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darthbdaman last won the day on December 23 2017

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About darthbdaman

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  • Birthday February 8

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  1. I thought the title was joke when I first saw it. Then I watched the trailer and found out it is a joke
  2. If it's programmed properly according to the DnD rules, reduction would happen first, then resistance. So subtraction, then division.
  3. That lightsaber thing.... I've used blasters at the start so many times. Could have been using swords
  4. I would probably make the Norris unique and place it somewhere like the ossus keeper robes, then replace the norris robes in the loot tables with the baran do advisor robes
  5. I went looking through the tlk after seeing this and found some interesting other stuff. The Zeison Sha and Jal Shey Armors were originally described as heavy robes. I wonder if the original intention was for them to use the master robe model instead. The Jal Shey Advisor armor was originally the Jaly Shey Student Robe. Master Arca's robes are named in the middle of a bunch of entries about Dxun and Mandalore's Armor. What became Arca Jeth's robe was originally called the Sunrider Robe, which is distinct from Nomi's Robe, which was mentioned in the same spot. The Baran Do Novice robe oddly occupied both the {4} and {10} robe spot in the earliest entries (the description entry below {10} talks about advisors, so I assume that was a mistake). {10} was then replaced with (corrected to be) the Baran Do Advisor Robe, before much later being replaced with the Norris Robe. There's a reference to Jedi Armor and Dark Jedi Armor, with the description that Jedi would wear armor under robes, and that mobility would be sacrificed. This seems to be the early version of the Jedi Armors.
  6. I think WAYTOP is the bald republic soldier you can see in some of the really old screenshots on Dantooine
  7. in other obsidian-ish news, we just released TTW v3.2, for Fallout 3 and New Vegas https://taleoftwowastelands.com/download_ttw

    1. Malkior


      Wow. That is indeed excellent news! I've been following your mod and checking the TTW site almost daily.


      Of course, now I have to reinstall my game....... 😐 


      I kid. It's great to see your literal years of work come to fruition.

  8. This landing zone in old screen shots doesn't look familiar to me. Is it an older version of one of the planets?




    1. Show previous comments  5 more
    2. darthbdaman


      Yep I know about the demo stuff and this does seem to fit with dantooine architecture. The demo stuff didn't seem to invlove the ebon hawk from what I found though, most of it took place in the courtyard after the sith attack (there's scree shots of that), and then in the taris sith base I believe

    3. Mutilator57


      You can find pictures of the hangar, along with other E3 stuff here too: 


    4. ebmar



      You can find pictures of the hangar, along with other E3 stuff here too:

      Even with 240p the awesomeness is still there- undetached.

  9. Realistically, having players choices from previous games actually matter is impossible for practical reasons. I think KotOR 2 does a good job of referencing the choices without wasting resources accommodating all the different options. Having said that, if we are going to continue on as the exile, as I think they should have, you would have to implement some sort of time skip to give time for all your companions to disperse, and have the sith invasion occur without it feeling contrived that it happens exactly as K2 ends. You can have the exile ditch everyone and go off with T3, HK, and maybe Atton (he can't die without restored content, so he can be included). Mandalore has Mandalore stuff to do. Disciple/Handmaiden, Visas, Mira have Jedi/Sith training to do. You can then say the exile was screwing around looking for Revan for a few years (good excuse to lower the players level and alignment scores). I think that's a decent enough setup that lets old companions show up, but be easily replaceable, sort of like how mass effect worked. I think the sith invasion does need to occur at some point, for the story to have any stakes, but I'm not sure if it should be at the beginning or the end (for some K4 setup). The story really starts to just turn into mass effect/new Jedi order at this point so I'll stop.
  10. The twi'lek master that is watching the fight outside the ebon hawk has a custom I model set in the 2da file. This model is based of off the k1 robe model, so when the k2 texture is applied to it, it looks wrong as the texture isn't designed for that model. I can post a screenshot tommorow.
  11. I found that the male Caucasian hands were a little too dark, they don't seem to match most of the heads. I also found a small conflict with DarthParametrics diversified Jedi captives on the star forge mod. The mod adds an npc to dantooine which uses a modified old robe model to change the standing animation.
  12. What compatibility option should M4-78 v1.5 use? The 1.2 or 1.3 (steam version? Or will it need a new option? I believe it should be the same as 1.3, since the 703Kor module does get added by m4-78 1.5
  13. For clarification; 0, 1, and 3 are identical. 3 is supposed to represent bonus feats, but they don't exist in the game, you can always select all the feats available to your class. I'm not sure what the difference between 0 and 1 is supposed to be, but I don't think they are functionally different. 2 isn't used anywhere so idk what it would do. 4 isn't available to the class, and isn't able to be selected while leveling up. So a Soldier/Guardian cannot select any specialization feat except lightsaber, although they do keep any specialization feats they took while leveling as a Soldier.