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  2. For those who would come back to this old post for some reason, as I got warned on Nexus Mods, for the new improved and K1CP compatible version of the Pazaak Tournament, Ceeiia has been moved to the corridor leading to the Sith Embassy. This only counts for the standalone mod, not K1R.
  3. Today
  4. I know that this is an old thread but I just want to offer an alternative suggestion in case you or anyone else is still looking. I'm currently having similar troubles with trying to decompile scripts. However, for the merchants, could you not just edit the cost of each item in Kotor Tool? Obviously it would be preferable to edit the merchants and their markups, but if it's proving to be insurmountable then perhaps what I suggested could work for you. Different merchants have different markups and all that, but increasing the base price of each item in Kotor Tool would increase the cost of the item in the game. You could load the game, check the merchants inventory for the item in question and make note of the price, then open that item in KT and check the base price, and the difference between the two will tell you what the markup is for that merchant. This would be a tedious process to be sure, would probably be easiest to use multiple monitors or you main PC + a laptop, have the game open on the main and KT open on the laptop. I'm currently building a big modpack, one that I hope is definitive so that in the future I can just unzip and play. A part of that is to add custom items from mods to merchant inventories, since I hate getting top tier items for free. While I'm at it I will probably rebalance things as well in the same way that you were trying to in order to make the game tougher. I plan to edit the prices of many items in the way I described above. It might be tedious but modding is a labor of love.
  5. So after all the time spent doing it and then doing it over 3 or 4 times...I'm removing the black parts on the lower half because it looks shite, no? But I wanted to post for posterity.
  6. este mod es genial, solo siento que falta la posibilidad de aplicarle las texturas del mod de soldados de la republica HD
  7. View File Party Member Lightsabers This mod adds unique lightsabers to the game for each of the Jedi party members. Bastila, Jolee and Juhani each get a new lightsaber which they will have when joining your party and will also use in any cutscenes in which their weapons are pre-determined. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too. Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Thanks to DarthParametric for allowing the use of his modified version of the k_ptar_lootbreji script to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Bastila’s new lightsaber to the player. Submitter Marius Fett Submitted 12/29/2025 Category Mods K1R Compatible Yes  
    considered doing this myself after my brain hurting from reading sabre spelled wrong so many times - found this by mistake while looking for other mods though it will make playing swtor a nightmare again if i decide to have a go at that after my kotor replays.. agh! you'd think a franchise full of evil posh tory accents would default to english spelling, or at the very least have a built-in option for it! alas. thank you!
  8. Hey @JCarter426, I know that this mod is old, but I downloaded it and the option B dosn't work properly, the icons show the full armor but when I equip them they look like the armors of the option A. Could you check it out? I downloaded an alternative that works just fine, but your mod is more complete.
  9. Yes, a functionality like that can be made. Being able to buy/be rewarded with music disks which you can play at the Cantina or other locations would be something that can be implemented. Of course, this would only really be considered once said music tracks are available - but other than that a Jedi Survivor style Juke Box system can definitely work!
  10. Yesterday
  11. Would having a music collection system similar to Jedi Survivor be considered for ROR? Like by default you'd have the cantina music available to play, but completing a side quest or looting something would reward you with a new music track that can only be played in a cantina after its collected.
  12. Look, I installed version 1.5.5, here's the installlog.txt file. installlog.txt
  13. Upload your installog.txt file that TSLPatcher created when you installed my mod here so I can check what exactly are the warning messages are about. The game never had a 000_Handmaiden_Joined boolean, so it's not a bug with my mod or the game.
  14. This time I didn't get the error I mentioned before. The mod finished installing, but this window popped up at the end. Do you think it installed correctly? (I also checked with KSE to see if the 000_Handmaiden_Joined: 0 files appeared, but only 000_Disciple_Joined: 0 appears. I created my character as a woman, but in Global\booleans it says: 000_PLAYER_GENDER: 0). If not, I think I could download and install version 1.5.5, which I believe is the latest version you made with the TSLPatcher x86 executable. Thank you very much in advance.
  15. love these textures. Right now I’m looking for a mod that gives more utility to clothes, because I can’t stop using these outfits. I also love your Republic armor mods, and although I found a mod that gives armor to Carth and Trask, I can’t get them to use your textures.
  16. 5 downloads

    This mod adds unique lightsabers to the game for each of the Jedi party members. Bastila, Jolee and Juhani each get a new lightsaber which they will have when joining your party and will also use in any cutscenes in which their weapons are pre-determined. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too. Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Thanks to DarthParametric for allowing the use of his modified version of the k_ptar_lootbreji script to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Bastila’s new lightsaber to the player.
  17. Try using this TSLPatcher, which came from an older version of KOTOR 1 Community Patch with fixes that are required to install my Handmaiden/Disciple romance mod properly. Install.exe
  18. Blender has built-in GLTF support, so the GLB would be your best bet. Note that the model was textured for a modern PBR rendering pipeline. KOTOR uses an extremely basic Blinn-Phong based renderer, so you'll need to convert the textures to work with that. Fortunately it's an extremely simplistic set of metals for the most part. Unfortunately, KOTOR doesn't support specular, but instead tries to fake it with cubemaps. Getting metal to look good is challenging. One other thing of note is that while KOTOR does support normal maps, its implementation is poor, so detail relying on normal maps won't show up as well. As to the use, you don't need to request permission. It's already licensed for use with attribution. That's the entire point of the license.
  19. Broadly, you would need to: Convert the model from one of its currently supported formats to the MDL/MDX format supported by the game. This can be done in a 3D modeling program by importing the model together with one of the existing game models and making some adjustments. Change the item's item type to something else (e.g. Long Sword) by modifying the BaseItem field in the item UTI file. Here is a list of common modding tools. It isn't complete, but it's a good start. Additionally, you would need Blender, 3ds Max, or Gmax for the first part.
  20. This mod was written to install with TSLPatcher, not HoloPatcher. I did not encounter such an error during testing and I am not seeing one now after checking again.
  21. Got it. Only using latest saber mods you've made anyway.
  22. I am aware of the first instance and I shall get around to fixing them soon. I am confident that this won't cause any real problems, you have installed 99% of the mod and these installation bugs will, unfortunately, ensure that two of the most minor, most mundane restorations aren't present in your game. This is still better than the game crashing though. The Sith Guard in the Upper City guarding the Lower City elevator was supposed to have a Mark IV Assault Droid with him, it only had one dialogue which goes "This droid is not programmed to speak with you" or something to that effect. This installation error means the droid will not spawn. In the Lower City Cantina, there are two generic male NPCs who I believe are duplicated to create four NPCs. RC-K1CP changes one of these men into a woman to restore the unused female dialogue for the generic Cantina NPC. Since this bug has taken place, this background NPC won't be changed into a woman. All I have to do to fix this problem is rename "utcanc" to "utc" and it should install just fine.
  23. 1) The text is a bit too big on the mod page here, you should reduce them to size 12 just like most mods on this site. 2) Isn't the textures of option two done by 90SK?
  24. Reone has libraries to parse and load KOTOR resources, load modules and all objects there, move them around a scene. It has a render pipeline that tools can use (see the model viewer in the reone toolkit, for example). It doesn't support "editing" and writing resources back, so these functions must be added. It also does not have editor GUIs implemented yet (toolkit is very basic), as well as "interactive" features like moving an object with a mouse, etc. It would be great if we can have this implemented in reone some day. It is a lot of work, but it should be straightforward enough. If you are willing to drive this effort, I can help.
  25. @Leilukin I did it this way because I have 32-bit Windows 7. I used the executable from another mod of yours, and I couldn't find another solution, but it doesn't seem to have worked. If you could please help me, and if not, no worries, thanks anyway.
  26. Last week
  27. It's fully compatible with anything currently hosted on the site. Compatibility with any previous mods which are no longer available for download isn't guaranteed. I'll be remaking those older mods at a higher level of quality in due course, however. Model variation numbers will change between the older and newer versions, so it's recommended that if you have older lightsaber mods of mine installed other than what's available on DeadlyStream at the moment that you keep using the older version for now and install the newer version next time you do a clean install/start a fresh mod build.
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