N-DReW25

Modders
  • Content Count

    1,398
  • Joined

  • Last visited

  • Days Won

    34

Everything posted by N-DReW25

  1. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    How far am I? I am now at a point where I am now disappointed at the fact that I am running out of planets, this is an educated guess but I'd say in less than at least 2 years Lehon would definitely be done though once I do finish the planets obviously updates after that would fix the mods bugs that may remain as well as implement anything else which isn't "too planet based" such as reskins and item placements for example. As for K2 Gameplay Improvement, I am considering it and it will be TSLRCM compatible though TSL has "problems" that K1 doesn't. First off, in order to be compatible with RCM I need to use the NPC Overhaul style patcher though from what I hear Kain found a way to have the patcher install the mod in one go instead of 50 like it used to. TSL has the "Attack of the Clone" issue K1 does but on a more severe level which means in order to have a variety of unique NPCs in one module GIT edits will be necessary, this isn't hard and probably won't break the game but it will be annoying none the less. TSL uses Random Merchant and Loot Drop scripts which randomizes the loot and as you can tell from the K1GI mod that isn't something I'd like to keep. I'd need to disable those scripts without disabling random medpacs and stims for example as of course, those would make sense to drop (An Onderon Soldier dropping Arca Jeth's Jedi Robe is an example as to why I hate random loot) Plus there are a bunch of little nit pics I have with TSL that I just have to get rid of in order to make it an "improvement" never before seen in modding, I can do it but like with K1GI it will take time. I obviously cannot just release Demos as I have with K1 for the past 3 or so years for the TSL release so I may have to restrict the "Demo" to screens in the Gallery section or a WIP thread.
  2. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    Version 1.19.0

    958 downloads

    N-DReW's K1 Gameplay Improvement Demo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.18.0 Release Date: 20.04.2019 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.18.0 Added TSL Droids Kebla Yurt's desk has been removed and Kebla herself is now inside her poorly hidden cashier space at the back of the shop Modified Taris Pedestrian Dialogue Sith Soldier dialogue is now skippable Restored a Gurney line Shuma the Hutt on Dantooine is now a Pazaak Player Added ROR training montage music into the Dantooine Training Scene Reworked Nemo's dialogue to be "better" Added ROR Jedi Council theme during the Jedi Council intro Replaced the generic Bounty Hunter on a date in Davik's Estate with a Zeltron Bounty Hunter Added an actual male Twi'lek slave to Davik's estate Improved the Arm with Datapad and Twilek corpse textures. Improved Saul's interrogation T3's confusing puzzle on the Leviathan is now easier Added the option to overload the power conductor in the Leviathan prison barracks Added Sith Commandos Restored Ebon Hawk Sith Boarding lines Zelka now returns to a terminal after you talk about the Republic Soldiers Sith Technician Combat Suit is now obtainable Leviathan Differentiated Dialogue by Revanator added Removed files associated with the Crystal Cave meaning in a fresh 1.18.0 game the cave should be vanilla Komad Fortuna now appears on Kashyyyk with his unique appearance For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers NPC Loot Drops overhauled Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects "Blasters Reloaded" style balance Ported TSL Items Various Cameos and custom created characters that are seen throughout the journey New items Known Bugs: *Trask's Jedi Dialogue may have spelling errors and/or punctuation errors...please report these *The Republic Helmet might clip through some heads (Won't crash or anything but just weird)...Currently unfixable *Some Endar Spire textures in the optional blue reskin may be red still. Will be fixed soon. Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream Upcoming Features: Option to skip the tutorial Improving the Trask Jedi content the Other Parts of the Game Bug fixes on Taris Possible Larrim/ Merchant sidequest Possible Selkath Merchant Possible Black Market Merchant More items Restoration of Sith Base Dialogue Replace More Module music Properly Implement Bith Items If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Obsidian for the second game and its assets Fred Tetra for Kotor Tool FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander Skin- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Revenge of Revan Assests- Logan423, RedRobe41 Various Textures- Whyp JC2, TheRealDarthRevan- Scripting aid Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 JC's Heads Modders Resource- JCarter426 Seikan's Armors of the Old Republic Textures- Seikan Leviathan Differentiated Dialogue- Revanator This mod contains ported content from Kotor 2 Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. N-DReW25

    Extended Enclave (TSLRCM add-on)

    TSL was released unfinished meaning it lacked some content and was full of bugs. In the leftover files, modders have found the incomplete content and unused audio VO to make this mod and the big "The Sith Lords Restored Content Mod" which restores most of the content. You will, of course, find "custom/restored" content mods like this which restores content that lacked too much content, to begin with. Some VO lines have been spliced together in this mod to make a new custom line using the original VO actors, though this method is quite limited. I'd recommend TSLRCM 1.8.5 from this website or moddb as a mandatory mod and this mod on top of it as well as any other mods you want to install, as long as they are compatible with TSLRCM. If you use PartySwap the mod which allows you to recruit the Handmaiden and Disciple at once you require an additional patch also found on the site.
  4. N-DReW25

    Game breaking bar shaddaa glitch

    Have you completed every single thing you can possibly do on Nar Shaddaa? It won't trigger if you haven't done enough side quests.
  5. N-DReW25

    [WIP] High quality skyboxes

    Would textures worth 500MB, and the fact they are skyboxes, cause any severe lag during gameplay and/or increased loading times?
  6. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    I'd say there would be a handful of aliens serving in the Sith, though clearly not as many as humans though. Whilst the Empire was anti-alien some aliens did, in fact, work for the Empire, Thrawn is the biggest example of this. The Empire was inspired by Nazi Germany who used "Storm Troopers" as their paramilitary for the party, but more importantly, they did use foreign volunteers from both their occupied territories and overseas including a "Free Arabian Legion". So using both NG and the Empire in the context of Kotor Sith it would make very logical sense to use small amounts of alien Sith. That, and using aliens is easier when it comes down to the VO.
  7. N-DReW25

    Backstroke of the Old Republic

  8. N-DReW25

    TSL Restored Content Mod

    What other mods did you install along with TSLRCM? If you did install mods I'd suggest reinstalling TSL, install TSLRCM and not use the mods which are incompatible with TSLRCM because those mods are what are breaking your game.
  9. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    I imagine that DP's TOR Rodian handed models will essentially be a new body model which will require the Rodian hand texture be attached to the armour textures from the mod and have them mapped correctly to display the armour and the hands. Should I do try this I will need to wait until the mod is done because I might add more armours for Rodians as well as the fact Rodians in my mod wear more than just armour, for example, Rodians can be Sith Officers and in the future, there might be more.
  10. N-DReW25

    MOD:PartySwap

    I'm not going to say your idea is bad but rather... infeasible. What with TSLRCM being used by 99% of TSL Players you would need to make it compatible, not only the complex plot of TSL and the complexity of how TSL is set up, but you will also need to make it compatible with that mod. Considering you are removing Goto, a central character to the plot, you would likely break the existing plot as well as the compatibility of other mods for such a minor and insignificant character. Plus, why are you even asking that here? This mod simply adds Disciple and Handmaiden into the TSL game together and adds an item to "swap" them out as there aren't enough slots to accommodate the both of them.
  11. N-DReW25

    Shanilia

    Cloaked Jedi Robes belong to JCarter whilst this mod belongs to Jc2... two completely different people. And no, these robes in this mod use the vanilla K1 model... unless Jc2 ever decides to do a "cloaked patch" of sorts.
  12. The more you look at this mod download page the worse it gets

     

    1. Show previous comments  8 more
    2. Sith Holocron

      Sith Holocron

      To those wringing their hands at this model's existence and commenting in this Status Update: Congratulations.  You've successfully advertised it.

    3. Canderis

      Canderis

      I'm going to remove that link now.

    4. Mephiles550

      Mephiles550

      I don't see the problems, feels like a pretty good tribute to all those wonderful MS paint reskin mods we got back from around 2004-5. I almost feel nostalgic.

  13. N-DReW25

    MOD:[K1] Tach's Grunt Readjustments

    I guess in the end I guess you could say @ebmarwas the one who got fooled by the administrators.
  14. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    Yep, which obviously means more aliens that usually can't wear armour will be added to wear armour just like the Rodian.
  15. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    As for the two alternate downloads with simply the visual changes and the gameplay changes being separate that will have to wait until the full mod is released so that I know exactly what is final and what isn't. Do keep in mind, this is a Demo and bugs are to be expected but if you do find a bug I will happily fix it should it be reported. As for the picture, at some point, I will go back around to Tatooine and fix them up by adding more variants of miners for Anchorhead.
  16. N-DReW25

    TSL Restored Content Mod

    It is included.
  17. N-DReW25

    Bugs and minor inconveniences with TSLRCM 1.8.5

    I played through a leaked Beta of that and when I got to the Red Eclipse Boarding scene the camera was never animated and instead just showed various cameras of various parts of the ship showing it to be empty.
  18. N-DReW25

    Human Xor Restoration

    This mod is more specifically a restoration to restore his Xbox appearance for those who prefer vanilla style playthroughs with bug fix patches and K1R installed. Perhaps a modder can use SpaceAlex' head to make a standalone Xor "Enchantment" to visually make Xor appealing, thus creating a mod for restoration and a mod for visual effects.
  19. N-DReW25

    MOD:GenoHaradan Legacy

    1) That may cause problems, yes. 2) That may cause you to miss out on content and items if you plan on playing dark side GenoHaradan Legacy 1.0.2 has been released. Just copy those missing files from 1.0.2 into your override and you should be good to go.
  20. N-DReW25

    MOD:GenoHaradan Legacy

    View File GenoHaradan Legacy THE SITH LORDS RESTORED CONTENT MOD ADD-ON: GenoHaradan Legacy 1.0.1 1. Description: ---------- This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons. While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did. Expect possible updates and patches to come. This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them. 2. Installation: ---------- 1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM. 2. Follow TSLRCM's installation instructions. 3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes) 4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them. 5. Install any compatible mods you desire now. 3. FAQ / Known Issues --------- Q: When will GenoHaradan Legacy EP be released A: Not for a long time. "Release dates are for those that don't care about quality in mods"- Sith Holocron Q: Will your mod work on existing saves: A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work. Q: Will your mod work on my Linux or Mac?: A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work. Q: Will you upload the full mod to the Steam Workshop? A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible Q: Will you update this mod again/Will you add... A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback! Q: Will your mod work on my Xbox?: A: No Q: Can I play this mod in Vanilla: A: No! This mod requires TSLRCM to work Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007 A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod 4. Credits: -------------------------------------------------- » Project Leaders -------------------------------------------------- - N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more -------------------------------------------------- » Storyline -------------------------------------------------- - Exile007 (Original “The GenoHaradan” mod) - N-DReW25 -------------------------------------------------- » Modeling / Texturing -------------------------------------------------- -Effix -VarsityPuppet -------------------------------------------------- » Beta Testing -------------------------------------------------- N/A -------------------------------------------------- Voice Acting -------------------------------------------------- N/A -------------------------------------------------- Voice Splicing -------------------------------------------------- -danil-ch -N-DReW25 -------------------------------------------------- 5. Special Thanks -------------------------------------------------- Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more. Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration. Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod. Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy. Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin Effix- The original creator of the head texture for Dessicus Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow Bioware- For implementing the GenoHaradan into K1 Fred Tetra- Creator of Kotor Tool Stoffee- Creator of the TSLPatcher George Lucas- Creator of the beloved Star Wars Franchise 6. Distribution Notes ---------- This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/14/2017 Category Mods TSLRCM Compatible Yes  
  21. GenoHaradan Legacy 1.0.1 is out!!!

     

    New features include:
    *Atton will always mention Revan whenever you talk to Atton about the GenoHaradan

    *Fixed the installation allowing you to hear Zez-Kai Ell's new restored lines

     

    *When the player is taken to the GenoHaradan base, on top of Atton contacting the player via comlink, Kreia can also telepathically talk to the player before the boss fight

     

    *Dessicus and his goons start off as invisible

     

    *The GenoHaradan secret base is always locked off like in vanilla. This is to prevent the player from entering before or after the big fight

     

    *Visas and Handmaiden/Disciple have been removed from the Ebon Hawk scene being replaced by Goto or Mira/Hanharr who all interact in the scene with some cut/unheard lines.

     

    *Fixed the descriptions of most GenoHaradan items

     

    *Restored an unused texture for the GenoHaradan Mesh Armor

     

    If you play 1.0.1 and you don't experience these new changes or they are bugged please report them as soon as you can!

    1. JasonRyder

      JasonRyder

      It's nice to see you're fixing bugs right after release! 

    2. narshaddaarocks

      narshaddaarocks

      Very cool! Keep it up, my friend! 

  22. N-DReW25

    GenoHaradan Legacy

    Version 1.0.1

    619 downloads

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON: GenoHaradan Legacy 1.0.1 1. Description: ---------- This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons. While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did. Expect possible updates and patches to come. This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them. 2. Installation: ---------- 1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM. 2. Follow TSLRCM's installation instructions. 3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes) 4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them. 5. Install any compatible mods you desire now. 3. FAQ / Known Issues --------- Q: When will GenoHaradan Legacy EP be released A: Not for a long time. "Release dates are for those that don't care about quality in mods"- Sith Holocron Q: Will your mod work on existing saves: A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work. Q: Will your mod work on my Linux or Mac?: A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work. Q: Will you upload the full mod to the Steam Workshop? A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible Q: Will you update this mod again/Will you add... A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback! Q: Will your mod work on my Xbox?: A: No Q: Can I play this mod in Vanilla: A: No! This mod requires TSLRCM to work Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007 A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod 4. Credits: -------------------------------------------------- » Project Leaders -------------------------------------------------- - N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more -------------------------------------------------- » Storyline -------------------------------------------------- - Exile007 (Original “The GenoHaradan” mod) - N-DReW25 -------------------------------------------------- » Modeling / Texturing -------------------------------------------------- -Effix -VarsityPuppet -------------------------------------------------- » Beta Testing -------------------------------------------------- N/A -------------------------------------------------- Voice Acting -------------------------------------------------- N/A -------------------------------------------------- Voice Splicing -------------------------------------------------- -danil-ch -N-DReW25 -------------------------------------------------- 5. Special Thanks -------------------------------------------------- Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more. Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration. Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod. Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy. Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin Effix- The original creator of the head texture for Dessicus Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow Bioware- For implementing the GenoHaradan into K1 Fred Tetra- Creator of Kotor Tool Stoffee- Creator of the TSLPatcher George Lucas- Creator of the beloved Star Wars Franchise 6. Distribution Notes ---------- This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  23. So in my mod, once the player finishes talking to Zez Kai Ell they are teleported to a new module. What I am trying to do is figure out a way I can have the player teleport to another module if the player kills Zez without this affecting any other Jedi Masters should the player decide to kill them. An idea I am thinking of is that once the player openly declares that he/she intends to kill Zez in Zez's unique dialogue this activates a conditional so it is set to "1" instead of "0" and once the dialogue with Kreia ends once Zez is dead there is a "blank reply" with the conditional "1" meaning players who kill Zez will get teleported to a new module. If that does indeed work out what I want to ask is how would I, inside the new module, set the condition to "1" to "0" to prevents bugs and errors with other Jedi Masters should the player kill them?
  24. GenoHaradan Legacy 1.0.1 is in the works! Expect bug fixes and minor edits, especially with the ending!

    1. Show previous comments  1 more
    2. JasonRyder

      JasonRyder

      I look forward to this mod! Is it a demo or a finished mod? 

    3. N-DReW25

      N-DReW25

      @Sith Holocron I'd say personal preferences for now. I don't actually think people have gotten up to the boss fight yet.

       

      @JasonRyderThe finished mod though of course bug fixes, like the one I'm doing now, are still to be expected.

    4. jc2

      jc2

      Very neat! Will have to try this out sometime.