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  3. These are impressive, though I find the Handmaiden one to be... well, inconsistent with the lore (though, to be fair, her skin already isn't pale enough in the vanilla game). Echani are a near-human species, diverged from standard human enough to become their own species (like the Chiss, Zeltrons, Miraluka, Rattataki, etc.), and one of their defining traits is the snow white hair, silver eyes, and practically albino-esk skin color and near-uniform complexion. In vanilla, her skin is already closer to Anne Hathaway than to... well, the Albino in The Princess Bride, but here she basically just looks like your average Irish person. 'Course, that could just be a side effect of the screenshots. It always looks wildly more impressive in-game.
  4. Hi there, I'm looking for someone who is willing to make a modesty Mod for Kotor 1. Just to make certain body textures invisible, similarly to this mod for Kotor 2: https://www.nexusmods.com/kotor2/mods/1195 So in general, do it for all Twilek dancers and scantily dressed Twileks throughout the game, Bastilla when she is in captivity on Taris, ideally all character skins when all armour is removed and anything else you can think of which is in line with this. Really appreciate someone doing this and should hopefully be a simple job of opening texture files, making them blank and then creating override files? Many thanks to anyone who takes the time. P.S. I appreciate many people will not understand the need for this mod. If that's your view that's your view, I am just looking for anyone who'd like to help!
  5. Yesterday
  6. OK, slight update here. When I made this posted, I received feedback that perhaps I should reach out to Vurt to see what he might be able to do. I suggested some things and was kind enough to work on one of the textures. I did some minor tweaks so the top and bottoms of the texture would tile correctly and yes, it looks very nice. However the texture doesn't have any alterations to the alpha channel which is where a glass overlay should be affected the texture. What this means is that the texture request is still active but with one small change: swap out the texture for "NAR_lt02" from the original post with the TGA attached to this post. And for those that want to see what the change that Vurt did looks like, here you go. (Thanks again to Vurt.) NAR_lt02.7z
  7. Thanks for the link! Does this replace the need for CSLU? Forgive me for my ignorance on this
  8. You can use reone toolkit to generate LIP files - https://deadlystream.com/files/file/1862-reone-toolkit/ There's also pyKotor - https://github.com/th3w1zard1/PyKotor/tree/master/Libraries/PyKotor/src/pykotor/resource/formats/lip - but I don't know if it has any related GUI frontend for it. @th3w1zard1?
  9. Any updates on this? I may be reading this thread wrong, but I came across the same issues others posted about the CSLU download. Seeing your comment that it doesn't run on Windows 8 and up is super disappointing. I've searched this topic elsewhere and this is the only lead I've found. Any updates are appreciated. Thanks!
  10. Last week
  11. You can refer to KOTOR Community Portal's modding guide for how to install mods in the Android version of the game.
    It's too much of a difficulty spike for this fight, and it's a dice throw game, not a player skill type game. 4 stars for the mod author, the mod DOES work exactly as advertised for the lore and accuracy. But gameplay wise with a full party, Zaalbar decked out, geared up and built for melee tanking, all of us stimmed up with every possible stim available stacked ontop of each other, +12 hit rate on stats, tricked out weapons for even more effects + damage, he STILL just melts the entire party single handedly like it's nothing. The fleabite mobs next to him barely count - again and again. Force heal, med packs, grenades, hitting him left or right, healing, micromanaging - no dice. For one, the hits that do land barely take a bit of his health, and two, he takes out zalbaar in 3 hits WITH constant healing, then 2x, then another 2x for the rest. From the pure math limits of the stats and actions you take, it's flat out impossible to finish without obscene overleveling/overskilling. So not exactly too much fun by the ~n-th attempt...
  12. i'll take a look at it. unfortunately these are some of the harder textures to make, i might do a pure upscale instead.
  13. I assume it's not as easy as just adding the new line to appearance.2da and dropping the TSL mdl, mdx, & tga files for Mandalore into the Override folder. What would I need to do to make sure the TSL mdl, mdx, & tga files work properly in KOTOR 1?
  14. View File anakinnzz' Party and Player Head Complexion Tweaks Currently on my thousandth playthrough and figured I'd share the stuff I've been making for it so far Hi! Please visit this mod's Nexus page for better IMAGE DESCRIPTIONS https://www.nexusmods.com/kotor2/mods/1319?tab=images INCLUDES: Unique, High Quality, Upscaled Complexions and Hair for - Atton (6 Options, Full Darkside Support, All Portraits Included) The Handmaiden (2 Options, Full Darkside Support, All Portraits Included) Female Exile (2 Options, Full Darkside Support, All Portraits Included) ALL TEXTURES are upscaled from 512x512 to 2048x2048 Hair, skin details and eyebrows are painted by hand... just throwing that out there If anyone is interested in lower resolutions (like for mobile or something) just ask New NO EYELINER ATTON FOR KOTOR SUBREDDIT Love everyone who was polite. Enjoy. CHANGES FROM DEFAULT FILE Closer to Vanilla Gives Atton back his crows feet, eyebags and smile lines (I'm sorry I stole them in the first place) A more noticeable darkside progression Fluffier and lighter brows And most importantly; no eyeliner INSTALLATION Loose-File method, please see README, included in all files, for more info. THIS MOD WILL CONFLICT WITH THE FOLLOWING FILES and any mod that uses them ------ (To ENSURE compatibility, I advise you DELETE these files, if present in your Override folder, before installing this mod. Or, simply don't use this mod) EXILE PFHCO5.TPC/TGA PFHCO5D1.TPC/TGA PFHCO5D2.TPC/TGA po_PFHCO5.TPC/TGA po_PFHCO5d1.TPC/TGA po_PFHCO5d2.TPC/TGA ATTON P_AttnH1.TPC/TGA P_AttnH1D1.TPC/TGA P_AttnH1D2.TPC/TGA po_PAtton.TPC/TGA po_PAttond1.TPC/TGA po_PAttond2.TPC/TGA HANDMAIDEN P_HandmaidenH.TPC/TGA P_HandmaidenHD1.TPC/TGA P_HandmaidenHD2.TPC/TGA po_PHandM.TPC/TGA po_PHandMD1.TPC/TGA po_PHandMD2.TPC/TGA ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLANS and FUTURE UPDATES --------------------------------------------------------------------------- ---------------------------------------------------------------------------- COMING SOON in 1.4: Bao-Dur. Atton hair alpha fix. TPC Versions of all files. Kreia (Current WIP) Mira (Current WIP) Visas (Planned) Bao-Dur (Current WIP) Disciple (Planned) Mandalore (Planned) Adding Custom Portraits for the entire cast (Current WIP. Pray for me, I suck at taking screenshots T-T) RESHADE (in most screenshots, highly recommended if you want the look in my screenshots) Tastefully Atmospheric Reshade - MaxYari THANK YOU ------------------------------------------------------------------------------------------------------------------------------------------------------ For reading this far, and if you have any questions I'd be happy to answer them to the best of my abilities I also encourage you all to upload pics, (as I am horrible at it) because I'd really like to fill the images section with good examples (help) -------------------------------------------------------------------- Please keep in mind, if you do not like an aspect of these complexions, I would be happy to tweak it for you as long as you are polite and respectful when asking. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CREDITS LucasArts Obsidian Entertainment, Inc. BioWare voidceta - HUGE thanks for a specific file present in this mod TOOLS USED Kotor Tool Holocron Toolset GIMP upscale.media - PixelBin Shameless use of Google images and Pinterest Submitter rumbuggy Submitted 11/20/2025 Category Mods TSLRCM Compatible Yes  
  15. View File Minimal Headgear - TSL Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy. Kotor 2 version Submitter J Submitted 11/21/2025 Category Mods TSLRCM Compatible Yes  
  16. J

    Minimal Headgear - TSL

    Version 1.0.0

    22 downloads

    Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy. Kotor 2 version
    hola la verdad probe pero no pude traducir quiero, al español el TSLRCM+ m4 78 pero me tira error hay algun video tutorial? o algo que me indica como hacerlo gracias.
  17. something about the model just feels off...
  18. Amazing work! You managed to break down so much limitations... This is extremely exciting :)
  19. Watching your progress on this very closely. This is the most exciting thing in KotOR modding in a long time in my opinion. The placeables extension is fantastic, would like to see the same thing for the galaxy map as I know it has a similar limit. Also transcending the limits of appearance.2da would be amazing although I know this probably requires a huge amount of manual effort.
  20. Another little demo: Here I show off directly accessing 2DA values from scripts
  21. Version 1.3

    47 downloads

    Currently on my thousandth playthrough and figured I'd share the stuff I've been making for it so far Hi! Please visit this mod's Nexus page for better IMAGE DESCRIPTIONS https://www.nexusmods.com/kotor2/mods/1319?tab=images INCLUDES: Unique, High Quality, Upscaled Complexions and Hair for - Atton (6 Options, Full Darkside Support, All Portraits Included) The Handmaiden (2 Options, Full Darkside Support, All Portraits Included) Female Exile (2 Options, Full Darkside Support, All Portraits Included) ALL TEXTURES are upscaled from 512x512 to 2048x2048 Hair, skin details and eyebrows are painted by hand... just throwing that out there If anyone is interested in lower resolutions (like for mobile or something) just ask New NO EYELINER ATTON FOR KOTOR SUBREDDIT Love everyone who was polite. Enjoy. CHANGES FROM DEFAULT FILE Closer to Vanilla Gives Atton back his crows feet, eyebags and smile lines (I'm sorry I stole them in the first place) A more noticeable darkside progression Fluffier and lighter brows And most importantly; no eyeliner INSTALLATION Loose-File method, please see README, included in all files, for more info. THIS MOD WILL CONFLICT WITH THE FOLLOWING FILES and any mod that uses them ------ (To ENSURE compatibility, I advise you DELETE these files, if present in your Override folder, before installing this mod. Or, simply don't use this mod) EXILE PFHCO5.TPC/TGA PFHCO5D1.TPC/TGA PFHCO5D2.TPC/TGA po_PFHCO5.TPC/TGA po_PFHCO5d1.TPC/TGA po_PFHCO5d2.TPC/TGA ATTON P_AttnH1.TPC/TGA P_AttnH1D1.TPC/TGA P_AttnH1D2.TPC/TGA po_PAtton.TPC/TGA po_PAttond1.TPC/TGA po_PAttond2.TPC/TGA HANDMAIDEN P_HandmaidenH.TPC/TGA P_HandmaidenHD1.TPC/TGA P_HandmaidenHD2.TPC/TGA po_PHandM.TPC/TGA po_PHandMD1.TPC/TGA po_PHandMD2.TPC/TGA ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLANS and FUTURE UPDATES --------------------------------------------------------------------------- ---------------------------------------------------------------------------- COMING SOON in 1.4: Bao-Dur. Atton hair alpha fix. TPC Versions of all files. Kreia (Current WIP) Mira (Current WIP) Visas (Planned) Bao-Dur (Current WIP) Disciple (Planned) Mandalore (Planned) Adding Custom Portraits for the entire cast (Current WIP. Pray for me, I suck at taking screenshots T-T) RESHADE (in most screenshots, highly recommended if you want the look in my screenshots) Tastefully Atmospheric Reshade - MaxYari THANK YOU ------------------------------------------------------------------------------------------------------------------------------------------------------ For reading this far, and if you have any questions I'd be happy to answer them to the best of my abilities I also encourage you all to upload pics, (as I am horrible at it) because I'd really like to fill the images section with good examples (help) -------------------------------------------------------------------- Please keep in mind, if you do not like an aspect of these complexions, I would be happy to tweak it for you as long as you are polite and respectful when asking. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CREDITS LucasArts Obsidian Entertainment, Inc. BioWare voidceta - HUGE thanks for a specific file present in this mod TOOLS USED Kotor Tool Holocron Toolset GIMP upscale.media - PixelBin Shameless use of Google images and Pinterest
  22. Well, I can but quote my observations from the original post: "I looked at the LTS_screen01 HD texture and I noticed how the AI model interpreted oddly the actually simple yellow/orange lights on the panel. They should be no different in concept than the round, green ones. Instead LTS_tech01 reintroduces a recurring problem with the model converting something into letters. LYV_scren01 is instead good except for two random arrows that the AI model generated for some reason where there should be none. I attach an image about this last case to show." In the case of LTS_tech01 the problem was detected and fixed by you in a number of other HD textures. The AI introduced letters where there were none. The case of LYV_screen01 should be quite simple to address, too. It'd be enough to ask the AI to remove the spurious arrows that have nothing to do with the design. For the first one (LTS_screen01), instead, I just thought that the AI model didn't really understand what it was dealing with when it came to the panel lights. I do realize that your attention is now on retexturing K2 and that I'm late with this message, but I do hope you will eventually get back to it and check things out. I'll be around, in case you'd need any testing from my side. Cheers!
  23. These are all 3D models, 1000'ish trees has been placed on the various room meshes, though many of them are simplistic 2D plane trees in a "X" shape (to look like trees from all angles). the big pine-like(?) tree is a full 3D model though. I have like 6 full 3D trees, various plants and bushes which are also full 3D models, then i have these which i can use in the backgrounds, usually quite far away from the player so he can't get too close to them, often placed on top of hills and cliffs:
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