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Does this mod work on the Android version of KOTOR or just the PC version? Also, where would one look to find mods for KOTOR 1 that will work on the Android version specificlly? Im very new to this and am still quite confused. Thank you so much in advance to anyone who can give me a little direction.
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- 54 comments
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- restorati
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This is why you don't necro half a decade old threads. Source for the vast majority of both game's scripts are available here - https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source And there's now a new alternative to DeNCS that should handle all scripts - https://github.com/OldRepublicDevs/NCSDecomp/releases/latest https://github.com/OldRepublicDevs/NCSDecomp/blob/main/docs/
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Need help with Pazaak tournament
The_Chaser_One replied to Srethem's topic in KotOR1 Restoration (K1R)
For those who would come back to this old post for some reason, as I got warned on Nexus Mods, for the new improved and K1CP compatible version of the Pazaak Tournament, Ceeiia has been moved to the corridor leading to the Sith Embassy. This only counts for the standalone mod, not K1R. -
I know that this is an old thread but I just want to offer an alternative suggestion in case you or anyone else is still looking. I'm currently having similar troubles with trying to decompile scripts. However, for the merchants, could you not just edit the cost of each item in Kotor Tool? Obviously it would be preferable to edit the merchants and their markups, but if it's proving to be insurmountable then perhaps what I suggested could work for you. Different merchants have different markups and all that, but increasing the base price of each item in Kotor Tool would increase the cost of the item in the game. You could load the game, check the merchants inventory for the item in question and make note of the price, then open that item in KT and check the base price, and the difference between the two will tell you what the markup is for that merchant. This would be a tedious process to be sure, would probably be easiest to use multiple monitors or you main PC + a laptop, have the game open on the main and KT open on the laptop. I'm currently building a big modpack, one that I hope is definitive so that in the future I can just unzip and play. A part of that is to add custom items from mods to merchant inventories, since I hate getting top tier items for free. While I'm at it I will probably rebalance things as well in the same way that you were trying to in order to make the game tougher. I plan to edit the prices of many items in the way I described above. It might be tedious but modding is a labor of love.
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So after all the time spent doing it and then doing it over 3 or 4 times...I'm removing the black parts on the lower half because it looks shite, no? But I wanted to post for posterity.
- 212 replies
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- tslrcm 1.8.6
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View File Party Member Lightsabers This mod adds unique lightsabers to the game for each of the Jedi party members. Bastila, Jolee and Juhani each get a new lightsaber which they will have when joining your party and will also use in any cutscenes in which their weapons are pre-determined. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too. Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Thanks to DarthParametric for allowing the use of his modified version of the k_ptar_lootbreji script to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Bastila’s new lightsaber to the player. Submitter Marius Fett Submitted 12/29/2025 Category Mods K1R Compatible Yes
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considered doing this myself after my brain hurting from reading sabre spelled wrong so many times - found this by mistake while looking for other mods though it will make playing swtor a nightmare again if i decide to have a go at that after my kotor replays.. agh! you'd think a franchise full of evil posh tory accents would default to english spelling, or at the very least have a built-in option for it! alas. thank you!
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Hey @JCarter426, I know that this mod is old, but I downloaded it and the option B dosn't work properly, the icons show the full armor but when I equip them they look like the armors of the option A. Could you check it out? I downloaded an alternative that works just fine, but your mod is more complete.
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ROR Dev Diary 3 - Starting Corellia and Patches
N-DReW25 replied to N-DReW25's topic in Revenge of Revan
Yes, a functionality like that can be made. Being able to buy/be rewarded with music disks which you can play at the Cantina or other locations would be something that can be implemented. Of course, this would only really be considered once said music tracks are available - but other than that a Jedi Survivor style Juke Box system can definitely work! - Last week
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ROR Dev Diary 3 - Starting Corellia and Patches
Lewok2007 replied to N-DReW25's topic in Revenge of Revan
Would having a music collection system similar to Jedi Survivor be considered for ROR? Like by default you'd have the cantina music available to play, but completing a side quest or looting something would reward you with a new music track that can only be played in a cantina after its collected. -
This time I didn't get the error I mentioned before. The mod finished installing, but this window popped up at the end. Do you think it installed correctly? (I also checked with KSE to see if the 000_Handmaiden_Joined: 0 files appeared, but only 000_Disciple_Joined: 0 appears. I created my character as a woman, but in Global\booleans it says: 000_PLAYER_GENDER: 0). If not, I think I could download and install version 1.5.5, which I believe is the latest version you made with the TSLPatcher x86 executable. Thank you very much in advance.
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[K1] Form of soldier HD "International Global mod"
Darth_ToothyCrow commented on Dark Hope's file in Skins
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13 downloads
This mod adds unique lightsabers to the game for each of the Jedi party members. Bastila, Jolee and Juhani each get a new lightsaber which they will have when joining your party and will also use in any cutscenes in which their weapons are pre-determined. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too. Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Thanks to DarthParametric for allowing the use of his modified version of the k_ptar_lootbreji script to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Bastila’s new lightsaber to the player. -
Blender has built-in GLTF support, so the GLB would be your best bet. Note that the model was textured for a modern PBR rendering pipeline. KOTOR uses an extremely basic Blinn-Phong based renderer, so you'll need to convert the textures to work with that. Fortunately it's an extremely simplistic set of metals for the most part. Unfortunately, KOTOR doesn't support specular, but instead tries to fake it with cubemaps. Getting metal to look good is challenging. One other thing of note is that while KOTOR does support normal maps, its implementation is poor, so detail relying on normal maps won't show up as well. As to the use, you don't need to request permission. It's already licensed for use with attribution. That's the entire point of the license.
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Broadly, you would need to: Convert the model from one of its currently supported formats to the MDL/MDX format supported by the game. This can be done in a 3D modeling program by importing the model together with one of the existing game models and making some adjustments. Change the item's item type to something else (e.g. Long Sword) by modifying the BaseItem field in the item UTI file. Here is a list of common modding tools. It isn't complete, but it's a good start. Additionally, you would need Blender, 3ds Max, or Gmax for the first part.
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This mod was written to install with TSLPatcher, not HoloPatcher. I did not encounter such an error during testing and I am not seeing one now after checking again.
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