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Files posted by JCarter426
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JC's Shader Fixes for K2
By JCarter426 in Mods
When they made K2, Obsidian removed several shaders from characters that had them in K1. I suspect this was part of a systematic effort to improve performance on the Xbox. There's no such technical limitation on modern computers, however. But the perplexing thing about it is the shaders weren't just removed, but for some characters you can't even give them shaders in the conventional way that would always work in K1. There is another way, oen that other mods have used already, but I think it's a bit of a hack method. Even though I've used it myself for years, I never released my work as a mod because the installation process is less than ideal. Recent insights, however, have allowed me to finally understand why the heck this happens and come up with an alternative solution that doesn't require mucking around in appearance.2da.
This mod alters the appearance of certain characters in the game, giving them shaders, making them nice and shiny. The affected characters are Mandalorians, T3-M4, and all the HK units (HK-47, the 50s, and the 51s).
For the Mandalorians, I can safely say their shaders are just straight up missing. They're shiny in K1 and not in K2. In K1 they only ever appear in small numbers, but in K2 there's a whole camp of them on Dxun - I think that was the problem for the poor little Xbox. I've made them shiny again, though I didn't just copy the alpha channel from K1 as I didn't particularly care for it. It looked like there was too much contrast to me, with some parts having no shader and then parts right next to them were totally shiny. I tried to make mine subtler so all the metal pieces have a mild shine, with none on the body glove.
I've also fixed some other issues present on the Mandalorian model. One of the finger bones was visible and there were some smoothing and weighting errors. The HK-51s aren't even in the original release of the game. But HK-47 is quite shiny in K1 and I think the later models ought to be as well. While the 51s don't appear and the 50s only appear in small numbers, there was supposed to be an entire factory of them late in the game, so - I think they had their shininess removed for the same reason as the Mandalorians.
For the HK-51s, I've also fixed some texture issues around the photoreceptors.
HK-47 himself is not shiny in K2 because he's worn down and rusted all over. I don't think a technical reason was responsible for the lack of shaders here; he probably looks as the designers intended. But I thought he could do with a little bit, a hint of his former glory. T3's situation was similar. For both of them, I tried to apply shiny to the parts that look like they're still working, with the amount on all the rust and banged up bits reduced to almost nothing.
I've separated them into different folders in case you only want to use some of them.
1,436 downloads
0 comments
Updated
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JC's Minor Fixes for K2
By JCarter426 in Mods
This is a collection of various things that I found annoying enough to alter. It started with that crazy window on Nar Shaddaa, by the landing pad, that would mysteriously render anything that was behind it invisible. It turned out to be as simple as a missing TXI. But it was at this point that I decided to start collecting little things like that into a single mod, to be released to the general public when it became more substantial.
Due to the nature of this mod, I haven't bothered to make a proper installer with the TSL Patcher. Just install whatever you want to install. Don't install what you don't want to install.
Some of these fixes are included in TSLRCM, while others are not. Either way, it's compatible. Other mods may not be compatible; contact me if you have any questions.
22,856 downloads
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JC's Canderous Ported from K2 to K1
By JCarter426 in Skins
This mod alters Canderous' appearance, porting the unused texture from K2 to be used in K1.
733 downloads
0 comments
Submitted
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JC's Blaster Visual Effects for K2
By JCarter426 in Mods
This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
28,268 downloads
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JC's Blaster Visual Effects for K1
By JCarter426 in Mods
This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
39,969 downloads
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JC's Battle Undergarments for K2
By JCarter426 in Mods
By popular* demand!
This mod will add a new item that has the appearance of underwear but grants a defense bonus when equipped (+4).
The mod does not integrate the item in the game at all; you will have to cheat it into the game in some manner. The item is "jc_under01".
*For populaces totaling one or more individuals on Deadly Stream.
151 downloads
0 comments
Submitted
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JC's Battle Undergarments for K1
By JCarter426 in Mods
By popular* demand!
This mod will add a new item that has the appearance of underwear but grants a defense bonus when equipped (+4).
The mod does not integrate the item in the game at all; you will have to cheat it into the game in some manner. The item is "jc_under01".
*For populaces totaling one or more individuals on Deadly Stream.
379 downloads
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JC's Toolbox for K1
By JCarter426 in Mods
JC's Toolbox is a collection of items I created to perform various tasks while working in the game. Some I created out of necessity, others were by request, and a few were just for fun.
If you're a fellow modder, think of these as developer tools. They can do handy things like add or remove party members, let you change party members whenever you want, open and close doors, play animations, delete objects, clone objects, adjust your alignment, warp, teleport through broken walkmeshes, and much, much more.
And for the rest of you, if you were paying attention you might have noticed many of those functions are of a cheating nature. If you just want to mess around with the game, do stuff you can't normally do, you can find something useful here. Like make everyone in the game dance.
1,147 downloads
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JC's Loadscreen Template for K2
By JCarter426 in Modder's Resources
This is a template for the K2 style loadscreens. Included are a PNG overlay which you can place directly over your loadscreen background, as well as the PSD source. Note that the aspect ratio is 1:1, so the image will be stretched depending the display resolution. That's how the game's original loadscreens are.
102 downloads
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JC's Citadel Station Backdrop
By JCarter426 in Mods
This mod replaces the Citadel Station backdrop. I've made a new one using high
resolution renders of the Citadel models with 3ds Max. New texture resolution is
4096x4096.
9,115 downloads
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JC's RAD Video Fix: TELMov03
By JCarter426 in Mods
I've fixed an animation error in the Telos shuttle departure video. The Duros in the background would just walk in place once he got to the door previously.
439 downloads
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Opening Crawl for K2 en Français
By JCarter426 in Media
This is a Bink movie replacing the original movie of the opening crawl for the French language version of the game. Allegedly, the original had spelling and/or grammatical errors, and I have rendered a new opening crawl to correct those, based on a translation by French speaker ttlan.
750 downloads
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JC's Saber Workshop
By JCarter426 in Mods
This mod adds a workshop to the Ebon Hawk's garage, with which you can construct or deconstruct lightsabers and lightsaber components.
One of the things Obsidian did differently was the way you make your first lightsaber. In the first game, you build it at the Jedi Enclave, so they have all the parts there. In K2, the Jedi are all gone, so you're given a scavenger hunt. You have to find three components, bring them to your buddy Bao-Dur, and then you get to make your lightsaber. With that in mind, I have designed the workshop to deconstruct lightsabers, giving you a color crystal and those three parts. Double-bladed lightsabers contain an extra focusing lens and emitter. With all these parts in hand, you can use the workshop to create lightsabers, as well. Furthermore, you can use the workshop to create or breakdown the individual components (provided you have the schematics for them - i.e. you've gotten them through the Crafting a Lightsaber quest - and the right skill points). So that means you can create as many lightsabers as there are color crystals; those crystals won't be burning a hole in your pocket.
In short, you have more control over your lightsabers; you can create sabers out of crystals and components, and you can change lightsaber type at will.
Oh, and you do not need to start a new game or anything of that sort. The
workshop will appear on the Ebon Hawk when you enter.
3,468 downloads