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  3. I reckon 99% of texture mods are compatible with K1R (the first restored content mod for Kotor I) and the RC-K1CP mod (the second restored content mod that was made for the K1 Community Patch which is a massive bug fix mod for the game) so there shouldn't be any worries there Define "collection". There are large texture pack mods that covers thousands of textures including NPCs, UI, areas, weapons, icons, and such. The problem with large texture packs like this is what makes them so rare, so here are the problems: 1) File Size: A single super-mega texture pack that covers everything is going to either take up gigabytes or terabytes on your hard drive. I personally wouldn't want to download such a large mod and so I would avoid said mod in favor of smaller, individual texture mods. As a modder, I wouldn't want players to avoid my mod due to the file size and I certainly wouldn't want to have to wait hours zipping a 50 gigabyte texture mod so I'd opt to make my texture mods separate from one another. 2) Biases: We all wouldn't download a texture mod if we didn't like the design of said texture mod. Let's say if I were to make a single super-mega texture pack and every NPC looked like this and you didn't like this design then you aren't going to download and play my mod. This is another reason why modders don't usually compile all of their textures into one big mod because if my single super-mega texture pack contained A, B, C, X, Y, and Z and you didn't like C and Y then you aren't downloading the mod. What you'll usually see is modders uploading texture mods that cover a specific area and it becomes up to you, the player, to pick and choose what textures you want. Have I mentioned AI? As AI has become a widely available tool, you'll notice how some mods are now utilizing AI to make new textures from scratch whether it be using AI to upscale the low-res textures or feeding the textures into an AI to "reinterpret" them. Whatever you think of AI can also make or break a specific texture mod for you, and I assure you there are entire collections like what you're looking for that are made using AI. The modder Dark Hope is a popular texture artist who does exactly what you want. The only downside is that you have to go to her page and manually download her mods to get the full package. If you do download all of her mods and install them, however, you'll be given a seamless and consistent upgrade for much of the base game's graphics. This is the person who makes the ultra-HD ultra-realistic textures for NPCs, armors, and other textures, if you were to install them all than about 70% of the NPCs shall be in this consistent new design. Her work is still ongoing, and so she is still working on textures that'll be released in the future. Do note that her first language is Russian, that is why many of her mod names are weird as she's translating them directly from Russian. The Ultimate Character Overhaul is an AI upscaled texture pack that upscales all of the textures into a higher resolution. Unlike Dark Hope's mods, this mod maintains the Kotor aesthetic whilst improving the texture quality of the NPCs giving them a fresh/crisp look. Vurt's KotOR Visual Resurgence is probably as close as you're going to get to one big single super-mega texture pack mod that is one download and one install, however, all of the problems I listed above apply. It's a 2 gigabyte download and it'll be even bigger when you extract it and it's made by using AI to reinterpret the textures. If you are fine with both of those, this can be the mod for you. But as I said, players usually download smaller mods and use them side by side. You can download Vurt's KotOR Visual Resurgence, install it, and then replace his textures with textures from smaller mods so that, in the end, you are using 20% of Vurt's mods whilst the remaining 80% is made up of a variety of different mods. Personally, I like to install Dak's Endar Spire Retexture and then pick out and add ONLY the animated textures from the ENDAR SPIRE Complete Overhaul on top of it. Though the idea of mixing texture mods is a bit risky, especially for a noobie, so I wouldn't recommend it. The point being is that no two players are going to agree on what is good, what is bad, what is right, and what is wrong, and sometimes the big single super-mega texture pack mod isn't the answer if you disagree with the design the author was going for. You should check out the the Mod Builds that is maintained by one of our Admins. The mods on this list for both games are highly tested and are compatible with one another, this can serve as a sort of catalogue as to what mods exist without going through Deadlystream's and NexusMod's entire library of mods.
  4. TCS

    Simply Snow - TSL

    Great Mod!
  5. that did it thanks for the help by the way excellent work
  6. Agreed. Mission is supposed to be a teenager. Here, she looks 40+ and had buccal fat removal to get those emaciated cheeks bones.
  7. Yesterday
  8. Ok, you may have another mod that's taking precedence. For example an HD textures mod. You can do a filename search in the location of your workshop mods (or even a whole drive), to find clues about what is going on. For example search for P_Bao_DurH (main head texture). If you find more than 1 file then there's a conflict. P.s. there's also workshop versions, but it's wise to track down the problem first.
  9. I've been doing heavy development on a new version of the Holocron Toolset. This is a comprehensive and significant refactor and partial rewrite. Version v4.0.0 is now available for beta testing. Anyone wishing to try it may run one of the commands below depending on your OS, which will always launch the latest version retroactively: **Windows (PowerShell)** ```pwsh powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"; uvx holocrontoolset ``` **Linux / macOS (bash/zsh)** ```bash curl -LsSf https://astral.sh/uv/install.sh | sh && uvx holocrontoolset ```c Please post bugs in the kotor toolset's official discord: https://discord.gg/34QZKtThkU. Here you will also find our announcements, be able to post suggestions to recommend new features, and stay up to date with announcements. Source code as always will be available on <https://github.com/th3w1zard1/PyKotor>. Bugs may be posted here as well. If you prefer KOTOR tool or other options for comprehensive parsers and editors I suppose you may ignore this post completely and enjoy your day as normal. Otherwise suggestions, feature requests, and bug reports are appreciated to be able to further improvement of these modding tools for all. Thanks.
  10. yeah i tested it after the upload i might need to smooth it. I'll do it eventually when i'm feeling better (i'm sick). I would like to thank you both you are very active helpers for me by telling me your opinions i appreciate your attitude, support and comments. Before i went sick i was working on a custom modeling from scratch for many characters but also keeping the essence of the originals and i was also learning to rig for kotor.
  11. i did not add the TSLRCM blades so bronze isn't part of this mod. I'll look into the blue double blade.
  12. J

    Simply Snow - TSL

    yes i fixed it. thank you
  13. You mean Telos?
  14. Thank you for this - your mod alleviated the frustration of not be able to see a double-blader's texture in it's original glory. However, I too experience problems with Blue and Bronze fitted hilts. Blue saberstaff outright crashes the game upon activation.
    Never had any bugs with these, they work as advertised. Pain is simple, but reliable. Good emergency button. Betrayal is a fun gimmick, but suffers from the same issue as Force Confusion: brainwashed enemies just stand there once the others are dead and you have to wait for the 'spell' to wear off before finishing them. The suicide and insanity effects are a very nice touch though. Hunger is perfect. Sith Lord is now worth it for that alone. It's not overpowered, but it is definitely as cool as it sounds. UNLIMITED POWER!!!
  15. J

    High-poly Mines - TSL

    I agree
  16. Do you guys have any favorite collections of retextures for the game? Ones that are either all made by the same creator, or at least look consistent for a seamless "upgrade" to the game's base graphics? I'm still pretty new to modding KotOR but I would love to get some input!
  17. Last week
  18. Dark Hope

    High-poly Mines - TSL

    Cool! KOTOR 1 needs this mod too.
  19. ugh iv tried repeatedly to get it to work on my game and it does nothing is this a bug or did i screw up i would love some help
  20. I was just wondering since I'm sure the question will arise. I'm not sure I'd ever use it myself given I don't "play" the game anyway these days, I just do beta testing for K1CP and the occasional personal mod.
  21. @DarthParametric for the time being it is just 50. Though I plan to make it adjustable in the future. This was mostly a proof of concept In an ideal world, a level cap would be selected that is appropriate to the mods installed. I could forsee a future where there is so much added mod content that 50 levels would be too few Not to mention the associated 2DAs can be adjusted to make the higher levels less over-powered. Such as increasing the exp requirements, or introducing diminishing returns for things like feats, spells, defense, etc. But yeah, this is just laying the ground work
  22. I didn't see in the video, is your implementation fixed at 50, or is it adjustable? For balance reasons, 50 seems like way too high. I think making it 25 is more reasonable. That would let you get several levels of your starting class on Taris but still allow you to get the full 20 levels of Jedi, while not entirely trivialising most of the game.
  23. View File HD Plasma Torch Higher poly model for the plasma torch, with ambient light effects. Also adds HD texture with reflective metal material. Submitter J Submitted 11/30/2025 Category Mods TSLRCM Compatible Yes  
  24. View File Simply Snow - TSL Adds snow to Dantooine, Duxn, Telos. Grass got a haircut. Submitter J Submitted 11/30/2025 Category Skins TSLRCM Compatible Yes  
  25. View File High-poly Mines - TSL Smoother mine effect edges. Nice and simple. Submitter J Submitted 12/01/2025 Category Mods TSLRCM Compatible Yes  
  26. Today's little demo: This patch was originally put together by @LanguageWriter123 (see here). He and I worked together to see what it would take to port this over, and today I decided to give it a shot, and I'm very pleased with the results! cc @darthbdaman as you asked about level caps earlier
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