Marius Fett

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Marius Fett last won the day on May 11

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63 Jedi Master

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About Marius Fett

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  • Birthday 09/10/1993

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  1. This might be my favourite so far! Vast improvement! Those new normal maps worked a treat!
  2. View File TSL Beast Ports for KotOR I ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: TSL Beast Ports for KotOR I DESCRIPTION: This is a set of ports of six animal/beast/creature models from TSL over to KotOR I. They are the large Boma Beast, the Cannok, the Hssiss, the Laigrek, the Maalrass and the Zakkeg. I know that there are other beasts in TSL such as the smaller Boma and the Drexl etc, but I just ported a selection over for now. NOTE: This is intended as a resource and NOT as a standalone mod. You can run the included TSL patcher to quickly add the relevant rows to appearance.2da and put the models/textures into your Override folder, but they are not placed anywhere in the game. PERMISSIONS: This modders resource is free to use in any mod you produce and release, provided that relevant credit is given. Submitter Marius Fett Submitted 05/11/2022 Category Modder's Resources  
  3. Version 1.0.0

    10 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: TSL Beast Ports for KotOR I DESCRIPTION: This is a set of ports of six animal/beast/creature models from TSL over to KotOR I. They are the large Boma Beast, the Cannok, the Hssiss, the Laigrek, the Maalrass and the Zakkeg. I know that there are other beasts in TSL such as the smaller Boma and the Drexl etc, but I just ported a selection over for now. NOTE: This is intended as a resource and NOT as a standalone mod. You can run the included TSL patcher to quickly add the relevant rows to appearance.2da and put the models/textures into your Override folder, but they are not placed anywhere in the game. PERMISSIONS: This modders resource is free to use in any mod you produce and release, provided that relevant credit is given.
  4. Absolutely no idea! 🙄😂
  5. Vast improvement! Some of the Tatooine textures were hideous at such a low resolution! Now if only there were some extra content on Tatooine to give people an excuse to spend more time there, eh? 🤔😉
  6. Glad to see this released! Nice job! 😁
  7. If you download MDLOps, this will be very straightforward for you to do. Just decompile the model to ascii and then recompile as a K1 model. Just make sure you have the supermodel in the same folder as your ascii. You can extract it with KotOR Tool or whicever toolset you want to use. You may need to use JC's ported TSL supermodels, but I don't think so. Give it a go and see!
  8. Why thank you, kind sir! ☺️ Adding those blades to my hilts has been a VERY popular request. I'll get to it at some point in the near future! 🤣 Yeah, it's AVol's model from TSL ported over. It's a bit of a mashup of the Nihilus model and the Malak model (which itself is based on the Nihilus model. The helmet was modeled by Gsccc and as far as I know, the chest plate etc was done by AVol himself. Just ported it over to K1 for a bit of fun to be honest. Looks good with all the animations fixed, though! 😆
  9. No real updates to speak of at the moment, but I'm busy busy in the background fiddling with 'under the hood' stuff which isn't very visual. I'm going to hold off on doing any more with my Mandalorian recruitment for now, as an opportunity to collaborate with an 'old-school' modder from back in the day has come up, so I'd like to see what comes of it. They're finishing up another project right now, so I'm just getting some of the prep-work done. On a totally different subject, you know that empty landing pad on Taris outside the Military Base? The one with no walkmesh? You'll never guess who I found down there!
  10. Absolutely, they'll be making their way over toTSL shortly. Working on a slightly larger mod which includes all of them.
  11. Probably time to wrap this conversation up lads, everyone’s here to have fun, so let’s not start arguing, yeah? Revanbeta50, the advice which you’ve been given is completely sound. As N-Drew said, if you have a PC, you have everything you need to be able to modify the file in question yourself. Posts such as the above add no value and come across as very childish. People have lives to live outside of this forum as well. If nobody has taken up the request for you, that’s an indicator that nobody currently using the site has an interest in undertaking the project. Learning how to make the changes yourself will benefit you in the long run and will mean you don’t have to rely on others with potentially no interest in the project.
  12. Definitely very similar!
  13. Oh Christ, now that’s a blast from the past! I remember playing through that the day it was first released! Many moons ago! 😆 Definitely the most comprehensive recruitment that’s been done to date, Inyri really went all out on that to be fair to her.
  14. My new sabers will replace any previously installed ones which use the same model variations with my new models and icons. If you have any mods installed which have custom uti files which reference these model variations, you'll end up with my model etc but with the name and description of whatever was installed before. As well as obviously having my 'correct' ones showing up where I've modded them in. Altering blade colours is simple enough, it's a 30 second job with either MDLEdit or a Hex Edior if you're feeling old-school.
  15. Any thoughts on this HD-ified and recoloured Mandalorian? Just want to know if the texture is detailed enough in terms of emphasising scratches in the armour and what-not. This particular skin is for the recruitment I mentioned above, but I can jazz up the vanilla Mandalorians in the same way, if there's any interest.