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  1. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    13 downloads

       (8 reviews)

    6 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project 1.5
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional game play!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
    Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     5. Install any compatible mods you desire now.
    3.1 1.5 Major Changes:
    ----------
    * New ending
    * New intro (less spliced party members lines)
    * Reduced amount of walking
    * Fast travel in droid quest - no more running trough the planet multiple times
    * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
    * Better filters on VOs so your ears won't bleed (at least not as much)
    * Other stuff

    3.2 1.3 Update fix list:
    ----------
    ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
    ! New Voice-Overs
    ! Gonk droids, courtesy of newbiemodder!!!
    General Fixes and changes:
    * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
    * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
    * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
    Central Zone:
    * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
    * Changed footstep sound of repair droids.
    Industrial Zone:
    * IS-07 renamed to Loading Droid as he has no role in the mod at all.
    * Fixed camera issue using the test console.
    * Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
    * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
    * Slightly improved frame rate (if you still have issues turning off shadows is recommended).
    * Fixed repaired cleaner droid cut scene running twice.
    * IS-43 now moves back to his position after the cleaner droids gets fixed.
    * Added a new journal quest for the mission to get into the cleaning droid trash containers.
    * Improved consistency between droid segment and exile segment.
    Environmental Zone:
    * Boss Droid now drops various random droid items (2-6) as additional reward.
    * Added clairvoyance effect to the reveal of the Boss.
    * Corrected screen that was clipping through a wall.
    * Moved back some turrets so it's unlikely they will target you through the wall.
    * Renamed ES-44 to Environmental Droid and gave it a unique line.
    * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
    * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
    M4-78 Core:
    * You can now target the force field control terminal with a controller.
    Rapid Transport System:
    * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
    * You can now use the escort droid to go to IS-24 after unlocking access.
    * Industrial droids can no longer escort you to themselves.
    * The escort droids in the Central Zone and Industrial Zone now have a map note.
    Thanks to geordyjones:
    * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
    * No longer displays party selection at start of the planet (having to convert to droids anyway).
    * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
    * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
    * Modified duration on many lines around the planet.
    * Fixed unintentional conversation breaks with IS-58.
    * Fixed missing line on IS-63.
    3.2 1.2 Update fix list:
    ----------
    * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
    * Fixed main quest breaking glitch involving T3's solo quest.
    * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
    * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
    * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
    3.3 1.1B Update fix list:
    ----------
    * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
    * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
    * Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
    * Improved Telos Droid Assistance cut scene.
    * Added VO that was missing from the installer.
    3.4 Patch fix list:
    ----------
    ! Fixed "stuttering droid" bug.
    ! Additional content!
    ! Added 2 Easter Eggs. Go find them
    ! Modified end game sequences.
    ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
    ! Various spelling and grammatical fixes throughout the mod.
    ! Updated several quest entries for added clarity.
    ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
    General:
    * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
    * Several droids throughout the colony have more to say. And some brand new ones appeared!
    * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
    * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
    * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
    * Changed hyperspace to look a little more like vanilla hopefully.
    * The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
    * M4-78's music can now be listened at from the 'music' tab after game completion.
    * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
    * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
    Korriban:
    * Fixed Lost Jedi not updating sometimes. (T3 hint)
    * Fixed conversation break and no quest update with Disciple. (No Atton)
    * Fixed Disciple vo/st mismatch.
    M4-78 Landing Pad:
    * Fixed exile appearing shortly before the interlude cut-scene.
    M4-78 Central Zone:
    * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
    * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
    * If you kill Vash you will now also get a proper introduction to M4-78.
    * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
    * Fixed "hidden ending."
    * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
    * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
    M4-78 Environmental Zone:
    * Fixed HK not being re-added after HK-50 fight (missing file).
    * Reduced hit points of boss droid
    * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
    M4-78 Industrial Zone:
    * Fixed missing quest update from retrieving memory core from living astromech droids.
    * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
    * Fixed IS-56 sometimes not talking about I0-01, blocking progress.
    * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
    * Fixed medical vendor showing all stims twice in his inventory.
    * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
    M4-78 Core:
    * Fixed Kaah not properly appearing when leaving the mainframe in some cases.
    * Kaah will no longer drop a lightsaber upon being killed.
    * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
    * Reduced hit points of Vash
    M4-78 radiation flooded sections:
    * IS-43 will now look the same during and after the radiation flood.
    4. Uninstall
    ----------
    Run uninstall program created in your game's main directory.
    5. FAQ / Known Issues
    ---------
    Q. How do I know if the game successfully installed?
    A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
    Q. Conversation breaks with error in the Korriban Academy.
    A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
    Q. M4-78 does not appear on the galaxy map.
    A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
    Q. Slow performance in the Industrial Zone.
    A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
    Q. I can't finish "Recent history: M4-78"!
    A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
    With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
    Q. I am missing droids.
    A. Make sure you have no incompatible mods running along M4-78EP.
    Q. I can't find all 4 power cores for the puzzle
    A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    6. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
    - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    - Stoney                Many new or edited placeable objects
    - Quanon                Archon models
    - Khrizby                New animations and fixed models
    - Redrob41                Droid re-skins
    - 90SK                    A LOT OF droid re-skins
    - Sith Holocron                Animated screen textures
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    Kaah Ohtok                        Zhaboka
    CS-36 (Central Zone Official Information Unit)        Danule
    M4-78's Main AI                        Sith Holocron
    ES-05 (Environmental Archon)                Louise du Cray
    IS-24 (Industrial Zone Archon)                90SK
    IS-02 (Maintenance Unit}                Nolan Tashijan
    IS-56/Researcher Droid/KL-92                Edwyn Tiong
    LS-44 (Greeter Droid)                    Ripulesyou
    IS-84 (Droid Designer Lead)                Runawayjam
    Random Design Droids                    Drew Mochak
    War Droids/Central Zone's Maintenance Unit/
    Force Field Operator/Escort Droids            Caleb Woodard
    Force Field Operator                    Trayusstudent
    Sith Soldier                        Mrcharlton
    CS-45 (Central Zone Original Information Unit)        James Beagon
    Accused Environmental Droid in Central Zone        Jerry C
    CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
    Medical Units                        ABagOfVicodin
    Additional Construction Droid/
    Landing Arm Supervisor                    Sonbiru "Dr. Son"
    IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
    Fight Witness                        Adam Brennecke
    I1-02 (Re-programmed Maintenance Unit)        Connaugh
    The Inquisitive Droid at the end of Industrial Zone    Thomo93
    Cleaning Droid Warning System                ReddHorrocks
    Main Manufacturing Unit                    Kevin Smets
    Additional Industrial Zone Droids                ThisIsSnaik
    Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
    Droid with Missing Legs                    Dr. John Faller
    Black Market Droid                    CommissarBRO
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    - Sith Holocron
    - HK-47
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
    JCarter426 – voiceovers in previous versions and the new end credit movie
    Revan411 – voiceovers in previous versions
    Jaedar – voiceovers in previous versions
    Ghostlyhamburger – voiceovers in previous versions
    L0ki194 – voiceovers in previous versions
    Yceman (aka Darthycey) – For our original end credit movie
    Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
    Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
    Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
    JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
    7. Distribution Notes
    ----------
    Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
    Thanks to tk102 for the dlg editor
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    This mod may not be modified or distributed without the explicit permission of the authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    24,267 downloads

       (14 reviews)

    35 comments

    Updated

  3. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    14,379 downloads

       (20 reviews)

    132 comments

    Updated

  4. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    10,975 downloads

       (10 reviews)

    49 comments

    Updated

  5. [TSL] Animated Computer Panel

    This mod replaces the static computer panel placeables [PLC_comPanel] that found throughout the game; such as one in the Bumani's, Medical Unit, and Czerka's [on Telos] with the animated ones.
     
     -= BACKGROUND =-
    It was Sith Holocron's request about his least favorite texture in KotOR2/TSL that makes me work on this mod. But as time goes by curiosity on trying to improve it haunts me, by doing more and looking much better -- hence the born of v2.0.0. On this [as well as the previous one] I have him to help on making the panel screen, hence the sweet result of a movie-like looking ones. You should check out his blog from where the inspiration comes -- 
    And then with DarthParametric's handy-hands the panel now have a new symmetrical frame, some 3D buttons, also few TOR-ported bits on the screen. Not stopping there, it now have a new panel board decals -- a copied work from Frank Diorio's downloadable decals [then niubniubsuniverse-dot-com].
     
    -= ABOUT THIS MOD =-
    Inside this mod are 2 version; transparent screen and a solid-non-transparent version.
    Preview:
    Transparent Solid  
    Specifics:
    New panel frame trimesh made by @DarthParametric New 3D buttons trimesh made by DarthParametric Panel screen bitmap made by @Sith Holocron Panel board bitmap made by Frank Diorio TOR ported animated bits redistributed by DarthParametric Tools mostly worked on to -- KOTORmax [gmax] by bead-v / Aurora MDL [N++] by Symmetric The panel texture currently still in vanilla scheme [based on stock PLC_comPanel], albeit upscaled to x1024 from x256 using PS'.
     
    -= KNOWN ISSUES =-
    With transparent version, some objects will become invisible behind the screen; such as traffics seen from Medical Unit and lightsaber as well with the hilt. There's a workaround for the traffics, but that's beyond the scope of this mod so they're something to live with at the moment. Nothing that I know of though for the lightsabers.
     
    -= FINAL REMARKS =-
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    Hope you enjoy the mod as much as I do!
     
    -= INSTALLATION =-
    Run the installer and choose INSTALL option. Pick one you choose -- then hit the [Install Mod ->] button!
     
    -= UNINSTALLATION =-
    Choose the UNINSTALL option in the installation menu For a clean uninstallation, remove these files from the Override after proceeding with the main procedure -- eb_plc_commpane1/2.MDL eb_plc_commpane1/2.MDX eb_plc_commpane1/2.PWK eb_companel_btns.TPC eb_companel_pnel.TPC eb_companel_wave.TPC sheb_compnl_scrn.TPC  
    -= COMPATIBILITY =-
    Not compatible with mods that hard-overwrites placeables.2DA Not compatible with mods that alter the modelname and label setup for RowIndex 292 in placeables.2DA Not compatible with mods which happened to have the same name with the MDL, MDX, PWK, and TPC-s that included with this mod  
    -= REDISTRIBUTION =-
    Do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, please be kindly to ask for permission first - that way I know what's up, and if it's interesting enough I might offer to be involved, lol. Or at least we'll talk. Cheers!
     
    -= CREDITS =-
    The Almighty Force Obsidian Entertainment and LucasArts for The Sith Lords Frank Diorio as the creator of panel board bitmap Sith Holocron for feedbacks, ideas and the panel screen DarthParametric for past-present knowledge, his creation that I took learn from, and particularly with this project -- the panel frame, 3D buttons as well the TOR-ported bits [and both endless technical-to-non assistance which makes this mod possible] JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method Fred Tetra for KotOR Tool bead-v for KOTORmax and MDLedit Symmetric for Aurora MDL ndix UR for tga2tpc and tpcview stoffe for TSL Patcher and Fair Strides for the updates VarsityPuppet for 2DA Editor All Tool Makers wasn't mentioned - can't make it without y'all! All streamers on DeadlyStream All modders either active or inactive DeadlyStream for being a home -- a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site DeadlyStream's #modding [Discord] channel that particularly essential for this project -eb

    4,655 downloads

       (3 reviews)

    3 comments

    Updated

  6. Zabrak Vibroblade Reversion for TSLRCM

    Zabrak Vibroblade Reversion for TSLRCM.
     
    Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage.
     
    This is a small mod to revert to the previous +2 Piercing damage.
     
    This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want.

    107 downloads

       (2 reviews)

    3 comments

    Updated

  7. Realistic Skybox for deathdisco's Coruscant

    Realistic Skybox for deathdisco's Coruscant 
    Authors:
    Sith Holocron
    90SK
    deathdisco
    ---

    Adds a realistic Coruscant skybox to the Coruscant landing pad and council chambers.
    To install, 
    1. put Override folder from archive into your SWKotOR2 folder in your program files directory.
    2. Copy mod files from archive to your SWKotOR/Override folder
    ---
    To Uninstall, remove mod files from your Override folder in TSL's program directory.
    Mod filenames:
    COR_sky1
    COR_sky2
    COR_sky3
    COR_sky4
    MAL_skyBk
    MAL_skyFrnt
    MAL_skyLft
    MAL_skyRght
    MAL_skyUp
    ---
    Special Thanks:
    Exile007 for original mod
    ---
    Legalal Disclaimer:

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    619 downloads

       (0 reviews)

    2 comments

    Updated

  8. Marauder Fix Pack

    Marauder Fix Pack for KotOR II: TSL
    There is a new version 1.0.5, make sure to grab the 1.0.5 version of the zip.
    -Description-
    A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines all the fixes I have done for TSL.
    -Fixes (incomplete list)-
    Fixed the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description.
    Barab Ore Ingot now correctly shows 2-12 fire damage in the description instead of 2-16.
    Targetting Scope Mark I was changed to show that it in fact has a slow effect like the others and not a stun effect.
    Corrected Ion Cell Mark II to show that it does Ion damage like the others instead of Bludgeoning damage.
    Birestorative underlay Mark III (u_a_unde_14) was missing the word "upgradeable." at the end of it's description.
    Hurrikaine Crystal description changed to mention the property On Hit: Knockdown DC 18 which was missing before.
    Firkrann Crystal changed to show that it does Ion damage vs droids instead of regular Ion damage which was missing before.
    Various whitespace fixes.
    Various missing colons after "Massive Criticals".
    Fix for Ostrine edge not showing the requirements to use it.
    Added missing return carriage for Solari crystal.
    Many robes were missing part of their descriptions that mark them as upgradeable.
    Droid Anatomy Description Fix is now included in main install
    -Installation-
    Just double-click MarauderFixPackK2.exe, confirm your choice then tell the installer where the game path is.
    -Compatibility-
    For now this is still not compatible with 90SK's TSL Loot & Immersion Upgrade, but this will probably happen in the next point release.
    This mod will not overwrite anything however, meaning you can safely use it and still get some of the fixes whilst using other mods.
    -Copying-
    You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
    -Credits-
    Made with Fred Tetra's Kotor Tool
    Uses TSL Patcher for installing the mod
     

    2,143 downloads

       (6 reviews)

    2 comments

    Updated

  9. Robe Description Fixes

    Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite.
    Use it however you want, as usual just throw a mention my way.

    800 downloads

       (1 review)

    0 comments

    Updated

  10. Droid Anatomy Library Description Fix

    Droid Anatomy Library Fix 1.0.1 for K2 by Marauder
    Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans.
    All the bonuses from this utility item only apply when unarmed.
    This should be interesting for seeing HK-47 rough up some gland-driven meatbags.
    -Install-
    Drop d_interface_12.uti into your Override folder.
    -Copying-
    Use it however you want, just throw a mention my way.

    695 downloads

       (0 reviews)

    0 comments

    Updated

  11. TSL Armor Expansion Project

    v5.5.2
    by
    90SK, L0rdReV@n88, VarsityPuppet, SithSpectre, and MVacc224
     
    With this mod, the Jal Shey armors have been replaced with new skins on the heavy armor model, fully replacing them with new armors and totally replacing Jal Shey armors from Jedi Items + and Loot and Immersion Upgrade. The new default type armored flight suit skins from Jedi Items + have been included here along with the merchant replacing Gegorrann on Onderon.
    This mod will update and patch the Loot and Immersion Upgrade.
    It will also work on its own and should run fine with or without TSLRCM/M4-78EP.
     
    It includes:
     
    All the skins for JS/ZS armors from Jedi Items + and Loot and Immersion Upgrade 3.3b replaced with new armor skins. The new merchant replacing Gegorrann sells cloaked armors. A new player armor, replacing the player armband. Padawan Robes Redone skins, instead of the cloaked tunics in Loot and Immersion Upgrade. A new Def. 15 Iridorian Heavy Armor skin sold on Onderon.  Ubese Disguise and Icon as a_light_11 Khoonda Militia Armor is sold on Onderon with icon and description "giveitem khoonda_armor" Bonus Armor "giveitem light_jedi" Bonus Item "giveitem mod" for a new Dark Jedi disguise with icon.   
    This mod requires the Jedi Items + Baseitems.2da patch to lift force restrictions on cloaked heavy armors. Otherwise, they will be force restrictive. 
     
    New: 
    I swapped in the cloaked heavy armors. The Items for flight suits and cloaked armors are the same, and can be swapped with the patch at any point. I added the Onderon Museum ZS/JS item reward (with in-character item and new skin/icon). I added the encounter with Onderon henchmen at the end of Onderon, along with their armor item and a custom skin/icon/description. I added the Dxun Tomb loot disguise reward with updated texture. There is also a new armor there for 5.5.2 I am actively creating more armors for the mod, but all the ones from past builds are up-to-date for this version. This mod is patchable with previous builds, same items etc.  
     
    TSLRCM Compatibility:
    With the addition of the mercenaries at the Onderon exit, an encounter with TSLRCM HK-50s is removed. Gegorrann, the merchant NPC in the Onderon main square, is removed/replaced with this mod. Installation: Copy all files from mod archive into your Override folder.
    Uninstallation: Remove all of the mod's files from Override.
     
     
    Credits:
    Do not upload this mod on Steam Workshop.
    Do not reupload this mod anywhere.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    54 downloads

       (0 reviews)

    0 comments

    Updated

  12. Aratech Mk.IV Equipment in Vogga's Chamber

    Aratech Mk.IV Equipment in Vogga's Chamber
    by 90SK & VarsityPuppet
     
    This is a replacement mod for the Star Forge Robe item in TSL. (Player Only)
    There are two options for texture in the archive.
     
    Description This mod will repatch Hanharr's first conversation with Vogga, spawning another loot crate in the loot room. This new crate contains a player only armor, a Barab Ore Ingot, and some other things like credits and a medpack. It is important to allow Hanharr to speak with Vogga for the first time so the box spawns in the room. Don't skip the conversation.
     
     
    Notes I've used this placement in Loot and Immersion Upgrade, this mod will replace the other type of loot you get from Vogga's chamber.
    If you already have my Rakatan Cloak or other items installed in Vogga's chamber, this mod will patch over that content.
    It also patches the Loot and Immersion Upgrade's replacement of the Star Forge Robe item.
     
     
    This was accidentally found at first, then found new life amid my other projects. I have since continued the effort and made a more refined version. Both versions are available in the archive.
     
     
    Compatibility  Console code "giveitem aratech" will spawn the item in your inventory.
    The item is working in game with icon, description, stats and the location in Vogga's chamber.
    You must have a clean start on Nar Shaddaa for it to spawn without cheats: visit docks for the first time for vogga scene, then do the Vogga treasure quest
    I tried to make it compatible with Loot and Immersion Upgrade. This is not compatible with Star Forge Robe type mods.
     
     
    Installation:
    Copy files to Override folder, from the mod archive.
     
    Uninstall:
    Remove same mod files from Override.
    -------------------------------------------------------------------------------------------
    Do not upload this mod on Steam Workshop.
    Do not reupload this mod anywhere.
     
    -------------------------------------------------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  13. Beautified Saber Blades for TSL

    Beautified Saber Blades for TSL
     
    Info:  Experimenting with saber blades, I was able to get thicker, more pronounced blades in game. I have redone all the colors with this new method. Sabers look great in game, definitely more of a JK1 feel. I'm overall very pleased with this result. The silver color option has been replaced with a universal Kaiburr crystal item that you can choose the color of. Unique colors to choose for a silver replacement including two types of default silver color, black, clear-red, clear-blue, and clear-purple.  Install the colors in Step 1 of the archive, then install a silver color in step 2. You can pick from several options for silver. This mod fully works on the default game's sabers. It may work differently if you install additional hilt mods.   
    Installation:  copy files from mod archive into your Override folder. Uninstallation:  remove mod files from Override.  
     
    Permissions: Do not redistribute or release this mod. If you want to use it for making your own mod, credit me for my work in your readme  
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
     
     

    186 downloads

       (0 reviews)

    0 comments

    Updated

  14. 90SK's Tunics Replacement

    Tunics for ZS Armors 
    by 90SK
    ---
    This will swap the JS/ZS armors into tunics.
    There are eight total including the Dark Jedi Armor and Sun Guard Armor, as well as skins for the remainder of defaults.
    I have included MVacc224's placement of Darth Malak's Armor in the Korriban Academy There is also a replacement of the Sith Tomb sarcophagus, it will contain a Kaiburr crystal upgrade item, and a Sith Assassin tunic (Dark Jedi Armor). The Dxun Puzzle reward is replaced with a Old Republic Jedi Guard tunic. The skins are for the old items, and they all have female/male skins and new icons. These are some old skins I had floating around. I remade the icons for this release.  
    To Install, copy mod files from archive into Override
    There are three archives for each type of way to install the tunics: defaults JS/ZS armors, padawan robes, and the patch for loot and immersion upgrade.
    To Uninstall, delete mod files from Override
     
    This is a segment of other mods I have done, it will potentially conflict with my other mods. This mod is also included in Jedi Items + 4.0.4 The replacement for Padawan robes is also available.  
     
    This is not compatible with other JS/ZS mods and must be removed if they are to work.
    This is fully compatible with the default game, TSLRCM, and M4-78EP.
     
    If you have questions or comments, PM 90SK here on DeadlyStream
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. 

    154 downloads

       (0 reviews)

    4 comments

    Updated

  15. Darth Malak K2 Port

    Darth Malak K2 Port
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod allows you to play as the Sith Lord Darth Malak from Kotor. It contains all the missing animations from K1 and also the new ones from K2. There is also a custom item robe that you can equip to play as him whenever you want in the game.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
    To use the custom item you need to enable cheats and type "giveitem darthmalak_k2" without quotes in the console.
     
    COMPATIBILITY: This mod should be compatible with any other mod that doesn't modify Darth Malak's appearance or adds another disguise in the third slot of the model variation.
     
    BUGS: This mod does not have character selection support because the model breaks at the beggining of the game. The face glitches out in some combat animations.
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    75 downloads

       (0 reviews)

    4 comments

    Updated

  16. HD Nar Shaddaa

    HD Nar Shaddaa 
    ----------------------------------
     
    CREDITS:
    Nar Shaddaa Retexture: Originally made by OriionZ and modified by DAEMON
    HD Nar Shaddaa Skybox: Originally created by Sharen Thrawn
    Loading Screens, some details: 90SK

    ----------------------------------
    This release is a re-upload from Steam Workshop and should generally be distributed with proper credits
    All credit goes to the original authors of this work, I have combined their efforts with my own for this submission.
     
    ----------------------------------

    Installation:
    Copy files in the Override folder, from mod archive, into your Override folder in your TSL directory.
    ----------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    106 downloads

       (0 reviews)

    0 comments

    Updated

  17. NPC Portraits for TSL

    Here's a mod that sprung from other people's hard work!
     
    NPC PORTRAITS FOR TSL
    ======================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 13 MAY 2017
    UPDATED RELEASE: 20 MAY 2017
    UPDATED RELEASE 2: 06 JUN 2017
    UPDATED RELEASE 3: 10 JUN 2017
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Notes:
    --------
    This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons.
    This mod is not recommended for first time players of Star Wars Knights of the Old Republic 2: The Sith Lords - spoilers!
    This is mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.
     
    Background:
    ------------------
    I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters. The ones I originally were thinking of doing were our standard folks: Atton, Kreia, Bao-Dur, Mira, Canderous, Visas, Handmaiden, Disicple, T3-M4, HK-47, and G0-T0. (You may notice some missing ones - more on that later.)
     
    I then proceeded to ask around for folks willing to grab some of these for me. The first willing helper was HairlessWookiee (on Reddit) and he helped out with the first batch of characters you've seen on my blog. However, I hesitated on asking HairlessWookiee for the rest as I didn't want to be more of a pain in the ass than I already was. (I excel at that, I've heard around here.) I eventually asked Quanon and he's helped me out getting the remaining characters I needed.
     
    So who was I missing from that list above?
     
    Namely: Remote (who gets used during the Malachor V end game), 3C-FD (from the Prologue), and B-4D4 (from the Czerka infiltration mission on Citadel Station.) I managed to get all of these too, again thanks to Quanon!
     
    Description:
    -----------------
     
    Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. If I completely ignore you if you bring this up in the review thread, now you know why.
     
    Atton - Atton's background is in the cockpit of the Ebon Hawk. You haven't met him here but he spends most of his time in there so it made sense. Plus I have animations I could exploit in there.
     
    Kreia - Yes, the Exile does meet her on Peragus but she doesn't reveal her true nature to you until Malachor V so that's why she's placed with the Trayus Core as the background.
     
    Bao-Dur - You meet him on the surface of Telos so that's his background.
     
    Mandalore - You meet him on Dxun so that's his background.
     
    Disciple - You meet him in the Ruined Enclave on Dantooine so that's his background.
     
    Handmaiden - You meet her at the Polar Plateau on Telos so the topside of that plateau is her background.
     
    Visas - You first see her on the Ravager. As that's her centering space, she gets that as a background.
     
    T3-M4 - The Exile meets "him" at Peragus so that's his background. Yes, "he's" met the Exile on the Ebon Hawk but the Exile was unconscious then so I'm not counting that.
     
    Hanharr/Mira - You meet them on Nar Shaddaa so that's their background.
     
    HK-47 - I wanted something vibrant for "his" background to suit his volatile nature and it was suggested to use the room that the Mandalorians first burst into on the Ravager. (The flames work well with "him", I think)
     
    Remote - You only use "him" on Malachor V so that's why "he" uses that planet as "his" background.
     
    Animations for Portraits?
    ----------------------------------
     
    The droids, Hanharr, and Mandalore have animated backgrounds for their portraits - as their portraits do not change with LS and DS alterations throughout the game.
     
    The Kreia portrait does not animate. She's an unreliable narrator and so is her portrait. That . . . and I got lazy near the end. Sue me. (On second thought, don't sue me.)
     
    As an aside, are you curious about Atris' portrait? You'll have to wait for Reztea's Recruit Atris mod to be released as I've given it to him.
     
    Installation:
    ----------------
    With the exception of the Atton, Bao-Dur, Disciple, Mandalore, T3-M4, and HK-47 folders, just grab all of of the TGA and TXI files, and then drop them into your Override folder.
     
    The HK-47 folders have three different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.
     
    The T3-M4 folders have two different versions of HK-47's portraits - one portrait utilizing Dath_Sapien's skin, the other portrait using Quanon's skin.
     
    The Mandalore folders have two different versions of Mandalore's portraits - the model utilizing Darth_Sapiens' texture and a version of Mandalore without his helmet.
     
    The Atton folders contain three different versions of his portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing felixfelicitas' "Atton with Scruff" texture.
     
    The Bao-Dur folders contain three different versions of Mandalore's portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing Nimduril's "Bao-Dur/Darth Maul" texture where Atton turns his head towards the player as he becomes more dark sided.
     
    Look at the pictures below to see which portrait type you wish to use. Copy the contents of that folder to your Override folder.
     
    Update as of 14 JUN 2020: There's a new version of the Disciple portrait available.  Instead of de-saturating the Jedi Library behind him, I've turned the colors of the Jedi Library to different colors: purple for mid Dark Side, and Red for fully dark side.


     
    If you prefer the original versions, I've kept those as a part of the package as well.  See the What's New section for more information.
     
    Note the files that you put into your Override folder.
     
    Uninstall:
    --------------
    Remove the files that you copied (and noted) from the Override folder.
     
    Very Special Thanks:
    -----------------------------
     
    HairlessWookiee - For several of the model pictures.
    Quanon - For several of the model pictures, his Malachor V texture mod used for Remote's background, and his skins for T3-M4 and HK-47.
    DarthParametric - For his SWTOR HK model and for the new screen grab for the helmetless Mandalore.
    Kainzorus Prime - For the skin for DP's model.
    felixfelicitas - For his "Atton with Scruff" mod.
    Nimduril - For the use of his "Bao-Dur/Darth Maul" skin.
    Kexikus - For the high quality background used for G0-T0's background.
    Darth_Sapiens - For his HD T3-M4 skin.
    Sharen Thrawn - For the Nar Shaddaa background used for the Hanharr and Mira backgrounds. [Please note that the background from Sharen Thrawn's mod doesn't have the animated lights seen on Hanharr's background.]
    djh269 - For listening to my blathering via PMs on this very subject (and for beta-testing.)
    bead-V - Additional beta-testing / Input
    superSzym - Additional beta-testing / Input
    gerblul - Made me work! (If not for him, I'd have missed the problem with Remote's TXI)
     
    Enjoy!
     
    Legal Disclaimer:
    ------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.
     
    Post-Script:
    ----------------
     
    If you thought this read-me was long and annoying, please do check out the
    I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!

    1,185 downloads

       (9 reviews)

    18 comments

    Updated

  18. TSL Padawan Robes Redone

    TSL Padawan Robes Redone
    by 
    L0rdReV@n88
    90SK

    This mod will replace the padawan class robes with new skins. 
    It was inspired by the original art for TSL
    L0rdReV@n88's Dark Assassin robe has been included as the Dark Jedi Robe. This type of robe was featured in the KotOR 2 dark side promotional art.
    A couple new and a couple old skins by myself (90SK) here, and I have included new/improved icons here for the items.

    Notes:
    This mod is re-releasing L0rdReV@n88 Dark Assassin Robe as a replacement for the Dark Jedi Robe.
    The remaining skins are based on the default robes, with edits by 90SK
     
    Permissions:
    Please credit L0rdReV@n88 and 90SK for this work for further use.
    Please do not upload on Steam Workshop
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    118 downloads

       (0 reviews)

    0 comments

    Updated

  19. 90SK's ZS-JS Armor Revamp

    90SK's ZS-JS Armor Revamp
    ---
    Instructions:
    Copy files to Override
     
    Uninstall:
    Delete all mod files from Override
     
     Details: 
    This will replace the default ZS-JS items with new skins, and also a couple new items including in the Dxun Tomb puzzle and the Korriban tomb.
     
     
    Credits:
    Please contact me (90SK) if you want to do further work or anything further with the mod.
     
     
     
    Compatibility:
    Loot and Immersion Upgrade:
    The Loot 3.3b patch will replace the additional Jal Shey-type items added to the game by the Loot and Immersion Upgrade.
     
    TSLRCM:
    This is compatible with TSLRCM and M4-78EP
     
    ---
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    65 downloads

       (0 reviews)

    0 comments

    Updated

  20. Droid Testing Console Texture Upgrade

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 01 MAY 2018
     
    GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
    REQUIRED ADDITIONAL MOD: M4-78 Enhancement Project (either EP version 1.2, EP version 1.3 (the one on Steam), or EP version 1.5)
     
    Description:
    ------------------
     
    I was dissatisfied with the textures that I made for the Droid Testing Consoles. The Droid Testing Consoles are seen near the end of the Industrial Zone on M4-78, just before you get to the Industrial Zone Archon Chamber. One of the textures had a Galaxy as the background and the other had a game map on it. In addition, I thought I could come up with better animations in the smaller boxes. I decided to take action and change that.
     
    The previous backgrounds have been replaced with a new background from an droid assembly line on M4-78. It's actually a loop of the HK Factory with a new War Droid texture swapped in to replace the HK droids usually seen in there. (No, you hadn't missed an area.) Some of the other texture enhancements can been seen in these example GIFs.
     

     

     
    This version of the mod is compatible with both version 1.2 (available on MODDB) and the 1.3 version (only available on Steam) or version 1.5 (available here on Deadly Stream.) Each frame size is 1024 by 1024 and there are 11 frames in total.
     
    Installation:
    -----------------
     
    Drop the TGA and TXI files into your Override folder.
     
    Uninstall:
    --------------
     
    To completely remove the loading screens, delete all the TGA and TXI files that were included in this mod from your Override folder.
     
    Legal Disclaimer:
    -------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
     
    Special Thanks:
    -----------------------
     
    JCarter426 for his replacement textures so I could swap in the Sith War Droids into the HK Factory animation.
     
    I used High Quality Blasters version 1.0 by SithSpecter in the animation with the rotating blaster. Highly recommended!
     
    Corrections made to TXI files thanks to ndix UR.
     
    Thanks to Canderis, JCarter426, and Malkior for their input.
     
    And thanks to YOU for giving this mod a gander! Would you kindly leave feedback on the download page? (I would like to know if you've liked it . . . )

    376 downloads

       (2 reviews)

    5 comments

    Updated

  21. Workbench Upgrade Screen Camera Tweak for TSL

    This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to lightsabers, so you can get a better look at the models when running the game at higher resolutions. Obsidian already adjusted the UI to provide bigger previews of other upgradeable objects, so only the sabers are adjusted for this version. Since the model preview window is a little narrower than in widescreen modded K1, all three hilt types have been rotated 45° to maximise the available space. Mostly intended for those using modded weapons.
    A version for K1 is available here.
    Installation Instructions
    Simply drop the MDL/MDX in your Override folder.
    Known Issues
    Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already.
    Acknowledgements
    Thanks to @bead-v for MDLEdit and KOTORMax.

    59 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Dxun Holocron

    Introduction
    This mod adds a new holocron to the game, which can be found on a corpse on Dxun.
    In addition to giving the player bonuses to their maximum Force Points, which unlock at
    levels 12, 14, and 16, the mod also gives the player the opportunity to learn three
    new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X),
    which can be activated as non-medical abilities. (The vanilla lightsaber forms are
    hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in
    which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber
    Forms become available at levels 13, 15, and 17.
    Their stats are as follows:
    Sokan:
    Attack +3
    Damage Bonus +1
    Reflex Saves +3
    Defence Bonus 2
    Defence Bonus vs. Piercing -2 (net bonus: 0)
    Shi'en:
    Attack +3
    Damage Bonus +3
    Defence Bonus -2
    Blaster Deflect -2
    Reflex Saves -2
    Niman/Jar'Kai:
    Attack +2
    Offhand attack bonus +3
    Defence Bonus 1
    Fortitude Saves -1
    Installation
    Double click 'Install Dxun Holocron', and hit the 'Install mod' button.
     
    Uninstallation
    Remove the following files from your Override folder:
    di_d_gk1.ncs
    di_g_lf8.ncs
    di_g_lf9.ncs
    di_g_lf10.ncs
    di_gk1.utc
    di_jh_01.dlg
    di_jh_01.ncs
    di_jh_01.uti
    di_jhc.utp
    di_k2s_lf8.ncs
    di_k2s_lf9.ncs
    di_k2s_lf10.ncs
    di_k2s_lf8.uti
    di_k2s_lf9.uti
    di_k2s_lf10.uti
    di_s_gk1.ncs
    di_s_jhc.ncs
    ii_datapad_063.tga
    ii_datapad_064.tga
    ii_datapad_065.tga
    ii_datapad_066.tga
    Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created
    by TSLPatcher on installation into your Override folder. If no such folder was created
    on install by the game, you can (probably) safely delete these two files as well.
     
    Known Bugs
    The new Lightsaber Forms won't appear in the same place as the vanilla forms do
    on the GUI, but in the non-medical items slot (with the shields, basically).
    There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded.
    Credits
    Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
    to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
    to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
    to Holowan Labs, which was by far the best place to work on KotOR mods on the internet;
    and to Obsidian, Bioware, and LucasArts, for making both KotOR games.

    424 downloads

       (0 reviews)

    7 comments

    Updated

  23. Coruscant Patch

    This makes the Coruscant Mod compatible with TSLRCM & M478EP.
    After Installing TSLRCM 1.8.5, M478EP 1.5.1 and the Coruscant mod, drop the files included into the Override folder for the game.
    If you encounter any issues feel free to let me know.
    Thor110
    Edit : It seems this patch is already available and widely tested, for those that requested it you might want to check that out, for those that requested it on Steam Workshop, I suggest not using the Steam Workshop. At all.

    149 downloads

       (0 reviews)

    0 comments

    Updated

  24. Canonical Mandalore

    This modification changes the default Mandalore appearance to that of a canonical Mandalore, complete with tribal facemask and Portrait icon. To install, copy the "Mandalore" folder into the Override folder within the SWKotor2 directory. To uninstall, remove the "Mandalore" folder from Override.
     
    Credits: Silveredge9, Quanon, 90SK, VarsityPuppet

    2,550 downloads

       (6 reviews)

    5 comments

    Updated

  25. TSL Jedi Items +

    TSL Jedi Items +

    Credits:
    90SK - VarsityPuppet - DarthDarkus - Kaidon Jorn - SithSpectre
     
    This is an expansion for Jedi robes and Jedi armors in TSL. You can choose one option for each of the armor or robe types This will replace the Jedi master robe, Padawan robe, Jal Shey armors, armored flight suit, and Star Forge robe. All the new items have icons, male and female skins, and stats. Main Square merchant sells new item type with seven or more new items Multiple options for the Jedi item types included in the archive. The default Jal Shey items will have new appearances. The items will work with your old saves.  
     
     
    -To Install, Choose up to one of each type of armor, and then copy mod files from archive to Override in your SKotORII directory.
    -To uninstall, remove the mod files from your Override folder.
     
     
    Please note that the Armored Flight Suit replacements will change the merchant on Onderon, to a new merchant and inventory. It shouldn't affect escaping Onderon.
    This mod is best used with new game or relatively early game (before Dxun)
     
     
     
     
    Features:
    This mod does a number of things:
     
    It will offer replacement types for the Jedi Items (JS/ZS armors, robes types 1 & 2, armored flight suit, and Rakatan cloak)  
    Flight Suit Armors/Jedi Heavy Armors (giveitem jediheavy25 - jediheavy34) are all sold by the Main Square merchant on Onderon.  
    The Star Forge Robe (giveitem deluxe) is in Vogga's treasure chamber.  
    The Ubese Environment Suit is now a Ubese Disguise, (giveitem a_light_11) and is in random loot system.  
    JS/ZS Armors have four types you can choose one of, DarthDarkus' Robes, Tunics, Bandon Armors, or Cloaked Heavy Armors  
    Padawan robe replacement options (not pictured) are Jedi Master Robes, Cloaked KotOR 1 type, and Bastila Tunics.  
    Additional details are still accurate for the replacements, but for Version 4.0 I have split up the archive so you can choose what to install.   
     
    Additional Details:
    ---
    Compatibility:
     
    Update 6/18: I will add more screenshots of the additional skins for this update, but basically, the replacements will patch into Override and replace the items in your old saves. So you should be able to see changes to the items right away. You won't be able to install more than one of each type of replacement for each armor type.
    Update 6/28: Improved details, additional sf robe option added, fixed some items like g_i_cermshield and a_robe_26 ds restriction has been lifted
    ---
    Please do not reupload this mod anywhere or in any way.
    Contact 90SK on DeadlyStream.com for info, questions, or comments. 
    ---
    This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
     

    202 downloads

       (0 reviews)

    0 comments

    Updated