JC's Cloaked Jedi Robes & Supermodel Port for K1 1.1

   (1 review)

1 Screenshot

About This File

This is a combined mod resource of my Cloaked Jedi Robes and the Supermodel Port which is required to use that.

 

Cloaked Jedi Robes

This is a mod resource of my Cloaked Jedi Robe port. These models are based on the PFBIM and PMBIM models from K2. I've made some texture map and skin weight fixes and rendered new textures to match the new mapping. I also upscaled the textures and added some cloth overlays.

I've included all the textures I made for the mod release as well as the Photoshop Document (PSD) I used to make them. The PSD has different layers for the overlays, masks, and each robe variant. Basic recreations of all the K2 textures for the new mapping are included, though I didn't fine-tune them as I did with my K1 textures.

With my model, the only difference between the male and female textures is in the hands. There are different male and female hand layers and they can be done as gloves or hands with the three player skin tones. Do note, however, that the actual texture mapping on the models is flipped, with the female robe a mirror of the male one. The original game models were set up that way, and I left it that way.

Anyone who wants to make new textures for this model or do anything else with it may do so and is strongly encouraged to.

You'll need to use the Supermodel Port (included alongside this) for the robes to animate properly in K1.

 

Supermodel Port

This is a mod resource of the supermodel port used in my Slave Bastila and Cloaked Jedi Robe mods. I've ported bones from the K2 supermodels and merged them with the K1 rig so models that rely on the extra bones from K2 will animate properly in K1.

You can include these supermodels in your mod if you have a model with a cape or skirt or some other part that needs the extra bones to not be a motionless mess.


What's New in Version 1.1   See changelog

Released

  • Updated models to include medal hook for the light side ending ceremony
  • Added new texture variants
  • Added gloveless options for Bastila, Juhani, and Zhar
  • Updated template PSD to include all the new texture stuff
  • Light Side Points 4



User Feedback

Recommended Comments

Hi, JCarter426! Hope you're doing fine.

I am here to confirm that the package inside this resource is the same with what is there in the mod, which means there is no resource [Photoshop Document-PSD] included here.

Many thanks for considering this. :cheers:

  • Like 1
  • Thanks 1

Share this comment


Link to comment
Share on other sites

Let's say if I had a TSL robe mod which added a reskinned variant of the normal robes. If I were to port that reskinned variant to K1 using this mod would that work out for me?

 

Also, I can understand why you wouldn't want to do this but by any chance can a K1 to TSL robe pack be made where the K1 Brown, Blue, Red and Black robe variants be ported to K2? Most of the files already exist in TSL so I imagine it'd be easier than this mod.

Share this comment


Link to comment
Share on other sites

No, any textures made for either the original K2 models or a different edit of them (like svösh's fix) won't work as-is. They'll need some adjustments to fit my new texture mapping. I didn't change a whole lot, as little as I could, but it was necessary to fix the collar. That's not to say they won't work at all, though. They probably wouldn't need to be redone done from scratch - just some touch-ups, maybe some parts moved around.

I'm going to release a K2 version of the model (including a corresponding mod resource) once I've finished fine-tuning the textures.

Share this comment


Link to comment
Share on other sites

I seem to be having a bug. When I add the robes via KSE and equip them in game they don't show. It just shows my character in his underwear, standing around naked in the breeze. I uninstalled the mod and still have the same problem. Does anybody have any idea what I should do?

Edit; I figured out that it's definitely something in my override folder, I just can't figure out what it is. So I made a new override folder, reinstalled the content and it worked wonderfully. At the cost of deleting everything else...

Edit; Ok, so I figured out that this mod, for whatever reason, is not compatible with Quanon and djh296's armor pack. I guess that maybe it has something to do with overlapping file types? Idk, I'm no expert. 

Edited by Vigilante120

Share this comment


Link to comment
Share on other sites
5 hours ago, Vigilante120 said:

Ok, so I figured out that this mod, for whatever reason, is not compatible with Quanon and djh296's armor pack. I guess that maybe it has something to do with overlapping file types? Idk, I'm no expert.

Hmm, I remember the WIP thread for that but I never realized it was released and never tried it, so I'm not familiar with the technical specifications. But I took a look at the mod description and I don't believe there should be any compatibility issues. Mine should be compatible with any mod that doesn't alter the game robes, and this one doesn't. My guess is there's something else wrong with your appearance.2da file, maybe due to improper installation of one or both of them.

Also, this is the mod resource version and not the mod release, which is here.

Share this comment


Link to comment
Share on other sites
26 minutes ago, JCarter426 said:

Hmm, I remember the WIP thread for that but I never realized it was released and never tried it, so I'm not familiar with the technical specifications. But I took a look at the mod description and I don't believe there should be any compatibility issues. Mine should be compatible with any mod that doesn't alter the game robes, and this one doesn't. My guess is there's something else wrong with your appearance.2da file, maybe due to improper installation of one or both of them.

Also, this is the mod resource version and not the mod release, which is here.

That could be it, You're probably right. I spent the last 3 hours deleting mods and reinstalling them to figure it out. then when i deleted all of the armor pack mod it suddenly worked. I think the problem was that when I installed it I didn't bother to back up the appearance.2da file because I've been Todd Howarding my way through mods for the past couple days. Well leason learned. haha. I absolutely adore this mods btw, and the bones work beautifully. 

And yes I am aware this is the resource version, I commented here because I needed the super model port and I'm a lazy piece of shit. Thanks for the mod btw!! everything I've wanted for this game since sith lords came out. :)

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now