Jenko

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Jenko last won the day on December 22 2018

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About Jenko

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  1. Jenko

    TOOL:CSLU Toolkit (No Online Licensing)

    That's correct. Certain files used by the CSLU Toolkit do not work in 8 or 10. This has been known for a while, and there is no real fix for it either. This new installation method is not, and cannot be a fix for Windows issues... Your best bet is to use Hyper-V and create a Windows 7 virtual machine for this task. That's what I do, and it takes a matter of seconds to transfer files to the VM and run the makephn tcl script. As far as a "severe limitation"... that is out of my hands, this is what was used in the past and unless someone has an alternative - this is the only way to do accurate lip sync.
  2. CSLU Toolkit (No Online Licensing) View File Previous versions of the CSLU Toolkit could not be installed without an active licensing server. This was unavailable for almost two years. This program has been modified by myself and the original authors to allow for an installation without CSLU's servers being active. This program is required to create .phn files used for new .lip files. Instructions ------------ 1. Copy "CSLU Toolkit" folder to the following destination: "C:\Program Files (x86)\" 2. Open command prompt as administrator! 3. Change directory to "C:\Program Files (x86)\CSLU Toolkit" (command is: "CD C:\Program Files (x86)\CSLU Toolkit") 4. Run setup.bat (command is "setup.bat") NOTE: This program is NOT compatible with Windows 8 or 10. It MUST run on Windows 7 or older. (It has been tested in a Windows 7 VM) Submitter Jenko Submitted 12/21/2018 Category Modding Tools
  3. Version 1.0.0

    37 downloads

    Previous versions of the CSLU Toolkit could not be installed without an active licensing server. This was unavailable for almost two years. This program has been modified by myself and the original authors to allow for an installation without CSLU's servers being active. This program is required to create .phn files used for new .lip files. Instructions ------------ 1. Copy "CSLU Toolkit" folder to the following destination: "C:\Program Files (x86)\" 2. Open command prompt as administrator! 3. Change directory to "C:\Program Files (x86)\CSLU Toolkit" (command is: "CD C:\Program Files (x86)\CSLU Toolkit") 4. Run setup.bat (command is "setup.bat")
  4. Jenko

    Lip Syncing?

    They did not - the staff at Oregon has abandoned the tool many, many years ago. They had to do quite a bit of digging through old documentation and files on old servers to help me out. I was given permission to distribute to anyone that needs it, however.
  5. Jenko

    Lip Syncing?

    I've been working with the staff at the University of Oregon, the people that own this tool, as well as one of the original authors of the CSLU Toolkit. Super helpful people! We finally came to a solution that allows the CSLU Toolkit to be installed on a computer again - WITHOUT their licensing server being active (even though it's a free program!). Obviously for me, animating KOTOR stuff for the movies, I needed this pretty badly! I've tested it and verified that it works (though not in Windows 8 or 10, it must be Windows 7 or lower). I'm not sure if I can distribute this new version of the CSLU Toolkit installation, I was given permission to do some from the University of Oregon, but am unsure about the site rules as I didn't author the original software or anything like that ... I only modified installation files and some other files within the program to allow installation and handle all that stuff. Wasn't easy, but I needed it working again!
  6. Jenko

    A New Chapter for the Kotor Community!

    Quite happy about that. Been doing it for a while but haven't released anything I worked on...
  7. Jenko

    Fair Strides' Script Shack

    Sounds like you got it, but the Bastila vs Player training montage actually uses cutscene animations. So nothing that can be re-used elsewhere.
  8. Man, I think I told you already but this really takes me back. Has it really been ten years? Anyways - awesome look at some old, old projects. She was awesome! I was there too, haha. Thanks for putting this up for people to see, JC. We've all come a long way in ten years, totally cool to look back on it.
  9. Nihilus' animations are based on Malak's, yes. They have unique animations found on the models. Not 100% the same, Nihilus has a different idle saber stance. Plus support for some new K2 animations - like being force crushed.
  10. Jenko

    Revan "clones" in star forge and Taris

    Oh, to make the crispy versions more obvious! Makes sense!
  11. Jenko

    Revan "clones" in star forge and Taris

    Would you keep them in their underwear, or put them in their Jedi robes?
  12. Jenko

    New Landing and Take-Off Videos

    Good eye, I wouldn't be surprised if that's the case. I often say that BioWare was lazy, mostly in jest, but... As far as changing content from K2 goes - I'd a bit hesitant to change things in the game that wanders too far from the original. I can see both of those points, the G-Wing and the Basilisk... Especially the G-Wing. That being said, I actually prefer the K2 Basilisk to the ones from the comics. But I know that's not a popular opinion. I'll have to watch through the BIK videos in the next few days and compile a list for what we would need.
  13. 4 - that's one of my favorite shots of the trailer! 5 - All JCarter426 for those. Have to make Taris not look so much like K1 Taris 7 - Yes, HK is. You may notice his textures are different to show an unfinished state. HK is just too good of a character to introduce that late into the Revan films, so we're bending some rules.
  14. Yes, they have nozzles on the bottom sides, might be hard to tell in that shot. Ha. Logan's lips don't move in Episode I Special Edition out of consistency with Episodes II and III. A holdover from a simpler time when Xbox footage was used. It's a decision I went back and forth on many times while directing Episode 1 SE, to be honest. But ultimately, we weren't sure if an Episode II SE would be in the works (and even though it is, it's very much a side project for me while my main focus is on Revan: Rogue Jedi), and in Ep2 and 3, they don't move. So, the logic was to keep it all the same.
  15. It's a bit silly, but kind of awesome in how silly it is. But, a big problem is that we don't have access to a model we could use for it. If we did, I would probably do a poster of it, time-permitting.