JCarter426

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Files posted by JCarter426

  1. Thematic KOTOR 2 Companions

    This mod adjusts the statistics and starting equipment of the companions in Star Wars: Knights of the Old Republic II - The Sith Lords, addressing some issues with game balance and consistency in theme. See the attached document or view online for a full list of changes and the rationale for each change.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run INSTALL.exe. Select which option you want to install. Click "Install Mod" and select your game directory (default name SWKotOR2). Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore or delete all .utc files affected by this mod. Copy each .utc file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .utc file from your game's Override folder. Compatibility
    This mod requires TSLRCM.
    Credits
    Design—Sniggles
    Implementation—JCarter426
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    ERFEdit—stoffe & Fair Strides
    K-GFF—tk102
    xoreos tools—xoreos team https://xoreos.org/
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

     

    391 downloads

       (0 reviews)

    0 comments

    Updated

  2. Thematic KOTOR Companions

    This mod adjusts the statistics and starting equipment of the companions in Star Wars: Knights of the Old Republic, addressing some issues with game balance and consistency in theme. See the attached document or view online for a full list of changes and the rationale for each change.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore or delete all .utc files affected by this mod. Copy each .utc file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .utc file from your game's Override folder. Credits
    Design—Sniggles
    Implementation—JCarter426
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    ERFEdit—stoffe & Fair Strides
    K-GFF—tk102
    xoreos tools—xoreos team https://xoreos.org/
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

     

    594 downloads

       (0 reviews)

    0 comments

    Updated

  3. Thematic Obscured Mausoleum Burial

    This mod fixes some bugs with and makes other adjustments to the Secret Tomb area for mechanical and lore consistency. See the attached document for a full list of changes and the rationale for each change.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory (default name SWKotOR2). Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore dialog.tlk by copying the file from the backup folder to your game directory, replacing the existing one. Restore or delete all all module files affected by this mod. For each module, copy the corresponding .mod file from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the .mod file from your game's Modules folder. Restore or delete all all .2da files affected by this mod. For each, copy the corresponding .2da file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .2da file from your game's Override folder. Delete all other files installed by this mod from your game's Override folder. Compatibility
    This mod makes several changes in the Secret Tomb module and may be incompatible with other mods which affect that area.
    This mod edits the script k_oei_userdef.ncs because the party AI has some Secret Tomb-specific code living there. This mod will not be compatible with other mods which edit that script without a compatibility patch.
    This mod adds the texture pmbj02.tpc for a light-sided Revan's robes. This has the same filename as the Star Forge Robes in KOTOR 1, so mods which edit the Star Forge Robes may be used in place of the texture provided by this mod. Copy the file to your KOTOR 2 Override folder, overwriting the file when prompted.
    Credits
    Design—Sniggles
    Implementation—JCarter426
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    DeNCS—JdNoa & Dashus
    ERFEdit—stoffe & Fair Strides
    K-GFF—tk102
    NWNSSCOMP—Torlack, stoffe, & tk102tk102
    TalkEd—stoffe
    tga2tpc—ndix UR
    xoreos tools—xoreos team https://xoreos.org/
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

     

    315 downloads

       (0 reviews)

    4 comments

    Updated

  4. JC's Spice of Life for K2

    This mod adds spice, a class of narcotic found in the Star Wars galaxy, as a new consumable item type to the game Star Wars: Knights of the Old Republic II - the Sith Lords.
    Spice may be consumed by any non-droid member of the party, activated as a medical item. Each variety of spice has different effects. Similar to stimulants, the effects of spice do not stack, so only one dose of spice may be used at a time; however, a dose of spice may be used in addition to stimulants and other effects. The effects of spice last for 120 seconds per dose. Use of certain spice leads to withdrawal, which lasts for 30 seconds after the dose wears out. A high Constitution score will reduce the length of withdrawal.
    Spice item drops have been placed throughout the game where thematically appropriate. Spice may also be crafted at any lab station.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR2). TSLPatcher may warn that .mod files already existed and were skipped during installation. This is normal and means that this mod's installer patched the files you already had from another mod rather than installing a new one.
    This mod only supports the English language version of the game at this time.
    Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore dialog.tlk by copying the file from the backup folder to your game directory, replacing the existing one. Restore or delete all all module files affected by this mod. For each module, copy the corresponding .mod file from the backup folder to replace the one in to your game's Modules folder if a backup was created, otherwise delete the .mod file from your game's Modules folder. Delete all other files installed by this mod from your game's Override folder. Compatibility
    This mod uses combat shot item variations 101 through 112.
    Known Issues
    Some effects of spice will stop functioning after you transition areas. It did not seem possible to resolve this without editing the party AI, which would introduce the possibility of compatibility issues with other mods.
    While testing, I had an occasional issue with hallucinations being visible after they were supposed to disappear. They will disappear properly after loading the area again. Consider this a symptom of psychosis.
    Credits
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    ERFEdit—stoffe & Fair Strides
    K-GFF—tk102
    NWNSSCOMP—Torlack, stoffe, & tk102
    xoreos tools—xoreos team https://xoreos.org/
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.

    35 downloads

       (0 reviews)

    1 comment

    Updated

  5. JC's Crystal Attunement for K2

    Summary
    This mod is focused on the so-called Quest Crystal, a powerful lightsaber crystal only the player character can utilize. There are three parts to this mod, which may be installed together or individually:
    Class-Based Properties
    The Quest Crystal in the original game has differing properties depending on your character's level and alignment only. This option gives the Quest Crystal differing properties based on your character's class in addition to their level and alignment. Each combination of class and alignment has access to a unique set of item properties. Workbench Attunement
    In the original game, only Kreia is able to attune your Quest Crystal to keep it up to date with your character's stats. This option allows you to attune the crystal yourself when Kreia is not available as a party member. This option also removes the "[Learn about using the workbench.]" dialogue from any workbenches you can access after the game's prologue. Bug Fixes
    In the original game, you are not always given a Quest Crystal that properly reflects your player character. This mod includes bug fixes to correct that problem. While all of the installation options include these bug fixes, they can also be installed alone without the rest of the mod. Installation
    Extract files from the downloaded archive. Run Install.exe. Select which option you want to install:
    a) Class-Based Properties + Workbench Attunement
    b) Class-Based Properties
    c) Workbench Attunement
    d) Bug Fixes Only Click "Install Mod" and select your game directory (default name SWKOTOR2). This Workbench Attunement part of this mod only supports the English language version of the game at this time.
    Uninstallation
    Remove the installed files or replace from backups if necessary. Credits
    KOTOR Tool – Fred Tetra
    2DA Editor – VarsityPuppet
    TSLPatcher – stoffe & Fair Strides
    DeNCS – JdNoa & Dashus
    DLGEditor – tk102
    ERFEdit – stoffe & Fair Strides
    K-GFF – tk102
    NWNSSCOMP – Torlack, stoffe, & tk102
    xoreos tools – xoreos team https://xoreos.org/
    with thanks to @Snigaroo for help deciding the class-based item properties
    Permissions
    Mod: JC's Crystal Attunement for K2
    Mod Author: JCarter426
    Game: Star Wars: Knights of the Old Republic II - The Sith Lords
    Attribution Preference: "Crystal Attunement by JCarter426" or "uses JC's Crystal Attunement" or some other reasonable phrasing.
    This mod resource is released under the following licenses:
    Attribution Only License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.  (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    THE CRYSTAL IS THE HEART OF THE BLADE. THE HEART IS THE CRYSTAL OF THE JEDI. THE JEDI IS THE CRYSTAL OF THE FORCE. THE FORCE IS THE BLADE OF THE HEART. THE SONG FAITH OF THE HEART IS THE THEME TUNE OF STAR TREK: ENTERPRISE.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    1,602 downloads

       (0 reviews)

    3 comments

    Updated

  6. JC's Czerka: Business Attire for K1

    Summary
    This mod gives Czerka Corporation uniforms to several Czerka employee characters in the game who were missing them.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
    Remove the following files or replace them with backups if necessary:
    - modules/kas_m22aa.mod
    - modules/korr_m33aa.mod
    - modules/tat_m17ag.mod
    - modules/tat_m18aa.mod
    - override/appearance.2da
    - override/g_jordo.utc
    - override/JC_IthorianCz.mdl
    - override/JC_IthorianCz.mdx
    - override/JC_IthorianCz01.tpc
    - override/JC_RodianCz.mdl
    - override/JC_RodianCz.mdx
    - override/JC_RodianCz01.tpc Compatibility
    This mod is compatible with the KOTOR 1 Community Patch.
    This mod is compatible with the KotOR 1 Restoration mod.
    Permissions
    This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0).
    CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    ERFEdit – stoffe & Fair Strides
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    tga2tpc – ndix UR
    xoreos tools – xoreos team https://xoreos.org/
    BSRGAN – https://github.com/cszn/BSRGAN
    Disclaimers
    CZERKA CORPORATION RECORDS ARE AVAILABLE AT OUR REPRESENTATIVE KIOSK ON CORUSCANT. BUSINESS HOURS PLEASE.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    1,166 downloads

       (0 reviews)

    14 comments

    Updated

  7. JC's Spider Filter for K1

    Summary
     
    This mod removes spider-like creature appearances from the game. Kinrath are replaced with wraid.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
    Remove the following files or replace them with backups if necessary:
    - appearance.2da
    - plc_knrthcps.mdl
    - plc_knrthcps.mdl
    - plc_knrthvin.mdl
    - plc_knrthvin.mdl Compatibility
    There are no known compatibility issues at this time.
    Permissions
    This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0).
    CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    2DAEditor – VarsityPuppet
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    xoreos tools – xoreos team https://xoreos.org/
    Disclaimers
    NOT ARACHNOPHOBIC, JUS' DON' LOIK 'EM.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    44 downloads

       (0 reviews)

    4 comments

    Updated

  8. JC's Fashion Line I: Cloaked Hybrid Robes for K1

    Summary
    This mod adds cloaks to the Jedi robes worn by the player and many NPCs, combining the body of the KOTOR 1 robes with the cloaks of the KOTOR 2 robes in a hybrid model.
    There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. The Brown-Red-Blue Alternative uses the K1 color scheme, but gives the red and blue robes dark grey cloaks.
    All styles come with or without gloves for your player character and some non-player characters. If you choose a gloveless option, your hands will be bare and match your usual skin tone.
    Installation
    Automatic Installation (Recommended)
    Extract files from the downloaded archive. Run Fashion_I_Cloaked_Hybrid_Robes_K1.exe. Select one of the six install options:
    a) 100% Brown
    b) 100% Brown (No Gloves)
    c) Brown-Red-Blue
    d) Brown-Red-Blue (No Gloves)
    e) Brown-Red-Blue Alternative
    f) Brown-Red-Blue Alternative (No Gloves) Click "Install Mod" and select your game directory (default name SWKotOR). Manual Installation
    Extract files from the downloaded archive. If you do not have an override folder, make one in your game directory (default name SWKotOR). Select one of the three folders in tslpatchdata:
    h_bbb – 100% Brown
    h_brb – Brown-Red-Blue
    h_brb-a – Brown-Red-Blue Alternative Copy all files from the selected folder to your override folder except appearance.2da and the .ini and .rtf files. The gloveless options require patching appearance.2da and are not supported by the manual installation.
    Uninstallation
    Remove the installed files or replace from backups if necessary. Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod is not compatible with my Cloaked Jedi Robes mod; you have to pick one or the other.
    This mod is compatible with my Cloaked Party Robes mod, if you install it after installing this mod.
    This mod is likely not compatible with other mods that alter the Jedi robes.
    This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
    This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
    These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
    Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
    P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
    The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves.
    While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe, Fair Strides
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    waifu2x – nagadomi
    This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
    I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
    Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    2,657 downloads

       (2 reviews)

    8 comments

    Updated

  9. JC's Fashion Line I: Cloaked Jedi Robes for K1

    Summary
    This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly.
    There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. The Brown-Red- Blue Alternative is a mix of these styles. It retains the color scheme of the Brown-Red-Blue option while keeping the variety of the 100% Brown option. Dark Jedi robes, of course, are always black.
    All styles come with or without gloves for your player character and some non- player characters. If you choose a gloveless option, your hands will be bare and match your usual skin tone.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Select one of the six install options:
    a) 100% Brown
    b) 100% Brown (No Gloves)
    c) Brown-Red-Blue
    d) Brown-Red-Blue (No Gloves)
    e) Brown-Red-Blue Alternative
    f) Brown-Red-Blue Alternative (No Gloves) Click "Install Mod" and select your game directory (default name SWKotOR). Manual Installation
    Extract files from the downloaded archive. If you do not have an override folder, make one in your game directory (default name SWKotOR). Select one of the three folders in tslpatchdata:
    k_bbb – 100% Brown
    k_brb – Brown-Red-Blue
    k_brb-a – Brown-Red-Blue Alternative Copy all files from the selected folder to your override folder except appearance.2da and the .ini and .rtf files. The gloveless options require patching appearance.2da and are not supported by the manual installation.
    Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility & Other Notes
    This mod is not compatible with my Cloaked Hybrid Robes mod; you have to pick one or the other.
    This mod is compatible with my Cloaked Party Robes mod, if you install it after installing this mod.
    This mod is likely not compatible with other mods that alter the Jedi robes.
    This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
    This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
    These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
    Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
    P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
    The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves.
    While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe, Fair Strides
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    waifu2x – nagadomi
    This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
    Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    52,460 downloads

       (8 reviews)

    116 comments

    Updated

  10. JC's Spider Filter for K2

    Summary
    This mod removes spider-like creature appearances from the game. Kinrath are replaced with wraid and laigreks are replaced with katarn.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR2). Uninstallation
    Remove the following files or replace them with backups if necessary:
    - appearance.2da
    - plc_knrthcps.mdl
    - plc_knrthcps.mdl
    - plc_knrthvin.mdl
    - plc_knrthvin.mdl Compatibility
    There are no known compatibility issues at this time.
    Permissions
    This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0).
    CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    2DAEditor – VarsityPuppet
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    xoreos tools – xoreos team https://xoreos.org/
    Disclaimers
    NOT ARACHNOPHOBIC, JUS' DON' LOIK 'EM.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    30 downloads

       (0 reviews)

    0 comments

    Updated

  11. JC's Leviathan: Ain't No Air in Space for K1

    Summary
    This mod restores an instant death event triggered by going to space without a space suit.
    Installation
    Automatic Installation (Recommended)
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Manual Installation
    Extract files from the downloaded archive. If you do not have an override folder, make one in your game directory (default name SWKotOR). Copy k_plev_airouopn2.ncs to your override folder. Uninstallation
    From Automatic Installation
    Replace the following file with backup if necessary, otherwise remove:
    - modules/lev_m40ad.mod From Manual Installation
    Remove the following file:
    - override/k_plev_airouopn2.ncs Compatibility
    This mod is compatible with the KOTOR 1 Community Patch.
    This mod is compatible with the KotOR 1 Restoration mod.
    Credits TSLPatcher – stoffe & Fair Strides
    DeNCS – JdNoa & Dashus
    ERFEdit – stoffe & Fair Strides
    NWNSSCOMP – Torlack, stoffe, & tk102
    xoreos tools – xoreos team https://xoreos.org/
    Permissions
    Mod
    JC's Leviathan: Ain't No Air in Space for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Attribution Preference
    "Leviathan: Ain't No Air in Space by JCarter426" or "uses JC's Leviathan: Ain't No Air in Space" or some other reasonable phrasing.
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    THERE'S AN AIR AND SPACE MUSEUM.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    539 downloads

       (1 review)

    0 comments

    Updated

  12. JC's Fashion Line A: Jedi Player Undergarments for K2

    Summary
    This mod makes the player's underwear in Star Wars: Knights of the Old Republic II - The Sith Lords resemble those worn by Jedi NPCs in the first game.
    Note that because Atton and Mira use player underwear models, this mod will also affect them unless you use another mod that gives them unique underwear.
    Installation
    Copy the files from the mod directory Override to your game's Override folder (if you don't have one, make one). Uninstallation
    Remove the installed files. Compatibility
    This mod is incompatible with other mods that alter the player's underwear models and textures.
    Credits
    KOTOR Tool – Fred Tetra
    tga2tpc – ndix UR
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    waifu2x – nagadomi
    xoreos tools – xoreos team https://xoreos.org/
    This mod contains assets ported from Star Wars: Knights of the Old Republic by BioWare.
    Permissions
    Mod
    JC's Fashion Line A
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic II - The Sith Lords
    Source of Ported Assets
    Star Wars: Knights of the Old Republic by BioWare
    Attribution Preference
    "Fashion Line A by JCarter426" or "uses JC's Fashion Line A" some other reasonable phrasing.
    This mod is released under the following licenses:
    Attribution Only License Ported Content License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Ported Content License (PCL)
    This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is.
    (For example, "This mod contains assets ported from Star Wars: Knights of the old Republic by BioWare.") Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    301 downloads

       (0 reviews)

    0 comments

    Submitted

  13. JC's Romance Enhancement: Dark Sacrifice for K1

    Summary
    This mod uses a mix of new and unused content to restore an alternate ending that was cut from the game. With this mod, players who have romanced Carth and fallen to the dark side will be presented with the option to seek redemption in a new ending distinct from the base game light side and dark side endings.
    Choosing the dialogue option "No, let him speak. I want to hear what he has to say." in a conversation with Carth at the end of the game will lead to the restored sequence. The player will then have the option to choose the base game dark side ending or the new ending.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
    Remove the following files:emove the installed files or replace from backups if necessary:
    - modules/stunt_sacrifice.mod
    - streammusic/dark_sacrifice.wav Replace the following files with backups if necessary, otherwise remove them:
    - modules/sta_m45aa.mod
    - modules/STUNT_56a.mod Compatibility
    This mod is compatible with the KOTOR 1 Community Patch. This mod should be installed after K1CP if you wish to use both.
    This mod is compatible with Leilukin's Carth Onasi and Male PC Romance.
    This mod is compatible with my other Romance Enhancement mods Bioromantic Bastila and Pan-Galactic Flirting.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    DeNCS – JdNoa & Dashus
    DLGEditor – tk102
    ERFEdit – stoffe & Fair Strides
    K-GFF – tk102
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    NWNSSCOMP – Torlack, stoffe, & tk102
    xoreos tools – xoreos team https://xoreos.org/
    with thanks to:
    JdNoa for creating the Alternate DS Female Romance Ending mod that inspired this mod
    @Snigaroo for conducting thorough testing
    @Leilukin for providing valuable save files for testing
    @DarthParametric for help troubleshooting the final cutscene
    Permissions
    Mod
    JC's Romance Enhancement for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Attribution Preference
    "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH CARTH ONASI, <FULLNAME>, LUCASARTS, OR BIOWARE. OTHER ENDINGS ARE AVAILABLE.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    12,465 downloads

       (3 reviews)

    4 comments

    Updated

  14. JC's Romance Enhancement: Pan-Galactic Flirting for K1

    Summary
    This mod removes gender restrictions in dialogue throughout the game, allowing the player to flirt with several NPCs regardless of gender.
    Sarna and Yun Genda Female slaves in Davik's Estate Rahasia Sandral and Shen Matale Duan and Viglo Lashowe Yuthura Ban  
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). This mod only supports the English language version of the game at this time.
     
    Uninstallation
    Remove the installed files or replace from backups if necessary.  
    Compatibility
    This mod is compatible with my Biromantic Bastila mod.
    This mod patches the following dialogue files.
    In danm14ad.mod:
    dan14_cutscene.dlg In manm26aa.mod:
    man26_duan.dlg man26_viglo.dlg In tar_m02ae.mod:
    tar02_sarna021.dlg tar02_yungenda21.dlg In tar_m08aa.mod:
    tar08_davslav82.dlg This mod may not be compatible with other mods that affect those files. TSLPatcher is utilized for better compatibility, but there's never any guarantee. This mod must be installed AFTER any non-TSLPatcher mods that edit anything in those areas.
    This mod installs the following new VO.
    nm26aaduan01100_ nm26aavigl28100_ nm08aadavs10100_ nm08aadavs10101_ This mod will not be compatible with any mods utilizing those names for WAV or
    LIP files.
    This mod replaces the following global scripts.
    k_con_flirt.ncs k_con_flirtno.ncs These scripts are edited to remove any checks relating to the player's gender.
     
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe, with updates by Fair Strides
    CSLU Toolkit – Center for Spoken Language Understanding
    DLGEditor – tk102
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    KOTOR Savegame Editor – tk102
    LipSynchEditor – JdNoa
    NWNSSCOMP – Torlack, stoffe, & tk102
    And thanks to Master Kavar, whose Bastila & Female Revan (Untold Love Story) mod inspired many of this mod's changes.
     
    Permissions
    Mod
    JC's Romance Enhancement for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Attribution Preference
    "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.  
    Disclaimers
    THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH SARNA, YUN GENDA, DAVIK KANG OR ANY OF HIS STAFF, RAHASIA SANDRAL, SHEN MATALE, LASHOWE, YUTHURA BAN, <FULLNAME>, LUCASARTS, OR BIOWARE.
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    3,618 downloads

       (2 reviews)

    1 comment

    Updated

  15. JC's Feat Fixes for K2

    Summary
    This mod corrects some errors in the feeat.2da and featgain.2da files, which determine what classes can get what feats and when.
    First, a number of feats available to the base Jedi classes were not available to the prestige classes. This appears to be an error, given the inconsistency. It wasn't even that no prestige classes could take them. For some feats, certain tiers were available but not the rest. Other feats were available to some classes but locked out of others, despite being available to all Jedi classes. So I've gone through and set all feats that seem like they were meant for all Jedi classes to be available for all Jedi classes. The affected feats are:
    Caution Close Combat Dual Strike Empathy Gear Head Regenerate Vitality Stealth Run Second, the Scoundrel class was similarly missing access to feats they ought to be able to take, based on what is available to other organic classes:
    Dual Strike Finesse: Melee Weapons Regenerate Vitality Stealth Run Weapon Focus: Blaster Rifle Weapon Focus: Melee Weapons Third, some classes did not have access to cross-class skill feats for certain
    skills that were not class skills for them:
     Class Skill: Stealth (Jedi Weapon Master and Sith Marauder) Class Skill: Treat Injury (Scoundrel) Fourth, the Finesse: Lightsabers feat was redundant, because Finesse: Melee Weapons applies to both melee weapons and lightsabers. This was probably not the intent, but these feats are hard-coded, so I have no way of fixing them. I chose to remove the ability to select Finesse: Lightsabers at all. If you want to build a finessing character and receive the benefits of this feat, you can select Finesse: Melee Weapons instead and get it for melee weapons as well as lightsabers.
    Also, the weapon and armor proficiencies for prestige classes were inconsistent. This would not cause a problem in regular play because prestige classes are only available to the player character and the player character already had these proficiency feats; however, it could create oddities when using other mods or a save editor. I have adjusted the following feats for prestige classes to match the base Jedi classes:
    Armor Proficiency: Light Weapon Proficiency: Blaster Rifle Weapon Proficiency: Lightsaber Finally, the feat gains for the Combat Droid and Expert Droid classes were swapped, just as they were in KOTOR 1. TSLRCM already fixes this issue for KOTOR 2, but I added it to my fixes as well for the sake of completion.
    Installation
    Extract files from the downloaded archive. Run Feat_Fixes_K2.exe. Click "Install Mod" and select your game directory (default name SWKOTOR2). Uninstallation
    Delete feat.2da and featgain.2da or replace with backups if necessary. Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe
    Permissions
    Mod: JC's Feat Fixes for K2
    Mod Author: JCarter426
    Game: Star Wars: Knights of the Old Republic II - The Sith Lords
    Attribution Preference: "Feat fixes by JCarter426" or "uses JC's Feat Fixes" or some other reasonable phrasing.
    Additional Credits:
    KOTOR Tool – Fred Tetra Credits:        TSLPatcher – stoffe This mod resource is released under the following licenses:
    Attribution Only License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.  (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    AND NOW AS FESTIVUS ROLLS ON, WE COME TO THE FEATS OF STRENGTH. UNTIL YOU PIN ME, OBSIDIAN, KOTOR IS NOT OVER! LET'S RUMBLE!
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    1,703 downloads

       (1 review)

    4 comments

    Updated

  16. JC's Sound Effects for K2

    Summary
    This mod adds unique sound effects for ion blasters, disruptor pistols, heavy blaster pistols, bowcasters, and blaster rifles.
    Installation
    Extract files from the downloaded archive.
    Run Sound_Effects_K2.exe.
    Click "Install Mod" and select your game directory (default name SWKOTOR2).
    Uninstallation
    Remove the installed files. Replace ammunitiontypes.2da and baseitems.2da with backups if necessary. Compatibility
    This mod is not compatible with any mods that alter the sound effects for ion blasters, heavy blaster pistols, bowcasters, or blaster rifles.
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe
    Sound Effects – Ben Burtt, courtesy of StarWars.com
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    PEW PEW PEW EXPLOSION OBSIDIAN BANG BANG LUCASARTS BIG BADA BOOM!!!!!!!!!!!!!!!!!
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    419 downloads

       (0 reviews)

    1 comment

    Submitted

  17. JC's Sound Effects for K1

    Summary
    This mod adds unique sound effects for ion blasters, disruptor pistols, heavy blaster pistols, bowcasters, and blaster rifles.
    Installation
    Extract files from the downloaded archive.
    Run Sound_Effects_K1.exe.
    Click "Install Mod" and select your game directory (default name SWKOTOR).
    Uninstallation
    Remove the installed files. Replace ammunitiontypes.2da and baseitems.2da with backups if necessary. Compatibility
    This mod is not compatible with any mods that alter the sound effects for ion blasters, heavy blaster pistols, bowcasters, or blaster rifles.
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe
    Sound Effects – Ben Burtt, courtesy of StarWars.com
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    PEW PEW PEW EXPLOSION BIOWARE BANG BANG LUCASARTS BIG BADA BOOM!!!!!!!!!!!!!!!!!
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
     

    3,285 downloads

       (2 reviews)

    9 comments

    Updated

  18. JC's VO Fix for K2

    Summary
    This mod fixes two problems with the VO in the game.
    T3-M4 was missing some VO files. This would cause his lines to be skipped when these files were referenced in the original game. The files missing were his short "question" variants. I was able to edit together new ones using his medium and long lines as a source. Some of the Gand entries were misplaced; they were typed on the unused Gotal line rather than the Gand line. In this case, the VO did exist, but it wasn't being referenced properly in the 2DA file. I've adjusted the file to correct that. I don't recall if this presented any problems in the released game, but the affected VO files were the "question" and "sad" variants. I didn't remove them from the Gotal line in case that was actually used for Gand VO in the game.  
    Installation
    Extract files from the downloaded archive.
    Run VO_Fix_K1.exe.
    Click "Install Mod" and select your game directory (default name SWKOTOR2).
     
    Uninstallation
    Remove the installed files. Replace alienvo.2da with backup if necessary.  
    Compatibility
    TSLRCM does address the T3 issue, but it does this by replacing T3's VO with generic utility droid VO, which I really, really didn't like. So if you're using TSLRCM, this mod will revert that change.
     
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe
     
    Permissions
    Mod
    JC's VO Fix for K2
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic II - The Sith Lords
    Attribution Preference
    "VO Fix by JCarter426" or "uses JC's VO Fix" or some other reasonable phrasing.
     
    This mod is released under the following licenses:
    Attribution Only License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.  
    Disclaimers
    DEE-DEET?
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    984 downloads

       (1 review)

    0 comments

    Updated

  19. JC's Romance Enhancement: Biromantic Bastila for K1

    Summary
    This mod allows those playing as a female character to romance Bastila, an option available only for male player characters in the original release of the game. The female version of the romance will play out just as the male version, through talking to Bastila as your player gains experience and by choosing certain dialogue options. The romance can also be ended just as the male romance can, by choosing or avoiding certain dialogue options.
    Lines will still vary depending on the player's gender; for example, Bastila will not call a female player a man, nor compare her to any man.
    I have executed this by removing certain lines, or certain parts of lines, that lacked an alternate take for a female player, and in some cases voided the existing female versions in favor of the romance lines. I'm not entirely satisfied with all of these changes - in particular, the male version still has a lot more dialogue, and I don't think that's fair - but my priority was to make everything flow naturally, with minimal editing.
    Also, this should not interfere with the Carth or Juhani romances; you should be able to go through those as well Bastila's if you so desire. The game does not take issue with it.
    The romance system is surprisingly straightforward, compared to later BioWare games. As such, I may consider adding a bit of complexity in future updates.
     
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). This mod only supports the English language version of the game at this time.
     
    Uninstallation
    Remove the installed files or replace from backups if necessary.  
    Compatibility
    This mod is compatible with my Pan-Galactic Flirting mod.
    This mod patches the following:
    k_hbas_dialog.dlg (Bastila's global dialogue) lev40_saul403.dlg unk44_evilbast.dlg This mod may not be compatible with any other mods that edit those files.
    This mod also installs the following new VO:
    NGLOBEBAST06951_ NGLOBEBAST06952_ NGLOBEBAST06953_ NGLOBEBAST06954_ NM44ACEVIL01901_ This mod will not be compatible with any mods utilizing those names for WAV or LIP files.
    This mod patches the modules lev_m40aa, unk_m44acd, and sta_m45ac and may not be compatible with other mods that affect those areas. TSLPatcher is utilized for better compatibility, but there's never any guarantee. This mod must be installed AFTER any non-TSLPatcher mods that edit those areas.
    This mod includes bug fixes for Bastila's romance scripts on the Unknown World and the Star Forge. You should NOT install another mod to fix these problems, as that would override this mod's changes that remove the gender checks.
     
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe, with updates by Fair Strides
    CSLU Toolkit – Center for Spoken Language Understanding
    DLGEditor – tk102
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    KOTOR Savegame Editor – tk102
    LipSynchEditor – JdNoa
    NWNSSCOMP – Torlack, stoffe, & tk102
    Bug fix reconnaissance courtesy Markus Ramikin's Bastila Romance Scriptfix
    Global variable reconnaissance courtesy Amandalore the Ultimate's save file
     
    Permissions
    Mod
    JC's Romance Enhancement for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Attribution Preference
    "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.  
    Disclaimers
    THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH BASTILA SHAN, <FULLNAME>, LUCASARTS, OR BIOWARE. BIROMANTIC ORIENTATION IS NOT SUPPORTED BY NAND GATES.
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
     

    10,954 downloads

       (4 reviews)

    9 comments

    Updated

  20. JC's Vision Enhancement for K1

    Summary
    Throughout the game, there are cutscenes of the player sleeping and having Force visions to further the plot. This mod fixes two things about those scenes that bothered me.
    First, the first of these scenes is supposed to happen in the party's apartment on Taris, but is quite clearly set on the Ebon Hawk like all the other scenes. I've edited the area used for the visions to put in a copy of the apartment to make the location consistent.
    Second, the scenes show the player wearing whatever item they happened to have equipped when the scene started. So the player would routinely sleep in their clothing, even armor. I've edited the cutscene scripts to remove the player's equipment for the duration of the vision.
    Installation
    Extract files from the downloaded archive. Run Vision_Enhancement_K1.exe. Select which version to install:
    If you use the KOTOR 1 Restoration, choose the K1R-Compatible Installation.
    Otherwise, choose the Basic Installation. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
    Remove the installed file. Compatibility
    This mod is not compatible with any other mods that alter the vision module STUNT_00.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe, with updates by Fair Strides
    DeNCS – JdNoa & Dashus
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    NWNSSCOMP – Torlack, stoffe, & tk102
    and thanks to DarthParametric for decompiling a script for me. It's an ongoing mystery why DeNCS refuses to decompile certain scripts for me and only me.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    "I AM NOT A VISION" SAYS THE VISION. HA! WELL, THEN, I AM NOT KOTOR, DEVELOPED BY BIOWARE, NO. I AM NOT A VIDEO GAME EITHER.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    34,085 downloads

       (7 reviews)

    9 comments

    Updated

  21. SithCodec

    Introduction
    The audio files of Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II – The Sith Lords (KOTOR) contain extra headers of what seem to be superfluous data that obfuscate access to the original audio outside of the video games. Most audio software will refuse to open the files, or interpret the extra bytes as audio data, leading to glitches. It has also been observed anecdotally that files lacking an appropriate header may fail to playback in certain releases of the games.
    SithCodec is an application that can automatically detect and remove an extraneous header from a KOTOR audio file, or alternatively prepend a KOTOR header to a standard audio file and allow for the introduction of new audio content to these games.
    Running SithCodec
    SithCodec requires Windows (32-bit or 64-bit). Make sure to extract SithCodec to a folder where you have read & write permission. The code is not signed (because code signing costs an extortionate amount of money) so your firewall may warn you about running an unrecognized application. Commands
    Commands in SithCodec are executed by combining keywords into certain command sequences that the application recognizes. Input may be passed as command-line arguments when SithCodec is launched, or entered manually through a command- line interface if the application is launched without any command-line arguments.
    Keywords may be entered in short form (dash followed by a single letter) or long form (double dash followed by a full word).
    SithCodec keywords are not case sensitive, but—depending on your operating system—other data that you input may be, such as the names of files.
    Help Screen
    Entering -h or --help will display the help screen, showing a list of all keywords and their function.
    -d, --decode decode audio -e, --encode encode audio -f, --format set output audio format -m, --music streammusic format -s, --sfx streamsounds format -v, --vo streamwaves/streamvoice format -a, --all all files -l, --list list files & formats -i, --in input path -o, --out output path -h, --help display this menu -c, --commands display list of commands -x, --examples display example commands -q, --quit exit application Commands Screen
    Entering -c or --commands will display a screen with the list of all valid commands.
    -d -i=[input path] -d -i=[input path] -o=[output path] -d -a -d -a -i=[input path] -d -a -o=[output path] -d -a -i=[input path] -o=[output path] -e -f -[format] -i=[input path] -e -f -[format] -i=[input path] -o=[output path] -e -a -f -[format] -e -a -f -[format] -i=[input path] -e -a -f -[format] -o=[output path] -e -a -f -[format] -i=[input path] -o=[output path] -l -l -i=[input path] -l -o=[output path] -l -i=[input path] -o=[output path] Examples Screen
    Entering -x or --examples will display some example commands.
    Encode all files in SFX format from the input path, to the output path:
    -e --all -f --sfx- -i=in_folder -o=out_folder  Decode a file, outputting to a new file:
    -d -i=oldfile.old -o=newfile.new Decode a file without specifying output, possibly overwriting the original:
    -d -i=file.wav List all files & formats in a given directory, printing to the console:
    -l -i=my_folder List all files & formats in the current directory, printing to a file:
    -l -o=file.txt Batch Files
    SithCodec comes with batch files that are set up with commands for some common operations.
    decode.bat
    This file will decode all files located in a folder called "in" (no matter what their format) and save the new files in a folder called "decoded".
    encode_music.bat
    This file will encode all files located in a folder called "in" and save the new files in a folder called "music".
    encode_sfx.bat
    This file will encode all files located in a folder called "in" and save the new files in a folder called "sfx".
    encode_vo.bat
    This file will encode all files located in a folder called "in" and save the new files in a folder called "vo".
    Copyright
    SithCodec is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
    SithCodec is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
    You should have received a copy of the GNU General Public License along with SithCodec. If not, see https://www.gnu.org/licenses/.
    All trademarks (including logos and icons) are used for identification purposes only and are the property of their respective owners.
    Star Wars and related items are trademarks and/or copyrights of Lucasfilm Ltd. SithCodec is not affiliated with or endorsed by Lucasfilm Ltd., their subsidiaries, associates, or employees, or any Star Wars license holder.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    910 downloads

       (7 reviews)

    0 comments

    Updated

  22. JC's Korriban: Back in Black for K1

    Summary
    Almost everybody on Korriban wears the standard bland Sith officer uniform. This mod alters the look of almost everybody on the planet so they're dressed more appropriately. Czerka workers wear Czerka uniforms, Sith troopers wear Sith armor, Dark Jedi wear Dark Jedi robes.
    While I was going through all the files I noticed some other oddities and corrected them – things like missing items or misplaced files. See the change log for a full list of changes.
    Installation
    Note: It is recommended that you uninstall any previous versions of this mod before installing a new version.
    Extract files from the downloaded archive. Run Korriban_Back_in_Black_K1.exe. Select which version to install.
    If you have the KOTOR Community Patch installed, choose the KOTOR Community Patch-Compatible Installation option. Otherwise, choose the Basic Installation option. Click "Install Mod" and select your game directory (default name SWKOTOR). There are additional options for Uthar, Yuthura, and Tariga that you may install after the rest of the mod is installed. Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod may be compatible with but will overwrite other mods that alter the appearance or equipment of characters on Korriban. It's safest not to use it with any other mod that alters the same characters.
    Some of the changes will take effect immediately, but for best results you should install this mod before visiting Korriban for the first time in your game.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe, with updates by Fair Strides
    DeNCS – JdNoa & Dashus
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    NWNSSCOMP – Torlack, stoffe, & tk102
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
     

    44,638 downloads

       (6 reviews)

    26 comments

    Updated

  23. JC's Jedi Tailor for K1

    Summary
    This mod adds a Trandoshan named Garassk who will tailor robes for the player and Jedi party members. He can change the color your robes to any of four options: brown, black, red, and blue. The items retain their stats, with only the appearance of the robes changed.
    The tailor also runs a clothing store with infinite amounts of some generic outfits, plus a select set of armor, gloves, belts, and headgear in smaller amounts. Some of the armor he sells is new; files for the items already existed, but they were inaccessible in the regular game.
    I've also given Garassk an extensive dialogue tree, so you can ask him the usual questions about the planet, and he will react to certain quest states.
    To start, Garassk may be found in the hangar of the Jedi enclave on Dantooine. Later in the game, he moves to Anchorhead on Tatooine, down the street from the Czerka office.
    You will need to start a new game or load a save from before you first arrive on Dantooine for the mod to take effect.
    Installation
    Run Jedi_Tailor_K1.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod patches the modules danm13 and tat_m17aa and may not be compatible with other mods that affect those areas.
    This mod includes an icon fix from my Mandalorian Armor mod. If you use both mods, or some other mod that fixes that icon, then you can ignore the warning about that file being skipped.
    This mod is compatible with my Robe Adjustment mod, allowing you to change the color of the Apprentice Robes, but you must update the Robe Adjustment mod to version 1.1 or later.
    This mod is compatible with my Cloaked Jedi Robes, Cloaked Hybrid Robes, and Cloaked Party Robes mods and includes a compatibility patch for the 100% Brown color option of those mods. It adjusts the tailor's dialogue to make all references to robe color consistent with the brown shades in that option (brown, black, buff, and grey).
    The tailor will only recognize the original game robe items plus the variants the mod adds in the four standard colors. This mod may be compatible with other mods that add new robe items, but the tailor will only be able to swap around the old kinds.
    The tailor will only perform for the player and standard Jedi party members (Bastila, Jolee, and Juhani).
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe, with updates by Fair Strides
    CSLU Toolkit – Center for Spoken Language Understanding, license courtesy Jenko Jenks
    DeNCS – JdNoa & Dashus
    DLGEditor – tk102
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    LipSynchEditor – JdNoa
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    35,990 downloads

       (2 reviews)

    36 comments

    Updated

  24. JC's Lightsaber Visual Effects for K2

    Summary
    This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people.
    I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation. I've added an alternate optional texture to have the viridian blade more closely resemble the original, if you would prefer.
     
    Video Preview
     
    Installation
    Extract files from the downloaded archive. Copy the files from Override to your own Override folder (if you don't have one, make one). Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. If you use the Ultimate Saber Mod, copy the files from the USM New Colors folder to your Override folder. This gives all colors added in USM the same upgrade for visual consistency.  
    Uninstallation
    Remove the installed files.  
    Compatibility
    This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades.
    This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods.
     
    Credits
    KOTOR Tool – Fred Tetra
    Saber – Andrew Kramer & VideoCopilot.net
    tga2tpc – ndix UR
     
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
     
    Disclaimers
    IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON...
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    13,905 downloads

       (3 reviews)

    22 comments

    Updated

  25. JC's Cloaked Jedi Robes & Supermodel Port for K1

    Summary
    This is a mod resource of my various cloaked robe ports, including Cloaked Jedi Robes, Cloaked Hybrid Robes, and Cloaked Party Robes.
    I've included all the textures I made for these mod releases as well as the Photoshop Document (PSD) files I used to make them. The PSDs have different layers for the overlays, masks, and each robe variant. Anyone who wants to make new textures for this model or do anything else with it may do so and is strongly encouraged to.
    You'll need to use the Supermodel Port (also included) for the robes to animate properly in K1.
    Compatibility
    The Supermodel Port is super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
    This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
    These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
    Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models.
    Credits
    KOTOR Tool – Fred Tetra
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    waifu2x – nagadomi
    Permissions
    Mod
    JC's Supermodel Port for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Source of Ported Assets
    Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment
    Attribution Preference
    "Supermodel Port by JCarter426" or "uses JC's Supermodel Port" or some other reasonable phrasing.
    This mod resource is released under the following licenses:
    Attribution Only License Ported Content License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Ported Content License (PCL)
    This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is. (For example, "This mod contains assets ported from Star Wars: Knights of the old Republic II - The Sith Lords by Obsidian Entertainment.") Final notes
    Any edits to these files are going to be fundamentally incompatible with any other edits. While I'm releasing this as Attribution Only, I do ask that you don't release edited versions of the supermodels unless needed. The supermodels are fragile and difficult to troubleshoot, and even I don't entirely know or remember how these work, so it would make things a lot easier if you don't make any further edits unnecessarily; that way we know the source of any problem and there is less to troubleshoot.
    Ideally, you'll only need to include the supermodels for animation support, and only edit using the Modular Supermodels to add any extra animations.
    I'll stand by as maintainer of the sacred ported supermodels to apply any fixes or other updates.
    In the event that I lapse in ability to perform this task, I authorize the transfer of power to another candidate following one year and one day of non-response on my part. Whosoever is willing to take up the role may do so if the community wills it. Should there be multiple contenders, they shall duel for the right to succeed me in a manner of their choosing (possibly to the death).
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    1,731 downloads

       (1 review)

    20 comments

    Updated