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vault13deathclaw

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Everything posted by vault13deathclaw

  1. Hmm. Thats really too bad. I ended up cloning a new entry and repurposing it (removing the “after that you must leave all loves behind” part) as a reward for a companion quest I made, but I was really hoping that it was implemented for real somewhere. Somewhere I think might make sense would be: Handmaiden’s dialogue file actually has this very elaborate “you mean a lot to me exile and here is the context for why” which very much echoes Visas’s romance scene. I think that would be a good place to flag it, but the problem would be it would mean you could get both Handmaiden and Visas’s love dialogue. Unless you also change Visas’s dialogue file to have a conditional to prevent her romance scene if you ”romance” Handmaiden. On the other hand, changing the Telos Academy scene would require changing one file, easily allow for setting the conditional for mutual exclusivity with Visas, but unless some elaborate scene akin to the “Bastila romance enhancement” mod is inserted, then it comes off as kind of hollow. On the other hand, actually implementing a similar scene with a visual kiss would be a great thematic contrast between Visas’s “spiritual/mental” connection and Handmaiden’s “physical” (so to speak, this is highly reductive).
  2. Hmm. Sorry about my ignorance about this topic, but do those script references you are looking at include values set via conversation options? I was trying to find it in the dlg editor and I couldn’t find it, but am I almost certain I have seen a few of those in there, or maybe I am confusing them with similar named ones.
  3. In Kreia’s dialogue file, Handmaiden’s romance lines are governed by a global referred to as 000_Hand_Love (yes, it’s a funny name). I cannot find what supposedly activates this. Is it restored in TSLRCM? Is it in vanilla? Visas’s romance global is triggered by her romance scene but to my knowledge, Handmaiden has no such equivalent. She does have a dialogue that is very similar to the speech that Visas gives during her romance scene, but that doesn’t trigger the global either. I checked all over her dialogue file and the one at the Telos academy. Does anyone know anything about this global value?
  4. There is also an additional issue where the model half t-poses when moving quickly (at least in when directed to move during a conversation). Though, considering most uses for an ewok model are going to be silly anyway, I'm not sure if that's a bug or a feature lol Edit: Messing around with other S models between games has led me to believe that this issue I reported was simply some sort of error porting between the two KOTOR games. Still funny to see though.
  5. The issue is when he is sent for testing (in the main industrial zone) where they ask him all those questions. In 1.5, it actually spawns a new copy of him, closes the testing area door and resets up the scene where he is asked all those questions every time you enter that area. I remember looking into that issue and it was actually due to a conditional that is set to "greater than" rather than an equal, so it technically could happen forever. You can tell when it happens in 1.5 because every time it will print out a message about how one of the developers suffers from a setback in the mental department. Environmental Zone lags quite a bit (spikes down to sub 30 during some action scenes) on my steam deck when you first arrive and all the enemies are spawned and all the mines are spawned. I believe it's because the zone is in desperate need of a .vis. Industrial Zone really wasn't that bad post 1.5, but the environmental zone continues to be pretty bad. This isn't really an issue when the module becomes the peaceful version. This module and the battle of khoonda are the only parts that really lag on the deck.
  6. Does this fix the environmental zone lag? I checked the support forum thread and apparently it changes the ending back to M478 killing Vash, which answers some of my questions.
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