-
Content Count
1,505 -
Joined
-
Last visited
-
Days Won
126
Files posted by JCarter426
-
JC's Blaster Visual Effects for K1
By JCarter426 in Mods
This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
37,275 downloads
-
JC's Battle Undergarments for K2
By JCarter426 in Mods
By popular* demand!
This mod will add a new item that has the appearance of underwear but grants a defense bonus when equipped (+4).
The mod does not integrate the item in the game at all; you will have to cheat it into the game in some manner. The item is "jc_under01".
*For populaces totaling one or more individuals on Deadly Stream.
150 downloads
0 comments
Submitted
-
JC's Battle Undergarments for K1
By JCarter426 in Mods
By popular* demand!
This mod will add a new item that has the appearance of underwear but grants a defense bonus when equipped (+4).
The mod does not integrate the item in the game at all; you will have to cheat it into the game in some manner. The item is "jc_under01".
*For populaces totaling one or more individuals on Deadly Stream.
370 downloads
-
JC's Toolbox for K1
By JCarter426 in Mods
JC's Toolbox is a collection of items I created to perform various tasks while working in the game. Some I created out of necessity, others were by request, and a few were just for fun.
If you're a fellow modder, think of these as developer tools. They can do handy things like add or remove party members, let you change party members whenever you want, open and close doors, play animations, delete objects, clone objects, adjust your alignment, warp, teleport through broken walkmeshes, and much, much more.
And for the rest of you, if you were paying attention you might have noticed many of those functions are of a cheating nature. If you just want to mess around with the game, do stuff you can't normally do, you can find something useful here. Like make everyone in the game dance.
1,123 downloads
-
JC's Loadscreen Template for K2
By JCarter426 in Modder's Resources
This is a template for the K2 style loadscreens. Included are a PNG overlay which you can place directly over your loadscreen background, as well as the PSD source. Note that the aspect ratio is 1:1, so the image will be stretched depending the display resolution. That's how the game's original loadscreens are.
101 downloads
-
JC's Citadel Station Backdrop
By JCarter426 in Mods
This mod replaces the Citadel Station backdrop. I've made a new one using high
resolution renders of the Citadel models with 3ds Max. New texture resolution is
4096x4096.
7,657 downloads
-
JC's RAD Video Fix: TELMov03
By JCarter426 in Mods
I've fixed an animation error in the Telos shuttle departure video. The Duros in the background would just walk in place once he got to the door previously.
436 downloads
-
Opening Crawl for K2 en Français
By JCarter426 in Media
This is a Bink movie replacing the original movie of the opening crawl for the French language version of the game. Allegedly, the original had spelling and/or grammatical errors, and I have rendered a new opening crawl to correct those, based on a translation by French speaker ttlan.
750 downloads
-
JC's Saber Workshop
By JCarter426 in Mods
This mod adds a workshop to the Ebon Hawk's garage, with which you can construct or deconstruct lightsabers and lightsaber components.
One of the things Obsidian did differently was the way you make your first lightsaber. In the first game, you build it at the Jedi Enclave, so they have all the parts there. In K2, the Jedi are all gone, so you're given a scavenger hunt. You have to find three components, bring them to your buddy Bao-Dur, and then you get to make your lightsaber. With that in mind, I have designed the workshop to deconstruct lightsabers, giving you a color crystal and those three parts. Double-bladed lightsabers contain an extra focusing lens and emitter. With all these parts in hand, you can use the workshop to create lightsabers, as well. Furthermore, you can use the workshop to create or breakdown the individual components (provided you have the schematics for them - i.e. you've gotten them through the Crafting a Lightsaber quest - and the right skill points). So that means you can create as many lightsabers as there are color crystals; those crystals won't be burning a hole in your pocket.
In short, you have more control over your lightsabers; you can create sabers out of crystals and components, and you can change lightsaber type at will.
Oh, and you do not need to start a new game or anything of that sort. The
workshop will appear on the Ebon Hawk when you enter.
3,406 downloads