Message from previous blog entry that doubled up.

My main goal for now is reconstructing the maps from both games for an alternate project and the Expanded Galaxy mod which now has a ModDB, Facebook and Deadlystream, I will set up a NexusMods page sooner or later as well as anywhere else that might be worth listing the mod, I will also be looking for help, the project will be needing 3D modellers, texture artists, voice actors and beta-testers, but this won't be for some time yet.

I may even reach out to the community to help me write, plan, plot, script and add side quests and main quests to populate the entire galaxy for the bulk of the mod which is set after K2's ending.

It will feature a main story for each planet reminiscent of how K1, K2 and SWTOR did as well as side stories and a main galaxy crawl which requires you to go to every planet in the game.

Also planned is the re-introduction of K1 missions that might still be there in K2 if there is any or a few simple missions set throughout the games main storyline and before the end game expansions, this is the general idea for both the K1 and K2 Expanded Galaxy mods, but I will not start work on the K1 mod until the K2 mod is complete.

This should work well for both games giving them more content throughout the game and a whole new free-roam / galaxy crawl element for the end of the game.


Message added by Thor110

TSL Expanded Galaxy & Revan's Eternal Empire

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"As there's a hard limit for new placeables in KotOR1 with very few spaces left, has that affected your porting of TSL modules to KotOR1?" - @Sith Holocron
Great question! Got me thinking ^^

My thought was to just bypass the problem by completely porting the first game to the second game as a total conversion.

Would also make sense as it would require users to port some files from the first game themselves ( exe, dlls, inis, music, sounds and movies ) and allow me to make an ultimate KotOR 2 install and Launcher that can start both games.

My first thoughts were to include the dialog.tlk file in the second games and increase all references / entries to it for the first game but trying to include it separately and having it handled by the launcher might be a better option, it should drastically decrease the install size, remove the need for porting of the second games maps altogether and allow for easy module creation for both game using just one installation made of an original install of both games and a mod, should also allow for easy patching to update for other mods as the dialog.tlks will be kept separate.

This shouldn't go against any issues raised as it would require both games from the user and manually copied files as well as the second game to begin with and would avoid conflict as well as save me the trouble of having to fix the Telos, Dxun and Dantooine Maps from the second game and instead creating copies of the modules as any guide would show you how to do.


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