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  2. Today
    The vibration and the motion blur effect on the vibroblades looks so good. 10/10 never the same.
  3. Oh? Now I'm curious as to what base texture package might be replacing the "Ultimate" line... I"ll hop on the Discord then. I'm curious about trying to add it myself. I think i've got a functional build working, but I'm not a modding expert. I'm intermediate at best.
  4. If you're asking this as a suggestion for your own installation, you'd be best-served sending me a DM or asking in the #tech_support channel of the Discord. If you're asking relative to the probability of it being included in the next Revision, the chances are basically 100% that I'll look at it, but I can tell you that I at least won't be including all of it. There are a lot of textures included which I feel are out-of-place or visually idiosyncratic with the basegame, so I would be picking and choosing what I want to use by comparing it to the base texture replacement package I intend to use next Revision (which will not be the Ultimate series next time around).
  5. Yesterday
  6. Nice mod should we expect something like this for Kotor 1 as well?
  7. Forgive me for asking, but I'm curious as to how hard it would be to replace the Ultimate textures packs with Vurt's Visual Resurgence?
  8. barachiel

    Belt icons

    I found it going through the files section, but thank you. I'll bookmark it for the future.
  9. View File HQ Vibro Weapons + Effects - TSL Vibro Weapons with vibration effects. All vanilla vibroswords, vibroblades, and vibro double-blades updated. Toasty Fresh vibro models were used as a base and each texture was color matched to the vanilla style. Vibrocutter and Ludo Kressh's War Sword now have their own unique textures and icons. Vibration and motion blur effects were added to the blades. 4 Vibroblades Vibrocutter - vibrocutter Vibroblade - w_melee_05 Zabrak Vibroblade - w_melee_10 Tehk'la Blade - w_melee_27 3 Vibroswords Vibrosword - w_melee_06 Echani Vibrosword - w_melee_21 Sith Tremor Sword - w_melee_22 5 Vibro Double- Blades Sith War Sword - w_melee_12 Vibro Double-Blade - w_melee_15 Trandoshan Double-Blade - w_melee_20 Zhaboka - w_melee_28 Ludo Kressh's War Sword - w_melee_x12 Credit: KoTOR Weapon Model Overhaul by Toasty Fresh - 3 models/textures were used as base KOTOR Blender Submitter J Submitted 01/09/2026 Category Mods TSLRCM Compatible Yes  
  10. View File Tulak Hord's lore accurate mask Hello, very simple mod today. After Ajunta Pall's swords, here's another much needed modernisation of the game. I bring you one of the most known Dark Lords of the Sith's mask. The actual mask (or more like helmet ?). Not the ugly vanilla one. Anyway, you'll just have to run the Installer and select either the standard version or the upscaled one. It'll look a bit better but will also take a bit more space, so you choose. Compatible with everything as long as it doesn't replace Tulak Hord's mask (yes, even compatible with mods that would only change the mask's stats as long as the file doesn't get thrown in Override). Thanks to @DarthParametric for his awesome SWTOR ports and some guy for the upscale. I do not own this model. I know nothing of licenses so I'm just going to say that if you want to use this mod (which is basically a modders resource mixed with an end user mod), just make sure doing it is fine. Some guy says that if you want to reuse the upscale, it's okay as long as you attribute the work the same way (credit him as some guy). Submitter The_Chaser_One Submitted 01/09/2026 Category Skins K1R Compatible Yes  
  11. View File Foggy Telos Plateau Description: The Plateau in the polar region of Telos always felt like you were meant to be kind of lost and blind finding the entrance to the Polar Academy. I think the fog helps with that, even though you know the area from playing before. I've also done a loading screen and edited the map so it seems like the crashed shuttle and Academy entrance are your landmarks. Installation: If you're playing with the Aspyr Patch, I'd recommend using J's 3C-FD Patcher to fix fog for TSL. Just drop the files after extracting the .zip archive into your override folder. The .are is necessary for the fog, but lbl_map261tel.tga and load_261tel.tga aren't required for the fog to function. Delete/overwrite any files with the same name. Credits: Holocron Toolset by Cortisol JC's Loadscreen template modders resource GIMP Submitter Lewok2007 Submitted 01/07/2026 Category Mods TSLRCM Compatible Yes  
  12. Dark Hope

    Belt icons

    https://deadlystream.com/files/file/1457-hd-menus-and-ui-assets/
  13. Just to make sure - do I need to download this with TSL+ jedi armors and expanded armor options or it's a separate thing?
  14. Dark Hope

    Belt icons

    This is a large list of mods. They are all available at deadlystream.com. Good luck with your search)
  15. It looks really great, especially when combined with a heavy armor or the revan robes.
  16. barachiel

    Belt icons

    What menu mod are you using for your in-game menus? I love the look.
  17. Trying this mod out. Carth starts in his underwear, and when i check "Carth's Flight Suit", it won't let him wear it because it requires "Sneak Attack +1d6". Something I'm pretty sure Carth never gets because he's a Soldier. Um, what?
  18. Version 1.0.0

    6 downloads

    Hello, very simple mod today. After Ajunta Pall's swords, here's another much needed modernisation of the game. I bring you one of the most known Dark Lords of the Sith's mask. The actual mask (or more like helmet ?). Not the ugly vanilla one. Anyway, you'll just have to run the Installer and select either the standard version or the upscaled one. It'll look a bit better but will also take a bit more space, so you choose. Compatible with everything as long as it doesn't replace Tulak Hord's mask (yes, even compatible with mods that would only change the mask's stats as long as the file doesn't get thrown in Override). Thanks to @DarthParametric for his awesome SWTOR ports and some guy for the upscale. I do not own this model. I know nothing of licenses so I'm just going to say that if you want to use this mod (which is basically a modders resource mixed with an end user mod), just make sure doing it is fine. Some guy says that if you want to reuse the upscale, it's okay as long as you attribute the work the same way (credit him as some guy).
  19. Maybe I’ll do what SAO said (not delete but cut and paste somewhere else) just to get through the module and rescue my playthrough, or another solution, but yeah in the long run Parametric is right. In regards to the Sleheyron crashes I can always also use the pre-made save that SAO provided in his mod and just play it separately.
  20. No. Do not do that. The problem is not in the module, it's in the Override. The solution is to start a fresh install and lose half the mod list.
  21. Just a small update: I did finally just give it my own extra test... and sorry, man, I can't say I've replicated the problem of a save with Sleheyron in the Great Walkway. I I suppose one possible solution for you to is actually just delete your kas_m22ab.mod file. This is kinda the "nuclear option" that basically removes any modded content from that module, outside of like modded items you bring into it. If vanilla is working, that theoretically should too. But I am very worried about those other Sleheyron bugs you're having! I would like to help you get them working... but I do fully understand if the mod load is already enough. If Sleheyron is pushing it over the edge, I do fully understand cutting it out! For what it's worth: I didn't find any like placeables between the Great Walkway and Bogga's Bar. I was hoping that they both had a broken placeable of some sort that explain the mutual crashing. Anecdotally, I feel like I've seen your "crashing midway through the module" glitch when having visibility on a model that the game engine doesn't properly process. Placeable, Creature, or anything.
  22. This is it ! Absolutely stunning. I'm sure I can use some for my expansion but that Tulak Hord one is going straight in the game ! Great work and thanks a lot for sharing.
  23. Last week
  24. Seems I didn't convert all of them to TPC I guess. Added PSD/TGA source. That's everything, so if there's still something missing you'll need to extract it from TOR yourself. https://www.darthparametric.com/files/kotor/tsl/[TSL]_TOR_Ports_Masks_WIP_Texture_Source.7z
  25. Hello again @DarthParametric, it seems none of the masks have a color. I successfully converted them to K1 format but they're all white. Any idea ? Maybe something's missing ? Or porting to K1 broke something ? I have everything you gave me in Override. Other than that, it looks fantastic.
  26. Version 1.0.0

    8 downloads

    Vibro Weapons with vibration effects. All vanilla vibroswords, vibroblades, and vibro double-blades updated. Toasty Fresh vibro models were used as a base and each texture was color matched to the vanilla style. Vibrocutter and Ludo Kressh's War Sword now have their own unique textures and icons. Vibration and motion blur effects were added to the blades. 4 Vibroblades Vibrocutter - vibrocutter Vibroblade - w_melee_05 Zabrak Vibroblade - w_melee_10 Tehk'la Blade - w_melee_27 3 Vibroswords Vibrosword - w_melee_06 Echani Vibrosword - w_melee_21 Sith Tremor Sword - w_melee_22 5 Vibro Double- Blades Sith War Sword - w_melee_12 Vibro Double-Blade - w_melee_15 Trandoshan Double-Blade - w_melee_20 Zhaboka - w_melee_28 Ludo Kressh's War Sword - w_melee_x12 Credit: KoTOR Weapon Model Overhaul by Toasty Fresh - 3 models/textures were used as base KOTOR Blender
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