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  1. Past hour
  2. I've been doing heavy development on a new version of the Holocron Toolset. This is a comprehensive and significant refactor and partial rewrite. Beta version v4.0.0 is now available for beta testing. Anyone wishing to try it may run the command in a terminal, which will always launch the latest version retroactively: ```pwsh Powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"; uvx holocrontoolset ``` Please post bugs in the kotor toolset's official discord: https://discord.gg/34QZKtThkU. Here you will also find our announcements, be able to post suggestions to recommend new features, and stay up to date with announcements. Source code as always will be available on <https://github.com/th3w1zard1/PyKotor>. Bugs may be posted here as well. If you prefer KOTOR tool or other options for comprehensive parsers and editors I suppose you may ignore this post completely and enjoy your day as normal. Otherwise suggestions, feature requests, and bug reports are appreciated to be able to further improvement of these modding tools for all. Thanks.
  3. Today
  4. yeah i tested it after the upload i might need to smooth it. I'll do it eventually when i'm feeling better (i'm sick). I would like to thank you both you are very active helpers for me by telling me your opinions i appreciate your attitude, support and comments. Before i went sick i was working on a custom modeling from scratch for many characters but also keeping the essence of the originals and i was also learning to rig for kotor.
  5. i did not add the TSLRCM blades so bronze isn't part of this mod. I'll look into the blue double blade.
  6. J

    Simply Snow - TSL

    yes i fixed it. thank you
  7. You mean Telos?
  8. Thank you for this - your mod alleviated the frustration of not be able to see a double-blader's texture in it's original glory. However, I too experience problems with Blue and Bronze fitted hilts. Blue saberstaff outright crashes the game upon activation.
    Never had any bugs with these, they work as advertised. Pain is simple, but reliable. Good emergency button. Betrayal is a fun gimmick, but suffers from the same issue as Force Confusion: brainwashed enemies just stand there once the others are dead and you have to wait for the 'spell' to wear off before finishing them. The suicide and insanity effects are a very nice touch though. Hunger is perfect. Sith Lord is now worth it for that alone. It's not overpowered, but it is definitely as cool as it sounds. UNLIMITED POWER!!!
  9. J

    High-poly Mines - TSL

    I agree
  10. Do you guys have any favorite collections of retextures for the game? Ones that are either all made by the same creator, or at least look consistent for a seamless "upgrade" to the game's base graphics? I'm still pretty new to modding KotOR but I would love to get some input!
  11. Yesterday
  12. Dark Hope

    High-poly Mines - TSL

    Cool! KOTOR 1 needs this mod too.
  13. ugh iv tried repeatedly to get it to work on my game and it does nothing is this a bug or did i screw up i would love some help
  14. I was just wondering since I'm sure the question will arise. I'm not sure I'd ever use it myself given I don't "play" the game anyway these days, I just do beta testing for K1CP and the occasional personal mod.
  15. @DarthParametric for the time being it is just 50. Though I plan to make it adjustable in the future. This was mostly a proof of concept In an ideal world, a level cap would be selected that is appropriate to the mods installed. I could forsee a future where there is so much added mod content that 50 levels would be too few Not to mention the associated 2DAs can be adjusted to make the higher levels less over-powered. Such as increasing the exp requirements, or introducing diminishing returns for things like feats, spells, defense, etc. But yeah, this is just laying the ground work
  16. I didn't see in the video, is your implementation fixed at 50, or is it adjustable? For balance reasons, 50 seems like way too high. I think making it 25 is more reasonable. That would let you get several levels of your starting class on Taris but still allow you to get the full 20 levels of Jedi, while not entirely trivialising most of the game.
  17. View File HD Plasma Torch Higher poly model for the plasma torch, with ambient light effects. Also adds HD texture with reflective metal material. Submitter J Submitted 11/30/2025 Category Mods TSLRCM Compatible Yes  
  18. View File Simply Snow - TSL Adds snow to Dantooine, Duxn, Telos. Grass got a haircut. Submitter J Submitted 11/30/2025 Category Skins TSLRCM Compatible Yes  
  19. View File High-poly Mines - TSL Smoother mine effect edges. Nice and simple. Submitter J Submitted 12/01/2025 Category Mods TSLRCM Compatible Yes  
  20. Today's little demo: This patch was originally put together by @LanguageWriter123 (see here). He and I worked together to see what it would take to port this over, and today I decided to give it a shot, and I'm very pleased with the results! cc @darthbdaman as you asked about level caps earlier
  21. Last week
  22. Are you opening the RAR file via windows explorer and then choosing extract all when running the exe? If so this fails likely due to the way windows handles the rar or exe processing extension natively. You can use a proper file archive manager (like 7z) to extract the files/folders and then run them from their extracted location
  23. So, just wanted to point something out in the translated text in the word document: "Bacta" should be changed to "Kolto" as Bacta was not in widespread use by this point, and the healing tanks are specifically mentioned to be "Kolto tanks" in-game.
  24. Whenever I try to extract the english variant of this mod, I always get the following error message. Translated from german, the message says: "The Extraction wasn't completed The Archive can't be extracted due to an unexpected error Error 0x8096002A: No error description available" So apparently, I cannot extract the mod as a whole due to this error
  25. J

    High-poly Mines - TSL

    Version 1.0.0

    16 downloads

    Smoother mine effect edges. Nice and simple.
  26. Hello there fellow modders! Inspired by Thor modding tutorial series (extremely useful ressource!), I decided to help people out there but with a more visual approach to the process. Here is my youtube playlist with my current tutorials currently covering Holocron Toolset and basic module edition, Basics about Blender/KotorBlender and texture editing : Youtube Tutorials Playlist . My next tutorial will be about converting models from K2 to K1, or the opposite operation, using MdlEdit. Know that I'll be streaming next week as well on my youtube channel (either on Friday or Saturday night) and it will basically be for people to ask whatever they'd like me to cover regarding modding. I hope i can help some people out sharing my modding knowledge Cheers!
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