Anybody interested in Game Development let me know, the Expanded Galaxy Project for both KotOR games has taken quite a turn since I started playing the game a few days before Christmas and decided to port the Yavin Orbital Station ( a single level ) for fun while playing the second game and ended up porting every level instead in order to start these mods.

Re introducing all planets to both games is a huge project, I will need Voice Actors, 3D modellers, texture artists, story writers, Star Wars fans and more.

It would also be nice to update all the textures in the game, a lot of people online have already done this but some don't stick to the feel of the original game and I believe it would be nice to just re-scale the original textures and clean them up for anyone looking to not change anything to much.

I am even looking to develop a website for the project at some point as it may or may not feature online capability as well as a duplication program to help people make Total Conversion mods set in the Star Wars universe or otherwise.

Message added by Thor110

KotOR 1 & 2 : Expanded Galaxy Project

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Concerns & Worries

I have been notified no matter what happens, once I release the first version of my mod, it will be the same as releasing the modders resource which means I will just be releasing them as one and the same. V 0_2_5 is ready and I will upload them when ready. Though for the moment in both games the areas can only be warped to.

I am not sure when I will be releasing it as I have thoughts about the future of both KotORs that may be compromised if anyone else goes crazy making content with the resources.

My worries are that loads of different people will make loads of different universes for both games, which though a great thing is conflicting for the overall experience of the game unless they are used in total modifications, therefore I believe my best plan of action is to set up a website for The Expanded Galaxy project which will focus around getting the entire community to contribute to the project enhancing and adding to the overall KotOR experience as well as if possible adding an online feature for both.

In order to prevent too many different universes popping up over the next few years that will rapidly change the KotOR 1 & 2 games for the better or for the worse.

Thank you for reading and I really look forward to releasing after setting up a website, once I have a website I will reach out to the community with all of my ideas for both games as well as for people to help and get involved with every aspect of the mod.

ModDB Page


Star Wars Knights of the Old Republic II : The Sith Lords Expanded Galaxy Project

Over all both releases contain everything necessary for KotOR and KotOR 2 in order to add every planet / missing module to each game and vice versa as well as an overall questline during the game for each area as well as an expansion to both games, currently every module can only be warped to with the cheats enabled in the swkotor.ini files for both games.

Revans Eternal Empire - K2 Map Source for K1 ( 900mb ) 2.13 uncompressed

This mod will add both a light side and dark side expansion for Revan, addingmore planets throughout the main storyline with short questlines, once finishing the game the player will have the ability to conquer the universe to the extent that prequels SWTOR.

Exiles Expanded Galaxy - K1 Map Source for K2 ( 700mb ) 2.02 uncompressed

This mod will add a continuation of the second game, with all the ability to travel to all the new planets during the focus of the main game with some missions as well as an overall end game addition which will add a new story focused around the Taris Restoration Project and the Exiles influence in founding it or informing the sith as well as a new galaxy crawl where the player will need to go to every planet once more and follow a trail of information to help or devastate Taris.

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