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- 52 comments
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- tslrcm 1.8.6
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- Yesterday
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I found how to fix one container that was causing a crash - "WARNING: 11/29/22 - It appears that the "big" font size category is causing crashes for people attempting to open certain lockboxes in the Taris Undercity." Go to \LargerTextFontsK1\FONTS\Dialogue_Description_Big\ and open with text editor file fnt_d16x16b.txi , change line 0.028385 0.750000 0 -> 0.026786 0.750000 0 I haven't tested anything beyond this container in one of the apartments. If you experience further crashes, try replacing a few more lines: 0.780990 0.750000 0 -> 0.776786 0.750000 0 0.968490 0.750000 0 -> 0.967262 0.750000 0
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You could edit your appearance.2da file to change the texi entries to their original values (PFBI or PMBI) assuming no other mods have changed that. There are many tools that can do this, such as 2DA Editor, KOTOR Tool, and Holocron Toolset. TSLPatcher doesn't really provide a safe way of uninstalling a mod after other mods have been installed, unfortunately.
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It doesn't modify Bao-Dur's actual .dlg file, but it does modify the file he uses to point out merc caches on Telos' surface. There's a bug where if you find more than one cache, his dialogue to get the armor repeats, resulting in you ending up with two. Great if you want two armors, but if you plan to use this mod I recommend removing "231bdur.dlg" from your override (check to make sure it wasn't there and used by another mod before), and just use Kotor Tool or Holocron Toolset to place the armor in his character file's inventory (p_baodur.utc). I used to use this mod more myself, but it's too low res for me since I used a lot of HQ texture mods.
- 52 comments
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- tslrcm 1.8.6
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Gaak78 started following Recreating The Sith Trooper Voice Effect
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- 52 comments
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- tslrcm 1.8.6
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If possible, could you add two shards in it? Asking since, despite my IMMENSE RESPECT for Kreia, not all of use prefer to use her as a party member most of the time due to her severed hand that, despite not being helpless, severely limits the benefits that she'd otherwise gain through stacked combinations of various lightsaber crystals/part upgrades when wielding two lightsabers, whereas other Jedi-capable party members such as Mira and Atton can become a MUCH better selection if you don't mind the lessened (albeit only slightly obviously) exp gain trait that Kreia offers.
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She's probably going to release them at some point. I assume, from an artists perspective, that she probably sees "flaws" in her work that we non-artists don't see and she simply won't release something unless she knows for sure that it's as good as it can possibly be.
- Last week
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could you add an option to just undo the gloveless in appearance.2da or no? I'm asking this because I originally downloaded gloveless, but I think I liked the glove version more, but I already downloaded other mods that may have changed appearance.2da, so I was wondering if you could have a toggle, that changes just the glove lines, back to how it was idk if that's possible
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I'm not able to break hanharr
dhregin replied to Sergio19922's topic in Knights of the Old Republic General
There are a multitude of ways to approach breaking hanharr, hence all the confusion but some truths remain. -you must gain high influence with him - you must talk to kreia about him and why we have him on the ship - you must exhaust his dialogue options with high influnce. That is to say, you can exhaust some of them with low influence, but the final one and any "influnece:success" checks will need to be done with high influence. For example, In my playthroughn, the dialogue line that got him to break was "Tell me about yhour life debts" which then devolved into "Yeah you're a slave to those debts you dumb slave wookie" and then it became " nah man you're just a slave you're doomed. effed. " When you're mean to him about that with high influence, he will break his commitment to the life debt. It can happen when you approach it from other angles too though, like saying "why do you follow me?" and then going down the "you are my prey. you are worthless. i will always hunt you because you're indebted to me" line. And if the last line you go down is "hanharrio, what is the source of your strength?" I suspect this is because you essentially need to pass all of the individual dialogues influence checks to break him - and its whichever one you end up doing last that gets the achievement, making this not that hard to miss really - just get high influence, talk to kreia to unlock additional dialogue, and pass all influence checks. -
FunkyFugazi started following K1 Loot Overhaul
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Im guessing, that's the Bastila, in the pic above. To my memory, Juhani and that male Twilek have also never been released. May i also have a PM with them, assuming you are never releasing them.
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Ethan d w Young started following J
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Ethan d w Young started following Shem
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Quicker TSL Patching Question
ArchScanner replied to ArchScanner's topic in General Kotor/TSL Modding
The king himself. Thank you for the input! -
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Quicker TSL Patching Question
JCarter426 replied to ArchScanner's topic in General Kotor/TSL Modding
Quicker TSL Patching just creates symlinks. It doesn't really change how any mods are installed and isn't a factor here. This mod is set up to look up KOTOR 1. You can edit changes.ini to make it look up KOTOR 2: LookupGameNumber=2 or to make you specify the installation folder: LookupGameFolder=0 -
Glagger_True started following Leilukin
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This is a wild guess, but it could be possible that the Quicker TSL Patching mod simply doesn't not expect for a mod to be compatible with both games and therefore is hard set into installing the mod for just one of the games. Off the top of my head, TSLPatchers are usually set to install for one game or another. This mod by Shem could be set to Kotor I even though it can be redirected to install into Kotor II and it'll work just fine. Since this is an old mod not working with a new one, this is no fault to Shem but this might be something to look into.
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- bao-dur
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Ethan d w Young started following Lewok2007
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Ethan d w Young started following rumbuggy
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- 33 comments
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- hex-editing
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m_falcone started following Schematic Lightsaber Mod 2024
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- 52 comments
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