Search the Community

Showing results for tags 'hilt'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • VarsityPuppet's Mods
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 8 results

  1. I have a tendency to collect Lightsabers, both in real life from SaberForge and Ultrasabers, and in my Kotor 2 (and sometimes 1) override folder. I have pretty much all of Jorn's hilts, Holowan designs, etc., but I really love the standalone hilt mods out there like the Valorous Knight's Lightsaber or the Kyle Katarn hilt. So would anyone be willing to drop any Saber Hilt mods in this thread that I might be able to add to my Override for either game? Really it can be anything, so long as it's something you made that you don't mind someone else using in their game. Thank you!
  2. Version 1.0.0

    225 downloads

    *Note: If you still have not seen Star Wars: Episode IX – The Rise of Skywalker and are sensitive to spoilers, please watch the movie before installing this mod. I apologize for some of the low quality images, I use the GOG version of the game without any graphics mods so the in-game screenshots aren't very representative of how the lightsaber actually looks in-game. 1. Description: This mod adds Rey's lightsaber (and saber crystal) from the end of episode IX to KOTOR. 2. How to Access: Rey's saber crystal can be purchased from Yuka Laka's droid shop on Tatooine for 10000 credits. From there, place it into any lightsaber's colour crystal slot. The lightsaber can also be spawned in using the console command: "giveitem sa_reysaber" or "giveitem sa_reycrystal" for the crystal. 3. Installation Instructions (PC): Download and extract the zip file. Run TSLPatcher. 4. Compatibility: This mod uses lightsaber slot and lightsaber crystal slot 34. Any other mods that occupy these slots will be incompatible with this mod. 5. Other notes: This mod was converted from a lightsaber hilt within Plasma's Lightsaber Hilt Collection mod for Star Wars Jedi Knight: Jedi Academy. Plasma has me given me permission to convert his mod to KOTOR and upload it. All credit for the model and texture goes to him, I only converted it to KOTOR and created the KOTOR lightsaber icon. Please check out his original mod at: https://jkhub.org/files/file/3552-lightsaber-hilt-collection/ The icon for Rey's lightsaber crystal was borrowed from Kaidon Jorn's Schematic Lightsaber Mod. He indicated that as long as he was credited for the original work, it could be used in other mods. This is my first mod, so please let me know if you have any problems or suggestions! 6. Very special thanks to: The original mod author: - Plasma Everyone who helped teach and guide me along the way: - Stormie97 - DarthParametric - Rooxon The creator of the lightsaber crystal icon: - Kaidon Jorn The creators of the excellent modding tools I used during the creation of this mod: - Fred Tetra (Kotor Tool) - stoffe (TSL Patcher) - bead-v (KOTORmax, MDLEdit) - mrwonko (GLM Importer and Exporter) - Fair Strides (TSL Patcher) - ndix UR (tga2tpc) Lastly, a special thank you to anyone and everyone who installs this mod, hope you enjoy it! 7. Redistribution: This mod may redistributed as long as proper credit is given to myself for the porting process and lightsaber icon, Plasma for the original lightsaber hilt model and texture, as well as Kaidon Jorn for the lightsaber crystal icon. 8. Legal: This modification is provided as-is and is not supported by BioWare Corp or LucasArts in any capacity. Please use this file at your own risk, neither I nor BioWare or LucasArts are responsible for any damages to your equipment incurred by the usage of this file.
  3. View File Ep. IX Rey's Lightsaber for K1 *Note: If you still have not seen Star Wars: Episode IX – The Rise of Skywalker and are sensitive to spoilers, please watch the movie before installing this mod. I apologize for some of the low quality images, I use the GOG version of the game without any graphics mods so the in-game screenshots aren't very representative of how the lightsaber actually looks in-game. 1. Description: This mod adds Rey's lightsaber (and saber crystal) from the end of episode IX to KOTOR. 2. How to Access: Rey's saber crystal can be purchased from Yuka Laka's droid shop on Tatooine for 10000 credits. From there, place it into any lightsaber's colour crystal slot. The lightsaber can also be spawned in using the console command: "giveitem sa_reysaber" or "giveitem sa_reycrystal" for the crystal. 3. Installation Instructions (PC): Download and extract the zip file. Run TSLPatcher. 4. Compatibility: This mod uses lightsaber slot and lightsaber crystal slot 34. Any other mods that occupy these slots will be incompatible with this mod. 5. Other notes: This mod was converted from a lightsaber hilt within Plasma's Lightsaber Hilt Collection mod for Star Wars Jedi Knight: Jedi Academy. Plasma has me given me permission to convert his mod to KOTOR and upload it. All credit for the model and texture goes to him, I only converted it to KOTOR and created the KOTOR lightsaber icon. Please check out his original mod at: https://jkhub.org/files/file/3552-lightsaber-hilt-collection/ The icon for Rey's lightsaber crystal was borrowed from Kaidon Jorn's Schematic Lightsaber Mod. He indicated that as long as he was credited for the original work, it could be used in other mods. This is my first mod, so please let me know if you have any problems or suggestions! 6. Very special thanks to: The original mod author: - Plasma Everyone who helped teach and guide me along the way: - Stormie97 - DarthParametric - Rooxon The creator of the lightsaber crystal icon: - Kaidon Jorn The creators of the excellent modding tools I used during the creation of this mod: - Fred Tetra (Kotor Tool) - stoffe (TSL Patcher) - bead-v (KOTORmax, MDLEdit) - mrwonko (GLM Importer and Exporter) - Fair Strides (TSL Patcher) - ndix UR (tga2tpc) Lastly, a special thank you to anyone and everyone who installs this mod, hope you enjoy it! 7. Redistribution: This mod may redistributed as long as proper credit is given to myself for the porting process and lightsaber icon, Plasma for the original lightsaber hilt model and texture, as well as Kaidon Jorn for the lightsaber crystal icon. 8. Legal: This modification is provided as-is and is not supported by BioWare Corp or LucasArts in any capacity. Please use this file at your own risk, neither I nor BioWare or LucasArts are responsible for any damages to your equipment incurred by the usage of this file. Submitter kane001 Submitted 04/20/2020 Category Mods K1R Compatible Yes  
  4. Hi everyone I was wondering if someone could help me out with a little problem. I'm trying to port Kaidon Jorns lightsaber mod that adds Revan's SWTOR lightsaber model for TSL into K1 and I've been following this tutorial (https://www.youtube.com/watch?v=EtxwmXHsIfQ) but he doesn't go over what to do with hilt mdl/mdx files or how to get them into the game. I wanted to do something like JC's Darksaber and add a unique non-upgradeable lightsaber in game but that's beyond the scope of the video. So if anyone has any tips or a link to a tut that would help me id really appreciate it.
  5. Version 1.0.0

    224 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 24.01.2019 Installation: Open "For Override" and select the mod option you want. Drop the file inside the folder into your K1 override. Uninstallation: Delete the files you copied into the Override folder. Description: When you complete Zaalbar's sidequest on Kashyyyk you receive a sacred Wookiee weapon called "Bacca's Ceremonial Blade". It has a description that reads "The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it." When searching the game files I found a placeholder/leftover inside the Chieftan Hall module called "Bacca's Sword". It had a description that reads "This sword is forever linked to the most revered figure in Wookiee lore, Bacca. A great and wise warrior, Bacca was hunting in the Shadowlands ages ago when an alien ship crashed through the upper boughs of the forest. The tale varies with each telling, but whether he had to fight the inhabitants or just found them obliterated in the wreckage, he understood their coming as a sign. There was life elsewhere in the galaxy, and it might not come to Kashyyyk with peace in mind. Bacca supposedly constructed this weapon from components found among the debris, and over time it became a symbol of leadership. It reminds his people that trust must be given cautiously, and only to those that have earned it. The blade shows no signs of wear, though the leather grip is well worn." This cut description is clearly more detailed and extensive than the vanilla description. This mod restores this extended description and adds an option to restore the "Bacca's Sword" name as well. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: None that I'm aware Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. View File Baca's Sword Description Extended A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 24.01.2019 Installation: Open "For Override" and select the mod option you want. Drop the file inside the folder into your K1 override. Uninstallation: Delete the files you copied into the Override folder. Description: When you complete Zaalbar's sidequest on Kashyyyk you receive a sacred Wookiee weapon called "Bacca's Ceremonial Blade". It has a description that reads "The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it." When searching the game files I found a placeholder/leftover inside the Chieftan Hall module called "Bacca's Sword". It had a description that reads "This sword is forever linked to the most revered figure in Wookiee lore, Bacca. A great and wise warrior, Bacca was hunting in the Shadowlands ages ago when an alien ship crashed through the upper boughs of the forest. The tale varies with each telling, but whether he had to fight the inhabitants or just found them obliterated in the wreckage, he understood their coming as a sign. There was life elsewhere in the galaxy, and it might not come to Kashyyyk with peace in mind. Bacca supposedly constructed this weapon from components found among the debris, and over time it became a symbol of leadership. It reminds his people that trust must be given cautiously, and only to those that have earned it. The blade shows no signs of wear, though the leather grip is well worn." This cut description is clearly more detailed and extensive than the vanilla description. This mod restores this extended description and adds an option to restore the "Bacca's Sword" name as well. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: None that I'm aware Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/24/2019 Category Mods K1R Compatible Yes  
  7. Version 1.2

    386 downloads

    This mod replaces the default lightsaber in the game. It is set up to work with the TSLRCM, in particular the bronze lightsaber restoration. The mod does not replace the default double lightsaber models. To install, drop the contents of this archive into your override folder. To uninstall, take them out again. Particular thanks to everyone who provided feedback and comments on this model during construction, and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.
  8. View File Default Lightsaber Replacement This mod replaces the default lightsaber in the game. It is set up to work with the TSLRCM, in particular the bronze lightsaber restoration. *UPDATE v1.2* The mod now does replace short and double lightsaber hilts. To install, drop the contents of this archive into your override folder. To uninstall, take them out again. Particular thanks to everyone who provided feedback and comments on this model during construction, and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet. Submitter InSidious Submitted 10/24/2016 Category Mods TSLRCM Compatible