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  1. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    13,758 downloads

       (20 reviews)

    132 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project 1.5
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional game play!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
    Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     5. Install any compatible mods you desire now.
    3.1 1.5 Major Changes:
    ----------
    * New ending
    * New intro (less spliced party members lines)
    * Reduced amount of walking
    * Fast travel in droid quest - no more running trough the planet multiple times
    * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
    * Better filters on VOs so your ears won't bleed (at least not as much)
    * Other stuff

    3.2 1.3 Update fix list:
    ----------
    ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
    ! New Voice-Overs
    ! Gonk droids, courtesy of newbiemodder!!!
    General Fixes and changes:
    * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
    * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
    * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
    Central Zone:
    * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
    * Changed footstep sound of repair droids.
    Industrial Zone:
    * IS-07 renamed to Loading Droid as he has no role in the mod at all.
    * Fixed camera issue using the test console.
    * Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
    * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
    * Slightly improved frame rate (if you still have issues turning off shadows is recommended).
    * Fixed repaired cleaner droid cut scene running twice.
    * IS-43 now moves back to his position after the cleaner droids gets fixed.
    * Added a new journal quest for the mission to get into the cleaning droid trash containers.
    * Improved consistency between droid segment and exile segment.
    Environmental Zone:
    * Boss Droid now drops various random droid items (2-6) as additional reward.
    * Added clairvoyance effect to the reveal of the Boss.
    * Corrected screen that was clipping through a wall.
    * Moved back some turrets so it's unlikely they will target you through the wall.
    * Renamed ES-44 to Environmental Droid and gave it a unique line.
    * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
    * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
    M4-78 Core:
    * You can now target the force field control terminal with a controller.
    Rapid Transport System:
    * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
    * You can now use the escort droid to go to IS-24 after unlocking access.
    * Industrial droids can no longer escort you to themselves.
    * The escort droids in the Central Zone and Industrial Zone now have a map note.
    Thanks to geordyjones:
    * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
    * No longer displays party selection at start of the planet (having to convert to droids anyway).
    * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
    * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
    * Modified duration on many lines around the planet.
    * Fixed unintentional conversation breaks with IS-58.
    * Fixed missing line on IS-63.
    3.2 1.2 Update fix list:
    ----------
    * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
    * Fixed main quest breaking glitch involving T3's solo quest.
    * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
    * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
    * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
    3.3 1.1B Update fix list:
    ----------
    * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
    * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
    * Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
    * Improved Telos Droid Assistance cut scene.
    * Added VO that was missing from the installer.
    3.4 Patch fix list:
    ----------
    ! Fixed "stuttering droid" bug.
    ! Additional content!
    ! Added 2 Easter Eggs. Go find them
    ! Modified end game sequences.
    ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
    ! Various spelling and grammatical fixes throughout the mod.
    ! Updated several quest entries for added clarity.
    ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
    General:
    * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
    * Several droids throughout the colony have more to say. And some brand new ones appeared!
    * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
    * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
    * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
    * Changed hyperspace to look a little more like vanilla hopefully.
    * The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
    * M4-78's music can now be listened at from the 'music' tab after game completion.
    * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
    * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
    Korriban:
    * Fixed Lost Jedi not updating sometimes. (T3 hint)
    * Fixed conversation break and no quest update with Disciple. (No Atton)
    * Fixed Disciple vo/st mismatch.
    M4-78 Landing Pad:
    * Fixed exile appearing shortly before the interlude cut-scene.
    M4-78 Central Zone:
    * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
    * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
    * If you kill Vash you will now also get a proper introduction to M4-78.
    * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
    * Fixed "hidden ending."
    * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
    * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
    M4-78 Environmental Zone:
    * Fixed HK not being re-added after HK-50 fight (missing file).
    * Reduced hit points of boss droid
    * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
    M4-78 Industrial Zone:
    * Fixed missing quest update from retrieving memory core from living astromech droids.
    * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
    * Fixed IS-56 sometimes not talking about I0-01, blocking progress.
    * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
    * Fixed medical vendor showing all stims twice in his inventory.
    * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
    M4-78 Core:
    * Fixed Kaah not properly appearing when leaving the mainframe in some cases.
    * Kaah will no longer drop a lightsaber upon being killed.
    * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
    * Reduced hit points of Vash
    M4-78 radiation flooded sections:
    * IS-43 will now look the same during and after the radiation flood.
    4. Uninstall
    ----------
    Run uninstall program created in your game's main directory.
    5. FAQ / Known Issues
    ---------
    Q. How do I know if the game successfully installed?
    A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
    Q. Conversation breaks with error in the Korriban Academy.
    A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
    Q. M4-78 does not appear on the galaxy map.
    A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
    Q. Slow performance in the Industrial Zone.
    A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
    Q. I can't finish "Recent history: M4-78"!
    A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
    With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
    Q. I am missing droids.
    A. Make sure you have no incompatible mods running along M4-78EP.
    Q. I can't find all 4 power cores for the puzzle
    A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    6. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
    - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    - Stoney                Many new or edited placeable objects
    - Quanon                Archon models
    - Khrizby                New animations and fixed models
    - Redrob41                Droid re-skins
    - 90SK                    A LOT OF droid re-skins
    - Sith Holocron                Animated screen textures
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    Kaah Ohtok                        Zhaboka
    CS-36 (Central Zone Official Information Unit)        Danule
    M4-78's Main AI                        Sith Holocron
    ES-05 (Environmental Archon)                Louise du Cray
    IS-24 (Industrial Zone Archon)                90SK
    IS-02 (Maintenance Unit}                Nolan Tashijan
    IS-56/Researcher Droid/KL-92                Edwyn Tiong
    LS-44 (Greeter Droid)                    Ripulesyou
    IS-84 (Droid Designer Lead)                Runawayjam
    Random Design Droids                    Drew Mochak
    War Droids/Central Zone's Maintenance Unit/
    Force Field Operator/Escort Droids            Caleb Woodard
    Force Field Operator                    Trayusstudent
    Sith Soldier                        Mrcharlton
    CS-45 (Central Zone Original Information Unit)        James Beagon
    Accused Environmental Droid in Central Zone        Jerry C
    CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
    Medical Units                        ABagOfVicodin
    Additional Construction Droid/
    Landing Arm Supervisor                    Sonbiru "Dr. Son"
    IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
    Fight Witness                        Adam Brennecke
    I1-02 (Re-programmed Maintenance Unit)        Connaugh
    The Inquisitive Droid at the end of Industrial Zone    Thomo93
    Cleaning Droid Warning System                ReddHorrocks
    Main Manufacturing Unit                    Kevin Smets
    Additional Industrial Zone Droids                ThisIsSnaik
    Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
    Droid with Missing Legs                    Dr. John Faller
    Black Market Droid                    CommissarBRO
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    - Sith Holocron
    - HK-47
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
    JCarter426 – voiceovers in previous versions and the new end credit movie
    Revan411 – voiceovers in previous versions
    Jaedar – voiceovers in previous versions
    Ghostlyhamburger – voiceovers in previous versions
    L0ki194 – voiceovers in previous versions
    Yceman (aka Darthycey) – For our original end credit movie
    Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
    Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
    Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
    JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
    7. Distribution Notes
    ----------
    Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
    Thanks to tk102 for the dlg editor
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    This mod may not be modified or distributed without the explicit permission of the authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    21,417 downloads

       (14 reviews)

    34 comments

    Updated

  3. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    10,855 downloads

       (9 reviews)

    49 comments

    Updated

  4. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    0 downloads

       (8 reviews)

    6 comments

    Updated

  5. Train The Handmaiden

    One of the great things about TSLRCM is that the Exile can teach the party all of the forms that they learn from the Jedi masters. You could teach Atton, Mira, Visas, Bao-Dur, and Disciple all the forms and techniques you learn… wait, shouldn’t Handmaiden be on the list? She ought to be in the first place when she becomes a Jedi! However, there wasn’t any scripting or VO available for the Handmaiden to be trained in the games files nor was there ever an alternate solution.
    Well, after some script writing and some VO splicing by jc2, you can now teach Handmaiden all the forms just like you could for your other companions! This mod can be installed easily at any time during your playthrough and will take effect when Handmaiden becomes a Jedi.
    Enjoy!- Mellowtron11
     
    Installation: Run tslpatcher
    **NOTE**  PartySwap by DarthTyren is compatible & Leilukin's Handmaiden Fem Romance & are any other mods that edit handmaiden.dlg 
    Compatible with TSLRCM
    Incompatible with anything that edits "262bdcg.dlg" see readme for workaround if necessary. 
     
    If you receive these 2 errors, nothing is wrong. And the installer will continue to patch these 2das as needed.
    These two errors simply mean that the installer does not need to place these two files in the override folder because they are already there, and will continue patching them correctly. This was put in place in th e unlikely event that your override did not have these two files already within.
    • Warning: A file named globalcat.2da already exists in the override folder. Skipping file...
     • Warning: A file named spells.2da already exists in the override folder. Skipping file...
     
    See readme for details on how to use.
    Any feedback, regardless of its nature, is appreciated!

    1,898 downloads

       (10 reviews)

    20 comments

    Updated

  6. Extended Enclave (TSLRCM add-on)

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Extended Enclave 2.5.1 (TSLRCM 1.8.5. Add-On)
    ========================================================
    Authors: danil-ch & Darth Hayze
    1. Description:
    ----------
    This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions and made changes and restored additional dialog based on developer notes, etc...
    The following scenes have been modified:
    1. "Did you not go to join him?"
    Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines.
    2. "It is not as it was..."
    The sequence with the Jedi Masters has been extended with additional dialog from the masters themselves, and when reading the minds of your party, all but Hanharr/Mira are now represented. Depending on whether you learned how to read the character’s minds, or spoke to Atton about playing Pazaak, lines may change.
    3. "You have failed me. Completely, and utterly."
    Kreia's confrontation with the Exile now includes several minutes of new dialog. Some of the additional dialog is dependent on your influence level with Kreia, i.e. the scene will have different lines at the end if you have high, low, or 'neutral' influence with Kreia.
    4. "The exile is dead. We have lost - it is over."
    After Kreia tells the Handmaiden(s) that the Exile is no more, they board the hawk, Brianna/Sisters informs the crew of the Exile's passing, Kreia tells them the one who waits in the darkness will now be revealed, and then leaves for Atris.
    5. "I know you can hear me."
    The scene with the Exile reading the party's minds has been extended with dialog from Atton, Bao-Dur and Canderous.
    6. "If you don't warn them"
    The scene with Kreia and Mical has been placed back in the original location as an extension of one of the Kreia/Mical scenes on the Hawk.
    7. "I have never needed you."
    Sion now receives word of the Exile's fate on Dantooine and decides to confront an old friend.
    8. Numerous bug fixes and tweaks to this scene to make it run smoothly. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.5 is REQUIRED.
    This is an add-on for TSLRCM, it will not work otherwise. So have that installed.
    First, if you do not have M4-78 installed at this time, you only need to follow TSLRCM Step 1 below. If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below.
    TSLRCM Step 1:
    To install, extract the Extended Enclave folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select Standalone option and run it.
    M4-78 Step 2:
    If you DO have the M4-78 installed, after running the TSLRCM Standalone installer, run the M4-78 Compatibility patch and follow the instructions presented to you.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy 650DAN.mod, 003EBO.mod, 907MAL.mod, and 904MAL.mod into your Modules folder and delete 020EBO.mod, and 856NIH.mod, and you will have reverted to TSLRCM 1.8.5.
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let us know.
     
    5. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the authors.
     
    6. Thanks:
    ----------
    Thanks go the entire TSLRCM team; your work has been outstanding.
     
    7. Credits:
    ----------
    AUTHORS:
    danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...
     
    CONTRIBUTORS:
    Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
    Sith Holocron; for suggesting a mod collaboration and the cool logo
    zbyl2; for help with getting it ready for TSLRCM 1.8.3
    Exile007 - for contributing his early work on the Sion scenes
     
    TESTERS:
    Loki147
    Malkior
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    22,455 downloads

       (22 reviews)

    56 comments

    Updated

  7. Handmaiden and Female Exile - Disciple and Male Exile Romance

    =Handmaiden and Female Exile - Disciple and Male Exile Romance=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
     
    AUTHOR: Leilukin
    FILE NAME: Hand_Disc_SameGenderRomances.zip
    LATEST VERSION: 1.4.1
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    As much as I love KotOR II: TSL, I have always been disappointed by the lack of same gender romance options with any of the party members. Granted, TSL never had any fully developed romance arc to begin with, but given KotOR1 at least has Juhani as a lesbian romance option even though her romance has less content (and is much easier to miss) compared to Bastila's or Carth's, the lack of same gender romance options in TSL is disappointing, in my opinion.
    My Visas Marr and Female Exile Romance as well as Atton Rand and Male Exile Romance mods had been made and released as part of my same gender romance mod project for TSL, now I present to you the next and the biggest part of my project: Handmaiden Handmaiden and Female Exile - Disciple and Male Exile Romance mod!
    This mod makes the Handmaiden a romance option for female Exiles, and the Disciple a romance option for male Exiles. Players do not need to worry about any possible pronouns mix-up either because this mod will make the Handmaiden refer to a female Exile by "she/her" and the Disciple refer to a male Exile by "he/him".
    If a female Exile has much higher influence with Visas than the Handmaiden, the Handmaiden vs. Visas jealousy/rivalry cutscenes will be triggered (however, be warned that this will also make the Handmaiden refuse to speak to the player for the rest of the game). Similarly, if a male Exile has much higher influence with the Disciple than Atton, Atton vs. the Disciple jealousy/rivalry cutscenes will be triggered.
    Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF TSL AND TSLRCM. I do not provide support for non-English versions of TSL and TSLRCM.
     
    2. IMPORTANT NOTE TO MAKE THIS MOD WORK:
    In order for the Handmaiden/Disciple content from this mod to take effect, you must use a save before Handmaiden/Disciple joins your party.
    In Handmaiden's case, you must load a save before leaving the secret Academy on Telos. In Disciple's case, you must load a save before meeting him in the Enclave Sublevel on Dantooine. There is NO other way to add Handmaiden/DIsciple in your party if you have played past the point where Handmaiden/Disciple is supposed to join your party.
     
    3. INSTALLATION:
    ***** Due to the fact that this mod will make considerable amount of changes to the game's content, please read my instructions carefully and check out the "MOD COMPATIBILITY" section below before installing this mod *****
    First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
    ***** ATTENTION! STEAM USERS: If you have the Steam version of KotOR 2, I STRONGLY ADVISE AGAINST using the Steam Workshop version of TSLRCM if you want to use this mod. Instead, I will suggest you use the installer (.exe) version of TSLRCM, which can be downloaded from here:
    http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/tslrcm-183
    If you're going to use more KotOR 2 mods in addition to TSLRCM, using the installer version is always much safer than the Steam Workshop version, because it gives you more control in installing mods and minimizing mod conflicts as much as possible. *****
    After installing TSLRCM, extract the Hand_Disc_SameGenderRomances.zip you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
    Run TSLPatcher.exe. You will notice that this mod provides two installation options. You may only choose one of these options:
    Default Installation: This option will make the Handmaiden join a female Exile and the Disciple to join a male Exile automatically. Players will not need to do any extra actions for it to happen. However, this option does not allow players to recruit both the Handmaiden and the Disciple in a single playthough. WARNING: If you choose this installation option, male Exiles will not be able to recruit the Handmaiden. Similarly, female Exiles will not be able to recruit the Disciple. PartySwap Compatible Installation: This option is for players who have installed DarthTyren's PartySwap mod, which allows players to recruit both the Handmaiden and the Disciple in a single playthrough regardless of the Exile's gender. I take full responsibility for any possible bugs or issues with the "PartySwap Compatible Installation" option of this mod. Please make sure you have installed PartySwap first BEFORE choosing this installation option! Once you have chosen the installation option you want, point the installer to your KotOR 2 directory and let the installer do its magic.
    When you install my mod, if you got an error message that says along the lines of "[ERROR] Unhandled exception: Access violation at address [a bunch of numbers]. Write of address [a bunch of numbers] (0)", try right-click your KotOR 2 folder or subfolders, go to Properties and uncheck the "Read-only", then try to install my mod again to see if it works.

    This mod contains a "Compatibility Patches" folder for players who also have installed any of the following mods:
    M4-78 Enhancement Project Coruscant Jedi Temple Extended Enclave JC's Saber Workshop Please read the Compatibility Patch ReadMe.rtf file within the folder and follow the instructions to make these mods work together without conflict.

    NOTE 1: During installation, a new folder named "backup" will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
    NOTE 2: The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    4. UNINSTALLATION:
    If you have chosen the "Default installation" option, here are the steps to uninstall this mod:
    STEP 1: Go to your override folder, delete k_sup_galaxymap.ncs STEP 2: Go to the "backup" folder created by the TSLPatcher from this mod, cut and paste disciple.dlg , kreia.dlg and mira.dlg into your override folder. STEP 3: From the "backup" folder, cut and paste 003EBO.mod, 006EBO.mod, 262TEL.mod, 301NAR.mod, 303NAR.mod, 402DXN.mod, 610DAN.mod, 650DAN.mod, 907MAL.mod, 908MAL.mod, 909MAL.mod and 950COR.mod into the Modules folder in your KotOR 2 directory. STEP 4: From the "backup" folder, cut and paste 003EBO_loc.mod, 262TEL_loc.mod, 301NAR_loc.mod, 303NAR_loc.mod, 402DXN_loc.mod, 650DAN_loc.mod, 903MAL_loc.mod and localization.mod into the lips folder in your KotOR 2 directory.
    If you have chosen the "PartySwap Compatible Installation" option, go to the "backup" folder created by the TSLPatcher from this mod and do the following steps:
    STEP 1: Cut and paste disciple.dlg, kreia.dlg and mira.dlg into your override folder. STEP 2: Cut and paste 003EBO.mod, 006EBO.mod, 262TEL.mod, 301NAR.mod, 303NAR.mod, 650DAN.mod, 904MAL.mod, 907MAL.mod, 908MAL.mod and 909MAL.mod into the Modules folder in your KotOR 2 directory. STEP 3: Cut and paste 003EBO_loc.mod, 262TEL_loc.mod, 301NAR_loc.mod, 303NAR_loc.mod, 903MAL_loc.mod and localization.mod into the lips folder in your KotOR 2 directory.
    Please note that these steps will not uninstall PartySwap. If you want to uninstall PartySwap, you need to follow the instructions from the PartySwap mod.

    5. KNOWN ISSUES:
    None currently known. If you find any other bugs or problems, please let
    me know.
     
    6. MOD COMPATIBILITY:
    Other mods that modifies any of the following content are not compatible with this mod:
    disciple.dlg, Disciple's main dialogue file kreia.dlg, Kreia's main dialogue file mira.dlg, Mira's main dialogue file Dialogue of the Rebuilt Jedi Enclave sequence The exceptions are TSLRCM (which is required for this mod to work), M4-78 Enhancement Project, PartySwap and Extended Enclave, as long as you follow my instructions in the "INSTALLATION" section above.

    If you want to use my Atton Rand and Male Exile Romance mod alongside this mod, install this mod first then install Atton Rand and Male Exile Romance mod.
    If you want to use Kexikus' Full Jedi Council mod alongside this mod, install my mod first then install Full Jedi Council mod.
    If you want to use JC2's Train the Handmaiden mod alongside this mod, install my mod first, then install Train the Handmaiden mod, regardless if you have PartySwap installed or not.
    This mod is not compatible with any other mod that involves putting the holorec.dlg file in the Override folder. If you want to use this mod, make sure you DO NOT have holorec.dlg in your Override folder, or Handmaiden will not be able to join your female Exile's party.
    This mod is compatible with the KOTOR 2 Community Patch (compiled by A Future Pilot).
    If you're uncertain if a mod is compatible with this mod or not, feel free to ask me.
    This mod also makes changes to the same files modified by my Visas Marr and Female Exile Romance mod. Namely, this mod also makes the Visas romance scene trigger for female Exiles, while Disciple will replace Visas in said scene if you play a male Exile. Unless you want the Visas romance scene available for both male and female Exiles, if you install this Handmaiden and Female Exile - Disciple and Male Exile Romance mod, you will not need to install Visas Marr and Female Exile Romance mod.
     
    7. PERMISSION:
    You may use this mod as you see fit, including showing it in screenshots or making it compatible with your mod. However, please give credit to me, and DO NOT release your mods containing modified files from my mod without my permission. Thank you.
    I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
     
    8. CREDITS:
    DarthTyren for giving me permission to make a compatibility patch for his PartySwap mod
    danil-ch for giving me permission to make a compatibility patch for the Extended Enclave mod
    Sith Holocron for helping with VO splicing
    The entire TSLRCM team for developing TSLRCM
    Fred Tetra for the KotOR Tool
    Jamezy91 for Kotor Scripting Tool
    tk102 for DLG Editor
    JdNoa for DeNCS KotOR Script Decompiler
    Stoffe for TSLPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,572 downloads

       (5 reviews)

    42 comments

    Updated

  8. Effixian's Kreia Reskin

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Kreia Reskin
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip, move the files from the folder to your override folder.
     
    -----------------------
    DESCRIPTION
    -----------------------
    "The dark side of the Force is a pathway to many abilities some consider to be unnatural."
    This is a simple reskin mod that changes Kreia's default body & head textures and her portrait.
    This mod is not compatible with mods that also change Kreia's appearance.
    Tip: It might be interesting to try this with https://deadlystream.com/files/file/742-kreias-hood-down
     
    ---------
    BUGS
    ---------
    None
     
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    P_KreiaA.tga
    P_KreiaH.tga
    PO_PKreia.tga
     
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    9 downloads

       (0 reviews)

    0 comments

    Updated

  9. Effixian's Zeison Sha / Jal Shey Reskin 2020

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2020
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip, move the files from the folder to your override folder.
     
    -----------------------
    DESCRIPTION
    -----------------------
    Yes, I wasn't quite done with trying to give you another (better? I hope) version of the Zeison Sha and Jal Shey Armors.
    Like my 2010 version it has more neutral colours and again it's inspired by the Clone Wars era Obi-Wan.
    I felt the Malak armor needed to reflect its darkside requirement more, so that has red instead of neutral colours.
    Not compatible with my other Zeison Sha/Jal Shey mods and other mods that replace them.
    New feature this time:
    In the vanilla game the Jal Shey Neophyte Armor and the Jal Shey Advisor Armor use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor then it will simply look the same as the Jal Shey Neophyte Armor.
    What is what (info on where to get them is from gamebanshee.com):
    - - Brown cloth, white pants, black boots - -
    Zeison Sha Warrior Armor (item: a_robe_16)
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
    - - Beige cloth, white pants, black boots - -
    Zeison Sha Initiate Armor (item: a_robe_06)
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
    - - Beige cloth, black pants, white boots - -
    Jal Shey Neophyte Armor (item: a_robe_07)
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Files: PFBM03, PMBM03 & ia_ClassZS_03
    - - Brown cloth, beige pants, white boots - -
    Jal Shey Mentor Armor (item: a_robe_20)
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_004
    - - Brown cloth, black pants, white boots - -
    Jal Shey Advisor Armor (item: a_robe_11)
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM07, PMBM07 & ia_ClassZS_07
    - - Black cloth, black pants, black boots, red armor - -
    Darth Malak's Armor (item: a_robe_26)
    TSLRCM only, this item is not random loot in the vanilla game.
    Files: PFBM05, PMBM05 & ia_ClassZS_005
    It is possible to rename filenames to swap textures.
     
    ---------
    BUGS
    ---------
    None
     
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    a_robe_11.uti
    ia_ClassZS_001.tga
    ia_ClassZS_002.tga
    ia_ClassZS_003.tga
    ia_ClassZS_005.tga
    ia_ClassZS_006.tga
    ia_ClassZS_007.tga
    PFBM01.tga
    PFBM02.tga
    PFBM03.tga
    PFBM05.tga
    PFBM06.tga
    PFBM07.tga
    PMBM01.tga
    PMBM02.tga
    PMBM03.tga
    PMBM05.tga
    PMBM06.tga
    PMBM07.tga
     
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    17 downloads

       (0 reviews)

    0 comments

    Updated

  10. PartySwap and Extended Enclave Compatibility Patch

    =PartySwap and Extended Enclave Compatibility Patch=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
     

    AUTHOR: Leilukin
    FILE NAME: PartySwap_EEnclave_ComPatch.zip
    LATEST VERSION: 1.6
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    This patch will make the PartySwap mod by DarthTyren compatible with the Extended Enclave mod by danil-ch and Darth Hayze.
    You can find and download the two mods here:
    PartySwap: http://deadlystream.com/files/file/544-partyswap/
    Extended Enclave: http://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/
    NOTE:
    This patch may NOT be compatible with non-English versions of KotOR 2 and The Sith Lords Restored Content Mod (TSLRCM). You do not need this patch if you want to use my Handmaiden and Female Exile - Disciple and Male Exile Romance mod, because my mod already includes compatibility patches that will allow my mod to work together with both PartySwap and Extended Enclave.  
    2) INSTALLATION:
    STEP 1: Download and install The Sith Lords Restored Content Mod (TSLRCM), since TSLRCM is REQUIRED for both PartySwap and Extended Enclave to work. I recommend using the installer version of TSLRCM (https://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads) instead of the Steam Workshop version even if you play KotOR 2 on Steam.
    STEP 2: Download and install PartySwap (You can find the mod here: http://deadlystream.com/files/file/544-partyswap/)
    STEP 3: Download and install Extended Enclave (You can find the mod here: http://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/)
    (You must install Extended Enclave AFTER PartySwap)
    STEP 4: Download my compatibility patch for PartySwp and Extended Enclave, extract PartySwap_EEnclave_ComPatch.zip to anywhere you like, as long as it is not within the KoOR 2 directory.
    STEP 5: Run the PS EE Comp Patch Installer.exe from my compatibility patch. You will see there are two installtion options, and you may only select one of them:
    No M4-78EP installed: Choose this installation option if you do NOT have M4-78 Enhancement Project installed. M4-78EP installed: Choose this installation option if you DO have M4-78 Enhancement Project installed. Once you have selected an installation option, point the installer to your KotOR 2 directory and let the installer do its magic.
     
    3) UNINSTALLATION:
    Go to the "backup" folder created by the TSLPatcher, cut and paste 650DAN.mod, 020EBO.mod and 904MAL.mod into the Modules folder in your KotOR 2 directory.
    NOTE: This step is for uninstalling this compatibility patch only. This will not uninstall the Party Swap and Extended Enclave mods.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5) CREDITS:
    DarthTyren and danil-ch for giving me permission to make this compatibility patch for their mods
    Fred Tetra for the KotOR Tool
    tk102 for DLG Editor
    Stoffe for TSLPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,731 downloads

       (0 reviews)

    9 comments

    Updated

  11. Unofficial TSLRCM Tweak Pack

    UNOFFICIAL TSLRCM (THE SITH LORDS RESTORATION MODIFICATION) TWEAK PACK
    version 1.2.4

    Author: Pavijan357

    1. Description:
    ---------------------

    As you all know, SW-KOTOR 2 : The Sith Lords is a brilliant game. Unfortunately, at the time of release, it was definitely a flawed game, because it was published in unfinished state.
    Then came the people behind TSLRCM project and did what seemed impossible. After years hard work by all people involved in it, final result is here: TSLRCM 1.8.5 . KOTOR 2 is closer to its finished state and Obsidian's vision than ever before.
    So, what is this than actually for? Well, the way I see it, instead of the broken, dirty gem TSL was before, now with TSLRCM, it's the large shinning diamond, just a little rough on the few edges. This is made to polish it around a little...
    It's seems to me that in their vision to restore as much cut content, TSLRCM crew got a little carried away and restored even things that seem that weren't left out because of short development time, but actually CUT from game, because authors had some other and better ideas, or simple they didn't thought that those fit in the game in general way.
    Now, I don't claim to know what was Obsidian's original vision better than anybody else, especially TSLRCM guys, but there are some things that bothered me during the playthrough and which seamed jarring and out of place to me, so I have made this Tweak Pack for my personal usage, and also for everyone else who feels the same way about those particular things.
    Of course, this is ultimately thing of personal preference, so I have made this pack modular so you can install only things that you want and leave others as they are (modular parts are installed with TSL Patcher), but have also provided all-in-one setup for those that want it all.
     

    Content of this pack consists of five main components and three small extras:
     
    Component 1 - Jorran the extortionist instead of Kaeve the thief

    As you probably know, TSLRCM returned cut character of padawan Kaeve, whose laigreks stole the farming equipment from farmer Suulru on Dantoine, instead of scavenger Jorran who insisted that Suulru should give him extra money for his vaporator, which was the case in the published version of the game.
    I like the general idea behind Kaeve, and voice-over done for her by Usagi was fine, but the main problem with her is that her dialog seams, well... not well written in the first place, it feels incomplete and not well thought through. It seems to me that she was abandoned in earlier part of production and wholly discarded as an idea, and that's why Obsidian eventually recorded voice-over for Jorran's and Suulru's new lines instead of making some for Keave. Don't get me wrong, TSLRCM crew did a good job of restoring what was in the files, but it seems that there wasn't a lot of quality material to restore in the first place...
    So this component returns whole Jorran/Suulru situation to what it was in published version of TSL and removes Keave from game altogether. This also returns lightsaber part to Jorran which he had originally, instead of Keave as in TSLRCM.

    Component 2 - Saedhe's original head

    If you played the game, you would remember Seadhe, Khoonda Militia investigator in Khoonda plains, Dantooine. In TSLRCM he is given cut unique head which was planned for him earlier, but my opinion, based on his voice in game, is that unique head was intentionally scrapped and in the published version he got that of an old black guy to fit better with that voice.
    So install this component if you would like to see his originally assigned head again.

    Component 3 - No Mandalore falling on Ravager bridge

    In old TSLRCM versions, after you defeat Darth Nihilus and your party is leaving Ravager's command bridge, Mandalore inexplicably stood on some invisible mine and fell on the ground. This has been done to make excuse for starting Mandalore/Visas conversation. Version 1.8.3 replaced mine with much more sensible Dark Side backslash from the disappearing corpse of Nihilus, which actually looks fitting to a point, and could satisfy some people, but in case that you still want that whole part removed, like I do - this component is here.
    There is also spliced part on first Mandalore/Visas conversation upon boarding Ravager ("I know what it meant for you to accompany me here...") that should also, like the post-fight conversation between them, be left for some other mod which restores Ravager part to its original concept (Mandalore and Visas go to Ravager alone, Exile joins them later) like Zbyl2's excellent "Ravager Rewrite" mod, which will, I hope, be eventually updated for TSLRCM compatibility if he finds time and still has some desire for modding after his work on M4-78EP.
    So, this component removes spliced part on first Mandalore/Visas conversation and whole bridge collapse/second conversation situation after Nihilus fight, so you can wait nicely until some future version "Ravager Rewrite", or some other mod, restores those lines more fittingly.

    Component 4 - Atton’s ending dialogue

    After you defeat final boss, in TSLRCM you (depending on your choices) get a few final conversations with some of your crew mates. Atton is one of them, and his conversations (in both possible versions) are great and emotionally satisfying. But they seem written only for light-side character and don't fit at all for the cold-blooded bastard that you may have turned your Exile into!
    Because of that, this component inserts extra requirements for this dialogs to happen: Exile must be light-side, neutral, or mildly dark-side with high influence with Atton (high requirement for influence is only for slightly dark-side chars to reflect the situation when player is not entirely insensitive to suffering of those close to him and he got along with Atton nicely). So if your Exile matches any of those requirements you will get the dialog as it has been until now, and if he/she doesn't - you will not be bothered with it.

    Component 5 - Atris dialog tweaks

    1) During Kreia's visit to Atis on Telos, dialogue between those two is one of the more important ones in the whole game because it gives lots of exposition on Kreia's motivation. TSLRCM added a few restored lines of dialogue to that scene that do not seem to fit the story in it's final form.
    Those are the lines that reference that Kreia was there during Exile's trial, and more important, that she was the one who asked for her/him to be exiled. Which doesn't fit at all, because she was presumed dead since Mandalorian Wars by the Jedi Order at that time, and because of that she couldn't have asked that of the Jedi Council when (as we see in dialogue between them near the end) they weren't even aware that she survived! This seems to be a remnant of some old plot version that was abandoned during the production.
    Thus, this component removes that group of added lines from that dialogue (but keeps other ones that are not related to this issue).
    Thanks to Markus Ramikin who has noticed this issue and informed me of it.
    2) In the restored dialogue between Atris and “Last of the Handmaidens” (that shows up if it is the Atris the one that sends her with the male Exile) there is the line, told by Atris, about how the fact that she has been sent with the Exile by Atris and reason why, should both be kept as secret from her sisters, but in the very next scene Atris tells them both of those things herself, therefore I removed that contradictory line.
    Only that one line is removed, the rest of the restored dialogue is not touched.
    Thanks to losemi who has noticed this issue and informed me of it.
     
    Extra components:

    These small tweaks are separated as extras because they are not based on restorations or anything other than some thoughts of mine, or are probably insignificant to majority of players and made mostly for extra nit-picky crazies like myself.

    Extra 1 - Trayus Sith Lords unified
    This takes care of the small thing that caught my eye - that Sith Lords in the left part of Trayus Academy have their masks on, but those in the right part don't. This was probably done intentionally, possibly to provide more diversity, but what bothered me is that those without masks share the same head with Sith apprentices which are at few places found at the very same room (Yes, it bothers me,  I'm that kind of guy 🙂).
    So, this only gives those few Sith Lords in Trays Ac. the same masks that their "colleagues" in the other part have. Simply as that.

    Extra 2 - Lower Awareness requirement for "Gand Warrior" quest
    This lowers required Awareness skill level for solving the quest given by Suulustan in Jekk Jekk Tarr cantina, on Nar Shadaa, to 4 instead of 16. Why so low? Because I think that 16 is really too much for such a trivial quest, and by making it as low as 4 it can be solved even by players who didn't focus on developing their Exile's Awareness, simply by equipping a few of skill boosting items, and maybe also casting Valor if needed.
     
    2. Change list:
    ---------------------------------

    Version 1.0 - 1.1 :
    1) Updated for 1.8.3 version of TSLRCM - most important removed the "Nihilus always drains" optional component since the issue is addressed in TSLRCM 1.8.3
    2) Compatibility patch for M4-78EP updated to M4-78EP 1.1 version of the journal
    Version 1.1 - 1.2:
    Added Component 5 - Kreia - Atris dialog modification
    Version 1.2 - 1.2.1:
    1) Updated for 1.8.4 version of TSLRCM
    2) Compatibility patch for M4-78EP updated to M4-78EP 1.2 version of the journal
    Version 1.2.1 - 1.2.2:
    1) Updated files for 1.8.5 version of TSLRCM
    2) New modular TSL Patcher-based installer (Individual component installer) made by Fair Strides which provides improved compatibility with number of other mods.
    Version 1.2.2 - 1.2.3:
    1) Fix by JC for the Kaevee Removal tweak. Previously, Jorran failed to drop the vaporator module on death, locking out the Farm Equipment quest.
    2) Compatibility patch for M4-78EP is removed. Use Individual component installer version of this pack instead for full compatibility with M4-78EP.
    Version 1.2.3 - 1.2.4:
    1) Fix for the bug where Jorran gave the lightsaber part only if you bought the Jedi items from him in the scavenger camp, otherwise he just gave lightsaber upgrades.
    2) Fix for the bug where, if you recruited Suulru into Khoonda militia, after the battle he repeated his pre-battle dialogue once before starting to use the proper (post-battle) line.
    3) Minor usage improvements to the Complete installer.
     
    3. Installation:
    ---------------------
    To install this Tweak Pack, TSLRCM 1.8.3 or newer version, MUST be installed. It is made for TSLRCM and without it, it has no point.
    1) If you're planning to install the complete installer version, just run its URCMTP.exe and follow instructions. It's advisable to do it IMMEDIATELY after TSLRCM installation. In that case if you plan to install some other mods after TSLRCM they won't be overwritten, and maximum compatibility is assured.
    2) If you're planning to install any of modular parts just run U_TSLRCM_TP_IND.exe and follow instructions. You need to run U_TSLRCM_TP_IND.exe once for each component you have to install.
    For Component 1 (Kaeve removal) BOTH parts must be installed for it to work properly.
    Any component can be installed any time after TSLRCM installation.
     
    4. Uninstallation
    ---------------------
    Copy appropriate files from the "backup" folder to their original places.
     
    5. Mod Compatibility:
    ---------------------
    Any mod that is compatible with TSLRCM is compatible with this Tweak Pack.
    If you're planning to install M4-78EP it is strongly recommended to use the Individual component installer for this pack and install it AFTER the M4-78EP.
    Individual component installer version is completely compatible with M4-78EP.

    ---------------------

    Thanks to Fair Strides for creating and updating the TSL Patcher version of the installer.
    Special thanks to Zbyl2, DarthStoney, VarsityPuppet, Hassat Hunter, and everybody else who was involved with TSLCRM during its long years of making, for all that they have given us...
    ---------------------

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    13,045 downloads

       (19 reviews)

    22 comments

    Updated

  12. PartySwap

    ===========================================
    KNIGHTS OF THE OLD REPUBLIC 2 MODIFICATION
    ===========================================
    PartySwap 1.3.3 (TSLRCM 1.8.5 REQUIRED)
    Author: DarthTyren
    E-Mail: darthtyren@gmail.com
    ----------
    NOTE: Apart from TSLRCM, any mod that edits Kreia's endgame dialog is incompatible with this mod. As is any mod that contains Zuka's dialog on Dxun, unless they merge in installation. In that case, you must install this mod first.
    Description:
    This mod allows the player to recruit both Handmaiden and Disciple. It also adds a usable item (adrenal) that will allow you to replace any member of the current party with Handmaiden (wherever appropriate). It also changes the game up a little bit where potentially both can become involved.
    Installation:
    First and foremost, make sure that you have TSLRCM 1.8.5 installed in your TSL directory.
    1) Unzip the compressed file you downloaded and run the PartySwap Installation TSLPatcher file located inside.
    2) If you want to use this mod in conjunction with M4-78EP, choose the appropriate installation. Otherwise, choose the Default installation.
    3) Press the Install button and locate your TSL directory where TSLRCM is installed.
    If there are any errors during installation, let me know immediately.
    Uninstallation:
    The TSLPatcher creates backups of all your unmodified files. You can find it in the same folder as the Installer.
    1) Inside the backup folder, you should see twelve module files. Cut and paste these files inside the Modules folder in your game directory. Overwrite everything.
    2) Inside the backup folder, you should see a file named dialog.tlk. This goes in your root game directory (the same folder with swkotor2.exe). Cut and paste it there.
    3) Everything else in the backup folder belongs in the Override folder, so cut and paste it into the Override folder in your game directory.
    4) I'm sending out a folder called Override Uninstall with all the original files from this mod. Copy (don't cut) and paste them inside the Override folder in your game directory. Then delete them.
    5) Go to your game's StreamVoice\262\ATRISCS3 directory and delete 262ATRISCS3015.mp3. Then go to 402\kumus and delete 402KUMUS46.mp3 and 402KUMUS47.mp3. Then go to 650\krehand1 and delete 650KREHAND1016.mp3 and 650KREHAND1017.mp3. Finally, go to 003/KREDISC3 and delete 003KREDISC3023.mp3
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    This mod has only been tested with the latest version of TSLRCM. In all likelyhood, if it's compatible with TSLRCM, it's probably compatible with this mod. Sometimes, this might not be the case, such as files that this mod edits in the module files, other mods might place them in the override folder, so if you find a conflict like this, please let me and the community know.
    Credits:
    Fair Strides - Can almost take credit for half the mod getting done, help with scripts, understanding Waypoints and TSLPatcher, etc. Thank you!
    Thanks to the wonderful modding community at Holowan Labs/DeadlyStream for helping me with facing constant problems.
    Special thanks to VarsityPuppet, for teaching me about #include scripts and how I don't need to bother with them.
    Sith Holocron - Thanks for the aid with VO splicing!
    Snigaroo - The man who tested to kill that annoying game breaking bug surrounding Disciple's endgame dialog.
    Enjoy.
    -DarthTyren

    6,653 downloads

       (5 reviews)

    45 comments

    Updated

  13. Mira Romance Mod

    Mira Romance Mod – v 2.0
    =========================================================
    Description:
    When KOTOR II TSL came out in 2004, it was a brilliant game but lacking a feature: You could romance Your party members, however sadly You could not romance the hotest girl in the game!
    This mod is intended to fix that, enabling the male exile to romance Mira.
    It has been tested and works fine.
    This mod is compatible with TSLRCM and M4-78 EP!

    Important:
    - You must install this mod after TSLRCM and M4-78 EP, because it updates the mira.dlg and global.jrl files!
    - This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
     
    Player Guide:
    In order to trigger Mira’s romance dialogue, You must have 100% influence with her, and have her fully trained as a Jedi!
     
    I hope You will enjoy this mod!
    -----------------------------------------------------------------------------------------------------------------
    Credit:
    - Credit goes to Effix for allowing me to use the files “"pfbam.mdl" and "pfbam.mdx" from his mod "Effixian's Alternative Female Underwear 2019"!
    - Credit goes to Empeor Devon for the Twin Suns outfit texture file, from his mod “Five Twin Suns-esque Outfits For Female PCs”!
    - The "get_close.ncs" and "kiss_mira.ncs" files were also bundled with the “Bastila Romance Enhacement” mod by Swfan28, which can be found here: Gamefront.com I believe the files are KOTOR proprietary as only the k_hbas_dialog.dlg file was altered in that mod...
    The Author also implies something similar in his Mod Description:
    "PERMISSIONS: This mod may be used without the explicit permission of the author WITH ONE EXCEPTION. If you want to use the file "k_hbas_dialog.dlg" from To Override (Allronix Dlg-Pack 2.0) you have to ask Allronix for permission."
    Since he clearly stated that only the "k_hbas_dialog.dlg" file requires permission, and he is nowhere to be found anyway since this is a 2008 mod that was reuploaded to other sites several times, i believe it is ok to include the files even if they were mod-proprietary (which they appear not to be!)...
    Anyway, in all eventuality and just to be on the safe side, I hereby give full credit to Swfan28 / Allronix for the "get_close.ncs" and "kiss_bastila.ncs" (that has been renamed to "kiss_mira.ncs" for this mod) files and menetion that they are only used in my mod as auxiliary / aiding files with this mod and should no be considered mod content or my work! As a matter of fact, thay do not even work as intended and produce a very different effect from the original, intended effect! In the eventuality of any sort of issues these files will be removed from the mod!
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    - TSLPatcher Install (recommended):
    Important: You must install this mod after TSLRCM and M4-78 EP, because it updates the mira.dlg and global.jrl files.
    If You have the 1.0 or 1.1 version of the mod already installed, just delete get_close.ncs from Your Override folder, then run the TSLPatcher installer, it will overwrite the old version and update to version 2.0!
    Run TSLPatcher.exe, click the “Install Mod” button, then point it to your KOTOR II TSL install directory and wait for the mod to install.
    The TSLPatcher will automatically backup your global.jrl file in the mod installer folder (Mira Romance Mod/Backup), You must copy it from there into a safe location (You can make a Backup folder into Your KOTOR or Override folder)!
    - Manual Install:
    Backup your global.jrl file in the Override folder, if there is any (in case You have TSLRCM and / or M4-78 EP or other mods that affect this file installed)!
    Unzip the archive, then copy the files in the tslpatchdata folder from the Mira Romance Mod folder to the "Override" and “Movies” folders inside Your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
    You should have the following files inside your swkotor2/Override folder:
    mira.dlg
    global.jrl
    kiss_mira.ncs
    pfbam.mdl
    pfbam.mdx
    pfbamc01.tga
     
    And in the Movies folder:
    MiraRomance.bik
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    mira.dlg
    global.jrl
    kiss_mira.ncs
    pfbam.mdl
    pfbam.mdx
    pfbamc01.tga
     
    And from the Movies folder:
    MiraRomance.bik
     
    And then restore Your backup of global.jrl.
    If You forgot to backup global.jrl before installation, then just leave the modded global.jrl inside the Override folder instead of deleting it!
     
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if You have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of Your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Effix, AmanoJyaku, JCarter426, JC2, DarthParametric for the great advice and support!
    Deadlystream Community, Kotor Tool Creators, K-GIFF Creators, Modding Tutorials Creators
    =========================================================
    TSLRCM Compatibility: Yes
    Current Version:
    2.0.0 – Major Update
    1.1.0 - Original Release, First Update
    Update 1.1.0 (Original Release, First Update) features:
    - Added a TSLPatcher installer to the mod, for easy and optimized installation.
    2.0.0 – Major Update
    Update 2.0.0 (Major Update) features:
    - Updated the global.jrl file to be completely compatible with TSLRCM and M4-78 Enhancement Project. Now the global.jrl file in the override folder can be safely overwritten by the mod’s file without causing any issues!
    - Fixed a bug caused by the “get_close.ncs” script, where the Player Character would teleport to another area after ending the dialogue.
    - Added a movie with an animation that replaces the broken “get_close.ncs” script.
    - Added a new outfit for Mira inspired by the Twin Suns outfit. To equip it You must unequip all clothes / robes / armours, the outfit basically replaces the underwear model!
     
    Please install the Mira Romance mod after You have installed the TSLRCM and M4-78 EP mods! It is also compatible with Cathalan, as long as You install TSLRCM, M4-78 EP and the Mira Romance mod first, then Cathalan last, because it updates the global.jrl file! The mod should be compatible with any other mod, as long as it does not alter Mira's dialogue file (mira.dlg) or the Journal file (global.jrl)!
    This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
     
    Here is a savegame made before the Mira romance scene, so you can try the mod right away without having to play through the whole game, just drop it into Your Saves folder:
    Before Mira Romance.rar
     

    923 downloads

       (1 review)

    15 comments

    Updated

  14. JC's Lightsaber Visual Effects for K2

    Summary
    This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people.
    I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation. I've added an alternate optional texture to have the viridian blade more closely resemble the original, if you would prefer.
     
    Video Preview
     
    Installation
    Extract files from the downloaded archive. Copy the files from Override to your own Override folder (if you don't have one, make one). Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. If you use the Ultimate Saber Mod, copy the files from the USM New Colors folder to your Override folder. This gives all colors added in USM the same upgrade for visual consistency.  
    Uninstallation
    Remove the installed files.  
    Compatibility
    This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades.
    This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods.
     
    Credits
    KOTOR Tool – Fred Tetra
    Saber – Andrew Kramer & VideoCopilot.net
    tga2tpc – ndix UR
     
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
     
    Disclaimers
    IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON...
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    3,192 downloads

       (2 reviews)

    14 comments

    Updated

  15. Redhawke's Prestige Item Pack

    Author : RedHawke
    The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update)
    -------------------------------------------------------------------------------------------
    PART I: Introduction (prt1)
    Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file.  The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen.
    -------------------------------------------------------------------------------------------
    PART II: Table of Contents (prt2)
    PART I      -   Introduction (prt1)                        
    PART II     -   Table of Contents (prt2)
    PART III    -   Features (prt3)
    PART IV     -   Sabers, Crystals, and Lightsaber Upgrades (prt4)
    PART V      -   The Prestige Robes (prt5)
    PART VI     -   Installation (prt6)
    PART VII    -   Uninstallation (prt7)
    PART VIII   -   In-Game Placement (prt8)
    PART IX     -   Bugs (prt9)
    PART X      -   Acknowledgements and Credits (prt10)
    PART XI     -   Item Cheat Codes (prt11)
    PART XII    -   Screenshots (prt12)
    -------------------------------------------------------------------------------------------
    PART III: Features (prt3)
    This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII.  Now on to the features.
    --> 18 different sabers, each with a custom blade and hilt texture.
        -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double
        -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as        the short saber, and the longer Malak model saber in place of the regular saber
        -> Each of the 6 classes sabers have stats designed for that specific class
    --> For those who prefer the standard game textures, a folder with files to make the sabers     appear as the stadard game sabers has been included.
    --> 6 different lightsaber power crystals, 1 for each Prestige Class
    --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens'
    --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes
    -------------------------------------------------------------------------------------------
    PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4)
    This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each.
    Jedi Weapons Master:
    Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi           withstand more damage in battle.
    Color Crystal: Glows with a green core and a outer blue beam.
    Power Crystal: Increases Strength and damage done vs. Dark side opponents

    Jedi Watchman:
    Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to          deflect blaster bolts.
    Color Crystal: Glows with a strong Yellow-Orange beam.
    Power Crystal: Increases Dexterity and the Stealth and Awareness skills

    Jedi Master:
    Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to           regenerate Force Points.
    Color Crystal: Glows with a deep green beam.
    Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points.

    Sith Marauder:
    Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder              withstand more damage in battle.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Strength and damage done vs. Light side opponents

    Sith Assassin:
    Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability         to deflect blaster bolts.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Dexterity and the Stealth and Awareness skills

    Sith Lord:
    Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability         to regenerate Force Points.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points.

    Lightsaber Upgrades:
    Power Cell 1: Increases Strength and Damage-Energy
    Power Cell 2: Enhanced Energy Damage
    Emitter 1: Attack Bonus and Increased Damage-Unstoppable
    Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection
    Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection
    Focuing Lens 2: Keen and Massive Criticals
    -------------------------------------------------------------------------------------------
    PART V: The Prestige Robes (prt5)
    This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out.
    Jedi Weapons Master:
    Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor
    Jedi Watchman:
    Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor
    Jedi Master:
    Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor
    Sith Marauder:
    Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor
    Sith Assassin:
    Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor
    Sith Lord:
    Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor
    Armored White Jedi Robes:
    Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
    Armored Life-Support Sith Robes:
    Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
    Sith Master Robes:
    Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor

    -------------------------------------------------------------------------------------------
    PART VI: Installation (prt6)
    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
    Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da.
    If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder.
    -------------------------------------------------------------------------------------------
    PART VII: Uninstallation (prt7)
    Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from.
    -------------------------------------------------------------------------------------------
    PART VIII: In-Game Placement (prt8)
    When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class.
    The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game.
    -------------------------------------------------------------------------------------------
    PART IX: Known Bugs (prt9)
    There are no known bugs at this time.
    If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically:
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
    You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked.
    -------------------------------------------------------------------------------------------
    PART X: Acknowledgements and Credits (prt10)
    Fred Tetra: Without your tireless effort on the creation and continued dedication to             upgrading your incredible KotOR Tool this mod would not be possible, for that               we are all in debt to you, and we cannot thank you enough.
    tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment        of creating the "Super Jedi" lol, also your help and guidance has been tremendous,          thanks.
    T7nowhere: Thank you, for the encouragement early on when I started modding way back in            KotOR 1, and for the tremendous amount of help when I was learning to model, I              owe a lot to you, thanks T7
    svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR         1 days, helping me learn the basics of skinning and texturing and teaching me some          of the finer points of Photoshop, and for the help and direction when I tried to            model, and for letting me use your custom shader for almost all of my mods, and for         letting RedHawke use your original Revan Redemtion concept and adapt it for this            mod, thank you svösh
    RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we               teamed up for this pack of all packs and I know we'll probably be at it again               sometime, I owe more to you than anybody on this one, thanks buddy.
    stoffe -mkb-: For the awesome TSL Patcher Program.
    Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know                     you've all been waiting for RedHawke's robes, well wait no longer
    -------------------------------------------------------------------------------------------
    PART XI: Cheat Codes (prt11)
    Robes:
    rh_robe_jwm    = Jedi Weapon Master Robe
    rh_robe_jw     = Jedi Watchman Robe
    rh_robe_jm     = Jedi Master Robe
    rh_robe_sm     = Sith Marauder Robe
    rh_robe_sa     = Sith Assassin Robe
    rh_robe_sl     = Sith Lord Robe
    rh_robe_ar     = Armored Sith Robes (Male PC / NPC's Only)
    rh_robe_wht    = Armored White Jedi Robes (Male PC / NPC's Only)
    dt_robe_vdr    = Armored Life-Support Sith Robes (Male PC / NPC's Only)
    Upgrades:
    u_l_cell99     = Impulse Vibration Energy Cell
    u_l_emit99     = Enhanced Beam Emitter
    u_l_lens99     = Pure Mirrored Lens
    rh_cell99      = Coyonite Energy Cell
    rh_emit99      = Master Khardon Emitter
    rh_lens99      = Vrellite Intensity Lens
    Color Crystals:
    color_wpnmstr_01  = Crystal of the Jedi Weapon Master
    color_wtchmn_01   = Crystal of the Jedi Watchman
    color_jedimst_01  = Crystal of the Jedi Master
    color_sthmrdr_01  = Crystal of the Sith Marauder
    color_sthassn_01  = Crystal of the Sith Assassin
    color_sthlrd_01   = Crystal of the Sith Lord
    Power Crystals:
    u_l_wpnmstr_01    = Crystal, Jedi Weapon Master
    u_l_wtchmn_01     = Crystal, Jedi Watchman
    u_l_jedimstr_01   = Crystal, Jedi Master
    u_l_sthmrdr_01    = Crystal, Sith Marauder
    u_l_sthassn_01    = Crystal, Sith Assassin
    u_l_sthlrd_01     = Crystal, Sith Lord
    Lightsabers:
    g_dbl_wpnmstr001  = Jedi Weapon Master Doublesaber
    g_dbl_wtchmn001   = Jedi Watchman Doublesaber
    g_dbl_jedimst001  = Jedi Master Doublesaber
    g_dbl_sthmrdr001  = Sith Marauder Doublesaber
    g_dbl_sthassn001  = Sith Assassin Doublesaber
    g_dbl_sthlrd001   = Sith Lord Doublesaber
    g_mlk_wpnmstr001  = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model)
    g_lng_wtchmn001   = Jedi Watchman Saber
    g_lng_jedimst001  = Jedi Master Saber
    g_mlk_sthmrdr001  = Sith Marauder Saber (Long Blade, Malak Hilt Model)
    g_lng_sthassn001  = Sith Assassin Saber
    g_lng_sthlrd001   = Sith Lord Saber
    g_lng_wpnmstr001  = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model)
    g_srt_wtchmn001   = Jedi Watchman Short Saber
    g_srt_jedimst001  = Jedi Master Short Saber
    g_lng_sthmrdr001  = Sith Marauder Short Saber (Standard Blade and Hilt Model)
    g_srt_sthassn001  = Sith Assassin Short Saber
    g_srt_sthlrd001   = Sith Lord Short Saber
    -------------------------------------------------------------------------------------------

     

    24 downloads

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    Updated

  16. Redhawke's Exile's Item Pack Booster (Robe Pack)

    Author : RedHawke 06/17/05 V1.0a
    ============================================================================
    This is simply an update to the Jedi Master and Sith Lord Robes you get in Maverick187 & My Prestiege Class Robe & Saber Pack we did, to make it compatable with the robe collar fix Svösh made, and ilikecommas made the default textures for. This will only be needed if you want to use the cool collar fix that Svösh made and ilikecommas made default textures for.
    This only affects the Padawan style Jedi Master and Sith Lord robes.
    The PrCl R&S Pack is available here: http://www.pcgamemods.com/mod/10756.html
    ILC's Standard Robe Pack for use with Svösh's Robe Collar Fix is available here: http://www.pcgamemods.com/13033
    You should be able to apply these changes at any time.
    Installation Instructions: 
    (Being this is a booster pack it is a little more complicated than normal sorry about that)
    -----------------------------
    If you have not allready done so, install the Prestiege Class Robe & Saber Mod, and ilikecommas Standard Robe Pack for use with Svösh's Robe Collar Fix.
    Unzip all 4 of the .tga files in the .rar, to your override directory and overwrite the originals. 
    To use this robe fix you have to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033
    And of course the Prestiege Class Robe & Saber Pack, available at http://www.pcgamemods.com/10756
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. 
    To Svösh for fixing the dreadful Jedi Robe Collar problem.
    To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    13 downloads

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    Updated

  17. Redhawke's Kreia Prestige Class

    Author : RedHawke 01/22/06 V1.0
    ============================================================================
    Simple script addition to grant Kreia Jedi Master Prestiege Class if the PC chooses a Jedi Prestiege Class, and grants Kreis a Sith Lord Prestiege Class if the PC becomes a Sith Prestiege Class.
    Installation Instructions
    ---------------------------
    Place the a_pc_jedi.ncs into your TSL override directory, and load a save before you choose your prestiege class.
    The a_pc_jedi.nss is the source script and is included so you can make this compatable on your end with any mod that uses this script.
    The ForPrCLRobeNSaberMod subfolder contains the script files that are compatable with Maverick187's and My Prestiege Class Robe and Saber Pack. If you have our mod just copy over the a_pc_jedi.ncs file from that subfolder intead and overwrite the one from our mod.
    Uninstallation Instructions
    ----------------------------
    Remove this file from your override.
    Enjoy! ;^)

    10 downloads

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    Updated

  18. Redhawke's TSL Kamino Eugenics Chamber Mod

    Author : RedHawke 02/07/06 Version 1.0
    ============================================================================
    This KotOR I transplant mod adds a new Kolto Tank placeable to the Ebon Hawk's Cargo Hold that allows you to manipulate your PC on a genetic level, though the costs are very high credit wise, though I reduced them to half what they were in the KotOR I version of this mod because of the lack of a High-Stakes Pazaak mod, the bonuses are well worth it. There are 5 levels of manipulation, each more powerful than the previous, the device even allows you to downgrade a level, if you so desire... but you will get no refunds. ;^)
    WARNING: This mod should be used in conjunction with Beancounters's Hardcore Mod and or Achilles Game Balance Mod, or both, as your PC can get quite powerful using this mod. (The Blue Tights, and the Big Red 'S' on your chest, is optional!)
    This should be fully compatable with my other Mods, and just about everyone else's as well. Except stoffe -mkb-'s Ebon Hawk Tweak Mod, but you can just overwrite the files from this mod and you won't lose anything from that mod.
    This mod uses the Ebon Hawk Tweak created by stoffe -mkb- so as a side effect of this you also get a Medical Lab Bench in the Ebon Hawk's Medbay as well as after leaving Telos in the Compartment where HK-47 is you will find a plastic cylender that has all of HK's parts so you can get him fixed early in the game.
    Installation Instructions:
    -----------------------------
    UnRar all of the files in the 'For Override' subfolder into your KotOR II: TSL override directory before you enter the Ebon Hawk and leave the Hidden Telos Jedi Academy, and or start a new game. 
    And Revel in your newfound power! ;^)
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    This Mod Does:
    ----------------------------------------
    By using stoffe -mkb-'s Ebon Hawk Tweak Scripts this generates a Kamino Eugenics Chamber Placeable in the Ebon Hawk's Cargo Bay, just like in KotOR I, as a side effect because of stoffe's cool tweaks you also get a Medical Lab Bench in the Ebon Hawk's Medbay as well as after leaving Telos in the Compartment where HK-47 is you will find a plastic cylender that has all of HK's parts so you can get him fixed early in the game.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    A big thanks also to stoffe -mkb- who created the Ebon Hawk Tweak Mod, by doing so enabled me to add this one onto the Hawk really easily.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    18 downloads

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    Updated

  19. Redhawke's Correction Armband

    Author : RedHawke 03/01/05 Version 1.1
    ============================================================================
    This simple armband mod gives you an armband, that can give you Lightside or Darkside points at will, also it will allow you to gain or lose influence with the NPC's currently in your party, this function works outside the Ebon Hawk only.
    New in Version 1.1: Added the ability to Increase or Decrease Main PC's Attributes (One or Two points at a time), and Increase or Decrease the Main PC's Skills (One, Two, or Five points at a time). The reason I did this is to ease in Workbench and Item mod testing.
    I created this armband, my first by the way, because I grew tired of all the LS or DS hits I had to take in conversations to gain influence with a particular NPC, or to complete cartain quests... basically I wanted to be able to play the Lightside or the Darkside my way... and I didn't want to edit a thousand dialog files to do so, this was the easiest solution. 
    You will have to use the giveitem cheat to get it, this is a purely cheating/testing device after all.
    Installation Instructions:
    -----------------------------
    Run tslpatcher.
    Un-installation Instructions:
    -----------------------------
    Simply delete these files from your override directory, and use backup folder to replace spells.2da.
    Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    rh_correction  - Correction Armband
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    And Darth333 for without her Whereami armband this would have not been possible...
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "TSL Mod: Correction Armband now up at my site"
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    17 downloads

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    Updated

  20. Redhawke's Exile Items Pack

    Author: Redhawke
    These are a package of custom items I created strictly for the Exile (PC). These items can be found in game normally on the Harbringer in your quarters or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning... Once again these items are powerful, but definately not like the ones I made early on in KOTOR I like the Revan Items were. These Exile items all have attributes within the limitations of the games normal given items, in most cases I simply combined some of the games items properties together to make the new Exile item of that class. I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Definitely for use on the hardest difficulty settings, and with an eye for any future Hardcore mod.As I said above when you go into your quarters on the Harbringer you will find a new Verpine Klakar X-1000 Portable Vault there, open it up and see... You have the choice of just taking the LS stuff or just the DS stuff or just getting all the stuff at once. Be careful, once you choose to take the items there is no going back.

    New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens.

    23 downloads

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    Updated

  21. Redhawke's Exile Booster Pack

    Author : RedHawke 06/17/05 V1.0
    ============================================================================
    This is simply an update to the Exile's Robes you get in the Exile's Item Pack I did. 
    Available here: http://www.pcgamemods.com/10927/
    First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO)
    Second I have made the Exile's Sith Robes, and Jedi Robes their own Textures, nothing fancy, but I like em. The Jedi Exile Robes are similar to Obi-Wan Kenobi's from Episode 1, The Sith Exile Robes are simply a little Darker than they were before. (Again, like with the White Robes, I included fixed collar and normal collar versions each set in their own subfolder)
    Lastly I included a Handmaiden robe uti file that uses the White Robe Skin from this mod instead of the Greyish thicker bathrobe she normally gets, just in case you want to put the Handmaiden in this robe too.
    The stats of the items are not altered from my original mod.
    To see the changes you will have to install this before you enter the level with your Quarters on the Harbringer the first time, or use KSE or Cheats, to give yourself a new set of Exile's Robes. The Cheat Codes are listed in the Exile's Item Pack readme file.
    Installation Instructions: 
    (Being this is a booster pack it is a little more complicated than normal sorry about that)
    -----------------------------
    If you have not allready done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    REQUIRES: Installing my Exile's Item Pack, available here http://www.pcgamemods.com/10927/
    Available instead on Deadlystream <insert link here when mod is approved>
    Unzip all of the files in the .rar, to a folder outside of your KOTOR2 override directory and put all of the following files into your override;
    --------------------------------------------------
    ia_JediRobe_068.tga, ia_JediRobe_069.tga, and ia_JediRobe_070.tga
    rh_robe_01.uti, rh_robe_02.uti, and rh_robe_03.uti
    --------------------------------------------------
    Then put all the tga and txi files from the appropriate subfolder into your override, explained below;
    If you just have the standard game robes then install the contents of the 'Normal Robe Textures' subfolder.
    If you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' installed then you need to instead install the contents of the 'Svosh N ILC Collar Fix Textures' subfolder.
    If you want the Handmaidens robe to be like the Exile's White Robes, then copy over the a_robe_x01.uti from the 'Handmaiden Robe Modification' subfolder and when she gets her robe viola!
    You will see the changes best if you install this before you get into the Harbringer Crew Level and your quarters, or start a new game. And Enjoy! ;^)
    This mod requires that you at least have my Exile's Item Pack, available here http://www.pcgamemods.com/10927/, all ready installed to function correctly. 
    It also helps to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. 
    To Svösh for fixing the dreadful Jedi Robe Collar problem.
    To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    10 downloads

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    Updated

  22. Redhawke's Exile General Uniforms Pack

    Author : RedHawke 05/05/05 V1.0
    ============================================================================
    The Exile's General Uniform Pack
    These are a package of custom Uniform Tunics I created for KOTOR I and converted them to TSL, I listed the robes below so if you liked the K1 robe texture you can now have them for K2, they are strictly for the Exile (PC). These new General uniforms can be found in game normally on Telos or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.  
    The uniforms replace the normal clothing model for the PC, and the uniforms are all upgradeable and have a defense of 2, a little better than the mining uniform.
    These Exile Uniforms use the K1 robe/tunic model that came with TSL, and are available for both Male and Female PC's, to remove the gloves and make them strictly for the PC I had to do an appearance.2da edit, but I provided an appearance.2da that is compatable with Prime's Jedi Movie Robes Mod.
    Installation Instructions:
    -----------------------------
    run tslpatcher.

    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    This Item Package Contains: 
    -----------------------------
    Note: Use of the term "<FullName>" indicates the item will have your PC's name on them.
    <FullName> Guardian Uniform (Blue, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Blue Texture)
    <FullName> Sentinel Uniform (Yellow, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Yellow Texture)
    <FullName> Consular Uniform (Green, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Green Texture)
    <FullName> Crimson Uniform (Red, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Red Texture)
    <FullName> Black Uniform (Black, Gray, Red), 2 Def, Upgradeable (Uses the K1 Make Carth a Jedi Onasi Robe Texture)
    <FullName> Gray Uniform (Gray, Black), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Gray Texture)
    <FullName> Dark Uniform (Black, Gray), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Black Texture)
    <FullName> Bladesinger Uniform (Black, Ayala Secura Style), 2 Def, +5 Persuade, Upgradeable, Female Exile's only will recieve and can wear.
    You will recieve the Class Uniform Robe appropriate to your class, as shown on the character creation screen, when you are arrested by Lt. Grenn on Telos, and the others uniforms will be waiting for you when you get your confiscated items back. So you can wear the style of your choice after that point.
    Also note, if you don normal default texture variant 1 g_a_clothes01 clothing you will get the blue texture, but if you put on the texture variant 2 g_a_clothes02 you will get the yellow texture, and the texture variant 3 g_a_clothes03 clothing you will get the green texture.
    Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    rh_uniform01 - <FullName> Guardian Uniform 
    rh_uniform02 - <FullName> Sentinel Uniform 
    rh_uniform03 - <FullName> Consular Uniform 
    rh_uniform04 - <FullName> Crimson Uniform 
    rh_uniform05 - <FullName> Black Uniform 
    rh_uniform06 - <FullName> Gray Uniform 
    rh_uniform07 - <FullName> Dark Uniform
    rh_uniformas - <FullName> Bladesinger Uniform
    g_a_clothes01 - Normal game clothing that will display the Blue Texture
    g_a_clothes02 - Normal game clothing that will display the Yellow Texture
    g_a_clothes03 - Normal game clothing that will display the Green Texture
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. 
    To stoffe -mkb- for his life saving decompiling skills.
    To Prime for his Jedi Movie Robes mod which inspired me to convert some of my own K1 robes to TSL.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    19 downloads

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    Updated

  23. Redhawke's Beginner's Item Pack

    Author : RedHawke 02/17/05 Version 1.0
    ============================================================================
    This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components.
    It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well.
    Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below.
    Installation Instructions:
    -----------------------------
    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. 
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    rh_shield_02  - Arkrainian Renewable Energy Shield  (Unimited Charges Arkranian Shield)
    rh_melee_01   - Prototype Vibro Sword         (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
    rh_melee_02   - Prototype Vibroblade          (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
    rh_melee_03   - Prototype Vibro-Double Blade  (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site"
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    21 downloads

       (0 reviews)

    0 comments

    Updated

  24. Redhawke's Prestige Class Bonus

    Author : RedHawke 03/06/05 Version 1.0
    ============================================================================
    This simple mod alters what happens when you get your Prestiege Class in the game, First you get bonus Force Points, plus you gain either Force Enlightenment if you are a Jedi and Force Crush if you are Sith.
    Weapon Master/Marauder gains 20 Force Points
    Watchman/Assassin gains 30 Force Points
    Master/Lord gains 40 Force Points
    Installation Instructions:
    -----------------------------
    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    Unzip the a_pc_jedi.ncs file contained in the .rar into your KOTOR2 override directory, before you get your prestiege class in your current game... or you can always start a new game. The Source folder is for the benefit of fellow modders and the PrClRSPackCompatable folder is only necissary if you have that mod installed.
    If you have Maverick187 & My Prestiege Class Robe & Saber Pack installed a compatable a_pc_jedi.ncs is included in the PrClRSPackCompatable subfolder, simply copy the a_pc_jedi.ncs from that folder to your KotoR2 override instead.
    Un-installation Instructions:
    -----------------------------
    Simply delete this file from your override directory.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likely a thread titled... "Prestiege Class Bonus Mod is now up at my site"
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    18 downloads

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    0 comments

    Updated

  25. Redhawke's TSL Armor Pack

    Author : RedHawke 07/26/05 Version 1.0
    ============================================================================
    This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido.
    Installation Instructions:
    -----------------------------
    Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. 
    Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override!
    The default path is C:\Program Files\LucasArts\SWKotOR2
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override.
    Armor Stats:
    ---------------------------------------------------
    Antegan Safety Armor (Class 5 Armor)
    ---------------------------------------------------
    Defense Bonus:        +6 (Max Dex Bonus +6) (+10 Total)
    Immunities:        Mind-Affecting, Critical Hits
    Attribute Bonus:    +2 Dexterity
    Skill Bonus:        +4 Treat Injury
    Regeneration (HP):    2
    History/Notes:        Upgradeable as Light Armor, Does Not Restrict Force Powers
    A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with.
    ---------------------------------------------------
    Verpine Modular Armor (Class 5 Armor)
    ---------------------------------------------------
    Defense Bonus:        Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total)
    Immunities:        Mind-Affecting
    Damage Immunity:    Sonic 100%, Electrical 75%, Fire 100%, Cold 100%
    Saving Throws:        +2 To All
    History/Notes:        Upgradeable as Light Armor, Does Not Restrict Force Powers
    Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments.
    ---------------------------------------------------
    Verpine Reflec Light Armor (Class 5 Armor)
    ---------------------------------------------------
    Defense Bonus:        Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total)
    Immunities:        Mind-Affecting, Critical Hits
    Attribute Bonus:    +2 Dexterity
    Damage Immunity:    Sonic 100%, Electrical 90%, Energy 90%
    Skill Bonus:        +8 Stealth
    History/Notes:        Upgradeable as Light Armor, Does Not Restrict Force Powers
    This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price.
    ---------------------------------------------------
    Bargawin Glazed Armor (Class 9 Armor)
    ---------------------------------------------------
    Defense Bonus:        Base 9 +6 (15) (Max Dex Bonus +8)
    Immunities:        Mind-Affecting, Critical Hits
    Attribute Bonus:    +4 Strength
    Damage Immunity:    Energy 100%, Electrical 100%
    Saving Throws:        +2 To All
    History/Notes:        Upgradeable as Heavy Armor, Does Not Restrict Force Powers
    This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived.
    ---------------------------------------------------
    Verpine Reflec Armor (Class 9 Armor)
    ---------------------------------------------------
    Defense Bonus:        Base 9 +7 (16) (Max Dex Bonus +10)
    Immunities:        Mind-Affecting, Critical Hits
    Attribute Bonus:    +2 Dexterity
    Damage Immunity:    Sonic 100%, Electrical 90%, Energy 90%
    Skill Bonus:        +8 Stealth
    History/Notes:        Upgradeable as Heavy Armor, Does Not Restrict Force Powers
    This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price.
    Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    rh_asa_5001  - Antegan Safety Armor
    rh_vma_5001  - Verpine Modular Armor
    rh_vra_5001  - Verpine Reflec Light Armor
    rh_bga_9001  - Bargawin Glazed Armor
    rh_vra_9001  - Verpine Reflec Heavy Armor
    Acknowledgements:
    ---------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program.
    And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game.
    Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^)
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ---------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods"
    http://64.20.36.211/forumdisplay.php?s=&forumid=324

    15 downloads

       (0 reviews)

    0 comments

    Updated