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  1. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project 1.5
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional game play!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
    Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     5. Install any compatible mods you desire now.
    3.1 1.5 Major Changes:
    ----------
    * New ending
    * New intro (less spliced party members lines)
    * Reduced amount of walking
    * Fast travel in droid quest - no more running trough the planet multiple times
    * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
    * Better filters on VOs so your ears won't bleed (at least not as much)
    * Other stuff

    3.2 1.3 Update fix list:
    ----------
    ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
    ! New Voice-Overs
    ! Gonk droids, courtesy of newbiemodder!!!
    General Fixes and changes:
    * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
    * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
    * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
    Central Zone:
    * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
    * Changed footstep sound of repair droids.
    Industrial Zone:
    * IS-07 renamed to Loading Droid as he has no role in the mod at all.
    * Fixed camera issue using the test console.
    * Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
    * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
    * Slightly improved frame rate (if you still have issues turning off shadows is recommended).
    * Fixed repaired cleaner droid cut scene running twice.
    * IS-43 now moves back to his position after the cleaner droids gets fixed.
    * Added a new journal quest for the mission to get into the cleaning droid trash containers.
    * Improved consistency between droid segment and exile segment.
    Environmental Zone:
    * Boss Droid now drops various random droid items (2-6) as additional reward.
    * Added clairvoyance effect to the reveal of the Boss.
    * Corrected screen that was clipping through a wall.
    * Moved back some turrets so it's unlikely they will target you through the wall.
    * Renamed ES-44 to Environmental Droid and gave it a unique line.
    * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
    * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
    M4-78 Core:
    * You can now target the force field control terminal with a controller.
    Rapid Transport System:
    * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
    * You can now use the escort droid to go to IS-24 after unlocking access.
    * Industrial droids can no longer escort you to themselves.
    * The escort droids in the Central Zone and Industrial Zone now have a map note.
    Thanks to geordyjones:
    * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
    * No longer displays party selection at start of the planet (having to convert to droids anyway).
    * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
    * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
    * Modified duration on many lines around the planet.
    * Fixed unintentional conversation breaks with IS-58.
    * Fixed missing line on IS-63.
    3.2 1.2 Update fix list:
    ----------
    * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
    * Fixed main quest breaking glitch involving T3's solo quest.
    * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
    * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
    * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
    3.3 1.1B Update fix list:
    ----------
    * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
    * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
    * Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
    * Improved Telos Droid Assistance cut scene.
    * Added VO that was missing from the installer.
    3.4 Patch fix list:
    ----------
    ! Fixed "stuttering droid" bug.
    ! Additional content!
    ! Added 2 Easter Eggs. Go find them
    ! Modified end game sequences.
    ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
    ! Various spelling and grammatical fixes throughout the mod.
    ! Updated several quest entries for added clarity.
    ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
    General:
    * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
    * Several droids throughout the colony have more to say. And some brand new ones appeared!
    * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
    * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
    * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
    * Changed hyperspace to look a little more like vanilla hopefully.
    * The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
    * M4-78's music can now be listened at from the 'music' tab after game completion.
    * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
    * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
    Korriban:
    * Fixed Lost Jedi not updating sometimes. (T3 hint)
    * Fixed conversation break and no quest update with Disciple. (No Atton)
    * Fixed Disciple vo/st mismatch.
    M4-78 Landing Pad:
    * Fixed exile appearing shortly before the interlude cut-scene.
    M4-78 Central Zone:
    * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
    * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
    * If you kill Vash you will now also get a proper introduction to M4-78.
    * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
    * Fixed "hidden ending."
    * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
    * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
    M4-78 Environmental Zone:
    * Fixed HK not being re-added after HK-50 fight (missing file).
    * Reduced hit points of boss droid
    * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
    M4-78 Industrial Zone:
    * Fixed missing quest update from retrieving memory core from living astromech droids.
    * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
    * Fixed IS-56 sometimes not talking about I0-01, blocking progress.
    * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
    * Fixed medical vendor showing all stims twice in his inventory.
    * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
    M4-78 Core:
    * Fixed Kaah not properly appearing when leaving the mainframe in some cases.
    * Kaah will no longer drop a lightsaber upon being killed.
    * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
    * Reduced hit points of Vash
    M4-78 radiation flooded sections:
    * IS-43 will now look the same during and after the radiation flood.
    4. Uninstall
    ----------
    Run uninstall program created in your game's main directory.
    5. FAQ / Known Issues
    ---------
    Q. How do I know if the game successfully installed?
    A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
    Q. Conversation breaks with error in the Korriban Academy.
    A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
    Q. M4-78 does not appear on the galaxy map.
    A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
    Q. Slow performance in the Industrial Zone.
    A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
    Q. I can't finish "Recent history: M4-78"!
    A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
    With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
    Q. I am missing droids.
    A. Make sure you have no incompatible mods running along M4-78EP.
    Q. I can't find all 4 power cores for the puzzle
    A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    6. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
    - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    - Stoney                Many new or edited placeable objects
    - Quanon                Archon models
    - Khrizby                New animations and fixed models
    - Redrob41                Droid re-skins
    - 90SK                    A LOT OF droid re-skins
    - Sith Holocron                Animated screen textures
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    Kaah Ohtok                        Zhaboka
    CS-36 (Central Zone Official Information Unit)        Danule
    M4-78's Main AI                        Sith Holocron
    ES-05 (Environmental Archon)                Louise du Cray
    IS-24 (Industrial Zone Archon)                90SK
    IS-02 (Maintenance Unit}                Nolan Tashijan
    IS-56/Researcher Droid/KL-92                Edwyn Tiong
    LS-44 (Greeter Droid)                    Ripulesyou
    IS-84 (Droid Designer Lead)                Runawayjam
    Random Design Droids                    Drew Mochak
    War Droids/Central Zone's Maintenance Unit/
    Force Field Operator/Escort Droids            Caleb Woodard
    Force Field Operator                    Trayusstudent
    Sith Soldier                        Mrcharlton
    CS-45 (Central Zone Original Information Unit)        James Beagon
    Accused Environmental Droid in Central Zone        Jerry C
    CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
    Medical Units                        ABagOfVicodin
    Additional Construction Droid/
    Landing Arm Supervisor                    Sonbiru "Dr. Son"
    IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
    Fight Witness                        Adam Brennecke
    I1-02 (Re-programmed Maintenance Unit)        Connaugh
    The Inquisitive Droid at the end of Industrial Zone    Thomo93
    Cleaning Droid Warning System                ReddHorrocks
    Main Manufacturing Unit                    Kevin Smets
    Additional Industrial Zone Droids                ThisIsSnaik
    Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
    Droid with Missing Legs                    Dr. John Faller
    Black Market Droid                    CommissarBRO
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    - Sith Holocron
    - HK-47
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
    JCarter426 – voiceovers in previous versions and the new end credit movie
    Revan411 – voiceovers in previous versions
    Jaedar – voiceovers in previous versions
    Ghostlyhamburger – voiceovers in previous versions
    L0ki194 – voiceovers in previous versions
    Yceman (aka Darthycey) – For our original end credit movie
    Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
    Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
    Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
    JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
    7. Distribution Notes
    ----------
    Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
    Thanks to tk102 for the dlg editor
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    This mod may not be modified or distributed without the explicit permission of the authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    32,904 downloads

       (14 reviews)

    50 comments

    Updated

  2. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    226 downloads

       (8 reviews)

    6 comments

    Updated

  3. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    15,646 downloads

       (20 reviews)

    134 comments

    Updated

  4. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    11,499 downloads

       (10 reviews)

    49 comments

    Updated

  5. Expanded Galaxy Demo

    The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible.
    NOTE : The current included readme is outdated, so the installation instructions are included below.
     
    Installation steps for the project.
    #0 Install KotOR2.
    #1 Install Official 1.0b Patch
    https://deadlystream.com/files/file/812-official-10b-patch/
    #2 Install TSLRCM 1.8.6
    https://deadlystream.com/files/file/578-tsl-restored-content-mod
    #3 Install M478EP 1.5.1
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
    #4 Install Coruscant Jedi Temple
    https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
    #5 Install Expanded Galaxy 1.0.4 ( Download included on this page )
    This is all required for the project to work properly.
     
    Also make sure to download and install the latest patch, I will upload everything in a single package eventually.
     
    Thanks to everybody that made this project possible, I will update the read-me and many more things in time.
    Thor110
    Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches.
     
    There is also a video that shows the installation process.
    https://www.youtube.com/watch?v=ChFH5jRksGU&ab_channel=ExpandedGalaxy

    908 downloads

       (0 reviews)

    12 comments

    Updated

  6. Bao-Dur's Head Reskin

    Bao-Dur Reskin 1.0
    ==============
    Kaidon Jorn
    August 2015
     

    This is a simple reskin of Bao-Dur which isn't all that great, but it works. New portraits are included.
    To install drop all files into game's override folder.
    To remove take them out again.
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    305 downloads

       (3 reviews)

    0 comments

    Updated

  7. HereSpartan's HK Skins V2

    ***************************************
    Knights of the Old Republic I & II Mod
    ***************************************
    This is my second attempt at making a HK Skin Pack.

    *************
    Installation
    *************
    Just place all the TGA files in the override folder
    **********
    Uninstall 
    **********
    Just remove all associated file for this mod from the override folder

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Effixian's Bearded PMHA06

    ---------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ---------------------------------------------------------------------
    TITLE: Effixian's Bearded PMHA06
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ------------------------
    INSTALLATION
    ------------------------
    Extract the zip, put the contents of the sub folder into your override folder.
    ----------------------
    DESCRIPTION
    ----------------------
    Reskin that adds a beard to the PMHA06 player head.
    It also changes the eye color to cyanish.
    The darkside transitions are similar to the vanilla ones.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from the override folder:
    PMHA06.tga
    PMHA06d1.tga
    PMHA06d2.tga
    po_PMHA06.tga
    po_PMHA06d1.tga
    po_PMHA06d2.tga
    -------------------
    THANKS TO
    -------------------
    Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS

    12 downloads

       (0 reviews)

    0 comments

    Updated

  9. K2 Armor Nitpicks

    ___________________________________________________________
    A bundle of my personal nitpicks to the armory of TSL. This compilation aims to rectify duplicates among other miscellaneous stuff. All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard.
    ~ M'uhk'gfa uses a new texture. No longer a duplicate.
    ~ Mandalorian Combat Suit uses a new texture. No longer a duplicate.
    ~ Heavy Battle Armor uses the unused PBH01 texture. No longer a duplicate and consistent with K1.
    ~ Echani Shield Suit uses the unused PBD07 texture. No longer a duplicate.
    ~ New fixed icon for Echani Heavy Armor. Let's just ignore the fact that it's obviously Mandalorian in design.
    ~ Reinforced Fiber Armor touched up item description. Since I'm not changing the texture, this is the least I can do because this armor most definitely isn't made of tree fibers like in the first game.
    ~ Jal Shey Neophyte Armor uses the unused PBM04 texture. No longer a duplicate.
    ~ New icon for Mandalore's Armor.
    ___________________________________________________________
    Bonus restorations/others:

    68 downloads

       (0 reviews)

    6 comments

    Updated

  10. Tunics for Jedi Armors

    Tunics for ZS Armors:
     
    This will swap the JS/ZS armors into tunics.
    There are eight total including the Dark Jedi Armor and Sun Guard Armor, as well as skins for the remainder of defaults.
    I have included MVacc224's placement of Darth Malak's Armor in the Korriban Academy There is also a replacement of the Sith Tomb sarcophagus, it will contain a Kaiburr crystal upgrade item, and a Sith Assassin tunic (Dark Jedi Armor). The Dxun Puzzle reward is replaced with a Old Republic Jedi Guard tunic. The skins are for the old items, and they all have female/male skins and new icons.  
    To Install, copy mod files from archive into Override
    There are three archives for each type of way to install the tunics: defaults JS/ZS armors, padawan robes, and the patch for loot and immersion upgrade.
    To Uninstall, delete mod files from Override
     
    This is a segment of other mods I have done, it will potentially conflict with my other mods. The replacement for Padawan robes is also available. The Loot-Immersion c.02 patch is based entirely on RGB's short robes mod.  
     
    This is not compatible with other JS/ZS mods and must be removed if they are to work.
    This is fully compatible with the default game, TSLRCM, and M4-78EP.
     
    If you have questions or comments, PM 90SK here on DeadlyStream
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. 

    679 downloads

       (0 reviews)

    11 comments

    Updated

  11. TSL Loot-Immersion Upgrade

    TSL Loot & Immersion Upgrade
    Version c.01 
    by 90SK
     
    "This is but a taste of the dark side to whet your appetite..."
     
     
    --------------------------------------------------------------------
     
    Mod Info:
    A fresh take on the body items in TSL, with over 60 new skins!
    In-character skins and integration into TSL's world.  It was created to add life to TSL's selection of armors and robes.  Requires a new game & start to fully add everything. This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing. See changelog for details on latest version and giveitem codes. --------------------------------------------------------------------
     
    Contributors:
    90SK 
    - Skinning, item creation, scripting, ideas/putting the mod together
    VarsityPuppet 
    - Skinning help, Model enhancement: Jedi robe, Master robe, Heavy armor robe, Darth Bandon female armor 
    Sithspectre
    - Heavy Armor Female skin remap to male and model
    RGB
    - Skinning help, texture parts for M class Items (Darth Bandon model)
    Fred Tetra 
    - KotOR Tool
    Silveredge9 & Quanon 
    - Mandalore mask model and original skin 
    flying-gg
    - Beta Testing
    Effixian
    - great placement of jedi armor on Geeda merchant idea
    L0rdReV@n88 -
     Exile darksider robe skin
    Sharen Thrawn 
    - Nar Shaddaa skybox skin
    Gsccc 
    - Tutorial on VO recording
    tk102, Stoffe, Darth333 
    - Scripting tutorials
    Darth Nihilus art from prima guide as base for Nihilus mask reskin
    Developers of KotOR 
    - a lot of materials, the games, and making way for my work to be done.
    -------------------------------------------------------------------
     
    It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL.
    Content Overview:
    Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model with new skins. Jedi master robes have been reskinned. Significant added content focused on armors/robes for Onderon pt1 and pt2, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine. Canon and comic book style improved masks for Nihilus and Mandalore. Improved Bao-Dur skin (tan, green eyes). Korriban and Dxun tombs have improved appearance item loot. All unrestrictive items and textures totally overhauled. Metallic/improved HK-50, 51, 47 and T3. Vacuum mask replaced with an electromesh mask design. No-glitch upgrade screens for red space suit and Mandalore Armors + Custom Icons. Cheat code "giveitem light_matrix" for blue hypermesh armor. Cheat code "giveitem revan" for Darth Revan robe . Cheat code "giveitem shadow" Azkul's outfit. Cheat code "giveitem 90sk_1" and "giveitem 90sk_2" additional Exile's personal robes.   
    --------------------------------------------------------------------
     
    INSTRUCTIONS AND DETAILS:
    PLEASE READ CAREFULLY***
    Step 1.
    Download 7Zip to unpack .7z files (harmless freeware for file packing) Step 2.
     
    Copy baseitems.2da to an empty Override Install TSLRCM and any Lightsaber mods you want Next, after installing saber mods or TSLRCM, copy this mod's Override from Mod archive to either your "Program Files/steam/steamapps/common/Knights Of The Old Republic II" , or  "Program Files/LucaAarts/SWKotOR2" if you're not using the steam version Step 3.
    That's it!
    To verify that the mod is working, check it in KSE.
     
    You can do a few things to remove the mod if you need to, but it is largely not recommended.
    Use the auto-generated Backup folder to replace files from the mod. You can also reset your Override folder (delete your override folder, make a new folder and name it override) Manually manage your Override folder  
     
     
    -------------------------------------------------------------------
    Misc Information: 
       
    If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream.
     
    --------------------------------------------------------------------
     
    Changelog:
      -------------------------------------------------------------------
     
    NOTES:
    Compatibility:  
     
    Troubleshooting:
     
    -------------------------------------------------------------------
    COMPATIBILITY & MOD DETAILS:

    - Item Classes: This mod replaces:
    the Jedi robe class, the Jedi master robe class, the Jal Shey / Zeison Sha / Darth Malak's armor class, the armored flight suit class, and the star forge robe class.
    Version c.01 is the current version.
    This mod is designed to fit in with and improve TSL.
    This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade v4.4.4b has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK)  
    --------------------------------------------------------------------
    Additional Credits:
    Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors.
     
    Explicitly do not release this mod on any site or in any way/shape/form.
     
     
    Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod.
    Special thanks to Flying-gg for some essential beta testing.
    Extra special thanks to staff of LucasForums and DeadlyStream!
     
    --------------------------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    12,404 downloads

       (22 reviews)

    187 comments

    Updated

  12. Wesley Snipes as Blade Portrait

    Replaces PHMB09 portrait with Blade, as seen in the Blade series starring Wesley Snipes.


    43 downloads

       (0 reviews)

    1 comment

    Updated

  13. Ultrawide UI & dialog/letterboxing fix (for UniWS, 21:9)

    This mod fixes UI stretching that happens when playing K2 on ultrawide resolutions (21:9). In addition, even after patching the game .exe with UniWS to play in ultrawide, your character's replies are invisible, making the game impossible to play. I provide a method to fix this issue (using Hex editing).
    Simply fixing the UI stretching is unsatisfactory, as the game UI is not adapted for ultrawide screens. This results in an elongated, ugly and impractical UI. The text boxes are too large,the buttons too wide and too spread out on the screen. As a result, interacting with the UI is tiresome and requires way too much eye and mouse motion. Therefore I opted to redesign the game UI so that everything is centered on the screen and easier to access. The downside is that many spots are left black, which is not visually pleasing.
    I believe the letterboxing fix can be useful to people running 1366x768 and who cannot see dialogs.
     
    Disclaimer:
    This mod was only tested with the GoG version of the game (i.e. without the Aspyr patch), upscaled using UniWS to 3440x1440. I do not know how the UI files would look using either Flawless Widescreen or the Aspyr version. I have not tried any other ultrawide resolution.
    The UI fix is not fully tested, and some parts of the game may still contain some stretched elements.
     
    Installation instructions - stretched UI:
    Simply download and extract ultrawide_ui_fixes.zip, then copy the files from the downloaded override folder into your game override folder.
     
    Installation instructions - letterboxing fix:
    Here is the entire procedure to properly patch your game exe so that it runs in ultrawide. We are aiming at doing 3 things:
    1. Use UniWS to automatically patch your swkotor2.exe to the right resolution, following this video 2. Manually Hex edit your swkotor2.exe to play movies in your native resolution, following this video. The hidden benefit is that it will speed up your game loading because you will not have to change resolutions to play the logos movie. 3. Manually Hex edit the game to change the letterboxing scaling, restoring your ability to see dialog options in game. In K1, this was done by the excellent  KotOR High Resolution Menus, but there seems to be no equivalent for K2. Before doing any of this, backup your game exe !!
     
    1. I will not provide any instruction for step 1 because UniWS is pretty straightforward.
     
    2. Even though step 2 is well explaines in Xuul's video, I will provide here text instructions.
    Once you have performed step 1, you need to download and install a hex editor (such as HxD). Open your swkotor2.exe with your hexadecimal editor, and look for the Hex strings:
    80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01 80 02 00 00 C7 44 24 10 E0 01 In both these lines, 80 02 and E0 01 are the width (respectively height) at which videos are played, in hexadecimal. You need to change them with your desired width and height.
    First, use a hexadecimal converter to convert your desired width and height into hexadecimal. For the hexadecimal values to be read by the game, you need to swap the digits pair-wise for each value (if that is not clear, an example is provided below). Finally, you can replace 80 02 and E 01 by your own values in the lines above.
    Example: for 3440x1440. First you convert them to hexadecimal, giving 0D 70 and 05 A0. Then you swap the two pairs of figures, giving 70 0D and A0 05. Then you just need to replace 80 02 by 70 0D, and E0 01 by A0 05. The resulting lines should look like:
    70 0D 00 00 75 15 81 3D E8 C1 80 00 A0 05 70 0D 00 00 C7 44 24 10 A0 05 That was step 2. Don't close the hex editor, we still have one step to do.
     
    3. For step 3, we need to locate the letterbox scaling value into the game exe. You need to locate the hex string
    5F 70 00 00 B9 6D DB 3E 20 EE 70 00 00 A7 40 00 The value of the letterbox scaling is B9 6D DB 3E. This is too small, making the bottom part of the letterbox -hence your dialog options-  invisible on ultrawide. You need to replace it with a higher value ( 4A 92 A4 3E, as suggested for widescreen by K1 HR Menus works fine, but feel free to enter your own value). You need to replace B9 6D DB 3E with 4A 92 A4 3E, giving:
    5F 70 00 00 4A 92 A4 3E 20 EE 70 00 00 A7 40 00 Now save and enjoy !
     
    Known issues:
    the feat/power selection tree, at character creation or levelling up doesn't look nice and there's too much space between the icons. Unfortunately, it doesn't seem to scale like the rest of the UI, and I don't know how to fix it for now loading screens still look stretched, the solution here is to edit the loading screens directly and not the UI I did not rescale the pazaak screen, as I would also need to rescale the background pazaak texture for it not to be ugly  
    Incompatibilities:
    This mod will not be compatible with any mod that alters the UI. The only I can think of right now is TSL galaxy map fix pack, at least the version which changes the planet position. My mod will put the planet positions to their vanilla spot.
     
     
    Credits:
    Visual KOTOR Gui Editor, an awesome tool for gui editing KOTOR Tool, to extract game files tpcview KotOR High Resolution Menu for finding the letterboxing fix in K1,  

    39 downloads

       (0 reviews)

    0 comments

    Updated

  14. Honest Merchant (TSLRCM)

    Brothers Dendis and Samhan Dobo decided to set up shop on the Telos citadel station. While Samhan opted to aquire his merchandise from dubious channels, Dendis kept himself, his inventory, and his prices, modest and ethical. This is why after TSLRCM I find it hard to believe that Dendis Dobo runs an honest but struggling business when I check his wares and see top-of-the-line gear and belongings of famous Jedi on sale.
    This mod was quickly whipped up to revert his store to it's original state. It goes without saying you should install this only if you're using TSLRCM.
    _________________________________________________________________________________________________
    KTool..........................................................Fred Tetra
    TSLPatcher.....................................................stoffe & Fair Strides
    DeNCS..........................................................JdNoa & Dashus

    48 downloads

       (0 reviews)

    4 comments

    Submitted

  15. Ludicrously Overpowered Stats

    This is my very first mod, and actually, quite a simple one at that. All this really does is give your player-character some extremely powerful stats at the start of the game. Perfect for those of us who are too lazy to do it properly.
     
    This will work with TSLRCM + M4-78EP, for those who are curious.

    167 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Featgain

    I tried using the Ultimate Feat mod but midway through the level I became too powerful and all the feats got assigned. To mitigate that I've edited the feats gain file to have only 3 instead of 4 so that we don't become too powerful midway through the game. Thank you and I hope you guys like it. 
     
     

    71 downloads

       (0 reviews)

    0 comments

    Updated

  17. Onderon Soldier skin Change to Republic Soldier

    It makes sense that since Republic government and onderon are working together. They should have garrisoned Republic soldiers hence I changed some of the onderon soldiers into Republic officers and soldiers. Please keep it mind that this is an appearance.2da file and it needs to be placed first before adding other mods. 
     
     
     
     
    onderon_sold.zip

    16 downloads

       (0 reviews)

    1 comment

    Updated

  18. Peragus Expansion Pack

    Peragus Expansion Pack
    by 90SK
     
    Created to refresh Peragus for future playthroughs.
     
    Peragus has been reskinned.
    New items available on Peragus/The Harbinger. These are compatible with default TSL and TSLRCM/M4-78EP and do not require further mods. 
    If you are using a Star Forge Robe replacement mod, the Exile's tunic on the harbinger will not work.
     
    Peragus and the exterior of the Harbinger have been reskinned.
    Additional items:
    Baragwin Armor Contraband  Part of HK's plan or perhaps Coorta. Found stashed in the supplies crate on Level 2. giveitem "100belt_01"  
    Cloaked Fiber Mesh   Mysterious travel garment of the Exile. giveitem "a_band_c01"  
    Credits:
    Do not redistribute this mod and please use for personal use only.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    146 downloads

       (0 reviews)

    1 comment

    Updated

  19. Additional Power Crystals for TSL

    This modification adds extra power crystals to KotOR 2 with new icons and descriptions that follow the style of the KotOR games. Some crystals are taken from the EU and others are my own creation, so if you know your star wars lore well you will probably recognize some names while others will be novelty to you.
     
    As of version 1.3 there are +15 crystals plus some vanilla crystal description fixes: Color Bronze; Hurrikaine Crystal; Barab Ore Ingot.
     
    The Luxum crystal also made a return from K1, it's stats have been modified so it's no longer a lesser version of Firkrann.
     
    _____________________________
     
    I did not implement the crystals at any point in the game and as such they're only obtainable through the console. Check the readme for all the codes. Elwood288 took the liberty of placing them if you're interested https://deadlystream.com/files/file/1721-additional-power-crystals-for-tsl-distributed/ 
     

    1,353 downloads

       (1 review)

    11 comments

    Updated

  20. Extended Enclave Patch

    Extended Enclave Patch
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 26.02.2021
    1.0.2 Release Date: 28.05.2021
    INSTALLATION:
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) 
    As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
    As this is a patch for Extended Enclave, Extended Enclave 2.5.1 is REQUIRED. It will not work otherwise. So have that after TSLRCM and before Extended Enclave Patch.
    M4-78EP appears to be fully compatible with Extended Enclave, so no compatibility patch for M4-78EP and Extended Enclave Patch exists at this time.
    The M4-78EP compatibility patch for M4-78EP checks to see if Master Vash is present amongst the Jedi Masters, this is impossible to achieve in M4-78EP so therefore this mod won't break with M4-78EP.
    But REGARDLESS, please leave feedback if you play with M4-78EP of both ANY BUGS you may encounter or if your game WORKED with M4-78.

    To install, extract the Extended Enclave Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" and run it.
    "CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"
    Uninstallation:
    Depends on what you've chosen to install
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
    Description:
    This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content. 
    The following scenes have been modified:
    1. "Tobin's Message"
    Previously in TSLRCM and Extended Enclave, Tobin's scene with Nihilus was totally unzippable. Presumably as this scene harboured important information regarding the games plot, specifically how Nihilus came to discover Telos and why he chose to attack it. This patch makes it so that the player can skip through most of Tobin's dialogues and get back into the action.
    2. "Admiration"
    Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than mindlessly skip it like you can in vanilla
    3. "Disciple's Choice."
    The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
    3. "Disciple's Distress Call"
    Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple instead contacts Atris for help who in turn sends her Handmaidens to Dantooine.
    4. "Alternate Lines."
    A handful of 'alternate lines' exist within the Enclave files including:
    2nd takes like:
    Extended Enclave: "Including Master Zhar. Master Vandar." -> Patch: "Including Master Zhar... Master Vandar..."
    From alternate lines like:
    Extended Enclave: "And at last, you saw." -> Patch: "And at last, you saw the truth."
    To totally expanded lines like:
    Extended Enclave: "Yeah... I know." -> Patch: "Yeah... and she knows it. She's known it all along. She's used your own ability to form connections against you."
    5. "Reaching Out."
    The Exile, believed to be deceased, will now be taken back to the Ebon Hawk where they will lie unconscious in the medical bay as the party believe them to be dead. The subsequent mind reading scene shall have additional lines.
    6. "A bridge?"
    A plot hole has been covered up, kinda. Once Kreia outs herself as a Sith to the party, she takes the Ebon Hawk to Telos with Handmaiden/s and once she departs the crew, with their leader seemingly dead, return to Dantooine just in-time for the Exile to recover.
    7. "I have to do this, or I will die inside, just as I died at Malachor V."
    Bao-Dur's mind reading scene will now include the famous TSLRP style animated camera.
    In my opinion, this patch is a very small mod at the current time. In the future, I shall further update the mod with new content which I hope will touch upon the scenes including the Jedi Masters, Kreia, Visas, Sion and more!
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    This mod may not be modified or distributed without the explicit permission of the authors.
    Thanks and Credits:
    danil-ch & Darth Hayze: Extended Enclave mod and associated files
    Zbyl2: Help with getting it ready for TSLRCM 1.8.6
    JCarter426: TSLRP Inspired Camera
    Leilukin: For her amazing Partywap compatibility patch
    Sith Holocron: The Awesome logo and screenshot edits
    Exile007: Sion related files
    LoneWanderer: Extensive Beta Testing and identifying solutions to 1.0.0 bugs
    Alex Star: Discovering the Sion Harbinger and Atris Academy Bypass bugs in version 1.0.0
    mackmitchell94: Identifying issues with 1.0.1 installation
    TSLRCM Team: TSLRCM 1.8.6 and associated files
    Team Gizka: Creating the original Ebon hawk camera
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel and for keeping the cut content in the files
    Fred Tetra: For Kotor Tool 
    Everyone who downloads the mod!
    Extended Enclave Credits:
    danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...
    Thanks go the entire TSLRCM team; your work has been outstanding.
    Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
    Sith Holocron; for suggesting a mod collaboration and the cool logo
    zbyl2; for help with getting it ready for TSLRCM 1.8.3
    Exile007; for contribuitng his early work on the Sion scenes
    TESTERS: Loki147, Malkior
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    640 downloads

       (0 reviews)

    19 comments

    Updated

  21. Effixian's HK Metallic Skins

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************

    TITLE: Effixian's HK Metallic Skins
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam

    *************
    INSTALLATION
    *************
    1. Unzip somewhere and run the file "TSLPatcher - Install TSL Effixians HK Metallic Skins.exe". This step is simply to enable the metallic shine.
    2. Pick an appearance you like (See the Screenshots folder). Go into the Textures folder and into the subfolder of your liking. Copy the files in there to your override folder.
    The override folder is a subfolder in the game's main folder, you need to create it if you've never added a mod before.

    ***************
    STEAM VERSION
    ***************
    You can use this mod with the Steam version of the game, simply point the installer to the location of the game.
    If you're using the Steam version of TSLRCM (or the combo with M4-78) then you need to point the installer to its Workshop folder.
    This mod is not compatible with my HK-47 Steam mods if you do so, the textures in those mods don't work in combination with the metallic shine.

    ************
    DESCRIPTION
    ************
    This is pretty much a spin-off from my non metallic HK reskins.
    This mod enables a metallic shine for the HK droids. Next to that it gives various texture/portrait options to use with that change.
    To demonstrate different lighting conditions; the left part of the screenshots is inside the Ebon Hawk, the right side is on Dantooine, next to the Ebon Hawk.
    *************
    HK-50 & HK-51
    *************
    Next to HK-47 this mod also makes HK-50 & HK-51 able to get the metallic shine. Like with HK-47, you need to do some manual work for the texture files part. You need to copy-rename-copy-paste texture files.
    HK-50's file should be: C_HK50.tga
    HK-51's file should be: C_HK51.tga
    So you pick a file (P_hk47_01.tga, the other one is a portrait and not needed) from the Textures folder of your choice, make a copy of it, rename it to C_HK50.tga and/or C_HK51.tga and move those file(s) to your override folder.
     
    *****
    BUGS
    *****
    None known.
     
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your override folder:
    P_hk47_01.tga
    PO_pHK47.tga
    2. Optional: Removing the above files will give HK-47 back his original appearance, without metallic shine. If for some reason you also want to undo the changes that were made to appearance.2da, then you can run the Patcher from the Uninstaller folder.
     
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    299 downloads

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    1 comment

    Updated

  22. KotOR Items in TSL

    It always bothered me that TSL changes textures and stats of weapons from KotOR. I have restored most ranged weapons and some armors. I will try to change more. Put the .uti files in your Override folder to have these items back.

    89 downloads

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    0 comments

    Updated

  23. TOR Saber Mod (TSM)

    Authors: Kaidon Jorn & (Darth) Deadman
    This Version: April 2012
    ===================================
    This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers.
    The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better.
    Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers.
    You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work).
    Compatible with TSLRCM 1.7/1.8.
    Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible.
    Compatible with Default Replacement MegaPack 4.1 or better.
    Compatible with Workbench Crystal Attunement Mod.
    Compatible with RandomSabers 6 Pack.
    Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman!
    Thanks to Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod.
    Bugs: None that I know of, if you get one then report it and I will see what I can do.

    PERMISSIONS: You may not use my intellectual property, work or materials for your own mod without asking me or collaborating with me. You may not upload my mods to other sites PERIOD. END OF STORY.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    1,039 downloads

       (3 reviews)

    8 comments

    Updated

  24. GenoHaradan Legacy

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    GenoHaradan Legacy 1.0.1
     
     
    1. Description:
    ----------
    This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons.
     
    While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did.
     
    Expect possible updates and patches to come.
     
    This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them.
     
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes)
    4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them.
    5. Install any compatible mods you desire now.
     
     
    3. FAQ / Known Issues
    ---------
     
    Q: When will GenoHaradan Legacy EP be released
    A: Not for a long time.
    "Release dates are for those that don't care about quality in mods"- Sith Holocron
     
    Q: Will your mod work on existing saves:
    A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.
     
     
    Q: Will your mod work on my Linux or Mac?:
    A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work.
     
    Q: Will you upload the full mod to the Steam Workshop?
    A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible

    Q: Will you update this mod again/Will you add...
    A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback!
     
    Q: Will your mod work on my Xbox?:
    A: No
     
    Q: Can I play this mod in Vanilla:
    A: No! This mod requires TSLRCM to work
     
    Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007
    A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod
     
    4. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more
     
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Exile007 (Original “The GenoHaradan” mod)
    - N-DReW25
     
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    -Effix
    -VarsityPuppet
     
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    N/A
     
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    N/A
     
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    -danil-ch
    -N-DReW25
     
    --------------------------------------------------
    5. Special Thanks
    --------------------------------------------------
    Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more.
     
    Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration.
     
    Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod.
     
    Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy.
     
    Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy
     
    VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin
     
     
    Effix- The original creator of the head texture for Dessicus
     
    Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow
     
    Bioware- For implementing the GenoHaradan into K1
     
    Fred Tetra- Creator of Kotor Tool
     
    Stoffee- Creator of the TSLPatcher

    George Lucas- Creator of the beloved Star Wars Franchise
     
    6. Distribution Notes
    ----------
    This mod may not be modified or distributed without the explicit permission of the authors.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,991 downloads

       (7 reviews)

    47 comments

    Updated

  25. Extended Enclave (TSLRCM add-on)

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Extended Enclave 2.5.1 (TSLRCM 1.8.6. Add-On)
    ========================================================
    Authors: danil-ch & Darth Hayze
    1. Description:
    ----------
    This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions and made changes and restored additional dialog based on developer notes, etc...
    The following scenes have been modified:
    1. "Did you not go to join him?"
    Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines.
    2. "It is not as it was..."
    The sequence with the Jedi Masters has been extended with additional dialog from the masters themselves, and when reading the minds of your party, all but Hanharr/Mira are now represented. Depending on whether you learned how to read the character’s minds, or spoke to Atton about playing Pazaak, lines may change.
    3. "You have failed me. Completely, and utterly."
    Kreia's confrontation with the Exile now includes several minutes of new dialog. Some of the additional dialog is dependent on your influence level with Kreia, i.e. the scene will have different lines at the end if you have high, low, or 'neutral' influence with Kreia.
    4. "The exile is dead. We have lost - it is over."
    After Kreia tells the Handmaiden(s) that the Exile is no more, they board the hawk, Brianna/Sisters informs the crew of the Exile's passing, Kreia tells them the one who waits in the darkness will now be revealed, and then leaves for Atris.
    5. "I know you can hear me."
    The scene with the Exile reading the party's minds has been extended with dialog from Atton, Bao-Dur and Canderous.
    6. "If you don't warn them"
    The scene with Kreia and Mical has been placed back in the original location as an extension of one of the Kreia/Mical scenes on the Hawk.
    7. "I have never needed you."
    Sion now receives word of the Exile's fate on Dantooine and decides to confront an old friend.
    8. Numerous bug fixes and tweaks to this scene to make it run smoothly. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED.
    This is an add-on for TSLRCM, it will not work otherwise. So have that installed.
    First, if you do not have M4-78 installed at this time, you only need to follow TSLRCM Step 1 below. If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below.
    TSLRCM Step 1:
    To install, extract the Extended Enclave folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select Standalone option and run it.
    M4-78 Step 2:
    If you DO have the M4-78 installed, after running the TSLRCM Standalone installer, run the M4-78 Compatibility patch and follow the instructions presented to you.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy 650DAN.mod, 003EBO.mod, 907MAL.mod, and 904MAL.mod into your Modules folder and delete 020EBO.mod, and 856NIH.mod, and you will have reverted to TSLRCM 1.8.6.
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let us know.
     
    5. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the authors.
     
    6. Thanks:
    ----------
    Thanks go the entire TSLRCM team; your work has been outstanding.
     
    7. Credits:
    ----------
    AUTHORS:
    danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...
     
    CONTRIBUTORS:
    Hassat Hunter and zbyl2 - for help with getting it ready for TSLRCM 1.8.2/1.8.3
    Sith Holocron - for suggesting a mod collaboration and the cool logo
    Exile007 - for contributing his early work on the Sion scenes
     
    TESTERS:
    Loki147
    Malkior
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    29,852 downloads

       (22 reviews)

    61 comments

    Updated