All of my blogs now have one of those pictures that (usually) indicates the title of the blog. I’ve numbered all of my blogs since I’ve started creating them and I’ve finally reached 100 of these things.
Wow. 100 blogs. Someone, please call a doctor!
Instead of me rambling on yet another niche topic, I’ll now invite you to go through the previous 99 blogs and see if there’s something you may have missed from me. I’d like you to have opportunity to consider if there’s something
I have had more than a few requests to have
as a sound set. Now, the lines from SWTOR wouldn't enable me to create a full sound set for SWTOR's
but I had come up with a alternate way of creating a
sound set.
Now I haven't received the lines from these folks yet but I have been promised to have them eventually.
Don't bug these people by asking them when they're going to hand in the lines. That will annoy them and you won't get the sound set...
Spoilers follow
Thought I'd pimp out my old "Ord Mandell" video for old time's sake. It was the one of the first videos that I used GLIntercept in.
I wonder if this video and my Lonna Vash video were responsible for Mrmann's series of videos being pushed out on a more regular basis. Do you think there is something to that theory?
Hey there folks! The next soundset I plan to release will be the Imperial Agent from SWTOR. However, I'd like your help choosing the picture for the soundset, if you don't mind. Here are your choices.
1. The Standard Picture: On the Bridge
2. The Agent in Conversation
(This will be cropped to remove HUD elements)
3. Agent walking away from an explosion.
4. Same pose as picture number 1 but I replace the background with another locale
In your own words, can you tell me what you are disappointed with or downright hate about the M4-78 Enhancement Project. At the very least, it would be amusing to read some short entries about what you thought was annoying about the mod. If I were to work on the documentary again, it also might prove to be a helpful repository of quotes I could work from.
If you like (or even love) the M4-78 Enhancement Project, I have a whole other blog dedicated for that topic. It’s just easier to make
In your own words, can you tell me what you like and/or love about the M4-78 Enhancement Project. At the very least, it would be amusing to read some short entries about what you thought was worthy about the mod. If I were to work on the documentary again, it also might prove to be a helpful repository of quotes I could work.
If you dislike the M4-78 Enhancement Project, I have a whole other blog dedicated for that topic. I’m just trying to keep these areas separate. It’s just easier to
A formerly unreleased remnant of the unfinished chapter of the M4-78 Documentary
M4-78: The Problem with Master Vash
One thing that I don’t think I’ve previously discussed is the problem of voice overs of the character Master Vash – the Jedi we’re seeking in the M4-78 materials. Did you know that there are two voice actresses for the lines that appear in the game?
When we first see and hear Master Vash, it’s an old video that T3-M4 plays of your Exile’s trial on Coruscant
Heh. One of my favorite moments in the Dark Knight trilogy. Anyways...Like one of my IRL friends, I'm really not one for receiving presents; but...I do enjoy giving them. So, as an inverse birthday present, I'm repackaging some of my mods to upload / update them here with new previews and consistent readme formatting. I started last night with updating "Clothed Beginning", and hope to get more of them uploaded / updated soon.
Unfortunately, I lost most of my original preview images for mod
I AM REACHING OUT TO THE COMMUNITY
Concerns & Worries
I have been notified no matter what happens, once I release the first version of my mod, it will be the same as releasing the modders resource which means I will just be releasing them as one and the same. V 0_2_5 is ready and I will upload them when ready. Though for the moment in both games the areas can only be warped to.
I am not sure when I will be releasing it as I have thoughts about the future of both KotORs that ma
"As there's a hard limit for new placeables in KotOR1 with very few spaces left, has that affected your porting of TSL modules to KotOR1?" - @Sith Holocron
Great question! Got me thinking ^^
My thought was to just bypass the problem by completely porting the first game to the second game as a total conversion.
Would also make sense as it would require users to port some files from the first game themselves ( exe, dlls, inis, music, sounds and movies ) and allow me to make an ultimate
I got a lot of problems with you people. Now you're gonna hear about it.
I'm trying something new again, though I've been thinking of doing it for a while. I noticed the site update changed the way it manages updates to mods. I think the new way makes more sense than the old way, but it does mean it's easier for updates to go unnoticed to anyone who isn't specifically following the mod page for that. So I figured I'd do a sort of mod roundup every so often to shout into the void about what
Here are some links that I'm either making open to the general public for the first time - or in certain cases - reminding you that I've done so before.
Mod issues are your own responsibility as I won't be providing troubleshooting.
Happy Holidays.
KotOR1 Mods
Shores of Death: Kill Everyone at the Beach Scene by Furio
Manaan Fish Fest by Furio
Evil Temple: An Alternate Temple Scene by Furio
Alternate DS Female Romance Ending by JdNoa
Slaughter the Jedi Co
Hey everyone!
As 2018 draws to a close (damn, time flies), I thought I'd share an update on the project.
Unfortunately, there won't be a trailer anytime this year -or, what's left of it- like I was hoping. It simply isn't in a state to be shown off yet, nor is enough done to warrant a trailer of any kind. But, with that said, the film is coming along really, really well. The story arc for all three films has been in place for about a year now, and thanks to some people, particularly @S
Welcome!
I'm not necessarily proud, but excited to share a gameplay trailer I worked on. I hope it gives you a visual understanding of what to expect from LME, of course, about 60% of the mod isn't included in the trailer, simply becuase it would have dramatically increased the trailer's time.
But to reiterate, LME seeks to create an altered main quest, that forms a triangular effect. Side with Mandalorian Faction, defeat both Rakatan Factions. Side with the One, Black Rakata, faction
I've got two missions that I'm having difficulty completing in SWTOR and I'm looking for folks that might willing to join me on these missions so I can finally be done with them. Both of these missions are on a Republic character on the "Star Forge" server. On with the mission descriptions!
1) The Shroud Revealed
"The Shroud Revealed" is the final mission in the Republic line of the Macrobinocular Missions. In it, you finally take on the character called the Shroud personally.
This is a piece of cut content that was not restored in TSLRCM. This feature is probably unnecessary thus why it was cut, for anyone who is interested this blog will read out how this section of cut content was going to play out (I may, at times, need to guess what was going to happen to make this make sense as this is content clearly unfinished).
In Vanilla and TSLRCM, Bao Dur found the location of Atris' academy through a computer terminal on the landing pad. Through the terminal,
For this blog, I’m not covering other larger mods and their compatibility patches. These will be simple quality of life selections that will – in my humble opinion – enhance your play-through. As this section is essentially an opinion piece, your mileage may vary. This section covers the first part of the game, namely the Peragus Mining Colony and the Harbinger. All mods of the mods listed are compatible with TSLRCM.
Peragus Tweak 1.4 by VarsityPuppet
Adds dead miners to replace
"Awaken..."
*Looks around cautiously*
Well, I seemingly escaped my cyrosleep that I took for reasons I can't recall. I'm so ecstatic to see all the improvements to ease the process of modding, and the new possibilities unlocked.
What, Jolee? You don't think that portrait matches you? A relatively "small" project I may do is porting the K1 player heads into K2. My first step will be seeing which heads Obsidian didn't remove from the game assets, and then
These are just some ideas that I wanted to write down after going through the end game sequences again. I was using the Extended Enclave mod as well as TSLRCM, and overall I think it is better than normal TSLRCM, there is still some things that I think could work better.
First thing, I would have the Nihilus/Tobin cutscene trigger during your next space flight after completing Onderon, instead of when entering the enclave. It disrupts the flow of the sequence a bit where it is now. Handmai
Many thanks to:
This instructive topic
Fred Tetra's "KotORTool"
bead-v's "MDLedit"
Chuck Chargin Jr./ndix UR's "MDLOps"
JCarter426's "JC's Cloaked Jedi Robes & Supermodel Port for K1 - Supermodels"
stoffe/Fair Strides' "TSLPatcher"
and DarthParametric's past-present modding knowledge
, My first ever porting attempt went a success!
I remembered back then; the very first thing I wanted to do with modding is on d
For this blog, I’m not covering other larger mods and their compatibility patches. These will be simple quality of life selections that will – in my humble opinion – enhance your playthrough. As this section is essentially an opinion piece, your mileage may vary.
1) M4-78 Movies Remade - Provides higher resolution versions of the landing and take off cut scene movies that are currently in the mod.
2) Console M4-2K - It's the console from M4-78. A high-res, animated take on the
Hey everyone!
As of a few days ago, I entered FULL PRODUCTION on the first in my upcoming prequel series to my TSL quadrilogy, tackling K1 itself. The first film in the series, (name to be announced), is looking better than anything I've ever done before, as I am now shooting in full 1080p widescreen whereas with K2 I used to shoot in 1280x720 and upscale it to 1080p. Stupid, I know. But this is how you learn from your mistakes. In addition to this, I am using a plethora of visual upgrade m
Throughout both of the games, you'll find crates in several versions. These cubes have different versions - one for each planetary location. (Excepting Taris with has three versions.)
I'll list them all, provide the file names, and put a link where you can download them all.
Why this may be important to you?
1) You're making a movie and you want to show different crates for different areas. This way you can swap the different textures in and out.
2) You're making a mod for