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DarthInfi started following Kotor 1 - Stuck before Dantooine Star Map
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Kotor 1 - Stuck before Dantooine Star Map
DarthInfi replied to keegs's topic in Knights of the Old Republic General
My lord, it seems I've also been afflicted.... StuckOnDantooineStarMap.zip -
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View File [TSL] Jedi Masters' Force-Drain Death [EE Add-On] [TSL] Jedi Masters' Force-Drain Death [EE Add-On] Author: RavenFal Release Date: 02/10/2026 This mod is intended to be installed as an add-on to the Extended Enclave Mod by danil-ch & Darth Hayze. This mod restores the vanilla light-side death of the Jedi Masters while retaining Kreia's extended dialogue from that mod. This allows you to enjoy the scene in its full glory while retaining the original thematic nature of the Jedi Masters being so tied to the Force that they can't survive without it like the Exile and Kreia could. Additional versions of the mod are included for compatibility with the M4-78 Enhancement Project & Party-Swap mods. If you are using Handmaiden and Female Exile - Disciple and Male Exile Romance by Leilukin, install the appropriate Party-Swap Compatible version of this mod. This mod needs to be installed AFTER any other mod that modifies 650jedi.dlg in order to function. This mod is NOT compatible with any mod that alters the following files: 650jedi.dlg a_kreia_crush.ncs a_kreia_drain_at.ncs To Install the mod: 1. Select the version of the mod to install. 2. Run the “Install.exe” program from the mod folder. To Uninstall: Replace the “650DAN.mod” file in your game's Modules folder with the copy saved in the backup folder that was created after running this mod. Credits: danil-ch & Darth Hayze for the Extended Enclave Mod, Darth Parametric & JCarter426 for troubleshooting assistance. Video showcasing the mod: https://www.youtube.com/watch?v=JV5u87mEEtw Submitter Raven-Fal Submitted 02/11/2026 Category Mods TSLRCM Compatible Yes
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- 2 comments
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- model fixes
- uvw fixes
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(and 4 more)
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Dear Dark Hope, I am sure I share everyone's sentiment here saying that we wish for all russians to have one day the freedom they deserve. Unfortunately, it seems to me that the world has been going too often in the opposite directon the latest years. Especially some countries. May your child be born to see a better future. All the best!
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raddne joined the community
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Looking forward to "part 2" whenever that will happen.
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It's not "foolish" at all, I highly encourage you to keep up your work! They're some of the best in the community.
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Good afternoon. I understand the entire text. I have KOTOR 2 installed. I'm currently gradually working on the NPCs that are also in Part 2. The reason I'm not working on Part 2 is because I'm meticulous. I won't move on to Part 2 until I finish Part 1. You can call it my "foolishness." I make these textures primarily for myself. And I share them if they turn out well. It's my hobby, which brings me joy while on maternity leave. Please be understanding. P.S. The Federal Service for Supervision of Communications is blocking websites in Russia. For some unknown reason, deadlystream.com is blocked. It's becoming increasingly difficult to access. If I disappear, know that they've gotten to their target.
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First Mod, Brainstorming Stat Adjustments for Balance
N-DReW25 replied to barachiel's topic in General Kotor/TSL Modding
Are you making this mod? Because I can assure you it's very easy to make if you know what you're doing and very easy to learn if you don't know what you're doing.- 1 reply
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I agree with you, though I would like to mention that Dark Hope's first language isn't English and so your mods might get lost in translation for her if you speak too complexly. I would like to say that if Dark Hope doesn't have a copy of Kotor II, meaning she can't get the textures, I'm sure many of us modders who do own Kotor II would be willing to give her the textures that she'd want to work on.
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[TSLRCM] Issue with Scripted Losses
Raven-Fal replied to Raven-Fal's topic in General Kotor/TSL Modding
While you are most likely correct, most if not all of them shouldn't, as far as I can tell, be affecting these scripts, so I'm not sure where to begin my troubleshooting The mod list I'm using is: 3C-FD Patcher TSLRCM Fixed Hologram models and Admiralty Redux TOR Ports KOTOR Comic Republic Uniforms Admiralty Patch NIM Fix for the KOTOR Comic Republic Uniforms Admiralty Patch Party Swap Handmaiden & Disciple Same Gender Romances Train the Disciple Train the Handmaiden Coruscant Jedi Temple Coruscant Jedi Temple Compatibility patch Coruscant Jedi Temple Expansion Galaxy Map[ Fix Pack Coruscant Map and Textures Peragus Galaxy Map Change Kreia Fall In-Game HK Droids SWTOR Style Delayed NarShadaa Main Quest Extended Enclave (With the appropriate patches for Party Swap and Handmaiden & Disciple Same Gender Romance) HK Factory Alternate Beginning TSL Lightsaber Pikes Effixian's Lore Keeper Robes Effixian's Prototype Knight & Warrior Breastplates Effixian's Tropper Armors Effixian's Mandalorian Disguises Effixian's Red Electromesh Robes Exiles Armband Force Leap Maintenance Officer Realistic Reskin Side Opening Doors on Malachor Malak's Armor Reskin Widescreen UI Fix for GOG Realistic Nar Shaddaa Skybox Mod (& Loadscreens) Fixed Mandalorian Banners Remote Tells Influence Force Affinity Fix and Overhaul Visas Marr and Female Exile Romance Workbench Crystal Attunement Leilukin's Lonna Vash Mod for TSLRCM JC's Supermodel Fix for K2 Vanila Sabers Patched Zeison Sha Armor Male Model Fix Consistent Bastila Recognition Bounty Hunter Starport Visa Fix Mira's Vanilla Escape for TSLRCM Unofficial TSLRCM Tweak Pack (Components 1, 5, & 6) Revan's Flowing Robes for TSL No Force Speed Blur for GOG Originally I thought that the Lonna Vash mod might be affecting the Korriban cave, but then it also happened with Atris vs the Handmaiden & Atton vs Sion. -
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[TSLRCM] Issue with Scripted Losses
DarthParametric replied to Raven-Fal's topic in General Kotor/TSL Modding
Going to go out on a limb here and suggest that this is your problem... -
Version 1.0.0
1 download
[TSL] Jedi Masters' Force-Drain Death [EE Add-On] Author: RavenFal Release Date: 02/10/2026 This mod is intended to be installed as an add-on to the Extended Enclave Mod by danil-ch & Darth Hayze. This mod restores the vanilla light-side death of the Jedi Masters while retaining Kreia's extended dialogue from that mod. This allows you to enjoy the scene in its full glory while retaining the original thematic nature of the Jedi Masters being so tied to the Force that they can't survive without it like the Exile and Kreia could. Additional versions of the mod are included for compatibility with the M4-78 Enhancement Project & Party-Swap mods. If you are using Handmaiden and Female Exile - Disciple and Male Exile Romance by Leilukin, install the appropriate Party-Swap Compatible version of this mod. This mod needs to be installed AFTER any other mod that modifies 650jedi.dlg in order to function. This mod is NOT compatible with any mod that alters the following files: 650jedi.dlg a_kreia_crush.ncs a_kreia_drain_at.ncs To Install the mod: 1. Select the version of the mod to install. 2. Run the “Install.exe” program from the mod folder. To Uninstall: Replace the “650DAN.mod” file in your game's Modules folder with the copy saved in the backup folder that was created after running this mod. Credits: danil-ch & Darth Hayze for the Extended Enclave Mod, Darth Parametric & JCarter426 for troubleshooting assistance. Video showcasing the mod: https://www.youtube.com/watch?v=JV5u87mEEtw -
Hello All, On my most recent playthrough of TSL, with the Restored Content Mod and about 40 other mods installed, I've been running into an issue with scripted losses (Losing to the visions in the Korriban Tomb, losing as the Handmaiden against Atris, losing as Atton against Sion). The game treats this as a normal TPK and forces me into the load screen, but that shouldn't be happening. In these instances, losing isn't supposed to kill your player, but trigger an event that occurs when you lose (gain DSP in Korriban, Atris zapping the Handmaiden, Sion breaking Atton). Does anyone know what could be the issue?
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Hey EAF97, I responded to the request you left in my inbox, if you have any more specific questions, feel free to let me know there as well, I know it's been a while. This is a modder's resource, meaning it was made to help out other people who might benefit in using it for their own mods. This just provides cleaned-up models for the couple of sub-level rooms that had damage baked into the geometry, as well as a fixed VIS file. By themselves, they won't do anything when dropped into your override folder, as K1 is never going to think to even look for those files, let alone implement them properly. It doesn't include all the room models for the whole sub-level, nor textures and lightmaps. Your best bet is to check out what Thor110's Expanded Galaxy Project is up to, or else just keeping up to date with the progress on the mod projects you have been checking out already, like brents742's work in this Functioning Jedi Academy thread.
- Yesterday
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Weird, I really thought I had fixed that bug. I think the next major patch I'll put out for Sleheyron will include just deleting those lines with T3. Better safe than sorry. For now, if it's a priority for you to replay those scenes correctly, I attached a patch folder to this message that will fix the missing T3s. I released the same mini-patch on Nexus a few months ago and it seems to have resolved the problem there; I was just hoping I had fixed the problem in the main mod so this mini-patch wasn't necessary anymore. T3 Fix.zip
- 112 comments
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Browsing through makes me want to dive in for a new modded run of K1! I agree with @Sith Holocron TSL would see a huge boon from your skill and attention.
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All of these textures you've been doing for KotOR1 have been wonderful. But I'm seeing a need that you haven't seemed willing to tackle: textures for KotOR2: The Sith Lords. Granted, there's a lot of overlap between many KotOR1 and TSL textures but I'd love to see you start on TSL specific textures. Whether it's for the new locations available there, the different heads for the PC characters, or the NPC team members, I am curious what you could come up for those textures. If anyone else agrees, drop a comment?
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Got a couple more bugs relating to t3-m4. I have the most up to date version of the mod but if you ask t3 what it thinks about you being revan after leviathan it short circuits the dialogue and boots you out without updating the journal. Avoidable if you just don't ask him but the same problem happens when you crash land on the starforge system planet with the journal similarly not updating after the dialogue crashes. I edited the journal forward using the save editor in my save so I don't know if it actually soft locks you.
- 112 comments
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View File HD Ebon Hawk Hyperdrive panels HD (1024 x 1024) textures for hyperdrive panels on Ebon Hawk. Just place it to your Override folder. Submitter Etienne76 Submitted 02/10/2026 Category Skins K1R Compatible Yes
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