REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER! ================================================================ Description: This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones. The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety). The textures were made from original textures that appear in both games, so there is no issue of porting. There will be three versions of this mod to choose to download: 1 - 4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is the best choice to use as a modder's resource. 2 - 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version should be easier on PC systems, with no noticeable loss of visual fidelity. 3 - 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version should be much easier on PC systems. All versions include the same .mdl & .mdx files. Only one version should be installed at a time; having both .tga files and .tpc files with the same name in the Override folder may cause problems. ================================================================ Compatibility: The male models PMBCx are duplicates of the models found in the mod called 4x Upscale+ Character Textures & Model Fixes for KotOR - Version 0.52 by RedRob41. The female models PFBCx in this mod have had additional uvw fixes since the V0.52 mod, and are therefore superior. The models aren't necessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer. ================================================================ Includes: KotOR Republic Combat Suit g_a_class4042.uti PFBC42.tga, PMBC42.tga, ia_class4_042.tga Sith Combat Suit g_a_class4043.uti PFBC43.tga, PMBC43.tga, ia_class4_043.tga Czerka Combat Suit g_a_class4044.uti PFBC44.tga, PMBC44.tga, ia_class4_044.tga T.S.F. Combat Suit g_a_class4045.uti PFBC45.tga, PMBC45.tga, ia_class4_045.tga Corellian Combat Suit g_a_class4046.uti PFBC46.tga, PMBC46.tga, ia_class4_046.tga Exchange Suit g_a_class4047.uti PFBC47.tga, PMBC43.tga, ia_class4_047.tga Black Vulkar (Orange) g_a_class4048.uti PFBC48.tga, PMBC44.tga, ia_class4_048.tga Black Vulkar (Blue) g_a_class4049.uti PFBC49.tga, PMBC45.tga, ia_class4_049.tga ================================================================ Directions: Please copy all files to the game's Override directory. K1 uti files: These are necessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, example: giveitem g_a_class4042 will give your player the Republic Combat suit. ================================================================ Uninstall: Delete unwanted files from the game's Override folder. ================================================================ Thanks for modding tools: KOTOR Tool – Fred Tetra mdlops (used version 7a2) - cchargin, JdNoa NWMax – Joco Replacer - Taina tga2tpc - ndix UR KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides Hex-editor XVI32 2.55 - Christian Maas ================================================================ Permission: Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version. The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago. This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission. As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software. ================================================================ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter redrob41 Submitted 06/14/2026 Category Skins K1R Compatible Yes  
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  8. Thanks. The "pmhc04_mdledit_skin_unknown_from_vanilla" files looked messed up; just like this one: The files from "pmhc04_vanilla_skin_unknown_zeroed" looked like this: I don't know what you meant by "zeroed" but it seems to work. The only thing is though, I don't see that any of my uvw or smoothing group edits made it through. Were you working with the vanilla files or the ones that I linked in the first post?
  9. Yes, I plan on updating a number of my old mods. But like I say, I'm good at making the files, not so good at finishing them up for release. Mostly I've still got to make new screenshots and Read-Me files, plus convert tga to tpc. Then there's my ever nagging perfectionism that causes me to revise them again. Anyway, if I get more answers to my questions in the first post, it will help me to get to the next steps. My contributions to SpaceAlex's mod were small, and I haven't gotten to all of those yet.
  10. Even worse. This is pretty much how it looks when I compile with MDLOps 1.0.2 as well.
  11. I tried it again; the files from the MDLEdit folder comes out like this: Mind you, my old disc version of the game doesn't run well on my current computer (iMac running Win10 through Bootcamp) so I'm forced to use a Steam version of TSL. I don't know if that has anything to do with it.
  12. Thanks for the effort, but they don't seem to work any better in-game than mine. Hmmm. My ascii looks just fine in 3DS Max; it seems that it is only after compiling it to binary that the problems start.
  13. As many of the long time members here will know, I had been using MDLOps 7a2 with GMax in 3DS Max, and Taina's Replacer for the longest time. For the past 6 months or so I have switched to MDLOps 1.0.2, KotorMax in 3DS Max and have been enjoying the successes. I like how it allows me to fix more than just xyz coordinates and uvw maps; now I can also fix vertex welds, bone weights, and smooth groups. I was merrily working on more of my 4x Upscale+ mods, and recently started doing PC heads. But, I ran into a snag with PMHC04, PMHH01, and others in TSL. Some of them come out looking like this: When I did the PMHC04 above, all I did was use MDLOps 1.0.2 to make the mdl.ascii file, renamed it, ran it back through MDLOps 1.0.2 to make the bin.mdl & mdx (with "Head model fix link to neck_g" checked) then renamed files and moved to Override folder. I had previously worked on it with much more extensive edits, but every time it would be messed up in-game. PMHC03 on the other hand, I had loaded the ascii into KotorMax and made many changes to it. I broke some of the vertices and welded others; I modified the uvw map and the smooth groups. This was all to get rid of the stretched triangle that went from the back of the head to the base of the flat top bangs. After exporting it, I recompiled to binary and dropped them in the override. This one worked really well. I wish they all went like this. I'm just wondering if there is a setting or something that MDLOps needs, or if I need to hex edit the binary mdl or text edit the ascii mdl or something else? I found out that if the file path and file name is too long, that it can cause problems with read/write in MDLOps, but I don't think that is the issue here. I haven't tried MDLedit yet, is there any tutorials for it? Are there future compatibility issues for re-modding the resultant mdl? I figure that this issue will also affect every head model that I tried to fix a long time ago (TSL Head Model Fixes) since the three mangled heads I've gotten so far coincide with it. I'd really like to be able to fix those head models for good. I've attached three of the ascii models, just in case someone wants to take a peek. Any help would be greatly appreciated. PMHC04-kotormax-Export5-FixUVWsmooth.mdl.ascii PMHH01-kotormax-Export1-FixUVW.mdl.ascii pfhc03-kotormax-Export2-FixUVW.mdl.ascii
  14. Hey KotOR community, I need help. As you may know, I like making model and texture mods. My biggest weakness though, is actually packaging them up and releasing them. I'm sitting on a few small piles that I should just stop nitpicking and release them already. Since I don't check in very often, I fall out of the loop and so I have some questions which leads to option paralysis. Specialized Combat Suits HD I have made 4x upscale versions of my Combat Suits mod, so I'd like to replace the old one. The thing is, I don't know the best way to group the files for the end users. I want to have versions for 4x tga files (2048x2048 px), 4x tpc files, and 2x tpc files. Should I make three separate mod releases or combine them into one 7zip download and ask the user to pick their preferred files? What size icons should I include 128px or 64px? I don't know if there are issues with the icons depending on if someone is using upscaled and/or widescreen menus or maybe it doesn't matter? I do plan on releasing separate K1 and TSL versions. There are eight combat suits to choose from. Here's a K1 sample: Here's a TSL sample: Any advice you have will help me with the Read-Me instructions.
  15. I guess the standard questions of which version of KotOR are you using (I'm testing with my original disk version), and is it fully updated? Are you using the tga or tpc version of this mod? Do you have other mods installed with this one? Have you noticed it with any other textures that use the blending punchthrough shader? For example Zaalbar or other Wookiees; Banthas; or my modified Mission's head (her eyelashes should have transparent hairs). Some environment textures use it, like trees, grass, grates, or netting. I seem to remember a similar problem with other transparent textures having errors due to graphics card compatibility. I just can't remember where I saw it off the top of my head. Have you tried doing a search for "blending punchthrough" or even just "punchthrough"?
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