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Found 7 results

  1. First I do know ZM90's intention and also I can get Carth out for awhile. I want to talk about getting the uniform itself. We have two events. Sith party or saving Hidden Bek spy. As far as I know K1R made both events appeat in one playthrough so we can get Carth's uniform. But I seemed to stuck, if I go to party Hidden Bek spy doesn't appear and vice versa. Is this a bug or am I missing something? Need help.
  2. Hello everyone! I am being inspired by modifications JC's Fashion Line I: Cloaked Jedi Robes for K1 and Dark Jedi Wear Robes decided that, why not bring the wonderful armor of the Sith masters from Kotor 2: to Kotor 1, where it could, how to replace the original the armor of the Sith Masters (in-game name - sith apprentice) and Darth Bandon. I would like to borrow the textures of the Darth Bandon armor and pictures with the permission of the author @Shem. At the same time, I would also like to create two uti files that would allow Revan and Jolie Bindo (or only Revan), it depends on the characteristics of the armor itself, let's say the requirements for pumping the light armor skill)) wear the armor of the master (original texture N_DarkJHiM) and Darth Bandon. However, as we know, it is not possible to add new lines of clothing or armor in the game, but only to change the existing ones. This option is no good. So I decided that I could just make the armor skin of the new characters in the new "appearance" lines, plus make changes to the "heads" file. The head / mask for the first armor is made up of in-game files from kotor 2: n_dkjh02.mdl and n_dkjh02.mdx, as well as the texture N_DkJ2H01. For the second Darth Bandon armor, I would like to borrow the head files of a Dark Jedi in a Sith Lord mask from the Dark Jedi Wear Robes modification (because the texture itself is very black on the armor and the head will fit perfectly), the author of @DarthParametric (if he allows (Honestly, I was waiting for him to do something similar from what I propose now, taking into account that he also loves such an embodiment of the Sith)). In addition to the fact that this armor would have a gender restriction (only for male characters), there could be another restriction that would work after donning a Sith mask, the model and textures of which could be borrowed from Flammenwerfer: The Sith Mask (and converted to replace original Sith mask). But this, I think, is impossible, and even with this option, no other headdress could be worn. The armor itself could be obtained in two places - the first version can be removed from the body of Uthar Wynn, because it is completely dishonest that from it, from the values, you can only take loans, and there is no lightsaber or any Sith clothing. In addition, @JCarter426 has already created the prerequisites for this and dressed the master of the academy in the armor of the Sith, which is very compatible with my proposal. The second option (darker) could appear in Darth Bandon's equipment and we could put on his new armor, but technically it is still a skin of the model and textures of dark armor and models and textures of the head of a Dark Jedi from the DarthParametric modification. In addition, @DarthParametric also made a very correct decision, in its modification, putting on armor on the Sith master on Manaan, as was implemented by the developers on Taris. Alternatively, the Sith masters on Taris and Manaan could be assigned a new number for the proposed npc in the "appearance" file, thanks to which they technically changed to new npc. This can be done with many of the Sith Masters in the game. But as I think it is best to replace the Sith Masters in: 1) the first location, because it is nameless and does not carry any semantic load in order to bare its face, moreover, such a beginning can warm up our interest in getting this armor as soon as possible - such an expectation will add interest in the game; 2) the location of the dark lands on Kashyyyk, where Darth Bandon travels with the Sith masters near the lift (I don't remember exactly, because my Darth Bandon appeared in Manaan to replace @DarthParametric in his modification. Perhaps he did so); 3) other places (although, as for me, the rest of the Sith are important and we enter into a dialogue with them). It would seem that there were no problems with porting and the model and textures feel comfortable in kotor 1 (thanks a lot @JCarter426 for the supermodel!), However, it seemed to me that the fact that I did not change any words and symbols in the mdl file when using the mdledit_v1.0.3 program, affected the fact that the new files of the Sith master do not work correctly: he cannot activate the energy shield, and he also puts on the nerve protection bandage, which is in the inventory of the Sith governor on Taris (for example, this NPC): It seems that the option with the shield was initially absent, because I do not remember that they used it in kotor 2, or maybe there are compatibility problems. Most likely there are other problems of this kind that require resolution, because it is assumed that the same operations will be performed by Revan when he puts on this armor (skin). Does anyone know what can help in my situation? I would be very grateful! P.S. Technically, the part of the modification that is responsible for the introduction of two new armor will be implemented in the same way as in this modification (I put its screenshot inside for review): Attention! The texture of the armor of the Sith Masters and Darth Bandon are not the same as the armor itself, which is technically a skin (as in the case of the Mandalorian armor (variant from this modification). These are two different things! As a result, we will have: 1) new models and textures for the torso of Sith Masters, Darth Bandon and those who have this appearance under the influence of other modifications (Uthar Wynn, Dark Jedi Master in Manaan); 2) two new types of NPCs - Sith Masters from kotor 2, which will replace some of the Sith Masters in the original game (FOR example, at the beginning of the game on the Republic ship and in the dark lands of Kashyyyk, if we meet Darth Bandon there). In the game itself, it is recommended to use only the first type in order to betray the uniqueness of Darth Bandon himself, no one except him has to wear his armor! Otherwise, he will send a lightning of power towards the dissident creature! Ahaha, and no matter how ironic, but it will be possible to pick it up only from his cold corpse. Ahaha. The second type of npc is useful for the second uti file; 3) the armor itself - two uti files referring to two types of NPCs and for the duration of wearing we will be them + it will be possible to wear a Sith mask from the above modification.
  3. Version 1.0

    406 downloads

    Sorceror Vestments 1.0 ------------------------------------------------------- by Kaidon Jorn July 2015 These new armors will replace the Zeison Sha/JalShey Armors with a reskinned N_DarkJediHiM and N_DarkJHiF model. There are 6 armors with 6 new icons, and the mod will also remove the max dexterity bonus associated with the ZS/JS armors. This was just something I wanted to do for a long time but never got around to. But after deleting the first batch I came up with these rather quickly. Run the .exe to install Removal- delete PMBM01 thru 06, PFBM01 thru 06, PMBMM.mdl/.mdx, PFBMM.mdl/.mdx, a_robe06, 07, 11, 16, 20, 26 uti's. Replace baseitems.2da found in backup folder to override. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  4. Version 1.0.0

    296 downloads

    [K1] Sith Armor - Freelook Filter Mod This mod made readjustments to freelook effect of Sith Armor when used by the party members -particularly on Taris- to made it look like they see things from Sith trooper/armored soldier POV - or closer to what I can imagine of. ------------------------------------------------------------------------------------------------------------------- There's always room for an improvement so - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button Uninstallation: run the Uninstall option from the installation menu Compatibility: will be compatible with mostly anything - except any that alters the same 2DA entries Suggestion: this mod can be finely paired with Arctrooper209's "Sith Armory" with no particular install order and which I strongly suggest to have this work in conjunction with them This mod will have direct effect anytime and anywhere it had been installed This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them Redistribution: if you wish to redistribute the mod or release a mod/project that is based on this mod implementation you won't have to ask for permission; though all I ask is a simple appreciation to my work on the modulation value that's being core of this mod - it takes some time and effort on getting this all to work Credits: LucasArts and BioWare for developing one of the best RPGs I've ever played! DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method Fred Tetra for the 'amazing' KotOR Tool stoffe and Fair Strides for the most useful TSLPatcher and ERFEdit Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - I can't make it without you! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb
  5. View File [K1] Sith Armor - Freelook Filter Mod [K1] Sith Armor - Freelook Filter Mod This mod made readjustments to freelook effect of Sith Armor when used by the party members -particularly on Taris- to made it look like they see things from Sith trooper/armored soldier POV - or closer to what I can imagine of. ------------------------------------------------------------------------------------------------------------------- There's always room for an improvement so - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button Uninstallation: run the Uninstall option from the installation menu Compatibility: will be compatible with mostly anything - except any that alters the same 2DA entries Suggestion: this mod can be finely paired with Arctrooper209's "Sith Armory" with no particular install order and which I strongly suggest to have this work in conjunction with them This mod will have direct effect anytime and anywhere it had been installed This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them Redistribution: if you wish to redistribute the mod or release a mod/project that is based on this mod implementation you won't have to ask for permission; though all I ask is a simple appreciation to my work on the modulation value that's being core of this mod - it takes some time and effort on getting this all to work Credits: LucasArts and BioWare for developing one of the best RPGs I've ever played! DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method Fred Tetra for the 'amazing' KotOR Tool stoffe and Fair Strides for the most useful TSLPatcher and ERFEdit Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - I can't make it without you! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb Submitter ebmar Submitted 05/03/2019 Category Mods K1R Compatible Yes  
  6. Sorceror Vestments View File Sorceror Vestments 1.0 ------------------------------------------------------- by Kaidon Jorn July 2015 These new armors will replace the Zeison Sha/JalShey Armors with a reskinned N_DarkJediHiM and N_DarkJHiF model. There are 6 armors with 6 new icons, and the mod will also remove the max dexterity bonus associated with the ZS/JS armors. This was just something I wanted to do for a long time but never got around to. But after deleting the first batch I came up with these rather quickly. Run the .exe to install Removal- delete PMBM01 thru 06, PFBM01 thru 06, PMBMM.mdl/.mdx, PFBMM.mdl/.mdx, a_robe06, 07, 11, 16, 20, 26 uti's. Replace baseitems.2da found in backup folder to override. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 07/31/2015 Category Mods TSLRCM Compatible  
  7. Hello, DeadlyStream. I'm new here, but I have to say the modding community for KotOR seems awesome. I've actually downloaded several mods for KotOR1, like Clone Armors and LongSaber crystals or something like that, and many more. I have a problem though, probably because I modded like a noob. When I'm trying to enter the Lower City on Taris, the Sith Armor doesn't work in getting the guard to let me in the elevator. Now, I remember back when I played KotOR1 on Xbox, and I know it's the same for PC, Sith Armor for Lower, passport for Under. But I have the Sith Armor on, so what's the deal? It must have something to do with how I modded some things, I mostly used TSL Patchers and drag/drop into Override folder. I didn't bother with KotOR Tool and .2das and things like that 'cause I'm an idiot. Can anyone help me out, I know exactly which mods I have "installed", although I don't know/care if they have suceeded or not, as long as the game's playable. I just really don't want to have to start again, I've spent many hours exploring Taris again with all the mods. Thank you all.