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  1. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    12,575 downloads

       (20 reviews)

    130 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project 1.5
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional game play!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
    Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     5. Install any compatible mods you desire now.
    3.1 1.5 Major Changes:
    ----------
    * New ending
    * New intro (less spliced party members lines)
    * Reduced amount of walking
    * Fast travel in droid quest - no more running trough the planet multiple times
    * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
    * Better filters on VOs so your ears won't bleed (at least not as much)
    * Other stuff

    3.2 1.3 Update fix list:
    ----------
    ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
    ! New Voice-Overs
    ! Gonk droids, courtesy of newbiemodder!!!
    General Fixes and changes:
    * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
    * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
    * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
    Central Zone:
    * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
    * Changed footstep sound of repair droids.
    Industrial Zone:
    * IS-07 renamed to Loading Droid as he has no role in the mod at all.
    * Fixed camera issue using the test console.
    * Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
    * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
    * Slightly improved frame rate (if you still have issues turning off shadows is recommended).
    * Fixed repaired cleaner droid cut scene running twice.
    * IS-43 now moves back to his position after the cleaner droids gets fixed.
    * Added a new journal quest for the mission to get into the cleaning droid trash containers.
    * Improved consistency between droid segment and exile segment.
    Environmental Zone:
    * Boss Droid now drops various random droid items (2-6) as additional reward.
    * Added clairvoyance effect to the reveal of the Boss.
    * Corrected screen that was clipping through a wall.
    * Moved back some turrets so it's unlikely they will target you through the wall.
    * Renamed ES-44 to Environmental Droid and gave it a unique line.
    * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
    * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
    M4-78 Core:
    * You can now target the force field control terminal with a controller.
    Rapid Transport System:
    * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
    * You can now use the escort droid to go to IS-24 after unlocking access.
    * Industrial droids can no longer escort you to themselves.
    * The escort droids in the Central Zone and Industrial Zone now have a map note.
    Thanks to geordyjones:
    * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
    * No longer displays party selection at start of the planet (having to convert to droids anyway).
    * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
    * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
    * Modified duration on many lines around the planet.
    * Fixed unintentional conversation breaks with IS-58.
    * Fixed missing line on IS-63.
    3.2 1.2 Update fix list:
    ----------
    * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
    * Fixed main quest breaking glitch involving T3's solo quest.
    * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
    * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
    * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
    3.3 1.1B Update fix list:
    ----------
    * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
    * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
    * Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
    * Improved Telos Droid Assistance cut scene.
    * Added VO that was missing from the installer.
    3.4 Patch fix list:
    ----------
    ! Fixed "stuttering droid" bug.
    ! Additional content!
    ! Added 2 Easter Eggs. Go find them
    ! Modified end game sequences.
    ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
    ! Various spelling and grammatical fixes throughout the mod.
    ! Updated several quest entries for added clarity.
    ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
    General:
    * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
    * Several droids throughout the colony have more to say. And some brand new ones appeared!
    * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
    * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
    * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
    * Changed hyperspace to look a little more like vanilla hopefully.
    * The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
    * M4-78's music can now be listened at from the 'music' tab after game completion.
    * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
    * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
    Korriban:
    * Fixed Lost Jedi not updating sometimes. (T3 hint)
    * Fixed conversation break and no quest update with Disciple. (No Atton)
    * Fixed Disciple vo/st mismatch.
    M4-78 Landing Pad:
    * Fixed exile appearing shortly before the interlude cut-scene.
    M4-78 Central Zone:
    * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
    * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
    * If you kill Vash you will now also get a proper introduction to M4-78.
    * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
    * Fixed "hidden ending."
    * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
    * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
    M4-78 Environmental Zone:
    * Fixed HK not being re-added after HK-50 fight (missing file).
    * Reduced hit points of boss droid
    * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
    M4-78 Industrial Zone:
    * Fixed missing quest update from retrieving memory core from living astromech droids.
    * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
    * Fixed IS-56 sometimes not talking about I0-01, blocking progress.
    * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
    * Fixed medical vendor showing all stims twice in his inventory.
    * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
    M4-78 Core:
    * Fixed Kaah not properly appearing when leaving the mainframe in some cases.
    * Kaah will no longer drop a lightsaber upon being killed.
    * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
    * Reduced hit points of Vash
    M4-78 radiation flooded sections:
    * IS-43 will now look the same during and after the radiation flood.
    4. Uninstall
    ----------
    Run uninstall program created in your game's main directory.
    5. FAQ / Known Issues
    ---------
    Q. How do I know if the game successfully installed?
    A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
    Q. Conversation breaks with error in the Korriban Academy.
    A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
    Q. M4-78 does not appear on the galaxy map.
    A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
    Q. Slow performance in the Industrial Zone.
    A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
    Q. I can't finish "Recent history: M4-78"!
    A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
    With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
    Q. I am missing droids.
    A. Make sure you have no incompatible mods running along M4-78EP.
    Q. I can't find all 4 power cores for the puzzle
    A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    6. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
    - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    - Stoney                Many new or edited placeable objects
    - Quanon                Archon models
    - Khrizby                New animations and fixed models
    - Redrob41                Droid re-skins
    - 90SK                    A LOT OF droid re-skins
    - Sith Holocron                Animated screen textures
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    Kaah Ohtok                        Zhaboka
    CS-36 (Central Zone Official Information Unit)        Danule
    M4-78's Main AI                        Sith Holocron
    ES-05 (Environmental Archon)                Louise du Cray
    IS-24 (Industrial Zone Archon)                90SK
    IS-02 (Maintenance Unit}                Nolan Tashijan
    IS-56/Researcher Droid/KL-92                Edwyn Tiong
    LS-44 (Greeter Droid)                    Ripulesyou
    IS-84 (Droid Designer Lead)                Runawayjam
    Random Design Droids                    Drew Mochak
    War Droids/Central Zone's Maintenance Unit/
    Force Field Operator/Escort Droids            Caleb Woodard
    Force Field Operator                    Trayusstudent
    Sith Soldier                        Mrcharlton
    CS-45 (Central Zone Original Information Unit)        James Beagon
    Accused Environmental Droid in Central Zone        Jerry C
    CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
    Medical Units                        ABagOfVicodin
    Additional Construction Droid/
    Landing Arm Supervisor                    Sonbiru "Dr. Son"
    IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
    Fight Witness                        Adam Brennecke
    I1-02 (Re-programmed Maintenance Unit)        Connaugh
    The Inquisitive Droid at the end of Industrial Zone    Thomo93
    Cleaning Droid Warning System                ReddHorrocks
    Main Manufacturing Unit                    Kevin Smets
    Additional Industrial Zone Droids                ThisIsSnaik
    Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
    Droid with Missing Legs                    Dr. John Faller
    Black Market Droid                    CommissarBRO
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    - Sith Holocron
    - HK-47
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
    JCarter426 – voiceovers in previous versions and the new end credit movie
    Revan411 – voiceovers in previous versions
    Jaedar – voiceovers in previous versions
    Ghostlyhamburger – voiceovers in previous versions
    L0ki194 – voiceovers in previous versions
    Yceman (aka Darthycey) – For our original end credit movie
    Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
    Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
    Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
    JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
    7. Distribution Notes
    ----------
    Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
    Thanks to tk102 for the dlg editor
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    This mod may not be modified or distributed without the explicit permission of the authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    17,273 downloads

       (13 reviews)

    34 comments

    Updated

  3. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    10,583 downloads

       (9 reviews)

    49 comments

    Updated

  4. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    0 downloads

       (8 reviews)

    6 comments

    Updated

  5. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2

    Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) – Part 2 ==============================================================================    
    AUTHOR: Sith Holocron ORIGINAL RELEASE (version 1.0): 17 APR 2018 UPDATED RELEASE (version 1.1): 02 OCT 2018    
    GAMES: Star Wars Knights of the Old Republic 2    
    [This mod will not work in Star Wars Knights of the Old Republic 1]    
    Description: Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better?  What if there was a mod that took care of that for you?  Psssst…it’s this mod!    
    This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream.  The texture size is 2048 by 2048 so you'll have a large sized picture for each.    
    List of the areas covered in this mod    
    Code                            Area ------  ------------------------------------------------------    
    301NAR                      Nar Shaddaa - Refugee Landing Pad 301NARa                    Nar Shaddaa - Refugee Landing Pad (Alternate)* 302NAR                      Nar Shaddaa - Refugee Quad 303NAR                      Nar Shaddaa - Docks 304NAR                      Nar Shaddaa - Jekk'Jekk Tarr 305NAR                      Nar Shaddaa - Jekk'Jekk Tarr Tunnels 306NAR                      Nar Shaddaa - Entertainment Promenade 351NAR                      Nar Shaddaa - Goto's Yacht 371NAR                      Nar Shaddaa - Swoop Track    
    401DXN                     Dxun - Jungle Landing 402DXN                     Dxun - Jungle 403DXN                     Dxun - Mandalorian Ruins 404DXN                     Dxun - Mandalorian Cache 410DXN                     Dxun - Jungle Tomb 411DXN                     Dxun - Sith Tomb 421DXN                     Dxun - Turret Minigame    
    501OND                    Onderon - Iziz Spaceport 502OND                    Onderon - Iziz Merchant Quarter 503OND                    Onderon - Iziz Cantina 504OND                    Onderon - Sky Ramp 505OND                    Onderon - Turret Minigame 506OND                    Onderon - Royal Palace 510OND                    Onderon - Swoop Track 511OND                    Onderon - Iziz Merchant Quarter Invasion 512OND                    Onderon - Iziz Western Square    
    601DAN                     Dantooine - Khoonda Plains 602DAN                     Dantooine - Khoonda 603DAN                     Dantooine - Khoonda Plains Cutscenes 604DAN                     Dantooine - Crystal Cave 605DAN                     Dantooine - Enclave Courtyard 610DAN                     Dantooine - Enclave Sublevel (updated texture!) 650DAN                     Dantooine - Rebuilt Jedi Enclave    
    Also included in this latest update are two optional textures to increase the resolution of the columns in the Dantooine Enclave Sublevel.    
    Installation: ------------- Drop the TGA files and loadscreen.2da into your Override folder.     
    * The loading screen “load_301NARa.tga” is an alternate version of “load_301NAR.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.    
    Uninstall: ---------- If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.    
    To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.    
       
    Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me.  This mod is not to be distributed for profit, either.    
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage in other mods must be requested and approved by me before your use.    
       
       
    Special Thanks: ------------------- Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.    
    Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.    
    And thanks to YOU for giving this monstrosity a whirl!  Won’t you leave feedback on the download page?  (I would like to see what I’ve done right, you see…)  
    Note:
    Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
     

    1,706 downloads

       (0 reviews)

    1 comment

    Updated

  6. Darth Maul and Savage Opress

    This mod lets you play as Darth Maul and his apprentice Savage Opress. This is a save that puts you on Telos' surface right after you crash land. The mods needed are included in my downloads, The mods I used are:
    Darth Maul Model: Unfortunately the author is unknown, please let me know if you are the author.
    Blacksaber: Not sure who the author is, if you are the author please let me know.
    Darth Maul Robe: http://www.nexusmods.com/kotor2/mods/843/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fkotor2%2Fajax%2Fmodfiles%2F%3Fid%3D843&pUp=1
    Savage Opress Model: http://www.nexusmods.com/kotor2/mods/779/? (I edited it a bit)
    Savage Opress' Armor: http://deadlystream.com/forum/files/file/79-bao-durs-charged-armor/
    Savage Opress' Remote mod: http://www.nexusmods.com/kotor2/mods/503/?
    Improved AI (To make the game challenging as it is easy without this mod because of the pretty overpowered items): http://deadlystream.com/forum/topic/4227-improved-ai/
    Maul and Savage Save: Me
    Recommended to download TSLRCM, more force powers, and no force restrictions.
    Please check out the links and support the authors
     
    I need people to help me on this mod, I need custom lightsaber models and armor models. If you can make models please let me know and message me if you can help out.
     
    Many more to come
    Upcoming: Obi Wan and Anakin, Yoda, Boba Fett IG-88 and Bossk/Greedo, Count Dooku General Grievous and Assaj Ventress, Mace Windu, Darth Vader, Darth Sidious, Cad Bane and Jango Fett, Aayla Secura, Qui-Gon Jinn, Kylo Ren, and the Clones.

    603 downloads

       (1 review)

    0 comments

    Updated

  7. PMHH01 Fixed

    Discription: PMHH01 seems to be a fan favorite with TSL, and I am no exception. The tongue however was not properly modeled, and the users of this head model surely noticed that it clipped through at some points when the head turned. So I decided to try and fix it by editing certain values on the mdx file. Hope you all enjoy no longer seeing the tongue on this head.
     
    Note: This will work with any reskin of the head you may use, such as DarthParametric's reskin to make it into Mullet Man.
     
    Installation: Just drop the mdx and mdl files into your override.
     
    Bugs: In the prologue, the eyes will still look like some of the mesh is cutting through. I have no idea what the values are for that particular area. So you are just going to have to deal with it. Other than that, the head works fine with no clipping whatsoever.

    597 downloads

       (3 reviews)

    0 comments

    Updated

  8. Default Jal Shey Items Expansion for TSL

    Default Jal Shey Items Expansion for TSL/Loot2.0.7b
     
    by 90SK
     
    This mod replaces all the cloaked heavy armor items from Loot& Immersion Upgrade with default Jal Shey model skins. All the old cloaked heavy armors are transformed into new Jal Shey armors, and default jal shey skins have been improved or reskinned. New items have new matching icons.
     
    Loot drops for the new items are optional and included in the second link listed in the downloads, along with replaced and new items files for the JS/ZS armors. The loot drops include many available through a new merchant replacing Gegorran, expanded loot drops on Nar Shaddaa (Vogga) and Korriban (tomb), Dxun (zakkeg), and the Uliq Qel-Droma armor replacement.
     
    INSTALLATION:
     
    Copy Override folder from mod archive to your SWKotOR2 install directory
     
    This mod will patch Loot & Immersion Upgrade 2.0.7b items, if you patch loot 2.0.7 with this mod and want to go back to using loot&immersion cloaked heavy armors, reinstall loot and immersion upgrade.
     
    CONTENT:
     
    - Gegorran is replaced with a new merchant that sells 4 default JS/ZS reskins by 90SK and the original green/black/metal coattails, two ancient sith JS/ZS armors, and at two rare jedi ZS/JS armor.
     
    - A traveler on Telos will turn up dead hunting Zakkeg on Dxun. He has a powerful new JS/ZS armor.
     
    - The six default JS/ZS items in the random loot system have been replaced with Jedi ZS/JS armors.
     
    - In the hidden tomb on Korriban, there is a powerful ancient sith ZS/JS armor
     
    - On Dxun, the ritual sheilds locked in the secret temple are traditional Jedi JS/ZS armors. There is another of these armors in the Onderon museum.
     
    - Uliq Qel-Droma's armor in the random loot system is his JS/ZS custom Jedi armor
     
    - Echani Shield Suit is now a ZS/JS type custom armor
     
    -Darth Malak's armor original is one of the default JS/ZS armors sold on Onderon.
    Its ranom loot item is not a new dark side JS/ZS armor.
     
    -Vogga's treasure chamber has twin new JS/ZS armors and some other rare items
     
    -Azkul on Dantooine has a special JS/ZS armor
     
    Some item codes:
    "giveitem ancient1" through "ancient6"
    "giveitem a_robe_06" "a_robe_07" "a_robe_11" "a_robe_16" "a_robe_20" "a_robe_26"
    "giveitem a_light_15" and "a_light_12"
    "giveitem ajunta" & "giveitem shadow"
    "giveitem mod"
     
    CREDITS:
     
    Do not release this mod in any way/shape/form.
    Please contact original author for additional use.
    Please use for personal use only.
     
    Update 3/2/18 - Compatible patch for TSL and with TSLRCM/M4-78EP and Loot 2.0.7b
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    224 downloads

       (2 reviews)

    0 comments

    Updated

  9. Visas' Dancer Outfit and Dance

    Visas' Dancer Outfit

    By Fair Strides  

    Description:
     
    This is a small and simple mod that allows Visas Marr to wear the Dancer's Outfit you get on Nar Shaddaa when you dance for Vogga. It will also give you the opportunity to have Visas dance for Vogga just before you will acquire the outfit.  

    Installation:
     
    Simply unpack the mod and run the TSLPatcher.exe to select an install option. To get Visas to actually dance for Vogga, you will have to run the install three times; once to allow her to wear the outfit, and two more times to install both parts of the dancing for Vogga sequence.  
     
     
    A small warning about making Visas dance for Vogga: this mod is both compatible with TSLRCM and separate from it. In order to make this so, I've added unmodded versions of the levels I edit with this mod, but if you have TSLRCM installed, these unmodded versions won't be installed and they will give off a warning saying that the file already exists. This is harmless and perfectly okay.  

    Uninstallation:
     
     
    Each folder inside the tslpatchdata folder has an info.rtf file that has uninstallation instructions for that particular install option.  

    Permissions:
     
    You have my express permission to re-upload this mod wherever, but only on FOUR conditions:  
    1. You do not change anything whatsoever about it.  
     
    2. You do not upload it to the Steam Workshop. This mod and the way it is done is not designed for Steam Workshop's way of installing mods. Files actually need to be patched for this mod to work.  
     
    3. You give credit to me as the author of this mod and must leave the read-me included and intact.  
     
    4. You  
    do not re-use the resources/files involved in compatibility with Varsity Puppet's "Visas Unmasked!" mod. If you wish to do so, you must contact Varsity Puppet at Lucasforums or Deadlystream, and   he must say yes for you to use them!  

    Credits:
     
    -loseryoda from the KotOR Sub-reddit for making the request in the first place, even if I have gone a little bit beyond what he was requesting...  
    -Varsity Puppet for allowing me to use parts of his Visas Unmasked installer to make the compatibility option.  

    672 downloads

       (4 reviews)

    8 comments

    Updated

  10. M4-78 Droid Modules

    These are the droid modules for TSL they have been cleaned up
    and all transition points are now working. I have also included
    working mini maps. There are a few doors left in places but all
    unlocked or very low security.
     
    Only known issue is transition from 803dro to 806dro entrance is
    in front of door as close as possible because of walkmesh issue
    that at this time cannot be fixed.
     
    To install unpack files to hard drive then copy and paste all files:
     
    in modules folder to your SWkotor2\Modules folder
     
    in override folder to your SWkotor2\Override folder.
     
     
    Files included in the override folder are
     
    per_door01.tga---This removes the big white door in front of the
    central core entrance.
     
    a_galaxymap.ncs---This is for anyone who wants to be able to access
    the M478 from the galaxy map,it becomes available
    after you finish telos as with all the other planets.
     
    802dro.vis---This file corrects an issue with floors dissapearing
    in the central zone
     
    lbl_map801DRO.tga to lbl_map807DRO.tga--these are all the mini maps
     
    Feel free to use these files however you wish in any mods you create.
    all I ask is to give me credit where it is due.

    668 downloads

       (2 reviews)

    2 comments

    Updated

  11. Remove Restrictions for Force Powers by Armors

    This mod modifies spells .2da in order to let you use all force powers with heavy armors and the such. It is designed to be usable with force power mods such as TSLFFM and HLFP 2.0, altough its focus is on permitting vanilla force powers to work with armor, not any others.

    9,782 downloads

       (13 reviews)

    16 comments

    Updated

  12. Dance, Dance, Dance!

    /*I say it is TSLRCM compatible, but it does edit the spells.2da, so if 1.8 does so, you might have to do some work.*/




    FreeDancing, Step Right Upby Fair Strides


    Contact info:
     
    Fair Strides atdeadlystream.com
     
    Fair Strides 2at Lucasforums.com
     

     
    Introduction:
     
    This started outas a bad idea, but long story short, after spending five hours hassling mira'sdialogue, trying to make Mira and the PC(who was female) dance together. Itdidn't want to work at all, and I couldn't change the camera angles becauseTK102's dlgeditor couldn't edit the angles(to my knowledge, at least) and Iread that Kotor Tool will ruin TSL dialogue files. The item I am adding to thegame is a stimulant called 'Dancer'. It had to be a stimulant, since I couldn'tmake it a shield and I wasn't sure how to make use of the 'Activate item'property on an armband.
     

     
    Anyways, sorry for thelong intro. This mod lets you dance anytime you want, so long as you arefemale.(Can someone test this with a male, because I'm unsure if they have thedancer animations). You have the option of which dance animation you want to use,though I see no difference between the two. The animation will go on forever aslong as you don't move, talk, or do any action whatsoever.
     

     
    Installation:
     
    Just run the.exe to install the mod, and pick which animation you want to use. Touninstall, just copy and paste everything in the tslpatchdata folder into youroverride, and hit 'yes to all', then hit the delete key on your keyboard.
     

     
    Bugs:
     
    None. I managedto get it so that the item can work on two or more people at a time.
     

     
    Credits:
     
    My patience for makingme go on, and my self-restraint for not letting me punch through my computerscreen after five hours of dilogue editing that proved useless.
     

     
    Permissions:
     
    You have thegiven right to modify these files any way you wish, for personal or public use,but if for public use please contct me to let me know ahead of time and to seewhat's been changed. Disreagard this requirement after 4/30/2060.

    437 downloads

       (0 reviews)

    3 comments

    Updated

  13. Global Boolean Tracker

    You want some globals?by Fair Strides

    Contact info:
    Fair Strides at deadlystream.com
    Fair Strides 2 at Lucasforums.com
    tristongoucher@gmail.com
     
    Introduction:
    Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod was an idea I got after I had issues with my games screwing up, and perusing the NWNLexicon until I stumbled upon Custom Tokens. The idea was to give the player a way to keep track of their globals, so that they could backtrack if they screwed up while editing globals, or so people could make skip mods faster, if they had a mind to do so.
    At present, the mod just shows you the global booleans, given the immense amount of typing I've had to do. Numbers will come, I promise.
     
    To get the item in-game, just talk to Bao Dur's remote, and select the option for getting a copy of the globals. Now you have a datapad with a list of the global booleans. However, it will never update unless you have the adrenaline item, which you can get through codes with the following:
     
    'giveitem global updater'
     
    without the quotes. If you can't get it to appear, make sure you have cheats on by going to your game's root directory[just hit "Find Target..." from the properties menu of the shortcut to the game] and open the file named swkotor2.ini and add the following line under the heading [Game Options]:
     
    EnableCheats=1
     
    save the file, and enjoy! Note: to enter cheats, after you have them enabled, just hit the tilde( ` ) key.
     
     
    EDIT: Now you should be able to acquire the global updater by 'giveitem global updater'. If not, and I would hate it if it were so, have a moderator look at it and try to fix it.
     
    Installation:
    Just run the .exe to install the mod.
     
    Bugs:
    None.
     
    Credits:
    My patience for doing such an endeavour solo, since I can't get on the boards to ask you guys for help. This was NOT a fun task. I was so thankful to whoever invented the idea of copy-and-paste.
     
    Permissions:
    You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contct me to let me know ahead of time and to see what's been changed. Disreagard this requirement after 4/30/2060.
     
    If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInS.2DA, Hassat Hunter, and Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...

    175 downloads

       (2 reviews)

    1 comment

    Updated

  14. Warper Bands

    Teleportation?by Fair Strides

    Contact info:
    Fair Strides at deadlystream.com
    Fair Strides 2 at Lucasforums.com
    tristongoucher@gmail.com
     
    Introduction:
    Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys.
     
    This mod is highly experimental, with a lot taken from NWNLexicon. If it works, I'll try the other idea that failed miserably. So far this only works if you don't leave the module, but if my other idea works, this won't be so. With this mod, you can set up a position, teleport back to it, and the teleport back to where you were in the first place. I can see it being useful if you're tired of walking all the way across the module, or if you're getting slaughtered in combat...
     
    EDIT: I finally ironed out the issues that I was having, so now it will actually work. I thought that might be a little important.
    Thanks for reading and enjoy the mod, guys!
     
     
    EDIT(as of 10/27/2012):This is version 2.0, complete with fixes. You should now use the Portal Band for moving around in a module, and the Mod Warper Band for moving between modules, though it's a little buggy.
     
    cheats:
    giveitem modwarper
     
    giveitem portalband
    Installation:
    Just run the .exe to install the mod.
     
    Bugs:
    Read the 'Issue.txt' file. I did manage to fix the issues of wrong warp placement, and the probably-unnoticed glitch up when a dead party member was involved.
     
    Credits:
    My patience for doing such an endeavor solo, since I can't get on the boards to ask you guys for help. Many headaches with this one.
     
    Permissions:
    You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me know ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060.
     
    If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInZ.2DA, Hassat Hunter, or Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...

    339 downloads

       (1 review)

    2 comments

    Updated

  15. The Grid - Telos

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Telos"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatability
    IV.Removal
    V.Credits
    VI.Permissions
    VII.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    Although one can imagine that, before the devestation of it's surface, Telos might've been a bit less advanced in technology than some other worlds.
    However, Citadel Station is likely to be the most recent technology. The Military Base has a similar look, as does the Telosian Academy Interior.
     
    Notes:
     
    -Although it might be advertised as such(for a bit of simplicity), this is not a complete reskin of the Telos modules. As described above, it is only Citadel Station,
    The Military Base(which includes the HK Factory), and the Telosian Jedi Academy. None of the surface textures(i.e the rock/grass textures) have been edited.
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the TEL_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Telos):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatability
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Credits
     
    Most of the work for this mod was done soley by me. However, textures from this mod were used...
     
    Telos Citadel Station Skybox - By Quanon
     
    ----------------------------------------------
    VI.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
     
    ----------------------------------------------
     
    VII.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    361 downloads

       (2 reviews)

    6 comments

    Updated

  16. Extended Korriban Arrival

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Extended Korriban Arrival 1.2
    ========================================================
     
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Name: Extended Korriban Arrival
     
    Filename: Extended Korriban Arrival.rar
    Original Release Date: 01/22/14
     
     
    1. Description:
    ----------
     
    This is an extended version of the Korriban Arrival sequence. Restored additional dialogs.
    This is very important. This mod is not recommended to be used with the M4-78 EP mod because lines that were restored here are used elsewhere in that mod.
     

    ----------
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.2 Required
     
    This is a mod for TSLRCM, it will not work otherwise. So have that installed.
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
     
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 003EBO.mod into your Modules folder and 003EBO_loc.mod into your Lips folder and you will have reverted to TSLRCM 1.8.2
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
     
    6. Credit:
    ----------
    The TSLRCM team for all the hard work.
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    5,044 downloads

       (3 reviews)

    5 comments

    Updated

  17. TSLRCM Loot fix base scripts

    -TSLRCM Loot fix base scripts-
    ------------------------------
     
    Note; These files are for TSLRCM 1.8 and higher ONLY.
     
    - Modders resource, if you're not interested in modding KOTOR2, this download is not for you.
    Included in this map you will find the following folders;
     
    * Generic Spawnscripts. These are the scripts used for many (but not all) foes you encounter.
     
    * Modules. These are enemy-specific spawnscripts spread over the various modules. It's important if you recompile these you put them back in the respective module, and NOT override, as other modules may use the same name and it can lead to issues. You can also skip them (if you really want all files in override) but then a large portion of enemies will not use your modified script.
    All of these are modified from the vanilla TSL version, as those had the faulty version of the lootscript inside the .nss. These TSLRCM versions instead refer to the lootscript instead of containing it, which allowed just to batch compile if changes were made to the lootscript rather than manually adding them to 50+ files.
     
    * Placables (just compiled) are the base vanilla TSL scripts. TSLRCM hasn't modified them, just re-compiled them with the new lootscript.
     
    * Placeables (unused) are base vanilla TSL scripts. But as mentioned are unused. TSLRCM has recompiled them, if for example modusers did use said placeable scripts, but if you only worry about vanilla you could opt to leave these out without effect.
     
    * Placeables (used, script modified) are scripts TSLRCM has modified before recompiling due to errors in the scripts. They are used in vanilla TSL, so make sure to use these instead of the vanilla ones when re-compiling.
     
    * Base lootscript. The base of it all. DON'T USE THE ONE IN THE OVERRIDE FOLDER!
     
    There are also 3 seperate .nss in the folder, these go in the override. They're also base TSL versions, TSLRCM has just re-compiled them with our new lootscript.
     
    -------------------------------------------------------------------------
     
    A version of the lootscript itself (k_inc_treas_k2.nss) can be found in your override map after installing TSLRCM 1.8 or higher.
    DO NOT USE IT!
    I just checked it, and it seems it's an older version rather than the final one. *sigh*
    So use the version included in this download instead. Hopefully will be fixed in 1.8.3, but just incase keep using this version!
     
    Using the TSLRCM lootscript rather than vanilla as base of your modifications, or when compiling custom spawn or placable scripts will help you fix the following issues;
     
    * Some rounding issues in vanilla TSL could make some items not appear.
    * Due to a faulty name droid "headslot" items couldn't drop in vanilla.
    * Due to erroneous checks (only meant for other armors) high-level robes could not drop in vanilla.
    * Lightsabers and lightsaber crystal's color is now random (with some colors more likely than others) rather than level-based.
    * Security Spike tunnelers can drop.
    * All Mira's rockets can drop, instead of just number 1.
    * Fixed issue where a "rare drop" at higher levels could exceed the maximum item number, and produce no item at all as a result.

    426 downloads

       (1 review)

    0 comments

    Updated

  18. Nihilus Zombie's Death

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Nihilus Zombie's Death
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Nihilus Zombie's Death
     
    Filename: NihZombieDeath.rar
    Date Released: 22 July 2012
    Updated: 8 March 2014
     
    1. Description:
    ----------
    Generally in sci-fi or fantasy once the master is defeated his minions die because he can no longer control them, and his fortress crumbles. While doing that with the Ravager is kind of difficult, this mod does sever the link when the master dies with his minions, and all his zombies you see around start dying off.
    This mod changes *nothing* about the gameplay, just some little added atmosphere.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU NEED TO USE TSLRCM 1.8.3 FOR THIS MOD. OLDER VERSIONS ARE NOT COMPATIBLE!!!
     
    Extract the "Nihilus Zombie's Death" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    852NIH.Mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game (the name "a_end.ncs" is shared with other modules).
     
    5. Patch notes:
    ----------
    * Updated for TSLRCM 1.8.3.
    * Takes slightly longer before the dying effect starts.
    * Increased duration between deaths, and now they die 2-by-2 instead of 1-by-1, starting with the closest from Nihilus to the farthest.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,235 downloads

       (2 reviews)

    3 comments

    Updated

  19. Extended Kreia Party Scene (Atris VO)

    ====Extended Kreia Party Scene 1.1 by Hassat Hunter====
     
    This modification adds in the missing lines for Mira and Atton during the Kreia vs. Party scene. Although they are voiced by Atris. This mod is only intended for those who are interested in said dialogue, or want a larger scene, despite the odd off voice. If you are not in either of these groups, stick to TSLRCM itself!
    This mod should work with all language versions of TSLRCM.
    NOTE: TSLRCM 1.8 is required for this mod to work!
     
    Tweaks;
    * Added a check to the Mira/Hanharr convo wheter or not Hanharr lives (gives different lines during the confrontation).
    * Added various Mira/Atton lines to the Party vs. Kreia scene.
     
    Patch 1.1;
    * 1.8.3 update
     
    ==Install Instructions==
    * Drop the files from "Override" in the override folder. Source folder is interesting only for other modders, ignore it if you're not.
    * You have to load a mod from before Hanharr/Mira convo if you want the conversation to properly reflect the choice made here. Otherwise it automatically assumes Hanharr survived.
    * Note you need to HAVE TSLRCM 1.8 installed for this modification to run properly.
     
    ==Uninstall==
    * Remove the 3 files (902mira.dlg, 907krepart.dlg and a_kreia_part.ncs) from your override folder. This will restore the scene to how it is in vanilla TSLRCM.
     
    ==Known Issues==
    None known. If you find any contact me at the Deadlystream forums!
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making 1.8, Stoney and Zbyl2 for providing a_kreia_part.nss, since it couldn't be decompiled.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    1,430 downloads

       (5 reviews)

    2 comments

    Updated

  20. Kreia to Dxun Tomb & Atton to Onderon

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Kreia to Dxun Tomb & Atton to Onderon
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Kreia to Dxun Tomb & Atton to Onderon
     
    Filename: KreiaTombAttonOnderon.rar
    Date Released 30 July 2012
     
    1. Description:
    ----------
    ** This modification allows you to send Kreia to the Dxun tomb of Freedon Nadd IF you have joined Vaklu's side. You cannot take her along on the Queen's side still.
     
    ** This modification moves Atton mentioning the repair of the Hawk from after Onderon is finished to after the Sith Attack, just before going to Onderon, freeing up Atton to go with you to the surface of Onderon, allowing you to hear his lines and get his influence.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    TLSRCM 1.8 IS REQUIRED FOR THIS MOD. 1.7 OR LOWER WILL NOT WORK!
     
    Extract the "Kreia to Dxun Tomb & Atton to Onderon" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    403DXN.Mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,106 downloads

       (4 reviews)

    0 comments

    Updated

  21. Extended Carth Meeting

    1. Description:
    ----------
     
    This is an improved version of the Carth audience.
     
    *Restored the option to deny Carth an audience.
    *Additional changes based on developer notes.
    *Bug fixes and tweaks to this scene to make it run smoothly.
     
    Female Revan version
    This mod scene:
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
    This is a mod for TSLRCM, it will not work otherwise. So have that installed.
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 205TEL.mod into your Modules folder, 205TEL_loc.mod into lips folder and you will have reverted to TSLRCM 1.8.3
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,727 downloads

       (5 reviews)

    12 comments

    Updated

  22. No Lightsaber Quest

    ====No Lightsaber Quest V1.5 by Hassat Hunter====
     
    This modification will remove the Lightsaber Quest mission from the game. The PC will get his first lightsaber (a generic green one-handed) on Telos, and any drops afterwards will be lightsabers (random), not parts. The player never receives the Lightsaber quest.
    This mod should work with all language versions of TSLRCM.
     
    Changelist;
    0.9-1.0
    * Made the modified script actually work (darn typo's). Told you it was untested.
    * Made sure the Bao-Dur Ebon Hawk cutscene about your lightsaber no longer runs
     
    1.0-1.1
    * Fixed getting a part and the quest in the following instances; Finding Vash, killing Lootra & Opening the hoard of Vogga. They should now properly donate lightsabers.
     
    1.1-1.2
    * Fixed getting the quest and a lightsaber part in the following instances; After killing Vrook & When killing a Cannok on Dxun.
    * Fixed getting a part instead of a full lightsaber in the following instances; Both above & when killing Lootra.
     
    1.2-1.3
    * Fixed Kaevee encounter.
     
    1.3-1.4
    * TSLRCM 1.8 Update. Lightsaber scripts now use VarsityPuppet's random Lightsaber color drop function used in 1.8.
     
    1.4-1.5
    * Nobody mentioned lightsabers didn't drop anymore due to above update. Shows how popular this mod is :/.
    Oh well, fixed. Lightsabers will drop again, as per 1.8's new lootscript.
     
    ==Install Instructions==
    * Drop the files from "Override" in the override folder (backup "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" if you're using TSLRCM 1.8!). Source folder is interesting only for other modders, ignore it if you're not.
     
    ==Uninstall==
    * Remove the following 7 files (204habat.dlg, durosdock.dlg, a_give_quest_ls.ncs, a_give_quest_lsc.ncs, a_open_vash_cage.ncs and k_dth_give_ls_lo.ncs, k_dth_givels_rct.ncs) from your override folder. Replace "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" with your backup from TSLRCM 1.8.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into dialogue modifying for TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    3,663 downloads

       (13 reviews)

    21 comments

    Updated

  23. Peragus Mining Gear

    Author:
    Kainzorus Prime
     
    Mod Name:
    Peragus Mining Gear 1.01
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now.
     
    2. Installation:
    =========
    Copy the files into the Override folder. Overwrite existing if necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    2,454 downloads

       (10 reviews)

    15 comments

    Updated

  24. Dustil Restoration

    In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task.
     
    So essentially, this mod restores Dustil to KotOR II.
     
    Hey, I've uploaded Dustil to Nexus mods so I was wondering if you could update the Deadly Stream page here, to include that link (for some reason I can't edit the original post in my release thread).
     
    Just quote and reply this message, and then copy everything from this point onward and replace everything in my original post with it:
     
    At last it is done.
     

     
    TSLRCM Compatible: Yes.
     
    ReadMe

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~» Dustil Restoration ReadMe
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: Dustil Restoration
    TYPE: Restored Content
    VERSION: 1.0
    SIZE - Unzipped: 434 Megabytes, Zipped: 337 Megabytes
    DATE RELEASED: September 30, 2013
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task.
     
    So essentially, this mod restores Dustil to KotOR II.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involved the TSL Patcher has been made ready for your use. It is the simplest and easiest way to carry out installation.
    If you wish, for whatever reason, to not use the TSL Patcher it will require you to manually copy and paste files from the Alternate, Added Installations folder into specific folders within the game's directory.
     
     
    Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. (Though I'll help you try and sort them out, if you tell me about them.)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click Dustil Restoration v1.0 Installer.exe found in the main directory of the Dustil Restoration folder.
    2) Choose which version of the mod you would like to install.
    3) Click the button labeled Install Mod.
    4) Click yes to the box that'll pop up... if you wish to proceed with installation.
    5) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    NOTE: If you use TSLRCM this mod MUST be installed AFTER TSLRCM.
    NOTE 2: If you are using the Added Content Installation, but you do not use TSLRCM then you must do some manual installation. Navigate to the alternate, added installations folder found in the main Dustil Restoration directory. Once there, go into the "Non-TSLRCM Install Addons" folder, and then into the "For Override" folder. Once inside the For Override folder copy the files within there and paste them into the override found within your SWKotOR2 main directory.
    NOTE 3: Once this mod has been installed, do not install it again. If you want to install it again, make sure that it has been completely uninstalled before doing so. Installing it onto a game that already has Dustil installed will break certain parts of the mod and most likely break the game as well.
     
    IMPORTANT! If you encounter a warning while running the TSLPatcher saying that 711KOR.mod already exists, DO NOT worry. This just means a little insurance policy I had in place wasn't needed.
     
    IMPORTANT 2! If you encounter warnings about revan.dlg while installing the Added Content Installation it means you do not have TSLRCM 1.8.2 installed. Because I cannot set the installer up to accommodate both TSLRCM and non-TSLRCM users, you will usually only get the warning when trying to install onto a vanilla game. There are two things you can do at this point:
     
    1) If you want to play the game without TSLRCM, you can ignore the warning and, after the installer is finished, go into the Alternate, Added Installations folder. Once there, go into the folder titled "Non-TSLRCM Install Addons." Inside you will find a folder marked "For Override," open that folder up. Copy the files from there and paste them into the Override folder found within your SWKotOR2 main directory.
     
    2) If you want to play the game with TSLRCM, scroll down to the uninstallation instructions of this ReadMe. Once there, follow the directions on how to uninstall this mod. Once the mod is uninstalled, install the newest version of TSLRCM and then install this mod.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » MANUAL INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Go into the folder labeled "Alternate, Added Installations", found within your Dustil Restoration folder.
    2) Open up the folder titled "Manual Installation".
    3) Choose which version of the mod you want to install, and recall if you've installed TSLRCM or not.
     
    FOR THOSE WISHING TO INSTALL THE ADDED CONTENT RESTORATION
     
    1) If you have TSLRCM installed, open the folder titled "TSLRCM Added Content Manual Installation". If you do not have TSLRCM installed, open the folder titled "Non-TSLRCM Added Content Manual Installation".
    2) Within those folders you will see subfolders labeled as "For Override", "For Modules" etc. These correspond to a certain file in the SwKotOR2 main directory. For Override corresponds to the override folder, For Modules corresponds to the modules folder and so on.
    3) Copy the files from their specific subfolders to their corresponding subfolders within the SWKotOR2 main directory (the default path for the game’s directory on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2).
     
    FOR THOSE WISHING TO INSTALL THE PURE RESTORATION
     
    1) If you have TSLRCM installed open the folder titled "TSLRCM Pure Restoration Manual Installation". If you don't have TSLRCM installed open the folder titled "Non-TSLRCM Pure Restoration Manual Installation".
    2) Within those folders you will see subfolders labeled as "For Override", "For Modules" etc. These correspond to a certain file in the SwKotOR2 main directory. For Override corresponds to the override folder, For Modules corresponds to the modules folder and so on.
    3) Copy the files from their specific subfolders to their corresponding subfolders within the SWKotOR2 main directory (the default path for the game’s directory on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2).
     
    (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE MANUALLY INSTALLING THIS MOD)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » UNINSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    For Added Content Installation users:
    1) Navigate to your SWKotOR2 main directory (the default path on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2).
    2) Open up the Override folder.
    3) Delete all files beginning with the prefix "dr_" (without the quotes, of course).
    4) Go back into the SwKotOR2 main directory, then go into the modules folder.
    5) Delete 711KOR.MOD and dr_ebo_cs.MOD (this will cause any mods that alter 711KOR.MOD (TSLRCM comes to mind) to have their changes negated. You will need to reinstall those mods after uninstalling this mod).
     
    If you absolutely have to, it may be possible to not delete 711KOR.MOD. However, this has not been tested so it is unknown if bugs will arise from uninstalling every part of the mod except for the modified 711KOR.MOD.
     
    For Pure Restoration Installation users:
    1) Navigate to your SWKotOR2 main directory (the default path on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2).
    2) Open up the Override folder.
    3) Delete all files beginning with the prefix "dr_" (without the quotes, of course).
    4) Go back into the SwKotOR2 main directory, then go into the modules folder.
    5) Delete 711KOR.MOD (this will cause any mods that alter 711KOR.MOD, TSLRCM comes to mind, to have their changes negated. You will need to reinstall those mods after uninstalling this mod).
     
    This method of uninstallation does not uninstall the appearance.2da, heads.2da, soundsets.2da or the voice over files that this mod initially installs/modifies. This being because they do not make changes that are noticeable in any way and deleting them would either cause you loads of trouble, or waste my time on describing how to delete them.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    - Rarely the animated cameras for cutscenes will glitch out and it will remain in the default third person camera view, rather than a custom view. To fix this, load a save from before initiating that dialogue.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 3 ways to report bugs.
     
    1: Post your issues in the Taris Upper City Emporium Release Thread.
    2: Post your issues in the Deadly Stream Release Thread.
    3: PM your issues to me (Fallen Guardian) at Deadly Stream or Lucas Forums.
     
     
    TO REPORT THROUGH TARIS UPPER CITY EMPORIUM
     
    1) Go to the Taris Upper City Emporium section of the Knights of the Old Republic branch of LucasForums (http://www.lucasforums.com/forumdisplay.php?f=645) and either create an account or login to your existing one.
    2) Find the thread titled "Dustil Restoration".
    3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will report back to you in a week. If I don't, feel free to try the 3rd method of reporting bugs, which is private messaging me.
     
    TO REPORT THROUGH DEADLY STREAM
     
    1) Go to the Mod Releases Section of the Knights of the Old Republic branch of Deadly Stream (http://deadlystream.com/forum/forum/17-mod-releases/) and either create an account or login to your existing one.
    2) Find the thread titled "Dustil Restoration".
    3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will report back to you in a week. If I don't, feel free to try the 3rd method of reporting bugs, which is private messaging me.
     
     
    TO REPORT THROUGH PM
     
    1) Go to Deadly Stream (http://deadlystream.com/) or Lucas Forums (http://www.lucasforums.com/) and search for the user Fallen Guardian.
     
    Lucas Forums: http://www.lucasforums.com/member.php?u=167390
    Deadly Stream: http://deadlystream.com/forum/user/8932-fallen-guardian/
     
    2) Send me a private message with a VERY DETAILED description of what is occurring in your game. I will likely report back to you within a week. If I don't report back, well, you can wait a bit. If you've waited for a year, get over it. I'm probably never going to reply if I don't reply within a year.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thanks to Zhaboka for voicing Dustil and bringing him to life. Also thank you to Zhaboka for beta testing.
     
    Thanks to Sith Holocron for beta testing.
     
    Thanks to Paddy Garcia for voicing Nebelish, as well as beta testing and proofreading.
     
    This mod would be in a sorry state without the three of you. Thanks!
     
    To the tool creators of the community
     
    ~ Kotor Tool.....................Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ ERF Editor/TSLPatcher..........stoffe
    ~ KotOR DeNCS Script Decompiler..JdNoa
    ~ Lipsynch Editor................JdNoa
     
    Also thanks to everyone over at Holowan Labs for helping me whenever I have problems with modding.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may NOT be redistributed in any way without the explicit permission of myself (Fallen Guardian) and the proper credit given to me within the ReadMe.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    Screenshots

     
    Google Drive Link: DOWNLOAD
    KotOR Files Link: PENDING...
    ModDB Link: DOWNLOAD
    Nexus Files: DOWNLOAD
    Deadly Stream Link: DOWNLOAD

    3,218 downloads

       (7 reviews)

    21 comments

    Updated

  25. Coruscant - Jedi Temple Compatibility

    ==== Coruscant - Jedi Temple compatibility patch by Hassat Hunter ====
     
    These few files allow you to use the Coruscant - Jedi Temple mod combined with the Handmaiden 4 Females mod, and the M4-78EP mod!
     
    ==Install Instructions==
    * M4-78EP: Install M4-78EP FIRST(!), then the Coruscant - Jedi Temple mod. Afterwards, drop the 3 files in the M4-78EP folder (a_galaxymap.ncs, tr_leave_ehawk.ncs and galaxymap_p.gui) in your override, overwriting the existing files.
    * Handmaiden for females: Install both mods (in either order) then drop the file inside the Handmaiden4Females folder (k_sup_galaxymap.ncs) in your override, overwriting existing file.
     
    * If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory"
     
    ==Version History==
    1.0 release
    1.1 Galaxymap_p.gui added. Modified changes.ini added for Expansion mod.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    6,599 downloads

       (6 reviews)

    6 comments

    Updated