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Found 4 results

  1. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    Version 1.16.0

    828 downloads

    N-DReW's K1 Gameplay Improvement Demo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.16.0 Release Date: 06.01.2019 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.16 Added the Sandral Estate and Sandral Matalae Content Restored the indecent proposal to Rahasia or Shen, regardless of gender. All modded and vanilla implants all have new individual implants Rahasia, Shen, Nurik, Ahlan, Bayala, Jon and Nemo all have unique heads Implemented the Dantooine Ruins, with custom and restored content inside (Feedback is welcomed) Nemo has been moved inside the Enclave, he is also never sent to the ruins meaning you can hear his restored lines Modified the Settlers outside the Enclave Removed the option to trick Gar into entering the Enclave (Pretty pointless in my opinion) Restored Carth comments on the Kath Hounds and Matale Battle Droids Fixed a Taris Strongbox containing a Mandalorian Disruptor Pistol and a Bothan Sensory Visor (Really OP items) A female bystander with Gorton Colu has been restored Drunk Taris Pedestrian line has been restored and dlg modified (Persuasion Options) Fixed Commoners in the North Apartments having the same clothes Fixed Igears inventory Fixed the ambient Undercity sounds so it sounds like the Undercity instead of the Shadowlands Restored Hendar and Hester lines Restored the Undercity Black Vulkar and removed the Republic Soldier Began porting K2 music to the mod For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects New items Known Bugs: *The Black Vulkar Bartender will require the player to talk to them before they actually attack you meaning if you don't talk to them they'll ignore you completely *Trask's Jedi Dialogue may have spelling errors and/or punctuation errors...please report these *The Republic Helmet might clip through some heads (Won't crash or anything but just weird)...Currently unfixable *Some Endar Spire textures in the optional blue reskin may be red still. Will be fixed soon. *I didn't use Erf Edit I used Kotor Tool mod builder so if there's a bug in the .mod files that could be the reason as to why Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream Upcoming Features: Option to skip the tutorial Improving the Trask Jedi content the Other Parts of the Game Bug fixes on Taris Possible Larrim/ Merchant sidequest Possible Selkath Merchant Possible Black Market Merchant Possible Outcast NPC you can chat to Restoration of the Undercity Black Vulkar More items Restoration of Sith Base Dialogue Replace More Module music Properly Implement Bith Items If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool DarthParametric for helping me get the Light Combat Suit, Trask Ulgo Jedi unique look, and working and for helping me get the Sith Commander working Kexikus for helping me get the Sith Commander working superSzym for helping me get the Sith Commander working FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander Skin- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Various Textures- Whyp JC2- Scripting aid Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. Darth Tartarus

    Nar Shaddaa Hidden Complex: Improved!

    Version 3.1

    1,025 downloads

    A remake of FrantFire's Nar Shaddaa Hidden Complex. It's been on KotorFiles a while, but I'm only getting around to uploading it here. ^^; IMPORTANT: TSLRCM INFO It SHOULD work with TSLRCM, but I make no promises. It also will not work with any GenoHaradan mods. Readme: ***************************************************************** KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS ***************************************************************** NAR SHADDAA hidden complex mod v3.1 Author: FrantFire Date released: 18/6/08 Time spent: 36 hours or so, I'm not much a scripter... Contact: jorgeagost@hotmail.com; jolamg@yahoo.com, or GeorgNihilus at www.lucasforums.com You can also contact Darth_Tartarus at redherochildboss@gmail.com . Updated to 1.5 by: Darth_Tartarus. 1.5 released: 9/10/2010 Patch 1.5b made by: Darth_Tartatus. 1.5 released: 09/27/2010 Updated to 2.0 by: Darth_Tartarus. 2.0 released: 10/17/2010 Updated to 2.5 by: Darth_Tartarus 2.5 released: 3/3/2012 Updated to 2.6 by: Darth_Tartarus. Updated to 2.6b by: Darth_Tartatus on 12/15/12. Update to 3.0 started on 1/27/2013 by: Darth_Tartarus. Update to 3.1 on 5/17/2017 by Darth_Tartarus (though I normally go by DarthVitrial now) 1. Idea ======= One day I used Force Sight to the door next to Fassa in Nar Shaddaa docks area and when I opened it I found an interesting unused complex (I think it was supposed to be used for the GenoHaradan? -Darth_Tartarus), then I decided to use this area, somehow... 2. Info ======= This mod does the following: 1) Allows you to open one of two doors near Fassa (the Twi'lek in Nar Shaddaa docks). You will only be able to open one of these two sealed doors, and also access 2 closed doors at the Refugee landing pad area (I always wondered what was behind those doors); there you will find some sort of abandoned cantina. 2) It will spawn (add) a Twi'lek female in the Nar Shaddaa docks flophouse area, up to you find where, as well as some pretty nasty thugs somewhere. 3) It will make the alien Gran thug guarding Vogga's enclave entry door hostile, but only if you decide to kill the Bith guard near him. (I did this to give more realism to this easy fight, no sense having the Bith fighting you and the Gran thug by him just standing there). The Bith will be a little more challenging, too. So you will have a realistic fight with Vogga's guards now. This has nothing to do with the Complex mod itself but I included it anyway in this pack. (Only if you install the full version of this mod, not the Lite version) 4) (Optional): Improved and modified Vogga.dlg (he will realize you have killled his enclave door guards), plus reduced many long texts for short streamvoices, same problem fixed in Vogga's Bith dialog. (again, not with the Lite version.) 5) Two journal entries have been added for this mod. 3. How to play ============ You will need a saved game before arriving at Nar Shaddaa for the first time, if you do not have one and you have a saved game at the Refugee Landing Pad or the Promenade -and you have not entered the Docks area before- you can still open the doors near Vossk (the Trandoshan) at the landing pad by other means (you cheater), by using something along the lines of the WhereamI Armband. This way you can still initiate the mod. ONLY READ THIS IF YOU WANT TO KNOW exactly what to do, I personally suggest playing to figure out what to do. If you want to know how to open the docks doors you will need a special key, available in a lost pad inside the abandoned cantina in the Nar Shaddaa Refugee Landing Pad (this cantina was also unavailable in original game, by the way) and it is placed just behind Vossk. There may be some errors with TSLRCM because of the addition of the cantina. Without the key, the doors next to Fassa in the docking area will remain closed -showing as "Sealed door" in case you want to know- or if you do not find the key. Once opened the door, just enter and see... There is also a hard-to-open footlocker in the cantina. A Twi'lek woman has also been spawned in one of the flophouse's rooms, hiding for some reason. She will be behind a separating panel in the room next to Lasavvou (the Ithorian). Talk to her to find out why she's hiding, and to get a quest. Finally, to reach the Bith's dialog option to kill him, while talking to him about Vogga's fuel contracts take the branch "It's not safe to compete with me". Vogga won't be happy about you killing them, though... 4. Installation/Uninstallation ===================== To install: Simply run the TSLPatcher and choose an option. Those of you with TSLRCM should choose the no-Vogga version, for compatibility reasons. To uninstall; delete the following files from your Override folder (it's not necessary to delete the .lip files, they can be used later): n_compleadr.utc (the merc leader .utc) n_compthug2.utc n_compthug.utc n_compthug3.utc n_compthug5w.utc n_compthu4w.utc n_voggathu.utc n_voggathu3.utc n_voggathu4.utc n_voggathu5.utc n_voggadro2.utc n_voggadro6.utc twi_common.utc vogga_sullustan.utc c_pcfemundie.ncs (checks if a female PC is in her undies... hmm...) pc_perceived.ncs 2hostthugs.ncs c_act_exitaread.ncs c_act_exitareat.ncs give_compkey2.ncs spawnkey2.ncs spawn_hidden.ncs spawnthugs.ncs spawnthugs2.ncs spawnkey.ncs a_journalend.ncs give_compkey2.ncs c_bithdead.ncs a_bithdead.ncs a_mercsdead.ncs c_mercsdead.ncs a_destroyvt.ncs a_someoneund.ncs c_someoneund.ncs ff_nar_locker.ncs ff_nar_blood.ncs ff_nar_bag.ncs k_enter_301ff.ncs a_thugsdone.ncs c_thugsdone.ncs voggas_fade.ncs sealeddoor.utd doors_key.uti door_narshad015.utd ff_nar_bag.utp ff_nar_blood.utp ff_nar_locker.utp plc_doorskey2.utp ff_nar_datapad.uti 203merclead010.lip 402om_sc2005.lip 303lootra056.lip 402om_sc2005.lip and so on ... ev_crys_04.uti (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod) ev_crys_03.uti (item) iw_sbrcrstl_203.tga (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod) iw_sbrcrstl_204.tga (item) compledr.dlg droidwar_l.dlg humanvog_l.dlg attontwi.dlg trandos_l.dlg twicommon.dlg vogsull.dlg quello.dlg (in this file only added a script that spawns items in the line "What's with you, letting that piece...", named k_enter_301ff.ncs) 5. Recommended ============== Recommended level to access the docks door/s, 14, with 3 party members, nevertheless you can survive with upgraded gear, equipments, grenades or mines in your inventory, or simply running away from these mercenaries just in case you get there before those levels... Many people certainly download overpowered mods, I have seen a lot of them, armors and lightsabers specially. If you have installed this sort of mods you will have good chances of killing the mercenaries before level 14, as you can see I like to edit .uti's to reduce slightly weapons-armors stats for challenging fights. 6. New items or equipment ===================== Two lightsaber crystals only, actually not new items, just slightly reduced by me, powerful enough but only for 100% darkside or 100% lightside aligned Jedi, and you will be able to collect a few pre-existing game items from the corpses, if you succeed. 7. Credits: ========= Very special thanks to: Stoffe - for an On Notice script I used in the Complex area, being a guide many times at the Holowan labs. Darth Xander - for allowing me (all of us) to see this lost cantina -or whatever it is- through his original Nar Shaddaa lost cantina mod. Envida - for allowing me use and modify some files from Envida Khoonda Lost Room mod 1.3. And anyone else at the Holowan Laboratories - For all the great resources! And all the tool makers of course, those genius people Thanks from Darth_Tartarus: FrantFire-For letting me update this mod. 8. Compatibility ============== Since this uses TSLPatcher, it should work with most everything. As of 3.0 beta, it SHOULD work with TLSRCM. No promises though. And it does NOT work with any GenoHaradan mods. 9. Experience won ============== If you are not a fan of gathering too many experience points (XP) through all the mods you install, then you might like to know that you will only gain 1500 XP points or so with this mod after dealing with the mercenaries, if you kill all of them, plus Vogga's Gran thug. (1250+250 the Gran thug). You can subtract some XP through KSE (KotOR/KotOR2 Savegame Editor) if you want. 10. Bugs ========= Using something like the WhereamI Armband to enter the Complex through both doors triggers the Complex Leader attack twice. Beating him twice also allows you to claim the prize from the Twi'lek twice. So, kinda a useful bug! 11. Permissions ============ You can use freely this mod files, just give me the correspondent credits in case you use or modify some of these files. 12. DISCLAIMER: ============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian is a trademark of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  3. View File N-DReW's K1 Gameplay Improvement DEMO N-DReW's K1 Gameplay Improvement Demo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.16.0 Release Date: 06.01.2019 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.16 Added the Sandral Estate and Sandral Matalae Content Restored the indecent proposal to Rahasia or Shen, regardless of gender. All modded and vanilla implants all have new individual implants Rahasia, Shen, Nurik, Ahlan, Bayala, Jon and Nemo all have unique heads Implemented the Dantooine Ruins, with custom and restored content inside (Feedback is welcomed) Nemo has been moved inside the Enclave, he is also never sent to the ruins meaning you can hear his restored lines Modified the Settlers outside the Enclave Removed the option to trick Gar into entering the Enclave (Pretty pointless in my opinion) Restored Carth comments on the Kath Hounds and Matale Battle Droids Fixed a Taris Strongbox containing a Mandalorian Disruptor Pistol and a Bothan Sensory Visor (Really OP items) A female bystander with Gorton Colu has been restored Drunk Taris Pedestrian line has been restored and dlg modified (Persuasion Options) Fixed Commoners in the North Apartments having the same clothes Fixed Igears inventory Fixed the ambient Undercity sounds so it sounds like the Undercity instead of the Shadowlands Restored Hendar and Hester lines Restored the Undercity Black Vulkar and removed the Republic Soldier Began porting K2 music to the mod For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects New items Known Bugs: *The Black Vulkar Bartender will require the player to talk to them before they actually attack you meaning if you don't talk to them they'll ignore you completely *Trask's Jedi Dialogue may have spelling errors and/or punctuation errors...please report these *The Republic Helmet might clip through some heads (Won't crash or anything but just weird)...Currently unfixable *Some Endar Spire textures in the optional blue reskin may be red still. Will be fixed soon. *I didn't use Erf Edit I used Kotor Tool mod builder so if there's a bug in the .mod files that could be the reason as to why Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream Upcoming Features: Option to skip the tutorial Improving the Trask Jedi content the Other Parts of the Game Bug fixes on Taris Possible Larrim/ Merchant sidequest Possible Selkath Merchant Possible Black Market Merchant Possible Outcast NPC you can chat to Restoration of the Undercity Black Vulkar More items Restoration of Sith Base Dialogue Replace More Module music Properly Implement Bith Items If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool DarthParametric for helping me get the Light Combat Suit, Trask Ulgo Jedi unique look, and working and for helping me get the Sith Commander working Kexikus for helping me get the Sith Commander working superSzym for helping me get the Sith Commander working FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander Skin- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Various Textures- Whyp JC2- Scripting aid Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 07/04/2016 Category Mods K1R Compatible No  
  4. Darth Tartarus

    Nar Shaddaa Hidden Complex: Improved!

    File Name: Nar Shaddaa Hidden Complex: Improved! File Submitter: Darth Tartarus File Submitted: 24 Dec 2012 File Category: Mods TSLRCM Compatible: Yes A remake of FrantFire's Nar Shaddaa Hidden Complex. It's been on KotorFiles a while, but I'm only getting around to uploading it here. ^^; IMPORTANT: TSLRCM INFO It SHOULD work with TSLRCM, but I make no promises. It also will not work with any GenoHaradan mods. Readme: ***************************************************************** KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS ***************************************************************** NAR SHADDAA hidden complex mod v3.1 Author: FrantFire Date released: 18/6/08 Time spent: 36 hours or so, I'm not much a scripter... Contact: jorgeagost@hotmail.com; jolamg@yahoo.com, or GeorgNihilus at www.lucasforums.com You can also contact Darth_Tartarus at redherochildboss@gmail.com . Updated to 1.5 by: Darth_Tartarus. 1.5 released: 9/10/2010 Patch 1.5b made by: Darth_Tartatus. 1.5 released: 09/27/2010 Updated to 2.0 by: Darth_Tartarus. 2.0 released: 10/17/2010 Updated to 2.5 by: Darth_Tartarus 2.5 released: 3/3/2012 Updated to 2.6 by: Darth_Tartarus. Updated to 2.6b by: Darth_Tartatus on 12/15/12. Update to 3.0 started on 1/27/2013 by: Darth_Tartarus. Update to 3.1 on 5/17/2017 by Darth_Tartarus (though I normally go by DarthVitrial now) 1. Idea ======= One day I used Force Sight to the door next to Fassa in Nar Shaddaa docks area and when I opened it I found an interesting unused complex (I think it was supposed to be used for the GenoHaradan? -Darth_Tartarus), then I decided to use this area, somehow... 2. Info ======= This mod does the following: 1) Allows you to open one of two doors near Fassa (the Twi'lek in Nar Shaddaa docks). You will only be able to open one of these two sealed doors, and also access 2 closed doors at the Refugee landing pad area (I always wondered what was behind those doors); there you will find some sort of abandoned cantina. 2) It will spawn (add) a Twi'lek female in the Nar Shaddaa docks flophouse area, up to you find where, as well as some pretty nasty thugs somewhere. 3) It will make the alien Gran thug guarding Vogga's enclave entry door hostile, but only if you decide to kill the Bith guard near him. (I did this to give more realism to this easy fight, no sense having the Bith fighting you and the Gran thug by him just standing there). The Bith will be a little more challenging, too. So you will have a realistic fight with Vogga's guards now. This has nothing to do with the Complex mod itself but I included it anyway in this pack. (Only if you install the full version of this mod, not the Lite version) 4) (Optional): Improved and modified Vogga.dlg (he will realize you have killled his enclave door guards), plus reduced many long texts for short streamvoices, same problem fixed in Vogga's Bith dialog. (again, not with the Lite version.) 5) Two journal entries have been added for this mod. 3. How to play ============ You will need a saved game before arriving at Nar Shaddaa for the first time, if you do not have one and you have a saved game at the Refugee Landing Pad or the Promenade -and you have not entered the Docks area before- you can still open the doors near Vossk (the Trandoshan) at the landing pad by other means (you cheater), by using something along the lines of the WhereamI Armband. This way you can still initiate the mod. ONLY READ THIS IF YOU WANT TO KNOW exactly what to do, I personally suggest playing to figure out what to do. If you want to know how to open the docks doors you will need a special key, available in a lost pad inside the abandoned cantina in the Nar Shaddaa Refugee Landing Pad (this cantina was also unavailable in original game, by the way) and it is placed just behind Vossk. There may be some errors with TSLRCM because of the addition of the cantina. Without the key, the doors next to Fassa in the docking area will remain closed -showing as "Sealed door" in case you want to know- or if you do not find the key. Once opened the door, just enter and see... There is also a hard-to-open footlocker in the cantina. A Twi'lek woman has also been spawned in one of the flophouse's rooms, hiding for some reason. She will be behind a separating panel in the room next to Lasavvou (the Ithorian). Talk to her to find out why she's hiding, and to get a quest. Finally, to reach the Bith's dialog option to kill him, while talking to him about Vogga's fuel contracts take the branch "It's not safe to compete with me". Vogga won't be happy about you killing them, though... 4. Installation/Uninstallation ===================== To install: Simply run the TSLPatcher and choose an option. Those of you with TSLRCM should choose the no-Vogga version, for compatibility reasons. To uninstall; delete the following files from your Override folder (it's not necessary to delete the .lip files, they can be used later): n_compleadr.utc (the merc leader .utc) n_compthug2.utc n_compthug.utc n_compthug3.utc n_compthug5w.utc n_compthu4w.utc n_voggathu.utc n_voggathu3.utc n_voggathu4.utc n_voggathu5.utc n_voggadro2.utc n_voggadro6.utc twi_common.utc vogga_sullustan.utc c_pcfemundie.ncs (checks if a female PC is in her undies... hmm...) pc_perceived.ncs 2hostthugs.ncs c_act_exitaread.ncs c_act_exitareat.ncs give_compkey2.ncs spawnkey2.ncs spawn_hidden.ncs spawnthugs.ncs spawnthugs2.ncs spawnkey.ncs a_journalend.ncs give_compkey2.ncs c_bithdead.ncs a_bithdead.ncs a_mercsdead.ncs c_mercsdead.ncs a_destroyvt.ncs a_someoneund.ncs c_someoneund.ncs ff_nar_locker.ncs ff_nar_blood.ncs ff_nar_bag.ncs k_enter_301ff.ncs a_thugsdone.ncs c_thugsdone.ncs voggas_fade.ncs sealeddoor.utd doors_key.uti door_narshad015.utd ff_nar_bag.utp ff_nar_blood.utp ff_nar_locker.utp plc_doorskey2.utp ff_nar_datapad.uti 203merclead010.lip 402om_sc2005.lip 303lootra056.lip 402om_sc2005.lip and so on ... ev_crys_04.uti (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod) ev_crys_03.uti (item) iw_sbrcrstl_203.tga (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod) iw_sbrcrstl_204.tga (item) compledr.dlg droidwar_l.dlg humanvog_l.dlg attontwi.dlg trandos_l.dlg twicommon.dlg vogsull.dlg quello.dlg (in this file only added a script that spawns items in the line "What's with you, letting that piece...", named k_enter_301ff.ncs) 5. Recommended ============== Recommended level to access the docks door/s, 14, with 3 party members, nevertheless you can survive with upgraded gear, equipments, grenades or mines in your inventory, or simply running away from these mercenaries just in case you get there before those levels... Many people certainly download overpowered mods, I have seen a lot of them, armors and lightsabers specially. If you have installed this sort of mods you will have good chances of killing the mercenaries before level 14, as you can see I like to edit .uti's to reduce slightly weapons-armors stats for challenging fights. 6. New items or equipment ===================== Two lightsaber crystals only, actually not new items, just slightly reduced by me, powerful enough but only for 100% darkside or 100% lightside aligned Jedi, and you will be able to collect a few pre-existing game items from the corpses, if you succeed. 7. Credits: ========= Very special thanks to: Stoffe - for an On Notice script I used in the Complex area, being a guide many times at the Holowan labs. Darth Xander - for allowing me (all of us) to see this lost cantina -or whatever it is- through his original Nar Shaddaa lost cantina mod. Envida - for allowing me use and modify some files from Envida Khoonda Lost Room mod 1.3. And anyone else at the Holowan Laboratories - For all the great resources! And all the tool makers of course, those genius people Thanks from Darth_Tartarus: FrantFire-For letting me update this mod. 8. Compatibility ============== Since this uses TSLPatcher, it should work with most everything. As of 3.0 beta, it SHOULD work with TLSRCM. No promises though. And it does NOT work with any GenoHaradan mods. 9. Experience won ============== If you are not a fan of gathering too many experience points (XP) through all the mods you install, then you might like to know that you will only gain 1500 XP points or so with this mod after dealing with the mercenaries, if you kill all of them, plus Vogga's Gran thug. (1250+250 the Gran thug). You can subtract some XP through KSE (KotOR/KotOR2 Savegame Editor) if you want. 10. Bugs ========= Using something like the WhereamI Armband to enter the Complex through both doors triggers the Complex Leader attack twice. Beating him twice also allows you to claim the prize from the Twi'lek twice. So, kinda a useful bug! 11. Permissions ============ You can use freely this mod files, just give me the correspondent credits in case you use or modify some of these files. 12. DISCLAIMER: ============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian is a trademark of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file