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  1. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    13,038 downloads

       (20 reviews)

    131 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project 1.5
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional game play!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
    Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     5. Install any compatible mods you desire now.
    3.1 1.5 Major Changes:
    ----------
    * New ending
    * New intro (less spliced party members lines)
    * Reduced amount of walking
    * Fast travel in droid quest - no more running trough the planet multiple times
    * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
    * Better filters on VOs so your ears won't bleed (at least not as much)
    * Other stuff

    3.2 1.3 Update fix list:
    ----------
    ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
    ! New Voice-Overs
    ! Gonk droids, courtesy of newbiemodder!!!
    General Fixes and changes:
    * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
    * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
    * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
    Central Zone:
    * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
    * Changed footstep sound of repair droids.
    Industrial Zone:
    * IS-07 renamed to Loading Droid as he has no role in the mod at all.
    * Fixed camera issue using the test console.
    * Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
    * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
    * Slightly improved frame rate (if you still have issues turning off shadows is recommended).
    * Fixed repaired cleaner droid cut scene running twice.
    * IS-43 now moves back to his position after the cleaner droids gets fixed.
    * Added a new journal quest for the mission to get into the cleaning droid trash containers.
    * Improved consistency between droid segment and exile segment.
    Environmental Zone:
    * Boss Droid now drops various random droid items (2-6) as additional reward.
    * Added clairvoyance effect to the reveal of the Boss.
    * Corrected screen that was clipping through a wall.
    * Moved back some turrets so it's unlikely they will target you through the wall.
    * Renamed ES-44 to Environmental Droid and gave it a unique line.
    * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
    * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
    M4-78 Core:
    * You can now target the force field control terminal with a controller.
    Rapid Transport System:
    * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
    * You can now use the escort droid to go to IS-24 after unlocking access.
    * Industrial droids can no longer escort you to themselves.
    * The escort droids in the Central Zone and Industrial Zone now have a map note.
    Thanks to geordyjones:
    * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
    * No longer displays party selection at start of the planet (having to convert to droids anyway).
    * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
    * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
    * Modified duration on many lines around the planet.
    * Fixed unintentional conversation breaks with IS-58.
    * Fixed missing line on IS-63.
    3.2 1.2 Update fix list:
    ----------
    * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
    * Fixed main quest breaking glitch involving T3's solo quest.
    * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
    * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
    * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
    3.3 1.1B Update fix list:
    ----------
    * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
    * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
    * Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
    * Improved Telos Droid Assistance cut scene.
    * Added VO that was missing from the installer.
    3.4 Patch fix list:
    ----------
    ! Fixed "stuttering droid" bug.
    ! Additional content!
    ! Added 2 Easter Eggs. Go find them
    ! Modified end game sequences.
    ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
    ! Various spelling and grammatical fixes throughout the mod.
    ! Updated several quest entries for added clarity.
    ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
    General:
    * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
    * Several droids throughout the colony have more to say. And some brand new ones appeared!
    * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
    * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
    * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
    * Changed hyperspace to look a little more like vanilla hopefully.
    * The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
    * M4-78's music can now be listened at from the 'music' tab after game completion.
    * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
    * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
    Korriban:
    * Fixed Lost Jedi not updating sometimes. (T3 hint)
    * Fixed conversation break and no quest update with Disciple. (No Atton)
    * Fixed Disciple vo/st mismatch.
    M4-78 Landing Pad:
    * Fixed exile appearing shortly before the interlude cut-scene.
    M4-78 Central Zone:
    * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
    * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
    * If you kill Vash you will now also get a proper introduction to M4-78.
    * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
    * Fixed "hidden ending."
    * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
    * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
    M4-78 Environmental Zone:
    * Fixed HK not being re-added after HK-50 fight (missing file).
    * Reduced hit points of boss droid
    * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
    M4-78 Industrial Zone:
    * Fixed missing quest update from retrieving memory core from living astromech droids.
    * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
    * Fixed IS-56 sometimes not talking about I0-01, blocking progress.
    * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
    * Fixed medical vendor showing all stims twice in his inventory.
    * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
    M4-78 Core:
    * Fixed Kaah not properly appearing when leaving the mainframe in some cases.
    * Kaah will no longer drop a lightsaber upon being killed.
    * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
    * Reduced hit points of Vash
    M4-78 radiation flooded sections:
    * IS-43 will now look the same during and after the radiation flood.
    4. Uninstall
    ----------
    Run uninstall program created in your game's main directory.
    5. FAQ / Known Issues
    ---------
    Q. How do I know if the game successfully installed?
    A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
    Q. Conversation breaks with error in the Korriban Academy.
    A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
    Q. M4-78 does not appear on the galaxy map.
    A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
    Q. Slow performance in the Industrial Zone.
    A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
    Q. I can't finish "Recent history: M4-78"!
    A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
    With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
    Q. I am missing droids.
    A. Make sure you have no incompatible mods running along M4-78EP.
    Q. I can't find all 4 power cores for the puzzle
    A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    6. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
    - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    - Stoney                Many new or edited placeable objects
    - Quanon                Archon models
    - Khrizby                New animations and fixed models
    - Redrob41                Droid re-skins
    - 90SK                    A LOT OF droid re-skins
    - Sith Holocron                Animated screen textures
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    Kaah Ohtok                        Zhaboka
    CS-36 (Central Zone Official Information Unit)        Danule
    M4-78's Main AI                        Sith Holocron
    ES-05 (Environmental Archon)                Louise du Cray
    IS-24 (Industrial Zone Archon)                90SK
    IS-02 (Maintenance Unit}                Nolan Tashijan
    IS-56/Researcher Droid/KL-92                Edwyn Tiong
    LS-44 (Greeter Droid)                    Ripulesyou
    IS-84 (Droid Designer Lead)                Runawayjam
    Random Design Droids                    Drew Mochak
    War Droids/Central Zone's Maintenance Unit/
    Force Field Operator/Escort Droids            Caleb Woodard
    Force Field Operator                    Trayusstudent
    Sith Soldier                        Mrcharlton
    CS-45 (Central Zone Original Information Unit)        James Beagon
    Accused Environmental Droid in Central Zone        Jerry C
    CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
    Medical Units                        ABagOfVicodin
    Additional Construction Droid/
    Landing Arm Supervisor                    Sonbiru "Dr. Son"
    IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
    Fight Witness                        Adam Brennecke
    I1-02 (Re-programmed Maintenance Unit)        Connaugh
    The Inquisitive Droid at the end of Industrial Zone    Thomo93
    Cleaning Droid Warning System                ReddHorrocks
    Main Manufacturing Unit                    Kevin Smets
    Additional Industrial Zone Droids                ThisIsSnaik
    Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
    Droid with Missing Legs                    Dr. John Faller
    Black Market Droid                    CommissarBRO
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    - Sith Holocron
    - HK-47
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
    JCarter426 – voiceovers in previous versions and the new end credit movie
    Revan411 – voiceovers in previous versions
    Jaedar – voiceovers in previous versions
    Ghostlyhamburger – voiceovers in previous versions
    L0ki194 – voiceovers in previous versions
    Yceman (aka Darthycey) – For our original end credit movie
    Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
    Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
    Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
    JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
    7. Distribution Notes
    ----------
    Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
    Thanks to tk102 for the dlg editor
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    This mod may not be modified or distributed without the explicit permission of the authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    18,801 downloads

       (13 reviews)

    34 comments

    Updated

  3. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    10,693 downloads

       (9 reviews)

    49 comments

    Updated

  4. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    0 downloads

       (8 reviews)

    6 comments

    Updated

  5. Effixian's Bao-Dur Reskins

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
    TITLE: Effixian's Bao-Dur Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam.

    *************
    INSTALLATION
    *************
    Unzip, copy the files from one of the folders to your override folder.

    ************
    DESCRIPTION
    ************
    This mod includes reskins of:
    - Bao-Dur's head
    - The lightning in his mechanical arm (more red)
    - His mechanical arm when wearing armor (red details)
    - His default clothing (a lot of black)
    - His Remote (and with it also other Sensor Balls). The Remote gets a more Imperial look.
    There's 3 variations included that you can choose from, version A has different looks for light side, half way dark and fully dark side.
    Version B is for the Darth Maul fans who want the look inspired by him from the start.
    Version C is based on the Nightbrothers from Dathomir.
    This mod is not compatible with other mods that change Bao-Dur's appearance.
    TSLRCM: A few files that change Bao-Dur's default clothing to a darker version are also included in TSLRCM, so you will need to overwrite those files if you're using TSLRCM. If you like you can make backups of those files before replacing them (P_Bao_DurA.tga, p_bao_dura.txi, P_Bao_DurAD01.tga, p_bao_durad01.txi).

    *****
    BUGS
    *****
    None.
     
    *************
    UNINSTALLING
    *************
    Remove the following files from your Override folder:
    C_SenBall01D.tga
    fx_Baodur.tga
    P_Bao_DurA.tga
    p_bao_dura.txi
    P_Bao_DurAD01.tga
    p_bao_durad01.txi
    P_Bao_DurH.tga
    P_Bao_DurHD1.tga
    P_Bao_DurHD2.tga
    P_BaoDur_Arm.tga
    PO_PBaoDur.tga
    po_pBaoDurd1.tga
    po_pBaoDurd2.tga

    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if simply you ask me.

    ********
    Thanks to
    ********
    Fred Tetra for KotOR Tool
     
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    457 downloads

       (1 review)

    12 comments

    Updated

  6. TSL Loot & Immersion Upgrade

    TSL Loot & Immersion Upgrade
    Version 3b
    by 90SK
     
    "This is but a taste of the dark side to whet your appetite..."
     
     
    Mod Info:
    A fresh take on the body items in TSL, with over 60 new skins! In-character skins and integration into TSL's world.  Requires TSLRCM and M4-78EP for Version 3.3 It was created to add life to TSL's selection of armors and robes.  Requires a new game & start to fully add everything, but some features will appear in your old saves. This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing.  
     
    --------------------------------------------------------------------
    Contributors:

    90SK 
    - Skinning, item creation, scripting, ideas/putting the mod together
    VarsityPuppet 
    - Skinning help, Model enhancement: Jedi robe, Master robe, Female Sith apprentice model, Cloaked heavy armor robe models and uvmaps, original skins
    Sithspectre
    - Heavy Armor Female skin remap to male and model
    Fred Tetra 
    - KotOR Tool
    Silveredge9 & Quanon 
    - Mandalore mask model and original skin 
    flying-gg
    - Beta Testing
    Effixian
    - great placement of jedi armor on Geeda merchant idea
    L0rdReV@n88 
    - Exile darksider robe skin
    Sharen Thrawn 
    - Nar Shaddaa skybox skin
    Gsccc 
    - Tutorial on VO recording
    tk102, Stoffe, Darth333 
    - Scripting tutorials
    Darth Nihilus art from prima guide as base for Nihilus mask reskin
    Developers of KotOR 
    - a lot of materials, the games, and making way for my work to be done.
     
     
    -------------------------------------------------------------------
    It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL.
    Content Overview:
    Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model Jedi master robes have been reskinned and diversified from the original robes Significant added content focused on armors/robes for Onderon pt1 and pt2, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine Canon and comic book style improved masks for Nihilus and Mandalore Improved Bao-Dur skin (tan, green eyes) New faction (Onderon Special Forces) appears on Telos, Onderon and throwback Iridorian armor loot Exile's armband is replaced by Exile's Travel Cloak item Korriban and Dxun tombs have improved appearance item loot All unrestrictive items and textures totally overhauled Metallic/improved HK-50, 51, 47 and T3 Vacuum mask is replaced with blue armor mask, found in bulk on Onderon and glitch free in version 3.3b No-glitch upgrade screens for Iridorian and Mandalore Armors + Custom Icons Giveitem "light_matrix" PolyFiber Mesh Armor (force friendly) Cheat code "giveitem jediarmor" for TOR style armored robe, and found on Dantooine Cheat code "giveitem revan" for Darth Revan robe  Cheat code "giveitem shadow" Azkul's Shadow Armor Cheat code "giveitem 90sk_1" and "giveitem 90sk_2" additional Exile's personal robes  An overall 50+ improved or new appearance skins.   
     
    --------------------------------------------------------------------
    Version 3 beta
    Version 3b.3 requires a new game
     
    New Features:
    TOR style armored robes have been added to Akerre, and one or two other locations    :    giveitem "jediarmor" Exar Kun's Force Friendly heavy armor is now found in the Onderon Museum    :    giveitem "onderon_robe" Iridorian Hypermesh Exoskeleton is eventually obtained on Onderon, upon meeting with Kavar    :    giveitem "ajunta" Dark Exile Robe   :   giveitem "sith" 10/25
    At least one unused armor, unused droid items and several unused crystals have been restored with this mod (attn: Citadel Station, Nar Shaddaa, Korriban, Onderon)  Opo Chano sells originally unused droid parts and all HK parts Blue armor mask fully replaces the white and orange force mask.  Vogga's Zeison Sha twin armors have received an updated skin I redid HK-47's skin for version 3.3 11/3
    I redid the Onderon Merchant's inventory to primarily sell armors. He sells all the best armors of the game, I went into great detail here.  This 11/3 update only acts on the Onderon Merchant's inventory. You will need him to respawn, aka first visit to get the new inventory. Items from this update are still available through cheating!  Codes are as follow,  " a_90sk_41 , a_90sk_42 , a_90sk_43 , a_90sk_44 , a_90sk_47 , a_90sk_48 " 11/19
    Giveitem "echani1" and "verpine" Giveitem "zs90" Giveitem "zs1" - "zs9" Giveitem "zs13" Giveitem "a_90sk_r02" Giveitem "a_90sk_r03" Giveitem "a_90sk_r04"  
    NOTES:
    Compatibility: The cloaked heavy armors replace the J (Star Forge Robe) class item class, no other Star Forge (J class) mods are compatible!
                              The I (Jedi robe), N (master robe) , J (star forge robe) , and K (armored flight suit) class armors are fully replaced with this mod. 
     
    -------------------------------------------------------------------
    COMPATIBILITY & MOD DETAILS

    - Item Classes: This mod replaces the Jedi robe class, the Jedi master robe class, the armored flight suit class, and the star forge robe class.
    Version 3b.3 is the current version.
    This mod is designed to fit in with and improve TSL.
    This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade v3b.3 has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK)  
     
    --------------------------------------------------------------------
    INSTRUCTIONS AND DETAILS
    PLEASE READ CAREFULLY***
    1. Download 7Zip to unpack .7z files (harmless freeware for file packing)
    2. Installation: Run tslpatcher.exe and select the Knights of the Old Republuc II folder in your Program Files/steam/steamapps/common directory OR the Program Files/lucasarts/SWKoTOR2 directory (depending on if you're using KOTOR2 from Steam).
    For use with M4-78EP, install TSLRCM and M4-78EP then Loot & Immersion Upgrade after.
    You can do a few things to remove the mod if you need to, but it is largely not recommended.
    Use the auto-generated Backup folder to replace files from the mod. You can also reset your Override folder (delete your override folder, make a new folder and name it override) Manually manage your Override folder  
     
    --------------------------------------------------------------------
    Additional Credits:
    Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors.
     
    Explicitly do not release this mod on any site or in any way/shape/form.
     
     
    Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod.
    Special thanks to Flying-gg for some essential beta testing.
    Extra special thanks to staff of LucasForums and DeadlyStream!
     
    --------------------------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
     

    11,418 downloads

       (22 reviews)

    185 comments

    Updated

  7. Exile's Iridorian Armor

    ---
    Exile's Iridorian Armor Description : Gives the Exile an Iridorian Tribal HyperMesh armor instead of a name armband on the Harbinger. Install : Run Install.exe Uninstall : Remove a_band_c01.uti from Override --- This mod was made in the spirit of recreating my first skin. It replaces the unused Restrictive Robe type of item. The item will now appear as a heavy armor, without force restrictions. The armor is a force-friendly, 12 defense non-upgradeable armor. It represents the Exile's personal armor. I didn't include any additional stat restrictions, so other party members should be able to wear it. To install, run tslpatcher, and when prompted, select your Knights of the Old Republic II directory. To remove, delete "a_band_c01.uti" from your override folder after installation. --- Credits : 90SK --- Notes : It will not conflict with the majority of other item mods. Please do not redistribute or use this mod for anything other than personal use. If you would like it for other uses, please contact 90SK on DeadlyStream --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The developers of KOTOR and the author are not responsible for your computer or what you choose to do with it.  

    9 downloads

       (0 reviews)

    0 comments

    Updated

  8. Beautified Saber Blades for TSL

    Beautified Saber Blades for TSL
     
    Info:  Experimenting with saber blades, I was able to get thicker, more pronounced blades in game. I have redone all the colors with this new method. Sabers look great in game, definitely more of a JK1 feel. I'm overall very pleased with this result. The silver color option has been replaced with a universal Kaiburr crystal item that you can choose the color of. Unique colors to choose for a silver replacement including two types of default silver color, black, clear-red, clear-blue, and clear-purple.  Install the colors in Step 1 of the archive, then install a silver color in step 2. You can pick from several options for silver. This mod fully works on the default game's sabers. It may work differently if you install additional hilt mods.   
    Installation:  copy files from mod archive into your Override folder. Uninstallation:  remove mod files from Override.  
     
    Permissions: Do not redistribute or release this mod. If you want to use it for making your own mod, credit me for my work in your readme  
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
     
     

    55 downloads

       (0 reviews)

    0 comments

    Updated

  9. KotOR 2 Remastered (AI Upscaled) Cutscenes

    Compatability Note: If you're using TSLRCM, Extended Enclave, or M4-78 EP mods, please install the optional Patch file matching your resolution after installing those other mods.
    The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall.
    TO INSTALL:
    Make a backup of your "Movies" folder, which is in your main game directory. Download the main pack(s) that matches the resolution you play at. 1440p and 2160p are each broken into three packs. If using TSLRCM, download the matching Patch file as well. Extract/unzip the pack(s) you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. If you're using Aspyr's (Steam) version of the game, these should work "out of the box" without any tinkering.
    If you're using a different version, you can use UniWS to patch your game to the correct resolution. If this doesn't work on your version for whatever reason, you may need to use a hex editor to change some values in your game executable to get them to play correctly. Please refer to the following guide on how to do this, skipping the parts about upscaling the cutscenes: https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/
    NOTE: Many cutscenes in KotOR 2 are in-engine recordings. These have be re-recorded at 4k60 rather than upscaled.
     

    180 downloads

       (1 review)

    2 comments

    Updated

  10. Default Lightsaber Replacement

    This mod replaces the default lightsaber in the game.
    It is set up to work with the TSLRCM, in particular the bronze lightsaber restoration.
    The mod does not replace the default double lightsaber models.
     
    To install, drop the contents of this archive into your override folder. To uninstall, take them out again.
     
    Particular thanks to everyone who provided feedback and comments on this model during construction,
    and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.

    297 downloads

       (2 reviews)

    0 comments

    Updated

  11. N-DReW's Mini Mod Collection for TSL

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.1 Release Date: 28.11.2019
    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic
    Installation:
    Depends on what you've chosen to install
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
    Description:
    Over the years, I have developed a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. 
    This mod is designed to make your life easier, from now on I will post small and insignificant mods inside this mod pack so that you, the player, can only need to install the mod once.
     
    As of version 1.0, the following restoration is available:
    Female Bounty Hunter Restoration: Restores a cut Bounty Hunter to the first Bounty Hunter Ambush on Onderon along side the Rodian, she has a restored VO.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    62 downloads

       (0 reviews)

    4 comments

    Updated

  12. Kotor 2 unofficial patch

    ===================================================
    KNIGHTS OF THE OLD REPUBLIC 2 UNOFFICIAL PATCH v1.1
    ===================================================
     
    UPDATE:
    --------
    General Changes:
    1. Permanent Fade to black when leaving Telos academy (first time). - FIXED
    2. Broken Battle circle on Dxun. - FIXED
    3. Visas body inventory slot locked.
    4. (Wookiee Rage/Force Scream/Fury) spells does not use force cast animation any more.
    5. T3-M4 and Mira will not have PC items during their solo missions.
    6. Sith assassins will now use Force Drain.
    7. Some movies are now on top of the loading screens.
    8. Minor fixes to party members dialogs.
     
    Ebon Hawk:
    1. Party members will always wear there unique clothing.
    2. Sometimes Party member gets angry or tired (Kreia) player need to re-enter the Ebon Hawk, or travel to another planet to reset his/her state.
    3. Droids and Hanharr will not move, if player asked them not to, after re-entering Ebon Hawk.
    4. PC did'nt unequipped all weapons and head gear after sparring with Handmaiden. - FIXED.
    5. Visas (Departure from Ravager) cutscene moved.
     
    Citadel Station:
    1. Droid Intelligence quest: Unable to Enter the Docking Bay if picked up quest from Ithorians and then again from Czerka. - FIXED
    2. Smuggling quest fix: Player allowed to escape the Citadel Station during Samhan escort quest. - FIXED
    4. Added: A small chat between Chodo Habat and BaoDur.
     
    Telos:
    1. Broken HK-50 in the military base did not followed the player. - FIXED
     
    Nar Shaaddaa:
    1. "Galactic Reunification": After killing Lootra, Aaida can be freed. - FIXED
    2. "Sold to the Hutts": After freeing, Adana initiates wrong conversation. - FIXED
    3. "Sold to the Hutts": After killing Saquesh, journal did'nt update properly. - FIXED
    6. Player can enter the Ebon Hawk after selling T3M4, but can not leave the Nar Shaddaa.
    7. G0T0 will not be able to enter Vogga's chambers.
    8. Skipped unnecessary sequence with Mira as player running through Jekk'Jekk Tarr if player is on the dark side.
    9. Added: Party fight there way to Jekk'Jekk Tarr and again inside the flop house.
     
    Dxun:
    1. Possibility to add party members while fighting Davrel in the jungle. - FIXED
    2. Sometimes Davrel spawned in the jungle after first visit to Onderoon. - FIXED.
    3. Kumus' conversation trigger (near detonator) activates after visiting Onderoon, if player did'nt take "Missing Mandalorian" quest. - FIXED.
    2. Now player can go to the merchant before sending a team to the tomb.
     
    Dantooine:
    1. Player will not be able to leave Dantooine after finding dead mercenaries in the enclave sub level (till the end of Khoonda conflict).
     
    And tones of small bugs, which I did not kept track of (mostly on Nar Shaddaa).
     
    -------------------------------------------------
    I. Description:
    ---------------
    This is a stand alone project and it will work only with vanilla english version of the Knights of The Old Republic 2: The Sith Lords. v2.00
     
    This mod serves four main purposes:
     
    1. Fixing quest issues:
    - Fixing Broken quests.
    - Removing available quest-related dialogue lines after quest was finished.
    - Making quest more focused and difficult to break.
     
    2. Closing game issues like (NOT A FULL LIST JUST EXAMPLES):
    - Unlimited respawn of hssiss creatures in a Sith tomb on Korriban.
    - Unlimited creation of Handmaiden robe on Ebon Hawk.
    - Duplication of Atton ribbed jacket and generic clothing on Citadel Station (first arrival).
    - Unlimited spawning of a landspeeder on Nar Shaddaa.
    - Characters, droids, turrets not resuming there animations after player initiated conversation with them.
    - Cycled dialogues (HK50, T3M4, Atris).
     
    3. Adding some stuff (NOT A FULL LIST JUST EXAMPLES):
    - Missing planet hologram, hyperdrive, and damaged HK-47 in some stunt versions of the Ebon Hawk.
    - Added medical lab table to all Ebon Hawk modules.
    - Restricted mode on Ebon Hawk (no weapons and no head gear).
    - Party members are always healed on the Ebon Hawk.
    - Fights with Red Eclipse captain and mandalorian recruit Davrel are One on One.
    - Visas arrival sequences moved to 005EBO module due to practical reasons ( party members are stunned, Visas uses force sight on a player).
    - Space suit will be equipped before going through the airlock on Peragus.
    - Every time player is learning new force power or feat from party member the text box will appear.
    - TSF officers will now patrol all modules not just Entertainment module 081.
    - Added Some Pazaak players on Citadel Station cantina.
    - Czerka utility droid will now weld instead of just being there.
    - Bao Dur is using his 'shield breaker' animation when breaking force fields.
    - Player will now actually shut down force cages on Peragus and Telos Academy.
    - Speaking on comlink cutscenes changed.
    - Atton and T3 playing pazaak cutscenes available.
    - Visas, Nihilus cuscene is executed on engine now and is triggered by Ebon Hawk galaxy map script.
    - Tobin, Nihilus cutscene is now available.
    - Added Hangar doors to G-wing hangar on Dxun with map note.
    - Added Caged beasts on Onderon.
    - Added Kath hounds on Dantooine.
    - Ratrin Vhek on Ebon Hawk.
    - Opo Chano on Nar Shaddaa;
    - B4D4, T1N1 on Nar Shaddaa;
    - Adana on Nar Shaddaa will appear near her mother after releasing her.
    - Player learns force and lightsaber (if he has a lightsaber(s) equipped) forms from Masters.
    - Crafting lightsaber quest has been changed. Now all lightsaber parts can be created on a workbench.
     
    4. The last and the main reason is changing in-game cutscenes.
     
    II. Installation:
    -----------------
    This was tested on a game version 2.00, and again IT WILL NOT WORK WITH ANY OTHER MODS INSTALLED!!!
    It is required to start a new game. (Ebon Hawk tutorial is not touched by this patch).
    Make a reserve copy of the original:
    003EBO_loc.mod, 004EBO_loc.mod, 201TEL_loc.mod, 203TEL_loc.mod, 204TEL_loc.mod, 306NAR_loc.mod, 504OND_loc.mod, 602DAN_loc.mod and dialog.tlk
    Extract all files to there matched directories in the game root folder. If your game root folder does not have an "Override" directory than just create it.
    If you are using windows 8 or 10, than your "Override" folder is in:
    C:\Users\<your user name>\AppData\Local\VirtualStore\Program Files (x86)\Star Wars - Knights Of The Old Republic - The Sith Lords\
     
    III. Uninstall:
    ---------------
    Return your reserved copies to there directories.
    Delete everything related to this patch in Override folder.
    Delete every related to this patch .mod file from the Modules folder.
     
    IV. Bugs:
    ---------
    I've tested it many times to make sure everything works properly. But i was working on this alone so it can't be perfect.
     
    V. Distribution:
    ----------------
    This mod may not be modified or distributed without the explicit permission of the author.
     
    VI. THANKS:
    -----------
    Thanks to the Lucas Arts, BioWare, Obsidian Entertainment, to all people that took part in creating Kotor and TSL.
     
    Thanks to all people that created modding tools:
     
    Fred Tetra for Kotor Tool.
    JdNoa and Dashus for DeNCS.
    Jamezy91 for Kotor Scripting Tool.
    tk102 for dlgeditor.
     
    And very-very special thanks to Stoffe for making available k_003ebo_enter.nss and a_next_scene.nss.
     
    This project would never happened if not for Stoffe so thank you so much!!!!
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,040 downloads

       (1 review)

    12 comments

    Updated

  13. Frank Lloyd Wright Glass Replacement in the Ebon Hawk

    ORIGINAL RELEASE: 24 NOV 2019
    GAMES: Star Wars Knights of the Old Republic 1 & 2 (see notes below for which files are applicable to which game)
     
    Description:
     
    I’ve done a few small modifications for the Ebon Hawk over the years, most of which aren’t things that I’ve felt measured up to the standards of the KOTOR modding community.  However, one of the small modifications that I’ve made recently showed up in a movie clip presented by Darth Varkor. 
     
    It seemed to result in some nice feedback so I’ve reconsidered holding this one back.
    The glass in the Ebon Hawk that this mod replaces in this mod originally looked like this:


    (texture size increased to 512 x 512 for easier viewing)
    My version replaces this blue version (LEH_light04) with a Luxfer Prism designed by Frank Lloyd Wright. 

     
    It also replaces the unlit version (LEH_light06).

    Finally, I’ve replaced LEH_light03 as it currently has the LEH_light04 texture behind a circular grate.  You now have two choices - the new blue light behind the old grate or the new grate that Dark Hope created in her IGM mod. (Dark Hope's texture used with permission.)

     
    Those wanting further information on the Luxfer Prism can consult this article.
     
    Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games.  However, only the following textures are actually seen in KotOR1: LEH_light03 and LEH_light04.
     
    But what about LEH_light11?

    (texture size shown actual size for comparison to original blue texture above)
    Those comfortable rooting around in the KotorTool for textures may have noticed a different texture called “LEH_light11” which is a red version of the original texture. 

    However – as confirmed by DarthParametric – it doesn’t appear in any of the MDLs so it won’t ordinarily show up in the game.  That doesn’t mean someone may not implement it in a future mod for TSL.  Therefore, I’ve included a red version of the Luxfer Prism as well.  If you don’t wish to unnecessarily clutter your Override folder, don’t place LEH_light11.tga or LEH_light11.txi - this is an animated file - into it.  The red version also has a 7-step animation, with a slight brightening to simulate a “red alert” type of situation. 

    This is an optional file. 
     
    Installation:
     
    For KotOR1, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi.  However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders.
    For KotOR2, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi and LEH_light06.tga.  However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders. Do not include the LEH_light11 files to your Override folder unless you have a mod that enables that texture in your game and you wish to use my version instead of the original texture.
     
    Uninstallation:
     
    Take them out again.
     
    Known Bugs:
     
    None known at this time.
     
    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam. I may release this on NexusMods at a later date but I don't wish others to do so on my behalf. Usage in other mods must be requested AND approved by me before your use with the exception of the LEH_light04 texture.  Usage of the Dark Hope version of the LEH_light04 texture in your mod requires the permission of both Dark Hope AND myself. (I must also be included in the PM that you send to Dark Hope so I can see the permission granted with my own eyes.)
     
    Credits & Special Thanks:
     
    Dark Hope: For her kind permission to alter her LEH_light04 texture and include it with this mod.
    DarthParametric: For discovering that LEH_light11 doesn’t appear in the MDL files of TSL.
    Maverick8341 (on Reddit): For their valiant attempts to find visual evidence that LEH_light11 appears in TSL.
    DarthVarkor: Beta Testing of this mod.
    Ebony Moon and DarthVarkor: Beta Testing of this mod and for the mod in-game screenshots.
    Mellowtron11: For permission to use his video for illustrative purposes.

    37 downloads

       (1 review)

    9 comments

    Updated

  14. TSL ORIGINS - Telos Overhaul

    Unlike its predecessor, the Complete Overhaul for K1, the purpose of this texture mod is to preserve the original look of the game,
    while using different texturing techniques to give the old game engine a modern look, emulating shine & vector based animations from the Mass Effect series.
     
    EMERGENCY Update:
     
    Some files were missing: Please download Part 10 and extract manually. Then download Part 11 and install via XnView.
     
    Im sorry guys that i cant provide screenshots at the moment, my graphics card is malfunctioning, watch the videos instead (although there are a lot of other features not shown like solar-panels as well...)
     
     
     
    Installation:
     
    is simple, just:
     
    1. Download XnView
    2. Extract Part 1 to the TSL Override folder
    3. Create a new folder on your Desktop
    4. Extract Part 2 into that new folder
     
    5. double-click on one of the tgas
    6. click on file-> Viewer
    7. select all Strg+A then left click batch processing
    8. select output folder TSL\Override
    select format TGA, Override file
    9. hit "Go".
     
    Enjoy!

    66,833 downloads

       (22 reviews)

    48 comments

    Updated

  15. TSL ORIGINS: Harbinger Overhaul

    Attention: Currently NOT compatible with Kotor 2 Steam Version.
     
    due to the total lack of dirt overlay it looks unrealistically shiny - i try to find a fix asap.
     
    Unlike its predecessor, the Complete Overhaul for K1, the purpose of this texture mod is to preserve the original look of the game,
    while using different texturing techniques to give the old game engine a modern look, emulating shine & vector based animations from the Mass Effect series.
     
    Installation:
     
    is simple, just:
     
    1. Download XnView
    2. Extract Part1 into the TSL Override directory
    3. Create a new folder on your Desktop
    4. Extract the contents of Part 2 into that new folder.
     
    5. double-click on one of the tgas
    6. click on file-> Browse
    7. select all Strg+A then left click batch processing
    8. select output folder TSL\Override
    select format TGA, Override file
    9. hit "Go".
     
    Enjoy!
     
    Credits:
     
    Special thanks goes to Darth Parametric for helping me editing the light-glowing values and
    also i want to thank the wonderful community for their kind help in modding related questions.
     
    Compatibility:
    This mod should be compatible with every mod that doesnt change Harbingers & Kolto Tanks textures.
     
    Permission:
    If you want to edit/change or use this mod or parts of it, ask me for permission via PM first.

    2,310 downloads

       (8 reviews)

    12 comments

    Updated

  16. Simulation Room

    Hello there!
    It's aneeryrlue,

    Came back with a new arena/duel mod like my latest arena mod was:
    Just it's better, harder, nicer, more fun and awesome.
    There is no any known bugs.Lorefriendly mod.
    TSLRCM COMPATIBLE
     
    Installation: 
    1, unzip files from zip
    copy modules and override folder to your Kotor2 folder.
     
    How to play: 
    -Start a new game.
    Go to the Computer with what you manage to open the door for Kreia. Select Load Simulation Room and there you go.
    Happy gaming. Cheers
     
    5, Credit List & Special thanks to:
    -----------------------------------

    -Fair Strides
    -Real Rece
    -Stoffe
    -for you if you download it
     

    11 downloads

       (0 reviews)

    4 comments

    Submitted

  17. Default Jal Shey Items Expansion for TSL

    Default Jal Shey Items Expansion for TSL/Loot3.3b
     
    by 90SK
     
    This mod replaces all the default Jal Shey model skins, and I have created additional Jal Shey model skins.
     
    There are loot drops and modifications to the items included with the skins, listed below in the Content section
     
    INSTALLATION:
     
    Copy Override folder from mod archive to your SWKotOR2 install directory
     
    This mod will patch over loot and immersion upgrade content and overall will patch the game with new Jal Shey type armors.
     
    CONTENT:
     
    - Gegorran is replaced with a new merchant that sells 4 default JS/ZS reskins by 90SK and the original green/black/metal coattails, two ancient sith JS/ZS armors, and at two rare jedi ZS/JS armor.
     
    - A traveler on Telos will turn up dead hunting Zakkeg on Dxun. He has a powerful new JS/ZS armor.
     
    - The six default JS/ZS items in the random loot system have been replaced with Jedi ZS/JS armors.
     
    - In the hidden tomb on Korriban, there is a powerful ancient sith ZS/JS armor
     
    - On Dxun, the ritual sheilds locked in the secret temple are traditional Jedi JS/ZS armors. There is another of these armors in the Onderon museum.
     
    - Uliq Qel-Droma's armor in the random loot system is his JS/ZS custom Jedi armor
     
    - Echani Shield Suit is now a ZS/JS type custom armor
     
    -Darth Malak's armor original is one of the default JS/ZS armors sold on Onderon.
    Its ranom loot item is not a new dark side JS/ZS armor.
     
    -Vogga's treasure chamber has twin new JS/ZS armors and some other rare items
     
    -Azkul on Dantooine has a special JS/ZS armor
     
    Some item codes:
    "giveitem ancient1" through "ancient6"
    "giveitem a_robe_06" "a_robe_07" "a_robe_11" "a_robe_16" "a_robe_20" "a_robe_26"
    "giveitem a_light_15" and "a_light_12"
    "giveitem ajunta" & "giveitem shadow"
    "giveitem mod"
     
    CREDITS:
     
    Do not release this mod in any way/shape/form.
    Please contact original author for additional use.
    Please use for personal use only.
     
    Update 3/2/18 - Compatible patch for TSL and with TSLRCM/M4-78EP and Loot 2.0.7b
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    280 downloads

       (2 reviews)

    0 comments

    Updated

  18. K1 Tunics for K2

    K1 Tunics for K2
     
    by 90SK
     
    ---
     
    Description: This mod replaces the Jedi Robe type robes in Knights Of The Old Republic 2 with unused robes featured in KotOR 1 worn by Jedi NPCs. There are eight skins for this model including three defaults and five reskins that replace the old Jedi padawan robes. The female version uses Bastila's Jedi Robe model.
     
     
    Installation: Put the files in your SWKotOR2/Override directory.
    Uninstall: Remove the files from the Override directory.
    K1 Tunics for K2.7z = Current Version
     
     
    This mod is patchable into the Loot and Immersion Upgrade. It works great for females and males both. Sorry about not having a good female picture right now but they do look almost identical save for female contours. Icons and are also included for all skins.
     
    Update: I removed extraneous files from the archive. The mod will now act as a direct patch onto the Jedi robes.
    ---
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,222 downloads

       (4 reviews)

    2 comments

    Updated

  19. TSL HD Cockpit Skyboxes

    HD Cockpit Skyboxes

    DESCRIPTION
    When you land the Ebon Hawk on a planet, you are able to  look out of the cockpit and view the landing platform.  This is achieved by a cylindrical texture. Since the vanilla textures were low res, inaccurate, and desaturated, I recreated the platforms in Maya and rendered them to look as they do in-game. The main planets, including M4-78, are all remastered in 4096x1024. I also include a version of the Nar Shaddaa cockpit texture that utilizes the Realistic Nar Shaddaa Skybox mod by Sharen Thrawn. Additionally, I've upscaled and retouched the outer hull of the ship as seen from the cockpit. If you need downscaled versions, the Medium Resolution option provides 2048x512 resolution skyboxes while the Low Resolution option provides 1024x256 resolution skyboxes (the size from the vanilla game). I'm also offering these textures in TPC format, which tends to be 1/4th the size and download time of the uncompressed files.
    INSTALLATION
    -Drop all of the files from the main mod folder into your override folder.
    -If you want the cockpit texture that uses the Realistic Nar Shaddaa Skybox mod,
    replace the EBO_Sky01.tga file with the one from the folder labeled With Nar Shaddaa Realistic Skybox.

    UNINSTALLATION
    -Delete the aforementioned files from your override folder.

    THANX
    Thanks to Photoshop, Maya, MDLOps, Gmax, KotORmax, GIMP, Blender, KotORBlender, and ESRGAN.
    Special Thanks to Sharen Thrawn for making the Realistic Nar Shaddaa Skybox mod.
    Please don't repost this on other sites unless as part of a mod pack (with proper credit to me)

    6,256 downloads

       (21 reviews)

    17 comments

    Updated

  20. TSL Effixian's Twi'lek PC Pack

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
     
    TITLE: TSL Effixian's Twi'lek PC Pack
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    *************
    INSTALLATION
    *************
    Unzip somewhere and run the file "TSLPatcher - Install TSL Effixians Twilek Pack.exe".
     
    If you use the Steam version then point the patcher to the game's location, for example:
    [drive]:\[steam folder]\SteamLibrary\steamapps\common\Knights of the Old Republic II
     
    If you use the Steam version + Steam's TSLRCM then point it to something like:
    [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
     
    Feel free to ask me about the above if you run into issues.
     
    ************
    DESCRIPTION
    ************
    This mod adds 2 male and 4 female Twi'lek player characters.
    - Male: Xor (purple, NPC clone) and Zhar (pink/red, NPC clone) with yellow eyes at fully dark side, underwear to match their skin.
    - Female: The Twin Suns (Seer'aa and Teer'aa, NPC clones), Yuthara Ban (from KotOR 1, her head texture is in the K2 files) and a new red female. Apart from the red female there's no real dark side transitions. The red one gets some tattoos halfway to dark and full Sith tattoos at fully dark side, Yuthara starts with tattoos. For the females there's also underwear to match their skin.
     
    Check out my TSL Mission Vao Deluxe mod for one more unique female Twi'lek.
     
    *****
    BUGS
    *****
    None known.
     
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    (not harmful if you leave these, step 2 will make the game not use them)
     
    pmbamXor01.tga
    pmbamZhar01.tga
    po_pTwiAFX.tga
    po_pTwiAFXD1.tga
    po_pTwiAFXD2.tga
    po_pTwiBFX.tga
    po_pTwiBFXD1.tga
    po_pTwiBFXD2.tga
    po_pTwiCFX.tga
    po_pTwiCFXD1.tga
    po_pTwiCFXD2.tga
    po_pUtharaFX.tga
    po_pUtharaFXD1.tga
    po_pUtharaFXD2.tga
    po_pXorFX.tga
    po_pXorFXD1.tga
    po_pXorFXD2.tga
    po_pZharFX.tga
    po_pZharFXD1.tga
    po_pZharFXD2.tga
    P_TwiAss0AFXH.tga
    P_TwiAss0AFXHD2.tga
    P_TwiAss0BFXH.tga
    P_TwiAss0BFXHD2.tga
    P_TwiAss0CFXH.tga
    P_TwiAss0CFXHD1.tga
    P_TwiAss0CFXHD2.tga
    P_TwiAssCX01.tga
    P_UthuraFXH.tga
    P_UthuraFXHD1.tga
    P_UthuraFXHD2.tga
    P_XorFXH.tga
    P_XorFXHD2.tga
    P_ZharFXH.tga
    P_ZharFXHD2.tga
     
    2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
     
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated .tga files would still be in the Override folder.
     
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,319 downloads

       (1 review)

    10 comments

    Updated

  21. Cloaked Journeyman Robes

    DESCRIPTION
    Who said only Sith lords get to wear capes?
    In addition to my recent Jedi Journeyman Robes mod, I'm releasing an additional version that includes a cloak. It is fully animated as it relies on Hunter Run's brilliant flowing cape animations for Revan's armor. The cloak only comes for the male model of the robes and I have no intention of working on a female version for the time being.

    You'll find two downloadable files: a standalone and an upgrade version.

    The first contains the new model with the cloak and all other necessary files.

    The upgrade version only contains the new model and textures and is destined to replace the files from my other mod. Only download this if you have my other mod already installed and wish to use this model for the male version.

    The robes come in two main variations:
    1.    Jedi Journeyman Tunic
    2.    Master Jedi Journeyman Tunic
    You'll notice that the skinning on this model (a.k.a. how the model "reacts" to the various animations) isn't perfect. This is due to the fact that the Revan armor model has a cape that is much narrower than this one. I have, however, tried to make it look as good as possible. Certain animations, such as the running one as you can see above, still have some clipping going on mostly around the shoulders. Sadly this is the best I could do, but I hope you'll enjoy the final result nevertheless.

    HOW TO FIND
    The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
    The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.

    COMPATIBILITY
    This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
    This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)

    IMPORTANT: APPEARANCE.2DA
    This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve inconsistensies regarding the textures assignements for the PFBJ and PMBJ models.

    INSTALLATION
    First, you have to download Hunter Run's Flowing Cape mod over here: https://deadlystream.com/files/file/216-revans-flowing-robe-tsl/
    Extract both N_DarthRevan.mdl and N_DarthRevan.mdx and copy them in your Override Folder.
    If you have already installed my other Luke ROTJ Robes mod, only download the upgrade version of this mod. If not, download and proceed to install the standalone version.

    For the standalone version, extract the contents of the "Cloaked Journeyman Robes Standalone.rar" archive somewhere on your computer and execute the TSLPatcher.exe file. Le it do its magic, just give it a hand if it can't find its way into your TSL folder by its own.
    To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Overide folder).
    For the upgrade version, simply extract the contents of the "Cloaked Tunic Mod Replacer.rar" into your Override folder and click yes when prompted about replacing the files.
    IMPORTANT: Wearing this robes while training Bao-Dur will crash your game or cause your character to turn invisible. Please download the "BaoFix.rar" file as well and drop its contents into your override folder to fix this issue.
    CREDITS
    All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
    All credits for the Master Jedi texture variant go to Circa from JKHub
    SPECIAL THANKS to
    Hunter Run for his flowing cape animations making this mod possible
    The creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
    PERMISSIONS
    Please DO NOT reupload this anywhere else than Deadlystream without my permission.

    152 downloads

       (0 reviews)

    0 comments

    Updated

  22. Jedi Journeyman Robes (Luke ROTJ Outfit)

    DESCRIPTION
    Something that always bothered me in TSL is that your character is supposed to be one of the last Jedi knights of the galaxy, hunted by Sith assassins and the Exchange's bounty hunters at the same time, yet you run around fully dressed in what are unmistakably Jedi robes, swinging your lightsabers left and right. Not the best example of discretion.
    Thinking back to ROTJ, I noticed how Luke's new attire was elegant, simple and discreet, while still keeping a flair of the Jedi order with the purple tunic over his black jumpsuit. This mods add's Toshi's and DT85's excellent model of that outfit which I ported over from Jedi Knight: Jedi Academy. But this mod isn't restricted to male characters: I've also modified the model heavily to adapt it to female characters. The tunic comes in two main variations:
    1.    Jedi Journeyman Tunic
    2.    Master Jedi Journeyman Tunic
    The latter uses Circa's Luke Jedi Master retexture, and gives a small boost in Wisdom and Force regeneration.

    HOW TO FIND
    The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
    The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.

    COMPATIBILITY
    This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
    This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)

    IMPORTANT: APPEARANCE.2DA
    As I was testing this mod, I noticed that the Model J and Tex J columns in appearance.2da had some inconsistensies. Most female character appearances would be assigned PMBJ as a texture for the PFBJ model, except for the handmaiden. Atton had no entry at all, making the game crash each time he'd equip the robes. This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve those inconsistensies.

    INSTALLATION
    Simply execute the TSLPatcher.exe in the "Luke Tunic Mod" folder and let it do its magic. Give it a hand if it can't find its way into your TSL folder by its own.
    To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Override folder).
    NEW: Download the BaoFix.rar file and extract its contents in your Override folder. This is a fix created by DarthParametric to fix an issue that occured when training Bao-Dur (see below).
    KNOWN ISSUES
    May cause a crash or turn the PC invisible when training Bao-Dur to become a Jedi. Please refer to the new install instruction above to fix this issue.
    CREDITS
    All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
    All credits for the Master Jedi texture variant go to Circa from JKHub

    SPECIAL THANKS to
    @JCarter426 and @bead-v for helping me with getting the model to work properly in game and with the appopriate textures
    @DarthParametric for providing the script that injects the items into the merchants' inventories, as well as fixing several issues with the models and creating a fix to CTD/invisibility glitch that occured while training Bao-Dur to become a jedi
    This is with first mod ever and it was a hell of a learning curve. I wouldn't have been able to make it without their help.
    Also to the creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
     

    326 downloads

       (1 review)

    5 comments

    Updated

  23. High Quality Blasters

    A KNIGHTS OF THE OLD REPUBLIC II MODIFICATION


     
     
     
     
     
     
     

    High Quality Blasters



    By Sithspecter


     

    Installation:
     
    Point the installer towards your Knights of the Old Republic II game folder (not the override folder) to install High Quality Blasters.
     
    Description:
     
    When Knights of the Old Republic II was released in December 2004, it made a number of improvements over the first installment. However, the blaster models were still the same low-quality models as before. After remastering all the blasters in the first game, I knew I had to make the same high-quality blasters available for the sequel.
     
    This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your TSL override folder for years to come.
     
    Use:
     
    Use of High Quality Blasters is extremely easy. Run the installer, then play the game. That's it! The new models will automatically appear when you load up your last save.
     
    However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected:
     
    Benok’s Blaster
    Blaster Rifle
    Heavy Repeating Blaster Rifle
    Plasma Projector
     
    What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. This will not negatively affect the gameplay in anyway.
     
    Bugs:
     
    Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands (especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it.
     
    Credit:
     
    Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod.
     
    Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this mod after your High Definition Skyboxes mod.
     
    Permissions:
     
    Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites.
     
    Legal:
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    10,121 downloads

       (19 reviews)

    16 comments

    Updated

  24. Shirtless Atton Retex

    This is it. This is how Atton Rand was meant to dress. The faithfulness to his concept art is staggering
    Features:
    A coveted glimpse of Atton Rand's chest Known Issues:
    You're always going to see the neck seam because of cast shadows, so how obvious it is depends on the lighting. Some of the best lighting is found in the well-lit entryways of Nar Shaddaa's entertainment promenade, so if you want Atton's chest to look good while he tells you about the horrible acts he's committed, try to initiate the conversation there. If you use the vanilla textures, there's a period of time in the middle of a dark side descent in which Atton's face won't match with his chest, since there's an extra transition texture for the face but not for the body. You can avoid this somewhat by using subtler dark side face textures; I like using tiredschutta's Atton reskin. File:
    The file contains my edits on the vanilla texture files at 512p, and an optional file for use with tiredschutta's Atton reskin.
    Installation:
    Move P_AttonBA.tga and P_AttonBAD01.tga to Knights of the Old Republic II\override
    Uninstallation:
    Delete P_AttonBA.tga and P_AttonBAD01.tga from Knights of the Old Republic II\override

    34 downloads

       (2 reviews)

    0 comments

    Updated

  25. HD HK Upscale

    DESCRIPTION
    This is an HD reskin of our fierce assassin droid HK-47, as well as HK-50 and HK-51. Their textures are now each 2048x2048, each manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
    If you're looking for an HD reskin for the KotOR I version of HK-47, check out "Quanons HK-47 Reskin" (https://deadlystream.com/files/file/1001-quanons-hk-47-reskin/).
    INSTALLATION
    Run TSLPatcher.exe.
    UNINSTALLATION
    Move the files from the newly created "backup" folder to the KotORII "override" folder.
    THANKS
    Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
    Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
     

    90 downloads

       (0 reviews)

    0 comments

    Submitted