JC's Jedi Tailor for K1 1.1

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About This File

Summary

This mod adds a Trandoshan named Garassk who will tailor robes for the player and Jedi party members. He can change the color your robes to any of four options: brown, black, red, and blue. The items retain their stats, with only the appearance of the robes changed.

The tailor also runs a clothing store with infinite amounts of some generic outfits, plus a select set of armor, gloves, belts, and headgear in smaller amounts. Some of the armor he sells is new; files for the items already existed, but they were inaccessible in the regular game.

I've also given Garassk an extensive dialogue tree, so you can ask him the usual questions about the planet, and he will react to certain quest states.

To start, Garassk may be found in the hangar of the Jedi enclave on Dantooine. Later in the game, he moves to Anchorhead on Tatooine, down the street from the Czerka office.

You will need to start a new game or load a save from before you first arrive on Dantooine for the mod to take effect.

Installation

  1. Run Jedi_Tailor_K1.exe.
  2. Click "Install Mod" and select your game directory (default name SWKOTOR).

Uninstallation

  1. Remove the installed files or replace from backups if necessary.

Compatibility

This mod patches the modules danm13 and tat_m17aa and may not be compatible with other mods that affect those areas.

This mod includes an icon fix from my Mandalorian Armor mod. If you use both mods, or some other mod that fixes that icon, then you can ignore the warning about that file being skipped.

This mod is compatible with my Robe Adjustment mod, allowing you to change the color of the Apprentice Robes, but you must update the Robe Adjustment mod to version 1.1 or later.

This mod is compatible with my Fashion Line I: Cloaked Jedi Robes mod and includes an optional compatibility patch for the 100% Brown color option. It adjusts the tailor's dialogue to make all references to robe color consistent with the brown shades in that mod (brown, black, buff, and grey).

The tailor will only recognize the original game robe items plus the variants the mod adds in the four standard colors. This mod may be compatible with other mods that add new robe items, but the tailor will only be able to swap around the old kinds.

The tailor will only perform for the player and standard Jedi party members (Bastila, Jolee, and Juhani).

Permissions

I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.

If you would like to include any part of this mod in anything, then please contact me for permission.

Credits

KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
CSLU Toolkit – Center for Spoken Language Understanding, license courtesy Jenko Jenks
DeNCS – JdNoa & Dashus
DLGEditor – tk102
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
LipSynchEditor – JdNoa


What's New in Version 1.1   See changelog

Released

  • Corrected a script relating to the Kashyyyk ending gossip. I'd copied the code from a game script that had a typo and I did notice the error with another script, but it seems I forgot to fix it here too.
  • Added compatibility patch for the 100% Brown option of my Fashion Line I: Cloaked Jedi Robes mod.
  • Like 6



User Feedback

Recommended Comments

Quote

You will need to start a new game or load a save from before you first arrive on Dantooine...

Damn I'm so pissed right now, hahah. Anyway, can't review the mod soon enough but I can tell this mod had so many potential I can see future-mods will revolves around this. Kudos for the release! :cheers:

  • Like 1

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13 hours ago, ebmar said:

Damn I'm so pissed right now, hahah. Anyway, can't review the mod soon enough but I can tell this mod had so many potential I can see future-mods will revolves around this. Kudos for the release!

You can try this mod after you finish KOTOR 2, then.

4 hours ago, JasonRyder said:

Will this work with your Cloaked Jedi Robes for K1 mod?

Yes, this only swaps around the existing robe items and doesn't mess with the models or textures at all. So it'll let you swap around the different cloaked versions of the robes as well.

There is a minor issue if you use the 100% Brown option, and I'll do a compatibility patch with the next version. It all still works, but if you use textures that change the robe colors all to shades of brown, some are still described as blue and red in the tailor dialogue... But everything else works.

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