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Jenko last won the day on March 31 2020
Jenko had the most liked content!
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53 Jedi KnightAbout Jenko
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Does ERFEdit have a hard limit for created .ERF files? Or on the size of files processed? I'm running into an issue where I'm attempting to create a new library with all the game's textures uprezzed. I'm attempting to package around 11GB of TPC files, but the output ERF file seems to come out to exactly 2.0GB. Seems to hard stop when it hits 2GB as some textures are working but not most of them. I'm using the newest version of ERFEdit, from 2017. Opening the created ERF file in ERFEdit shows a lot of negative numbers for file size. Just trying to avoid my override directory filled with 3,000+ files EDIT: It seems to be a max file size for the ERF. I tried Large Address Aware for the ERF executable. I'm able to make an ERF lib that's 1.7-1.9GB that's totally fine. Just seems like 2GB is the limit. Is there a way around this?
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There still seems to be an issue with batch processing many textures. I can get about 30 textures done before the red "compression failure" happens on almost every texture. No issue if I do them alone. Working on a project where I'm uprezzing most of the textures from the game and I'd like to get them into TPC format to save on some space. And doing them in chunks of 30 isn't that practical when I have over a thousand.
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The CSLU Toolkit link has been updated with Windows 8/10 support. Installation instructions and use remain the same.
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A rather late follow up on this, I went back in to tinker with the application in an effort to remove the Windows 7 or lower limitation. Had to do some digging to understand the TLC/TK codebase that runs the toolkit, some DLL analysis, a whole bunch of nonsense... After a lot of trial and error, I was able to modify the toolkit to run in Windows 8 or 10 environments. Mostly because I was tired of using a VM for all my work. I've also looked into modifying the TCL/TK scripts to run off a newer version of the coding language, but this seems to be unnecessary and I'd rather not introduce changes to the compiler. I'll be doing some user testing on the application but I would expect an updated version soon.
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DarthVarkor started following Jenko
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That's correct. Certain files used by the CSLU Toolkit do not work in 8 or 10. This has been known for a while, and there is no real fix for it either. This new installation method is not, and cannot be a fix for Windows issues... Your best bet is to use Hyper-V and create a Windows 7 virtual machine for this task. That's what I do, and it takes a matter of seconds to transfer files to the VM and run the makephn tcl script. As far as a "severe limitation"... that is out of my hands, this is what was used in the past and unless someone has an alternative - this is the only way to do accurate lip sync.
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View File CSLU Toolkit (No Online Licensing) Previous versions of the CSLU Toolkit could not be installed without an active licensing server. This was unavailable for almost two years. This program has been modified by myself and the original authors to allow for an installation without CSLU's servers being active. This program is required to create .phn files used for new .lip files. Instructions ------------ 1. Copy "CSLU Toolkit" folder to the following destination: "C:\Program Files (x86)\" 2. Open command prompt as administrator! 3. Change directory to "C:\Program Files (x86)\CSLU Toolkit" (command is: "CD C:\Program Files (x86)\CSLU Toolkit") 4. Run setup.bat (command is "setup.bat") Submitter Jenko Submitted 12/21/2018 Category Modding Tools
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Version 2.0.0
287 downloads
Previous versions of the CSLU Toolkit could not be installed without an active licensing server. This was unavailable for almost two years. This program has been modified by myself and the original authors to allow for an installation without CSLU's servers being active. This program is required to create .phn files used for new .lip files. Instructions ------------ 1. Copy "CSLU Toolkit" folder to the following destination: "C:\Program Files (x86)\" 2. Open command prompt as administrator! 3. Change directory to "C:\Program Files (x86)\CSLU Toolkit" (command is: "CD C:\Program Files (x86)\CSLU Toolkit") 4. Run setup.bat (command is "setup.bat") -
They did not - the staff at Oregon has abandoned the tool many, many years ago. They had to do quite a bit of digging through old documentation and files on old servers to help me out. I was given permission to distribute to anyone that needs it, however.
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I've been working with the staff at the University of Oregon, the people that own this tool, as well as one of the original authors of the CSLU Toolkit. Super helpful people! We finally came to a solution that allows the CSLU Toolkit to be installed on a computer again - WITHOUT their licensing server being active (even though it's a free program!). Obviously for me, animating KOTOR stuff for the movies, I needed this pretty badly! I've tested it and verified that it works (though not in Windows 8 or 10, it must be Windows 7 or lower). I'm not sure if I can distribute this new version of the CSLU Toolkit installation, I was given permission to do some from the University of Oregon, but am unsure about the site rules as I didn't author the original software or anything like that ... I only modified installation files and some other files within the program to allow installation and handle all that stuff. Wasn't easy, but I needed it working again!
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Quite happy about that. Been doing it for a while but haven't released anything I worked on...
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Sounds like you got it, but the Bastila vs Player training montage actually uses cutscene animations. So nothing that can be re-used elsewhere.
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Project C8-42 Comics: 10th Anniversary
Jenko replied to JCarter426's topic in Knights of the Old Republic General
Man, I think I told you already but this really takes me back. Has it really been ten years? Anyways - awesome look at some old, old projects. She was awesome! I was there too, haha. Thanks for putting this up for people to see, JC. We've all come a long way in ten years, totally cool to look back on it. -
Nihilus' animations are based on Malak's, yes. They have unique animations found on the models. Not 100% the same, Nihilus has a different idle saber stance. Plus support for some new K2 animations - like being force crushed.
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Oh, to make the crispy versions more obvious! Makes sense!
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Would you keep them in their underwear, or put them in their Jedi robes?