DeadMan

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DeadMan last won the day on February 17

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95 Jedi Grand Master

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About DeadMan

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    A lonely traveler on infinite road...
  • Birthday 09/30/1986

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    Male
  • Location
    Russia
  • Interests
    PC Gaming, modding, literature, rock music, drinking

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    deadman8666

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  1. No. Malak is separate model and will need his own fix.
  2. You'll need to edit itemcreate.2da and itemcreatemira.2da. Just edit level column for pikesabers (dm_pikesb01 - dm_pikesb04).
  3. AFAIK, it's not possible.
  4. You must wear some clothes/robes/armor yourself when you ask her.
  5. I did not changed stats of vanilla robes. Armored robes are quite balanced IMO. Movie robes are overpowered, it's their original design from DKs' mod.
  6. Norris robe is not altered by this mod, it uses padawan-style model. Check your other mods.
  7. Nobody forces you to buy and use them. Or you can delete dk_windu.uti, dk_skywalker.uti, dk_anakin.uti and dk_kenobi.uti and they will not even appear in the store. I hate this term when it comes to mods. Especially for games which are this old.
  8. Restore backuped *.2da files (there should be a backup folder in same directory where you extracted mod installer), then delete *.wav files.
  9. I can confirm that replacing *.TPC with *.TGA without *.TXI works. I've got the impression that if you don't provide *.TXI the game will read that information from corresponding *.TPC. You can check it yourself with mods like this one. It has only *.tga files for saber blades, but *.txi instructions (blending additive and decal 1) are applied to them anyway.
  10. View File Darth Nihilus Animation Fix Update Darth Nihilus Animation Fix Update A long time ago, Ӄhrizby released Darth Nihilus Animation Fix 2.0. It was good, but had some problems - like saber swing sound were not playing, clipping in his running/walking animations, etc... I decided to try to fix it, and Ӄhrizby allowed me to release this as new mod. Features: Fixed sound issues Fixed clipping in walking and running animations Restored his unique walk and run animations for single saber Fixed some other problems (like his lower jaw was terribly deformed in some animations) Added camerahook, so your screen will not shake in combat BONUS: reverted model structure back to original. It means, that if you have old Avol's Darth Vader mod installed - Vader will have fixed animations too! I hope I fixed everything, but if I've missed something - let me know in support thread. Installation. Just drop all files to your Override folder. Permissions and credits. Huge thanks to Ӄhrizby for making original mod and allowing me to release this update. If you want to use it in your mods - ask permission from Ӄhrizby. If you get one - no need to ask me, use it like you want. Submitter DeadMan Submitted 12/24/2019 Category Mods TSLRCM Compatible Yes  
  11. Version 1.0.0

    256 downloads

    Darth Nihilus Animation Fix Update A long time ago, Ӄhrizby released Darth Nihilus Animation Fix 2.0. It was good, but had some problems - like saber swing sound were not playing, clipping in his running/walking animations, etc... I decided to try to fix it, and Ӄhrizby allowed me to release this as new mod. Features: Fixed sound issues Fixed clipping in walking and running animations Restored his unique walk and run animations for single saber Fixed some other problems (like his lower jaw was terribly deformed in some animations) Added camerahook, so your screen will not shake in combat BONUS: reverted model structure back to original. It means, that if you have old Avol's Darth Vader mod installed - Vader will have fixed animations too! I hope I fixed everything, but if I've missed something - let me know in support thread. Installation. Just drop all files to your Override folder. Permissions and credits. Huge thanks to Ӄhrizby for making original mod and allowing me to release this update. If you want to use it in your mods - ask permission from Ӄhrizby. If you get one - no need to ask me, use it like you want.
  12. You mean the one with sounds for various ranged weapons? Then yes, it's compatible.
  13. Install my mod first, then install Shem's (overwrite conflicting files). This way you'll have Shem's sounds for single sabers, and my sounds for everything else.
  14. You should be able to manually set path in KT. File - > Manage paths.
  15. My mod covers only vibroswords, IRoberts will also change vibroblades and vibro double-blades, so I say use his version. If you like my weapon skins more (look at screenshots) you can mix them - install my mod first, then his but do not overwrite conflicting files.