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  1. Luke Skywalker Voice Overhaul JKO

    I replaced the voice of JKO LUKE(Bob Bergen) to EA Battlefront II.(Matthew Mercer)

    Install:Extact the file to Gamedata/Base folder
    Credits:
    • Campaing Voice:Eleven Labs AI
    • Luke Skywalker multiplayer lines: Star Wars Battlefront II (EA/DICE)
    • Original game: Jedi Outcast / Jedi Academy – Raven Software

    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

    15 downloads

       (0 reviews)

    2 comments

    Submitted

  • File Reviews

      • This one's a lifesaver for those moments you don't realize you hit the wrong button or sold the wrong item. It also proves helpful when encountering certain bugs or glitches. Using it is rather simple and has come in clutch for my runs on multiple occasions (I make silly mistakes from time to time).

        Sidenote: I recommend utilizing the updated version on Github found below.

        Edited by Lyssomanes
      • Not much to say about this mod, as its reputation proceeds it. Installing this hallmark of fan dedication is the only way to play KotOR2 off the OG Xbox. Just follow the readme and enjoy!

      • Anyone looking to spice up their next playthrough should give this mod a shot. It provides an in-depth expansion of the vanilla Player crystal that returning players should definitely consider adding to their build(s). The quality-of-life improvements in-and-of themselves are worth the download.

      • Fun mod - adds a bit of spice the stairway assault.

      • A very fun mod, and well executed.

      • A great (gorgeous!) set of robes and gives you a little more wiggle room in standing out from the other jedi of the order. 

      • Love all the Devaronian additions! All their voices match up and it really helps to cut down on the head repetition (as well as putting a new species in the game!). 

      • That showed those loading screen what for! Much appreciated; hated running from one end of the city allllll the way to the other end. 

        • Like 1
      • *Looks at profile pic; looks at mod* Just... awesome. Thanks a ton!

        • Haha 1
      • It was a great (and immersive) way to see all the companion banter. They don't get too much anyways, which is too bad, but at least you'll be able to see all the ones that are available!

      • This was just too much fun! I had tried to get this working back when it came with the restoration patch and it was such a headache! This played smooth like butter and feels completely natural in game. 100% needs to be installed at all times, even with those cheating card players XD

        • Thanks 1
      • It's nice to see a little variety in my favorite warriors. They really needed for love even though they don't get a main focus in the story. 

        A mentioned bug in the comments is true about their names being turned to -1. The patcher file has that listed as their string name for all of them. I just went through one by one, comparing their entries to the .tlk file, and changed them to what they were supposed to be and now they get all the fun ranks!

      • It's been a ton of fun so far and has made splicing with the community patch a much simpler process (I missed having my hutt on Dantooine)!
        While I've been using it, I figured I'd bring a few things to your attention:
        1. Bastila holocron dialogue was not restored because the patcher sends it to the kas_m25aa module. Taking the .dlg/.ncs and replacing them in the the tat module (or just dropping them in the override) fixes this.
        2. Sarna dialogue is still messed up (and I'd assume Yun's too, but unsure about that one). I just put their original .dlgs back in and put that back to normal. 
        3. The vulkar coward doesn't turn immediately hostile after you talk with him and then tell him you'll take no prisoners. It exits the dialogue and you have to talk to him again by choosing that option right off that bat. 

        I'll let you know what else I find as I go along, but once again, it's been a blast so far!

      • These are amazing! Really great work!


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