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TSL Restored Content Mod
By zbyl2
Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet
Contact: PM us at Deadlystream
Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8.6
1. Description:
----------
Welcome.
Thank you for downloading and installing TSLRCM 1.8.6.
This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really "cut"; for example the quest 'Corrun Falt'), so this mod should seriously decrease the buginess that plagued TSL.
Overall, our goal is to make the KotOR 2: TSL experience as close as possible for us (as modders can do) as what Obsidian originally intended it to be...
Be sure to check our website (or ModDB page) for potential upgrades, patches and compatible mods for TSLRCM. Our site will always have the most recent version of TSLRCM, something we cannot, sadly enough, promise from other sources.
http://deadlystream.com/forum/
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm
Also, if you have issues, questions, or feedback, please post it on the official forums, as otherwise it will be read much later, or not at all. After all, we can't monitor the entire internet.
http://deadlystream.com/forum/forum/4-tslrcm/
2. Installation:
----------
1. If you're using an older version of TSLRCM (1.8.2 or lower), a game re-install is required before applying 1.8.6.
(Steam and GOG users, skip to point 4)
2. After re-installing it's advised to apply the official patch (1.0b). Non-US versions require you to install 1.0a first, then 1.0b, US versions can install 1.0b right away. Make sure to apply the patch that fits your version. Also, after installing 1.8.5, the official patch can no longer be installed!
3. If desired, apply the high quality music and/or movie patches
4. Install 1.8.5. Steam users are advised to use the Steam Workshop download - but ONLY IF YOU DON'T PLAN ON USING ANY OTHER MODS. Steam Workshop mods CANNOT guarantee compatibility, and installing multiple workshop mods will likely lead to issues.
CHECK YOUR INSTALLATION DIRECTORY.
DO NOT INSTALL INTO THE OVERRIDE FOLDER OR YOUR GAME WILL CRASH!
We've had several users on Vista mention that instead of Program files (x86) it would point to Program Files/Program Files, causing the installation to fail. Make sure the installer points to the proper location of your KOTOR2 installation.
Default (32-bit windows); C:\Program Files\LucasArts\SWKotOR2\
Default (64-bit windows); C:\Program Files (x86)\LucasArts\SWKotOR2\
GOG default: C:\GOG Games\Star Wars - KotOR2
5. To check if the installation has succeeded, try launching KOTOR2:TSL. If at the main menu it says "Restored Content Modification 1.8.5" on the screen the installation has been successful.
PLEASE CHECK OUR OFFICIAL WEBSITE OR MODDB FOR ANY POTENTIAL UPDATES
6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team bugs, critical ones, sometimes make it through. We will fix them, so check our site for any potential updates and patches. We would rather not have people play unpatched and then experience issues like the black screen (1.7) or red eclipse (1.6)!
7. Install any TSLRCM-compatible mods you desire now. If you're unsure if a mod you want is compatible, check our list at our forums, or section 6 - Mod compatibility in this readme.
ULTIMATE SABER MOD (USM) IS NOT TSLRCM-COMPATIBLE. MOST REPORTED ISSUES ABOUT TSLRCM ARE FROM USERS STILL USING IT. DON'T!
* You cannot use savegames made with vanilla Sith Lords or TSLRCM 1.8.2 or lower. Saves from 1.8.3 and above can savely be used, although some fixes may not take effect.
A fresh new game is always the best option for the least amount of issues.
3.0 Changelist 1.8.5 Updated - 1.8.6
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* Soundset of Coorta and Thugs changed from Mira to Commoner Male
* Fixed always failing persuasion check for the Ithorian coming in when stealing the prototype shield
* Fixed skipped line in 203TEL
* Wrong VO used for aliens on Nar Shaddaa
* Added fix for the "friendly Twin Suns" gamebreaking issue.
* Added alternative female Revan line on Goto's Yacht.
* One revan good/dark convo check was swapped in Disciple conversation
* Fixed issue where one could get stuck if entering the enclave with Kreia and a third party member and was controlling the third member.
* Fixed "good react" suddenly branching to Dark Side dialogue with certain options in Kreia's global dialog.
* Visas: "Is her kind rare" and "What's a Miraluka" response from Atton was swapped.
* Kreia's first good path no longer decreases -INF after selecting "Perhaps you are right", canceling out the loss and gain like the first dark side path.
* Fixed Sith Assassin and Jedi Watchmaster losing ability to select Dual Strike.
* Fixed 232hk50006 not playing on steam
* Fixed NPC rotation when talking to Hanharr
* Fixed a missing script for female players on Onderon.
* Fixed Disciple conversation abrubly ending
* Added a female version of a line to Tobin's dialog
* Fixed typos in dialog.tlk
3.1 Changelist 1.8.4 Updated - 1.8.5
----------
* Added persuasion animation (Thanks to danil_ch for noticing and providing a semi-complete list of locations of all force persuasions)
* Resolved some AR_Error generation with easter egg background and robes.
* Fixed T3 skipped dialogue fix getting broken when fixing Steam dialogue being skipped.
* Removed excess dlg's and stuff from 307NAR (only used for Zhug scenes), drastically reducing it's size.
* (English version) Fixed Revan disrepency in HK-47 dialogue (Thanks to danil_ch for noticing and the VO splices)
* Pre-Malachor: Resolved Handmaiden being present even if she left with Kreia to Malachor. Resolved silent Mandalore line.
* Visas sparring: Fixed Weapon Focus: Lightsaber being skipped during reward section. For the english version it now shows what Feat you've gained (if any).
* Fixed graphical glitches in cutscenes using widescreen resolutions.
* Atris/Kreia convo intro improved as per gameplay developer comments
* Telos Academy: Fixed some minor issues with a cutscene (Thanks to danil_ch)
* Activated dormant placeable in the Telos Academy. (Thanks to JCarter426 for finding the inactive placeable)
* HK Factory: You can no longer trigger HK-50 cutscenes by loading a savegame. Removed dead HK-50 to avoid confusion.
* Force Persuading Terlyn will no longer require persuasion skill to succeed.
* Onderon Wall: Restored missing Bostuco line, made Royalist single line bark rather than cutscene, fixed minor lipsync issues with Vaklu in palace cutscene.
* Trying to (Force) persuade the thug after killing Riiken will now net a dark side gain regardless of success or failure.
* Restored Patto line, removed HK part from Akkare store since storespawn was fixed and was already generating a part, leading to him having 2 instead of the intended 1.
* Ralon: If you have Kreia and Handmaiden/Disciple they can now both comment on the fabled holocron line.
* Malachor Core: Fixed Kreia repeated line by actually intended line.
* Touched up Visquis call cutscene. (thanks to Danil_ch)
* Fixed several missing awareness and persuasion checks.
* Fixed broken T3 interaction with the "meet and greet" droids on Dantooine.
3.2 Changelist 1.8.3B - 1.8.4
----------
* Restored Remote's SFX that was removed by the official 1.0b patch. After 10+ years; it's back! Poor guy!
* Restored original dialogue to prologue, except for 'easter egg mode' users who get the spoken dialogue
* Slightly modified pre-Malachor cutscene
* Fixed reverted instances knowing about Goto in first Bao-Dur/Remote cutscene
* First Bao-Dur/Remote cutscene now requires G0-T0 *or* HK-47, not both. This also means you can get the 3rd cutscene and following cutscenes (including the important one about G0-T0 and Remote) without building HK-47
* Fixed Remote "complaining" sound sticking around when it should not
* Fixed 2 civilians who were lacking their animations in the Telos Cantina
* Benoks goons will now always properly leave the cantina
* Various fixes for the Telos Academy:
** Fixed some unskippable lines during intro-dialogue
** Fixed inproper fadeout during intro that showed character jump
** Modified Atris entrance
** Fixed a few issues with handmaidens removing PC
** Modified Atris exit
* Fixed small issue with door's windows not being see-through in the Coruscant sequence, hiding the PC and Masters until it was opened (Thanks to JCarter426 for the fix!)
* Modified JJT Tunnel sequences if Mira joins the party
* Fixed issue with leftover enemy in arena during ending cutscenes
* Various fixes with the Mandalorian Battle Ring:
** You will now hear what your violation was before being banned from the Battle Ring for cheating twice
** Fixed auto-win against Kex due to victory flag not resetting after the Davrel battle
** Fixed "no item" rule being in effect for the Bralor fight for male PC's. Battle functioned properly already for females
* Added 2 missing Sith to Vaklu palace sequence who triggered a small cutscene
* Leaving Dantooine at the endgame cutscenes did not run for male players. Made them skippable in all cases
* Added missing animation at start of Disciple cutscene (to match Visas scene)
* Slightly improved Disciple warning Admiral cutscene
* Added missing "lipsync" (eye flashing) for HK-Factory
* Slightly improved 903MAL intro, fixed incorrect camera point for females, and the Elite Sith Assassin will now attack the Exile rather than ignore him/her
* Moved DS hit for Slavery from Cahmakt to getting your payment in the cantina. This to prevent the rare issue of this hit triggering the Nihilus intro and getting the player stuck.
* Fixed crashing issue if you try to enter the Telos Surface Shuttle with Atton or Kreia.
* Fixed Peragus Medical Officer speaking the station warning using the Workshop download.
* Added missing installer files: Heads.2da, Movies.2da and Musictable.2da
* Fixed "double Sion" bug by undoing changes to .ncs (this is the vanilla file). Moved "Elite Sith" further back so it wont ignore you. Fixed Sion lipsyncing Kreia.
* Corrected Suulru having the vanilla dialogue attached to him rather than the 1.8.4 version.
* Corrected red X missing texture being visible in Tobin call pre-Freedon Nadd's tomb.
* Resized TSLRCM logo and hyperspace texture. This should fix several (framerate) issues certain configurations had with them.
* Added eye-flashing of HK's to all HK-50 encounters.
* Fixed infinite lightside and Atton influence exploit in the Telos Academy.
* Fixed an issue where some subtitles wouldn't appear in Peragus holograms for non-English version of the game.
Additional fixes thanks to Danil-ch;
* Wrong Atton animation fix post-Peragus cutscene
* Fixed too fast walking Sion on Peragus and Malachor
* Improved Handmaiden vs. sisters intro-cutscene
* Fixed animation issue with Atris using Force Lightning on Handmaiden
3.3 Changelist 1.8.3 - 1.8.3B
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* Additional restored lines for Kreia-Atris cutscene.
* Modified Mebla slightly; you can play again after 'asking questions' but you can no longer ask questions after getting her tie breaker.
* Telos Swoopracing;
Traininglap persuasioncheck no longer automatically succeeds.
Fixed trainingrun-dialogue not being properly triggered.
Fixed several issues with 'improved' or 'deproved' time recognition.
* Fixed Lupo not giving credits properly after teammates comment on your Force Persuasion use (my bad).
* HK-50's will no longer appear and then fade away if HK-47 is in your party when going to Goto's Yacht (Thanks Markus Ramikin)
* Losing to Bralor, then winning he would still incorrectly comment you can fight again (Thanks Markus Ramikin)
* Persuading Qimtiq once does no longer guarantee 500 bonus credits per win permanently, you need to re-convince him before each race.
* Missing VO addded to installer.
* Fixed the "forfeit" Swooprace-bug.
* Added proper camerapoints to modified tutorial dialogues.
* Improved Azkul-Merc conversation after invading Khoonda (Merc side) (by danil-ch)
* You will now start with Force Breath active upon learning it in the JJT/fixed flourish animation (by danil-ch)
* Savegames made during the Atton vs. Sion confrontation on Malachor will no longer crash on loading.
* Added missing lightsaber equipped fix (by danil-ch) that made the game also check the off-hand for a lightsaber and detect it.
* Modified Mira technique teaching slightly.
3.4 Changelist 1.8.2 - 1.8.3
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Not all fixes are listed here (for size and many misc. small changes were made). Check here;
http://deadlystream.com/forum/topic/2146-183-preview/?p=25588
for more (but not all) fixes from 1.8.2 to 1.8.3.
General - Ebon Hawk;
* Several more typo fixes in the dialog.tlk
* Updated launcher (for the 4CD-version users) (thanks Pra_Viilon)
* Made some lines during the prologue (and Nadaa on Nar Shaddaa) "cutscenes" to prevent questupdates breaking the heard line. Added missing update on getting medpacks. First hatch used outside will no longer be removed.
* Fixed 'Lost Shadows' not closing proper on a certain ending (both TSLRCM and M4-78EP).
* Restored addition HK-47 lines.
* Loot fixes; Missing merchants of 1.8 updated, gloves_03 is missing, if it's rolled it will return gloves_02 now instead of no item at all. Fixed rounding issue allowing low-level drops to something not spawn anything (Peragus).
* Added a few additional lines to the Korriban introduction. A few more for non-M4-78EP users (they will be taken out upon installing M4-78EP) as those were already in use on that planet's intro.
* Added Atton pazaak scene.
* Modified Atton vs Handmaiden, Atton confesses love of Exile to Bao-Dur and G0-T0 modifies Remote cutscenes and adjusted a few odd camera standpoints during 2 disciple cutscenes (all made by danil-ch)
* Extra camera points post-Peragus cutscene.
* Fixes teammates turning upon click during Visas fight, Bao-Dur line's unconscious line was voiced.
* The weapon(s) HK was wearing when the HK vs T3 cutscene started are no longer destroyed, but properly unequipped now.
* Added a missing Mandalore VO.
* Improved quality Kaevee VO. (thanks to danil-ch)
* Restored PMHA03 Male face option for PC. (thanks to Kainzorus Prime)
* Fixed issue with Rubat crystals dissapearing from lightsabers.
* Fixed Crush sound effect.
* You can now train Beast Control after gaining Beast Trick on Dxun. Beast Trick will appear on the upgrade screen once you gain a prestige class, but it cannot be trained, only given.
* "The Polar Cap", "Telos Under Attack" and "Trayus Academy" now appear in the music table.
* 1B, Akkere and Kodin will generate one of 4 HK parts randomly now, instead of basing it on the players' possessed items (which could generate the pacifist package if all 4 were in the PC's inventory).
* Kreia skill-lesson; Automatic completion if awareness was highest skill, unable to complete skill-lesson if awareness was lowest skill. Fixed now.
* PC now shows form just learned from the Jedi Master. During mid-battle Masters actually use form instead of flourish (addition by Danil-ch).
* Visas' lightsaber will no longer be sometimes invisible during training.
* If Bao-Dur is set for Dark Side training but the PC is lightsided, the convo will no longer break without having any more chance to train him.
Peragus - Telos:
* Fixed droids not skittering properly in 102PER
* Fixed same droids when passive allowing disabling option if lower than 0 demolition and higher than 0 demolition, but not when having exactly 0 demolition. It's now possible for them too.
* Fixed Harbinger missing if reloading a save after it docked.
* Fixed protocol droid with quest update being repaired during and after convo.
* Fixed utility droids re-activating if talked to and reloading a savegame.
* Wounded Onderon military will only give teammate influence if you kill him yourself, not if he gets killed by Sith.
* Fixed black screen if talking to a Handmaiden and goading them to fighting if you won the 5 sister battle.
* In attempt to prevent the teammate corruption (which I could not reproduce) the fade-to-black will now last longer, until the sisters turns actually hostile.
* Handmaiden will lower her hood when loading the module from a savegame.
* Handmaiden will no longer always be send with male PC's. Depending on your choices in Atris dialogue she will now be send or crawl on your plane, with slight variations in a few cutscenes as result.
* Aesthetical fixes to cutscene where Atris sends Handmaiden with the exile.
* Modified pre-Malachor Carth sequence per developer commentary (thank danil-ch for noticing them)
* Some aestetical improvements to the cutscenes in the endgame of the Academy.
* Fixed quest update from Lorso about luring Batono in a trap being set too early. It will only appear now if the actual global is also set to allow this option.
* Corrected missing "Exchange" quest update in 3 different instances.
* Bumani Corp Gammorean use proper dialogue line now.
* Hidden academy camera changes to show force field.
* TSF will no longer assist you in killing the Sullustan.
Nar Shaddaa:
* Swoop Droid no longer sounds like Kinrath.
* Extended attack of the Serroco.
* Saquesh; Allows you to "[intimidate] Stop pressuring the Refugees" if Serroco attacked them and intimidation option for Adana will no longer automatically fail.
* Fixed killing Geriel possibly reopening Refugee Woes. It now no longer updates the quests, since the proper updates are already set talking to Saquesh instead, and as stated, was buggy.
* Docks scene with Mira; Hanharr no longer takes 9 seconds (sometimes leaving a pause) but the duration of the VO-line.
* During Mira or Hanharr's escape an actual alarm now sounds.
* Reinforcements at the JJT are no longer deleted after the cutscene deploying them.
* JJT Map back popup dialogue fixed.
* You can no longer dance for the Twi'lek domo during the run to the JJT (after visquis call). This to prevent the player from missing key triggers.
* Zhug Cutscene: Added another global set to the .dlg on an unskippable line as precaution, hopefully fixing the issue some people had with it not being set.
* If you turn over shield from secondary to primary AFTER shutting down primary the zhugs will actually spawn now.
* If the player overloads the droids now after the bounty hunters spawn, the droids will properly reset to hostile if made friendly, as per the description.
* Once the speeder was rebuild, entering the docks or main area would spawn a new one every single time (on top of the old version, causing great performance issues after a while). This has been corrected, and they will only spawn once.
* Turning Lootra over to the Exchange will wield a lightsaber now too (like all other quest-resolutions), and will no longer be seen as a "light side" action by your team members.
* If you lied to Sasquesh and he sold Adanna fast, then killed him, "Sold to the Hutts" would re-open with no way of finishing it anymore. This has been fixed.
* Goto's Yacht console; fixed issue with count's 8 and 9 on consoles being broken and disallowing interaction with the console ever again.
* Kreia Premonition cutscene added (thanks to Danil-ch)
Dxun and Onderon:
* Slight improvements to Kreia's dialogue post-Onderon if Bao-Dur was Dxun Tomb leader.
* Remote is now present if Bao-Dur is the leader of the Dxun Tomb group (thanks JCarter426).
* Covered up some missing area geometry on Onderon (thanks to JCarter426's way too good eyes )
* During the LS conversation with Kavar, asking about Telos no longer locks "I saw the holorecording of my trial." It will instead lock if you ask that.
* Dxun camp: The Gate Guard and Patrol guard will now keep patrolling after being talked to, rather than permanently stop at that point.
* Onderon Western Merchant Quarters: Fixed error with citizen dialogue not looping properly.
Dantooine:
* When the Handmaiden apprehends Kreia, she should have her hood down. It wasn't working however, since the animation was set for the Handmaidens event instead of the Handmaiden one.
* Zherron will now take the will and bodies out of the player's hands when receiving an unmodified will, instead of having you drag them through the entire game (fake will worked fine).
* Fixed issue with restored Vrook line not turning him hostile properly in the cave.
* Fixed infinite Kinrath crystal spawn bug.
* Fixed HK's infront of the academy not updating questlog if 3rd group (display issue, the cutscene would have still triggered on the Hawk).
* During the jedi academy reveil, added clairvoyance effect if Kreia was not in party, and it no longer loops the animated camera (thanks danil-ch).
* During rebuild enclave, removed 3rd party member if entering with Kreia, as (s)he was getting in their pathing's way.
* Mandalore can no longer run away from his solo-fight.
Ravager and Malachor:
* Modified broken soundsets.
* Set hyperspace as EH background when leaving, so it's used during the pre-Malachor cutscene.
* Modified Mandalore-takedown.
* You can no longer start the battle with Nihilus without him draining you (since that's the ingame way to tell why the exile can defeat Nihilus when no-one else can).
* Made the fade-in node unskippable since you could, and never make the fade-in.
* Expanded the kneel and get drained a bit, instead of it instantly leading to combat.
* There's no long pause after killing Visas.
* Visas Suicide; Users where the animation fails (no saber, no clothing, etc) will no longer be stuck on a blackscreen.
* Visas Suicide; Users where the animation works will no longer see Visas falling to the ground twice before dying.
* Changed Mira camera angle during her lift.
* Fixed issue with team turning off their lightsabers if Mira was not in the party during Malachor.
* Light side players will no longer throw the endboss down the core of Malachor.
3.5 Changelist 1.8.1 - 1.8.2
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(all included mods are used with permission!)
* Includes 301NAR Txi fix by JCarter426
** Fixes window near Tienn not being see-through. Now you can see Tienn from the docks.
* Includes Zez-Kai Ell Revan Overlook fix by danil-ch
** Because, apparently, we overlooked one. Splicing was done well too.
* Main screen logo updated to 1.8.2, and it no longer inverts suddenly sometimes (thanks Darth_Sapiens). For the best effect remove the kotor2logo.txi 1.8.1 had if you patched up to version 1.8.2 from 1.8.1.
* A few addition grammar fixes.
* Bao-Dur can now use cyan and bronze crystals to create your first saber. Also fixes the issue where you'd get stuck if you only had a cyan crystal and no other. Vanilla issue, only became apparent now since a no-longer broken since 1.8 store on Telos has a fixed Cyan crystal.
* Fixes issues when you leave Adana in her cell, then talk to her again and tell her to run not updating the quest properly, potentially getting it stuck. (Thanks plyinglemon for getting said situation to our attention by suffering from it)
* The workbench will now use the skill of the user, instead of the PC when dismantling items for components.
* Updated modulesave.2da.
* Fixed broken questupdate with the sabotaged protocol droid on the Harbinger (thanks Josh D for finding this).
* Telos, thugs infront of the door to the Exchange compoud; Removed automatic Ithorian journal update, need to actually ask for Loppak and be refused for the journal to update.
* Nar Shaddaa, Pazaak Den; Fixed potential convo-break for males with Dahnis.
* The Security Spike Tunneler now uses the correct skin (it used to look just like the Security Spike, even if it had an unique icon).
* Onderon; Removed the "A Matter of Leadership" mission from your questlog if you leave the planet without finishing it.
* Several improvements to the Rebuild Jedi Enclave cutscene on Dantooine.
* Telos surface; Added lipsync to one of Atton's line since it was missing.
* Updated Vash bodies' lightsaber drop.
*** The following 2 fixes modify feat.2da. Be aware if you use mods overwriting this it will undo those fixes;
* The Jedi Weapon Master and Sith Maurader may purchase the Condition (+saving throw) line of feats.
* Restored the Mobility feat. The mobility feat gives a 10% increase in movement rate.
(thanks to BarnzyBobble for his assistance in testing if it worked properly)
3.6 Changelist 1.8 - 1.8.1
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* Modified KOTOR main screen texture (used in the main menu and on loading screens) to make it easier for Steam and KOTOR-compilation users to notice if TSLRCM is properly installed, considering they do not have a launcher, and "how do I notice it's installed properly" was becoming a very popular question.
NOTE: When using the patch it's only an indication that the patch installed properly, not 1.8 as a whole. If in doubt, please re-install TSLRCM 1.8.1 using the full installer. If the main screen is updated then it indicates the entire mod is updated properly.
* Includese Inverted Droid Feat Gain by Hassat Hunter.
** Fixes the feat gain progression of T3 and Goto being swapped around with the feat gain of HK-47. It's correct now, with HK-47 gaining more feats than them rather than less.
* Fixed convo break with Nar Shaddaa arrival scene for male players, and fixed requirement check in convo scanning for handmaiden instead of Visas, leaving Disicple's convo options untriggerable.
* Fixed breaking Nar Shaddaa questline by talking to Ratrin before Cahhmakt. This is no longer possible.
* Fixed bug where talking to Cahhmakt with an NPC instead of the player would leave that NPC "locked", unable to join your party.
* Fixed issue on Ebon Hawk with post-Peragus dialogue with Atton not proceeding properly to the Lightsaber dialogue if certain dialogue options were selected.
* Fixed bronze saber turning other saber also bronze when loading a savegame if dual-wielding. (thank Fair Shade for the fix!)
* Fixed Handmaiden's armor not being properly returned to the inventory when dueling on the Ebon Hawk.
* Corrected small issues with Malachor loading screen story hints, like the first being completely blank.
* Included updated k_003ebo_enter.nss and a_next_scene.nss to 003EBO.mod for modmakers, the version included with 1.8 was outdated.
* Fixed Vrook's lightsaber not activating properly in the rebuild enclave. (Thanks Qui Don Jorn)
English version;
* Fixed subtitle error; HK when talking about "his whiny allies" subtitles "her whiny allies".
* Fixed Zhug brother mentioning "him" for female PC's on Goto's Yacht.
* On Dantooine right outside the Ebon Hawk, when asking the "Battered Protocol Droid" what it knows specifically of your character, it says "You are on the register as one of the Jedi who left the Enclave to fight in the Mandolorian Wars. Should be spelt "Mandalorian."
* Fixed map note in the HK factory missing it's description.
* Fixed minor typo when clicking on the locked door for the reserved section in the Jekk Jekk Tarr.
4. Mod Compatibility:
----------
The following mods are known to have specific install instructions to work properly with TSLRCM 1.8.5
* Game Balance Mod by Achilles - ONLY use Autobalance.2da, don't use any of the other files with the mod!!!
* Improved AI by Stoffe (AKA RevanAnt) - While this mod mostly works, it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene and then have to weather some hard battles with just Bao-Dur and Atton).
* Enchanced Merchants by Shem - We've modified many of the merchants, for the modified loot drops and other fixes, which will most likely be undone by using this mod. So be aware of that!
*Kamaitachis Epic Armours - Read the full description to see how to make it properly work with TSLRCM!
Mods requiring compatibility patches (check deadlystream for comp patches):
* Handmaiden Choice for Females by Stoffe (AKA RevanAnt)
* Admirality Mod by Jinger (AKA Kreia)
* M4-78 by Stoney - Use M4-78EP instead!
* Slender Female Bodies
The following mods are INCOMPATIBLE! Do NOT use these when using TSLRCM 1.8.5!
This is by no means a full list. Mods not listed here can still be incompatible. If you're in doubt, check or ask in our forums! The currently most known list is located at http://deadlystream.com/forum/topic/393-mod-compatibility-list-for-tslrcm-183. You can post questions at http://deadlystream.com/forum/topic/2795-inquiries-on-mod-compatibility-list-for-tslrcm-183/.
* Ultimate Saber Mod by ChAiNz, D333, Sep, Svosh, T7
* TSL Un-Restored Content (TSL:URC) by Zbyl2
* Ravager Rewrite 2.0 by Zbyl2
* Peragus-Harbringer-Prologue Correction Mod by Ulic
* Trayus Academy Clothing Fix by SithRevan
* Dark Apprentice Holowan Consortium
* Lonna Vash Mod by Sikon
* Force Fashion II by jonathan7, Marius Fett and Ender Wiggin
* Nar Shaddaa Hidden Complex by FrantFire
* Get your lightsaber back from Atris by Lit Ridl
* Darth Sion vs Master Vash by zbyl2
* Khoonda Lost rooms by Darth_Tartarus
* 90SK's SUPER Content Mod
* Telos Shuttle Crash Movie Fix by Zbyl2 & DarthParametric
* Telos Polar Sidequest
* GenoHaradan 0.9 beta by Exile007
* Knights of the Old Republic III : The Jedi Masters 2.0 (beta) by Trex
* HOTOR 1.6 by Qui Don Jorn
* Kreia's Assorted Robe Collection
* Trailer Force Crush Sound by Don Kain
* Kolto Tank on Ebon Hawk by Lit Ridl (overrides critical TSL files!!!)
5. FAQ / KNOWN ISSUES
---------
Q. I am having technical issues with The Sith Lords!
A. Try the Steam forums. Even if you do not possess the game it does contain many threads about issues and their sollutions, a quick search might just find you the answer you need.
Q. How do I know TSLRCM is installed? The main screen is unchanged.
A. If the mainscreen is unchanged, TSLRCM isn't installed. Mostly this is related to people installing to the wrong location. Double-check yours (see install instruction #4).
Q. Crash when loading a savegame. The loading screen is corrupted by strange lights all over it.
A. Issue with modern Nvidia graphic drivers. NOT caused by TSLRCM. To fix;
In the Nvidia control panel put Threaded Optimization to "OFF" and uncheck the "read-only" property of your KotOR II directory.
Q. There are no Handmaidens at the academy/Stuck infront of the Hawk after the Academy.
A. You have overwritten our appearance.2da with an incompatible version of another mod, missing certain key entries needed for TSLRCM to work properly. If you still have the original TSLRCM appearance.2da replace it, otherwise a full re-install of TSLRCM is required.
In both cases a save is needed from before entering the academy.
Q. I lost my team at the academy/black screen when entering Ebon Hawk after academy/Atton, Kreia or Bao-Dur don't talk to me when I click them.
A. Sadly, this is a vanilla bug we cannot fix, since the files cannot be de-compiled. It's related to fighting the Handmaiden sisters on the battle mat and "cheating" before they become hostile, giving an error in the script to return your team members. You will have to load a save from before this fight.
Q. The screen becomes black when loading the Jedi Masters scene in the Rebuild Enclave
A. This is due to the module using a custom Kreia with special animations for the cutscenes. If any Kreia-altering skins or mods override this, the result is this black screen. Uninstall your Kreia-skin altering mods for the duration of this module...
Q. After changing the Ebon Hawk's transponder codes, the Duros scene repeats itself and Goto's Yacht doesn't load.
A. In some rare instances the new globals TSLRCM added aren't added to savegames. This is why we suggest playing a new game. In this case the global for the Duros hasn't been increased by 1, leaving the same cutscene. Enabling the cheatmode in the .ini, then using (without quotes) "warp 351nar" will let you continue on without further issues
Q. I cannot spar with the Handmaiden!
A. Due to a bug, sparring with Handmaiden while in outer space (directly after leaving the Telos Academy) made the fight unwinnable. So for TSLRCM you will have to travel to another planet, exit and re-enter for the option to appear, giving a glitch-free sparring. It's not gone, no worries!
Q. When the HK Factory loads, I am spawned on Telos as the Exile, instead of as HK-47 / I get a black screen when arriving on Malachor. I use USM.
A. TSLRCM 1.8.5 is not USM compatbile.
Q. The game crashes when the Nihilus/Visas or Nihilus/Tobin cutscene loads.
A. Delete n_darthnihilu001.ntc from your override.
Q. While in Visquis' lair, when Kreia revives Hanharr, it suddenly turns back to Atton.
A. Delete p_kreia001.utc from your override.
Q. Double Atrises during final confrontation/No dialogue after sisters are defeated.
A. Delete the following files from your override, and load a save from before starting the confrontation:
a_atrend2.ncs
a_atrend3.ncs
a_kreatris.ncs
a_sisend.ncs
n_darthtraya001.utc
Q. No HK-Torture scene/Missing restored EH-scenes/Get stuck in Ebon Hawk on my way to Malachor.
A. Delete k_003ebo_enter.ncs from your override.
Q. Dialogue fast-forwards/cutscenes without sound.
A. Engine issue. Not caused by TSLRCM. Unfortunately, we cannot fix this. May this happen, do a full reboot of the game, and it should work properly again.
Q. I have issues with the grass on Dxun/Rebuild Enclave.
A. This appears to be an issue with ATI-videocards. Try using the textures found here;
http://www.lucasforums.com/showpost.php?p=2824280&postcount=14
Q. Why haven't you fished the issue on Peragus where you need to lower the difficulty to proceed as T3?
A. This is no issue. Playing on hard you need another way through the door rather than the mine, deleting some goodies in the process. It's not required to lower your difficulty.
Q. Does the mod include [x]?
A. Please check our semi-complete inclusion list at:
http://deadlystream.com/forum/topic/139-whats-restored-in-tslrcm/
Q. Why did you fix [x], that wasn't a bug, that was a feature.
A. We have a pretty good indication from developer nodes and scripts what is intended and what not. It's very likely that the bug was infact a bug, and never intended. Developers rarely intend to add bugs and exploits to their game...
Q. My question is not answered here!
A. Feel free to ask us at our official forum;
http://deadlystream.com/forum/
You can also ask at moddb, but I visit that site less frequent...
6. UNINSTALLATION
----------
Run uninstall program created in your game's main directory. On the Steam Workshop unsubscribe.
7. CREDITS:
----------
Major Contributers:
* Jinger/Kreia - the Rebuilt enclave and Handmaidens
* MonoGiganto - T3’s fixed dialog and ZezKiel’s fixed dialog on NarShadaa
* Savvy30039 - the new animations
* SWfan28 - scripting genius of a lot of areas
* Pra_Viilon - launcher
* Danil-ch - Various fixes and cutscenes
* HK-47 & Sith Holocron - VO splicing
Includes mods by:
Jinger/Kreia - Battle for Telos
Mrmarb - Weapon finesse icon fix
DrGhent - Lightsaber parts icon fix
Darth_shan - Bao-Dur shader fix
Darth Insidious and Jcarter426 - Telos Shuttle Modder Resource
Darth Insidious - Goto's Yacht Window Fix
Danil-ch - Female Revan overlook fix
Jcarter426 - TXI-fix
Kainzorus Prime - PMHA03 Restoration
Voice Acting:
* Usagi - Kaevee
* Zhaboka - Taris Traveler
Beta Testing:
* Lord of Hunger
* TriggerGod
* Pra_Viilon
* Garfield
* JoewJ
* DarthDac
Translations:
* Melkor, MrPhil, TTLan, RevanStar11, Leoneros - French
* Alec, Salk, Cair - Italian
* Rodro Lliv, Januszka, Serpol, Dashrendar - Spanish
* Pestilenz, Lex, Ero, Hib – German
* Drazgar, Allard – Russian
Special thanks to:
* Sith Holocron - for his all-time support and VO splicing
* Ulic - his inspirational Peragus modification
* Markus Ramikin – for some other minor fixes
* Tyvokka and The Doctor – for hosting this mod and forums on Deadly Stream
* Darth_Sapiens - Main menu logo
8. DISTRIBUTION NOTES
----------
Thanks to DeadlyStream for giving us space on his forums and all the people of the TSL community that helped with bug finding in the beta.
Thanks to tk102 for the dlg editor.
Thank you to the members of Team Gizka for finding out about the missing HK factory modules and all the content that was cut from KotorTSL and making sense of it all, because without all their previous efforts and hard work none of this would be possible.
Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
A special thanks to Ulic for his original Peragus mod; while none of his work or files were used in our fixing of Peragus, a lot of his ideas and “how” things were changed were the inspiration for how we tackled them. His list of fixed stuff in the readme helped too!
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES.
USE OF THIS MODIFICATION IS AT YOUR OWN RISK. THE ABOVE MENTIONED COMPANIES OR THE AUTHOR ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
ThESE modS may not be modified or REdistributed without the explicit permission of the authors.
Star Wars: Knights of the Old Republic™ , characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords™, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware™
and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian™
is a trademark of Obsidian Entertainment.
All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.
2014
192,914 downloads
-
M4-78 Enhancement Project
By zbyl2
THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
M4-78 Enhancement Project 1.5
1. Description:
----------
This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
Features:
* Brand new planet consisting of seven new, unique locations!
* Over two hours of additional game play!
* Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
* Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
* Restored previously unavailable unique droid items for your party members!
Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
2. Installation:
----------
1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
Please note that M4-78EP will NOT work AT ALL without TSLRCM.
2. Follow TSLRCM's installation instructions.
3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
5. Install any compatible mods you desire now.
3.1 1.5 Major Changes:
----------
* New ending
* New intro (less spliced party members lines)
* Reduced amount of walking
* Fast travel in droid quest - no more running trough the planet multiple times
* You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
* Better filters on VOs so your ears won't bleed (at least not as much)
* Other stuff
3.2 1.3 Update fix list:
----------
! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
! New Voice-Overs
! Gonk droids, courtesy of newbiemodder!!!
General Fixes and changes:
* You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
* All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
* Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
Central Zone:
* You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
* Changed footstep sound of repair droids.
Industrial Zone:
* IS-07 renamed to Loading Droid as he has no role in the mod at all.
* Fixed camera issue using the test console.
* Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
* Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
* Slightly improved frame rate (if you still have issues turning off shadows is recommended).
* Fixed repaired cleaner droid cut scene running twice.
* IS-43 now moves back to his position after the cleaner droids gets fixed.
* Added a new journal quest for the mission to get into the cleaning droid trash containers.
* Improved consistency between droid segment and exile segment.
Environmental Zone:
* Boss Droid now drops various random droid items (2-6) as additional reward.
* Added clairvoyance effect to the reveal of the Boss.
* Corrected screen that was clipping through a wall.
* Moved back some turrets so it's unlikely they will target you through the wall.
* Renamed ES-44 to Environmental Droid and gave it a unique line.
* Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
* Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
M4-78 Core:
* You can now target the force field control terminal with a controller.
Rapid Transport System:
* Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
* You can now use the escort droid to go to IS-24 after unlocking access.
* Industrial droids can no longer escort you to themselves.
* The escort droids in the Central Zone and Industrial Zone now have a map note.
Thanks to geordyjones:
* Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
* No longer displays party selection at start of the planet (having to convert to droids anyway).
* During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
* Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
* Modified duration on many lines around the planet.
* Fixed unintentional conversation breaks with IS-58.
* Fixed missing line on IS-63.
3.2 1.2 Update fix list:
----------
* Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
* Fixed main quest breaking glitch involving T3's solo quest.
* Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
* Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
* Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
3.3 1.1B Update fix list:
----------
* Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
* After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
* Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
* Improved Telos Droid Assistance cut scene.
* Added VO that was missing from the installer.
3.4 Patch fix list:
----------
! Fixed "stuttering droid" bug.
! Additional content!
! Added 2 Easter Eggs. Go find them
! Modified end game sequences.
! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
! Various spelling and grammatical fixes throughout the mod.
! Updated several quest entries for added clarity.
! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
General:
* New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
* Several droids throughout the colony have more to say. And some brand new ones appeared!
* Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
* Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
* Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
* Changed hyperspace to look a little more like vanilla hopefully.
* The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
* M4-78's music can now be listened at from the 'music' tab after game completion.
* Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
* Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
Korriban:
* Fixed Lost Jedi not updating sometimes. (T3 hint)
* Fixed conversation break and no quest update with Disciple. (No Atton)
* Fixed Disciple vo/st mismatch.
M4-78 Landing Pad:
* Fixed exile appearing shortly before the interlude cut-scene.
M4-78 Central Zone:
* Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
* Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
* If you kill Vash you will now also get a proper introduction to M4-78.
* The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
* Fixed "hidden ending."
* Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
* Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
M4-78 Environmental Zone:
* Fixed HK not being re-added after HK-50 fight (missing file).
* Reduced hit points of boss droid
* Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
M4-78 Industrial Zone:
* Fixed missing quest update from retrieving memory core from living astromech droids.
* Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
* Fixed IS-56 sometimes not talking about I0-01, blocking progress.
* Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
* Fixed medical vendor showing all stims twice in his inventory.
* You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
M4-78 Core:
* Fixed Kaah not properly appearing when leaving the mainframe in some cases.
* Kaah will no longer drop a lightsaber upon being killed.
* "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
* Reduced hit points of Vash
M4-78 radiation flooded sections:
* IS-43 will now look the same during and after the radiation flood.
4. Uninstall
----------
Run uninstall program created in your game's main directory.
5. FAQ / Known Issues
---------
Q. How do I know if the game successfully installed?
A. There are two ways to note. Check when installing that you didn't have any errors. Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
Q. Conversation breaks with error in the Korriban Academy.
A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
Q. M4-78 does not appear on the galaxy map.
A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
Q. Slow performance in the Industrial Zone.
A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
Q. I can't finish "Recent history: M4-78"!
A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
Q. I am missing droids.
A. Make sure you have no incompatible mods running along M4-78EP.
Q. I can't find all 4 power cores for the puzzle
A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
Q. My question is not answered here!
A. Feel free to ask us at our official forum;
http://deadlystream.com/forum/
6. Credits:
--------------------------------------------------
» Project Leaders
--------------------------------------------------
- Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
- Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
- Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
--------------------------------------------------
» Storyline
--------------------------------------------------
- Sharen Thrawn - former lead writer
- Lord of Hunger - storyline ideas
- JCarter426 - storyline writing/ideas for the Industrial Zone
- Sith Holocron - input on storyline and planet's past
--------------------------------------------------
» Modeling / Texturing
--------------------------------------------------
- Stoney Many new or edited placeable objects
- Quanon Archon models
- Khrizby New animations and fixed models
- Redrob41 Droid re-skins
- 90SK A LOT OF droid re-skins
- Sith Holocron Animated screen textures
--------------------------------------------------
» Beta Testing
--------------------------------------------------
- Stoney
- Hassat Hunter
- Qui-Gon Glenn
- Atton Rand
- Nsinger998
- LDR
- Zhaboka
- drunklol
- arekushu
- twdarkeh
- dashrendar
- Sith Holocron
--------------------------------------------------
Voice Acting
--------------------------------------------------
Kaah Ohtok Zhaboka
CS-36 (Central Zone Official Information Unit) Danule
M4-78's Main AI Sith Holocron
ES-05 (Environmental Archon) Louise du Cray
IS-24 (Industrial Zone Archon) 90SK
IS-02 (Maintenance Unit} Nolan Tashijan
IS-56/Researcher Droid/KL-92 Edwyn Tiong
LS-44 (Greeter Droid) Ripulesyou
IS-84 (Droid Designer Lead) Runawayjam
Random Design Droids Drew Mochak
War Droids/Central Zone's Maintenance Unit/
Force Field Operator/Escort Droids Caleb Woodard
Force Field Operator Trayusstudent
Sith Soldier Mrcharlton
CS-45 (Central Zone Original Information Unit) James Beagon
Accused Environmental Droid in Central Zone Jerry C
CS-28 (Central Zone Maintenance Droid Assistant) Dylan
Medical Units ABagOfVicodin
Additional Construction Droid/
Landing Arm Supervisor Sonbiru "Dr. Son"
IS-43 (Supervisor of Cleaner Droids) Daniel Conner
Fight Witness Adam Brennecke
I1-02 (Re-programmed Maintenance Unit) Connaugh
The Inquisitive Droid at the end of Industrial Zone Thomo93
Cleaning Droid Warning System ReddHorrocks
Main Manufacturing Unit Kevin Smets
Additional Industrial Zone Droids ThisIsSnaik
Additional Environmental Units Tuomas "Iterator" Kuosmanen
Droid with Missing Legs Dr. John Faller
Black Market Droid CommissarBRO
--------------------------------------------------
Voice Splicing
--------------------------------------------------
- Sith Holocron
- HK-47
--------------------------------------------------
Special Thanks
--------------------------------------------------
Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
JCarter426 – voiceovers in previous versions and the new end credit movie
Revan411 – voiceovers in previous versions
Jaedar – voiceovers in previous versions
Ghostlyhamburger – voiceovers in previous versions
L0ki194 – voiceovers in previous versions
Yceman (aka Darthycey) – For our original end credit movie
Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
7. Distribution Notes
----------
Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
Thanks to tk102 for the dlg editor
Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
This mod may not be modified or distributed without the explicit permission of the authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
44,495 downloads
-
Darth Sion and Male Exile Mod
By Leilukin
=Darth Sion and Male Exile Mod=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Darth Sion and Male Exile Mod.7z
LATEST VERSION: 1.2.3
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR 2 SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
If you have played through KotOR II: TSL with a female Exile, you may remember that Darth Sion, one of the main villains of the game, practically falls in love, albeit in a rather creepy way, with the female Exile as he becomes attached to her throughout the course of the game, and he expresses such feelings to the female Exile during the Exile's final confrontation with him on Malachor.
What if Sion could develop such feelings to a male Exile as well? That's where the development of this Darth Sion and Male Exile Mod came from.
What this mod does is to make changes to the gender checks of Sion's dialogue, so Sion can also develop the same attachment to a male Exile. If you're interested to see how a same-gender version of Sion's affection for the Exile played out, then this mod is for you.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM. I do not provide support for non-English localizations of TSL and TSLRCM.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
!! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
Extract the Darth Sion and Male Exile Mod.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe. You will notice that this mod provides two installation options. You may only choose ONE of these options:
Version A: This option will make Darth Sion express interest in both male and female Exiles. Version B: This option will make Darth Sion express interest in male Exiles only, and Sion will interact with female Exiles the same way he did with male Exiles in vanilla TSL. Version A + M4-78EP Compatible: Choose this option if you have M4-78 Enhancement Project (M4-78EP) installed and you want to use Version A of my mod. Version B + M4-78EP Compatible: Choose this option if you have M4-78 Enhancement Project (M4-78EP) installed and you want to use Version B of my mod. Once you have chosen the installation option you want, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its magic.
During installation, a new folder named "backup" will be created in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
3. UNINSTALLATION:
STEP 1: Go to the "backup" folder created by the installer of this mod, cut and paste 153HAR.mod, 702KOR_dlg.erf/703KOR_dlg.erf (if you installed a M4-78EP Compatible option), 903MAL.mod and 907MAL.mod into the Modules folder in your KotOR 2 directory.
STEP 2: Go to the "backup" folder created by the installer of this mod, cut and paste 702kor_loc.mod/703kor_loc.mod (if you installed a M4-78EP Compatible option) and 907mal_loc.mod into the lips folder in your KotOR 2 directory.
STEP 3:
If you installed Version A of my mod:, go to your game’s StreamVoice\702\SION directory, and delete the .mp3 files starting from 702SION030.mp3 to 702SION037.mp3. Go to your game’s StreamVoice\904\904SION directory, and delete the .mp3 files starting from 904904SION022.mp3 to 904904SION029.mp3. If you installed Version B of my mod, go to your game’s StreamVoice\702\SION directory, and delete the .mp3 files starting from 702SION030.mp3 to 702SION037.mp3. Go to your game’s StreamVoice\904\904SION directory, and delete the .mp3 files starting from 904904SION022.mp3 to 904904SION029.mp3.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Apart from The Sith Lords Restored Content Mod (TSLRCM), which is required for this mod to work, any other mods that modify Sion's dialogue will likely conflict with this mod. I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files.
If you have installed M4-78 Enhancement Project (M4-78EP), you must choose one of the “M4-78EP Compatible” option when you install my mod.
This mod is fully compatible with my Lonna Vash Mod for TSLRCM.
This mod is fully compatible with Extended Enclave, since Extended Enclave does not edit the same Sion dialogue as this mod does.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
Sith Holocron for suggesting the idea of this mod and helping with VO splicing
Fred Tetra for the KotOR Tool
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
9,355 downloads
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Miro42's Naga Sadow PC Head
By N-DReW25
The old Naga Sadow PC Head mod should be iconic to some of us as being the head of Lord Scourge in Smash City Studios' Kotor trilogy fan films. Unlike most of Miro42's mods, the Naga Sadow PC Head mod is not hosted on Deadlystream.com and was instead found hosted on his seemingly abandoned personal website.
In the event that his website's domain expires, the Naga Sadow PC head mod would be lost to history... since Miro has authorized free use for his mod in his OG description I've decided to upload the Naga Sadow PC Head mod here on Deadlystream for Archival purposes.
The original author of this mod is @miro42 and I took no part in the creation of this mod.
Miro42's original readme.
10 downloads
- naga sadow
- scourge
- (and 5 more)
(0 reviews)0 comments
Submitted
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Visas Visible Jedi Robes
By Leilukin
=Visas Visible Jedi Robes=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Visas Visible Jedi Robes.7z
LATEST VERSION: 1.0
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
By default, Visas always appears in her signature outfit even if you equip her with a Jedi robe, despite the fact that armors (including Jedi armors) will show up on her body if you equip her with one (provided you have given her feats to wear armors).
This mod changes that by allowing Jedi robes to be visible on Visas' body if you have her wear those robes. With this mod, custom Jedi robes from other mods, including Kainzorus Prime's Companions' Robes, will also appear visible on Visas' body.
2. INSTALLATION:
Extract the Visas Visible Jedi Robes.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
3. UNINSTALLATION:
If a backup folder is created when you installed this mod, go to the backup folder, cut and paste appearance.2da into the Override folder in your KotOR 2 directory.
If no backup folder is created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete appearance.2da.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
The only file this mod modifies is appearance.2da, specifically Visas' I and N model and texture slots in appearance.2da, which determines how Visas' body will appear when she wears Jedi robes. Any other Visas mods, including texture mods, are compatible with this mod as long as they do not modify the same slots in appearance.2da.
VarsityPuppet's Visas Unmasked also modifies Visas' I and N model and texture slots in appearance.2da to make Jedi robes visible on Visas' body. Therefore, while technically my mod can be installed together with Visas Unmasked without causing bugs, if you want Visas' unmasked appearance from VarsityPuppet's mod, you do not need to install my mod.
This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM).
6. PERMISSION:
You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
Do not upload this mod to the Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
22 downloads
(0 reviews)0 comments
Submitted
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Exile's Trial Overlay Removal
By Leilukin
=Exile's Trial Overlay Removal=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Exile's Trial Overlay Removal.7z
LATEST VERSION: 1.0
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod removes the blue overlay of the scene of the Exile's trial on Coruscant in The Sith Lords Restored Content Mod (TSLRCM).
In KotOR II: TSL, after you leave the secret academy on Telos for the first time and enter the Ebon Hawk, there will be a cutscene involving a holo record of the Jedi Exile's trial on Coruscant. Since it is a holo record, TSLRCM adds a blue overlay, which is used by security cameras in other parts of the game, to the trial scene, but I personally prefer the scene in full colour like in the vanilla game, so this mod is made.
This is not the first mod that removes the blue overlay of the trial scene in TSLRCM, but what my mod does differently than Hassat Hunter's Coruscant Scene No Overlay is that my version is installed by injecting the relevant dialogue file into a module file, instead of placing the file into the Override folder. Therefore, my version is more compatible with other mods that edit holorec.dlg, the dialogue file for the Ebon Hawk cutscene after leaving the Telos secret Academy, most notably DarthTyren's PartySwap and my Handmaiden and Female Exile - Disciple and Male Exile Romance, as long as you install this mod before said mods.
2. INSTALLATION:
First and foremost, this mod is intended to be used together with The Sith Lords Restored Content Mod (TSLRCM), so TSLRCM is REQUIRED for this mod to work, and you must make sure you have TSLRCM installed first before installing this mod.
Extract the Exile's Trial Overlay Removal.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
3. UNINSTALLATION:
Go to the backup folder, cut and paste 950COR.mod into the Modules folder in your KotOR 2 directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod alters holorec.dlg, which is the dialogue file for the Ebon Hawk cutscene after leaving the Telos secret Academy, which involves the holo record of the Exile's trial on Coruscant and the Handmaiden joining the party. This mod has to replace holorec.dlg in the 950COR.mod module file, so the mod will work as intended. Any other mod that involves putting holorec.dlg in the Override folder is NOT compatible with this mod.
If you want to use this mod alongside Darth Tyren's PartySwap and/or my Handmaiden and Female Exile - Disciple and Male Exile Romance, YOU MUST INSTALL THIS MOD FIRST, otherwise Handmaiden will not join a female Exile's party.
If you want to use this mod alongside Kexikus' Full Jedi Council, you must install this mod first, then select any of the "NO holorec.dlg in Override" option when you install Full Jedi Council.
6. PERMISSION:
You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
Do not upload this mod to the Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
12 downloads
(0 reviews)0 comments
Updated
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Lonna Vash Mod for TSLRCM
By Leilukin
=Lonna Vash Mod for TSLRCM=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
ORIGINAL MOD AUTHOR: Sikon
FILE NAME: Lonna Vash Mod for TSLRCM.7z
LATEST VERSION: 1.1.1
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod aims to restore the cut conversation with Jedi Master Lonna Vash by altering the Korriban plot line in KotOR 2. With this mod, the player will see Vash alive in the secret tomb in the shyrack cave after the player confronts Darth Sion in the Sith academy. The player cannot enter the shyrack cave, and by extension, the secret tomb before facing Sion in the Sith Academy. Instead of Vash’s corpse, the player will find the corpse of Kaah Ohtok, Vash’s Twi’lek Padawan, in the Sith Academy. Eventually Vash will still be killed by either Sion or the player, but the player can at least talk to Vash before she dies.
However, unlike with other Jedi Masters, the player will not learn any lightsaber or Force form from Vash, due to the lack of restorable material for it.
This mod is an updated version of Sikon’s Lonna Vash Mod, made to be fully compatible with The Sith Lords Restored Content Mod (TSLRCM). This mod is for players who want more Vash content without using any M4-78 mod.
Aside from the changes made by TSLRCM, I have made further adjustments to the Lonna Vash Mod and fixed various bugs with the original mod in this updated version. Most notably, my mod removes the restriction which only allows a player with strong light side or dark side alignment to enter the secret tomb, so players who do not meet the alignment requirement can meet Vash to complete the game’s main overarching quest to find the Jedi Masters. Instead, now the player needs to be at least level 15 to be able to enter the tomb. This change is inspired by N-DReW25's Non-Aligned Passage for Sith Tomb mod.
This mod also provides an optional extra component to give Kaah his unique appearance from M4-78 Enhancement Project (M4-78EP), and voice lines done by Zhaboka, Kaah’s voice actor in M4-78EP. Kaah’s head texture in this mod is made by utilizing a recolored HD texture based on ShiningRedHD’s Ultimate Character Overhaul mod.
For this mod to take effect, you must load a save before visiting Korriban for the first time.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work. You do not need to install the original Lonna Vash mod by Sikon for this mod to work.
Extract the Lonna Vash Mod for TSLRCM.7z you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory.
FOR REGULAR TSLRCM USERS:
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
FOR STEAM WORKSHOP USERS:
Run Install.exe. You must point the installer to the TSLRCM’s Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
KAAH’S M4-78EP HEAD AND VOICE COMPONENT:
If you want to install the optional extra component to give Kaah his unique appearance and voice from M4-78 Enhancement Project, you need to run Install.exe again, select “[Optional] Kaah’s M4-78EP Head and Voice”, and point the installer to the directory of your KotOR 2 game, or the Steam Workshop folder of TSLRCM. Make sure you have installed the “Main Installation” component of the mod before installing this extra component.
TSL BETTER MALE TWI’LEK HEADS COMPATIBILITY:
If you want to use both Ashton Scorpius’ TSL Better Male Twi’lek Heads mod and the “Kaah’s M4-78EP Head and Voice” component of my mod, after installing both, go to the “Better Male Twi'lek Heads Compatibility” folder of my mod, copy and paste N_kaah01.tpc into your Override folder, and overwrite the file when prompted. Note that you do not need to install the files from the “M4-78 EP” folder in Ashton’s mod, since my patch is a HD version of Ashton’s texture for Kaah’s head. You do not need this compatibility patch if you do not want to install the “Kaah’s M4-78EP Head and Voice” component of my mod.
When you run the installer, a new folder named "backup" will be created in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Go to the "backup" folder created by the installer of this mod, cut and paste dialog.tlk into your main KotOR 2 directory. Cut and paste global.jrl into the Override folder of your KotOR 2 directory. Cut and paste the following files into the Modules folder in your KotOR 2 directory:
701KOR.mod 702kor_dlg.erf 702kor_s.rim 710KOR.mod 711KOR.mod If you have also installed the “Kaah’s M4-78EP Head and Voice” component of the mod, go to the “backup” folder, cut and paste appearance.2da and heads.2da into the Override folder of your KotOR 2 directory. Delete N_kaah01.tpc from your Override folder. Go to the StreamVoice folder in your KotOR 2 directory, and delete the MP3 files from lv_kaah001.mp3 to lv_kaah005.mp3.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any M4-78 mod, including M4-78 Enhancement Project, as this mod is intended to be an alternative to M4-78 mods to restore Lonna Vash’s content.
Other mods that modify Lonna Vash’s content on Korriban will very likely conflict with this mod.
This mod is compatible with my Darth Sion and Male Exile Mod.
This mod is compatible with Fallen Guardian’s Dustil Restoration.
If you want to use Ashton Scorpius’ TSL Better Male Twi'lek Heads alongside the “Kaah’s M4-78EP Head” component of this mod, I have included a compatibility patch in this mod. See the Installation section above for instructions to install this patch.
6. PERMISSION:
As per Sikon’s terms in the original Lonna Vash mod, you can do anything to the main component of this mod, including but not limited to, redistribution and further modification. However, you must credit Sikon as the original creator of the mod, include source code for all scripts (except those extracted "as is" from the original game and not recompiled), and you may not add further restrictions to redistribution terms.
However, these terms do not apply to the “Kaah’s M4-78EP Head and Voice” component of this mod, as this component utilizes assets made by other modders and was not part of Sikon’s original mod. Permission is not granted for other users to use Kaah’s voice-over files from this mod in any other mod. Kaah’s unique appearance from this component is a combination of assets created by M4-78 Enhancement Project, ShiningRedHD and Sith Holocron, and thus not to be used in any other mod without their permission.
7. CREDITS:
Sikon for creating the original Lonna Vash Mod
Zhaboka for voicing Kaah, and giving me the permission to use his voice lines
Sith Holocron for giving me the permission to use the Kaah voice lines, and recoloring the HD texture for Kaah’s head
ShiningRedHD for giving me the permission to use a recolored texture from Ultimate Character Overhaul for Kaah’s head
Ashton Scorpius for giving me the permission to use a HD version of his Kaah head texture from TSL Better Male Twi’lek Heads for compatibility
zbyl2 for granting the permission to use Kaah’s unique head from M4-78 Enhancement Project
N-DReW25 for suggesting the idea of giving Kaah his M4-78EP appearance
Cortisol for Holocron Toolset
tk102 for DLG Editor and K-GFF GFF Editor
JdNoa for DeNCS KotOR Script Decompiler and KotOR Lipsynch Editor
KobaltBlu for KotOR Scripting Tool
ndix UR for tga2tpc and tpcview
Stoffe for TSLPatcher, ERFEdit and TalkEd; Fair Strides for the updated versions
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
105 downloads
- master vash
- lonna vash
- (and 2 more)
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KOTOR 2 Community Patch
========================================================
KOTOR 2 Community Patch
========================================================
Maintainer: A Future Pilot
Contact: afuturepilotis@gmail.com or PM at deadlystream.com
Original Release Date: 06/14/2018
1. Description:
----------
This mod is a compilation of various bugfix mods put together with the intention of fixing all the known bugs with the last official patch of KOTOR 2. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch.
2. List of included mods and fixes (alphabetical by author):
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A Future Pilot:
The space suit running animation looks like a squirrel that's been injected with caffeine Ashton Scorpius:
Malak had some oral hygiene problems: TSL Jedi Malak Mouth Fix 1.1.0 bead-v:
The Ebon Hawk has a couple panels with bad models: Ebon Hawk Model Fixes 2.0 danil-ch:
In the prologue there are remote clones instead of sensor droids: Prologue Sensor Droids Fix A number of textures don't use shaders: Textures Improvement Project DarthParametric:
There are multiple issues with the Harbinger level geometry: Harbinger Hull Fixes 1.1 The Zeison Sha armour for males (PMBMM) is unable to properly perform a two-handed grip during weapon animations: Get a Grip! Zeison Sha Armour Male Model Fix 1.0 There are some minor level geometry issues in the Peragus Administration Level: Peragus Administration Level Room Model Fixes 1.0 The head texture for Visas has a poor quality mask for its environment map and incorrectly uses her skin colour for the inside of her mouth The female player head PFHA04 has some clipping issues with the right eyeball and eyelid (reported by Soka) The female player head PFHA05 has incorrect UVs for the upper teeth, causing them to be flesh-coloured (reported by ebmar) The Ebon Hawk's medbay has some bad lightmaps and the camera can clip through its walls (suggested by JCarter426) The Bumani Exchange Corp. module lacked a skybox/starscape (reported by JCarter426) Mandalore is missing the helmet filter effect on one of his lines (reported by Sniggles) War Droid texture variants didn't properly display the blaster texture (Reported by Sith Holocron) When Kreia first wakes up in the Peragus Administration Level morgue, it's possible to briefly see her body disappear FF97:
Khoonda's flag was missing its texture: Khoonda Flag Fix 1.0.0 JCarter426:
Various issues: JC's Minor Fixes for K2 1.5 The HKs and T3M4 droids don't have shaders: JC's Shader Fixes for K2 1.1 Various fixes for which feats characters can select: JC's Feat Fixes for K2 1.2 T3-M4 was missing VO and some Gand VO was misplaced: JC's VO Fix for K2 1.2 The Republic soldier body models have been improved: JC’s Republic Soldier Fix for K2 1.1 (with DarthParametric lending a hand) TSLRCM’s Zhug encounter on Nar Shaddaa had a couple issues: JC's Zhug Attack Fix for TSLRCM 1.1 Strength Gauntlets were missing from random loot. Peragus items have had their stats unified across all areas. They will also now stack in the inventory menu. Party puppets such as Bao-Dur’s remote would erroneously trip the stealth sensor in the jungle tomb mission (reported by Sniggles) Kainzorus Prime:
Boma beasts have black between their teeth: Boma Beast Teeth Fix 1.0 The model in the galaxy map for Paragus looks nothing like it: Peragus Galaxy Map Change LiliArch:
The broken item icon, and Grenn's case icon are incorrect Marauder:
A number of items have wrong descriptions or properties: Marauder Fix Pack 1.0.3 N-DReW25:
The Serocco guard has a VO that used the wrong actor: Serroco Guard VO Fix 1.0 It's possible to not be able to get a starport visa if you let a bounty hunter go: Bounty Hunter Starport Visa Fix 1.0 ndix UR:
One of the player heads wasn't able to blink or move his eyes: PMHC06 Fixed for TSL PapaZinos:
The speeder on Nar Shaddaa clipped through the railing: Don't Let Kreia Fly Your Speeder! 1.0.0 Khoonda’s turrets had the wrong appearance: Khoonda Turrets Model Repair 1.0.0 Model fixes: Nar Shaddaa Docks Repair 1.1.0 Model fixes: Nar Shaddaa Landing Pad Repair Model fixes: Telos Model Repairs 1.0.0 Model fixes: TSL Turrets Model Repair 1.0.0 Model fixes: Ultimate Citadel Station Repairs 1.0.0 Model fixes: Ultimate Ebon Hawk Repairs for TSL 2.0.2 (The full version of the mod includes some alternative animated texture options) Model fixes: Ultimate Harbinger Repairs 2.0.1 Model fixes: Ultimate Peragus Models Repair 1.2.0 Squall Lionheart:
PMHH01 has some issues: PMHH01 Fixed The Sith Lords Restored Content Mod (TSLRCM) Team:
The male Jedi Master robes (PMBNM) had an incorrect OdysseyBase name ZimmMaster:
The walking and running animations are janky: Movement Animation Fix for Both KOTOR and TSL
3. Other Recommended Mods:
----------
Under Construction
4. Install:
----------
Prior to installation, ensure that a copy of The Sith Lords Restored Content Mod (TSLRCM) is installed over your game, as TSLRCM's changes are required for the KOTOR 2 Community Patch to function. From there, to install, just download the mod, unpackage it, and run Install.exe
5. Uninstall:
----------
Given the complexity of this mod, a clean install of KOTOR 2 is recommended. However, you can check through the installation log file if you wish to undo the changes made.
6. Bugs:
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If you are aware of any bugs that need to be fixed, let me know here: https://github.com/KOTORCommunityPatches/TSL_Community_Patch/issues
7. Permissions:
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Due to this mod being a compilation from many different authors, please do not distribute it.
8. Credits:
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All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you!
Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations
danil-ch - For this info.rtf template
Fair Strides - For bundling up his tools and making them available
DarthParametric - For his numerous additions and fixes
JCarter426 - For his many contributions and inclusions
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
33,200 downloads
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PartySwap
By DarthTyren
===========================================
KNIGHTS OF THE OLD REPUBLIC 2 MODIFICATION
===========================================
PartySwap 1.3.3 (TSLRCM 1.8.5 REQUIRED)
Author: DarthTyren
E-Mail: darthtyren@gmail.com
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NOTE: Apart from TSLRCM, any mod that edits Kreia's endgame dialog is incompatible with this mod. As is any mod that contains Zuka's dialog on Dxun, unless they merge in installation. In that case, you must install this mod first.
Description:
This mod allows the player to recruit both Handmaiden and Disciple. It also adds a usable item (adrenal) that will allow you to replace any member of the current party with Handmaiden (wherever appropriate). It also changes the game up a little bit where potentially both can become involved.
Installation:
First and foremost, make sure that you have TSLRCM 1.8.5 installed in your TSL directory.
1) Unzip the compressed file you downloaded and run the PartySwap Installation TSLPatcher file located inside.
2) If you want to use this mod in conjunction with M4-78EP, choose the appropriate installation. Otherwise, choose the Default installation.
3) Press the Install button and locate your TSL directory where TSLRCM is installed.
If there are any errors during installation, let me know immediately.
Uninstallation:
The TSLPatcher creates backups of all your unmodified files. You can find it in the same folder as the Installer.
1) Inside the backup folder, you should see twelve module files. Cut and paste these files inside the Modules folder in your game directory. Overwrite everything.
2) Inside the backup folder, you should see a file named dialog.tlk. This goes in your root game directory (the same folder with swkotor2.exe). Cut and paste it there.
3) Everything else in the backup folder belongs in the Override folder, so cut and paste it into the Override folder in your game directory.
4) I'm sending out a folder called Override Uninstall with all the original files from this mod. Copy (don't cut) and paste them inside the Override folder in your game directory. Then delete them.
5) Go to your game's StreamVoice\262\ATRISCS3 directory and delete 262ATRISCS3015.mp3. Then go to 402\kumus and delete 402KUMUS46.mp3 and 402KUMUS47.mp3. Then go to 650\krehand1 and delete 650KREHAND1016.mp3 and 650KREHAND1017.mp3. Finally, go to 003/KREDISC3 and delete 003KREDISC3023.mp3
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
This mod has only been tested with the latest version of TSLRCM. In all likelyhood, if it's compatible with TSLRCM, it's probably compatible with this mod. Sometimes, this might not be the case, such as files that this mod edits in the module files, other mods might place them in the override folder, so if you find a conflict like this, please let me and the community know.
Credits:
Fair Strides - Can almost take credit for half the mod getting done, help with scripts, understanding Waypoints and TSLPatcher, etc. Thank you!
Thanks to the wonderful modding community at Holowan Labs/DeadlyStream for helping me with facing constant problems.
Special thanks to VarsityPuppet, for teaching me about #include scripts and how I don't need to bother with them.
Sith Holocron - Thanks for the aid with VO splicing!
Snigaroo - The man who tested to kill that annoying game breaking bug surrounding Disciple's endgame dialog.
Enjoy.
-DarthTyren
22,492 downloads
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Peragus Legal Loading Screen
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 27 NOV 2022
UPDATED RELEASE: 02 DEC 2022
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
Once again, I return to Peragus.
Tonight, I was asking about a different legal screen that is included in the TSL games files but isn’t used. During that brief exchange, I showed off the legal screen that I use which is based on Trench’s desktop wall paper of the Peragus asteroid field. You’ve likely seen Trench's take on Peragus' exposed core in one of my other mods. By popular demand - that is entirely represented by Lewok, apparently - I now release it to the general public.
The version for 16:9 widescreen settings can be found in the “16_9” folder.
The version for 4:3 widescreen settings can be found in the “4_3” folder.
As always, constructive criticism is welcome.
Installation:
For Star Wars Knights of the Old Republic 2 - Extract the TGA file fitting your screen settings into the SWKotOR2/Override folder.
Though I haven’t researched this part personally as I don’t use the Steam version of KotOR2, Effix offers the following information for Steam users:
“If you're playing with the Steam version of "Widescreen UI (Stretch fix)" then you will need to remove or rename its Legal.tga.
Location should be something like: [Path to Steam]\SteamLibrary\steamapps\workshop\content\208580\639641660”
To Uninstall:
Take it out again.
Known Bugs:
None known at this time.
Special Thanks:
To Trench: For making that desktop wallpaper, oh so long ago.
To Effix: For leaving the comment about the Steam user suggestion that I ruthlessly copied from.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
27 downloads
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Party Tweaks
By ChaosRonin
Party Tweaks
Knights of the Old Republic II - The Sith Lords
By ChaosRonin
---------------------------------------------------
Overview
---------------------------------------------------
This mod will do a few things:
- Set all party members level to 1 when they join.
- Set skills using their class templates (Skill Point Per LVL + INT)*4 to set initial skills using their original skill point placement as templates with two exceptions being the Handmaiden and Disciple as they have quite a few bonus skill points.
- Fix any inconsistencies between Vitality/Force/Skill Points.
- Set level 1 feats with an aim towards build freedom for the player while staying true to the character, hopefully no more redundant feats.
- Set believable extra feats or force powers if characters come with more feats or force powers than their class levels allows with the exception of unique feats.
Overall this mod allows you to have more control on how to build each party member and have less redundant abilities.
Installation
--------------------------------------------------
Copy files to Override folder. If using TLSRCM place the p_hanharr.utc file in the TSLRCM Compatibility folder instead.
Compatibility
--------------------------------------------------
This mod is currently not compatible with other mods that alter the same files unless they use TSL Patcher, in that case you can try loading my mod first then using the other mods TSL Patcher. I can not guarantee anything so do it at your own discretion. Also you need to start a new game or install this mod before loading an area where a party member will spawn.
Uninstall
--------------------------------------------------
Delete the 12 following files from your Override.
- p_atton.utc
- p_baodur.utc
- p_disciple.utc
- p_g0t0.utc
- p_handmaiden.utc
- p_hanharr.utc
- p_hk47.utc
- p_kreia.utc
- p_mand.utc
- p_mira.utc
- p_t3m4.utc
- p_visas.utc
Permissions
--------------------------------------------------
This mod can be uploaded or shared as long as I am credited. Please contact with any inquiries.
Acknowledgements
--------------------------------------------------
Fred Tetra for the KotOR Tool.
Stoffe for the TSL Patcher.
The Modding Community for enhancing my many plays of K1 & TSL & inspiring me to mod.
JC2 for his Party Leveler TSL & TSL NPC Stat Fixes 1.1 by Mellowtron11, as they gave me the inspiration for the work I did here.
All who made TSLRCM & M4-78 EP possible.
Strategy Wiki’s KOTOR2 Guide for the class templates and party stats at time of joining.
Legal
---------------------------------------------------
Star Wars, Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic II - The Sith Lords & all other associated material are the intellectual property of their respective legal owners & creators. This mod is not legally endorsed by any party.
571 downloads
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Handmaiden and Female Exile - Disciple and Male Exile Romance
By Leilukin
=Handmaiden and Female Exile - Disciple and Male Exile Romance=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Hand_Disc_SameGenderRomances.7z
LATEST VERSION: 1.5.3
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR 2 SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
As much as I love KotOR II: TSL, I have always been disappointed by the lack of same-gender romance options with any of the party members. Granted, TSL never had any fully developed romance arc to begin with, but given KotOR 1 at least has Juhani as a lesbian romance option even though her romance has less content (and is much easier to miss due to bugs) compared to Bastila's or Carth's, the lack of same-gender romance options in TSL is disappointing, in my opinion.
My Visas Marr and Female Exile Romance as well as Atton Rand and Male Exile Romance mods had been made and released as part of my same-gender romance mod project for TSL, now I present to you the next and the biggest part of my project: Handmaiden Handmaiden and Female Exile - Disciple and Male Exile Romance mod!
This mod makes the Handmaiden a romance option for female Exiles, and the Disciple a romance option for male Exiles. Players do not need to worry about any possible pronouns mix-up either because this mod will make the Handmaiden refer to a female Exile by "she/her" and the Disciple refer to a male Exile by "he/him".
If a female Exile has much higher influence with Visas than the Handmaiden, the Handmaiden vs. Visas jealousy/rivalry cutscenes will be triggered (however, be warned that this will also make the Handmaiden refuse to speak to the player for the rest of the game). Similarly, if a male Exile has much higher influence with the Disciple than Atton, Atton vs. the Disciple jealousy/rivalry cutscenes will be triggered.
It is worth noting that this mod also enables the romantic subtext between a female Exile and Atris, due to the fact that said romantic subtext are only available if you recruit Handmaiden as a party member.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM. I do not provide support for non-English localizations of TSL and TSLRCM.
2. IMPORTANT NOTE TO MAKE THIS MOD WORK:
In order for the Handmaiden/Disciple content from this mod to take effect, you must use a save before Handmaiden/Disciple joins your party.
In Handmaiden's case, you must load a save before leaving the secret Academy on Telos. In Disciple's case, you must load a save before meeting him in the Enclave Sublevel on Dantooine. There is NO other way to add Handmaiden/Disciple in your party if you have played past the point where Handmaiden/Disciple is supposed to join your party.
3. INSTALLATION:
***** Due to the fact that this mod will make considerable amount of changes to the game's content, please read my instructions carefully and check out the "MOD COMPATIBILITY" section below before installing this mod! *****
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
!! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
After installing TSLRCM, extract the Hand_Disc_SGRomances.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Before you install, make sure that your KotOR 2 main game directory and all subfolders are NOT set as read-only, otherwise you may get an error message that says along the lines of "[ERROR] Unhandled exception: Access violation at address...". Right-click your KotOR 2 folder and subfolders, go to Properties and uncheck the "Read-only".
Run Install.exe. You will notice that this mod provides two installation options. You may only choose ONE of these options:
Default Installation: This option will make the Handmaiden join a female Exile and the Disciple to join a male Exile automatically. Players will not need to do any extra actions for it to happen. However, this option does not allow players to recruit both the Handmaiden and the Disciple in a single playthough. WARNING: If you choose this installation option, male Exiles will not be able to recruit the Handmaiden. Similarly, female Exiles will not be able to recruit the Disciple. PartySwap Compatible Installation: This option is for players who have installed DarthTyren's PartySwap mod, which allows players to recruit both the Handmaiden and the Disciple in a single playthrough regardless of the Exile's gender. Make sure you have installed PartySwap first BEFORE choosing this installation option! Once you have chosen the installation option you want, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its magic.
This mod also provides compatibility patches for players who also have installed any of the following mods:
M4-78 Enhancement Project Coruscant Jedi Temple by deathdisco Extended Enclave by danil-ch and Darth Hayze Extended Enclave Patch by N-DReW25 Kreia's Fall Cutscene (In-Game) by danil-ch Go to the “Compatibility Patches” folder from this mod, read the READ ME files within the subfolders and follow the instructions to make these mods work together with mine.
During installation, a new folder named "backup" will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
4. UNINSTALLATION:
If you have chosen the "Default installation" option, here are the steps to uninstall this mod:
STEP 1: Go to your override folder, delete k_sup_galaxymap.ncs STEP 2: Go to the "backup" folder created by the TSLPatcher from this mod, cut and paste disciple.dlg , kreia.dlg and mira.dlg into your override folder. STEP 3: From the "backup" folder, cut and paste 003EBO.mod, 006EBO.mod, 262TEL.mod, 301NAR.mod, 303NAR.mod, 402DXN.mod, 610DAN.mod, 650DAN.mod, 907MAL.mod, 908MAL.mod, 909MAL.mod and 950COR.mod into the Modules folder in your KotOR 2 directory. STEP 4: From the "backup" folder, cut and paste 003EBO_loc.mod, 262TEL_loc.mod, 301NAR_loc.mod, 303NAR_loc.mod, 402DXN_loc.mod, 650DAN_loc.mod, 903MAL_loc.mod and localization.mod into the lips folder in your KotOR 2 directory.
If you have chosen the "PartySwap Compatible Installation" option, go to the "backup" folder created by the TSLPatcher from this mod and do the following steps:
STEP 1: Cut and paste disciple.dlg, kreia.dlg and mira.dlg into your override folder. STEP 2: Cut and paste 003EBO.mod, 006EBO.mod, 262TEL.mod, 301NAR.mod, 303NAR.mod, 650DAN.mod, 904MAL.mod, 907MAL.mod, 908MAL.mod and 909MAL.mod into the Modules folder in your KotOR 2 directory. STEP 3: Cut and paste 003EBO_loc.mod, 262TEL_loc.mod, 301NAR_loc.mod, 303NAR_loc.mod, 903MAL_loc.mod and localization.mod into the lips folder in your KotOR 2 directory. Please note that these steps will not uninstall PartySwap. If you want to uninstall PartySwap, you need to follow the instructions from the PartySwap mod.
5. KNOWN ISSUES:
None currently known. If you find any other bugs or problems, please let me know.
6. MOD COMPATIBILITY:
Other mods that modifies any of the following comtent will likely conflict with this mod:
disciple.dlg, Disciple's main dialogue file kreia.dlg, Kreia's main dialogue file mira.dlg, Mira's main dialogue file Dialogue of the Rebuilt Jedi Enclave sequence k_003ebo_enter.ncs and a_next_scene.ncs, script used for entering the Ebon Hawk and party member cutscenes on the Ebon Hawk I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files.
If you use any of the below mods, I have provided compatibility patches, as noted in the "INSTALLATION" section above:
M4-78 Enhancement Project Coruscant Jedi Temple by deathdisco Extended Enclave by danil-ch and Darth Hayze Extended Enclave Patch by N-DReW25 Kreia's Fall Cutscene (In-Game) by danil-ch This mod is not compatible with any other mod that involves putting the holorec.dlg file in the Override folder. If you want to use this mod, make sure you DO NOT have holorec.dlg in your Override folder, or Handmaiden will not be able to join your female Exile's party.
This mod is compatible with KOTOR 2 Community Patch.
If you want to use my Atton Rand and Male Exile Romance, install this mod first, then install Atton Rand and Male Exile Romance and the compatibility patch included in the Atton romance mod.
This mod is compatible with JC2's Train the Handmaiden.
If you want to use JediArchivist’s Mira Romance Mod, you must install my mod after Mira Romance mod.
If you want to use Kaidon Jorn’s Schematic Lightsaber Mod (SLM), you must install my mod after SLM.
This mod also makes changes to the same files modified by my Visas Marr and Female Exile Romance mod. Namely, this mod also makes the Visas romance scene trigger for female Exiles, while Disciple will replace Visas in said scene if you play a male Exile. Unless you want the Visas romance scene available for both male and female Exiles, if you install this Handmaiden and Female Exile - Disciple and Male Exile Romance mod, you will not need to install Visas Marr and Female Exile Romance mod.
If you're uncertain if a mod is compatible with this mod or not, feel free to ask me.
7. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
You may use the k_003ebo_enter and a_next_scene scripts from this mod to make compatibility patches with your mod, but do not claim these modifications as your own.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
8. CREDITS:
DarthTyren for giving me permission to make a compatibility patch for PartySwap
danil-ch for giving me permission to make a compatibility patch for Extended Enclave and Kreia's Fall Cutscene (In-Game)
N-DreW25 for giving me permission to make a compatibility patch for Extended Enclave Patch
Sith Holocron for helping with VO splicing
Fred Tetra for the KotOR Tool
bead-v for Workbox
KobaltBlu for Kotor Scripting Tool
tk102 for DLG Editor
JdNoa for DeNCS KotOR Script Decompiler
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
5,630 downloads
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Beautified Sabers for TSL - 13 Color Types
By 90SK
TSL Beautified Sabers 2022
13 Saber Colors
by
90SK
Reskinned Saber blades:
More pronounced cores for all blades. Sharper appearance for all blades. The silver crystal is now referred to as a "Kaiburr" color crystal. Four new color crystal types with unique blades:
Indigo Obsidian Pink Rakatan (Neon Yellow)
Retextured saber hilts for each type of saber.
All work done by 90SK
Permissions:
Please contact me for further use permissions other than personal use. Compatbility:
This is generally incompatible with all other saber mods, as it overhauls upcrystal.2da.
Other than that, all mods are compatible.
I used TSL Workbench Upgrade Screen Camera Tweak by DarthParametric to take the screenshots, it is not included with the mod.
Giveitem Codes:
u_l_colo_99 : Obsidian Color Crystal
g_w_shortsbr99
g_w_lghtsbr99
g_w_dblsbr099
u_l_colo_98 : Pink Color Crystal
g_w_shortsbr98
g_w_lghtsbr98
g_w_dblsbr098
u_l_colo_95 : Indigo Color Crystal
g_w_shortsbr95
g_w_lghtsbr95
g_w_dblsbr095
u_l_colo_91 : Rakatan Color Crystal
g_w_shortsbr91
g_w_lghtsbr91
g_w_dblsbr091
If you want easier giveitem codes, after installing the mod:
Make a copy of u_l_colo_99/98/95/91.UTI in Override and rename it whatever you want the code to be.
TSLRCM Compatibility:
Unknown. If you install this mod after installing TSLRCM they both should work.
Special Thanks:
LucasForums, DeadlyStream, Fred Tetra
----
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
313 downloads
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Prologue Item Recovery
By Leilukin
=Prologue Item Recovery=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Prologue Item Recovery.7z
LATEST VERSION: 1.0
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In KotOR II: TSL, the prologue is a skippable tutorial sequence that involves T3-M4 saving the Ebon Hawk. However, even if you choose to play through the prologue, you do not get to keep the items you have obtained during the prologue.
This mod changes that by spawning a plasteel cylinder that contains the items you can obtain from the prologue, allowing you to get the items back to your inventory, even if you decide to skip the prologue. You can find the plasteel cylinder in the secure cargo hold at the Peragus hangar bay. The location is chosen because it is where the Peragus mining facility staff store the cargos they searched from the Ebon Hawk, including the damaged 3C-FD.
This mod will take effect as long as you have a save file at Peragus, including at the Peragus hangar bay, even if you have played past the section where you take control of T3-M4.
2. INSTALLATION:
Extract the Prologue Item Recovery.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
There are two methods to install this mod:
Module Installation: Injects the mod's files into a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's files into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION:
Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
INSTRUCTIONS FOR OVERRIDE INSTALLATION:
Go to the "Override Installation" folder, copy and paste a_transformt3m4.ncs and llk_proitems.utp into the Override folder of your KotOR 2 directory.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete a_transformt3m4.ncs and llk_proitems.utp.
If you used the Module Installation method, go to the backup folder, cut and paste 106PER.mod into the Modules folder in your KotOR 2 directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mod that modifies the a_transformt3m4.ncs script, which is used for entering the Peragus Hangar Bay module (106PER).
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. I recommend using the Module Installation method to install this mod if you use TSLRCM.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots.
You may use the modified a_transformt3m4 script from this mod to make a compatibility patch with your mod, but do not claim the modification as your own.
Do not use the custom placeable llk_proitems from this mod in your mod without my permission.
Do not upload this mod to Steam Workshop.
7. CREDITS:
@Snigaroo for suggesting the idea of this mod
Cortisol for Holocron Toolset
Fred Tetra for KotOR Tool
KobaltBlu for KotOR Scripting Tool
bead-v for Workbox
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
221 downloads
(3 reviews)0 comments
Updated
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Effixian's Prototype Knight & Warrior Breastplates
By Effix
----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
----------------------------------------------------------------------
TITLE: Effixian's Prototype Knight & Warrior Breastplates
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip and copy the files to your Override folder.
-----------------------
DESCRIPTION
-----------------------
This adds two robes partly based on Jedi Knight concept art for Star Wars: The Old Republic. I made the Knight version in 2011 while waiting for that game to come out. The Warrior version is a variation of the Prototype Knight Breastplate, inspired by a request by StannisDidNothingWrong (on Steam).
This is a robe so it allows Force Powers and cannot be worn by Bao-Dur.
You can get the robes from Geeda or use cheatcodes, Knight: giveitem a_robe_89 - Warrior: giveitem a_robe_88.
Buying them from Geeda only works if you load a savegame in which you haven't been to that area (Nar Shaddaa Refugee Landing Pad) yet (= the area is not yet loaded).
Prototype Knight Breastplate (a_robe_89)
Defense Bonus: 3
Strength: +3
Dexterity: +3
Damage Resistance: Resist 15/- vs. Energy
Upgradable: yes
Cost: 9025
Prototype Warrior Breastplate (a_robe_88)
Defense Bonus: 3
Strength: +3
Dexterity: +3
Damage Resistance: Resist 15/- vs. Energy
Upgradable: yes
Cost: 9025
Merchant: Geeda (Nar Shaddaa Refugee Landing Pad, Rodian with yellow suit)
---------
BUGS
---------
None.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your Override folder:
a_robe_88.uti
a_robe_89.uti
ia_JediRobe_088.tga
ia_JediRobe_089.tga
kexsstore001.utm
PFBI88.tga
PFBI89.tga
PMBI88.tga
PMBI89.tga
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
----------------
Thanks to
----------------
Stoffe and Fred Tetra for the needed tools and tutorials
---------
Donations
---------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,167 downloads
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Dahnis Flirt Option for Female PC
By Leilukin
=Dahnis Flirt Option for Female PC=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Dahnis Flirt Option for Female PC.7z
LATEST VERSION: 1.1
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR 2 SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
In KotOR II: TSL, a Twi'lek woman NPC named Dahnis appears as a one of the Pazaak players in the Pazaak Den on Nar Shaddaa, and she is one of the Pazaak players you need to defeat to draw out the Pazaak Champ. Dahnis flirts with a male player character, and the male PC has the option to flirt back and will win the match against Dahnis without having you to play Pazaak manually. However, Dahnis does not flirt with a female PC, and a female PC will need to have Atton, Bao-Dur or Disciple in the party to win the match against Dahnis if you don't want to go through the hassle of playing Pazaak manually.
This mod makes Dahnis flirts with the player character regardless of gender. With this mod, Dahnis will now flirt with the female PC as well, and the female PC will get the same dialogue options as the male PC, which means the female PC now has the option to flirt back and win the Pazaak match against Dahnis without having you to play Pazaak manually.
2. INSTALLATION:
Extract the Dahnis Flirt Option for Female PC.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
There are two methods to install this mod:
Module Installation: Patches Dahnis's dialogue file in a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's file into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION:
Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
INSTRUCTIONS FOR OVERRIDE INSTALLATION:
Go to the "Override Installation" folder, copy and paste dahnis.dlg into the Override folder of your KotOR 2 directory.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
3. UNINSTALLATION:
If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete dahnis.dlg.
If you used the Module Installation method, go to the backup folder, cut and paste 306NAR.mod into the Modules folder in your KotOR 2 directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mod that modifies Dahnis' dialogue.
This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM).
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
Do not upload this mod to Steam Workshop.
7. CREDITS:
Fred Tetra for KotOR Tool
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
889 downloads
- female exile
- female jedi exile
- (and 1 more)
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Atton Re-Textured (From Lewok)
By Lewok2007
Description:
This Mod Gives Atton's Clothing A New Look And Also Changed His Dark Side Transitions To Look Better.
-------------
Installation:
1. Extract Atton Re-Textured 1.0.0.Zip with any program that can open a .Zip file.
2. Open Attons Re-Textured and select all files (click the top file and shift click the bottom file.)
3. Copy them and Paste them in the Kotor 2 Override folder. For Steam users you need right click the game in your library, click on "Manage" and click on the option that allows you to view the games files. For Retail Users and Mobile Users it will be much more difficult and I do not know how to. I recommend searching up a guide on Deadly Stream or YouTube on how to.
------------
Credits:
Fred Tetra for Kotor Tool
GNU Image Manipulation Program aka GIMP
------------
Permissions:
It can be uploaded to any other site, as long as it has all the files that are in this and if I am credited. If it is uploaded to the Steam Workshop and there are problems with it, I will not be responsible for it and it's issues as the Workshop is already pretty buggy.
------------
Compatibilites:
- TSLRCM? Compatible.
- No Party Member Dark Side Transitions? Compatible if this is installed after and all files that ask
to be overwrited must be.
- Any Other Mods? Should be as long as you install and overwrite these files after the mods, but will
not have these textures from my mod if a mod overwrites these.
5 downloads
(0 reviews)0 comments
Updated
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Neutral Kreia Asthetic Robes (By Lewok)
By Lewok2007
For someone like Kreia who stays COMPLETELY Neutral throughout the entirety of her being in your party for most of
the game, she sure doesn't look Neutral. This gives her an Asthetic reskin to make her robes more Neutral.
Due to the way Gimp is, the Grey for the robes looks a bit bad. May try and make this look nice later.
To install just:
1. Unzip "Neutral Kreia Asthetic Robes (Reskin) 1.0.zip" (You can use things like WinRAR to open it, or if you are
on windows you may be able to just unzip it with FileExplorer.)
2. Once it has been unzipped, open up "Neutral Kreia Athetic Robes (Reskin)"
3. Copy P_KreiaA.tga into the override folder in the TSL Directory (For Steam users just right click on TSL in your Library, click on manage and then
"Browse Local Files." For Retail users, it probably will be in a folder somewhere in your device called "LucasArts" on your pc/laptop. May be different
though, as I don't use the retail copy.)
If you need any assistance with mods, I recommend going to the Kotor Discord server for help in #Tech_Support.
You can upload to this mod to really anywhere else as long as you credit me. You can even upload it to the Steam Workshop if you feel like it, just give me
credit. HOWERVER I WILL NOT be held resposible for any glitches/bugs/incompatibilities on the Steam Workshop, because I would not be the original uploader and it
is not intended for this to be on the Steam Workshop.
Compatibilites:
Should Be Compatible with most things, as long as it doesn't edit P_KreiaA.tga. It is Compatible with TSLRCM, I don't know about Kreia's Assorted Robes, I doubt it though.
10 downloads
(0 reviews)0 comments
Updated
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Atton Rand and Male Exile Romance
By Leilukin
=Atton Rand and Male Exile Romance=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Atton Rand and Male Exile Romance.7z
LATEST VERSION: 1.3.2
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR 2 SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
In KotOR II: TSL, certain party members can develop romantic feelings for the Exile, even though none of the romances in TSL were given much development, especially if compared to the first KotOR game.
Atton Rand is among the potential romance options of TSL, however, in the vanilla game, he flirts with and expresses romantic interests for female Exiles only. What this mod does is to change the gender check of Atton's flirting and romantic dialogue, so he will express interest in male Exiles as well.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM. I do not provide support for non-English localizations of TSL and TSLRCM.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
!! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
Extract the Atton Rand and Male Exile Romance.7z you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory. Run Install.exe. You will notice that this mod provides two installation options. You may only choose one of these options:
Version A: This option will make Atton express interest in both male and female Exiles. Version B: This option will make Atton express interest in male Exiles only, and Atton will not flirt with a female Exile. Once you have chosen the installation option you want, point the installer to your KotOR 2 directory and let the installer do its job.
This mod also provides compatibility patches for the following mods:
My Handmaiden and Female Exile - Disciple and Male Exile Romance mod danil-ch's Kreia's Fall Cutscene (In-Game) If you want to use any of the above mod alongside this mod, go to the "Compatibility Patches" folder, and follow the instructions written on the READ ME file.
During installation, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Step 1: Go to the "backup" folder created by the installer of this mod, cut and paste atton.dlg into the Override folder in your KotOR 2 directory. Delete gblbaodur501.lip, gblbaodur502.lip, gblbaodur503.lip and gblbaodur504.lip from your Override folder.
Step 2: Go to the "backup" folder created by the installer of this mod, cut and paste 003EBO.mod, 101PER.mod, 102PER.mod and 904MAL.mod into the Modules folder in your KotOR 2 directory.
Step 3: Go to your game's StreamVoice\101\101atton directory and delete 101101atton200.mp3. Go to your game's StreamVoice\GBL\BAODUR directory and delete GBLBAODUR501.mp3, GBLBAODUR502.mp3, GBLBAODUR503.mp3 and GBLBAODUR504.mp3.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Apart from TSLRCM, which is required for this mod to work, any other mods that modify any of the following content may conflict with this mod:
Atton's main dialogue (atton.dlg) Atton's dialogue on Peragus (101atton.dlg, 102atton.dlg) Dialogue of the Atton & Bao-Dur cutscene on the Ebon Hawk (baoatt_p.dlg) Atton's endgame dialogue (904atton.dlg) Kreia's endgame dialogue (904kreia.dlg) Script for the party member cutscenes on the Ebon Hawk (k_003ebo_enter.ncs and a_next_scene.ncs from the 003EBO module) I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files.
If you use any of the below mods, I have provided compatibility patches, as noted in the "INSTALLATION" section above:
My Handmaiden and Female Exile - Disciple and Male Exile Romance mod danil-ch's Kreia's Fall Cutscene (In-Game) This mod is compatible with my Alternate Revan Romances REDUX. The installation order does not matter, since the installers of both mods patch different parts of Atton’s initial dialogue on Peragus.
If you want to use DarthTyren's PartySwap mod alongside this mod, you must install this mod AFTER PartySwap, otherwise you'll miss out certain Atton romance content when you're playing as a male Exile.
This mod is compatible with the Atton’s ending dialogue component of Pavijan357's Unofficial TSLRCM Tweak Pack.
If you want to use Kaidon Jorn’s Schematic Lightsaber Mod (SLM), you must install my mod after SLM.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
You may use the k_003ebo_enter and a_next_scene scripts from this mod to make compatibility patches with your mod, but do not claim these modifications as your own.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
danil-ch for giving me permission to make a compatibility patch for Kreia's Fall Cutscene (In-Game)
Fred Tetra for the KotOR Tool
Cortisol for Holocron Toolset
KobaltBlu for Kotor Scripting Tool
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,271 downloads
- male exile
- romance
- (and 1 more)
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Secret Tomb Lightsaber Fixes
By Marius Fett
=============================================
A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION
=============================================
AUTHOR: Marius Fett
NAME: Secret Tomb Lightsaber Fixes
DESCRIPTION: A simple little mod which fixes a few minor irritations in the secret tomb on Korriban:
When you fight Malak at the start of the area, he will now attack with the longer style of lightsaber he used in K1, rather than the standard length which looks too short for someone of his height.
The Dark Side apparition of Kreia will now wield a red lightsaber rather than the random blue one she used in the vanilla game.
COMPATIBILITY WITH TSLRCM: I don’t foresee any issues with compatibility, if TSLRCM is installed first.
INSTALLATION INSTRUCTIONS: Run the installer.
PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
79 downloads
(0 reviews)0 comments
Submitted
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No Jealousy Lock in Handmaiden Dialogue
By Leilukin
=No Jealousy Lock in Handmaiden Dialogue=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: No Jealousy Lock in Handmaiden Dialogue.7z
LATEST VERSION: 1.0
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In KotOR 2, if you have Handmaiden as a party member, and you have much higher influence with Visas than with Handmaiden, cutscenes of Handmaiden being jealous of Visas will be triggered on the Ebon Hawk. When you try to talk to Handmaiden after triggering these cutscenes, Handmaiden will become upset and refuse to speak to you for the rest of the game.
This mod allows you to continue to talk to Handmaiden even if you have triggered the cutscenes of Handmaiden being jealous of Visas. Note that this mod does not prevent the jealousy cutscenes from happening. This mod simply prevents a Handmaiden from refusing to speak to you out of her jealousy of Visas.
2. INSTALLATION:
Extract the No Jealousy Lock in Handmaiden Dialogue.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
FOR REGULAR USERS:
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
FOR STEAM WORKSHOP USERS:
If you have subscribed to The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop. Run Install.exe. You must point the installer to theTSLRCM's Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
3. UNINSTALLATION:
If no backup folder was created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete handmaiden.dlg.
If a backup folder was created when you installed this mod, go to the backup folder, cut handmaiden.dlg from the backup folder and paste the file in the Override folder in your KotOR 2 directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
This mod is compatible with any other mod as long as it does not modify the condition to trigger Handmaiden's dialogue that makes her refuse to speak to you.
This mod is compatible with DarthTyren's PartySwap, my Handmaiden and Female Exile - Disciple and Male Exile Romance, and jc2's Train the Handmaiden.
6. PERMISSION:
You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
Do not upload this mod to the Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
101 downloads
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TSL Workbench Lightsaber Creation
By Leilukin
=TSL Workbench Lightsaber Creation=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: TSL Workbench Lightsaber Creation.7z
LATEST VERSION: 1.0
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod allows you to create lightsabers at a workbench, including double-bladed, one-handed or short lightsabers, with any color focusing crystals available in the game.
You must complete the "Crafting a Lightsaber" quest to build your first lightsaber to get the option to create lightsabers at a workbench.
This mod is made for players who want to obtain more lightsabers, especially for their Force user party members, without relying on the loot drop system of the game.
2. INSTALLATION:
Extract the TSL Workbench Lightsaber Creation.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Run Install.exe, you will see the installer presents three installation option. You may choose ONLY ONE of these options:
Default: Default installation option. Workbench Crystal Attunement Version A Compatible: Choose this option if you installed Version A of Markus Ramikin's Workbench Crystal Attunement mod. Workbench Crystal Attunement Version B Compatible: Choose this option if you installed Version B of Markus Ramikin's Workbench Crystal Attunement mod. Once you selected the option you want, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
***IMPORTANT NOTE FOR STEAM USERS:***
I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2.
3. UNINSTALLATION:
If no backup folder was created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete the following files:
llk_wblscreate.dlg llk_wblsdlg.ncs workbnch.dlg If a backup folder was created when you installed this mod, go to the backup folder, cut workbnch.dlg from the backup folder and paste the file in the Override folder in your KotOR 2 directory, then delete llk_wblscreate.dlg and llk_wblsdlg.ncs from the Override folder.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
This mod has additional installation options to make it compatible with Markus Ramikin's Workbench Crystal Attunement. Make sure you install this mod after Workbench Crystal Attunement, and follow the installation instructions above.
This mod is not compatible with VarsityPuppet's Holowan Duplisaber or Kaidon Jorn's Schematic Lightsaber Mod (SLM). No compatibility patch will be made for those mods, as this mod is intended to be a light alternative to the huge lightsaber mods.
This mod is compatible with any mod that does not modify the workbench dialogue.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
tk102 for DLG Editor
KobaltBlu for KotOR Scripting Tool
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
67 downloads
(0 reviews)0 comments
Updated
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4k Atton
By Constar
Hi, this is my first texture mod, so please don't be to rude.
It covers all textures related to Atton. All of them are reworked vanilla ones and in 4k-resolution. I know that some pieces, for example the faces are still like in vanilla, but I intend to change that in the near future.
I edited following things:
-His Leather Jacket now looks like real leather
-his shirt now has a visible fabric.texture
-all metal pieces of his clothing look like actual metal (including buttons)
-His shoes and belt have a nice black leather texture, now
-his pants are in higher resolution, and i changed the stripe on them from grey to red. Now they look a little bit more like Han Solo. It's only a small asthetic change, but I think it looks great
I used following ressources and tools:
- various textures from http://www.cgtextures.com/
- This nice Eye-Textureset http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
& photoshop to edit the textures.
Installation: just put the .tga files from the download into your override folder.
I hope you enjoy my mod. If you have any suggestions or tips for me, please let me know.
24,271 downloads
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PapaZinos' Alternates
By PapaZinos
This page is a database of alternatives to some of my mods that I felt needed to be placed elsewhere than their normal page. Think of it as like a collection of some of your favorite snack brands, but only the flavors that most people don't buy. Few looking for cool ranch Doritos want to find themselves surrounded instead by the clam chowder, German potato, or Caribbean citrus jerk flavors, so those of you with more niche palettes can come here to find what you are looking for. Here you can find your clam chowder Doritos.
These alternates may be created for several reasons, primarily by request. Thus this page may serve as a resource for other modders who feel these versions better suit their own mods.
I will provide a brief description for each, any other pertinent info or instructions can be found on their original mod page as linked. For most people, I recommend using the versions of the mod found on those original pages, unless directed here by another mod you are using or you simply find the changes described below to your liking.
Mods Available:
Ultimate Ebon Hawk Repairs for TSL - No Animation Edition -- Version 1.1 of the parent mod offered a version of itself that removed all of the misaligned blinking animations from the models. Since version 2.0, these animations have been aligned to their textures, but anyone who got used to or simply prefers the ship without them can download a version here that removes them, and otherwise is up-to-date with v2.0.2 changes.
Ultimate Harbinger Repairs - No Dirt Overlay -- Upon request, I have created an alternate version of the Harbinger mod that removes TSL's dirt overlay from every model on the ship. This may be beneficial to those using certain HD texture mods for the ill-fated cosmological hammerhead.
These modifications are not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of any of these modifications is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via usage of any modifications found on this page.
8 downloads
(0 reviews)0 comments
Submitted
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Ultimate Ebon Hawk Repairs for TSL
By PapaZinos
The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak.
Version 2.0.0 contains lots of new goodies, such as fixed lightmapping, lights for dynamic objects where they were missing, re-cut geometry for computer panels to match blinking animations to the appropriate textures, loosened walkmeshes to remove some invisible walls, and a host of new texture mapping improvements. This mod also now has you covered for the damaged Ebon Hawk seen in the prologue, fixing the same sorts of issues.
Installation:
Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override.
If you use either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, ebmar, and Xarwarz, I have made special versions of relevant submodules wherein I recut the computer panel geometry again to match the ship animations to the textures exactly. Due to the high quality of these textures, I was able to make the cuts in this version even nicer than the ones I made for vanilla. Just take the files found in the "Animated Monitors" subfolder, place them into the main mod folder, and enjoy.
Uninstallation:
Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as a great many more. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here.
If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, ebmar, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)". I recommend using either version in conjunction with this mod, and have even made special versions of some of the ship submodules to cater to those textures exactly -- if you use either mod, and I recommend you do, I highly suggest reading the relevant bit in the Installation section for more details.
You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. If you have any compatibility questions, feel free to ask, though there are not too many mods out there also working on the Ebon Hawk's models, as opposed to textures. For a mod such as this, checking for compatibility is as simple as ensuring a different mod does not contain any files of the same name as those included in the list below. Note that this mod includes three minorly-edited lightmaps, as listed above.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users.
For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
744 downloads
