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Content Count
152 -
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Last visited
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Days Won
11
Files posted by GearHead
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Yavin Vendor Rebalance
Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now.
This mod only work if you haven't visited the Yavin Space Station yet.
79 downloads
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KotOR2 - Improved AI
Improves the AI of KotOR 2.
Changes:
- Enemy forceusers now use Saber Styles and Force Forms if they have one (unfortunately by default most NPCs don't have any)
- Enemy forceusers now use all force powers that they have (previously the AI ignored some force powers completely)
- Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
- NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
- Enemys reactivate shields after 200s
- Some minor bug fixes
- Jedi Support AI reworked
- NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
- NPCs use the highest level of feats and force powers available to them
- Bao-Dur now uses his Shield Breaker during combat
- The AI now uses feats granted by items
- Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
- T3-M4 now automatically uses his Shock Arm and Renewable Shield
- Companions now heal every team member properly not just the one controlled by the player (injury check fix)
- Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster)
- Version 1.2.3 and higher supports "Paste and Play" plugins.
List of supported plugins:
- all of darthbdaman's mods
962 downloads
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KotOR1 - Improved AI
Improves the AI of KotOR 1.
Changes:
- Companions and most other NPCs use blaster feats
- Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely)
- Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
- NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
- Enemys reactivate shields after 200s
- Some minor bug fixes
- Jedi Support AI reworked
- NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
- NPCs use the highest level of feats and force powers available to them
- The AI now uses feats granted by items
- Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
- Companions now heal every team member properly not just the one controlled by the player (injury check fix)
- Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster)
- Version 1.2.7 and higher supports "Paste and Play" plugins.
List of supported plugins:
- Repeating blaster attacks restoration 2.0 by R2-X2
- all of darthbdaman's mods
2,067 downloads
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Universal Weapon Damage
Allows you to change the lightsaber and disruptor weapon base damage type to Universal.
50 downloads
0 comments
Updated
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More Jedi Companions
This mod allow you to turn Carth and Mission into Jedi, once you became a Jedi yourself.
Known Bugs:
- Clicking on the Powers tab of the jedi companion at jedi level 0 will crush the game.
- Clicking on the Powers tab of other jedi companions, then switching to the jedi level 0 one, will also result in a game crush.
- When they become jedi the amount of XP they get to level up to jedi level 1, actually goes to the player instead of the the new jedi, resulting in not enough xp to level them up, since companions get ~85% of player XP.
- A solution to all these problems is to save a levelup for Carth and Mission before turning them into Jedi. Or turn them into Jedi at the same time, this will almost certainly guarantee enough XP to level them up.
46 downloads
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Kinrath Egg Fix
In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned.
113 downloads
0 comments
Updated
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KotOR1 Companion Fix
This mod corrects companion stats. Also makes dark side Bastila level 3.
WARNING:
This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine.
If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save.
List of changes:
Bastila:
- Awareness Skill 4 -> 6
- Treat Injury Skill 4 -> 6
- Fixed a bug that caused some of her textures to be transparent.
- Her dark side version is level 3 now. Same stats but evil and has dark side powers (Stun -> Fear, Force Aura -> Wound).
Juhani:
- Stealth Skill 5 -> 4
- Awareness Skill 8 -> 7
- Treat Injury Skill 8 -> 7
T3-M4:
- Demolitions Skill 1 -> 3
- Swapped Combat Droid and Expert Droid feat gain tables. (-3 feats for T3)
Zaalbar:
- Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.)
Jolee:
- Awareness Skill 5 -> 7
- Treat Injury Skill 4 -> 6
HK-47:
- Hit Points 66 -> 78
- Demolitions Skill 5 -> 7
- Awareness Skill 5 -> 7
- Repair Skill 6 -> 8
- He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels.
- Swapped Combat Droid and Expert Droid feat gain tables. (+3 feats for HK)
- Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.
549 downloads
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Star Forge Horde Spawn Intensity Changer
This mod changes the number of troops that spawn on the Star Forge. More specifically in Deck 2 and the Command Center. Options range from Half to x10.
Star Forge Horde ~/2 - Padawan difficulty.
Star Forge Horde x2 - Jedi Knight difficulty.
Star Forge Horde x3 - Jedi Master difficulty.
Star Forge Horde x4 - Jedi Grand Master difficulty.
Star Forge Horde x5 - Chosen One difficulty.
Star Forge Horde x10 - You are insane.
119 downloads
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K2 - Less Alignment Penalty
Less force point cost penalty for using opposite alignment powers, but you still get the full force point cost reduction if you use force powers that correspond with your alignment. Aka you can Force Lightning with a full lightside character without runing out of forcepoints.
34 downloads
0 comments
Submitted
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Impaled Rakata instead of a Pillar
I replaced the Pillar on the Rakatan World - Temple Exterior with an impaled Rakata. Why? Because why the heck not.
The mod only works if you haven't visited the Temple Exterior yet.
17 downloads
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0 comments
Updated
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KotOR2 Combat Rebalance
This mod mainly rebalances force powers and grenades to make the game be more than just a spam fest of force speed and force lightning.
1.2.1 Changes:
- Destroy Droid now does 1-8 damage instead of 1-6 per every second level.
1.2.0 Changes:
- Installer tweaks.
1.1.9 Changes:
- Grenade scrip tweaks.
1.1.8 Changes:
- Non party member NPCs no longer require a high Demolitions skill to do a lot of damage with grenades, instead they do more damage the higher their level is.
1.1.7 Changes:
- Force Push now cost 15 FP.
1.1.6 Changes:
- Force cost adjustments.
1.1.5 Changes:
- Force Immunity nerf.
- Master Environmental Resistance grants poison immunity too now.
1.1.4 Changes:
- Force Fury series now benefits from force duration lengthening effects.
- Force Wave now benefits from force duration lengthening effects.
- Duel feats now also grant extra Force Power duration.
- Energy Resistance renamed to Environmental Resistance.
1.1.3 Changes:
- Force Push now stuns the target for 3s as intended.
- New installer option (without force point cost changes).
1.1.2 Changes:
- Slow, Affliction and Plague force point cost reduction.
1.1.1 Changes:
- Force Heal and Improved Force Heal are nerfed.
- Force Aura, Force Shield and Force Armor now lasts 30s.
- Force Valor, Knight Valor and Master Valor are no longer grant saving throw bonuses or immunity to poison, but they last 30s now.
- Force Resistance and Force Immunity are nerfed. They are also light side powers now.
- The Energy Resistance series no longer resist energy damage, but it is a light side power now.
- Force Barrier series is nerfed.
- The Battle Meditation series lasts 30s now.
- Shien lightsaber form description fix.
- Niman lightsaber form description fix.
- Stun Droid, Disable Droid and Destroy Droid are universal powers now.
- Force Affliction is DC25 now instead of DC20.
- Force cost adjustments.
- Force Crush and Force Scream series cast animation fix.
1.1.0 Changes:
- Higher level Force Powers now cost more to cast.
1.0.9 Changes:
- Duel now also grants 10% damage bonus with force powers, on top of it’s normal effects.
- Improved Duel now also grants 20% damage bonus with force powers, on top of it’s normal effects.
- Master Duel now also grants 30% damage bonus with force powers, on top of it’s normal effects.
1.0.8 Changes:
- Simplified item descriptions.
- Master Heal is changed back to pre v1.0.4 because the Treat Injury bonus was too OP.
1.0.7 Changes:
- Droid devices such as flame throwers and ion beams now scale with level.
- Kyber Darts now do 25 damage by default not 26.
1.0.6 Changes:
- Rockets and darts are repriced to match their performance in combat.
1.0.5 Changes:
- Grenades and rockets now have a minimum guaranteed damage (their original damage).
- Harmful event signal fix for grenades.
1.0.4 Changes:
- Master Heal now benefits from skill points invested into Treat Injury.
1.0.3 Changes:
- Description fix for grenades and rockets.
1.0.2 Changes:
- Removed the blurry air wave effect of Force Wave.
- Minor changes to autobalance.2da.
- Saving throws are reworked, every class gains 1 of each saving throw type every time they level up.
- Most grenades and rockets now benefit from Demolitions skill.
- Poison grenades and poison rockets scale with user level.
- Darts now also scale with user level.
1.0.1 Changes:
- Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy.
- Master Heal is nerfed, heals a bit less.
1.0.0 Changes:
- Force Channel Form description fix.
- Added Force Power Area of Effect: +50% to Force Affinity Form.
- Force Affliction fix.
- Force Plague fix.
- Force Aura buffed to +4 defense and s.t. bonus from +2.
- Force Shield buffed to +6 defense and s.t. bonus from +4.
- Force Armor buffed to +8 defense and s.t. bonus from +6.
- Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment.
- No more blur effect when using Force Speed (all 3 levels).
- Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus.
- Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus.
- Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus.
- Fury/Wookiee Rage now also gives +2 attack rolls.
- Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack.
- Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack.
- No more blur effect when using Fury/Wookiee Rage (all 3 levels).
- Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it.
- Destroy Droid now does 50% less damage.
- Kill now does about 33% of enemy hit points in damage instead of 50%.
- Shock, Force Lightning and Force Storm now does 50% less damage.
- Drain Life and Death Field are now 50% less effective.
- Removed the level 10 cap from Drain Life and Death Field.
- Force Crush now does 50% less damage.
- Force Crush plays no animation on a successful save.
- Force Suppression and Force Breach now removes all listed force powers.
485 downloads
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No Drop
Admiral Karath on the Leviathan and The One on the Unknown World no longer drop their weapons.
Why?
There are a bunch of other items like this in the game:
- no unique name
- no unique item description
- not upgradable
- stronger then their standard counterparts
These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.
So i think this is just an oversight by the devs.
19 downloads
0 comments
Updated
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High Quality Blasters 1.1 Fix - KotOR1 version
After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems:
1. The Mandalorian Ripper shoots laser bolts from the ground.
2. The Baragwin Distruptor-X Weapon is invisible.
This mod aims to fix these problems. You still need to install the original mod and then this one.
(If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already,
then you need to remove them and then add them back with the KotOR Savegame Editor.)
533 downloads
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Choose Your Lightsaber Type
This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine.
694 downloads
- lightsaber
- lightsabers
- (and 7 more)
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Useful Sith Lightsaber
This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow.
If you already visited the tomb the mod won't work, you need to load a pre tomb save.
Default Version:
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+3 Damage
+3 Attack
Force Point Regeneration: 1
Bonus Feat: Force Focus
Bonus Feat: Improved Force Focus
Alternative Version 1:
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+3 Damage
+3 Attack
Keen
Bonus Feat: Flurry
Bonus Feat: Improved Flurry
Alternative Version 2:
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+3 Damage
+3 Attack
On Hit: Stun, 50%, 6s, DC14
Bonus Feat: Critical Strike
Bonus Feat: Improved Critical Strike
Alternative Version 3:
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+3 Damage
+3 Attack
Blaster Bolt Deflection: +3
Bonus Feat: Power Attack
Bonus Feat: Improved Power Attack
202 downloads
0 comments
Updated
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Sith Disruptor Fix
This mod changes the Sith Disruptor +1 Energy Bonus to +1 Unstoppable.
38 downloads
0 comments
Submitted
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Heavy Repeater Buffs
This mod buffs the Heavy Repeating Blaster and the Mandalorian Heavy Repeater to match their KotOR2 versions.
55 downloads
0 comments
Submitted
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Jekk'Jekk Tarr all bar patrons armed
By default not all Jekk'Jekk Tarr bar patrons have weapons, yet they attack you, an armed to the teeth Jedi, this makes no sense, so i added weapons to their inventory, they will draw them once the combat starts.
173 downloads
0 comments
Updated
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Stronger Ajunta Pall
This mod buffs Ajunta Pall.
Do you guys remember the epic moment when you first fought the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies from one hit, even though he is supposed to be a powerful ancient Sith Lord. So... I buffed him a tiny bit.
Have fun!
The mod only works if he hasn't spawned in yet.
118 downloads
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NPC Collection
This mod adds an armband to the game that allows you to spawn NPCs and control them.
If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition.
308 downloads
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K1 - No Alignment Penalty
No more force point cost penalty for using opposite alignment powers, but you still get the force point cost reduction if you use force powers that correspond with your alignment.
132 downloads
0 comments
Submitted
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Force Point Regeneration Robes
This mod replaces Jedi Robe Defense Bonuses with Force Point Regeneration.
It won't work on robes that already spawned in.
76 downloads
0 comments
Submitted
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Tulak Hord's Mask Fix
Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.)
84 downloads
0 comments
Updated
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KotOR1 items for KotOR2
This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.
753 downloads