GearHead

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    11

Files posted by GearHead

  1. Sith Disruptor Fix

    This mod changes the Sith Disruptor +1 Energy Bonus to +1 Unstoppable.

    67 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Heavy Repeater Buffs

    This mod buffs the Heavy Repeating Blaster and the Mandalorian Heavy Repeater to match their KotOR2 versions.

    94 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Jekk'Jekk Tarr all bar patrons armed

    By default not all Jekk'Jekk Tarr bar patrons have weapons, yet they attack you, an armed to the teeth Jedi, this makes no sense, so i added weapons to their inventory, they will draw them once the combat starts.

    204 downloads

       (0 reviews)

    0 comments

    Updated

  4. Stronger Ajunta Pall

    This mod buffs Ajunta Pall.
    Do you guys remember the epic moment when you first fought the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies from one hit, even though he is supposed to be a powerful ancient Sith Lord. So... I buffed him a tiny bit.
    Have fun!
    The mod only works if he hasn't spawned in yet.

    157 downloads

       (0 reviews)

    5 comments

    Updated

  5. NPC Collection

    This mod adds an armband to the game that allows you to spawn NPCs and control them.
    If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition.

    386 downloads

       (0 reviews)

    3 comments

    Updated

  6. K1 - No Alignment Penalty

    No more force point cost penalty for using opposite alignment powers, but you still get the force point cost reduction if you use force powers that correspond with your alignment.

    215 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Force Point Regeneration Robes

    This mod replaces Jedi Robe Defense Bonuses with Force Point Regeneration.
    It won't work on robes that already spawned in.

    138 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Tulak Hord's Mask Fix

    Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.)

    124 downloads

       (0 reviews)

    0 comments

    Updated

  9. KotOR1 items for KotOR2

    This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.

    882 downloads

       (0 reviews)

    3 comments

    Updated

  10. K2 Better Clothes

    Clothes are no longer useless, with this mod installed they give you +1 Charisma and +2 Persuade. (Requires a new game.)

    115 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Mandalorian Spawn Fix

    The Mandalorian ambushers on Lehon (Rakata Prime) now spawn further back so they can properly nuke you with grenades.

    65 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Mandalorians on Lehon Fix

    The Mandalorian ambushers on Lehon (Rakata Prime) are no longer unnecessarily immune to 'Damage Type: Universal'. This can be useful to players who changed the distruptor pistol/rifle damage type from Physical (Piercing) to Universal.

    66 downloads

       (0 reviews)

    0 comments

    Submitted

  13. KotOR2 base weapon damage for KotOR1

    Changes the base weapon damage to be in line with that of KotOR2.
     
    Standard Lightsaber:             Damage: 2-16 ----> 2-20
    Double-Bladed Lightsaber:   Damage: 2-20 ----> 2-24
    Short Lightsaber:                   Damage: 2-12 ----> 2-16
    Blaster Pistol:                         Damage: 1-6  ----> 1-8
    Heavy Blaster:                        Damage: 1-8  ----> 1-10
    Blaster Carbine:                     Damage: 1-8  ----> 1-10
                                                     Critical Treat Range: 19-20 ----> 20-20
    Blaster Rifle:                           Damage: 1-8  ----> 1-12
    Repeating Blaster:                 Damage: 1-8  ----> 2-12
    Heavy Repeating Blaster:     Damage: 1-10  ----> 2-16                        
    Ion Blaster:                             Damage: 1-4  ----> 1-6
                                                     Criticalical Multiplier: x2 ----> x3
    Ion Rifle:                                 Damage: 1-6  ----> 1-10
                                                    Critical Multiplier: x2 ----> x3
    Disruptor Pistol:                    Damage: 1-4  ----> 1-6
                                                    Critical Treat Range: 20-20 ----> 18-20
    Disruptor Rifle:                      Damage: 1-6  ----> 1-10
                                                    Critical Treat Range: 20-20 ----> 18-20
    Bowcaster:                            Critical Multiplier: x2 ----> x3
    Sonic Rifle:                            Damage: 1-6  ----> 1-10

    147 downloads

       (0 reviews)

    3 comments

    Updated

  14. K1 Better Clothes

    Clothes are no longer useless, with this mod installed they give you +1 Charisma and +2 Persuade. (Requires a new game.)

    162 downloads

       (0 reviews)

    0 comments

    Updated

  15. Czerka miners on Tatooine

    On Tatooine, in the Dune Sea there is a Sand Crawler. Right next to it there are Czerka miners in regular clothes. This mod gives them Czerka uniforms.

    115 downloads

       (0 reviews)

    0 comments

    Updated

  16. KotOR2 Companion Fix

    This mod corrects companion stats.
     
    WARNING:
    This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine.
    If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save.
    List of changes:
    Class changes:
    - Soldiers no longer gain defense bonuses leveling up, only Mandalore, but he is a separate class now.
    - Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0)
    - Fixed Sith Marauder defense bonuses.
    - Fixed Sith Lord defense bonuses.
    Bao-Dur:
    - He wears clothes now. (He looks the same with and without clothes, so this change is kind of pointless.)
    - He had 48 force points by default even though he is not a Jedi at the beginning, this was changed to 0.
    Disciple:
    - Stealth Skill 5 -> 0
    - Awareness Skill 8 -> 5
    - Treat Injury Skill 8 -> 4
    - He no longer has an invisible 'Superior Weapon Focus: Lightsaber II' feat.
    - He had 24 force points by default even though he is not a Jedi at the beginning, this was changed to 0.
    Handmaiden:
    - Stealth Skill 5 -> 0
    - Awareness Skill 8 -> 5
    - Treat Injury Skill 8 -> 4
    - She had 24 force points by default even though she is not a Jedi at the beginning, this was changed to 0.
    Hanharr:
    - Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.)
    - He no longer has the 'Close Combat' feat.
    - He has the correct version of the 'Precise Shot I' feat now.
    HK-47:
    - Hit Points 72 -> 78
    - Demolitions Skill 5 -> 9
    - Awareness Skill 5 -> 9
    - Repair Skill 6 -> 9
    - He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels.
    - Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0)
    - Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.
    - His 'Logic Upgrade: Tactician' feat was removed, since this feat is no longer in use.
    Kreia:
    - Hit Points 36 -> 27
    - Force Points 49 -> 73
    - She has the 'Unarmed Specialist I' feat now, same as every other jedi.
    Mandalore:
    - Awareness Skill 5 -> 4
    - Persuade Skill 2 -> 0
    - Treat Injury Skill 9 -> 8
    - He no longer belongs to the 'Soldier' class.
      I made him a new class called 'Mandalorian'.
      This way he can retain his defense bonuses provided by the 'Mandalorian Courage' feat.
      (No other changes compared to the 'Soldier' class.)
    Mira:
    - Computer Use Skill 8 -> 9
    - Demolitions Skill 8 -> 9
    - Awareness Skill 8 -> 9
    - Repair Skill 8 -> 9
    - She has the 'Armor Proficiency: Medium' feat by default now.
    - Her 'Critikal Strike' feat was swapped out to 'Flurry'.
    Visas:
    - Hit Points 30 -> 54
    - Force Points 24 -> 42

    618 downloads

       (0 reviews)

    5 comments

    Updated

  17. No more unnecessarily naked Twi'lek girls

    No more unnecessarily naked Twi'lek girls. They are still naked in the cantinas though.

    283 downloads

       (0 reviews)

    2 comments

    Updated

  18. Emitter Rebalance

    All disrupting and phobium emitters now slow the target lowering their defense, reflex saves and attack rolls by 2. It is also much harder to resist their effects.

    82 downloads

       (0 reviews)

    0 comments

    Updated

  19. Better Wookiee Warblade

    Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.)

    258 downloads

       (0 reviews)

    1 comment

    Updated

  20. K2 - Animation Fix

    This mod fixes Force Power related animation bugs.
    Changes:
    - Force Fury animation fix
    - Force Scream animation fix
    - Force Crush animation fix
    - Monster Sonic Howl animation fix (used by Storm Beasts on Malachor)

    233 downloads

       (0 reviews)

    2 comments

    Updated

  21. Unstoppable Lightsaber Damage

    Changes the base lightsaber damage type from 'Energy' to 'Unstoppable'.

    320 downloads

       (0 reviews)

    0 comments

    Updated

  22. KotOR2 Stronger Sith Lords

    This mod makes Darth Nihilus, Darth Sion and Darth Traya stronger. I also replaced the 3 purple lightsabers that Darth Traya summons with Sith Assassins, in my opinion they make more sense.
    Warning:
    This mod is made to be compatible with TSLRCM 1.8.6. If you install this mod without TSLRCM 1.8.6, the install process will result in error messages, but the mod will still work.

    171 downloads

       (0 reviews)

    4 comments

    Updated

  23. KotOR1 HK-47 Power Blast Fix

    When HK-47 uses the power blast feat with 2 blaster pistols equipped only 1 shot is being fired, this mod fixes this issue, now 2 shots are being fired.

    344 downloads

       (0 reviews)

    0 comments

    Updated

  24. KotOR1 Droid Claw Fix

    This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type.

    4,706 downloads

       (0 reviews)

    0 comments

    Submitted

  25. KotOR2 HK-47 Power Blast Fix

    When HK-47 uses the power blast feat with 2 blaster pistols equipped only 1 shot is being fired, this mod fixes this issue, now 2 shots are being fired.

    204 downloads

       (0 reviews)

    0 comments

    Submitted