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No Random Fighter Battles Mod TSL Patcher Version
DarthParametric replied to AOD333's topic in Mod Requests
TSLPatcher (and by extension HoloPatcher) doesn't have any provision to merge scripts. -
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Hello wonderful Kotor modding community. I recently went to install the two mods that remove the turret minigame and noticed that one is incompatible with the Bastila on Korriban mod, as both modify the k_sup_galaxymap.ncs file. I am going to try to merge these files myself for my own personal use (a new learning experience). That said however, I think it would a great service to the community if someone was to make a TSL patcher (or Holopatcher) version of the No Random Fighter Battles mod. https://deadlystream.com/files/file/807-no-random-fighter-battles/ I don't yet know how to write TSL Patcher instruction scripts or I would do it myself, I just got back into modding these games after more than a decade long hiatus. I do intend to learn how to do this as I have some ideas for mods, but I have plenty of other things to work on and learn at the moment. I suspect that merging the two files will be a bit of a pain, so if someone wants to save the community the trouble, and also make this mod compatible with other mods that modify that file by creating a TSL patcher version I think it would be a great idea. It's a very old mod (posted here in 2016) so I can't imagine the author would care if someone created an updated patcher version as long as they were credited for the original work (perhaps the original author is still lurking here and would like to give permission?).
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I got it now. Been able to extract and install it with the help of 7-zip. Thanks
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Kätzchen changed their profile photo
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Ahhhh, Czerka. The company that we all know and love, even if that love is loathing and tax evasion. Admittedly I like them more in K2 because they're cartoonishly evil in K1, but seeing them get a more professional facelift for their corporate signage is just so... business-like and professional. And I appreciate the added animation because when does SW not have animation?
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Blog #109 - Happy Birthday to me
Fair Strides commented on Sith Holocron's blog entry in Sith Holocron's Blog
I guesssss we can stop counting, since you asked nicely... But seriously, Happy birthday, SH! Here's to another decadeeee. -
Darth_Delator started following GenoHaradan Legacy
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Blog #109 - Happy Birthday to me
LoneWanderer commented on Sith Holocron's blog entry in Sith Holocron's Blog
Happy Birthday, SH! -
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billi23432 joined the community
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what's wrong with importing it to blender and exporting it to either K1 or K2? takes around 2 seconds.
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Well... if you have something specific in mind for what you'd want to see post-Leviathan, I invite you to make your own add-on to this mod! A few other modders have already done similarly to add a bit more to Sleheyron. I'd be happy to teach you how to make a KOTOR mod so you can make your own expansion to Sleheyron, if that interests you.
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Thank you so much. This is exactly the information needed to get this done, and you responded the same day. Using your mod as a reference is also a great idea and I will certainly do so. I will work on this over the next couple of weeks (busy with work). Who knows it may even turn into a mod of it's own in time (I won't post anyone's assets without permission of course). Again thank you very much, take care. Just a quick update to say that the icon problem is fixed and it only took 10 minutes. Couldn't have done it without you, thank you.
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Npc Inventory (Outfits) & Icon Naming
DarthParametric replied to AOD333's topic in General Kotor/TSL Modding
No. It isn't as simple as that. If all you do is edit their inventories, they'll still wear pajammas. Character models are controlled via appearance.2da, which tells the game what model to use for what particular armour class, and what head to use if they have a separate head. If you want variable NPCs (i.e. different heads), you're going to need to create multiple new appearance rows and point their UTCs to them. If you're happy with them all having the same head, you can simply edit the existing male and female row and still have them wear different robes, just like the player would. You just need to change the models specified in the robe column/s (K1 only has one robe column, TSL has 3). You made a reference to my Dark Jedi Wear Robes mod. You should use that as a guide for how to implement what you want. It edits every Dark Jedi in the game. The only difference would be you wouldn't need custom models. The ResRef (i.e. filename) of a UTI is irrelevant. You can literally name it anything you want, as long as it is unique and doesn't exceed 16 characters. The game only uses it to find the asset and load it into memory. After that it is no longer referenced (unless it needs to be loaded again). The contents of the UTI tell the game what it actually is and what it does. That doesn't apply to icons however. They strictly have to follow the nomenclature of their base item class. For clothing, this is of the form ia_cloths_000, using the variation number in the UTI. The variation number (from 1 to 256) is how the game determines what model and icon to use. If you want the item to be unique, you need to use a unique variation number not already used by the game (vanilla or other mods). Anything above 20 should typically be beyond the values used for most vanilla items, but mods could be literally any number in the available range, so that can be a crapshoot if you have a lot of item mods installed. - Last week
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Blog #109 - Happy Birthday to me
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Post edited to actually add a link to the mod request I mentioned. LOL -
Blog #109 - Happy Birthday to me
Malkior commented on Sith Holocron's blog entry in Sith Holocron's Blog
Happy Birthday, SH! Here's to another year. 🍻 -
AOD333 started following Npc Inventory (Outfits) & Icon Naming
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Hey everyone, I hope this community is still active. I chose to pose two questions in one post instead of creating two separate threads as I believe the answers to both will be quite simple. I'll start with the NPC outfits. All I want to do is have the Dark Jedi in the game wear actual Dark Jedi Robes instead of those weird jumpsuits. There is a mod that does this already but it's dependant on JC's Cloaked Robes Mod. Nothing against you JC, I've used your mod in the past and I love it, but in my most recent playthrough I decided to use the Three-Tiered Robes mod. Unlike many, I actually like the Kotor 1 vanilla robes, and the mod I mentioned is a great upgrade to the vanilla look. So literally all I want to do is assign g_a_jedirobe05 to the Dark Jedi in the game (on each level and the encounters), and possibly give Knight Robes and Master Robes to a few of them. From what I understand (please correct me if I'm wrong) this should be as simple as editing the inventory of each NPC in Holocron Tool and replacing their current outfit with the ones I want. But is that all there is to it? Do I have to export those files and put them into the override for it to work? And to find these NPC's, I believe I need to look in the modules for each level, identify the Dark Jedi, then edit their inventories as I described above. Again please correct me if I'm wrong on any of this, or point me in the right direction. I've searched high and low for answers to this, but maybe not hard enough. Any help is appreciated, I wish there were easy to find guides on all of this but the game is old, sites have gone down and Google search isn't what it used to be. Now my 2nd question, again the answer is probably very simple. So I think understand how icon naming works, find the type in base items.2da, add an I, extend to three numbers. In the case of clothing for example if my clothing is named g_a_clothes005 then my icon would be named ia_cloths005. I'll just explain what I'm trying to do. I'm using Redhawke's Bastila Clothes for PC mod as a base, not the first 3 sets of clothing just the 2 extra that it adds (004 and 005), and trying to use those to add Effixian's Bastila Alternative Robes into the game as wearable outfits for both the PC and Companions. I've done this successfully and edited my appearance.2da and they work just fine in game. What I'm having trouble with is adding the icons for them. I'm trying to take the icons from Effixian's Bastila Legacy Robes (same outfits but for TSL) and use them for these same outfits in Kotor 1. The 2 sets of clothes that Redhawke's mod adds are called g3_a_clothes004 and g3_a_clothes005. The g3 is where I'm getting confused. So I would think that my icons should be named ia_cloths004 and ia_cloths005. But using these names would replace icons currently in the game. I know that 004 is used for some random NPC's, not sure about 005. So basically I'm wondering if there's a way to do this without replacing the vanilla icons. Like can I point a clothing file to a custom icon name, or how should I proceed. Redhawke's mod uses the g3 prefix so it's not overwriting anything (I think) but how could I name the icons so that they don't interfere with anything else. Any and all help would be appreciated, I will of course continue trying to solve this on my own.
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Thanks! These look helpful. I've been going through trial and error with a lot of different, interesting looking mods.
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So you've seen the icon above as my avatar today (06 DEC) and it's there because it's my 50th birthday. (Edit: let's stop counting them!) I have no idea what I'll be doing on this day. So it'll be a mystery what I'll actually do. However, some folks may be inspired to leave comments or do something - for some reason - so I now leave this space open for today's "festivities" and for the days beyond. If you need suggestions on what you can do on this page to help me "celebrate" turn (more than) a half century, here are a few suggestions: 1) If you're capable, please fulfill this mod request I made on 17NOV2025. Not something you are able to do? No problem - just like the initial post in that request instead! 2) Leave a nice comment below, if you haven't already! 3) Rate a mod of mine that you have previously downloaded 5 stars and/or actually leave a nice text review. You can find all of my mods through this link. 4) Watch on my videos on my YouTube channel. Leave a like and a nice comment? But don't watch the "Want Kaah Gone" video though, because I wish to spare you your sanity. 5) Give me money? I'll gladly take your virtual (i.e not real) money. You could send credits or items to me on SWTOR. My Republic character is named "Emfour" and is on the Star Forge server. (My Imperial character "Emfive" is on the same server for those of a more Sithy nature.) 6) Perform an act of random kindness on this site, the KOTOR subreddit, or their Discords. (This is a separate action than listed in no. 2.) 7) For those wishing to really go the extra mile, visit this Steam store Wish List. And suggestions for the staff? Delete any nasty messages that are left here. That's the gift that YOU can give.
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Kaidon Jorn changed their profile photo
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I'm answering this late only because I'm at the present unable to properly answer all questions, but I can answer some. I'm playing the GOG version of the game which comes fully updated. My graphic card is an Nvidia 4070. I'm playing with the .TGA version but I encountered the same issue when I checked the .TPC file of the reported texture. I have plenty of other modifications (my own and third party's) installed. But, again, I reported this after testing in a mod-free environment. I'd be interested to know if any other user could NOT reproduce the issue in a way different than mine (removing the alpha channel) rather than troubleshooting the problem because I find unlikely that it's a local issue of mine. But I'll check later about possibly other textures giving the same problem. I'm hoping to see a Xmas update of this wonderful upscale. Cheers! 🙂
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I would like to mention my favorite project in this regard. It's unfortunately still far from being complete, but it has much going for itself already. I'm talking of redrob41's upscale. He's released a K2 version, too.
