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JCarter426

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JCarter426 last won the day on January 23

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  1. Girl, it took 15 years for you to get a second season.
  2. I would recommend three separate downloads given the size. I'd probably go with 128. Icons tend to look worse when scaled up too much, but on a 1080p screen the equipment icons are about 96 pixels.
  3. TSLPatcher sometimes has issues with displaying the file picker on a system which has multiple monitors. Try turning the others off while installing.
  4. Are you loading a save from before Sherruk was spawned? If not, that is probably your issue. The game only reads from the template file when an object is created. Once an object exists in the game world, data about it is read from your save file. I would also not recommend editing NPCs with KOTOR Tool. It has a few bugs, one of which which causes all of an NPC's equipment to drop even if it was originally not dropable.
  5. There is no script function which does anything like this to my knowledge. Whatever game mechanic change might be achievable with the KotOR Patch Manager. Some existing issues cover exposing more things to the scripting language and making hard-coded mechanics more data-driven.
  6. Heartbeat scripts (and most if not all scripts) are not executed while you are in a menu.
  7. Could you provide a screenshot or video showing the issue?
  8. The _recom value is a priority, not a level number. So if you set it to 11, there are 10 other feats the system will recommend first.
  9. Both mods have brown and brown-red-blue options so not sure I follow.
  10. You should use the installer it came with, which is TSLPatcher. However, after taking a second look I noticed I was testing a previous version which I still had on my local and not the latest release. I'll see what's wrong with the latest version.
  11. I believe this is an issue with either K1CP's installer or a conflict with another mod. I installed the KOTOR Community Patch-Compatible Installation onto a fresh game (without K1CP) and that did not reproduce the issue. There is nothing really special about this installation option; it just leaves some things out because K1CP handles them already in a different way. So the issue is that it is trying to patch an installation that has already become corrupted.
  12. It actually is possible to make them appear in the game if you spawn an item object via the CreateItemOnFloor function. I've long had an idea for a mod which involves doing so and would therefore make any changes to their textures visible...
  13. KOTOR 1 has essentially two types of level scaling: 1. Spawning more and/or different NPCs. This may be done either through a script or through an encounter object. 2. Buffing NPCs when they are spawned. This may be done either in an individual script or with the global script k_def_buff. With the first, I would expect the change in stats to feel consistent regardless of PC level. With the second, you will experience diminishing returns at higher PC levels because enemies will be getting the same flat bonus added to a higher base stat.
  14. I'm seeing that issue but only for the Mandalorian Assault Armor. It looks like the file for that from Option A got misplaced. I'll see about updating the mod, but this can easily be fixed on your end if you uninstall the mod, put the attached file in tslpatchdata/option_b, replacing the one that's there, and then reinstall the mod. It won't affect items already in your inventory, though. g_a_class9010.uti
  15. Broadly, you would need to: Convert the model from one of its currently supported formats to the MDL/MDX format supported by the game. This can be done in a 3D modeling program by importing the model together with one of the existing game models and making some adjustments. Change the item's item type to something else (e.g. Long Sword) by modifying the BaseItem field in the item UTI file. Here is a list of common modding tools. It isn't complete, but it's a good start. Additionally, you would need Blender, 3ds Max, or Gmax for the first part.
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