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vault13deathclaw

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  1. There is also an additional issue where the model half t-poses when moving quickly (at least in when directed to move during a conversation). Though, considering most uses for an ewok model are going to be silly anyway, I'm not sure if that's a bug or a feature lol Edit: Messing around with other S models between games has led me to believe that this issue I reported was simply some sort of error porting between the two KOTOR games. Still funny to see though.
  2. The issue is when he is sent for testing (in the main industrial zone) where they ask him all those questions. In 1.5, it actually spawns a new copy of him, closes the testing area door and resets up the scene where he is asked all those questions every time you enter that area. I remember looking into that issue and it was actually due to a conditional that is set to "greater than" rather than an equal, so it technically could happen forever. You can tell when it happens in 1.5 because every time it will print out a message about how one of the developers suffers from a setback in the mental department. Environmental Zone lags quite a bit (spikes down to sub 30 during some action scenes) on my steam deck when you first arrive and all the enemies are spawned and all the mines are spawned. I believe it's because the zone is in desperate need of a .vis. Industrial Zone really wasn't that bad post 1.5, but the environmental zone continues to be pretty bad. This isn't really an issue when the module becomes the peaceful version. This module and the battle of khoonda are the only parts that really lag on the deck.
  3. Does this fix the environmental zone lag? I checked the support forum thread and apparently it changes the ending back to M478 killing Vash, which answers some of my questions.
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