JC's Darksaber for K1 1.3

   (7 reviews)

3 Screenshots

About This File

This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic.

The Darksaber comes with a custom hilt and blade effect.

The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d8 Universal damage) but the item cannot be upgraded.

I have integrated the item into the game, but I'll keep the how a surprise. One hint: You will have to complete a side quest that involves Mandalorians.

If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".


What's New in Version 1.3   See changelog

Released

  • Updated blade textures using the After Effects plug-in Saber.
  • Rotated the hilt to match the way it is held in the TV shows. Thanks to @JustABitAgroed for pointing that out.
  • Corrected the hilt's normal map. The Y-axis was inverted.
  • Converted all textures to compressed TPC format.
  • Changed installation to TSLPatcher format.
  • Like 1



User Feedback

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JustABitAgroed

   1 of 1 member found this review helpful 1 / 1 member

Everything about this mod is perfect. The look, the balance, the placement of the spawn. Awesome. Except for one thing: you hold it sideways. Is there any way you can fix that?

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