JustABitAgroed

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About JustABitAgroed

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  1. JustABitAgroed

    Revenge On The Sith (Lady)

    Would appreciate if you could fix the action line "Walk away ominiously." Otherwise, really love it so far.
  2. JustABitAgroed

    Operation Kill Bastla Remade

    Do you know if there would be a way to assure that only Bastila gets the 'Bastila Disguise' feat? Having the PC get it (especially at the beginning of the game) is even more immersion-breaking than the problem this mod tries to fix. Or if that's not possible, do you know how I would need to go about removing the disguise from the mod altogether? Edit: Figured it out. Only other problem I can find is that the guards attack you in a sort of sequential fashion. Which would be fine but sometimes you'll have the guard of one patrol aggro without the other one, and then you have to kill the other guard patrol before the second guard from the first patrol will aggro. It seems like they have some sort of "wait in line" script for their prompt to kill Bastila. Thoughts anyone?
  3. JustABitAgroed

    Spectral Ajunta Pall Canonical Appearance

    Easily the best looking and sounding mod that I've seen for Ajunta. Excellent work. May it stay in my override forevermore. Mod is now fully armed and operational, as long as you delete the utc file (kor37_freedon.utc) from the tslpatchdata folder.
  4. JustABitAgroed

    Spectral Ajunta Pall Canonical Appearance

    That did the trick. I tested it with every option (spawning before I'd entered the area of course). Even choosing the wrong sword. Removing that file also solves another mod's conflict so, bonus points. 😁Thanks a bunch, VP. Curious, how did the utc file stop it from working?
  5. JustABitAgroed

    Spectral Ajunta Pall Canonical Appearance

    If it helps, it appears to be something to do with the actual appearance, because I took the audio files out to see if at least the appearance could be salvaged but it still locked me in the tomb.
  6. JustABitAgroed

    How Do You Remove (Added) Items From the Game (K1)?

    Basically what happened was I didn't realize the files I had were incomplete/I had a bad install order for them. Plus the weapons are unique and don't use a vanilla item type, so I think it should be fine.
  7. JustABitAgroed

    How Do You Remove (Added) Items From the Game (K1)?

    I'm trying to change the stats of some ryyk blades that were added into the game. One of which spawns in the same locker as Zaalbar's Bowcaster, the other on Chuundar's person. (Sorry for the very late reply BTW, I've been working on other projects.) Edit: I may have found the problem actually. If baseitems isn't changed and just the uti files are, will it crash the game? Double edit: Yes! That did the trick. Thanks for your help guys. I really didn't want to give up on these.
  8. JustABitAgroed

    Switching a (Vanilla) Weapon's Appearance?

    Yeah, I realized that as I started on it. Thanks for the heads up though. 😁
  9. JustABitAgroed

    Switching a (Vanilla) Weapon's Appearance?

    Thank you for the help. I'll give that a try.
  10. Hey guys. Is there any way to switch a weapon's appearance to that of something else in the game? Make a blaster look like a vibroblade for example? Specifically, I want to switch Mission's vibroblade so that it no longer uses the vbroshort_002 textures. (Reason being I'd like to differentiate her vibroblade from the prototype.)
  11. JustABitAgroed

    K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]

    'Ello everyone. I'm having an issue with an invincible enemy. If I pick the third option (the one that gives dark side points) and let the rakghoul kill Hendar in the Undercity, when I leave the village, said rakghoul is invulnerable. 1) During the game, when did the problem begin to occur? At the rakghoul that kills Hendar. 2) Did you install the latest version of the mod? (1.2) Yes. 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam 4) Did you update your game as required by your game's region? (4-CD version ONLY) N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's read-me file? Fresh install. 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) I uninstalled all other mods to pinpoint this as the issue. 7) Can you be more specific about the error? At what point did it happen? If I pick the third option (the one that gives dark side points) and let the rakghoul kill Hendar in the Undercity, when I leave the village, said rakghoul is invulnerable. 8.) Have you tried re-downloading/re-installing the mod? Yes. Both. 9) Have you tried using a different save game? Yes. 10) Have you tried starting a new game? Yes. 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Windows 10, OS Build: 17134.228 12) IF USING THE GOG OR 4CD VERSION: Can you confirm that you see the K1R Launcher when you launch the game? N/A Update: Apparently the rakghoul is only invincible 'temporarily' (a good 5 seconds or so). So not as game-breaking at least, just annoying. Update: Scratch that. Apparently, I just got lucky that time. Most of the time, the rakghoul is still invincible. Update: Haven't been able to pin anything down with this. It seems to just be luck of the draw. Even if I don't skip through any conversations (or vice versa), take different paths, talk to different people in different orders, nothing seems to affect it. Sometimes he'll be invincible, sometimes not. Sometimes he'll only be invincible for a little while. My frustration's mounting so I'm giving up on it for now but I'll let you know if I find any kind of pattern in future playthroughs that might help fix it.
  12. JustABitAgroed

    [K1] Ajunta Pall's Blade "Legends"

    "I have always been a fan of your Review since what you did with Selven "Legends" / And now I have wowed again." I don't think I deserve all that, but thank you. πŸ˜…I try to give my full opinion while still remaining a positive voice, which can be a rough balance depending on whom you're talking to. Thank you for being such a great sport about it. That's a rare quality. "Mmm, wasn't it finished already? πŸ€”" Unfortunately, there's still an issue where you get locked inside of the tomb and can't progress if you kill Ajunta's ghost, but Puppet's aware of it so hopefully, it will be fixed shortly. 🀞 "Actually, back then there was a plan to have the new textures show up along with the acquired notched steel sword, and it was for immersion reason. But it seems the decision to make it not was the right one." While it makes sense on the surface, it breaks the game for a first-time player that doesn't know which sword is Ajunta's. However, having the textures show up afterward logically follows, since once the sword is identified as Ajunta's, not only its name but its description and stats change as well. So it makes sense that, especially with the stat change, the sword's appearance would change along with it. It helps to view it through the lens that the sword has been entombed for who knows how long. It's old, rusted, and broken; a shell of its former self (kind of like Ajunta himself, sans the rusted bit). But upon recognition, it has renewed purpose and restores itself (or Ajunta restores it if you'd prefer, though if I remember correctly, the sword is thought of as having a pseudo-will of its own) to its original glory, ready to spill the blood of the weak once more. "I found a white glow suits better with the Spectral Ajunta, particularly with his glowy white eyes." That was an aesthetic choice that I found rather odd. While originally looking quite intimidating, upon speaking with him, you can tell that Ajunta is in a very weak state. He seems as though he's in a daze, barely aware of his surroundings, and his spirit is struggling to hold on to its final moments of life, such as it is (which is BTW, why I really like your modified voice files for him (review incoming soon hopefully, I've got to work my way back to that point in the game)). Having his eyes a bit more grayed-out would have suited his character better I think, rather than having him look like he's a vessel of un-li-mi-ted pow-ah. "Perhaps, with the v2.0 I can accommodate this fantastic idea as an alternative for the v1.0." That would be really cool to see. "Again, many thanks for the amazing feedback. These brilliant thoughts are very much appreciated." Thank you for all the amazing work. As long as you keep making 'em I'll keep trying them out and letting you know what I think. 😁
  13. JustABitAgroed

    [K1] Lyn Sekla "Legends"

    Excellent work as always, ebmar. Her new look perfectly encapsulates a rising young star with a touch more ego than talent. If there's anything that could be improved it's the resolution of her body, as it juxtaposes poorly with the excellent detail of her head. Though, if I remember correctly, upscaling those textures may not actually be possible in the current build of the game (*looks dreamily at Apeiron*).
  14. JustABitAgroed

    [K1] Selven "Legends"

    I've noticed there always seems to be a Vulkar Enforcer that spawns behind the door to Selven's apartment. Is there any way to fix that, or is it an issue with K1R? Edit: Never mind. It's not an issue with either. Just something with my personal build.
  15. JustABitAgroed

    Need Help with Item Icon/AVI in Menus

    Thanks a bunch, ebmar. Had a rough go of it (learning PS especially) but I finally got it implemented properly. While the image did scale in-game, it didn't do it in the way I expected, so I had to put some extra pixels around it for it to be sized properly and not go outside of the UI. Really appreciate the help.