While I have always logged into Deadly Stream and Nexus Mods regularly to check if my mods receive any new comment or bug report, July-August 2022 marks my busiest period in working on KotOR mods since developing and releasing my KotOR 2 same-gender romance mods in 2016-2017. (Having lots of free time certainly helps)
Throughout the past couple of weeks, the things I have done in modding KotOR include:
Updating my Kreia reskin mod by converting the files from TGA to TPC.
Hello, everyone. It has been much longer than usual, mainly because I did not have a computer that could run the KOTOR games for over a year. I am easing back into things now, but because it's been so long, I've forgotten much of what I had intended to work on. If you would like to see a particular update for any of my mods, or if you have a request for a mod that seems like something I'd do, please let me know. Lately, much of my time has been spent finding things to do, so I am all ears.
Well, it certainly has been a long time since I made one of these. Read through my last one, and things were certainly dire back then. Fortunately, that car accident had no lasting damage besides some scarring and the ability to pop my sternum.
Obviously, I haven't modded in a while, or at least haven't released anything. I've been busy: college that took way longer than it should have (got my Associates in 2020 after 4 years), some programming here and there (nothing paid), general living
Just properly added in Yuthura during the final ceremony / cutscene of the game for the port.
Made sure she is facing the correct directions during each part of the cutscene, though her placement could do with moving a little but it works for now.
#1 of the seven/eight appearances she makes during this cutscene, in this one I feel like she could do with being moved to the right a little which I will probably do at some point in the future.
Hopefully the position will work for the
Video
This recording contains every voiceover from Star Wars: Knights of the Old Republic II - The Sith Lords that is not referenced in any dialogue file anywhere in the game.
This is not a comprehensive representation of the game's cut content. Some lines of dialogue were never recorded, while others are referenced in dialogue files but inaccessible through normal gameplay.
This is also not representative of what content has or has not been restored or could or could
Over the years, a large number of mods have been created for TSL. While most of the useful and/or still relevant mods are available in the Download sections of DeadlyStream and Nexus (currently most popular Kotor I-II modding resources as far as I know), some of them are not and thus have become lesser-known, rare or even obscure.
I have seen many old mods of varying quality and made notes about interesting ones in the list-reminder. This list can be useful for people, who are tired of thei
Let's start this off with a quote from an old post. It won't be the whole thing but it's more to remind our more seasoned members about it.
Found in the TSLRCM section, that's a quote from the the READ ME FIRST thread. You know . . . it's the one that folks are supposed to read first before jumping straight in using mods with the TSLRCM. This page is supposed to act as a safety net. It helps folks manage the most basic modding of the game as many folks that come are need to the gam
Before we get into the nitty gritty, let's talk about these armors first. There are several varieties of the armors. However, they are all BoE (Bind on Equip) armor pieces. They are designed for level 70 characters and the special abilities that are currently on them are rescinded at level 75. Why would you want these? Cosmetic reasons, I suppose. If this turns you off, you may as well skip the rest.
Still interested? Let's continue.
Luckily, as I was researching one of the armor
By request, here's how I make portraits and how I make them relatively quickly without having you use GIMP, NWMax, or other 3D programs.
Of course, if you're making portraits for a Recruit mod, you wouldn't be doing such this until you had your model working in game, had the writing finalized, made new textures for your character if needed, and if it was essential - had your new voice lines finished with appropriate lip syncing. Because making portraits before then would be really dumb, ri
The porting madness continues!
As many of you may have seen as I have made sure to post it around a bit in hopes of finding some more testers and maybe even people to help develop the project, I have not long completed my first playthrough of Brotherhood Of Shadow : Solomons Revenge and of course that lead me to porting it over along with the port of KotOR.
Everything seems to work perfectly, which is great and should save me a lot of time.
It can also easily be turned
Let's start this off with a very recent quote.
I've thought that very thing too! Which led to a recent Status Update of mine.
Wow. That's a lot of engagement on that Status Update.
In case you're coming late to this party of sorts, let's bring you up to speed. I'm talking about a recent modder which I will not mention by name. In fact I will refer to them as "the modder in question" from here on. The modder in question has proved . . . problematic. In sh
For the longest time, I have been trying to create a mod that allows recruitment of a female Republic soldier after Bastila's capture. I tried to create a model for a soldier with different armor. I did not get support when I tried to use modified TSF armor because of porting rules. I found an image and noticed Sith armor is similar to Republic armor of the Mandalorian Wars, but altering the helmet and the visor on the model to match the image is difficult. Others were ready to help with dialogu
I've just released a cinematic video made in Jedi Knight: Jedi Academy. It is the result of hundreds of hours of work and is featuring dozens of player-made mods
(if the running time of 26 minutes discourages some, I suggest this to you: reach the 1 minute and 30 seconds mark, and if nothing's caught your attention, stop there). Thanks!