Ol' Cappy

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About Ol' Cappy

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    Jedi Initiate

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    I might be biased but 10/10 mod, best mod ever made.
  1. Just tried it out and it worked! Thanks for the help and for the tip on the Force-using custom classes.
  2. View File Choose Starting Feats Mahalo for checking out my first mod! I hope you'll enjoy using it to make some broken characters. I made this mod because I wasn't quite happy with the the Persuade skill change that was included in jonathan7's Character Start Up Change and I wanted something that would fit vanilla a little bit better while offering more freedom in terms of character customization. You got two flavors of this mod: 1) Choose Starting Feats is the default. Each non-Jedi class keeps all armor & weapon proficiencies and any automatically granted feats, but I have removed the two attack feats each class got. Each class now has 3 feat points to use at the start. This is what I personally use and what I would recommend if you want something that is still close to the vanilla experience. 2) Full Customization removes every feat from all three non-Jedi classes except for Armor Proficiency: Light and any automatically granted feats. With this version, Soldier now starts with 9 feats, Scout gets 7, and Scoundrel has 6 feats. I also adjusted the auto-level recommendations for the increased amount of feats, so the game will recommend the same feats each class starts out with in vanilla and will continue to follow the recommendations it would make in the vanilla game. This means Quick Characters, auto-level, and the Recommend button should not "forget" you have more feat points at the start and not waste any feat points. Both versions use TSL Patcher to install, so this should be extremely compatible with a lot of mods. I have not tested it with K1R personally, but I do know it works with the Community Patch at the very least. I have marked it for the time being to be compatible with K1R since the patchers only make edits to the feats available at release. Please feel free to contact me through PMs or in the comments section if you have any questions! Submitter Ol' Cappy Submitted 01/29/2021 Category Mods K1R Compatible Yes  
  3. Version 1.1

    307 downloads

    Mahalo for checking out my first mod! I hope you'll enjoy using it to make some broken characters. I made this mod because I wasn't quite happy with the the Persuade skill change that was included in jonathan7's Character Start Up Change and I wanted something that would fit vanilla a little bit better while offering more freedom in terms of character customization. You got two flavors of this mod: 1) Choose Starting Feats is the default. Each non-Jedi class keeps all armor & weapon proficiencies and any automatically granted feats, but I have removed the two attack feats each class got. Each class now has 3 feat points to use at the start. This is what I personally use and what I would recommend if you want something that is still close to the vanilla experience. 2) Full Customization removes every feat from all three non-Jedi classes except for Armor Proficiency: Light and any automatically granted feats. With this version, Soldier now starts with 9 feats, Scout gets 7, and Scoundrel has 6 feats. I also adjusted the auto-level recommendations for the increased amount of feats, so the game will recommend the same feats each class starts out with in vanilla and will continue to follow the recommendations it would make in the vanilla game. This means Quick Characters, auto-level, and the Recommend button should not "forget" you have more feat points at the start and not waste any feat points. Both versions use TSL Patcher to install, so this should be extremely compatible with a lot of mods. I have not tested it with K1R personally, but I do know it works with the Community Patch at the very least. I have marked it for the time being to be compatible with K1R since the patchers only make edits to the feats available at release. Please feel free to contact me through PMs or in the comments section if you have any questions!
  4. Hey, thanks for coming in to check this out! I've been messing around with feat.2da to get more familiar with KoTOR Tool and noticed that when I made all of the feats selectable for every class, Zalbaar was able to pick up the armor feats (even though it does nothing for him). That prompted me to mess around with classes.2da and create my own class to see if I could give Zalbaar a separate feat list - but I am not able to choose the custom class I made whenever I edit Zalbaar's UTC file. All I did was add in a new row to classes.2da and copy everything from the Scout row to the new row, but are there any extra steps I need to take in order to have the class selectable in the UTC files if it's even possible to give party members custom classes?