N-DReW25

Modders
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Everything posted by N-DReW25

  1. For the second mod, you outright wouldn't be able to see the BIK version of that scene as the mod makes it "unavailable" in-game and replaces it with the in-game cutscene.
  2. Minor spoilers for Jedi Fallen Order:

     

    Spoiler

    I have seen so many references to Kotor within Jedi Fallen Order from the Shadowlands, Tach, Mykal etc but I swear I think I've just found the remains of G0-T0 in a trash heap.

     

    20191213181659_1.thumb.jpg.cccd789bfd4d234996cc776ccfb33fc0.jpg

     

    1. DarthParametric

      DarthParametric

      No, that's the OT torture droid that G0-T0 was a ripoff of.

      https://starwars.fandom.com/wiki/IT-O_Interrogator

  3. Amongst the little things I am playing with, this feature appears to be in a 'releasable' condition.
  4. You should try the GenoHaradan Legacy Mod: Similar to M4-78, the GenoHaradan was planned for Kotor 2 but was cut early on leaving very few remaining content to restore thus it was never restored in TSLRCM. This mod restores the GenoHaradan in a lore friendly manner adding a few faction hunting down the Exile during his/her search for the Jedi Masters. It is TSLRCM compatiable.
  5. Ok, this might be a very easy fix. What happens when you enter the Grove module? Lots of changes in the newest update occurs in that module so this may be expected.
  6. From what I can tell, you have mods from the Steam Workshop plus override/TSLPatcher mods? Are these patcher mods installed into Override or the Steam Workshop files? One thing I can recommend is stop using the Workshop all together, while a TSLPatcher is designed to merge your mods so that they work the Steam Workshop doesn't do that meaning you could have two mods installed which is breaking everything. Plus, if you install an Override/TSLPatcher mod into the main files with a Steam mod installed that'll break as well as Steam installs its mod in an entirely separate folder than normal mods.
  7. Hypothetically speaking, I could write my new journal entries as new TLK entries and modify the global.jrl to point to my new journals instead of the vanilla journals. Would that work? Or am I stuck with hard overwrite?
  8. So what I have done is modified how a certain side quest works, everything in-game relating to the quest works exactly to how I intend it to work. The problem is that the vanilla journal entries for this quest now no longer make sense due to my edits, what I want to do is make a TSLPatcher installation to modify the tlk lines for these journals. From past threads, I got a gut feeling one does not simply "modify already existing TLK lines" and that I must use an alternate method to do what I need to do. That being said, would anyone know how I should go about doing this correctly?
  9. Glad to see a source scripts folder, I'm sure that'll come in useful for a modder like me 😀
  10. I'm glad you enjoyed it, I'm confident you'll like the other planets just as much as Taris. This mod is almost out of the Demo stage so within potentially less than a year every module in the game will have content added from this mod.
  11. Yes, those mods will remain but can be added into this mod if requested/if I feel like it. I won't upload any "minor" or "insignificant" mods separate I'll instead add them to this mod. Yes, in future versions, there will be options to install each mod on their own and an option which will install all of the mods at once.
  12. View File N-DReW's Mini Mod Collection for TSL A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.1 Release Date: 28.11.2019 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic Installation: Depends on what you've chosen to install Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: Over the years, I have developed a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. This mod is designed to make your life easier, from now on I will post small and insignificant mods inside this mod pack so that you, the player, can only need to install the mod once. As of version 1.0, the following restoration is available: Female Bounty Hunter Restoration: Restores a cut Bounty Hunter to the first Bounty Hunter Ambush on Onderon along side the Rodian, she has a restored VO. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Report any incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 11/24/2019 Category Mods TSLRCM Compatible Yes  
  13. Version 1.0 has been uploaded, when it is approved you can follow this link and download it: Stay tuned for future additions to the mod pack in future updates 😀.
  14. When it is approved, my in-dev mod pack will be available to download:

     

    Imagine the K1 Community Patch if ti was just my mods alone. That is the idea behind the Mini Mod Collection for TSL (Or MMC as I like to call it), every time I make a "mini fix" or "mini restoration" mod which does very little I will upload it to my MMC mod pack so that you, the player, can conveniently install them all at once instead of manually downloading a bunch of separate mods.

     

    Right now, it only contains a single restoration. I plan to post previews to upcoming updates in my WIP thread so that anyone who is interested will know what is coming soon:

     

  15. Version 1.0.1

    67 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.1 Release Date: 28.11.2019 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic Installation: Depends on what you've chosen to install Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: Over the years, I have developed a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. This mod is designed to make your life easier, from now on I will post small and insignificant mods inside this mod pack so that you, the player, can only need to install the mod once. As of version 1.0, the following restoration is available: Female Bounty Hunter Restoration: Restores a cut Bounty Hunter to the first Bounty Hunter Ambush on Onderon along side the Rodian, she has a restored VO. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Report any incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  16. Thank you, though I don't think "beta test" is necessarily the best way to put this. What I will release will technically be done, every time I update the mod pack I am essentially releasing another mod. Feel free to stick around for updates
  17. Can you elaborate on what you have made? Is this like a personal project where you've created Kotor modules for the VR Headset? From what I can see now it is of decent quality, perhaps a tad more detail and change the black to a silver could help.
  18. From the looks of it, I can't tell whether or not the .mod files would merge with other .mod files. I'd say, install my mod first and then the MSRH mod though I'd suggest you wait for DP to confirm the details. It could be a simple model replace mod, where as the Hologram model is the only thing changed though again DP would know for sure. I am sure my mod didn't use JCarter's robe model, unfortunately, in addition to not using JCarter's robe model I also made the TSL Robes replace the Revan armor model so that I could have both K1 Robes and TSL Robes at the same time. So far, only the master robe uti files are TSL robes while Jedi and Jedi Knights robes use the K1 models, I'm confident a K1GI patch which swaps out any master robes with the K1 Jedi Knight and Jedi Robe item would fix any conflicts in that area.
  19. Been a while since I made a WIP thread, this is a mod which many would consider small depending on how you want to look at it. If you haven't been living under a rock over the years you might have noticed AFP's K1 and TSL Community Patch mods, these mods are like a mod pack which contains dozens of AFP's work and other peoples mods which all fix a certain bug in both games. What makes this mod pack so great is that it makes installing all of these mini mods easier by combining them into one mod. This mod I am developing is similar to his mod without the whole permission business as everything within my mod will be my own work, hence the title "N-DReW's Mini Mod Collection". The premise of my mod is to merge all of my current (and future) small/obscure restoration mods into this big mod to make installing them all easier. In the first release of this mod it will only contain a single mod, thus is why this thread was been made so that I may announce future updates as well to allow players to leave feedback and suggestions for future updates ("Which mod I should include", "What you think about an upcoming mod" etc). For now, I will leave you with a little preview of the 1.0 release: Full Context:
  20. Should I even bother putting my two cents in on the K1CP drama? 

    1. Mellowtron11

      Mellowtron11

      What drama happened now? 

    2. N-DReW25

      N-DReW25

      @Mellowtron11As usual, the trigger was some guy asked "when is the mod coming out".

    3. Sith Holocron

      Sith Holocron

      The only involvement you should make in cases like that is to report the post.  Because that's spamming and it should be handled by the Staff.  Let the Staff deal with the headaches of enforcement.

  21. Mod Number 1: I'm willing to say that my mod, in terms of the files that mod edits, would be treated the same as the NPC Overhaul. Simply install my mod first and then DP's mod on top and it should work perfectly. Mod Number 2: Now I'm confident I didn't mess with the Kashyyyk on-enter script so that shouldn't be a worry, it appears to be the same case as the first mod. Mod Number 3: At the current moment, I haven't edited anything this mod has edited so that one should be good. I *may*, at some point, want to replicate some of DPs fixes from the Leviathan into this mod though that would probably just be it. Mod Number 4: This is probably the one that won't be compatible. While my mod doesn't change the duel ring visually it relies heavily on dialogue modification. I do think a compatibility patch would have to be released for these two mods Mod Number 5: This mod I am confident will be incompatible with my mod due to my modification of the Jedi Robe uti files and the implementation of TSL Jedi Robes alongside the K1 Jedi Robes. If @DarthParametric would like to add anything to this feel free.
  22. I don't intend to use that scene, you can safely use that mod in future updates.
  23. What happened to the old "Spoiler" mechanic the site used to have? A while back, I remember in the new site update you could use spoilers similar to how "quotes" work and the spoiler would hide the content written inside the spoiler so that people viewing can avoid seeing what you say. With the release of Episode 9 happening in 2 months time having this feature restored by then would be handy. Personally, I use spoilers in my PMs so that I can tidy and organise the PM's up so that the user I PM isn't flooded with walls of paragraphs, paragraphs I would rather hide in a spoiler so that the user I am PMing doesn't have to immediately see an overwhelming wall of text whenever I PM them.