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Help with changing animations during the Enclave Scene
Raven-Fal replied to Raven-Fal's topic in General Kotor/TSL Modding
I've found the files in question: 650jedi.dlg, a_kreia_crush.ncs, & a_kreia_drain_at.ncs. It's tedious going, but I'm making progress. Hope to have it ready soon. Thank you for the advice. - Yesterday
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What do you mean? Are you saying you installed K1R first, experienced the Lashowe bug, and then installed K1CP and RC-K1CP on top of K1R afterwards? If you have than you have broken your install and you need to either reinstall your backup of the game files or reinstall the game if you haven't backed up your game. K1CP 1.10 needs to be installed first, followed by RC-K1CP 0.12.1 for this mod to work. Could you tell me what you've done using the correct terms I have outlined above. So you're in her apartment for the party and it's not her voice over. So you're saying that Sarna is the one speaking but she's speaking Yun-Genda's lines. So what happens if Yun-Genda, the man, speaks. Does he use Sarna's lines or does he have the correct lines and it's just Sarna who's using the wrong lines? And you end up with a Sith Base Passcard. Is this found in the Backpack instead of Sith Armor or is it just given to you? If you've installed K1CP and an outdated RC-K1CP into K1R than there's your problem, you'll need to uninstall, reinstall, backup the vanilla game files with the unencrypted and run uniws so you don't have to keep reinstalling if you/my mods keep breaking your game, and reinstall K1CP and the latest version of RC-K1CP correctly and try again. If you do this and the scene works as intended than there's nothing wrong with RC-K1CP, if you can replicate this bug in a fresh K1CP and RC-K1CP install without any K1R stuff ups than I will have to investigate this deeper. What is a .tar.zst file? I have never seen this file extension format before.
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They will appear in all modules except those three you listed. They include the Tatooine Swoop Registration, Hidden Bek Base, and the Kashyyyk Landing Pad modules. You should get a warning in the installer about those areas being missing and that their installs were skipped, but hopefully the rest should install just fine.
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When you say "The major mods" you have, what other mods do you have? Because it is very easy for a mod to break another mod, generally my project (Expanded Galaxy) is not considered to be compatible with anything, I say this just for the sake of simplicity because I do not want to look into the problems caused by other peoples mods. So my advice is consistently not to mix and match mods with my project.
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I tried to look this up but saw no fix to this online (so far). For some reason after I defeat General Vaklu and he is either executed or taken away, when it's time to talk to Kavar, the screen goes black and instead of dialog or anything, I am met with the green selection arrow, I can click things, switch characters, etc. But I can't move and see anything. The major mods I have are: TSLRCM, M4-78, Coruscant, and the Expanded Galaxy Mod. I did make "DisableVertexBuffer=0" and "fullscreen=0" but nothing. My current members on Onderon are Atton and Kreia.
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This is how I handled auto-closing doors, it is the same script as is used in the Jekk Jekk Tarr Tunnels. I was also considering adding this to every door in the game though I never ended up doing so.
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Hello, thank you for all of your work on this mod! I was playing with vanilla K1RC when I hit the invincible Lashowe bug most of the way through the game. So I installed K1CP and then ended up all all sorts of other game stoppers. Anyway, I have the K1CP 1.10 followed by v0.11.0 of this mod on the Steam install. I've also replaced the exe with the unencrypted and run uniws and nothing else. When I meet Sarna in her apartment, the voice over doesn't match the character speaking and then I end up with the Sith Base Passcard, which I'm not supposed to get until some point later in Taris. I've attached the same game if you're interested. sith-party-save.tar.zst
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The mod has been updated: Armor 9 HD isn't updated. I used the belt from this mod: https://www.nexusmods.com/kotor/mods/1770 I didn't get permission to publish it. I wanted to update the duros texture, but didn't get detran's permission. Boots have been updated.
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djh269 started following Differentiated Duelists, Stun Baton Mod, Jedi Knight Lightsaber Set (K1) and and 5 others
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That is because this mod is supposed to be installed with the Kotor 1 Community Patch, it is that mod that provides the .MOD files to which my mod installs the Devaronians into K1CP's .MOD files. As long as K1R provides the same .MOD files my mod uses than you can install the Devaronians into K1R. Here is the list for the Devaronians. As long as K1R has these than you can have Devaronians in K1R. The installer only installs the .TPC file so the .TGA is untouched and won't cause any problems.
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Thank you! I'll try to do it. I just looked in the downloaded Dev folder of this mod and didn't find a single .mod file. Therefore, I don't understand what .mod file I should theoretically have in my K1R "modules" folder for the Devaronians to appear in my game. Incidentally, I did find two N_DevH01 files, one in .tga and one in .tpc. They'll overwrite each other, isn't it?
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The installer is modular, so you can install just the Devaronians. You can try, though if K1R is missing a .MOD/module file that K1CP provides but K1R doesn't than there would be an incompatibility there. If K1R does have all the modules then the installer should install fine and you can install the Devaronian component into K1R.
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Kotor went through one or more engine revamps during its early development before Bioware settled on the Odyssey Engine. That's how we have screenshots of Sleheyron even though it doesn't exist in the game files except one or two heavily broken module model files and some area textures. It is possible Bioware wanted to have belts, gauntlets, implants, and energy shields all be visible on a character when you wear them just like armor and mask items. Or, alternatively, Kotor was going to have a pick up and drop item feature similar to other games wherein you could find items on tables/on the floor and you'd pick them up and these were the textures they were going to use. It is possible that this feature was somewhat implemented in one of these pre-Odyssey Engine Kotor iterations before the Odyssey Engine was embraced and it became apparent that such a thing was not viable. So just like Sleheyron, only the unused textures from a bygone era remain in the game files.
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I'm not sure if you noticed but there are no belt models in the game when you put them on so you wouldn't see the belt textures either. I hope you didn't waste too much time with this. The reason it's still there to begin with is because it was left over from when the game was developed and they forgot to take it out.
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View File HD Belts textures HD Belts textures 1024 x 1024 for KotOR I. Submitter Etienne76 Submitted 01/24/2026 Category Skins K1R Compatible Yes
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