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PMBJ67.tga PMBJ68.tga PMBJ69.tga ar the texture for male and PFBJ67.tga PFBJ68.tga PFBJ69.tga are the textures for female. In game Tier I is ...67, Tier II is 68, Tier III is ...69. Now find the new texture you want to use rename it with one of the above or more how you want is up to you. Replace in the game override folder and that is it. Note: That there is a problem the game takes the male texture also for the femele. Effixian the original modder had I fix for this but I didn't add it for this mod. Tell me if you manage it.
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The K1CP mod includes the Consular Sentinel Class Skill Swap mod. It is theorized that the Jedi Consular got the Sentinel skills by mistake, the idea behind the Jedi classes is that Guardians were supposed to get more feats, Consulars would get more powers, and Sentinels would get more skills but instead because they were swapped Guardians were got more feats, Consulars got more skills and powers, and Sentinels got nothing. RC-K1CP does not touch the Sand People so that's strange that it's happening. Do any of the Sand People drop sticks or clothes? Now this here is genuinely an RC-K1CP bug that I can fix! For me, only the blaster icon is white though the blaster model itself uses the default blaster texture for some reason. I shall look into this and release a bug fix update for this.
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- k1cp
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Send me the link of the mod you want. I will ask for permission. But until I get it and also if I get it, you can mod it yourself. Find the texture you want to use, rename and replace use GIMP to open the .tga texture files. I don't have time now but I will add in the description of the mod a better explination on how to do this.
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Taki17 started following True Tank Droid
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View File True Tank Droid Makes the tank droid more tank-like. SUMMARY The tank droid is a pretty cool unique enemy in TSL, but a couple of things bother me about it. I always found it disappointing that it has these giant gun barrels which look like they’re for launching missiles, like a tank, but instead it just tosses frag grenades at you. The game even has functioning rockets but for whatever reason they weren’t given to the tank droid. It also has a super high defense which makes it dodge attacks like the Matrix, which feels pretty odd. This is just a feature of the game mechanics, but it becomes particularly glaring on the tank droid. I mean it’s a giant droid, can it really be that hard to hit? This mod makes a few changes to make the tank droid more true to form. It will now shoot rockets instead of throwing grenades. These are not your average wrist rockets; they are bigger and more deadly, dealing 60 pts of piercing AOE damage. Additionally, the tank droid gets a -5 defense penalty for being a chonker but its base health is doubled and it gets Master Toughness granting -10% damage immunity. Its natural energy resistance is also reduced from -15 to -10 but it gains -5 slashing, piercing and bludgeoning resistance. Essentially you’ll miss significantly less but you’ll need more hits using the right weapons and moves to take it down. INSTALLATION To install, run TSLPatcher.exe. Unaltered copies of any modified files will be placed inside the backup folder in the location of TSLPatcher.exe. UNINSTALLATION Remove the following files from Override: c_drdmkfour001.utc, crhide_tankdroid.uti, c_tankdroid.mdl, c_tankdroid.mdx, w_roktank.mdl, w_roktank.mdx, m_imp_tankrocket.ncs, m_rnd_tankdroid.ncs, and spells.2da. If any files were created inside the backup folder, move them to Override. COMPATIBILITY Should be compatible with most other mods unless they edit the tank droid. When in doubt, install this mod after others. This mod edits the c_tankdroid model to line up the rocket with the gun barrels a little better, which will overwrite model changes made by other mods. Install after Droid Models Animation Fix by CapitaineSpoque, which this mod forwards the relevant changes from. PERMISSIONS Please do not reupload this mod without my permission. CREDITS offthegridmorty CapitaineSpoque - base tank droid model, Droid Models Animation Fix TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra KotorBlender - seedhartha Mods in screenshot: Ultimate High Resolution Pack - ShiningRedHD Ultimate Character Overhaul - ShiningRedHD Submitter offthegridmorty Submitted 02/02/2026 Category Mods TSLRCM Compatible Yes
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offthegridmorty started following True Tank Droid
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Version 1.0.0
9 downloads
Makes the tank droid more tank-like. SUMMARY The tank droid is a pretty cool unique enemy in TSL, but a couple of things bother me about it. I always found it disappointing that it has these giant gun barrels which look like they’re for launching missiles, like a tank, but instead it just tosses frag grenades at you. The game even has functioning rockets but for whatever reason they weren’t given to the tank droid. It also has a super high defense which makes it dodge attacks like the Matrix, which feels pretty odd. This is just a feature of the game mechanics, but it becomes particularly glaring on the tank droid. I mean it’s a giant droid, can it really be that hard to hit? This mod makes a few changes to make the tank droid more true to form. It will now shoot rockets instead of throwing grenades. These are not your average wrist rockets; they are bigger and more deadly, dealing 60 pts of piercing AOE damage. Additionally, the tank droid gets a -5 defense penalty for being a chonker but its base health is doubled and it gets Master Toughness granting -10% damage immunity. Its natural energy resistance is also reduced from -15 to -10 but it gains -5 slashing, piercing and bludgeoning resistance. Essentially you’ll miss significantly less but you’ll need more hits using the right weapons and moves to take it down. INSTALLATION To install, run TSLPatcher.exe. Unaltered copies of any modified files will be placed inside the backup folder in the location of TSLPatcher.exe. UNINSTALLATION Remove the following files from Override: c_drdmkfour001.utc, crhide_tankdroid.uti, c_tankdroid.mdl, c_tankdroid.mdx, w_roktank.mdl, w_roktank.mdx, m_imp_tankrocket.ncs, m_rnd_tankdroid.ncs, and spells.2da. If any files were created inside the backup folder, move them to Override. COMPATIBILITY Should be compatible with most other mods unless they edit the tank droid. When in doubt, install this mod after others. This mod edits the c_tankdroid model to line up the rocket with the gun barrels a little better, which will overwrite model changes made by other mods. Install after Droid Models Animation Fix by CapitaineSpoque, which this mod forwards the relevant changes from. PERMISSIONS Please do not reupload this mod without my permission. CREDITS offthegridmorty CapitaineSpoque - base tank droid model, Droid Models Animation Fix TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra KotorBlender - seedhartha Mods in screenshot: Ultimate High Resolution Pack - ShiningRedHD Ultimate Character Overhaul - ShiningRedHD-
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- tank droid
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dredgenvale joined the community
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telemiel started following Water Restoration, TSL Default Replacement Hilt Megapack, JC's Lightsaber Visual Effects for K2 and and 5 others
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Modding Cutscenes: Where to Start?
DarthParametric replied to PoopaPapaPalpatine's topic in General Kotor/TSL Modding
I always thought some sort of mocap would be very helpful for some of this type of thing. For anyone that has an iPhone, I think there's some plugin for Unreal that lets you capture performances without any special gear. That might be an option perhaps. These days there are also a few different programs that will generate mocap from video, so it might be possible to try and create the anims direct from the original pre-rendered BIKs. - Yesterday
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Modding Cutscenes: Where to Start?
PoopaPapaPalpatine replied to PoopaPapaPalpatine's topic in General Kotor/TSL Modding
I was thinking of something like pulling modules and textured game models into Blender and then rig and animate them from scratch. Hell, making these things from scratch may be the only option. After all these years, AI upscaled scenes can't be the only option. If there's some folks out there that want to work on this too, please contact me. Otherwise, I'm fully prepared to tackle this myself. I have. I just don't care for them. I don't think they fit the mise en scene of the original Star Wars films, which KOTOR draws heavy inspiration from, and that of the first game itself. It's too polished, too flashy. I don't believe they integrate with the base game very well. I want something that stays truer to the intent of the original game. -
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Modding Cutscenes: Where to Start?
The_Chaser_One replied to PoopaPapaPalpatine's topic in General Kotor/TSL Modding
Did you ever look at these ? As you mentioned the Hawk scenes as well... https://www.nexusmods.com/kotor/mods/1605 -
Modding Cutscenes: Where to Start?
DarthParametric replied to PoopaPapaPalpatine's topic in General Kotor/TSL Modding
I've played around with this a bit in the past. Stuff like the Hawk landing/take-off videos: or bits of the revelation scene: The two biggest issues I identified as roadblocks for me personally were the VFX for the Hawk sequences and the custom animations for the character sequences like Revan confrontation on the bridge. Some basic animations you could pull from the game files, but a lot would need to be modified or made from scratch. Ideally this sort of project would be done by a team of people. It's a big ask for one person. -
Corrections!! Please ignore this item, as these weren't sand people that drop the gaffi sticks and clothing anyway! As for the rest, my installation did indeed have files that didn't belong there, so it's possible that some of my issues were caused by those. I'm including that file list just in case it's helpful. filelist.txt
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I've never been happy with the upscaled cutscenes and have been seriously entertaining the thought of remaking all of them, particularly the 'vision' cutscenes that use in-game models. I'd like to tackle them first before trying the Ebon Hawk fly-by's. I've only ever tinkered with textures, but I have Blender and DaVinci to edit video, and feel I've learned enough to properly make use of them to make this happen. Problem is, how the hell do I actually do this? Any advice and tips from modders here would greatly be appreciated.
- Last week
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View File Movie Duels II Unofficial Weapons Sound Addon This weapon sound mod is an unofficial update to the Movie Duels 2 Update 7 mod. Cancelled Battlefront 3 EA Battlefront II Pandemic Battlefront II Republic Commando The Clone Wars The Skywalker Saga Install:Replace ONE md_weapons mod from jedi academy/MD folder. Credit: Original Author/Team:Movie Duels II Team THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ Submitter HoboPeach Submitted 01/31/2026 Category Other Game Jedi Academy
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Sith Holocron changed their profile photo
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Edit: NVM I figured it out If anyone sees this, I have and issue where the patcher exe stays open for a second or less so no changes were made and the batch file says press any key to continue. I have exhausted all the options I could think off but nothing changed.
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Hrm, I've done a bit of experimentation in steam and perhaps I didn't properly restore my original swkotor installation prior to patching. I had simply deleted the Overrides and modules directories and ran steam's "check file integrity". However, this appears to only fix files that are part of the original installation and won't remove or alter files that were put there by some mod. If some mod added new files in any place other than modules and Override, then they would have been left behind, possibly screwing with things. I just deleted the whole thing and am re-downloading it now to make certain there's no extracurricular files.
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- k1cp
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Version 2.0.0
4 downloads
This weapon sound mod is an unofficial update to the Movie Duels 2 Update 7 mod. Cancelled Battlefront 3 EA Battlefront II Pandemic Battlefront II Republic Commando The Clone Wars The Skywalker Saga Install:Replace ONE md_weapons mod from jedi academy/MD folder. Credit: Original Author/Team:Movie Duels II Team THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ -
sdf No, I first installed the original Restored Content from moddb or such. I played through a good ways, but on Korriban when I battled Lashowe, she was invincible. I later learned this was a bug fixed by the K1CP and installed that *on top* of the original RC mod. Posted on Redit and later learned that was a no-no (broke other stuff) so I started over, ran K1CP followed by RC-K1CP v0.12.1 exactly as specified. But I see above says 0.11.0, so it seems like I'm posting this in the wrong place. I wish I remember better. I recall the armor being in the backpack, but I might have had the Passcard just given to me? Sorry. Well, I would have to do a full play through up to that point to verify it, but I'm pretty certain I installed everything as specified. I suppose I could just copy over a save game from the Endar Spire though. Well .tar is a standard UNIX/Linux/POSIX file archive. It's name dates back to when we needed to make a single archive file for tape storage, so it's short for "Tape ARchive". .zst is a zstandard (zstd) compression format. It's fairly new, much faster than xz, lzo, 7z, etc., and compresses *almost* as well. It's just much faster for being almost as good compression. In this case, I can get compression down to 5.37% with 7z vs 6.89% with zstd. Anyway, I'll attach a slightly smaller .7z I've run into a few other problems as well: Jedi Consular does not have repair as a class skill, so have to pay 2 skill points for it when it should be one. Tatooine higher level sand people ambushes (holy warriors, elites) aren't dropping sticks, clothes, or anything else. Carth's blaster model is bad, or the item variant code that's assigned to it is bad. It appears as a white block. If used KSE to edit the save file, I can delete it and add a new one and it fixes it, but KSE doesn't allow access to item meta data like that. (I had installed the Carth's blaster mod from the list) I can rebuild my swkotor from scratch in Steam and start over to see if I still have these. sith-party-save.7z
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View File Vurt's Mandalorian Neo-Crusaders This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed. Thanks to Vurt for the wonderful textures. It was a pleasure working with them. To Install 1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 01/30/2026 Category Mods K1R Compatible Yes
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- mandalorian
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Version 1.0.0
35 downloads
This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed. Thanks to Vurt for the wonderful textures. It was a pleasure working with them. To Install 1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
