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  1. Today
  2. Dreben37

    Filenames for TGA Variants

    Thanks a lot, I really appreciate it. I found exactly what I was looking for!
  3. So the original 2004 Battlefront finally got released on Steam a few weeks ago. And I have to ask you fellow forum users- which was your favorite old Battlefront? While the 2005 Battlefront 2 seems to be regarded as the best game in the series by the fans because of heroes mode, space battles and more planets like the Episode III planets, I actually am a little more fond of the original 2004 game. I was introduced to that game at a friend's house in junior high. Both he and I would play LAN games over many of the maps. We were always fond of the big maps with the vehicles, as those maps were usually bigger and had more room for flying and zipping around the battlefield. And there were other little quirks that I liked about this game. The colors were more vibrant and less washed out than Battlefront 2's palette of muted KOTOR 2 -like colors. There were pilot classes on the ground, which I liked as I grew up with the Rogue Squadron novels, comics, and games. (Sadly, the pilot classes were replaced by the engineer class on the ground maps in the next game Which makes sense, but still...). Places that we only saw glimpses of in the movies were expanded on, like Cloud city, the Dune sea, and Endor. Even places we hadn't seen in the movies like Kashyyk (at the time) or Rhen Var were given good treatment and design. You could even go prone, which helped as a sniper class. Heck, as a fan of the R-series droids, I liked the little red and white R4 units that sat around the battlefield ready to fix vehicles. Of course, there were aggravating parts in the game, like droidiekas that took ridiculous amounts of damage with their shields. Dark troopers and jet troopers could jump around the battlefield at will. Sniper NPCS would camp and pick people off if you dallied about too long. And certain map points were prone to bottlenecking enemies into your scope. (Cough, cough, the connecting bridge on the Bespin platforms.). So go ahead and vote. I'm looking forward to hearing your thoughts.
  4. Frykas

    Force Powers Description Edit ?

    Sure, makes sense, thanks for the heads up.
  5. JCarter426

    Force Powers Description Edit ?

    Right, it can only add new lines. There's no way to combine two pre-edited TLKs at the moment except through manual editing. @Fair Strides was working on an update to TSLPatcher to resolve that, but that is pending his busy schedule.
  6. Frykas

    Force Powers Description Edit ?

    Oh, ok, so what you mean is that would limit the mod compatibility because patcher can't "fuse" two dialog.tlk?
  7. JCarter426

    Force Powers Description Edit ?

    That works, yes, but currently TSLPatcher's functionality for patching TLK files is limited. It can't edit text in existing lines - only add new ones. So any hard edits to TLK files are incompatible with each other. You have to pick one to use, and it has to be installed before anything that adds new lines. So it is still recommended to patch in new lines for small edits.
  8. Frykas

    Force Powers Description Edit ?

    Hello, I'm currently doing the same changes (descriptions of modified force powers) and it seems that TalkEd v1.0.4b allows for easy change withoud adding another strings. I just tested it with description of force burst and it worked like a charm. On the screenshot you can see I changed the duration described from 36 to 48 seconds.
  9. JCarter426

    Editing Placeable Items In KOTOR

    The part you want to change is in the NSS file: Location(Vector(11.85, 15.91, -1.27), 0.00) The Vector() part is the XYZ coordinates. You can get the new set of these with the whereami cheat. The last number is the bearing, in degrees. You kind of have to guess with that, as the game is inconsistent about whether 0 degrees means north or east. I'd suggest leaving it as 0.0, and then if it's facing the wrong way, try 90.0, 180.0, or -90.0 as needed. Of course you can give it any angle in between, as well. Once you have edited that, you need to compile it into an NCS file and replace the existing one. There should be a tutorial for that either on this site or in the LucasForums archives here.
  10. CosmeticFear

    Black Core Blades

    Would be absolutely amazing.. if the black actually showed up. All I'm getting is messily textured panels that come out from the core of the sabers. Double-bladed are kind of okay, just completely flat. Is there something I did wrong?
  11. DarthParametric

    Filenames for TGA Variants

    PMBIxx/PFBIxx (xx = 01-10) should be the ones you are looking for. All the armour textures follow this PSBAxx format. P = Player S = Sex. M/F for male/female B = Body A = Armour class. A is underwear, B is clothes, C/D/E/F/G/H are armour, I/N/M are robes, J is Revan's robes, K is the armoured flight suit, L is the dancer's outfit. In K1 this only goes up to J. xx = Texture variant
  12. Hey everyone, I have been trying to chase down a weird texture for a Dark Jedi Padawan Robe in my KOTOR 2 override folder from some mod or another I installed. I know TGA files handle the textures, but since my override folder is stuffed, there's no way I can go through all my TGA files one by one and figure out where this weird file is. I was wondering if there was any sort of documentation for what all the different filename variants of TGA files are for. I can tell what are planet textures like DXN___ and KOR___, and I know that fx___ is for the visual/special effects, N___ files are for character head textures, and C___ files are for creatures/aliens/droids, but I was wondering if there are any lists or anything to tell what all the variants are. Thanks in advance for any help.
  13. This mod supposedly has 9 reviews but I only see 8.  Just wondering who was downrating my mod.

    1. Show previous comments  2 more
    2. djh269
    3. Canderis

      Canderis

      Is this a permission bug? Or were you just looking in the wrong place?

    4. Sith Holocron

      Sith Holocron

      I had him blocked so I couldn't see him.

  14. CarthOnasty

    [WIP] Star Maps Revamp

    Yeppers. Though I've been thinking about making something custom based off of random Rakatan glyphs in the games.
  15. Sith Holocron

    Blog #100

    Currently in Chicago. Next stop: Columbiana.
  16. Yesterday
  17. Sith Holocron

    [WIP] Star Maps Revamp

    Will your new base texture utilize the fonts used on your last texture?
  18. CarthOnasty

    [WIP] Star Maps Revamp

    Fixed some UVs. Played with some smoothgroups. @DarthParametric was a huuuge help. Started building a new base texture. Productive day.
  19. Vaderp55111

    PVC Bastila Clothes

    I don't know why but this doesn't work in my game. I'm using KSE to get one of this outfits. It simply gives me normal clothes rather then bastilas. What should i do?
  20. mazibuko

    KotOR High Resolution Menus

    Just wanted to say that pdf manual needs to be updated. It doesn't state in step 0 that you need to actually copy these files into your Override folder. I thought the fix doesn't work. So it should say you need to copy to override, then use the patch - if that's the correct order. Anyway, I did it, after doing the uniws fix following the Youtube turorial and it works! Thanks
  21. ALPHA000102

    Editing Placeable Items In KOTOR

    I was not able to get the .mod file to work. No matter what I did after multiple tries I could not get the container to spawn. However I was able to get around this problem. I was able to take a placeable file and its spawning script from another mod I have: the Utility Armbands. I would like to thank the creator of the mod, Star Admiral, for creating the mod and giving permission that the files can be reused in other mods. As he requested in the readme I grant him full credit for the mod as well. I have now actually been able to get the container to spawn but it is in the wrong spot. I want to be on the other side of the room and in the center of it. Can you please help me figure out what adjustments I should place in the location vectors. I have placed the files below so you can take a look at them. Thank you in advance. Container Files.zip
  22. Avoozl

    EA Vetoed "KOTOR Sequel"

    I wish they could bring back the Rogue Squadron games and finally make PC ports of the second and third games, or even the unreleased 4th title which was canceled due to copyright issues or something related, I can't remember exactly what it was.
  23. I like Academy for the gameplay, variety, customization and mod capabilities. I like Outcast for the story, characters and maps. I haven't played through Dark Force 2 fully yet, I have left that play through on hiatus many times now since almost a decade ago unfortunately.
  24. Avoozl

    Jedi Knight: Jedi Outcast mods

    IIRC there was a mod on JKHUB which allows you to play Outcast within Academy.
  25. DarthParametric

    Dawn Rider

    These violent delights have violent hats.
  26. Last week
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