Blogs

#4: Mods from the KOTOR Saga

#4: Mods from the KOTOR Saga

The need at all for this blog post blog post brings warm feelings to my heart. We’ve always had a decently-sized community, but we were always kind of under the radar of the modding community. I’ve had people who have known me for years as a modder tell me they were surprised to find out I was involved with the movies as well. But it’s true - I’m one of the animators for the KOTOR Movie Saga. More than ten years ago, I was inspired by the original KOTOR Episode I to make my own projects. I

JCarter426

JCarter426

The Sith Code X The Revanchist

The Sith Code X The Revanchist

While ago, I'm surfing through Youtube using the keyword "The Revanchist", trying to find anything interesting and then, the main page leads me to a song by Trivium which the band I've known from about 2006 with their song "The Crusade"; to be short- one of the best Metal band out there! \m/. Then I'm like "wow, Trivium's new song, and the Revanchist? Interesting, let's see..." and the first thing on my mind listening to the first 30 seconds of the song was "this gotta has to be some speech in i

ebmar

ebmar

 

Entry #4 - "Where's The Prodigal Knight?"

"I have no set release date in mind, but I'm looking at Spring/early Summer potentially, though, don't hold me to that!" - Me in my January 2018 blog. Oh boy was I right on the "don't hold me to that" part...   So, hey guys! It's been over five months since my last entry, so I thought I'd give you all an in-depth update on TPK, and why it's taking so long. Before I explain I just want to make one thing clear: This project is not dead. It's alive, and you will see it this year, I promis

DarthVarkor

DarthVarkor

#3: Porting

#3: Porting

I’m glad to be able to talk about porting. It’s not the subject itself that I find as mysterious and alluring as some forumites seem to, but it’s been such a taboo topic for so long that I find it refreshing to be able to talk about everything I’ve been repressing. Porting content from one game to another within the same series (e.g. Star Wars: Knights of the Old Republic to Star Wars: Knights of the Old Republic II - The Sith Lords) is now allowed on Deadly Stream. Because I’m allegedly “s

JCarter426

JCarter426

Blog #80 - Looking for a small voice part to be filled

Blog #80 - Looking for a small voice part to be filled

I've been converting the Imperial Agent storyline into a audio drama.  From time to time, I need to have folks do the lines for droids and aliens because - as it's an audio drama - I can't rely on subtitles.  I'm looking for a someone to record the lines below  if they're interested.  British, Irish, Welsh, or Scottish accents preferred but I'll listen to all submissions.  Male or female voices welcome.  Mono or stereo.  MP3 or WAV. Lines: I request your attention.  I have an urgent me

Sith Holocron

Sith Holocron

 

Look Back and Forward

Twelve years ago in Boston, I went to a release event for Drew Karpyshyn's first Darth Bane novel, Path of Destruction. I was so excited to meet the man who wrote my favorite video game of all time. When I got there, I was one of about 6 people there, two of which were my parents who graciously drove me, and it felt a little awkward to be honest. Drew read a passage from his book and opened it up to a Q&A afterwards. I asked him about the possible KOTOR connections that might be in his book

UnusualCharacters

UnusualCharacters

The Unknown

The Unknown

Minutes ago I am having this abstract thoughts. If the Jedi have their own code: There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force. And the Sith: Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victo

ebmar

ebmar

#2: JC's Mod Showcase

#2: JC's Mod Showcase

I've gone back and edited the descriptions of some of my mods - Sound Effects for K1, Blaster Visual Effects for K1, and Blaster Visual Effects for K2 - because I've started a new thing. It's a video series I'm calling my Mod Showcase. I felt that the previous setup wasn't doing a very good job of showing what the mods were all about. With the sound effects, the screenshot was... obviously not helpful in the slightest because that's not how sound works. The Blaster Visual Effects mods do have a

JCarter426

JCarter426

 

Uncensored Look at my Home Recording Space

Greetings, meatbags. Last time I posted in this blog was quite a while ago, so I thought I'd share what my recording space currently looks like in Texas.  The rundown: It's a big ol' closet with moving blankets strung up on the walls and draped above me like a circus tent. The equipment: I've been slowly adding more and more to my space throughout my various moves. First off, the second most important instrument you have (after your voice). I've had three mics throughout my 6

UnusualCharacters

UnusualCharacters

BDSM [a Break Down of Stereo and Mono]

BDSM [a Break Down of Stereo and Mono]

No clickbait intended So, after reading some very constructive discussion between @JCarter426 @Kexikus and @DarthParametric in @VarsityPuppet's Ajunta Pall WIP thread, I'm having a little understanding of- why Mono channel would better be implemented rather than Stereo channel for Action, Force Powers, Blasters, and Lightsabers Sound FXs on this game [and I believe in other games too]. It is relevant for the said example to use Mono channel, because- for example, we would want to hear a hu

ebmar

ebmar

 

Where the Wookiees At *TSL*

In TSL, there are no wookiees, except for a single angry Wookiee...   I'm fairly certain if you have that infamous NPC Overhaul you may run into a few more, but there are no important wookiee characters. In K1, there's an entire planet of them.   I'm not suggesting porting Kashyyyk to TSL, but it would be interesting to see wookiees show up as a sidequest or potential companion interaction. For instance, if you had Hanharr mabye you'd run across some wookiees on Nar Shaddaa, either free t

jc2

jc2

Blog #78 - So much for Coruscant . . .

Blog #78 - So much for Coruscant . . .

RAGEQUIT!   Well, this project at least.   Here's what I wanted to do. The Landing Video would have covered all three areas of the mod preceded by an orbit shot.         The pan would have been quick but the EH green screen would have only shown up after the pan stopped moving.   (I even had a skybox set up for the fountain module - no one ever pointed out that there's a blue Dantooine sky above that room but I sure as hell

Sith Holocron

Sith Holocron

Blog #77 - The "LucytheAlien" Situation

Blog #77 - The "LucytheAlien" Situation

Since many of you lack the intestinal fortitude to ask me directly why she was banned, allow me to illuminate you. Multiple times, she violated Rule 6 - the bumping rule. She was warned many times via PMs not to do this but she continued to do so. She even bragged about doing so here.   Let's not forget her continual complaints that folks weren't working non-stop about mods she put in requests for. Modders will work on mods at their own pace and badgering them about it i

Sith Holocron

Sith Holocron

Blog #76 - Using M4-78 EP with Snigaroo's KOTOR2 Mod Build

Blog #76 - Using M4-78 EP with Snigaroo's KOTOR2 Mod Build

Snigaroo - one of the administrators over at the KOTOR2 Subreddit - dislikes using M4-78 EP. That's his right. However, when I do my next play-through of KOTOR2, I want to use both the KOTOR2 mod build and the M4-78 EP. Might anyone have any suggestions what the install order would be in this particular situation? You should assume that I am using the 4CD version of KotOR2 and that I am playing on a Windows 7 computer.   I'm leaving this blog open as I have no idea when M4-78 EP will r

Sith Holocron

Sith Holocron

 

Bao Dur's Extended Intro [Help Wanted]

Kotor 2 is riddled with cut content, while TSLRCM restores most content and other big projects like M4-78EP restores their respective content there is still a small handful of cut content still hanging around and this one I will be discussing may or may not be known as commonly as let's say the GenoHaradan.   Recently, I discovered some cut lines for Bao Dur's intro that indicate that this was going to be different than how it goes in Vanilla/TSLRCM. As always, I cannot restore this original i

N-DReW25

N-DReW25

#1: JC's Toolbox

#1: JC's Toolbox

I thought I’d start one of these blog things. I’ll be using them to announce... things. First up is the release of a mod that’s five years late.   Veterans of the LucasForums era may remember a mod for Star Wars: Knights of the Old Republic II – The Sith Lords called “JC’s Toolbox”. It added what I called “a collection of items for developers, filmmakers, and cheaters of all kinds”. It let you do things like open and close doors, get free items and XP, teleport, spawn characters, and p

JCarter426

JCarter426

Blog #75 - Seeking questions for the M4-78 Documentary (covering the M4-78 EP!)

Blog #75 - Seeking questions for the M4-78 Documentary (covering the M4-78 EP!)

Are you familiar with the M4-78 documentary series that Xuul and I have done? If so, be aware that I'll eventually have to sit down and work on the next chapter. (A new chapter will be on its way to the sometime in the near future - have no fear.) The next chapter that's coming to the playlist covers Darth Stoney's version of M4-78. That means the one I'll have to start writing after that is the M4-78 Enhancement Project. If you've played the EP and had any head-scratching mo

Sith Holocron

Sith Holocron

 

From Now On....

Every mod I've created has had one bug or flaw. From its design and finding out how to make things work, all the way to the finished product.   It seems that I will always update my mods at least 2 times before I'm satisfied and haven't cause some1's game to crash.   ========> On that note, thank you for downloading my mods and experiencing this pain with me. <========   I will continue to improve and renovate my mods, but I'm still hitting walls on limitations. I can't script enoug

jc2

jc2

Blog #73 - Mod Request (Battle of Khoonda videos)

Blog #73 - Mod Request (Battle of Khoonda videos)

I'm not promoting this on my Status Update this morning as I don't want to divert folks from my assistance to my other blog post where I've trying to get folks to assist a movie maker. In this instance, this request is coming straight from me.   Yes, I know I've asked about requesting folks to remake videos elsewhere. This is a narrower field of vision - and doesn't have to do with dealing with either landing or take-off videos.   I'd like the following videos remade by the t

Sith Holocron

Sith Holocron

 

Entry #3 - Jan 2018 Update

Hey everyone,   So I haven't updated this blog in a while, truth be told, I completely forgot it existed!   So what have I been up to since my last entry? Well I began full work on the final film in my KOTOR II Movie Quadrilogy! I've been working on it since around June 2017 (some months have been more productive than others) and I'm really pleased with it so far, I honestly think it's some of my best work and I'm aiming to go out with a bang.   The film is being edited slightly out of seq

DarthVarkor

DarthVarkor