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  3. I am new to apple iPad Pro despite years of computer experience and I cannot use iTunes. I have iCloud… I don’t understand where the saves folder is or what patches, restored content files will work on here… or how to install it correctly despite probability three years of trying to do it by myself… what is missing here? I have an android phone and a windows laptop. iCloud Drive… still can’t use iTunes on the laptop… windows 11 is a problem or the iPad is not in developer mode or something like that… any help or list to do would be appreciated. I am a fan and would love to play the whole game or just buy it on Xbox with everything included. If that’s possible!!!
  4. i_mask_011.mdl/mdx have been causing the game to crash on Telos. Deleting them seems to have fixed the problem. I will report if others problems occur later in the walkthrough. AR_ERROR.LOG
  5. Alright, so I should delete the TPC for any of the duplicate files?
  6. Last week
  7. Hi, just want to say this is a great idea and I'm enjoying it for TSL. However, when I use TSL patcher to install this for K1 it says two files do not exist which are "di_mp3.ncs" and "di_mp3_sp.ncs". It seems because of this when I click the music player in game the screen for it doesn't pop up. Do you a work around for this by any chance?
  8. View File Ebon Hawk Cockpit Upgrade (LEH_Scre01) [Less Subtle Version] MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 22 MAR 2023 GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords Description: This mod replaces the LEH_scre01 textures found around the Ebon Hawk include much of the Ebon Hawk but as best remembered being seen around the Galaxy Map. The previous version will still be available for completists but I consider this version to be the definitive version. This is the “Less Subtle” version. (The “More Subtle” version is available here.) As before, the Galaxy Map texture is not included in this mod. Previously on Battlestar Galactica in the description: When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk back in 2016, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated. (and so on . . . ) Now: The texture has doubled in size allowing more detail. Only two of Xarwarz’s frames remain from the original texture. Both of those have been AI upscaled, had fresh text placed on them, and have had some extra animation added to them. The animation on these two frames as in the original – is subtle. (Well, subtle for me anyway.) The other two frames have been remade. One still uses Quanon’s wireframes but since the texture is now larger, I didn’t have to resize his captures nearly as much. New text was added here as well. And the other frame is a brand new animation made from scratch. The texture uses the same background surrounding the monitors as my More Subtle LEH_Scre01. So, if you switch between them, it won’t be a total change up. Installation: For either game – If already present in your Override folder, delete LEH_scre01.tpc, LEH_scre01.tga and LEH_scre01.txi (or move them to your Desktop) Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder. To Uninstall: Delete LEH_scre01.tpc from your Override folder. Known Bugs: None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can work out out the issue. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: To @ConansHair for the upscale of the original LEH_scre01 texture, overlay and alpha creation and for input on this mod’s release. To @ScrierOne for his permission to use his buttons in this texture. To @ebmar for their invaluable feedback on overlays for ConansHair. To Xarwarz: For the 2 frames that made their way to this texture. And to @Quanon: For providing the wire-frame models of the Ebon Hawk so long ago! Submitter Sith Holocron Submitted 03/22/2023 Category Skins TSLRCM Compatible Yes  
  9. Not sure why I hadn't thought of this before but here is a playlist of all my mod's videos in one easy place: https://www.youtube.com/playlist?list=PLp8KAABUx8FEq4MS6KY49i4z-41ZN0eA0

    1. LoneWanderer

      LoneWanderer

      Why don't you add this link to the 'About Me' tab of your profile?

    2. Sith Holocron
  10. This may have been reported before, but just in case it hasn't: in the Manaan underwater base, the security droid's (the one next to the room with a "whimpering locker") red energy shield cannot be disabled via the computer terminal at the beginning of the level. The cutscene where the shield shuts down plays, but once you get to the droid, its energy shield is back on.
  11. You can use this batch script to find and delete duplicate textures - https://www.nexusmods.com/kotor/mods/1384 Or just download this mod again and check what the filenames are.
  12. Oh, hello again! Hmm, alright. Any idea what file name I should look for, and I'll delete the TPC?
  13. Version 1.0.0

    7 downloads

    MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 22 MAR 2023 GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords Description: This mod replaces the LEH_scre01 textures found around the Ebon Hawk include much of the Ebon Hawk but as best remembered being seen around the Galaxy Map. The previous version will still be available for completists but I consider this version to be the definitive version. This is the “Less Subtle” version. (The “More Subtle” version is available here.) As before, the Galaxy Map texture is not included in this mod. Previously on Battlestar Galactica in the description: When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk back in 2016, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated. (and so on . . . ) Now: The texture has doubled in size allowing more detail. Only two of Xarwarz’s frames remain from the original texture. Both of those have been AI upscaled, had fresh text placed on them, and have had some extra animation added to them. The animation on these two frames as in the original – is subtle. (Well, subtle for me anyway.) The other two frames have been remade. One still uses Quanon’s wireframes but since the texture is now larger, I didn’t have to resize his captures nearly as much. New text was added here as well. And the other frame is a brand new animation made from scratch. The texture uses the same background surrounding the monitors as my More Subtle LEH_Scre01. So, if you switch between them, it won’t be a total change up. Installation: For either game – If already present in your Override folder, delete LEH_scre01.tpc, LEH_scre01.tga and LEH_scre01.txi (or move them to your Desktop) Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder. To Uninstall: Delete LEH_scre01.tpc from your Override folder. Known Bugs: None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can work out out the issue. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: To @ConansHair for the upscale of the original LEH_scre01 texture, overlay and alpha creation and for input on this mod’s release. To @ScrierOne for his permission to use his buttons in this texture. To @ebmar for their invaluable feedback on overlays for ConansHair. To Xarwarz: For the 2 frames that made their way to this texture. And to @Quanon: For providing the wire-frame models of the Ebon Hawk so long ago!
  14. jacd28

    Vima Sunrider

    Hi bro, sorry, I don't speak English at all, I wanted to know if I misunderstood, are you making a mod to be able to put Vima Sunrider in Kotor as an npc? If she is like that I would love it but I want to know if I am not confused XD by the way this is a concept art of vima sunrider for kotor, I don't know if you had seen it for the mod, I saw it on the wiki
  15. Hello, in nexus mods there was a mod called HiPoly Bastila made by The Chad Survivor, it had 2 versions of Bastila's body, one with a slightly larger chest and another with an exaggeratedly large chest like the one in the photo, the mod was deleted, a user named Detran downloaded the normal version, but the one with big breasts is missing, could anyone download it by chance? so please share it, Note: this photo looks bad, since when the mod was deleted I took the photo from google images in low quality, and I had to accommodate it with an AI that did not do a great job XD
  16. There're several more typos I found during my latest playthrough with this mod on a jailbroken iPad: 1) In the Manaan cantina, when a player character refuses an offer to spy on the "republic" (instead of "Republic"): https://www.imagebam.com/view/MEJNTBB 2) During the first post-Leviathan conversation on Ebon Hawk, Jolee says that Malak won't kill Bastila because he needs her "battle meditation". It should have been "Battle Meditation" (there may be other instances when that phrase is written without capital letters). A comma may also be needed after "Turn her to the dark side" (the first part of a conditional sentence): https://www.imagebam.com/view/MEJOQGY 3) When the PC is first asked by the Dantooine Council about shared visions of Revan and Malak, the first response ("Yes... They seemed to be searching for something') lacks a dot at the end of the sentence: https://www.imagebam.com/view/MEJOR5T
  17. Exactly what I said. The only fully working fix is in K1CP, and even then I'm still not 100% sure it is finally resolved.
  18. What do you mean "this mod does not fix the Xor issue"? How can I make other messengers appear after Xor? I don't want to edit save files manually. I am looking for a bugfix that works with polish game version.
  19. You probably have both a TGA and a TPC for that texture, and the former is being overridden by the latter.
  20. Strangely, I've just installed teh mod, and while her portrait has brown hair, the girl herself in gameplay is blonde. I can't imagine I did anything wrong in install, since it's just dropping four items into Override, or am I missing something?
  21. Scripts are version-agnostic. They work on all versions of the game. But this mod does not fix the Xor issue, so it's kind of a moot point.
  22. That AI actually sounds like a person. 😀 It can still be a bit too monotonous at times... but overall it sounds great. Once AI can master emotional inflections then it's all over. The future is now!
  23. Hi, R2-X2 here, I will get to this soon hopefully. Was pretty busy the last years and had the mind elsewhere (though it was always in the back of my head). But I think it can be fixed by coding it more crudely, merely using the OnHeartbeat and probably less than half the code, which would have the negative effect of allowing for weapon switches to malfunction for a few seconds (granting an extra attack still or not granting one for a moment), but I guess unless you actively try to game the system, that shouldn't be an issue.
  24. If you use the brotherhood of Shadow mod, what happens if the keep Sera Degana with you all the way to meeting Bastilla on Lehon and add her to your party via the dark ending? Bastila and Sera use the same character select slot.

    1. LordMerek

      LordMerek

      Shouldn't she use Juhani's character slot? Or does this assume you've killed Bastila? Because in a Dark Side playthrough the chances of killing Bastila are lower than killing Juhani. Usually. Depending on what you are doing.

    2. DarthParametric

      DarthParametric

      To answer the question in regard to party slots, you cannot add an NPC to a slot that is already filled. The script will simply fail. If it was supposed to perform additional functions after trying to add the NPC, then those will probably break. One would hope that some failsafes were built into the script to avoid that, but you'd have to look at the source.

  25. View File K1 Even EXP About ===== By default, NPC party members receive 80% of the EXP that is earned by your main character; this means that you have to earn an additional 25% EXP for those party members to reach the same levels. This mod changes it so that they receive 100% of the experience instead. This is less impactful with default difficulty settings, but helps quite a bit at higher difficulties and also when using mods that raise the required experience to reach certain levels. It will also help your NPCs carry if you're saving levels during Taris. I also feel this helps immersion a little. I personally dislike the implication that your party members are less capable at improving as you are, especially when multiple of them have backgrounds as seasoned veterans. I would highly recommend reviewing the Experience article in Strategy Wiki for more context: https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience Installation ========= To install this mod, stick `npc.2da` file in `Overrides`. Submitter conn Submitted 03/19/2023 Category Mods K1R Compatible Yes  
  26. View File K1 EXP Multiplier About ===== Update: As it turns out, K1 scales your enemies based on your level for many encounters which kind of defeats the purpose of this mod. I guess it still makes the final encounter harder, but I was looking for an overall harder experience. Oh well! I personally don't like the higher difficulty levels as they only change damage and don't make the game all-around harder. The amount of effort to make every enemy all-around stronger is monumental, so the easier approach would be to make your character all-around weaker. I'm using this with the `normal` difficulty, but you can absolutely combine this with a harder difficulty. This mod changes the values in `exptable.2da` multiplicatively so that you can change your rate of leveling. Here's the list of multipliers you can use: 0.25x 0.5x 0.75x 1.0x 1.25x 1.5x 1.75x 2.0x 2.25x 2.5x 2.75x 3.0x The experience tables for these multipliers can be viewed in `EXP Tables.txt`. As a reference point: 1.0x (default) amount of EXP required to reach level 20 is 190000; if there were no level cap, for level 25 it would be 300000 and for level 30 it would be 435000. The amount of experience required to reach level 20 with 2.0x is 380000; for 1.5x it's 285000 and for 2.5x it's 475000. So reaching level cap in 1.5x would be similar to reaching level 25 in 1.0x and level cap in 2.5x would be similar to reaching level 30 in 1.0x. It is worth noting that you'll be lower level throughout your run, so your enemies will have a higher challenge rating which will give you more EXP for killing them. Conversely, you'll receive less EXP for computer use and repair as those are multiplied by your current level. I haven't fully tested this, but I anticipate this balance working well in our favor so that the amount of effort to reach level cap scales less aggressively than the multiplier indicates. I'm not sure if I should change the CR tables to compensate for this. I would highly recommend reviewing the Experience article in Strategy Wiki for more context: https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience Installation ========= To install this mod, select and stick an `exptable.2da` file in `Overrides`. Compatibility =========== This mod does change the experience level required for level 2 so you will need a mod to avoid the forced leveling on the Endar Spire. I'm personally using this one which is part of Snigaroo's build: In the future, I might consider fixing level 2 to match the EXP required in 1.0x since it doesn't really change the experience either way. Credits ====== Lastly I would like to give credit to Zulkain who made a mod that inspired this one. I personally didn't like the approach of +1000 EXP or +2500 EXP per level as that only puts you behind 1 or 2.5 levels, so I went with a multiplicative approach instead. Zulkain's mod is here: Submitter conn Submitted 03/19/2023 Category Mods K1R Compatible Yes
  27. View File Name White Crystal Fix Restricts the level 3 White crystal to Light Side users only, as is the case with the other 8 variations of the Name White Crystal. For those wondering, this is not fixed by the TSLRCM or the reddit Full K2 Build. Installation: Unzip the download, then copy & paste the .uti file inside your Override folder. Uninstallation: Delete this .uti file from your Override folder. Submitter ViktoriaLanders Submitted 03/19/2023 Category Mods TSLRCM Compatible Yes  
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