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FF97

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FF97 last won the day on November 3

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About FF97

  • Birthday 08/31/1997

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  1. Ebon Hawk - Upscaled to 2k and remade Alpha channels.
  2. A 2.0 of my Sith Trooper Retexture Mod W.I.P.
  3. After looking through some archived Kotor 1 and 2 content on waybackmachine, I *finally* found a good render of the Kotor lightsaber hilt "full version" seen in some old preview content. And some other interesting stuff aswell.
  4. I noticed something about the Mandalorian-looking headgear/facemask: It has an obvious vertex and face error, making it completely asymmetrical.
  5. I decided to work on a lore-friendly(ish) remake of the very poorly sized Czerka Corporation sign, both model and texture.
  6. The texture might look ridiculous, but in the game itself it works surprisingly well, and you can’t tell that it’s made up of 4 door textures (actually 5—the last one has been cut up and rotated).
  7. I just noticed a weird detail: The "Teta's Band" or "Regal Visor" headgear texture contains four tiles of "lma_dor03".
  8. Another thing about this picture: I noticed the "droid explosion debris" parts are actually textured instead of just blurry silver. I found out they use the probe droid texture, so I just assigned the correct texture. I just found out every blurry looking metal piece of the "droid chunks" you see when a droid gets destroyed is actually using the wrong texture. They have elaborate UV layouts and were intended to use actual droid textures.
  9. I kinda like this shade of green to be honest. It's rather unique in comparison to other green lightsabers in Star Wars. Edit: I just looked up pictures of Lobot and it looks almost identical in my opinion: The name "Neural Band" also suggests some connection to the brain.
  10. Oh sorry I forgot to take them out or mention the textures. I simply gave the doors an alpha channel so they don't look too flat. The textures are not needed for the model to work and completely optional, there won't be any UV layout error if you use a custom retexture or vanilla.
  11. Wow, I’ve never seen this image before. With his head and the device, he looks almost like Lobot from TESB. Furthermore, it seems to me that the lightsabers were originally different; in these old screenshots, the blades appear more tapered and the colors are somewhat different—especially the green one.
  12. I also did a custom broken variant by changing the default broken Peragus droid PLC.
  13. I continued working on my "Alternate Peragus Droids Mod" again after it's release in 2018 and some complaints how it's models are broken. I found a droid animation fix mod which includes this mode, so that part is done, but I upscaled the textures and gonna add some lights.
  14. I have just created an icon for the green texture variant of the breathing mask, which goes unused in both games. I wanted to match the style of the game’s existing icons as closely as possible.
  15. View File Better Peragus Door Model Hello everyone! This mod modifies the door models from Peragus so that the opening at the locking mechanism features a round hole instead of an angular notch, matching what is shown in the textures. Submitter FF97 Submitted 10/31/2026 Category Mods TSLRCM Compatible Yes  
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