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Everything posted by Effix
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View File Effixian's Cassus Fett's Battle Armor --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Cassus Fett's Battle Armor AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- Cassus Fett's Battle Armor uses the same texture as the Mandalorian Armor, this mod changes that so that the armour gets a unique texture and accompanying HD icon. The look is inspired by his appearance in the comics. There's other mods that do the same, but this is my take on it. This mod won't change the item if you've already acquired it (from Adum Larp, Dantooine Courtyard). You need a fresh one (if needed you can simply cheat one in; giveitem g_a_class9009). ------------------------- INSTALLATION ------------------------- Unzip, copy the files in the subfolder to your Override folder. --------- BUGS --------- None known. -------------------------- COMPATIBILITY -------------------------- Not compatible with other mods that change or include the same files. ------------------------- UNINSTALLING ------------------------- Remove from the Override folder: g_a_class9009.uti ia_Class9_077.tga PFBH77.tga PMBH77.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Sdub for inspiring me to work on this armour - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 05/19/2022 Category Mods K1R Compatible Yes
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Version 1.0.0
433 downloads
--------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Cassus Fett's Battle Armor AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- Cassus Fett's Battle Armor uses the same texture as the Mandalorian Armor, this mod changes that so that the armour gets a unique texture and accompanying HD icon. The look is inspired by his appearance in the comics. There's other mods that do the same, but this is my take on it. This mod won't change the item if you've already acquired it (from Adum Larp, Dantooine Courtyard). You need a fresh one (if needed you can simply cheat one in; giveitem g_a_class9009). ------------------------- INSTALLATION ------------------------- Unzip, copy the files in the subfolder to your Override folder. --------- BUGS --------- None known. -------------------------- COMPATIBILITY -------------------------- Not compatible with other mods that change or include the same files. ------------------------- UNINSTALLING ------------------------- Remove from the Override folder: g_a_class9009.uti ia_Class9_077.tga PFBH77.tga PMBH77.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Sdub for inspiring me to work on this armour - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.- 1 comment
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Nice bookmark for the heads: Next to those names you have the dark side transition variations, it's similar for the portraits. For example PFHA01.tpc/tga is the neutral/light side version, then there's PFHA01D1 for half way towards dark, and PFHA01D2 for max dark (I don't think it's actually 50% and 100% dark, but something like that). The appearance.2da info here helps for the other things: There you can find that for example column modela points to the underwear model, texa to the accompanying texture. Now on to the actual filenames, for example the first player entry in appearance.2da "P_FEM_A_SML_01" has PFBAMA in the texa column. Those letters come from Player Female Body A (the underwear column) M is a bit of a leftover from K1, which has different underwear for different classes (S, M, L) A for Asian/Hispanic (btw B = "Black" & C = "Caucasian") Finally there is a number, a texture variation number that's in the item file (.uti). For underwear it's just 1 (always 2 digits so 01). Final filename: pfbama01.tpc/tga (case insensitive). For other outfits there are different texture variations. Advanced: To find which texture an item uses you first again use "Detailed info of 2da files" to look up the column. For example the n columns are for the Jedi Knight/Master model. In column texn you find PFBN (Sticking with the P_FEM_A_SML_01 row, although the skin colour is not relevant here, there's no A for Asian). Now you need to find the texture variation number for a certain item (robe). You need to find the item template file (.uti). You can look it up at GameBanshee. Random example: Dark Jedi Knight Robe -> Template: a_robe_14 Now you open that item template (Kotor II -> BIFs -> templates.bif -> Blueprint, Item -> a_robe_14.uti), you find that the texture variation is 4 (-> 04). Final filename: PFBN04.tpc/tga. I hope this is a good intro, good luck! Feel free to ask more questions here or on the Discord.
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View File Effixian's Dark Mandalore ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Dark Mandalore AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip, copy the 2 files in the subfolder to your override folder. ----------------------- DESCRIPTION ----------------------- This is a simple reskin of Mandalore the Preserver, inspired by the Dark Troopers. ------------------------- UNINSTALLING ------------------------- Remove from the Override folder: P_MandB.tga PO_PMandalore.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 05/12/2022 Category Skins TSLRCM Compatible Yes
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Version 1.0.0
146 downloads
----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Dark Mandalore AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip, copy the 2 files in the subfolder to your override folder. ----------------------- DESCRIPTION ----------------------- This is a simple reskin of Mandalore the Preserver, inspired by the Dark Troopers. ------------------------- UNINSTALLING ------------------------- Remove from the Override folder: P_MandB.tga PO_PMandalore.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
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- cloaked robe
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View File Effixian's Strider Robes ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Strider Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- A note before installing: This mod uses the Revan/Star Forge model slot. Only one mod can do that, make sure you're not already using a mod that takes that approach. Unzip, run the Patcher. ----------------------- DESCRIPTION ----------------------- This mod adds 3 robes. They are reskins of the model used by Malak's followers as seen in his "test" on Korriban. The robes can be purchased from the salvager Daraala in the Jedi Courtyard area of Dantooine. She will only get the updated inventory if you haven't already been to the area. Woods Strider Robe (cheatcode: giveitem a_robe_67) Defense Bonus: 2 Attribute bonus: +1 Charisma Attribute bonus: +2 Intelligence Attribute bonus: +2 Wisdom Regenerate Force Points: 1 Immunity: Poison Upgradable: Like Robes Sand Strider Robe (a_robe_68) Defense Bonus: 2 Attribute bonus: +1 Charisma Attribute bonus: +2 Intelligence Attribute bonus: +2 Wisdom Regenerate Force Points: 1 Damage Immunity: Cold 10% Damage Immunity: Fire 10% Upgradable: Like Robes Night Strider Robe (a_robe_69) Defense Bonus: 2 Attribute bonus: +1 Charisma Attribute bonus: +2 Intelligence Attribute bonus: +2 Wisdom Regenerate Force Points: 1 Immunity: Fear Skill Bonus: +2 Stealth Upgradable: Like Robes This mod is based on a request from M@nTisOv3RlordZ to use the model, combined with my own take on how to implement that request. -------------------------- COMPATIBILITY -------------------------- - This mod replaces the Revan/Star Forge model (PFBJM/PMBJM), so it's not compatible with any mod that does the same. This includes several of my own mods. - Not compatible with any mod that changes Daraala's merchant file (store_daraala.utm). - Not compatible with any mod that uses the same item names (a_robe_67, a_robe_68, a_robe_69). ------------ ISSUES ------------ Some clipping issues with the flap between the legs. ------------------------- UNINSTALLING ------------------------- Remove from the Override folder: a_robe_67.uti a_robe_68.uti a_robe_69.uti ia_revan_067.tga ia_revan_068.tga ia_revan_069.tga store_daraala.utm PFBJ67.tga PFBJ68.tga PFBJ69.tga PFBJM.mdl PFBJM.mdx PMBJ67.tga PMBJ68.tga PMBJ69.tga PMBJM.mdl PMBJM.mdx Get appearance.2da from this mod's backup folder and place it in your override folder. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- M@nTisOv3RlordZ for the request. Fred Tetra for KotOR Tool ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 05/07/2022 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
399 downloads
----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Strider Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- A note before installing: This mod uses the Revan/Star Forge model slot. Only one mod can do that, make sure you're not already using a mod that takes that approach. Unzip, run the Patcher. ----------------------- DESCRIPTION ----------------------- This mod adds 3 robes. They are reskins of the model used by Malak's followers as seen in his "test" on Korriban. The robes can be purchased from the salvager Daraala in the Jedi Courtyard area of Dantooine. She will only get the updated inventory if you haven't already been to the area. Woods Strider Robe (cheatcode: giveitem a_robe_67) Defense Bonus: 2 Attribute bonus: +1 Charisma Attribute bonus: +2 Intelligence Attribute bonus: +2 Wisdom Regenerate Force Points: 1 Immunity: Poison Upgradable: Like Robes Sand Strider Robe (a_robe_68) Defense Bonus: 2 Attribute bonus: +1 Charisma Attribute bonus: +2 Intelligence Attribute bonus: +2 Wisdom Regenerate Force Points: 1 Damage Immunity: Cold 10% Damage Immunity: Fire 10% Upgradable: Like Robes Night Strider Robe (a_robe_69) Defense Bonus: 2 Attribute bonus: +1 Charisma Attribute bonus: +2 Intelligence Attribute bonus: +2 Wisdom Regenerate Force Points: 1 Immunity: Fear Skill Bonus: +2 Stealth Upgradable: Like Robes This mod is based on a request from M@nTisOv3RlordZ to use the model, combined with my own take on how to implement that request. -------------------------- COMPATIBILITY -------------------------- - This mod replaces the Revan/Star Forge model (PFBJM/PMBJM), so it's not compatible with any mod that does the same. This includes several of my own mods. - Not compatible with any mod that changes Daraala's merchant file (store_daraala.utm). - Not compatible with any mod that uses the same item names (a_robe_67, a_robe_68, a_robe_69). ------------ ISSUES ------------ Some clipping issues with the flap between the legs. ------------------------- UNINSTALLING ------------------------- Remove from the Override folder: a_robe_67.uti a_robe_68.uti a_robe_69.uti ia_revan_067.tga ia_revan_068.tga ia_revan_069.tga store_daraala.utm PFBJ67.tga PFBJ68.tga PFBJ69.tga PFBJM.mdl PFBJM.mdx PMBJ67.tga PMBJ68.tga PMBJ69.tga PMBJM.mdl PMBJM.mdx Get appearance.2da from this mod's backup folder and place it in your override folder. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- M@nTisOv3RlordZ for the request. Fred Tetra for KotOR Tool ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
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Trying to restore the Glow Rod for Kotor2
Effix replied to Jake_A_Reed's topic in General Kotor/TSL Modding
That icon column should be a fallback icon for if none can be found, most don't actually exist. I write "should" because for this one it actually has the name you're looking for. Maybe it's a non working leftover from NWN. It works with the itemclass value. It looks like you manually added g_i_glowrod01 to the itemclass column, change that back to I_GlowRod and it should use vanilla icon ii_GlowRod_001. An i (for icon) gets added to the front of the itemclass name then an underscore + Model variation (see the utc) in 3 digits. -
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View File Effixian's Taris Arena Changes -------------------------------------------- Knights of the Old Republic -------------------------------------------- TITLE: Effixian's Taris Arena Changes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- ~ JDub96 and Effix present, a Knights of the Old Republic mod ~ This mod tries to make the Taris Arena contestants look more interesting, mainly by giving them new variations of the Combat Suit. There's also a Combat Suit variation for the player, that's in the first aid container in the corner of the room (near Twitch). Somewhat like souvenirs, Kebla of the Equipment Emporium sells replicas of the new Combat Suit variations that the arena contestants wear. I've split this mod up into 2 parts. A: The NPCs wear new combat suit variations, the player can loot its own version and Kebla sells the replicas. B: Further changes to make the NPCs more unique: - Gerlon Two-Fingers gets a scruffy beard - Ice gets a more unique Echani inspired head - Marl gets a unique head with beard - Twitch gets a different texture to make him look a bit more menacing - Bendak gets a different texture based on my TSL mod "Mandalorian Reskins" Important: - Kebla's store will only update if you use a save in which you haven't been to the Upper City South yet - The changes inside the cantina will only work with a save in which you haven't been inside the Upper City Cantina yet ------------------------- INSTALLATION ------------------------- Unzip. Part A: Simply copy the files from the subfolder "Part A - Combat Suits" to your game's Override folder. Part B (optional, but requires Part A): Run "TSLPatcher - Install Effixians Taris Arena Changes - Part B.exe" and point it to your main game's folder. --------- BUGS --------- None known. -------------------------- COMPATIBILITY -------------------------- Not compatible with other mods that change or include the same files. ------------------------- UNINSTALLING ------------------------- 1. Remove from the Override folder: g_a_class4010.uti g_a_class4011.uti g_a_class4012.uti g_a_class4013.uti g_a_class4014.uti ia_Class4_008.tga ia_Class4_009.tga ia_Class4_010.tga ia_Class4_011.tga ia_Class4_012.tga k_ptar_a02ae_en.ncs keblastore.utm org_tar_a02ae.ncs PFBC08.tga PFBC09.tga PFBC10.tga PFBC11.tga PFBC12.tga PMBC08.tga PMBC09.tga PMBC10.tga PMBC11.tga PMBC12.tga tar02_bendak021.utc tar02_deadeye022.utc tar02_gerlon021.utc tar02_ice021.utc tar02_marl021.utc tar02_twitch021.utc If you've added Part B, also remove: N_Bendak.tga n_gerlon.mdl n_gerlon.mdx N_Gerlon.tga n_ice.mdl n_ice.mdx N_Ice.tga n_marl.mdl n_marl.mdx N_Marl.tga N_Twitch.tga 2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - JDub96 for the overall mod concept and thinking up the different combat suit variations - DarthParametric for an improved script - Fred Tetra for KotOR Tool - Camo pattern by Fauzy Ramadhan @ vecteezy.com ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 04/25/2022 Category Mods K1R Compatible Yes
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Version 1.0.1
725 downloads
-------------------------------------------- Knights of the Old Republic -------------------------------------------- TITLE: Effixian's Taris Arena Changes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- ~ JDub96 and Effix present, a Knights of the Old Republic mod ~ This mod tries to make the Taris Arena contestants look more interesting, mainly by giving them new variations of the Combat Suit. There's also a Combat Suit variation for the player, that's in the first aid container in the corner of the room (near Twitch). Somewhat like souvenirs, Kebla of the Equipment Emporium sells replicas of the new Combat Suit variations that the arena contestants wear. I've split this mod up into 2 parts. A: The NPCs wear new combat suit variations, the player can loot its own version and Kebla sells the replicas. B: Further changes to make the NPCs more unique: - Gerlon Two-Fingers gets a scruffy beard - Ice gets a more unique Echani inspired head - Marl gets a unique head with beard - Twitch gets a different texture to make him look a bit more menacing - Bendak gets a different texture based on my TSL mod "Mandalorian Reskins" Important: - Kebla's store will only update if you use a save in which you haven't been to the Upper City South yet - The changes inside the cantina will only work with a save in which you haven't been inside the Upper City Cantina yet ------------------------- INSTALLATION ------------------------- Unzip. Part A: Simply copy the files from the subfolder "Part A - Combat Suits" to your game's Override folder. Part B (optional, but requires Part A): Run "TSLPatcher - Install Effixians Taris Arena Changes - Part B.exe" and point it to your main game's folder. --------- BUGS --------- None known. -------------------------- COMPATIBILITY -------------------------- Not compatible with other mods that change or include the same files. ------------------------- UNINSTALLING ------------------------- 1. Remove from the Override folder: g_a_class4010.uti g_a_class4011.uti g_a_class4012.uti g_a_class4013.uti g_a_class4014.uti ia_Class4_008.tga ia_Class4_009.tga ia_Class4_010.tga ia_Class4_011.tga ia_Class4_012.tga k_ptar_a02ae_en.ncs keblastore.utm org_tar_a02ae.ncs PFBC08.tga PFBC09.tga PFBC10.tga PFBC11.tga PFBC12.tga PMBC08.tga PMBC09.tga PMBC10.tga PMBC11.tga PMBC12.tga tar02_bendak021.utc tar02_deadeye022.utc tar02_gerlon021.utc tar02_ice021.utc tar02_marl021.utc tar02_twitch021.utc If you've added Part B, also remove: N_Bendak.tga n_gerlon.mdl n_gerlon.mdx N_Gerlon.tga n_ice.mdl n_ice.mdx N_Ice.tga n_marl.mdl n_marl.mdx N_Marl.tga N_Twitch.tga 2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - JDub96 for the overall mod concept and thinking up the different combat suit variations - DarthParametric for an improved script - Fred Tetra for KotOR Tool - Camo pattern by Fauzy Ramadhan @ vecteezy.com ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.- 18 comments
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I've heard about it, not really tempted to try it myself, I replayed K1 not too long ago. The files are listed in the description. I don't think it's likely that another mod uses the same files, especially the ones that end with 55... but it's of course possible (I try to use obscure numbers but sometimes another mod creator tried to do the same lol). g_a_jedirobe06.uti is the item file, it changes the texture that's used to those files that end with 55. JC's Jedi Tailor can create Qel Droma robes, the item files for those do not point to 55, so those would just use the brown, red & blue textures from his mod. This mod would still change the robe that you can find in the wild, just not those tailored ones. I'll ask JC if it's ok to include a little patch option. The order doesn't matter if all files are unique.
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I'm not surprised that I had some unneeded things lol I've added the boolean trick from the same tutorial page and it doesn't keep adding it every time you enter. Awesome, many thanks!
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void main() { object oEntering = GetEnteringObject(); object oPC=GetFirstPC(); if (GetIsPC(oEntering)) { vector vecCont; vecCont.x = 118.80f; vecCont.y = 74.39f; vecCont.z = 0.0f; int nIdx = 1; location locCont = Location(vecCont, 0.0f); object oContainer = GetNearestObjectToLocation(OBJECT_TYPE_PLACEABLE, locCont, nIdx); while (GetIsObjectValid(oContainer)) { if (GetTag(oContainer) == "tar02_firstaid") { CreateItemOnObject("g_a_class4014", oContainer); break; } oContainer = GetNearestObjectToLocation(OBJECT_TYPE_PLACEABLE, locCont, ++nIdx); } ExecuteScript("org_tar_a02ae", OBJECT_SELF); } } I'm trying to add a custom item (g_a_class4014.uti) to the first aid container in the "Arena" room of the Upper City Cantina on Taris (K1). The script above replaces the onEnter script (k_ptar_a02ae_en) of the area and ends with running the original onEnter script. I got the coordinates from the whereami command and I'm using a save before entering the cantina for the first time. I pretty much combined things from here. Does anyone see why it's not working?
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Heart of the Guardian and Mantle of the Force Recolor
Effix replied to RevanFanMan's topic in Mod Requests
Download DP's file above, unpack with 7zip. - delete iw_lghtsbr_008.tpc, iw_sbrcrstl_021.tpc & w_lsabreturq01.tpc - rename: iw_lghtsbr_007.tpc -> iw_lghtsbr_008.tpc iw_sbrcrstl_020.tpc -> iw_sbrcrstl_021.tpc w_lsabregold01.tpc -> w_lsabreturq01.tpc -
You need to replace mus_theme_cult.wav in the streammusic folder. You can use this tool to convert an mp3 to the correct format: Short instruction: throw your mp3 in the "in" folder, run encode_music.bat, converted file will be in the "music" folder. Rename the file to mus_theme_cult.wav. Backup the original by renaming and place the new one in the streammusic folder.
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View File Effixian's Care Bear Wookiees -------------------------------------------- Knights of the Old Republic -------------------------------------------- TITLE: Effixian's Wookiee Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod reskins all the male Wookiees, including Zaalbar. It doesn't change the females, because they don't care about these ritual displays of colours. Update: I made this mod for April Fools' Day 2022. It's not a fake mod, though. There's also a purple one that's not in the screenshot. I hope some of you had a laugh or will have a laugh with it. ------------------------- INSTALLATION ------------------------- Unzip. Copy the files from the subfolder to your game's Override folder. --------- BUGS --------- None known. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: N_WookieM01.tga N_WookieM01.txi n_wookiem02.tga n_wookiem02.txi n_wookiem03.tga n_wookiem03.txi n_wookiem04.tga n_wookiem04.txi n_wookiem05.tga n_wookiem05.txi N_WookieM06.tga N_WookieM06.txi p_zaalbar.mdl p_zaalbar.mdx P_Zaalbar02.tga P_Zaalbar02.txi PO_pzaalbar.tga PO_pzaalbar2.tga po_pzaalbar3.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 03/28/2022 Category Mods K1R Compatible Yes
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Version 1.0.0
79 downloads
-------------------------------------------- Knights of the Old Republic -------------------------------------------- TITLE: Effixian's Wookiee Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod reskins all the male Wookiees, including Zaalbar. It doesn't change the females, because they don't care about these ritual displays of colours. Update: I made this mod for April Fools' Day 2022. It's not a fake mod, though. There's also a purple one that's not in the screenshot. I hope some of you had a laugh or will have a laugh with it. ------------------------- INSTALLATION ------------------------- Unzip. Copy the files from the subfolder to your game's Override folder. --------- BUGS --------- None known. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: N_WookieM01.tga N_WookieM01.txi n_wookiem02.tga n_wookiem02.txi n_wookiem03.tga n_wookiem03.txi n_wookiem04.tga n_wookiem04.txi n_wookiem05.tga n_wookiem05.txi N_WookieM06.tga N_WookieM06.txi p_zaalbar.mdl p_zaalbar.mdx P_Zaalbar02.tga P_Zaalbar02.txi PO_pzaalbar.tga PO_pzaalbar2.tga po_pzaalbar3.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Kotor 2 editing the sound section of the ini file
Effix replied to Todd Hellid's topic in General Kotor/TSL Modding
Same here. It might be because our sound hardware can't do more than 32 channels. See https://tweakguides.bidecraft.com/KOTOR2_7.html -
Awesome tool, many thanks! Not sure if it was already spotted, but I noticed that texture changes do not stick/save in 1.0.104b, so I'm using 1.0.3 just for that. It would be great if you could fix that.