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Files posted by GearHead
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Useful Sith Lightsaber
This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow.
If you already visited the tomb the mod won't work, you need to load a pre tomb save.
4 downloads
0 comments
Updated
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Yavin Vendor Rebalance
Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now.
This mod only work if you haven't visited the Yavin Space Station yet.
66 downloads
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Tulak Hord's Mask Fix
Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.)
39 downloads
0 comments
Updated
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KotOR1 - Improved AI
Improves the AI of KotOR 1.
Changes:
- Companions and most other NPCs use blaster feats (except droids their animations are buggy)
- Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely)
- Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
- NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
- Enemys reactivate shields after 200s
- Some minor bug fixes
- Jedi Support AI reworked
- NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
- NPCs use the highest level of feats and force powers available to them
- The AI now uses feats granted by items
- Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
- Companions now heal every team member properly not just the one controlled by the player (injury check fix)
- Compatibility Patch for Repeating blaster attacks restoration 2.0 by R2-X2
1,591 downloads
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KotOR1 items for KotOR2
This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.
606 downloads
0 comments
Updated
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K2 Better Clothes
Clothes are no longer useless, with this mod installed they give you +1 Charisma and +2 Persuade. (Requires a new game.)
28 downloads
0 comments
Submitted
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Mandalorian Spawn Fix
The Mandalorian ambushers on Lehon (Rakata Prime) now spawn further back so they can properly nuke you with grenades.
14 downloads
0 comments
Submitted
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Mandalorians on Lehon Fix
The Mandalorian ambushers on Lehon (Rakata Prime) are no longer unnecessarily immune to 'Damage Type: Universal'. This can be useful to players who changed the distruptor pistol/rifle damage type from Physical (Piercing) to Universal.
16 downloads
0 comments
Submitted
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KotOR2 base weapon damage for KotOR1
Changes the base weapon damage to be in line with that of KotOR2.
Standard Lightsaber: Damage: 2-16 ----> 2-20
Double-Bladed Lightsaber: Damage: 2-20 ----> 2-24
Short Lightsaber: Damage: 2-12 ----> 2-16
Blaster Pistol: Damage: 1-6 ----> 1-8
Heavy Blaster: Damage: 1-8 ----> 1-10
Blaster Carbine: Damage: 1-8 ----> 1-10
Critical Treat Range: 19-20 ----> 20-20
Blaster Rifle: Damage: 1-8 ----> 1-12
Repeating Blaster: Damage: 1-8 ----> 2-12
Heavy Repeating Blaster: Damage: 1-10 ----> 2-16
Ion Blaster: Damage: 1-4 ----> 1-6
Criticalical Multiplier: x2 ----> x3
Ion Rifle: Damage: 1-6 ----> 1-10
Critical Multiplier: x2 ----> x3
Disruptor Pistol: Damage: 1-4 ----> 1-6
Critical Treat Range: 20-20 ----> 18-20
Disruptor Rifle: Damage: 1-6 ----> 1-10
Critical Treat Range: 20-20 ----> 18-20
Bowcaster: Critical Multiplier: x2 ----> x3
Sonic Rifle: Damage: 1-6 ----> 1-10
49 downloads
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K1 Better Clothes
Clothes are no longer useless, with this mod installed they give you +1 Charisma and +2 Persuade. (Requires a new game.)
36 downloads
0 comments
Updated
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Czerka miners on Tatooine
On Tatooine, in the Dune Sea there is a Sand Crawler. Right next to it there are Czerka miners in regular clothes. This mod gives them Czerka uniforms.
27 downloads
0 comments
Updated
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Kinrath Egg Fix
In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned.
43 downloads
0 comments
Updated
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KotOR2 Companion Fix
This mod corrects companion stats.
WARNING:
This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine.
If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save.
List of changes:
Class changes:
- Soldiers no longer gain defense bonuses leveling up, only Mandalore, but he is a separate class now.
- Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0)
- Fixed Sith Marauder defense bonuses.
- Fixed Sith Lord defense bonuses.
Bao-Dur:
- He wears clothes now. (He looks the same with and without clothes, so this change is kind of pointless.)
- He had 48 force points by default even though he is not a Jedi at the beginning, this was changed to 0.
Disciple:
- Stealth Skill 5 -> 0
- Awareness Skill 8 -> 5
- Treat Injury Skill 8 -> 4
- He no longer has an invisible 'Superior Weapon Focus: Lightsaber II' feat.
- He had 24 force points by default even though he is not a Jedi at the beginning, this was changed to 0.
Handmaiden:
- Stealth Skill 5 -> 0
- Awareness Skill 8 -> 5
- Treat Injury Skill 8 -> 4
- She had 24 force points by default even though she is not a Jedi at the beginning, this was changed to 0.
Hanharr:
- Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.)
- He no longer has the 'Close Combat' feat.
- He has the correct version of the 'Precise Shot I' feat now.
HK-47:
- Hit Points 72 -> 78
- Demolitions Skill 5 -> 9
- Awareness Skill 5 -> 9
- Repair Skill 6 -> 9
- He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels.
- Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0)
- Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.
- His 'Logic Upgrade: Tactician' feat was removed, since this feat is no longer in use.
Kreia:
- Hit Points 36 -> 27
- Force Points 49 -> 73
- She has the 'Unarmed Specialist I' feat now, same as every other jedi.
Mandalore:
- Awareness Skill 5 -> 4
- Persuade Skill 2 -> 0
- Treat Injury Skill 9 -> 8
- He no longer belongs to the 'Soldier' class.
I made him a new class called 'Mandalorian'.
This way he can retain his defense bonuses provided by the 'Mandalorian Courage' feat.
(No other changes compared to the 'Soldier' class.)
Mira:
- Computer Use Skill 8 -> 9
- Demolitions Skill 8 -> 9
- Awareness Skill 8 -> 9
- Repair Skill 8 -> 9
- She has the 'Armor Proficiency: Medium' feat by default now.
- Her 'Critikal Strike' feat was swapped out to 'Flurry'.
Visas:
- Hit Points 30 -> 54
- Force Points 24 -> 42
497 downloads
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KotOR1 Companion Fix
This mod corrects companion stats. Also makes dark side Bastila level 3.
WARNING:
This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine.
If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save.
List of changes:
Bastila:
- Awareness Skill 4 -> 6
- Treat Injury Skill 4 -> 6
- Fixed a bug that caused some of her textures to be transparent.
- Her dark side version is level 3 now. Same stats but evil and has dark side powers (Stun -> Fear, Force Aura -> Wound).
Juhani:
- Stealth Skill 5 -> 4
- Awareness Skill 8 -> 7
- Treat Injury Skill 8 -> 7
T3-M4:
- Demolitions Skill 1 -> 3
- Swapped Combat Droid and Expert Droid feat gain tables. (-3 feats for T3)
Zaalbar:
- Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.)
Jolee:
- Awareness Skill 5 -> 7
- Treat Injury Skill 4 -> 6
HK-47:
- Hit Points 66 -> 78
- Demolitions Skill 5 -> 7
- Awareness Skill 5 -> 7
- Repair Skill 6 -> 8
- He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels.
- Swapped Combat Droid and Expert Droid feat gain tables. (+3 feats for HK)
- Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.
474 downloads
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Czerka on Korriban
Czerka employees on Korriban now wear Czerka uniforms instead of Sith ones.
367 downloads
0 comments
Updated
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No more unnecessarily naked Twi'lek girls
No more unnecessarily naked Twi'lek girls. They are still naked in the cantinas though.
194 downloads
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KotOR2 - Improved AI
Improves the AI of KotOR 2.
I know there are other Improved AI mods out there, but here is my version. Hope you guys are gonna like it.
Changes:
- Enemy forceusers now use Saber Styles and Force Forms if they have one (unfortunately by default most NPCs don't have one)
- Enemy forceusers now use all force powers that they have (previously the AI ignored some force powers completely)
- Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
- NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
- Enemys reactivate shields after 200s
- Some minor bug fixes
- Jedi Support AI reworked
- NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
- NPCs use the highest level of feats and force powers available to them
- Bao-Dur now uses his Shield Breaker during combat
- The AI now uses feats granted by items
- Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
- T3-M4 now automatically uses his Shock Arm and Renewable Shield
- Companions now heal every team member properly not just the one controlled by the player (injury check fix)
667 downloads
0 comments
Updated
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KotOR2 Combat Rebalance
This mod mainly rebalances force powers and grenades to make the game be more than just a spam fest of force speed and force lightning.
1.2.0 Changes:
- Installer tweaks.
1.1.9 Changes:
- Grenade scrip tweaks.
1.1.8 Changes:
- Non party member NPCs no longer require a high Demolitions skill to do a lot of damage with grenades, instead they do more damage the higher their level is.
1.1.7 Changes:
- Force Push now cost 15 FP.
1.1.6 Changes:
- Force cost adjustments.
1.1.5 Changes:
- Force Immunity nerf.
- Master Environmental Resistance grants poison immunity too now.
1.1.4 Changes:
- Force Fury series now benefits from force duration lengthening effects.
- Force Wave now benefits from force duration lengthening effects.
- Duel feats now also grant extra Force Power duration.
- Energy Resistance renamed to Environmental Resistance.
1.1.3 Changes:
- Force Push now stuns the target for 3s as intended.
- New installer option (without force point cost changes).
1.1.2 Changes:
- Slow, Affliction and Plague force point cost reduction.
1.1.1 Changes:
- Force Heal and Improved Force Heal are nerfed.
- Force Aura, Force Shield and Force Armor now lasts 30s.
- Force Valor, Knight Valor and Master Valor are no longer grant saving throw bonuses or immunity to poison, but they last 30s now.
- Force Resistance and Force Immunity are nerfed. They are also light side powers now.
- The Energy Resistance series no longer resist energy damage, but it is a light side power now.
- Force Barrier series is nerfed.
- The Battle Meditation series lasts 30s now.
- Shien lightsaber form description fix.
- Niman lightsaber form description fix.
- Stun Droid, Disable Droid and Destroy Droid are universal powers now.
- Force Affliction is DC25 now instead of DC20.
- Force cost adjustments.
- Force Crush and Force Scream series cast animation fix.
1.1.0 Changes:
- Higher level Force Powers now cost more to cast.
1.0.9 Changes:
- Duel now also grants 10% damage bonus with force powers, on top of it’s normal effects.
- Improved Duel now also grants 20% damage bonus with force powers, on top of it’s normal effects.
- Master Duel now also grants 30% damage bonus with force powers, on top of it’s normal effects.
1.0.8 Changes:
- Simplified item descriptions.
- Master Heal is changed back to pre v1.0.4 because the Treat Injury bonus was too OP.
1.0.7 Changes:
- Droid devices such as flame throwers and ion beams now scale with level.
- Kyber Darts now do 25 damage by default not 26.
1.0.6 Changes:
- Rockets and darts are repriced to match their performance in combat.
1.0.5 Changes:
- Grenades and rockets now have a minimum guaranteed damage (their original damage).
- Harmful event signal fix for grenades.
1.0.4 Changes:
- Master Heal now benefits from skill points invested into Treat Injury.
1.0.3 Changes:
- Description fix for grenades and rockets.
1.0.2 Changes:
- Removed the blurry air wave effect of Force Wave.
- Minor changes to autobalance.2da.
- Saving throws are reworked, every class gains 1 of each saving throw type every time they level up.
- Most grenades and rockets now benefit from Demolitions skill.
- Poison grenades and poison rockets scale with user level.
- Darts now also scale with user level.
1.0.1 Changes:
- Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy.
- Master Heal is nerfed, heals a bit less.
1.0.0 Changes:
- Force Channel Form description fix.
- Added Force Power Area of Effect: +50% to Force Affinity Form.
- Force Affliction fix.
- Force Plague fix.
- Force Aura buffed to +4 defense and s.t. bonus from +2.
- Force Shield buffed to +6 defense and s.t. bonus from +4.
- Force Armor buffed to +8 defense and s.t. bonus from +6.
- Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment.
- No more blur effect when using Force Speed (all 3 levels).
- Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus.
- Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus.
- Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus.
- Fury/Wookiee Rage now also gives +2 attack rolls.
- Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack.
- Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack.
- No more blur effect when using Fury/Wookiee Rage (all 3 levels).
- Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it.
- Destroy Droid now does 50% less damage.
- Kill now does about 33% of enemy hit points in damage instead of 50%.
- Shock, Force Lightning and Force Storm now does 50% less damage.
- Drain Life and Death Field are now 50% less effective.
- Removed the level 10 cap from Drain Life and Death Field.
- Force Crush now does 50% less damage.
- Force Crush plays no animation on a successful save.
- Force Suppression and Force Breach now removes all listed force powers.
381 downloads
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Emitter Rebalance
All disrupting and phobium emitters now slow the target lowering their defense, reflex saves and attack rolls by 2. It is also much harder to resist their effects.
42 downloads
0 comments
Updated
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Better Wookiee Warblade
Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.)
192 downloads
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K2 - Animation Fix
This mod fixes Force Power related animation bugs.
Changes:
- Force Fury animation fix
- Force Scream animation fix
- Force Crush animation fix
- Monster Sonic Howl animation fix (used by Storm Beasts on Malachor)
105 downloads
0 comments
Updated
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Unstoppable Lightsaber Damage
Changes the base lightsaber damage type from 'Energy' to 'Unstoppable'.
138 downloads
0 comments
Updated
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Stronger Ajunta Pall
This mod buffs Ajunta Pall.
Do you guys remember the epic moment when you first fight the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies in one hit, even though he is supposed to be a powerfull ancient Sith Lord. So... I buffed him a tiny bit.
Have fun!
The mod only works if he hasn't spawned in yet.
78 downloads
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NPC Collection
This mod adds an armband to the game that allows you to spawn NPCs and control them.
If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition.
264 downloads
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KotOR2 Stronger Sith Lords
This mod makes Darth Nihilus, Darth Sion and Darth Traya stronger. I also replaced the 3 purple lightsabers that Darth Traya summons with Sith Assassins, in my opinion they make more sense.
Warning:
This mod is made to be compatible with TSLRCM 1.8.6. If you install this mod without TSLRCM 1.8.6, the install process will result in error messages, but the mod will still work.
110 downloads
0 comments
Updated