These are just some ideas that I wanted to write down after going through the end game sequences again. I was using the Extended Enclave mod as well as TSLRCM, and overall I think it is better than normal TSLRCM, there is still some things that I think could work better.
First thing, I would have the Nihilus/Tobin cutscene trigger during your next space flight after completing Onderon, instead of when entering the enclave. It disrupts the flow of the sequence a bit where it is now. Handmai
Many thanks to:
This instructive topic
Fred Tetra's "KotORTool"
Chuck Chargin Jr./ndix UR's "MDLOps"
JCarter426's "JC's Cloaked Jedi Robes & Supermodel Port for K1 - Supermodels"
stoffe/Fair Strides' "TSLPatcher"
and DarthParametric's past-present modding knowledge
, My first ever porting attempt went a success!
I remembered back then; the very first thing I wanted to do with modding is on d
For this blog, I’m not covering other larger mods and their compatibility patches. These will be simple quality of life selections that will – in my humble opinion – enhance your playthrough. As this section is essentially an opinion piece, your mileage may vary.
1) M4-78 Movies Remade - Provides higher resolution versions of the landing and take off cut scene movies that are currently in the mod.
2) Console M4-2K - It's the console from M4-78. A high-res, animated take on the
As of a few days ago, I entered FULL PRODUCTION on the first in my upcoming prequel series to my TSL quadrilogy, tackling K1 itself. The first film in the series, (name to be announced), is looking better than anything I've ever done before, as I am now shooting in full 1080p widescreen whereas with K2 I used to shoot in 1280x720 and upscale it to 1080p. Stupid, I know. But this is how you learn from your mistakes. In addition to this, I am using a plethora of visual upgrade m
Throughout both of the games, you'll find crates in several versions. These cubes have different versions - one for each planetary location. (Excepting Taris with has three versions.)
I'll list them all, provide the file names, and put a link where you can download them all.
Why this may be important to you?
1) You're making a movie and you want to show different crates for different areas. This way you can swap the different textures in and out.
2) You're making a mod for
This post is part of a continuing series I've been doing for Darth Varkor's next movie. He mention that other than using Xarwarz's skins for Dantooine, that he was pretty open to suggestions. The next area we'll be talking about possibly improving is Tatooine!
When you set up your ideal Tatooine, what mods you do use? Please list the mods that you use below for both the interiors, skyboxes, and the exteriors of this planet. You can mix and match here so if there's parts that you like fr
I'll have to get working on the rest of the YouTube documentary eventually but I'm going to need your input in order to proceed.
I'd like you to list which version you played, either version 1.2 or version 1.3. This is very important as some issues may have been fixed in 1.3 that were present in 1.2 ! (However, I still want to hear them as the documentary will cover each version in chronological order.)
I'd like you to list where you acquired the mod. (Was it from here, MODDB, St
I was asking DarthVarkor about skins he'd be using for his next movie. He mention that other than using Xarwarz's skins for Dantooine, that he was pretty open to suggestions. Let's tackle an area that we know that'll be in next movie . . . the Ebon Hawk. When you set up your ideal Ebon Hawk, what mods you do use? Please list the mods that you use below for both the interior and the exterior of our favorite star ship. You can mix and match here so if there's parts that you like from one set
So you've ripped the tracks using one of the guides out there or you're just that clever with using Miles Sound Tools that you didn't even need one. Congratulations! You have that music to listen to to your hearts content.
But what of the artwork that you probably want to track tag your MP3's with? What ever shall you put in there? Well, I have you covered. (pun intended) Here are two examples if nothing else comes to mind and . . . a template if you have the picture and don't want t
This guide is requested by @Sith Holocron.
In Star Wars: Knights of the Old Republic, there is a side quest on Dantooine named “Sandral-Matale Feud”, which you receive after you have dealt with Juhani at the grove and met the Jedi Council.
This quest line revolves around a family feud between the Sandrals and the Matales, mainly between the patriarchs of each family, Nurik Sandral and Ahlan Matale. The questline will lead to a heated confrontation between Nurik and Ahlan, and there are
Apparently, I'm one of only a few individuals who still has access to the CSLU Toolkit, software that can output phonemes based on an audio and text sample. Historically, this has been pretty much the only way to generate LIP files for KOTOR so characters' lips will flap when they talk. LipSynchEditor converts from CLSU's PHN format to the LIP format, but to do that you need the PHNs first... unless you want to make lips manually, but that isn't practical. Unfortunately, the Center for Spoken La
The day is finally here. The Prodigal Knight is finally out and viewable for everyone. Four years of work culminating in this final film You can watch it here:
What a journey this has been. Thank you so much to all of you for your patience and support in particular this year as the first half of 2018 was a bit rocky for me. This has been exhausting, but so much fun, and I'm so glad I could see it though to the end. To my c
This version of the content permanently replaces my old version. It was 10 years old and it was showing it's age. It needed some work on it. Hopefully the effort shows!
A little background: To those that always wanted to see the cut romance ending to Star Wars Knights of the Old Republic for Dark Sided female characters, now you can. (Yes, I know Revan is canonically a male, but you have to play as a female to use this mod.)
Thanks again to JdNoa for creating this great mod.
"It is done, at last... it is done."
Hey everyone! Wow, what a month or so it has been. Re-casting Zekk went better than expected and the film, as of today, is officially done and ready to go. The film will be going public THIS FRIDAY. For any of my voice actors; look out for a little surprise coming sooner than that...
I cannot express enough how much this means to me, this began as a "what if?" project back in November 2014 and since then the channel has grown to over 1000 sub
I have only finished watching "Star Wars: Episode VI: Return of the Jedi (1983)" recently, and those scenes inside the Jabba's Palace was quite memorable for me; one of them particularly is that performance of an alien singer with dancers. I thought the ambience of Jabba's Palace was quite match-up with what's inside the Star Wars: Knights of the Old Republic's Anchorhead's Cantina, so I decided to ask the band there to play one of my favorite tunes, "La rue" by the amazing Cortex, to kind of fi
In Star Wars: Knights of the Old Republic, on the summit of the Temple of the Ancients at the Unknown World, you will be confronted by Bastila, who has fallen to the dark side. During the confrontation you will be provided the opportunity to determine which ending you will get, and there will be consequences of your choice there.
If you choose the light side ending by rejecting Bastila's suggestion for you to reclaim the title of the Dark Lord of the Sith, you will face the fallen Bastila a
In some mods I've seen, there has been a shift to use more modern looking elements for in-game lighting and advertisements. Though pretty, they don't seem to accurately give the "feel" that the Star Wars movies do. After all Mass Effect isn't Star Wars and vice versa. Therefore, I've created this blog entry to simply show off what I think those computer interfaces should look like by using pictures from the movies (and the production studio that created them.)
These shots come fro
Had lost my close cousin two days ago. This is my first time experiencing this kind of "loosing" an important part in my life. I have been in a breakup and/or failed in anything before but it feels whole lot different. As I'm writing this down I don't want to be pitied nor any intention of me to spread any gloomy air around the forum. I just want to apologize if I can't reply, not delivering any stuffs or even as active in the forum like before, least in the meantime. It is so hard for me even t
AUDITIONS ARE NOW CLOSED. THANK YOU TO EVERYONE WHO AUDITIONED.
Well, this is a post I had hoped I'd never have to make, but here we are.
I regret to say that the final film in my series: "The Prodigal Knight" is on an INDEFINITE hiatus. This is due to my main voice actor for Zekk becoming AWOL and failing to meet various deadlines and (recently) no longer responding to my emails at all. Because of this, I have finally decided to part ways with
This blog post is actually for my own reference so I don't have to seek out which of the many posts I've mentioned it in.
When folks mention their "big modding project" or their "huge overhaul" of either KotOR1 or KotOR2, here's what I used to quote...
If you actually wish to see if a large scale project will make it to release, see if they follow this advice. If they don't, that project likely won't make it. You may use the above quote to remind folks when "th
The need at all for this blog post blog post brings warm feelings to my heart. We’ve always had a decently-sized community, but we were always kind of under the radar of the modding community. I’ve had people who have known me for years as a modder tell me they were surprised to find out I was involved with the movies as well. But it’s true - I’m one of the animators for the KOTOR Movie Saga.
More than ten years ago, I was inspired by the original KOTOR Episode I to make my own projects. I