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PoopaPapaPalpatine

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PoopaPapaPalpatine last won the day on August 1

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  1. I just ran across an issue with Sarna at the party where the dialogue goes wonky. What are the files to change to reset them back to normal?
  2. That's odd. I have all of these but the Trask, Sneak, Dark Side Romance, NPC/PC HD mods, and it runs fine for me. My only issue is with the cutscenes not being scaled.
  3. My cinematics aren't playing scaled to my monitor but other than that, this is such a great mod!
  4. I've done this but none of the files can be read through the KPM. I don't mean to be rude, but as great as these mods are, getting round to installing these things is a bit of a pain.
  5. I'm getting "Kotor Unknown" error messages when I apply patches. I know these exe files are the editable executable versions because they're required for any mods. What's going on? Am I just stupid?
  6. Maybe I'm stupid, but I downloaded the KPM master from GitHub, downloaded the launcher for Windows, used the "Patches" directory from the 'master' folder, I see the grass and texture files in the folder, but it's not loading in the launcher directory. How did I mess this up?
  7. I will still open the baskets so I can get back my Krayt Dragon Pearl and get XP for massacring all the Sand People without getting Darkside points. Meaning: I am still doing the right thing.
  8. Finally, justice for Nemo.
  9. I suppose that's an option if I wanted to do it fast. I'm a bit more finicky than that, I'm afraid. I'm currently looking at things like KotOR Blender and things like that at the moment. See what all needs doing.
  10. I was thinking of something like pulling modules and textured game models into Blender and then rig and animate them from scratch. Hell, making these things from scratch may be the only option. After all these years, AI upscaled scenes can't be the only option. If there's some folks out there that want to work on this too, please contact me. Otherwise, I'm fully prepared to tackle this myself. I have. I just don't care for them. I don't think they fit the mise en scene of the original Star Wars films, which KOTOR draws heavy inspiration from, and that of the first game itself. It's too polished, too flashy. I don't believe they integrate with the base game very well. I want something that stays truer to the intent of the original game.
  11. I've never been happy with the upscaled cutscenes and have been seriously entertaining the thought of remaking all of them, particularly the 'vision' cutscenes that use in-game models. I'd like to tackle them first before trying the Ebon Hawk fly-by's. I've only ever tinkered with textures, but I have Blender and DaVinci to edit video, and feel I've learned enough to properly make use of them to make this happen. Problem is, how the hell do I actually do this? Any advice and tips from modders here would greatly be appreciated.
  12. Agreed. Mission is supposed to be a teenager. Here, she looks 40+ and had buccal fat removal to get those emaciated cheeks bones.
  13. I don't even know if this is possible with the Kotor engine of the first game, but is it at all possible to do some of the cutscenes involving the characters in-game? Things like the visions of Bastila fighting Revan or Revan and Malak first entering the catacombs on Dantooine, or even the full Revan reveal. Whilst I appreciate the upscaled cg cutscenes, doing these scenes in-game (like in Kotor2 with Kreia's betrayal) would be a whole lot more immersive.
  14. I guess I could but I honestly don't think I can do any better than the one already available.
  15. This is ultimately my issue, it seems.
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