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About This File

This mod mainly rebalances force powers and grenades to make the game be more than just a spam fest of force speed and force lightning.

1.0.9 Changes:

- Duel now also grants 10% damage bonus with force powers, on top of it’s normal effects.
- Improved Duel now also grants 20% damage bonus with force powers, on top of it’s normal effects.
- Master Duel now also grants 30% damage bonus with force powers, on top of it’s normal effects.

1.0.8 Changes:

- Simplified item descriptions.
- Master Heal is changed back to pre v1.0.4 because the Treat Injury bonus was too OP.

1.0.7 Changes:

- Droid devices such as flame throwers and ion beams now scale with level.
- Kyber Darts now do 25 damage by default not 26.

1.0.6 Changes:

- Rockets and darts are repriced to match their performance in combat.

1.0.5 Changes:

- Grenades and rockets now have a minimum guaranteed damage (their original damage).
- Harmful event signal fix for grenades.

1.0.4 Changes:

- Master Heal now benefits from skill points invested into Treat Injury.

1.0.3 Changes:

- Description fix for grenades and rockets.

1.0.2 Changes:

- Removed the blurry air wave effect of Force Wave.
- Minor changes to autobalance.2da.
- Saving throws are reworked, every class gains 1 of each saving throw type every time they level up.
- Most grenades and rockets now benefit from Demolitions skill.
- Poison grenades and poison rockets scale with user level.
- Darts now also scale with user level.

1.0.1 Changes:

- Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy.
- Master Heal is nerfed, heals a bit less.

1.0.0 Changes:

- Force Channel Form description fix.
- Added Force Power Area of Effect: +50% to Force Affinity Form.
- Force Affliction fix.
- Force Plague fix.
- Force Aura buffed to +4 defense and s.t. bonus from +2.
- Force Shield buffed to +6 defense and s.t. bonus from +4.
- Force Armor buffed to +8 defense and s.t. bonus from +6.
- Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment.
- No more blur effect when using Force Speed (all 3 levels).
- Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus.
- Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus.
- Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus.
- Fury/Wookiee Rage now also gives +2 attack rolls.
- Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack.
- Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack.
- No more blur effect when using Fury/Wookiee Rage (all 3 levels).
- Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it.
- Destroy Droid now does 50% less damage.
- Kill now does about 33% of enemy hit points in damage instead of 50%.
- Shock, Force Lightning and Force Storm now does 50% less damage.
- Drain Life and Death Field are now 50% less effective.
- Removed the level 10 cap from Drain Life and Death Field.
- Force Crush now does 50% less damage.
- Force Crush plays no animation on a successful save.
- Force Suppression and Force Breach now removes all listed force powers.


What's New in Version 1.0.9   See changelog

Released

- Duel now also grants 10% damage bonus with force powers, on top of it’s normal effects.
- Improved Duel now also grants 20% damage bonus with force powers, on top of it’s normal effects.
- Master Duel now also grants 30% damage bonus with force powers, on top of it’s normal effects.

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Dagoth Ur

   1 of 1 member found this review helpful 1 / 1 member

Amazing mod, currently playing as a light-side consular and enjoying my lightning-free arsenal.

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Emperor Devon

   1 of 1 member found this review helpful 1 / 1 member

This is a great little set of alterations.

The bonus to force aura is for the better. Defensive buffs are generally less useful than attack buffs and this evens things out.

Changing speed/wookiee rage to an attack bonus rather than extra attacks is for the better. Extra attacks were too good, especially at higher levels.

Force kill did too much damage. Also good.

Force crush, same story. Removing the animation on a passed save is another good tweak.

I think it was fine for destroy droid to do as much damage as it did. It's a more circumstantial power that doesn't work on a lot of foes. OTOH, the debuff is consistent with force lightning's debuff.

I liked the blur effect on force speed, but recognize that a lot of people didn't.

Solid gameplay tweak.

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