JC's Jedi Tailor for K1 1.3

   (1 review)

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About This File

Summary

This mod adds a Trandoshan named Garassk who will tailor robes for the player and Jedi party members. He can change the color your robes to any of four options: brown, black, red, and blue. The items retain their stats, with only the appearance of the robes changed.

The tailor also runs a clothing store with infinite amounts of some generic outfits, plus a select set of armor, gloves, belts, and headgear in smaller amounts. Some of the armor he sells is new; files for the items already existed, but they were inaccessible in the regular game.

I've also given Garassk an extensive dialogue tree, so you can ask him the usual questions about the planet, and he will react to certain quest states.

To start, Garassk may be found in the hangar of the Jedi enclave on Dantooine. Later in the game, he moves to Anchorhead on Tatooine, down the street from the Czerka office.

You will need to start a new game or load a save from before you first arrive on Dantooine for the mod to take effect.

Installation

  1. Run Jedi_Tailor_K1.exe.
  2. Click "Install Mod" and select your game directory (default name SWKOTOR).

Uninstallation

  1. Remove the installed files or replace from backups if necessary.

Compatibility

This mod patches the modules danm13 and tat_m17aa and may not be compatible with other mods that affect those areas.

This mod includes an icon fix from my Mandalorian Armor mod. If you use both mods, or some other mod that fixes that icon, then you can ignore the warning about that file being skipped.

This mod is compatible with my Robe Adjustment mod, allowing you to change the color of the Apprentice Robes, but you must update the Robe Adjustment mod to version 1.1 or later.

This mod is compatible with my Fashion Line I: Cloaked Jedi Robes mod and includes an optional compatibility patch for the 100% Brown color option. It adjusts the tailor's dialogue to make all references to robe color consistent with the brown shades in that mod (brown, black, buff, and grey).

The tailor will only recognize the original game robe items plus the variants the mod adds in the four standard colors. This mod may be compatible with other mods that add new robe items, but the tailor will only be able to swap around the old kinds.

The tailor will only perform for the player and standard Jedi party members (Bastila, Jolee, and Juhani).

Credits

KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
CSLU Toolkit – Center for Spoken Language Understanding, license courtesy Jenko Jenks
DeNCS – JdNoa & Dashus
DLGEditor – tk102
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
LipSynchEditor – JdNoa

Permissions

I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.

If you would like to include any part of this mod in anything, then please contact me for permission.

Disclaimers

OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.

Donations

If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.

For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.

I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.


What's New in Version 1.3   See changelog

Released

  • With luck, fixed a bug that made it possible for the Tailor's store to spawn inside a potential customer that happened to wander nearby when he opened shop.
  • Fixed a bug in the Tailor's dialogue that made a line intended for female players to always appear. Thanks to @darthbdaman for spotting the error.
  • Like 7



User Feedback

Recommended Comments

Quote

You will need to start a new game or load a save from before you first arrive on Dantooine...

Damn I'm so pissed right now, hahah. Anyway, can't review the mod soon enough but I can tell this mod had so many potential I can see future-mods will revolves around this. Kudos for the release! :cheers:

  • Like 1

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13 hours ago, ebmar said:

Damn I'm so pissed right now, hahah. Anyway, can't review the mod soon enough but I can tell this mod had so many potential I can see future-mods will revolves around this. Kudos for the release!

You can try this mod after you finish KOTOR 2, then.

4 hours ago, JasonRyder said:

Will this work with your Cloaked Jedi Robes for K1 mod?

Yes, this only swaps around the existing robe items and doesn't mess with the models or textures at all. So it'll let you swap around the different cloaked versions of the robes as well.

There is a minor issue if you use the 100% Brown option, and I'll do a compatibility patch with the next version. It all still works, but if you use textures that change the robe colors all to shades of brown, some are still described as blue and red in the tailor dialogue... But everything else works.

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Does this mod require a fresh new save before entering Dantooine? The tailor and kiosk don't appear when I load a previous save to Dantooine.

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The kiosk still doesn't appear when I launch a new game. I am also running the Kotor restoration mod if that matters.

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I haven't tested with that mod and I'm not familiar with most of its changes, so I can't say much. If you installed K1R after the Jedi Tailor, though, I would expect it to overwrite the changes, so it could be that.

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On 8/10/2019 at 3:30 PM, JCarter426 said:

I haven't tested with that mod and I'm not familiar with most of its changes, so I can't say much. If you installed K1R after the Jedi Tailor, though, I would expect it to overwrite the changes, so it could be that.

Couldn't we make a K1R compatible patch?

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Yes, but I have no plans to do so at this time. Eventually I'll probably play through the game with K1R and all my mods installed, but not yet.

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Hello, new user.  First off, I love the cloaked robes mod, thank you so much!  Second, I installed the tailor after the cloaked robes, with having restarted the game as well as a fresh save before Dantooine (Davik's estate).  I'm still not seeing the tailor or kiosk in the hanger area.  Only other mod I'm running is Jedi From The Start.  Again, thank you for the mods and support.

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Sounds like Jedi from the Start isn't compatible. It might work if you install Jedi Tailor after Jedi from the Start, but even then maybe not. If you send me your copy of danm13.mod I could verify how much of the mod installed and then see if there's a way to maybe make a hotfix.

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Got it to work.  I had installed "Cloaks" first then Jedi From The Start, then "Tailor".  So I switch the order to Cloaks then Tailor, then Jedi.  Works fine now.

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Out of curiosity, what file in the override would i have to edit to change Garassk's inventory? I have a few robe mods that I'd rather gain access to immersively, rather than via the cheat menu, and he seems like the ideal NPC to use fr this purpose.

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The merchant files are jc_tail_storedan.utm and jc_tail_storetat.utm. They install to danm13.mod/tat_m17aa.mod but it's safe to install either or both to Override.

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I've noticed an incompatibility with N-DReW25's "Remove Force Alignment Restrictions" mod.. If you get the tailor from this mod to change the colour of Qel Droma's robes (and presumably any other alignment restricted jedi robes), it re-applies the alignment restriction to it.

Easy enough to avoid by just not changing the colours of it, just wondering if there's a way those two mods can be made to work together. :)

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That'd be because I had to make red/blue/black copies of it that are technically different items. The restriction would have to be removed from these items as well.

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25 minutes ago, JCarter426 said:

That'd be because I had to make red/blue/black copies of it that are technically different items. The restriction would have to be removed from these items as well.

I assume that would have to be something the author of the force alignment mod would have to make a patch to do? Unless there's a way for users to do it manually. :)

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