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vault13deathclaw

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vault13deathclaw last won the day on September 12

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  1. I can confirm that you can use your template to reskin modules. It does save a lot of time!
  2. Is there any information about Mira’s true father, as referenced in one of the ending predictions about her? I don’t remember her father ever coming up outside of a line she says when you try to hit on her about how she already has a father… somewhere. Are there any cut content files or interviews regarding this topic? It seems like it would be an interesting avenue to explore.
  3. Fairly significant update coming to Echoes of the Republic in the nebulous near future. Almost done implementing a new short questline, then I still need to run through the whole game again to test it.

    1. Sith Holocron

      Sith Holocron

      Is that new quest in the update you uploaded yesterday?

    2. vault13deathclaw

      vault13deathclaw

      Yep. I try to be vague about it in the description, but I do give the starting point. 

  4. Holy crap. This should work with module reskinning, right? That would be amazingly useful because that is a freaking nightmare manually going through and replacing every one of those texture names by hand.
    An absolute must have.
  5. The IG -12 bug should be fixed in the latest version, plus I essentially put in a failsafe at the Coruscant terminal (it used to check for the item, now it checks for the quest status for that particular one.) Have you tried the hotfix folder? That should have all the corrected files since .90 got released, if you are on that version.
  6. I didn't even know about those lines. That's pretty cool to know.
  7. If you are looking for lines in the game for training Handmaiden, she has a few lines you could reuse for her training. one is: ”Teach me, I will not fail you” then the other is “I will not let you down Exile, I will honor you, as I honor the face of my mother.” I used those for training her in my mod. They work really well for that.
  8. I'm really glad that it works for you now. I want people to get to experience the mod and have fun exploring, questing, and maybe have a chuckle.
  9. Assuming you are starting from a save prior to ever landing on Citadel Station, and somehow its still not somehow using the new modules, and you are absolutely sure you don’t have any workshop subscriptions you forgot about, no. I have no idea. The way KOTOR save work means that if you have ever been to that module before in that save, it will keep the old version of that module for that save forever. If you happen to also have the GOG version, you could try that. Its the same version as the steam version just without any workshop integration. I have no idea why you can’t run it on your install, but other people have been able to install it and have it working. It installs just fine for me on other computers.
  10. My guess is somehow your folder has case sensitivity turned on for some reason. I would look to see if you have duplicates in the modules folder of stuff like “204TEL.mod” and “204tel.mod” or something. You need to turn case sensitivity off for that folder, which will likely involve reinstalling the game, or you can run a program like renamer or bulk rename utility to make all the files lowercase then try installing the mod or something. If this is the case, you would also have also somehow have a duplicate global.jrl file in your override, just with different capitalization, along with various 2da files being duplicated.
  11. Over by the Ithorians HQ, in the medical center, there is a guy there in a blue shirt named Doctor Ganius who you can talk to. That's the recipient of a delivery quest but he spawns there from the get go. If the mod successfully replaced 204tel, then he will be there. though, I see something kinda odd with your install folder. It looks like it may have case sensitivity on as you have two files called “readme” in the same folder. Though I can’t tell the extension so I don’t know if thats the case. If it is the case, then you’ll need to turn case sensitivity off for that folder or something. This actually explains the issues you are seeing, if they still are there. I actually didn’t know that Windows could be case sensitive but apparently using the fsutil command you can fix it, though that’s about as far as my support can go for the windows os side of things.
  12. Make sure you drag all the contents of the mod folder into the base folder. If that doesn't work, I honestly don't know what went wrong. Maybe try a fresh install? Possibly check the modules folder to see if there is more than one instance of 601dan.mod (note: there should be multiple files with the name 601dan in there, but only one 601dan.mod), for example. I don't think windows is case sensitive, but other than that, I don't know why it would do this.
  13. This sounds like you didn't install it right, and/or you're using the steam workshop. Much of the problems you are facing are because it is looking for journal calls that it can't find because it's reading the wrong file. I just double checked the .jrl file included in the mod release in my testing build and I was able to start the various Coruscant Strike Team missions and talk to the captain no problem (that character in particular is dependent on various .jrl entries) as well as do the Tach Hunt quest without issue. If you are not using steam workshop, then ensure that you are dropping the entire folder directly into the game folder (where the .exe is located). This means that the override folder will merge with your current one, the module folder will do the same, etc. Ensure that it overwrites the files in the override and module folders. This really sounds like the steam workshop conflict though, in which case the solution, if I remember right, is install it to the mod's folder. The lack of new content on Dantooine/Korriban/Nar Shaddaa sounds like this issue to a T. It sounds like it's reading module files from another place unless they're new in this mod. I honestly wouldn't recommend the steam workshop as a way to install KOTOR2 mods in general, but I know some people have made this mod work with it. Once you get this fixed, you will need a save file prior to landing on Dantooine/Korriban/Nar Shaddaa to fix this error, and probably prior to accepting any of the new quests (because the quest never updated properly hence why you can't turn in the tach glands to the Kashyyyk merchant). Also, I'm guessing that the medical delivery quest from the Ithorian on Coruscant to Telos will break unless you go WAY back to prior to landing on Citadel Station, but that is a simple delivery quest and you can always just not do that quest. Another possibility is Linux and it's case sensitivity? Are you using Linux? Even the windows version through Proton?
  14. Thank you! You are awesome! I'm going to update it sometime soon and credit you anyway.
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