jonathan7

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jonathan7 last won the day on April 26 2017

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13 Jedi Padawan

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About jonathan7

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    Exiled Jedi
  • Birthday 02/15/1985

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    Male
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    Ivory Tower
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    Philosophy, psychology, literature, football (soccer), Star Wars...

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  1. Happy birthday!

  2. Cool, thanks for your help guys, think I'll probably go with Kexikus method, as it seems the easier for me. Good to still see you around JC
  3. Forgive a total noob question, Scripting never was my strong point. Is there a way to fire a script which adds a custom robe to Atton or Disciple when they become a Jedi? Currently this is implemented in their .dlg which is what is causing the incompatibility with TSL:RCM and Force Fashion
  4. Thanks for the reply. Ah, ok. It seems it would be better to just uninstall the Steam Workshop version and install TSLRCM via it's .exe? I only got the Steam version of TSL as it automatically fixed Aspect ratio and cutscene playback issues.
  5. Query - I don't know if this is due to having the Steam version of KotOR 2 installed. But When I combined the Override folder in the game, with my one from Force Fashion II there weren't any file overlaps - which proves problematic for me in terms of working out exactly what files need to be amended. Does anyone have any ideas why that is? That Override folder looks awfully empty, or does the TSL:RCM install method work differently to TSLpatcher Override method? Any help would be appreciated.
  6. Hey, I'm open to suggestions on changes to the start of the game - what and how did you change the placing of the items at the start? IIRC there were 5 files which make FFII incompatible with TSL:RCM, have you had any luck merging them? Thanks for the welcome back from others!
  7. Hey all, Apologies that I've been MIA for years. I'm back and looking to make Force Fashion for K2 fully compatible with TSL:RCM and will also be looking to get Force Fashion for K1 finally released. I have had several permissions requests for my mods or to upload them. If you wish to use any of the assets I've made feel free to use them, but in projects with others, you would need their permission for their work. If you wish to make my mods available elsewhere feel free to, just leave credit in the readme, but again if other modders are involved with that particular mod you will need their permission as well. -- j7
  8. File Name: Bodies Stay (TSL) File Submitter: jonathan7 File Submitted: 29 Oct 2013 File Category: Mods TSLRCM Compatible: Yes AUTHORS: Space Alex and jonathan7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section NAME: [bETA] Bodies Stay CREDITS: Fred Tetra - a legend. FILENAME: Bodies Stay FILE SIZE: Around 1MB Unzipped DATE RELEASED: 05/02/2009 DESCRIPTION: This mod stops bodies disappearing when you kill them. INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies! BUGS: Should be none PERMISSIONS: Give credit to Space Alex and myself in your readme THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  9. File Name: Bodies Stay File Submitter: jonathan7 File Submitted: 29 Oct 2013 File Category: Mods AUTHORS: SpaceAlex and jonathan7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section NAME: Bodies Stay (for K1) VERSION: 1.0 CREDITS: Fred Tetra - a legend. FILENAME: Bodies_Stay_K1.zip FILE SIZE: Around 1MB Unzipped DATE RELEASED: 06/02/2009 DESCRIPTION: This mod stops bodies from fading away. They will only disappear if you leave the module or load a savegame after killing a bunch of enemies. INSTALLATION INSTRUCTIONS: Just click on “Install Mod” and select a folder in which KOTOR I is installed (not the Override folder). COMMENTS: This mod most likely requires a good PC to keep the game running smoothly, but since corpses are static objects (means they don't require any processing power), all that you'll probably need is a graphic card that's less than 3 years old. BUGS: There should be none, but if you happen to run into a corpse that *should* fade away (like the Terantanak) immediately after you "extract" the soul from it but does not, contact either myself or jonathan7. PERMISSIONS: Give credit to Space Alex and j7 should you wish to use this in a mod THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  10. Version 1

    2,663 downloads

    AUTHORS: Space Alex and jonathan7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section NAME: [bETA] Bodies Stay CREDITS: Fred Tetra - a legend. FILENAME: Bodies Stay FILE SIZE: Around 1MB Unzipped DATE RELEASED: 05/02/2009 DESCRIPTION: This mod stops bodies disappearing when you kill them. INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies! BUGS: Should be none PERMISSIONS: Give credit to Space Alex and myself in your readme THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  11. jonathan7

    Bodies Stay

    Version 1

    7,758 downloads

    AUTHORS: SpaceAlex and jonathan7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section NAME: Bodies Stay (for K1) VERSION: 1.0 CREDITS: Fred Tetra - a legend. FILENAME: Bodies_Stay_K1.zip FILE SIZE: Around 1MB Unzipped DATE RELEASED: 06/02/2009 DESCRIPTION: This mod stops bodies from fading away. They will only disappear if you leave the module or load a savegame after killing a bunch of enemies. INSTALLATION INSTRUCTIONS: Just click on “Install Mod” and select a folder in which KOTOR I is installed (not the Override folder). COMMENTS: This mod most likely requires a good PC to keep the game running smoothly, but since corpses are static objects (means they don't require any processing power), all that you'll probably need is a graphic card that's less than 3 years old. BUGS: There should be none, but if you happen to run into a corpse that *should* fade away (like the Terantanak) immediately after you "extract" the soul from it but does not, contact either myself or jonathan7. PERMISSIONS: Give credit to Space Alex and j7 should you wish to use this in a mod THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  12. File Name: Sith Stalker File Submitter: jonathan7 File Submitted: 27 Oct 2013 File Category: Mods DESCRIPTION: Adds a custom charachter to the Endar Spire and new suit for the PC... INSTALLATION INSTRUCTIONS: Run the patcher… After it has finished you will need to go to the "Streamwaves" folder copy the file "qgss01" from "For mo1aa" into "mo1aa" in your KotOR directory which will something like either of the following; C:\Program Files (x86)\LucasArts\SWKotOR\streamwaves\m01aa or C:\Program Files (x86)\Steam\steamapps\common\swkotor\streamwaves\m01aa Once that is done the mod is installed... Enjoy AUTHORS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section or at the Deadly Stream release thread NAME: Sith Stalker CREDITS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet FILENAME: SithStalker FILE SIZE: Around 5MB Unzipped DATE RELEASED: 27/10/2013 COMMENTS: Many thanks to all the different modders involved in creating this mod, it will be aprt of Force Fashion K1, but for now this is a taster;I should of released this much sooner than I did, sorry to all the others who contributed to the mod; especially Qui-Gon Glenn. I'm still reacquainting myself with TSLpatcher so am hoping to create a better installer soon, however this has been waiting too long to be released... BUGS: Hopefully none. PERMISSIONS: Credit must be given to all the above authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  13. jonathan7

    Sith Stalker

    Version 0.9

    1,748 downloads

    DESCRIPTION: Adds a custom charachter to the Endar Spire and new suit for the PC... INSTALLATION INSTRUCTIONS: Run the patcher… After it has finished you will need to go to the "Streamwaves" folder copy the file "qgss01" from "For mo1aa" into "mo1aa" in your KotOR directory which will something like either of the following; C:\Program Files (x86)\LucasArts\SWKotOR\streamwaves\m01aa or C:\Program Files (x86)\Steam\steamapps\common\swkotor\streamwaves\m01aa Once that is done the mod is installed... Enjoy AUTHORS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section or at the Deadly Stream release thread NAME: Sith Stalker CREDITS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet FILENAME: SithStalker FILE SIZE: Around 5MB Unzipped DATE RELEASED: 27/10/2013 COMMENTS: Many thanks to all the different modders involved in creating this mod, it will be aprt of Force Fashion K1, but for now this is a taster;I should of released this much sooner than I did, sorry to all the others who contributed to the mod; especially Qui-Gon Glenn. I'm still reacquainting myself with TSLpatcher so am hoping to create a better installer soon, however this has been waiting too long to be released... BUGS: Hopefully none. PERMISSIONS: Credit must be given to all the above authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  14. File Name: Character Start Up Change File Submitter: jonathan7 File Submitted: 26 Oct 2013 File Category: Mods AUTHOR: jonathan7 EMAIL: Message me via lucas forums user name is jonathan7 NAME: Character Start Up Changes CREDITS: Fred Tetra for the wonderful KotOR tool, all at Lucas Forums for the various Tutrials and Stoffe for TSLpatcher. FILENAME: Character Start Up Changes FILE SIZE: 725kb unzipped DATE RELEASED: 12/12/2010 DESCRIPTION: This essentially changes the starting feats for the three classes and makes pretty much all the feats availible for the player to select for their individual PC. Personally it always bugged me that often my PC would end up with quite a few useless feats that she did not need. So what this does is delete all the preset feats for the classes and give you free selectable ones, the Soldiers have the most, then Scouts then Scoundrels; you have the same ammounts of feats as in the vanilla game but you are free to choose what you want. I think this does improve the RPG aspect of the game, be warned however to make sure you specialise in either melee weapons or some form of blaster, otherwise you won't be doing much in combat! The mod also changes Persuade into a class skill, so it's availible to all three classes, always struck me as silly that Bioware didn't do this, as the PC is the only charachter who can actually use Persuade, seemed unfair only one of the classes got it; but maybe thats just me. A couple of pre-set feats remain; for the Scout the Implant Feat 1, because the scount automatically gets them as the PC is leveled up. The scoundrel keeps Scoundrels luck for obvious reasons, not that its a selectable feat, but things like that and "uncanny dodge" I have left alone. INSTALLATION INSTRUCTIONS:"Extract from the zip and then run the installer, simple enough! COMMENTS: Enjoy! BUGS: Should be none, may well require a little work to make compatible with other mods which edit these .2da's - Shem's extra feat mod spring to mind, but to be honest if you have that, then I don't see why your installing this :-p PERMISSIONS: PM me at LF to discuss useage. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  15. Version 1

    39,085 downloads

    AUTHOR: jonathan7 EMAIL: Message me via lucas forums user name is jonathan7 NAME: Character Start Up Changes CREDITS: Fred Tetra for the wonderful KotOR tool, all at Lucas Forums for the various Tutrials and Stoffe for TSLpatcher. FILENAME: Character Start Up Changes FILE SIZE: 725kb unzipped DATE RELEASED: 12/12/2010 DESCRIPTION: This essentially changes the starting feats for the three classes and makes pretty much all the feats availible for the player to select for their individual PC. Personally it always bugged me that often my PC would end up with quite a few useless feats that she did not need. So what this does is delete all the preset feats for the classes and give you free selectable ones, the Soldiers have the most, then Scouts then Scoundrels; you have the same ammounts of feats as in the vanilla game but you are free to choose what you want. I think this does improve the RPG aspect of the game, be warned however to make sure you specialise in either melee weapons or some form of blaster, otherwise you won't be doing much in combat! The mod also changes Persuade into a class skill, so it's availible to all three classes, always struck me as silly that Bioware didn't do this, as the PC is the only charachter who can actually use Persuade, seemed unfair only one of the classes got it; but maybe thats just me. A couple of pre-set feats remain; for the Scout the Implant Feat 1, because the scount automatically gets them as the PC is leveled up. The scoundrel keeps Scoundrels luck for obvious reasons, not that its a selectable feat, but things like that and "uncanny dodge" I have left alone. INSTALLATION INSTRUCTIONS:"Extract from the zip and then run the installer, simple enough! COMMENTS: Enjoy! BUGS: Should be none, may well require a little work to make compatible with other mods which edit these .2da's - Shem's extra feat mod spring to mind, but to be honest if you have that, then I don't see why your installing this :-p PERMISSIONS: PM me at LF to discuss useage. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.