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CarthOnasty last won the day on June 17 2022
CarthOnasty had the most liked content!
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214 Jedi Grand MasterAbout CarthOnasty
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Jedi Knight
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Male
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Telos IV
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Not talking about things.
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Back again with some UV issues (I think). And this could be a Blender/me thing. I have a couple of tris/quads that are coming out mismatched or stretched. I double checked my files and everything looks legit in there. (Viewed with UV Editing: Display Stretch on) Any ideas? Thanks regardless!
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Welcome Back, Ladies and Gentlemen and Everyone in-between!
CarthOnasty commented on Fair Strides's blog entry in Fair Strides' Blog
Thanks so much for sharing and wishing you the best on your journey and living your best life. -
CarthOnasty started following Rakata Warriors Use Forcesabers and TOOL:KotorBlender (for Blender 3.3+)
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Awesome, thank you so much for the detailed explanation.
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This is likely a setting I'm overlooking, but my models in game are much smoother than they are in Blender. I have Object set to Shade Flat on all my pieces and Export Custom Normals seems to have no affect either. Any advice is appreciated, thanks for your time.
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@DarthParametricNice! Thanks for these! I'll play around and see what works.
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Ask me in a year. 😜
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This is something I've put a lot of thought into, yeah. Something that feels a bit more spacey/futurey than a low-poly sphere. I really like that gimbal idea, I could see that working really well. I'm not up to par on animation, but could be a good way to learn. P.S. Initial UV. These always change as I develop, but here's a start. All the tris and quads led to a bit more unwrapping that I would've preferred, but I refuse to have stretched textures. 😎
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Throwing around some orb ideas. There's a scaled down version of the starburst within the center of this thing, so I wanted to somehow show that. So far proof-of-concept works, so I'll throw a few more polys on here, maybe a .txi parameter of some sort of roll with it.
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It's got this area on the bottom too that will have some lights or something. Initial UV map. Likely to change as things go along, but it's a start!
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Me trying to remember Blender commands! Honestly, the most difficult part is deciding what to do. The base is very bland I agree, I've been thinking about baking some things in there as well.
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goofin' off
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Thanks for taking a look, I'll give it a go. Thank you!
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You got it. plc_starmap.blend
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Just me again, being a pain in the ass. I imported my model with Geometry, Animations, and Walkmeshes selected. I then made some edits to the model. However upon exporting (Animations, Walkmeshes, and Custom Normals selected), I'm thrown a list index out of range error. Any ideas as to what might be causing this error? Thanks for your time (and patience).
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Not sure if this is canon, but this would be pretty damn cool.