JCarter426

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About JCarter426

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  1. As mentioned in the comments above, the Darksaber is given as a reward for completing the side quest on Kashyyyk involving Mandalorians. However, I've received reports that the Darksaber does not render correctly on mobile. Please let me know if that is the case. I don't believe there is anything I can do about it, but I'd still like to know.
  2. This wasn't observed when the mod was last tested in May of last year. Are you using other mods which might affect these characters?
  3. It should be fine to install them after everything else.
  4. It seems like it might be, but you'd have to test it.
  5. I believe these mods were discussed before and they were not included in the Community Patch because including them would present compatibility complications with other mods which might address the matter and present better and more options than the Community Patch could (e.g. there are different installation options with the Supermodel Fixes and other mods change the look the Jal Shey/Zeison Sha armor). However, they are compatible with the Community Patch and I agree with the recommendation.
  6. I don't see where something might be going wrong in your workflow, but if you are using KOTORmax anyway, I would suggest using it to set up the layout, visibility, and walkmesh edges. All of that can be done in KOTORmax, and assuming everything is set up correctly, it can export all of the files you will need in one automated process. Also, for reference: As far as I can tell, the rooms in the .are fie are only used for configuring ambient audio. You probably still want to have that, but it won't help here. I don't believe the game does anything with these. My best guess is they were used by the toolset to automatically place doors in the correct positions.
  7. Of course they have different textures. As I said, though, the only difference is the color. The person in the Reddit thread you linked was insinuating that lightsaber colors had differences in the textures themselves beyond that. That's part of it, yes. The lightsaber is not a solid mesh or billboard but rather different 2D planes arranged in a circle. The thickness of the blade is different depending on the viewing angle. As I said, the screenshots in the Reddit post you linked were taken from different angles, so this likely accounts for some of what the person was seeing. If you're referring to the KOTOR Community Patch, it does not include any change for the cyan lightsaber model. Regardless, this is an unrelated problem. That mod replaces the 2D planes I described above with a solid mesh. While this makes the lightsaber appear consistent from any viewing angle, it creates other graphical errors with motion blur. The tip of the blade looks solid even when it is in motion, kind of like a baseball bat. Personally, I don't believe this resolves the issue, and I prefer the look of the original game models. The issues with the DisableVertexBufferObjects and the Aspyr patch apply to all lightsaber models which do not use the above recommended settings. However, that is a separate issue from the blade thickness appearing to differ based on the viewing angle. It seems like you are under the impression there is one simple cause to all of the visual discrepancies, but frankly that is not the case. There are many other factors beyond what you are suggesting. As Jiiprah said in the description of this mod, other modders can use the prescribed settings to fix their lightsaber models. I don't believe fixing every lightsaber model mod in existence is within the scope of this mod.
  8. This simply isn't true. The lightsaber models and textures for different colors are identical except for the color (and a bug with the cyan animations). I think what this person was seeing was a combination of an optical illusion—different hues can appear brighter or darker—and that the screenshots were taken at a different angle, especially the one of the red lightsaber.
  9. No, this mod is not included in the KOTOR 2 Community Patch either. That mod is compatible, although it is included in the KOTOR 2 Community Patch.
  10. A head consists of one entire model. The hair isn't a separate model as in other games. So, if you wanted to add more hair options for the player, you would need to add new heads. The basic steps for adding a new player head are to make the new models and textures, add new rows in appearance.2da, heads.2da, and portraits.2da, then ideally set up an installer with TSLPatcher to handle references to these newly added rows correctly.
  11. I don't know of any specific incompatibility, but as far as I know nobody has tested these two mods together, so I am not sure.
  12. KOTOR Stances 2.0 appears to be a mod for Jedi Academy? I don't know what you mean. No, this mod is not included in TSLRCM.
  13. The .ncs file is bytecode. This is an assembly representation of the same instructions.
  14. DeNCS isn't able to decompile this script. ---> starting decompilation: a_904sion.ncs <--- com.knights2end.nwscript.decomp.lexer.LexerException: [1,1029] Unknown token: E- at com.knights2end.nwscript.decomp.lexer.Lexer.getToken(Lexer.java:869) at com.knights2end.nwscript.decomp.lexer.Lexer.peek(Lexer.java:278) at com.knights2end.nwscript.decomp.parser.Parser.parse(Parser.java:404) at com.knights2end.nwscript.decomp.FileDecompiler.decompileNcs(FileDecompiler.java:541) at com.knights2end.nwscript.decomp.FileDecompiler.decompile(FileDecompiler.java:106) at com.knights2end.nwscript.decomp.Decompiler.decompile(Decompiler.java:216) at com.knights2end.nwscript.decomp.Decompiler.main(Decompiler.java:203) Failure! (file: 'a_904sion.nss')
  15. Likely, it was an issue with the download or it was deleted by your antivirus software. I would suggest downloading and extracting the archive again in either case to see if it happens again.