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  1. Infinite Energy shields [TSL]

    Infinite Energy shields
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    Release Date: 9.11.2017
    1.1 Release Date: 25.11.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
    much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one.
    This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out.
     
    The following items have been affected:
    Energy shields
    Arkanian Energy shields
    Mandalorian Melee shields
    Mandalorian Power shields
    Echani shields
    Echani Dueling shields
    Peragus Mining Shield
    Verpine Prototype shields
    All droid shields
    (If I miss any please let me know)
     
    Known Bugs:
    None but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with things that edits
     
    a_shield_01.uti
    a_shield_02.uti
    a_shield_03.uti
    a_shield_04.uti
    a_shield_05.uti
    a_shield_06.uti
    a_shield_07.uti
     

    Upcoming:
    Droid Item's like Flamethrowers
     
    Permissions:
    You are NOT allowed to claim this work to be your own
     
    Thanks:
    JDub96 for reminding me to make this mod
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    104 downloads

       (2 reviews)

    1 comment

    Updated

  2. M4-78 Movies (from the original M4-78 mod)

    Uploaded with permission from Stoney.

    For those curious about seeing the movies that Stoney created for his original M4-78 mod, I've uploaded these for your viewing pleasure. I don't personally suggest in using these videos with the M4-78 Enhancement Project as the skyboxes are different in the two different mods. Following this is Stoney's original read-me. I've kept the contact information as it originally appears but comments can be left below or you could send a PM to Stoney heree.

    ~ Sith Holocron

    ============================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    M4-78 movies vers. 2
    ============================================================
     
    Author: DarthStoney
    Contact:PM at Lucas Forums
    Name: M4-78movies
     
    Filename: M4-78movies vers.2
    File Size:22mb
    Date Released:10/18/08
     
    1. Description:
    ----------
    These are updated Landing and Takeoff movies for my M4-78 mod.
    The EH engine glow no longer flashes.
    The landing gear steam has been added.
    Improved animation of the Ebon Hawk .
     
    2. Install:
    ----------
    Just unzip the M478movies vers.2.rar and install DroMov02.bik and DroMov04.bik into your kotor2\movies folder
     
    3. Uninstall:
    ----------
    Delete the files DroMov02.bik and DroMov04.bik from your kotor2\movies folder
     
    4. Mod Incompatibility:
    ----------
    There should be no issues.
     
    5. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. If you have any questions PM me at Lucas forums.
     
    6. Thanks:
    ----------
    My thanks go out to:
    Fred Tetra for Kotor Tool, the modders and community of LucasForums.com for without their help this would not be possible. Thanks also to the good people at video-fx-universe.com for their great tutorials and help.

    Others that deserve a special Thanks are
    Quanon modeler creator of the Skyboxes Sharen_Thrawn for fixing the Skyboxes Sith Holocron as M4-78 and for lots of other help he has given on this project.

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    80 downloads

       (3 reviews)

    3 comments

    Updated

  3. Opening Crawl for K2 en Français

    This is a Bink movie replacing the original movie of the opening crawl for the French language version of the game. Allegedly, the original had spelling and/or grammatical errors, and I have rendered a new opening crawl to correct those, based on a translation by French speaker ttlan.

    702 downloads

       (1 review)

    4 comments

    Submitted

  4. HQ Music Update Patch

    HQ Music Update Patch
     
    Just like the Movie patches, here is a Music Patch to enhance the original game's assets. This patch will make the regular game music into slightly higher quality music (approximately 22,050 Hz files.)
     
    Warning:
    These files won't be CD quality versions of the music but it is better than what came with the original 4 CD version of the game.
     
    Steam and GOG KOTOR2 Users:
    This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
     
    Installation:
    Install this patch before you install TSLRCM.
     
    NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
     
    - Copy the K2_HQ_PATCH_Music executable into the root game directory
    (default C:\Program Files\LucasArts\SWKotOR2)
    - Double-click on the K2_HQ_PATCH_Music executable to run the program.
    - Wait while the files copy. When the window disappears, you're done!
     
    Uninstall:
    There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
     
    Legalese:
    This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
     
    LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.

    511 downloads

       (5 reviews)

    3 comments

    Submitted

  5. HQ Movies Update Patch (all 6 parts)

    HQ Movies Update Patch
     
    Here we have a fairly massive patch that comes in 6 parts. What this patch does is make all your kotor2 pre-rendered cut scenes a slightly higher quality. So no more squinting at the screen trying to make out details - or at least a little less squinting.
     
    Warning:
    These movies weren't re-shot in high-res; they were just up-scaled to 1600x1200, which is why they they won't be leaps and bounds over what you already have.
     
    Steam and GOG KOTOR2 Users:
    This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
     
    Installation:
    Install this patch before you install TSLRCM. TSLRCM has a few movie fixes that will override some of the movies in this patch and that is completely intended.
     
    NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
     
    - Copy the K2_HQ_PATCH_Movies executable into the root game directory
    (default C:\Program Files\LucasArts\SWKotOR2)
    - Double-click on the K2_HQ_PATCH\Movies executable to run the program.
    - Wait while the files copy to the game folder. When the window disappears, you're done!
     
    Uninstall:
    There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
     
    Legalese:
    This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
     
    LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.

    2,291 downloads

       (5 reviews)

    0 comments

    Updated

  6. Official 1.0b Patch

    Official 1.0b patch for Star Wars Knights of the Old Republic 2: The Sith Lords.
     
    IF you have a non-English version of the game, then you will need the 1.0a patch for your language BEFORE you apply the 1.0b patch.

    3,959 downloads

       (1 review)

    3 comments

    Submitted

  7. M4-78 Movies Remade

    Hello!
     
    This mod replaces the Ebon Hawk landing and takeoff movies included with the mod M4-78ep. Stoney originaly made these movies years ago with 3Ds Max. I decided to remake them using my student version of Autodesk Maya to make them look more consistent with the other Ebon Hawk movies in the game.
     
    The audio was created using sounds from Soundjay.com and the Star Wars films, and includes original music by the user Delator.
     
    This mod includes a regular version of the landing and takeoff movies as well as upscaled versions to match the High Quality Movies Patch.
     
    Don't want to wait to watch these movies? Preview them on YouTube first, at
     
     
    REQUIREMENTS
    TSLRCM and M4-78ep. If you don't have these, they're available here at DeadlyStream.
    Optional: The High Quality Movie Patch on kotorfiles.com
     
     
    INSTALLATION
    -(optional) Backup the files DroMov02.bik and DroMov04.bik in the Movies folder of TSL's main directory
    -Drop the DroMov02.bik and DroMov04.bik into the Movies folder of TSL's main directory
    -If you have the High Quality Movies Patch, use the files in the Upscaled folder included with this mod
     
     
    UNINSTALLATION
    -Restore the backups you made of the original movies from the M4-78ep mod
     
     
    THANX
    Thanks to Adobe Photoshop, Gmax, MDLOps, Autodesk Maya Student Version, Soundjay.com, Audacity, Sony Vegas, and Rad Video Tools.
     
    Special Thanks to Stoney for his work on the original movies, to Sith Holocron for all his help and support with this mod, to Delator for his original music, and to the rest of the M4-78ep team!

    1,008 downloads

       (12 reviews)

    5 comments

    Updated

  8. TSLRCM Loot fix base scripts

    -TSLRCM Loot fix base scripts-
    ------------------------------
     
    Note; These files are for TSLRCM 1.8 and higher ONLY.
     
    - Modders resource, if you're not interested in modding KOTOR2, this download is not for you.
    Included in this map you will find the following folders;
     
    * Generic Spawnscripts. These are the scripts used for many (but not all) foes you encounter.
     
    * Modules. These are enemy-specific spawnscripts spread over the various modules. It's important if you recompile these you put them back in the respective module, and NOT override, as other modules may use the same name and it can lead to issues. You can also skip them (if you really want all files in override) but then a large portion of enemies will not use your modified script.
    All of these are modified from the vanilla TSL version, as those had the faulty version of the lootscript inside the .nss. These TSLRCM versions instead refer to the lootscript instead of containing it, which allowed just to batch compile if changes were made to the lootscript rather than manually adding them to 50+ files.
     
    * Placables (just compiled) are the base vanilla TSL scripts. TSLRCM hasn't modified them, just re-compiled them with the new lootscript.
     
    * Placeables (unused) are base vanilla TSL scripts. But as mentioned are unused. TSLRCM has recompiled them, if for example modusers did use said placeable scripts, but if you only worry about vanilla you could opt to leave these out without effect.
     
    * Placeables (used, script modified) are scripts TSLRCM has modified before recompiling due to errors in the scripts. They are used in vanilla TSL, so make sure to use these instead of the vanilla ones when re-compiling.
     
    * Base lootscript. The base of it all. DON'T USE THE ONE IN THE OVERRIDE FOLDER!
     
    There are also 3 seperate .nss in the folder, these go in the override. They're also base TSL versions, TSLRCM has just re-compiled them with our new lootscript.
     
    -------------------------------------------------------------------------
     
    A version of the lootscript itself (k_inc_treas_k2.nss) can be found in your override map after installing TSLRCM 1.8 or higher.
    DO NOT USE IT!
    I just checked it, and it seems it's an older version rather than the final one. *sigh*
    So use the version included in this download instead. Hopefully will be fixed in 1.8.3, but just incase keep using this version!
     
    Using the TSLRCM lootscript rather than vanilla as base of your modifications, or when compiling custom spawn or placable scripts will help you fix the following issues;
     
    * Some rounding issues in vanilla TSL could make some items not appear.
    * Due to a faulty name droid "headslot" items couldn't drop in vanilla.
    * Due to erroneous checks (only meant for other armors) high-level robes could not drop in vanilla.
    * Lightsabers and lightsaber crystal's color is now random (with some colors more likely than others) rather than level-based.
    * Security Spike tunnelers can drop.
    * All Mira's rockets can drop, instead of just number 1.
    * Fixed issue where a "rare drop" at higher levels could exceed the maximum item number, and produce no item at all as a result.

    411 downloads

       (1 review)

    0 comments

    Updated

  9. KotOR2 Alternate Credits

    AUTHOR: HK-47
    NAME: KotOR2 Alternate Credits
    CREDITS: Me because I'm superior. BioWare for making TOR, the makers of Commando for making such an awesome game, and George Lucas for making the most epic six episode movie and changing the way we look at movies and giving every generation from '77 on
    something to enjoy. Also John Williams for making such epic music to tell such an epic story.
     
    FILENAME: KotOR2 Alternate Credits.zip
    FILE SIZE: Um...
    DATE RELEASED: 6-12-12
     
    DESCRIPTION: I put other music over the music that plays during the credits for the light and dark endings.
     
    INSTALLATION INSTRUCTIONS: Put the original Malmov12.bik Malmov14.bik into a new folder in your SWKotOR2/movies folder called "backup" and put these in the movies folder.
     
     
    COMMENTS: There is a click at the beginning of the movies. They weren't there until I mixed in the sound with RAD Video Tools. Nothing I can do about it sorry.
     
    It took me 4 hours to do this. It's got the standard Star Wars credits music and then a mix of Balmorra music from TOR (soudns like it repeats but it doesn't) and KotOR2 music in the Light Side ending,
    and Imperial music from TOR from various locations along with the first titlecard music from Commando and the music from Episode III called Padme's Ruminations. This is to give a more light side feeling to
    the ending when you finish the Lightside ending and dark for the Dark Side ending rather than having the same music for both. The original credis video however is unchanged.
     
    BUGS: None.
     
    PERMISSIONS: THIS MOD MAY NOT BE REDISTRIBUTED TO ANY WEBSITE WITHOUT MY EXPLICIT AND EXPRESS PERMISSION. THIS MOD MAY NOT BE EDITED OR USED IN A MOD
    WITHOUT MY PERMISSION, PROVIDED THAT CREDIT IS GIVEN WHEN DUE.
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE, OR LUCASARTS OR
    ANY LICENSERS/SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES.
    USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES
    OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER
    FOR THE USAGE OF THIS FILE.

    262 downloads

       (0 reviews)

    3 comments

    Submitted

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