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I really wish I could write a positive review, and in my defense I really tried hard to like this mod, and have played through it twice in it's entirety. To begin, the story, quests, action, etc are not bad, which is why I gave it 2 stars. Although some of the content can be confusing at first, like the door in Exar Kun's tomb. Now the reasons why it's 2 stars instead of 5. This mod is a mess. It alters things that it has no reason to, creating conflicts where there shouldn't be any. It adds placeables that add to the overall limit when it doesn't need to (there are alternatives that don't affect the limit). But the biggest problems are the items and textures. For one the items that it adds are incredibly overpowered. Every one of them might as well be called "God's Robes", "God's Lightsaber Crystal", etc. Next, it replaces items and textures without any disclaimer or warning that it does so. It also edits items, once again without any warning that it does so. For example in order to have the new lightsaber crystals work with the vanilla sabers, the authors of course had to include edited uti's for these files, but they added a +2 to attack to the double saber, effectively nullifying any penalty when combined with TWF. Again this change is made without making the end user aware of it. So for your entire playthrough you have a +2 to attack if you use double sabers. It adds a set of Revan's Robes into the module, and edits the existing set, for the existing set it replaces the vanilla textures with new (ugly) ones. For the new set it does add a new uti that uses a new texture variation, but it changes a bunch of lines in appearance.2da to use this new model/texture, which messes with other Revan Robe mods. And there was no reason to do this, the mod already has new robes and didn't need to recycle (and change) Revan's. Next, it changes republic armor. I don't mean that it adds a new set for the player to wear, I mean that it changes the model/texture of the existing armor the republic soldiers uses to an ugly dark blue version and edits appearance.2da to have all republicsoldiers use the new version. Again, it just does this with no disclaimer. The creator of this mod clearly loves the color blue, because they added it into everything. It also adds armor which overwrites vanilla models and textures, using new ones instead (even more blue). Some of the items it adds are cool, but as I said above they are extremely overpowered and are more or less cheat tier items. Just to make these items usable I had to edit every single one of them. I also had to do an absolute ton of editing to undo all the texture and model changes. After all the work I did just to undo all of the unnecessary changes this mod makes, and to rebalance the items (I don't like playing on god mode), I replayed it. And after replaying it, I decided it simply wasn't worth the hassle and re-installed my entire modpack (it's massive) without this mod. I wish I had more positive things to say, but I don't, this mod is extremely shoddy work. I highly recommend that people avoid this mod, unless you are ok with all of the problems I outlined above.
- Today
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Game Breaking Crash at Great Walkway
SAO1138 replied to Masirimso24's topic in General Kotor/TSL Modding
Maybe try enabling compatibility mode? Although that only seems to solve crashing when transitioning modules, not mid-module... It also wouldn't exactly explain why your vanilla game works fine, beside maybe just the heavy modload is making the game run just a bit worse. For what it's worth, I did test that module when making Sleheyron. Tomorrow I'll go ahead and test it again on my end to see if that's causing the problem; but I do know of plenty of players who did finish the game after installing Sleheyron, so I can't say I would know what's making your situation worse. -
View File Kirin's Darth Bandon Armor This is my interpretation of the Darth Bandon armor from K1 ported in TSL. This mod will add 3 different power level variants of the same model of the armor. Tier I the weakest and Tier III the strongest. ----------------- INSTALATION: 1. Add the files in the override folder Hot to get the items: 1. Add them with the Savegame editor 2. Cheat code: giveitem a_robe_67, giveitem a_robe_68, giveitem a_robe_69 NOTE: Textures that use the same model are compatible just rename the new texture to PMBJ67, PMBJ68 or PMBJ69 and replace for male and PFBJ67, PFBJ68 or PFBJ69 for females. ------------------ Acknowledgements: 90SK - For the model files and thank you for allowing me to use them --- https://deadlystream.com/profile/8934-90sk/ Effixian - For the structure of the files --- https://deadlystream.com/profile/28754-effix/ Submitter Kirin Submitted 01/08/2026 Category Mods TSLRCM Compatible Yes
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View File [TSL] Animated Energy Shields Recolored Made some color variants for 3 models of the original mod "Animated Energy Shields" made by Dark Hope. In the images from left to right Dotted Electric Wave. Note that the pattern differs from armor to armor. Here are the name of the texture file corelated with the Energy shield in game and also the colors in the vanila game. fx_tex_14 = Energy Shield (Cyan) fx_tex_16 = Telos Mining Shield, Arkanian Energy Shield (Red) fx_tex_17 = Echani Shield (Blue) fx_tex_18 = Mandalorian Melee Shield (Violet) fx_tex_19 = Mandalorian Power Shield (Violet) [SLOW ANIMATION] fx_tex_20 = Echani Dueling Shield (Blue) fx_tex_22 = Verpine Shield (Orange) [BUG I THINK] -------------------------- How to Install: Go to "Vanila Colors" folder select 1 of the 3 models types and add the files in override. The colors are as they are in the vanilla game. How to use different colors: For exmaple I want to change "Mandalorian Melee Shield" go to "Extra Colors" folder select the model and the color you want rename the file with fx_tex_18 and then replace it into the override folder. Note: I dont have a video of the animations of the shields but an example can be seen on the original mod page see below. https://deadlystream.com/files/file/2193-animated-energy-shields/ -------------------------- Acknowledgements: Dark Hope - For the original mod and thank you for allowing me to modifie and uploading your mod. Submitter Kirin Submitted 12/26/2025 Category Mods TSLRCM Compatible Yes
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- Yesterday
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https://deadlystream.com/topic/6437-misc-tor-ports/page/6/?tab=comments#comment-99958
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We need thiiiiiiiiiiiiiiiiis
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I've modded KOTOR yesterday and now when I'm on Dantooine and I find Bolook, he's invisible and when i talk to him the conversation starts but the game crashes immediately.
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J started following Restored Content for K1CP [DEMO]
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Version 1.0.0
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This is my interpretation of the Darth Bandon armor from K1 ported in TSL. This mod will add 3 different power level variants of the same model of the armor. Tier I the weakest and Tier III the strongest. ----------------- INSTALATION: 1. Add the files in the override folder Hot to get the items: 1. Add them with the Savegame editor 2. Cheat code: giveitem a_robe_67, giveitem a_robe_68, giveitem a_robe_69 NOTE: Textures that use the same model are compatible just rename the new texture to PMBJ67, PMBJ68 or PMBJ69 and replace for male and PFBJ67, PFBJ68 or PFBJ69 for females. ------------------ Acknowledgements: 90SK - For the model files and thank you for allowing me to use them --- https://deadlystream.com/profile/8934-90sk/ Effixian - For the structure of the files --- https://deadlystream.com/profile/28754-effix/ -
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All that drip just to give you this Damage Resistance: Resist 10/- vs. Fire Skills: Stealth +2 It's a shame such a baller mask has the Kotor ingame stat equivalent of slightly increasing resistance to spicy food
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Since people have asked about it, here's the TSL files for the masks in the screenshots. Not sure if that's everything, I haven't looked at it for around 7 years apparently. https://www.darthparametric.com/files/kotor/tsl/[TSL]_TOR_Ports_Masks_WIP_Test.7z
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Presumably the actual Tulak Hord mask:
- Last week
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Game Breaking Crash at Great Walkway
Masirimso24 replied to Masirimso24's topic in General Kotor/TSL Modding
Thanks, here they are. Also fixed the links above. (should I add the texture mods as well? they're all just tpc and tga files, and txi, mdx, mdl etc. for models) kas_m22aa.mod placeables.2da dir.txt -
Years ago, I saw a screenshot of the Tulak Hord helmet that was ported from SWTOR. I don't remember which user was responsible for it, but apparently this mod was never released. I'm surprised that there isn't more demand for it in the community. I think this helmet would look great with the mask-less and hood-less Revan robe. That's why I'm bringing up the topic again in the hope that such a mod will find its way onto the internet after all.
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RESOURCE:Glitched Lightsaber Hilt Fix - TSL Aspyr
Ian Starrider replied to J's topic in Mod Releases
Perfect. I'm looking forward for it.- 3 replies
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gold29 started following kotor 2 mod on xbox
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Hello, first of all I must say I'm an absolute beginner in kotor modding and I have little to no experience, but I wanted to try porting a mod to the xbox version of the game. The mod is Redrob41's TSL Head Model Fixes but I had some issues as you can see in the screenshots. I used mdledit to convert the only .mdl file present in the mod's folder (the rest of the files are .mdx) to the xbox format but it was of no use as all the models the mod affects have the same issue. Any help would be much appreciated
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I'm working an an alternative solution that should be easier to modify and doesn't have some of the minor visual glitches that exist. I will update the page when it's released.
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RESOURCE:Glitched Lightsaber Hilt Fix - TSL Aspyr
Ian Starrider replied to J's topic in Mod Releases
Is there a tutorial on how to apply it to my own hilt? And what Software do i need?- 3 replies
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Game Breaking Crash at Great Walkway
DarthParametric replied to Masirimso24's topic in General Kotor/TSL Modding
Nothing obvious springs out. Attach your placeables.2da as well, and kas_m22ab.mod from your Modules folder. Also going to need a listing of your Override folder. You have two options. You can do it manually by opening a cmd terminal in that folder and using dir /b /s > dir.txt or use the download the attached batch file, put it in your Override, then double click it. Either way, attach the dir.txt file when done. Dump_File_List.bat -
Game Breaking Crash at Great Walkway
Masirimso24 replied to Masirimso24's topic in General Kotor/TSL Modding
It just automatically happened and I didn't think much of it. I can do that at the first convenience if the problem isn't resolved. My bad. appearance.2da Here's my appearance.2da file True, I just got used to saying PAL in regards to DVD and TV I guess. European I should clarify. Thanks for the reply! -
Game Breaking Crash at Great Walkway
DarthParametric replied to Masirimso24's topic in General Kotor/TSL Modding
First of all, change that mod list to text links, not embeds. You'll get a prompt when you paste a link to embed it or not. It's obnoxiously large currently. Hard crashes are typically a sign of the game trying to spawn missing content, usually creatures/NPCs via an appearance.2da row to that points to a model that does not exist. Unfortunately, KOTOR doesn't provide any useful logs to help pinpoint this kind of thing. But if you're crashing at the same spot, it's presumably a creature model that the game is trying to render that doesn't exist. Attach the appearance.2da file from your Override folder. Just so you know, there's no such concept as PAL for PC. That's a TV standard (50Hz display vs NTSC 60Hz) and only applies to console. -
Masirimso24 started following Game Breaking Crash at Great Walkway
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Hello everyone, I've been going through a new playthrough of KOTOR recently, and hit a really critical bug. NDrew probably already knows the issues I ran into already, but this late one happens right after the encounter with the Czerka slavers who have killed the Wookiee, in the large walkway that leads you to your first encounters with the Mykals. So I uninstalled and reinstalled everything--4CD install (PAL), 1.03 patch, widescreen patches, new 4K movies, community patch, latest versions of every mod, and weeded out some redundant or conflicting mods. And as I suspected, the far fresher install seems to have the mods all working together well. However, even when I start a new game, the issue persists. Just to check, I started a completely new game, warped to the same location, and still the issue persists in the exact same location. The game also inconsistently crashes after battles, conversations, when I switch to the player/character attributes screen or just randomly, so I've been playing the game so far just crazily saving and quicksaving. It hasn't been THAT annoyingly frequent, thankfully. But in places like the Kinrath Cave at Dantooine for example, saving and reloading to progress between the crashes was especially annoying, but I did it. However, this Great Walkway crash is consistent, and saving and loading around it, as if I save close or at the crash area, the save just does not load either and crashes the game. I thought it might be an issue playing at 4K, but downscaling does not fix the problem either. But when I play vanilla, new game, warp over to that location, the game does not crash, so it's definitely a mod issue. But what mod is causing both the inconsistent crashing and the Great Walkway crash I have no idea. I'll be listing my mods below, but I have no idea what the issue might be. I wondered if it might be "party conversations" trying to trigger but the "party conversations at the ebon hawk" mod screwing it up, but to test it I tried to continue without any party members at the great walkway but it still crashes at the same location. QUESTION--I heard something about "placeables" causing problems but I have no idea what that is, is it something about how too many additions or changes to the modules can cause problems in the game or something? I have a 12th Gen Intel Core i7-12700F processor, 32 GB of RAM, NVIDIA GeForce RTX 3050 and 64 bit operating system. Here are my mods and the links to them--consistent to the order I installed them: And a lot of simple texture mods. I just seem to be stuck with this godawful crash, unable to figure out which mods are causing these problems, even with a completely fresh reinstall and healthy mod installation the issue persists. Am I just not allowed to play this anymore lmao. Well, jokes aside I would really appreciate the help on this!
