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Everything posted by Effix
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Wrong section, this section is mostly for automatically generated posts that come from mods that are published in the downloads section. Try https://deadlystream.com/forum/23-general-kotortsl-modding for modding issues. That aside, I have no idea what a 999.mod would be, where is that from?
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The desktop is also a folder, its location is likely something like C:\Users\YourName\Desktop. You can right click a folder on your desktop, then click properties to see its location.
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Did you point the installer to the main game folder? p.s. This is the wrong section of the forum, General Kotor/TSL Modding would be more fitting.
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I've updated the mod. The mouth looks fine now. There is a new issue, though; There seems to be an eyes/eyelids clipping issue when your character is sleeping at the very start of the game. Things look fine when the character blinks and I don't think there are other "sleeping" scenes, so I hope this is fine.
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View File Effixian's Dark Handmaiden's Robe ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: TSL Effixian's Dark Handmaiden's Robe AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This is a simple reskin of the Handmaiden's Robe. Requested by The_Drib. ------------------------- INSTALLATION ------------------------- This mod contains a texture PFBN09.tga, that TSLRCM also includes (From what I can tell, to fix an issue in the collar area). You can make a backup of that file by renaming it before installing this mod. Extract the zip somewhere, copy the files from the subfolder to your override folder. ---------------------------- COMPATABILITY ---------------------------- Apart from what I've mentioned above, this mod will conflict with any other mod that changes the same textures. ------------------------- UNINSTALLING ------------------------- Remove from your override: ia_MstrRobe_009.tga PFBN09.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation. You will likely get permission to reuse material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 01/12/2022 Category Skins TSLRCM Compatible No
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Version 1.0.0
170 downloads
----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: TSL Effixian's Dark Handmaiden's Robe AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This is a simple reskin of the Handmaiden's Robe. Requested by The_Drib. ------------------------- INSTALLATION ------------------------- This mod contains a texture PFBN09.tga, that TSLRCM also includes (From what I can tell, to fix an issue in the collar area). You can make a backup of that file by renaming it before installing this mod. Extract the zip somewhere, copy the files from the subfolder to your override folder. ---------------------------- COMPATABILITY ---------------------------- Apart from what I've mentioned above, this mod will conflict with any other mod that changes the same textures. ------------------------- UNINSTALLING ------------------------- Remove from your override: ia_MstrRobe_009.tga PFBN09.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation. You will likely get permission to reuse material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Help change appearance of Khoonda Militia
Effix replied to Jj117's topic in General Kotor/TSL Modding
RIMs -> Modules -> 601DAN_s.rim -> Blueprint, Character Next to an appearance, they have items equipped. -
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I think we can only speculate about some of that, but I haven't read anywhere that the Massassi are some kind of spawn from Sith alchemy. I think it's more like our genus (homo), you had several different sub-species walking the Earth at the same time. Humanoid doesn't exactly mean "look the most like a human", it's more like "2 legs, 2 arms and a head", so the Massassi are also humanoid. "To have fully evolved" is also something that's open to discussion, an ant is great at what it does and the species thrives. From what I understand, the ones that call themselves Purebred are actually quite deluted genetically, ironic.
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(Kotor 1) kotor tool error when finding game
Effix replied to Saul_R97's topic in General Kotor/TSL Modding
That's pointing the entry of K2 to the path of K1, better not do that. You save as whateverdoesntmatter.reg (filename doesn't matter, it's like a recipe to add an entry to the registry). Double click the file and it asks if you're sure you want to add it to the registry. In your case it should be something like: K1 Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\BioWare\SW\KOTOR] "path"="D:\\SteamLibrary\\steamapps\\common\\swkotor" K2 Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\LucasArts\KotOR2] "Path"="D:\\SteamLibrary\\steamapps\\common\\Knights of the Old Republic II" Note the difference in Bioware/LucasArts. Or combine things in one file: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\BioWare\SW\KOTOR] "path"="E:\\Games\\SteamLibrary\\steamapps\\common\\swkotor" [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\LucasArts\KotOR2] "Path"="E:\\Games\\SteamLibrary\\steamapps\\common\\Knights of the Old Republic II" -
(Kotor 1) kotor tool error when finding game
Effix replied to Saul_R97's topic in General Kotor/TSL Modding
If you have your registry entries in order then you shouldn't have to mess with the Path Manager. I don't even have a settings.xml, so not sure what that error is about, maybe a temporary file it creates. Did you check the Steam guide I linked you? Not an expert on .NET framework versions, but usually it will not launch a piece of software at all if it's not adequate and give you a notice about it. -
Alright, here you go. Effixians_Mira_Alternative_Redhead_PFHC05.zip
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- knights of the old republic
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Btw you can use the number keys (1, 2, 3 etc.) if your goal is to avoid clicking with the mouse.
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You can open dialog.tlk with KotOR Tool and make all the changes that you like.
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He hasn't been on here for a year, but ask RedRob41.
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knights of the old republic 2 (Request) HD logo for main menu
Effix replied to Saul_R97's topic in Mod Requests
Perhaps it's this workshop mod that's making it show up smaller for me: https://steamcommunity.com/sharedfiles/filedetails/?id=639641660 -
Yes, the thing is, there's no item "Juhani's Clothing". The item file is just default clothing, in her case that does point to a model and texture that are unique for her. This column "b" points to her model and texture that the default clothing item uses. Ok, how to get around this... and this might be a bit short of an explanation if you're new to modding, but feel free to ask more questions. - Extract a vanilla default clothing file, save it with a unique name (for example juhani_clothing). Add a property that makes only her able to equip it (not needed for things to work, but a bit silly not to do), add the other properties that you like. - Extract her character file*, now you can add the new item to her inventory, that's what she carries when she joins your party. You can also replace what she has equipped, she has Jedi robes on when she does. You will need K-GFF for this, KotOR Tool is blind to new/modded items that you add to your override. * p_juhani in here:
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Here you go, just add the files to the override folder. Effixians_Black_and_Gold_G0T0.zip
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knights of the old republic 2 (Request) HD logo for main menu
Effix replied to Saul_R97's topic in Mod Requests
I tried to make it a bit larger, I hope it's a slight improvement. The original is 512x512 and my remake below is 800x800. I can't really tell myself because I use the Steam version and there the logo isn't shown that large, it isn't scaled up making things blurry. kotor2logo.tga -
Problem with danglymeshes working only on some meshes
Effix replied to miraf001's topic in General Kotor/TSL Modding
I'm sorry, maybe some miscommunication, the model in the mod has 0% to do with the vanilla Dancer's outfit. You can put any model in your override with a filename that the game expects there to be. There's 14, see the appearance.2da entry: Anyway, back to dangly things, and I'm far from an expert on these things. I noticed them on being on heads, and they work nicely for an old game like this. I can't say I have seen such mechanics on the body models, maybe it doesn't work on those, maybe someone more experienced can enlighten us on that.- 11 replies
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Problem with danglymeshes working only on some meshes
Effix replied to miraf001's topic in General Kotor/TSL Modding
ps the mod uses the vanilla Bastila model that was left in the K2 files. So it's as good or bad as Bastila's K1 model.- 11 replies