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FF97

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Everything posted by FF97

  1. Ebon Hawk - Upscaled to 2k and remade Alpha channels.
  2. A 2.0 of my Sith Trooper Retexture Mod W.I.P.
  3. After looking through some archived Kotor 1 and 2 content on waybackmachine, I *finally* found a good render of the Kotor lightsaber hilt "full version" seen in some old preview content. And some other interesting stuff aswell.
  4. I noticed something about the Mandalorian-looking headgear/facemask: It has an obvious vertex and face error, making it completely asymmetrical.
  5. I decided to work on a lore-friendly(ish) remake of the very poorly sized Czerka Corporation sign, both model and texture.
  6. The texture might look ridiculous, but in the game itself it works surprisingly well, and you can’t tell that it’s made up of 4 door textures (actually 5—the last one has been cut up and rotated).
  7. I just noticed a weird detail: The "Teta's Band" or "Regal Visor" headgear texture contains four tiles of "lma_dor03".
  8. Another thing about this picture: I noticed the "droid explosion debris" parts are actually textured instead of just blurry silver. I found out they use the probe droid texture, so I just assigned the correct texture. I just found out every blurry looking metal piece of the "droid chunks" you see when a droid gets destroyed is actually using the wrong texture. They have elaborate UV layouts and were intended to use actual droid textures.
  9. I kinda like this shade of green to be honest. It's rather unique in comparison to other green lightsabers in Star Wars. Edit: I just looked up pictures of Lobot and it looks almost identical in my opinion: The name "Neural Band" also suggests some connection to the brain.
  10. Oh sorry I forgot to take them out or mention the textures. I simply gave the doors an alpha channel so they don't look too flat. The textures are not needed for the model to work and completely optional, there won't be any UV layout error if you use a custom retexture or vanilla.
  11. Wow, I’ve never seen this image before. With his head and the device, he looks almost like Lobot from TESB. Furthermore, it seems to me that the lightsabers were originally different; in these old screenshots, the blades appear more tapered and the colors are somewhat different—especially the green one.
  12. I also did a custom broken variant by changing the default broken Peragus droid PLC.
  13. I continued working on my "Alternate Peragus Droids Mod" again after it's release in 2018 and some complaints how it's models are broken. I found a droid animation fix mod which includes this mode, so that part is done, but I upscaled the textures and gonna add some lights.
  14. I have just created an icon for the green texture variant of the breathing mask, which goes unused in both games. I wanted to match the style of the game’s existing icons as closely as possible.
  15. View File Better Peragus Door Model Hello everyone! This mod modifies the door models from Peragus so that the opening at the locking mechanism features a round hole instead of an angular notch, matching what is shown in the textures. Submitter FF97 Submitted 10/31/2026 Category Mods TSLRCM Compatible Yes  
  16. I started a K2 Party Members retexture project: My primary source of inspiration for this is SELFINDUCEDCOMA’s approach—a "Vanilla Deluxe" style that focuses on enhancing established elements through added detail, rather than reinventing the wheel or completely reimagining things from scratch in a 2020s aesthetic. The textures (1024x1024 Ver) from RedRob41's "2x Upscale+ Character Textures & Model Fixes for TSL" served as the basis for the Atton Reskin.
  17. I already did release it some weeks ago. Look into my files.
  18. What's the meaning of this : "UNDO THE CHANGES AFTER MAKING YOUR CHARACTER" ?
  19. New/Fixed Harbinger Bridge windows. It's now the same texture as the Endar Spire version (or rather it's K2 version with the other name). It was really easy to fix. The Harbinger and the Endar Spire have the names of their bridge windows swapped—what is _01 in K1 is _02 in TSL—so the developers must have switched them around.
  20. Version 1.0.0

    26 downloads

    Hello everyone! This mod modifies the door models from Peragus so that the opening at the locking mechanism features a round hole instead of an angular notch, matching what is shown in the textures.
  21. From the very beginning, it bothered me that the heavy Peragus doors have an angular notch in their mechanism, even though the texture depicts a round hole. I finally decided to fix or adjust it so that it looks better: the door model is here, for anyone who wants to use it. Dor_Per03.7z
  22. I'm working on a better texture for the Mandalorian heavy armor by using actual Mandalorian textures and baking them to the PMBH* UVs afterwards... The default one is just a mix of mandalorian textures all over the place without any effort put into. The line on the chest piece is crooked, the crotch armor uses chest armor textures etc. After Baking it, the worst areas are fixed already:
  23. There should be a mod that scales the Scoundrel and Soldier models down to the "K1 Scout" height, since every class in K1 has a different height, whereas in K2 they all share the Scout's body size.
  24. I found some old Pre Release TSL Videos on swkotor.ru swkotor_sithlords_telos.mp4 This one is from E3. I've never seen it before. kotor2_e3.mp4 More from restoration zone. kotor2_gameplayfootage4.mp4 Also, I never noticed this robe model from promotional renders and art is actually a mix up of "PMBIM" and "N_DarkJHiM".
  25. View File Handmaiden Braids Fix Hello everyone! This mod makes Handmaiden’s braids visible beneath the hood of her default outfit; the braids are present on the model, but by default, the "render" flag is not enabled for them. Credit for the improved base model of Handmaiden, which I used for my mod, goes to RedRob41 for the mod: "2x Upscale+ Character Textures & Model Fixes for TSL." Submitter FF97 Submitted 10/28/2026 Category Mods TSLRCM Compatible Yes  
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