N-DReW25

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Everything posted by N-DReW25

  1. N-DReW25

    Are There More Loading Screens in 1.5?

    Luckily, the one I was going to pick was added to your mod. While this doesn't mean a thing, the scene you've taken a screen of in 703KOR is a vanilla scene and the 705KOR scene is a remake of the Trayas Core scene based upon the vanilla scene in 703KOR... another reason why one may dislike that scene though the effort isn't a bad idea on paper if you ask me.
  2. N-DReW25

    Are There More Loading Screens in 1.5?

    That would be my vote.
  3. N-DReW25

    MOD:GenoHaradan Legacy

    View File GenoHaradan Legacy THE SITH LORDS RESTORED CONTENT MOD ADD-ON: GenoHaradan Legacy 1.0.0 1. Description: ---------- This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons. While this version is complete, it is far from final. Similar to M4-78, at some point the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Prokect” like M4-78 did. Expect possible updates and patches to come. This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them. 2. Installation: ---------- 1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM. 2. Follow TSLRCM's installation instructions. 3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes) 4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them. 5. Install any compatible mods you desire now. 3. FAQ / Known Issues --------- Q: When will GenoHaradan Legacy EP be released A: Not for a long time. "Release dates are for those that don't care about quality in mods"- Sith Holocron Q: Will your mod work on existing saves: A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work. Q: Will your mod work on my Linux or Mac?: A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work. Q: Will you upload the full mod to the Steam Workshop? A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible Q: Will you update this mod again/Will you add... A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback! Q: Will your mod work on my Xbox?: A: No Q: Can I play this mod in Vanilla: A: No! This mod requires TSLRCM to work Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007 A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod 4. Credits: -------------------------------------------------- » Project Leaders -------------------------------------------------- - N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more -------------------------------------------------- » Storyline -------------------------------------------------- - Exile007 (Original “The GenoHaradan” mod) - N-DReW25 -------------------------------------------------- » Modeling / Texturing -------------------------------------------------- -Effix -VarsityPuppet -------------------------------------------------- » Beta Testing -------------------------------------------------- N/A -------------------------------------------------- Voice Acting -------------------------------------------------- N/A -------------------------------------------------- Voice Splicing -------------------------------------------------- -danil-ch -N-DReW25 -------------------------------------------------- 5. Special Thanks -------------------------------------------------- Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more. Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration. Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod. Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy. Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin Effix- The original creator of the head texture for Dessicus Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow Bioware- For implementing the GenoHaradan into K1 Fred Tetra- Creator of Kotor Tool Stoffee- Creator of the TSLPatcher George Lucas- Creator of the beloved Star Wars Franchise 6. Distribution Notes ---------- This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/14/2017 Category Mods TSLRCM Compatible Yes  
  4. N-DReW25

    MOD:GenoHaradan Legacy

    Upon further insight into the mod in order to hear the dialogue about Revan, you must set Revan to Dark Side on Peragus. I could modify this so that no matter what you always hear about Revan. Conveniently, I am also playing Kotor 2 with those mods with Legacy so I might be able to find an answer. I'll assume it could bug though it *may* not be that bad.
  5. Thank you, that did the trick!
  6. So I've recently attempted to port the Peragus Mark 2 Mining Droids into K1, right now they work great except for one major problem. This problem is that when I give them a blaster and they try to shoot at something they will perform the shooting animation but a blaster bolt won't actually shot thus making the Mining Droid unable to damage enemies or players at all. Does anyone know what exactly is causing this, whether it be the model itself or something else?
  7. N-DReW25

    MOD:GenoHaradan Legacy

    Yes, in the original "The GenoHaradan" mod it included a Sion VS Nihilus scene. My mod is an improvement upon "The GenoHaradan" but is TSLRCM compatible and does not feature a Sion VS Nihilus scene mainly because I intend for you to use the EE mod. Knew something was up with that, I will fix that in the upcoming patch. (So far I have two things to patch)
  8. N-DReW25

    Serocco Guard VO Fix

    Version 1.0

    1,589 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 11.06.2017 Installation: Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: While I was playing the game I discovered the "Get out of here before I space you" Guy at the Serroco camp had a line to say that wasn't voiced by his correct actor. Naturally I threw together this quick mod to give fix that small problem so the NPC now speaks a line that was voiced by his original actor. Here is a preview of the problem and the fix Known Bugs: None that I know of but if there is please report it so I can fix it Incompatibilities: Is incompatible with anything that edits "serthug2.dlg" Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. N-DReW25

    GenoHaradan Legacy

    Version 1.0

    497 downloads

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON: GenoHaradan Legacy 1.0.0 1. Description: ---------- This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons. While this version is complete, it is far from final. Similar to M4-78, at some point the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Prokect” like M4-78 did. Expect possible updates and patches to come. This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them. 2. Installation: ---------- 1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM. 2. Follow TSLRCM's installation instructions. 3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes) 4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them. 5. Install any compatible mods you desire now. 3. FAQ / Known Issues --------- Q: When will GenoHaradan Legacy EP be released A: Not for a long time. "Release dates are for those that don't care about quality in mods"- Sith Holocron Q: Will your mod work on existing saves: A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work. Q: Will your mod work on my Linux or Mac?: A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work. Q: Will you upload the full mod to the Steam Workshop? A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible Q: Will you update this mod again/Will you add... A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback! Q: Will your mod work on my Xbox?: A: No Q: Can I play this mod in Vanilla: A: No! This mod requires TSLRCM to work Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007 A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod 4. Credits: -------------------------------------------------- » Project Leaders -------------------------------------------------- - N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more -------------------------------------------------- » Storyline -------------------------------------------------- - Exile007 (Original “The GenoHaradan” mod) - N-DReW25 -------------------------------------------------- » Modeling / Texturing -------------------------------------------------- -Effix -VarsityPuppet -------------------------------------------------- » Beta Testing -------------------------------------------------- N/A -------------------------------------------------- Voice Acting -------------------------------------------------- N/A -------------------------------------------------- Voice Splicing -------------------------------------------------- -danil-ch -N-DReW25 -------------------------------------------------- 5. Special Thanks -------------------------------------------------- Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more. Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration. Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod. Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy. Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin Effix- The original creator of the head texture for Dessicus Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow Bioware- For implementing the GenoHaradan into K1 Fred Tetra- Creator of Kotor Tool Stoffee- Creator of the TSLPatcher George Lucas- Creator of the beloved Star Wars Franchise 6. Distribution Notes ---------- This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. N-DReW25

    GenoHaradan Legacy

    Turns out he, instead of using the TSLPatcher installer, copied and pasted the files into the override folder. Because he did this it caused an NPC I intended to appear in the Entertainment Module appear in the Hangar and break the game. I am certain this will work with the NPC Overhaul mod.
  11. N-DReW25

    MOD:GenoHaradan Legacy

    I'm 98% sure it is. If there is an incompatibility it would be very minor and won't actually stop you from going to M4-78, finishing M4-78 or completing the game. If you do find any sort of bugs, which I doubt there would be, let me know and I'll release a patch to fix it.
  12. GenoHaradan Legacy has been released! Though it is far from final.

     

    In 2017, I set out to make Exile007's 2012 "The GenoHaradan" mod compatiable with TSLRCM with my own improvements. During my development, I wrote a new GH plot inside the Jekk Jekk Tarr so I dropped Exile007's mod to make my own.

     

    Recently, I figured if my planned GH mod will take so long to make but Exile007's won't why not finish my work on Exile007's mod and release that for the time being. Essentially, I've made Exile007's GenoHaradan mod compatible with TSLRCM fixing all major bugs and generally improving the mod.

     

    This mod is far from final, if any bugs are found I will release bug fixes and content patches in the coming months and when my own GenoHaradan mod is finished it shall be called "GenoHaradan Legacy Enhancement Project" or "GenoHaradan Legacy EP" (Yes, I went that there).

     

    Go ham with what has been unleashed and leave feedback, advice and criticism

     

    1. Show previous comments  4 more
    2. jc2

      jc2

      Congratz on releasing 1.0!

    3. narshaddaarocks

      narshaddaarocks

      @Sith Holocron

      Oh of course I’ll play it (as soon as I wrap up M4-78EP 1.5 today or tomorrow FYI). I really meant I’ll contuine to follow its progress. After all our good friend here has probably come the closest to putting the GenoHaradan in the game. And since I obviously love Nar Shaddaa ;), this is an amazing development!

      Thanks @N-DReW25 !

    4. Mellowtron11

      Mellowtron11

      Very Cool! Glad to see there is an official release!

  13. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    Potentially, should no one beat me too it. I'll have to study how K1R accomplished there's though. Probably an NPC and a balancing Overhaul, more detailed ideas may come to light soon. Most likely, I have changed Calo's equipment and Bandon is a WIP right now. For both Calo and Bandon, their stats shall be the exact same across all planets meaning one planet won't be easier or harder depending on which planet you pick.
  14. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    Version 1.17.0

    888 downloads

    N-DReW's K1 Gameplay Improvement Demo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.17.0 Release Date: 07.03.2019 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.17.0 All of the Sith Students on Korriban, main and generic, have unique appearances, wear robes and weapons and names Master Uthar and Yuthura have unique Robes Tariga is now a Twi'lek as his Twi'lek dialgoue does not mention he is a human like Adrenas Named Sith such as Tamlen will now have their names displayed Sith Trainers are now unique Sith Masters, in vanilla these Sith only had one male and female dialogue sets shared amongst four NPCs, creating clones. To prevent clones, I've created two new unique Sith Masters Sith patrols inside and outside the academy are now Korriban Sith Soldiers Added a second guard outside the Sith Academy Added Silverledge9's Ajunta Paul reskin Added Ashton Scorpius' 3D Male Twi'lek ears which also affect new Twi'leks not present in vanilla like Kaah Ohtok Modifed the Sith on Tatooine Added content for Tatooine Swoop Races, Fazzas Club and the Cantina Restored the Swoop Race announcer for Tatooine (Imagine the Taris Duel Announcer but for Swooping) Added a Workbench to Fazza's lodge Nico and Tanis have unique heads while Komad has a new head Iziz the leader of the Jawas has a unique appearance Added the Gamorrean Battleaxes from TSL (At this point unavaliable) For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects Ported TSL Items Various Cameos and custom created characters that are seen throughout the journey New items Known Bugs: *The Black Vulkar Bartender will require the player to talk to them before they actually attack you meaning if you don't talk to them they'll ignore you completely *Trask's Jedi Dialogue may have spelling errors and/or punctuation errors...please report these *The Republic Helmet might clip through some heads (Won't crash or anything but just weird)...Currently unfixable *Some Endar Spire textures in the optional blue reskin may be red still. Will be fixed soon. *I didn't use Erf Edit I used Kotor Tool mod builder so if there's a bug in the .mod files that could be the reason as to why Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream Upcoming Features: Option to skip the tutorial Improving the Trask Jedi content the Other Parts of the Game Bug fixes on Taris Possible Larrim/ Merchant sidequest Possible Selkath Merchant Possible Black Market Merchant Possible Outcast NPC you can chat to Restoration of the Undercity Black Vulkar More items Restoration of Sith Base Dialogue Replace More Module music Properly Implement Bith Items If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool DarthParametric for helping me get the Light Combat Suit, Trask Ulgo Jedi unique look, and working and for helping me get the Sith Commander working Kexikus for helping me get the Sith Commander working superSzym for helping me get the Sith Commander working FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander Skin- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Revenge of Revan Assests- Logan423, RedRobe41 Various Textures- Whyp JC2, TheRealDarthRevan- Scripting aid Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  15. Experience a Legacy, coming soon!

    1. Sith Holocron

      Sith Holocron

      Yes. Yes, there is.

  16. N-DReW25

    Name idea for a small mod

    *Cough* Nearby Crystal Cave filled to the brim with Red Crystals *cough* I'm thinking something along the lines of "Juhani Lightsaber Fix" as, whilst it is non-canon, having Juhani use a Blue Lightsaber instead of Red is the most logical weapon she'd use after fleeing the Jedi.
  17. N-DReW25

    Chris Avellone, Star Wars Fallen Order

    What did you even link?
  18. I am trying to make it so that as soon as the player character enters a certain module it instantly begins a conversation with an NPC. What scripts would I need to do this and will I need to edit the .are file for this to work as I suspect?
  19. N-DReW25

    Dialogue upon entering module

    Without sounding like a complete idiot "Once I have this new script where do I put it in order for it to work?". The only place I can find an "OnEnter" field which seems logical is inside the .are file but as you've said that isn't it.
  20. N-DReW25

    Dialogue upon entering module

    No, they don't return. It is merely used for a cutscene.
  21. N-DReW25

    Dialogue upon entering module

    So I start off in the Ebon Hawk in TSL. Once a dialogue finishes I have a script to warp me to a new module which is a copy of 301nar but isn't actually 301nar. Upon entering the module I will have a dialogue start immediately and once that dialogue ends again will the player be teleported to another module.
  22. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    The "Republic Uniform" is the vanilla clothing reskinned to look like Republic Uniform. Try what I suggest and you'll see what I've done with them. As for the Sith Uniform, it isn't like in K1R YET. All I've done is give a second Sith Soldier in the apartment to drop the second set of uniform which is entirely cosmetic right now.
  23. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    Can you please be specific on "Sith Uniforms"? As for clothing: pmbbs02.tga pfbbs02.tga pmbbs02.tga pfbbm02.tga pmbbl02.tga pfbbl02.tga Simply rename the "02" to a "01".
  24. File Name: Infinite Droid Utilities File Submitter: N-DReW25 File Submitted: 19 Dec 2017 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 19.12.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Much like Infinite Energy Shields mod for K1 and TSL, this mod will make all the droid utility items such as flamethrowers infinite preventing it from ever running out of charges. Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits g_i_drdutldev001.uti g_i_drdutldev002.uti g_i_drdutldev003.uti g_i_drdutldev004.uti g_i_drdutldev005.uti g_i_drdutldev006.uti g_i_drdutldev007.uti g_i_drdutldev008.uti g_i_drdutldev009.uti g_i_drdutldev010.uti g_i_drdutldev011.uti Permissions: You are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  25. N-DReW25

    Baca's Sword Description Extended

    You may. Be sure to credit me .