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Vriff

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Vriff last won the day on June 10

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  1. Thanks Rob, I'll take a look probably tomorrow after I fly home. So without any other edits to the model it's messed up in-game after decompile/recompiling it? and can you confirm if it is any different between Disable Vertex Buffer Objects=1 and Disable Vertex Buffer Objects=0 in the ini?
  2. Good to know, so one of the differences i noticed between the mdledit and the vanilla head was an ordered array of bone indices was zeroed out in the mdledit head so I swapped it with the values of the vanilla and zeroed that array in the vanilla head, to see if that was maybe the cause. It apparently was not. I will continue investigating. I was wondering if you could just round trip a head in mdlops and kmax without any other edits, just the saving and conversion processes. Both the ascii and binary and pass it over, and also if you can see if that with no manual edits is still messed up it can help me eliminate (and ultimately hopefully fix) whatever tool is mangling it.
  3. ooh I think this is the first Mira reskin I like. Good job.
  4. @redrob41 Can you try both of these? pmhc04_vanilla_skin_unknown_zeroed.zip pmhc04_mdledit_skin_unknown_from_vanilla.zip
  5. hmm the MDLEdit and KBlender versions have different amounts of vertices. I wonder what they're doing differently..
  6. If you're working on a lightsaber hilt mod or any texture using a bump map, you may be interested in my recently published fixes on KOTOR Patch Manager that restore both in the Aspyr versions of the game.

  7. FYI Folks, many new patches have been released. https://github.com/LaneDibello/Kotor-Patch-Manager New Aspyr Fixes: Lightsaber Hilt rendering - Lightsaber modders rejoice, the hilt textures no longer disappear Bump Map Restoration - bump maps are back! Others: Allowing all 12 of the K2 Portraits to be visible on party select - Modders can now use a slot for a recruitment mod by using whatever slot the user isn't using for mira/hanarr, and no longer need to utilize the armband while using partyswap. Wiring for Good and Very Good Alignment heads. - If any modders want to take up making good and very good alignment heads, these were in heads.2da already but there wasn't any exe logic calling to them, it now works at 70 and 90 alignment. Also working on a patch to expand the max dynamic lights to 9 instead of the vnailla 3. All of J's fixes have been ported as well.
  8. Nice, I believe this model is also used in TSL in several different areas.
  9. so far, so good. Still a lot of work to do, but yeah, i play with partyswap.
  10. Hello friends, I am currently developing a patch for K2 that extends the active Party from 3 to 5. I've got a lot of it worked out: Adding to party from party select screen Combat, Skill Usage, Quest Reward Experience Propagates to 4th and 5th slots Buffs/Debuffs can be added to 4th and 5th slots. The icons display. Autolevel up will autolevelup 4th and 5th slot members. Most movement related bugs are sorted, still some quirks with pathfinding and spawn location to sort out GUI has been fixed to show 4th and 5th slots. 4/5th slots can react to conversations, start dialogue, gain/lose influence. Things still needed: 5th slot doesn't show level up icon. (Shouldn't be a difficult fix) Scripts that hard code iterating through the party with 3. These will all have to be changed. In menu portraits don't show, researching fixes for this. Coming to a KOTOR Patch Manager Near You, some day, don't ask. I'm working on it.
  11. @Sith Holocron We got that official announcement
  12. @Sith Holocron Where can I find examples of where people are doing this with characters so far?
  13. https://www.pcgamer.com/knights-of-the-old-republic-remake-reportedly-in-development-at-aspyr/ Jason did confirm that Asypr is working on KOTOR remake after teasing it for a couple of months. Now just looking for the official announcement! https://www.ign.com/articles/star-wars-knights-of-the-old-republic-remake-reportedly-coming-from-port-studio-aspyr Eurogamer has also independently reported that it is a full remake, bringing KOTOR into canon. @Sith Holocron whatcha think?
  14. So what are we thinking the Aspyr KOTOR project will be? Remake (Legends)? Reboot (Canon)? Sequel? A High Republic spiritual successor?

    1. LoneWanderer

      LoneWanderer

      And I heard that the main focus of this ‘remake’ is to cut off everything that contradicts new Disney canon. So, get ready for Moraband and other exciting changes. Honestly, I’d rather see a High Republic game than reboot/continuation like in TOR.

    2. 1Leonard

      1Leonard

      I don't really think anything about it. I'll see it when I see it, I'll play it when I'll play it. 

  15. On twitter, yes, but he is quite active on ResetEra also and has talked about it there.
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