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May I have some Modding help please?
Howie_Dewyn replied to Howie_Dewyn's topic in General Kotor/TSL Modding
Well I guess this is progress? My only clue is "Two verts on either side have neck weights they shouldn't". I just have to figure out what the heck that means. - Today
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StarBringer started following [TSL] Jedi Masters' Force-Drain Death [EE Add-On]
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Modding help with DLG files and music in TSL
Skyfront117 replied to Skyfront117's topic in General Kotor/TSL Modding
Thanks for the help, and what a quick response! Through looking at different ways vanilla music is played, I managed to write the attached script. (the aqualish attack sound is played for debug purposes). The script works mostly as intended; it is triggered through the dlg files for party members, both during certain responses and at conversation end, and it stops the background track for the area, starts a new track and reverts to the default area background track at conversation end. However, there is something going on and I can't figure out what it is: After some time in the area (I've been testing in the Ebon Hawk), the music stops midway (whether it is the "dialogue" music or the default background music), and the script seems to break. When I talk to a party member after that, it stops the background music as usual but then it plays the default track again instead of the one that's being "sent" to the script by the .dlg file through referencing the ambientmusic.2da file. I have no idea what is causing this. Also, saving and reloading the new save does not fix it, so it seems to be something that happens and affects the whole save after that (changing areas also doesn't fix it). Reloading a previous save does fix it. I thought it might have something to do with the MusicDelay parameter in the .git file, but changing that parameter also doesn't seem to change anything. dialogue_music.nss -
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I've ported a model from Kotor 2 into Kotor 1 to use as a player character. It works but there's an issue. He has a really ugly problem with his jaw in dialogue scenes. Seen below I am not at all experienced in modeling or texture creation so I've been searching around everywhere and I can barely understand what I'm reading, I've also been unable to get the suggested 3dmax to open on my PC. So I went looking for a fix that I can implement into my mod and came across this thread where the same issue was fixed with a very similar head. Using the model for that head fixes the jaw issue and also makes his eyes better but introduces 3 new issues. A deformed lip, deformed nose, and a floating scar that looks like an old band-aid. See below - May I have some help resolving this issue please?
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It's very nice. Thinking of using the model to redo the data pad icons as well?
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Turned out this TSL 221tel Recut mod was the cause of your issue with not being able to summon Handmaiden to the party. I cannot pinpoint which part of that mod was causing this issue, but for some reason, having that mod installed caused Handmaiden to not be selectable as a party member during the sequence where Telos is under Sith attack. This issue is not up to me to fix, since TSL 221tel Recut is not my mod, and this issue would not happen if you do not use that mod, so you'll have to live with not being able to use Handmaiden during that part of the game if you really want to keep using that mod.
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djh269 started following Animated datapad
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View File Animated datapad New animated texture. To Install 1. Download 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 02/13/2026 Category Mods K1R Compatible Yes
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Version 1.0.0
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New animated texture. To Install 1. Download 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
A datapad that I encountered a couple of times in the game. 🤣
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Looks like I renamed the folder on my drive so that I'd know what it is. The real name of the mod is: TSL 221tel Recut 1.0.1 - the mod changes the order of events so that Telos under attack initially loads before the HK-Factory, then it starts a dlg with the remote after Gren initially greets you. The dlg with the remote allows you to skip the HK factory sequence if you so choose and gives a mild explanation for why Bao-Dur isn't around for the rest of the game.
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1.3.3 was before I even took over PartySwap as the mod's current maintainer two years ago. While I did not make any changes to the sequence where Telos is under Sith attack, I would still strongly recommend you to use the latest version of PartySwap. There is no workaround for your issue of not having the option to summon handmaiden despite still getting the dialogue screen when you used the PartySwap item, except maybe if you reloaded an earlier save before that part of Telos. What is this "HK Factory Alternate Beginning" mod? I cannot find such a mod anywhere. Do you have a link to the mod? Did you do the HK Factory after confronting Atris?
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StellarExile started following Etienne76
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BoSSR addon for K1 Movie-Style Jedi Master Robes 1.1.0 by N-DReW25
StellarExile commented on Etienne76's file in Skins
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Looks like I was using 1.3.3 (so that's probably the issue). When I'd use the item to spawn the Handmaiden during the Sith attack on Telos, the only option available was "Forget it." My list of installed mods is somewhat extensive: 3C-FD Patcher TSLRCM Fixed Hologram models and Admiralty Redux TOR Ports KOTOR Comic Republic Uniforms Admiralty Patch NIM Fix for the KOTOR Comic Republic Uniforms Admiralty Patch Party Swap Handmaiden & Disciple Same Gender Romances Train the Disciple Train the Handmaiden Coruscant Jedi Temple Coruscant Jedi Temple Compatibility patch Coruscant Jedi Temple Expansion Galaxy Map Fix Pack Coruscant Map and Textures Peragus Galaxy Map Change Kreia Fall In-Game HK Droids SWTOR Style Delayed NarShadaa Main Quest Extended Enclave (With the appropriate patches for Party Swap and Handmaiden & Disciple Same Gender Romance) Jedi Masters' Force-Drain Death HK Factory Alternate Beginning TSL Lightsaber Pikes Effixian's Lore Keeper Robes Effixian's Prototype Knight & Warrior Breastplates Effixian's Tropper Armors Effixian's Mandalorian Disguises Effixian's Red Electromesh Robes Exiles Armband Force Leap Maintenance Officer Realistic Reskin Side Opening Doors on Malachor Malak's Armor Reskin Widescreen UI Fix for GOG Realistic Nar Shaddaa Skybox Mod (& Loadscreens) Fixed Mandalorian Banners Remote Tells Influence Force Affinity Fix and Overhaul Visas Marr and Female Exile Romance Workbench Crystal Attunement Leilukin's Lonna Vash Mod for TSLRCM JC's Supermodel Fix for K2 Vanila Sabers Patched Zeison Sha Armor Male Model Fix Consistent Bastila Recognition Bounty Hunter Starport Visa Fix Mira's Vanilla Escape for TSLRCM Unofficial TSLRCM Tweak Pack (Components 1, 5, & 6) Revan's Flowing Robes for TSL No Force Speed Blur for GOG
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I don't have any issue with using the PartySwap item to summon the Hand Maiden to join the party during the Sith attack on Telos. Did you get any pop-up message on-screen when you tried to use the PartySwap item? Did you make sure you download and install the latest version of PartySwap? Are you using any other mods? If so, list all of them.
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- 137 comments
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PLC_datapad.rar
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fleger started following [TSL] Jedi Masters' Force-Drain Death [EE Add-On]
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First Mod, Brainstorming Stat Adjustments for Balance
barachiel replied to barachiel's topic in General Kotor/TSL Modding
The data saves to the file, but they dont' appear as upgradable items at the Workbench. -
First Mod, Brainstorming Stat Adjustments for Balance
N-DReW25 replied to barachiel's topic in General Kotor/TSL Modding
You mean to say that this setup below in the corresponding UTI file doesn't work in-game? -
Cornelius changed their profile photo
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First Mod, Brainstorming Stat Adjustments for Balance
barachiel replied to barachiel's topic in General Kotor/TSL Modding
I am. Making the clothing part was super easy, barely an inconvenience. I cannot get the modifications part to work for the robes though. My guess it has something to do with item type.
