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Just a quick question. I've encountered this warning from TSL Patcher / Holo Patcher: A resource located at 'C:\Users\Name\Star Wars - KotOR\Override\file name' is shadowing this mod's changes in modules\filename The files in question are dialog and lipsync files. Some of the files in question come from the Mission Jedi Mod but files from other mods have given this same warning. Shadowing implies making similar or identical changes, so I'm just wondering if it's safe to ignore these warnings or if this will cause an issue. Thanks in advance to anyone who can answer this.
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No Random Fighter Battles Mod TSL Patcher Version
DarthParametric replied to AOD333's topic in Mod Requests
Manual merging shouldn't be that arduous. But I can't be assed to dig through the mods in question and find the relevant scripts. Post their source and I'll take a look. - Today
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No Random Fighter Battles Mod TSL Patcher Version
Sith Holocron replied to AOD333's topic in Mod Requests
Leaving it up will be better. Might save someone else from getting their hopes up. -
ScrubOverlord joined the community
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That's a shame, I didn't know that those utilities weren't capable of this. On my latest reinstall I decided to use the no fighters mod but noticed a conflict between Bastila On Korriban and also with the Sleheyron Story Mode Mod. Oh well, there's an old mod by Darth333 that makes the mini game easier (and thus quicker), I'm using that on the current build. Maybe an admin can delete this thread since what I've suggested can't be done.
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Been chatting with a few community members, and I've been asked to share some of the other binaries I've come across. Attached below are the binary executables for Kotor 1 Mac, Kotor 2 Mac, Kotor 1 Android, Kotor 1 Xbox XKOTOR KOTOR2sub libKOTOR.so default.xbe
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cablemccool joined the community
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- 24 comments
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- tslpatcher
- mods kotor2
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naturemystery joined the community
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Angelic_Anissa joined the community
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Crug joined the community
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I agree, it's the weak point of the games, how immensely dead and empty the areas are, but i do think TSL takes the cake. I am working on my game right now, but i will get back to modding when i'm sick of it lol
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Cool! KOTOR 1 needs this mod too.
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Kätzchen started following GenoHaradan Legacy
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Thanks for the response But since you mentioned the Jekk'Jekk Tar, I have to voice a small concern. Because I have the "Mira's vanilla escape for TSLRCM" mod installed and I'm worried that installing this mod upon it's completion will cause compatibility issues, if it's contents override too much of the Nar Shaddaa Exchange plot finale. And there isn't any mentioning of GenoHaradan Legacy and MVE being compatible in either mods' description Will the MVE mod be compatible with the end product GenoHaradan Legacy? What do you think?
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i do release here, like the Weequay player race. but if its something i feel is still very much WIP it's just time consuming to have to update both here and then on Nexus too.
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Why aren't you releasing your stuff here?
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vurt started following Nature Redux
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0.2 is now released! Nature Redux at Star Wars Knights of the Old Republic 2 - Mods and community You are free to use the resources for your own mods btw. Just credit for the work, it goes for all my KOTOR mods btw, no need to ask for permission.
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Installed this mod. It messed messed up the RP color choice. Got my first saber, picked the color, got "Negotiator" [magenta] instead of what I picked, went to change color crystal, game crashed and keeps crashing at color selection. Didn't know this would happen. I just wanted fancy hilts. Then I find out you can't really uninstall this mod. This mod caused me nothing but trouble. This is my first play-thru and now I'm restarting from the beginning and reinstalling all the other mod. Gotta do peragus, telos, and dantooine over again. Very frustrating. Maybe I don't have to start over, but I'm not sure my old saves will work right after reinstalling TSLRCM.
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- Lightsaber
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No Random Fighter Battles Mod TSL Patcher Version
DarthParametric replied to AOD333's topic in Mod Requests
TSLPatcher (and by extension HoloPatcher) doesn't have any provision to merge scripts. -
- Last week
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Hello wonderful Kotor modding community. I recently went to install the two mods that remove the turret minigame and noticed that one is incompatible with the Bastila on Korriban mod, as both modify the k_sup_galaxymap.ncs file. I am going to try to merge these files myself for my own personal use (a new learning experience). That said however, I think it would a great service to the community if someone was to make a TSL patcher (or Holopatcher) version of the No Random Fighter Battles mod. https://deadlystream.com/files/file/807-no-random-fighter-battles/ I don't yet know how to write TSL Patcher instruction scripts or I would do it myself, I just got back into modding these games after more than a decade long hiatus. I do intend to learn how to do this as I have some ideas for mods, but I have plenty of other things to work on and learn at the moment. I suspect that merging the two files will be a bit of a pain, so if someone wants to save the community the trouble, and also make this mod compatible with other mods that modify that file by creating a TSL patcher version I think it would be a great idea. It's a very old mod (posted here in 2016) so I can't imagine the author would care if someone created an updated patcher version as long as they were credited for the original work (perhaps the original author is still lurking here and would like to give permission?).
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I got it now. Been able to extract and install it with the help of 7-zip. Thanks
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Kätzchen changed their profile photo
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