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  3. Hi there. So, this is a bug that has occurred periodically for people that I believe is due to some type of incompatibility, although I do not yet know which mod is causing it (if any). So far many of my attempts to properly fix it have not really amounted to much. But I do have a workaround! It's not ideal, but it is functional. Please put this file into your game's Override folder. Basically, now when you are in the Sleheyron starport, talking to the Aqualish merchant T'ranik will now have an extra dialogue line to choose that will have him teleport you into the rest of the Malron District. I know it's not perfect (as it is highly questionable why your character would need to be escorted a total of maybe 10 meters), but it should get you through the bottleneck you're experiencing. You also can use a warp code (look up how to enable cheats if you haven't yet). Typing into the command console "warp sle_m30aa" will teleport you into the next area. Please let me know if you run into any more invisible doors on your play through. You'd be the first to have more than just first door missing; but you never know with these mods. sle99_waldlg01.dlg
  4. Leilukin

    PartySwap

    Did you mean you didn't even get any of the cutscenes of meeting the handmaidens, Kreia and Atton in a cell, and meeting Atris at all? What happened when the cutscens failed to trigger for you? Are you stuck in the Telos Academt? Did you get any black screens? Are you using any other mods? List all the mods you use.
  5. spencerdiaz

    PartySwap

    cutscenes arent triggering as i enter the Telos academy
  6. Yout installlog.txt shows warnings about mira.dlg, which is Mira's main dialogue file. Aside from TSLRCM and my mod, are you using any other mods? List all the mods you use.
  7. I'm seeing that issue but only for the Mandalorian Assault Armor. It looks like the file for that from Option A got misplaced. I'll see about updating the mod, but this can easily be fixed on your end if you uninstall the mod, put the attached file in tslpatchdata/option_b, replacing the one that's there, and then reinstall the mod. It won't affect items already in your inventory, though. g_a_class9010.uti
  8. Hello I'd like to be able to play the mod, however I can't really access the content at the moment. It started fine with the NPC giving me the Sleheyron mission on Dantooine; after 2 Star Maps (Kashyyyk and Tatooine), I started Sleheyron. Landed after the cinematic, was greeted by an NPC; then I took a short walk around the landing pad, talking to all the NPCs and getting the loot. However, upon wanting to move on, I can't transition into the next zone. The starport door is open but walking past it there is no transition whatsoever (and no headsup display about transitioning either). By alternating targets, I can target the door and click on it to try to reach it, but my character doesn't actually move towards it. I tried re-etering the Ebon Hawk and leaving again, but no dice... I have a lot of mods, but mostly visual ones, and I did not install K1CP or BOS. Thank you for your help!
  9. I get that. I set Jolee's to blue to match some old promotional art for the game and Juhani has yellow just because that's the colour I always give her when I do a playthrough. To each their own, I guess!
  10. GreatDrunkBear

    JC2 Robe Mod

    Does this mod work on the Android version of KOTOR or just the PC version? Also, where would one look to find mods for KOTOR 1 that will work on the Android version specificlly? Im very new to this and am still quite confused. Thank you so much in advance to anyone who can give me a little direction.
  11. Good mod! Though I kind of wish Jolee's lightsaber was green and Juhani's lightsaber was blue.
    laughing at the pathetic doinks giving 1 star because they're scared of how sexy twink malak makes them feel downstairs 😆
  12. I just got this error when updating the mod on my existing installation (previous version was 0.6.1). Hoped there would be no errors if I used TSLPatcher, and hopefully it's not a conflict. How could I troubleshoot? Or will I be fine?
  13. This is why you don't necro half a decade old threads. Source for the vast majority of both game's scripts are available here - https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source And there's now a new alternative to DeNCS that should handle all scripts - https://github.com/OldRepublicDevs/NCSDecomp/releases/latest https://github.com/OldRepublicDevs/NCSDecomp/blob/main/docs/
  14. Yesterday
  15. For those who would come back to this old post for some reason, as I got warned on Nexus Mods, for the new improved and K1CP compatible version of the Pazaak Tournament, Ceeiia has been moved to the corridor leading to the Sith Embassy. This only counts for the standalone mod, not K1R.
  16. I know that this is an old thread but I just want to offer an alternative suggestion in case you or anyone else is still looking. I'm currently having similar troubles with trying to decompile scripts. However, for the merchants, could you not just edit the cost of each item in Kotor Tool? Obviously it would be preferable to edit the merchants and their markups, but if it's proving to be insurmountable then perhaps what I suggested could work for you. Different merchants have different markups and all that, but increasing the base price of each item in Kotor Tool would increase the cost of the item in the game. You could load the game, check the merchants inventory for the item in question and make note of the price, then open that item in KT and check the base price, and the difference between the two will tell you what the markup is for that merchant. This would be a tedious process to be sure, would probably be easiest to use multiple monitors or you main PC + a laptop, have the game open on the main and KT open on the laptop. I'm currently building a big modpack, one that I hope is definitive so that in the future I can just unzip and play. A part of that is to add custom items from mods to merchant inventories, since I hate getting top tier items for free. While I'm at it I will probably rebalance things as well in the same way that you were trying to in order to make the game tougher. I plan to edit the prices of many items in the way I described above. It might be tedious but modding is a labor of love.
  17. So after all the time spent doing it and then doing it over 3 or 4 times...I'm removing the black parts on the lower half because it looks shite, no? But I wanted to post for posterity.
  18. este mod es genial, solo siento que falta la posibilidad de aplicarle las texturas del mod de soldados de la republica HD
  19. View File Party Member Lightsabers This mod adds unique lightsabers to the game for each of the Jedi party members. Bastila, Jolee and Juhani each get a new lightsaber which they will have when joining your party and will also use in any cutscenes in which their weapons are pre-determined. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too. Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Thanks to DarthParametric for allowing the use of his modified version of the k_ptar_lootbreji script to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Bastila’s new lightsaber to the player. Submitter Marius Fett Submitted 12/29/2025 Category Mods K1R Compatible Yes  
    considered doing this myself after my brain hurting from reading sabre spelled wrong so many times - found this by mistake while looking for other mods though it will make playing swtor a nightmare again if i decide to have a go at that after my kotor replays.. agh! you'd think a franchise full of evil posh tory accents would default to english spelling, or at the very least have a built-in option for it! alas. thank you!
  20. Hey @JCarter426, I know that this mod is old, but I downloaded it and the option B dosn't work properly, the icons show the full armor but when I equip them they look like the armors of the option A. Could you check it out? I downloaded an alternative that works just fine, but your mod is more complete.
  21. Yes, a functionality like that can be made. Being able to buy/be rewarded with music disks which you can play at the Cantina or other locations would be something that can be implemented. Of course, this would only really be considered once said music tracks are available - but other than that a Jedi Survivor style Juke Box system can definitely work!
  22. Last week
  23. Would having a music collection system similar to Jedi Survivor be considered for ROR? Like by default you'd have the cantina music available to play, but completing a side quest or looting something would reward you with a new music track that can only be played in a cantina after its collected.
  24. Look, I installed version 1.5.5, here's the installlog.txt file. installlog.txt
  25. Upload your installog.txt file that TSLPatcher created when you installed my mod here so I can check what exactly are the warning messages are about. The game never had a 000_Handmaiden_Joined boolean, so it's not a bug with my mod or the game.
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