N-DReW25

Modders
  • Content Count

    1,678
  • Joined

  • Last visited

  • Days Won

    54

Everything posted by N-DReW25

  1. That's actually possible! The utc for Davik's intro and the utc for Davik's battle are two different files meaning just this is possible. I did something very similar for my K1 Gameplay Improvement mod actually:
  2. Depends on how you define "working on this mod", I guarantee you... this mod will be getting new updates, though I am currently a Developer for the Revenge of Revan mod. I do not have much in terms of "new content " planned, and I'll explain that in a bit. But here are some things which you can expect in a future "small update" of this mod: Now the reason why I am not working on a "big update" of K1GI is because I am waiting for either Kotor Level Editor or another tool to be made so I can place objects and other items inside a module. While I can do that now using the "whereami" cheat, using something like KLE is the far superior way to go. The user Logan, who makes ROR, said that the KLE makes a job which would take months now takes weeks with the KLE tool. I have big plans for many areas in the K1GI, so obviously I would want a tool like KLE to make the process faster and easier for me to make these plans come to life. Here is a description of what I want the Taris Undercity to be like: You might think that is pretty grim, because it is. The Undercity is described to be a very dangerous and depressing place so that is the reason why it was my mission to plan this place out to be visibly dangerous and depressing. Now image if I made changes like that across the game? Image how cool places like Dantooine would look like, It'd be cool! It is stuff like that I got planned for the bigger content updates of K1GI, and until a tool like KLE becomes more stable for me to actually be able to use it I'm afraid a proper big content update may be a bit away. Though also keep in mind that I am also developing Revenge of Revan for TSL, but thank you for keeping interest in the mod! Comments like these keep me motivated to one day return to the mod.
  3. I'm late by 8 days... but:

     

    Spoiler

    Happy 10th Birthday Cathalan 🎂🥳

     

    1. djh269

      djh269

      Happy Birthday Cathalan! Still waiting on Cathalan 2.0!

    2. mrmann

      mrmann

      Cathalan 2.0 is a thing?

  4. Critical bug detected: The TSLPatcher inserts the "m02ac.git" file into the "tar_m02ac.rim" file. Since mods like K1R and K1CP both replace "tar_m02ac.rim" with "tar_m02ac.mod" and the game will prioritize the .mod, the problem becomes that the game will always use the unmodified m02ac.git file from tar_m02ac.mod instead of the modded m02ac.git from the .rim as installed here. Solution: Give the TSLPatcher 2 installation options, the first option will be called "Main Installation" which will install the m02ac.git into the rim file. The second option will be installed afterwards, this one will be called "K1R/K1CP Compatibility", this second installer will install a copy of the modded git file into the "tar_m02ac.mod" file as introduced by K1R and K1CP thus fixing the problem. I only tested this mod a little bit and instantly found this issue, if you got more .git files then you'll probably need to repeat this installer method for them as well. Feel free to PM me for instructions on how to setup a TSLPatcher with 2 installers. Edit: Just checked the TSLPatcher itself, it appears as if most of the files necessary for the mod to work are installed via the rim files. Feel free to PM me @brents742 so I may instruct you how to fix this issue.
  5. In vanilla, let's say if you went to the Sith Party then the Hidden Bek spy doesn't spawn, if you went to the Hidden Bek spy instead then the Sith Party doesn't spawn. In K1R, both of them spawn regardless. You go to one event and then you go to the next event, if one of them hasn't spawned then most likely you got an incompatibility/bug on your hand.
  6. Reread LDR's last response: Since LDR hasn't yet announced he's finished the updated Kotor 1 Improvement mod, we know that he hasn't uploaded it. I know he's recently finished another mod he's been working on... so I'm not sure if finishing and releasing another so soon is on his agenda, perhaps @LDR can chip in here?
  7. I don't mean to be the one to crush one's hopes and dreams, but... I like the idea of that! Would love to see the finished result. I picture the Cinnegar Weave Armor but in blue? Might I suggest this: You change the Ulic Qel Droma's Mesh Suit texture to the K1 texture as seen here: And change the Mandalorian Heavy Suit texture into Ulic Qel Droma's Obsidian texture: It should still work with your mods intent, you'd be turning a Combat Suit into a Heavy Combat Suit which would make sense as the blue Mandalorian Combat Suit would logically become a Mandalorian Heavy Combat Suit as it is the "next tier" of armor. Wasn't the Echani Shield suit either a K1 Baragwin Shadow Armor or a red Bonadon Heavy Combat Suit before? I still approve of reskinning it though. I like. I'd like to point out something here: This here is the Verpine Fiber Mesh armor, its green and purple... it uses a Military Suit model and has 8 defence. This is the 1st tier of Verpine armor. This here is the Verpine Fiber Ultramesh armor and as you've pointed out this is Davik's War Suit texture. I'm confident that the reason why Davik's War Suit became Ultramesh armor is because the War Suit was intended to be an upgradeable item in K1, it wasn't, but left over files confirms it was and I've since made a mod for that. Have you noticed how the Baragwin items, Darth Bandon's Fiber Armor and all the other upgradeable items from K1 aren't present in K2? I believe that was done because of Obsidian's new upgrade system and because of that they didn't want players going "But Cassus Fett's armor had Immunity Critical Strike in K1, why can't I get it in K2?" though that is just my best guess. This armor has wine red and purple and it has a yellow logo on it... it uses a Military Suit model again but has 10 defence. This is the 2nd tier of Verpine armor. This here is the Verpine Zal Alloy Mesh armor, I am specifically showing you the K1 texture as I do believe this here fits best with the 3 tier Verpine armor. This armor has grey and purple and it has the exact same logo Davik's armor on the chest except here its now purple... it uses the Battle Armor model and has 12 defence. This is the 3rd tier of Verpine armor. I do believe that these textures are ideal for the Verpine Armors, though if you disagree I'd like to hear your reasonings. This I like. It's changes like this which will really put you in competition with the K2 Armor Nitpick mod, but I'd like to see what you can produce... I would to be given a variety of textures to chose from when I play the game. So the Echani Shield Suit and the Iotran Braceman Armor are now Mandalorian armors now? I believe the similarities between Jurgan Kalta's Power Suit and the Fenelar armor was intended, but go ahead with this. I can accept that. Can't wait to see what you can produce!
  8. I suppose there might be possible to make a mod in which the Light Side and Dark Side points are broken and do nothing when you select an LS or DS choice, if one adds a script which adds max LS or DS points to the player on the Trask dialogue I suppose that might work out the way you want it. But wouldn't that ruin the game, in a way? Here is your player killing innocent civilians, robbing old ladies and aiding the most immoral groups you can find and here's Bastila ogling you for being a "better Jedi" than her. And this sort of system would break Kotor 2, that is because K2 offers a variety of differing options which aren't black and white allowing for a diverse set of choices every time you play. Let's assume LS and DS points won't work and your player is 100% light side at the games start, your party members are most likely going to react to "Dark Side" options even if you don't get the points and assuming you still maintain 100% influence over them that means you could train your party as proper Jedi as Kreia gives you a Jedi Prestige Class whilst the Exile is helping the Mercs on Dantooine, helping the Exchange on Nar Shaddaa, killing the Jedi Masters, helping Vaklu and helping Lorso on Telos. The mod you want is very much possible, but wouldn't this just remove a chunk of the Star Wars RPG experience? You mean a mod like this?
  9. I think it goes like this: If a player recruits a party member without this mod, let's say they recruit Carth, save the game and then install this mod... loading that save would have a Level 3 Carth whilst the rest of the party, like Mission, would be level 1.
  10. Technically you can install any mod, including the Jedi Temple mod, onto an Android device... but as you might be aware, you'd need a PC for that. If you wanted a "watered down for Android" version of Jedi Temple, in which you can install it without a PC, it "may" be possible for one to make it... though you probably aren't going to get all of the badass Jedi and Sith stuff. Some of those items require a 2da file to work properly and the only way to make the Jedi Temple mod work on Android without breaking TSLRCM is a TSLPatcher installer... which can only be used on a PC. Plus, I'm not even sure if an Android friendly version of the Jedi Temple mod can be made... we'd need permission from deathdisco to do this and I doubt many will see the point of creating an Android version of a mod when Android can already install and play this mod as long as they have a PC. Also, here's a tip: when talking about a mod or a forum thread... don't use the Thumbnail of a YouTuber's video, use the mod link (Just copy the link from the search bar and just copy it into the thread):
  11. My M4-78 Alternate Skybox Pack has been updated!

     

    The most recent update contains a fix to the broken Quanon Skybox from the 1.0 version and adds Loading Screens to the mod for all 3 Skyboxes.

     

    The 3 Skyboxes you can pick are: Obsidian's original M4-78 Skyboxes, Bioware's Sleheyron Skyboxes and Stoney's M4-78 Skyboxes by Quanon.

  12. Porting Darth Sion is totally possible! He's an NPC in my K1 Gameplay Improvement mod. I believe it would be possible to make him a player head, however, you wouldn't be able to visibly see Armor equipped on him unless someone was able to do additional work to separate the head from the body.
  13. That's true, that proposal is just an idea though. Yes, I am aware of that compatibility patch as I was the one who requested it be made. I'm always thinking 5 steps ahead. Just want to clarify here, the last update of my Extended Enclave Patch fixed the game breaking Darth Sion Peragus bug. My memory is sketchy... but I do believe that bug is present in the Extended Enclave patch as well, it's not just my patch which has it. I could take a look at it in the future, though I am unfamiliar with how the whole Handmaiden/Disciple thing works in terms of scripting and Party Swap... I could totally learn it in the future, but at this time I'm in the same lake as Leilukin AND I released this mod as a means of clearing up space for Revenge of Revan (This mod was more of a pain in the ass to development then you could possible imagine, lol)
  14. Whose ready for some Star Wars ANIME?!?!
     

     

    1. Show previous comments  5 more
    2. Malkior

      Malkior

      Well, there is a precedent for this, The Animatrix, but it's fairly old (for many people) so I don't know if many remember it. I find it ironic that everyone says Disney is "targeting the anime crowd" when anime multimedia events were somewhat common back then, and every part of this looks like the Animatrix did. 

      One thing I can say is, if the directors of each episode is anything close to what I saw before, we should be in for some truly unique and visually stunning takes on Star Wars as a mythos.

    3. N-DReW25

      N-DReW25

      An afterthought I had last night, this is all going to be uploaded on Disney Plus... and much of the Star Wars content on Disney Plus has multiple languages options, and not just subtitles but FULL audio as well.

       

      Most animes are typically Japanese because obviously its a Japanese company making said anime for a Japanese audience with English dubs being made sometime after the initial release, but even though 7 Japanese companies working on this anime Disney is still the company making this ship sail.

       

      So I'm just guessing what on earth is going to happen in regards to what language this show is going to be in:

      1) Will it be dubbed in Japanese with English subtitles like the trailer was?

       

      2) Will it be dubbed in Japanese with the option to change your VO language to another language, including English.

       

      3) For American and English speaking Disney Plus Users, will it be dubbed in English with the option to change the language to Japanese if desired? Thus making the Japanese dubbed trailer kinda redundant in a way?

      And something else I notice in certain Animes is that, for example, we see a sign written in Japanese on the wall and if the Anime has English subtitles it will show a translation of the sign. No doubt any signs or images in this anime will be written in Aurabesh which 98% of the time we Star Wars Fans don't get a translation on Aurabesh anything, so would Disney choose to have Aurabesh signs in the anime translated in English/Japanese or other languages or would they leave that out at the risk of alienating Anime fans who only have this feudal anime as their first real taste of Star Wars content.

       

      I'm overthinking this aren't I?

    4. AmanoJyaku

      AmanoJyaku

      You're overthinking it. It will have both an English and Japanese dub, and I expect the Japanese dub will have subtitles. Also, there's an English dub of the trailer.

      As for the player, it can switch languages and subtitles while you're in the video. It's common for a Disney+ title to be dubbed into multiple languages after production, including Japanese. All that's different in this case is two languages are recorded during production instead of one.

      I don't think any signs are going to be translated, it's never happened before.

  15. I actually got started on the robes, I've been juggling through multiple other mods in development as well as Revenge of Revan development. I'll just go through the drive to find it and see what's left to do! 👍
  16. Why yes, I believe the tool Logan uses is the Kotor Level Editor or KLE for short. This tool allows Logan to place NPCs and placeables inside of a module within a week instead of a month as it was manually typing in coordinates back in the day. At this current stage, Logan has just about filled each and every module which will be part of the Episode 1 release with placeables AND NPCs and the current bucket list of "things to do" consists of mostly dialogues, scripts and side quests (This might sound bad to a non-modder, but this Unity tool has made development SO much better!). Your questions regarding the Kotor Level Editor might be better answered in the Official KLE release thread down below:
  17. I honestly don't know why, I found him to be one of the more enjoyable characters in the mod. Allow me to clarify what my plan is on that:
  18. Ok, I had a bit of a further look into M4-78EP in recent months and discovered this: Assuming you killed Vrook, Zez-Kai Ell, Kavar and did M4-78 last only then do you have the opportunity to save Vash. I am 95% sure that is merely an Easter Egg by the devs and isn't something many players actually do. I do plan on someday returning to the Extended Enclave Patch for some minor new additions for the mod, and maybe one day a "Save Vash" option might be possible... however, I most likely *will* require the use of experimental AI which can take samples of VO to make Vash say lines during the Enclave meeting and Kreia dialogue when referring to Vash (And maybe even Zhaboka to voice Kaah if I wanted him to make an appearance, just imagine: instead of Visas ambushing Kreia and getting forced choked it's Kaah instead).
  19. N-DReW25

    GenoHaradan Legacy

    It's a complete game overhaul, just like the original Demo. For installation, here is my recommendation: For more information regarding Revenge of Revan, please visit the Revenge of Revan Forum Section: https://deadlystream.com/forum/5-revenge-of-revan/ From there you are able to make a thread asking further questions or you might direct them to the latest announcement page found here:
  20. That is partly true, but also partly misconception. At E3 2004, Obsidian needed to develop a "Demo" for K2 as a means to showing off all the new cool features that Obsidian had added. This Demo was made only available to the X-Box consoles present at E3 to allow visitors to play the game and see the new features, according to Obsidian interviews, the Demo was supposed to be played for 5 minutes but if one took their time with the Demo it was possible for the Demo to last 45 minutes. This Demo never had a "pick your class", "pick your gender", "pick your appearance" and "pick your stat" setup as K2 does today. I believed most likely the player had the option to selecting a Pre-Set character which was the Dark Side Arren Kae or the Light Side Eras Jast, I think this is the case as the Demo shows high evidence that the player travelled through Telos' surface and encountered the Merc Gang outside the compound. The Merc leader in K2 says "Hrmph... the "Jedi." whereas in the Demo he instead says "Hrmph... Arren Kae." or "Hrmph... Eras Jast." which I feel proves my theory that the player was forced to play as either Arren Kae or Eras Jast. Arren Kae, as you've pointed out, uses PFHC06 whereas Eras Jast had PMHH01. Fun fact, if your game breaks it is possible for the Exile to "morph into Arren Kae" gaining what I presume are her original stats from the Demo. I assume Arren Kae and Eras Jast obtained different weapons and items for the sake of showing off the game, Eras Jast appears to have 1 Silver Lightsaber and a Jedi Knight Robe whereas Arren Kae had two Red Lightsabers and a Dark Jedi Knight Robe. Does this mean Kreia/Arren Kae was going to look like PFHC06? Technically not, the Demo was merely made by Obsidian to show off their product to the public. PFHC06 and PMHH01 are both new player heads so Obsidian had to show those off, PMHH01 was a Hispanic head (K1 never had playable Hispanics) so they kept his had Light Side and since PFHC06 was Caucasian (K1 did have playable Caucasians) she became the Dark Side choice. I feel most likely that the name "Arren Kae" was just a cool little name floating around on the chalk board in May 2004 that the Devs just threw it in the Demo because it was cool and later threw the same name into the full game as a cameo as they found the name to be cool. Fun fact: Arren Kae is only mentioned directly by name TWICE in the full K2 so I think my theory of Obsidian "just needing a quick name" and then reusing the Demo character name to be very likely. It would be hypothetically possible to make that work, people in the past have cut PFCH06's bun clean off, merged the Scout Pants and Smuggler Jacket into one model, gave Handmaiden long hair and more. I know this isn't what you asked for, but this mod down below is a pretty good "Young Arren Kae/Kreia" reskin.
  21. That would change Mira's head to Kira's head, yes? When I reread the request I felt it seemed a little vague. Either he's asking us to give Mira Kira's head... or he's asking us to give Kira Mira's clothing instead of the default clothing as per your mod. But if @Untold Prophecy DOES in-fact want Mira with Kira's head, I do have an alternative (but longer) method in which he may want to do that:
  22. Those Christmas items are totally compatible, they are just model, texture and item files. You will have to use cheats to obtain those items though, K1R or not. That is because it is the mod authors who determine whether or not a mod is compatible with K1R or not, the same goes for TSLRCM compatibility. What mod author's are suppose to do is determine whether or not their mod is compatible with K1R/TSLRCM and check YES or NO depending on the answer. However, not every modder plays or has even heard of K1R so some modder's might just say NO to be on the safe side. If you see mod's totally lacking a K1R compatibility sign that means that the mod was uploaded before K1R and the question as to whether it is compatible or not is best asked here (Like the Christmas mods for example, they didn't include a K1R compatibility sign). When you say "plethora of HD skins" I assume you are referring to Dark Hope's mods, here is my assumption on why she says her mods aren't compatible with K1R even though they are compatible (They are textures, K1R modifies very few textures). Her first language is Russian and I believe her second language is English, if she plays Kotor with a Russian translation patch that would mean she'd also only play with mods which also offer a Russian translation... and since K1R is an English-Only mod it's a logical conclusion that Dark Hope has never played K1R thus cannot be certain if her mods are even compatible. As for the Juhani Appearance Overhaul, I do believe that the mod author probably doesn't use K1R hence is why he said it was incompatible. I just checked out the mod and the ONLY thing which raises an eyebrow is upcrystals.2da, but even then, I do believe that since the mod has a TSLPatcher then the mod should be compatible with K1R regardless. 👍
  23. N-DReW25

    GenoHaradan Legacy

    At this stage, it isn't a "quest" in the traditional sense. In this current version, once you defeat Goto on his Yacht Mira will say "If you want, and if you got the credits, I could find him for you. When I say I'm the best bounty hunter in the system, I mean it.". This will suggest that Mira doesn't know the exact location of Zez Kai Ell and that you need to find him. Once the Ebon Hawk scene is over you return to Nar Shaddaa and once you leave you are ambushed by GenoHaradan thugs as seen here: You will then be gassed and taken to the GenoHaradan lair to fight the GenoHaradan leader. Once you defeat him, Zez Kai Ell arrives, recovers the Exile and takes them back to Mira's apartment I will admit, this version of the mod may be considered "bland" to some... though do keep in mind this is utilizing only the very few pieces of cut content which we have left over in the game files, this version is still better than the TSLRP GenoHaradan and the GenoHaradan Beta mods and is 100% compatible with TSLRCM. But personally, I do think I will return to GenoHaradan Legacy for a series of "minor" updates for the mod adding in more basic content to other planets as a means to implement the GenoHaradan throughout more areas of the game. But again, keep in mind that I am currently working on the Revenge of Revan mod and am currently juggling between several other mods.
  24. No, these lines are not included as part of TSLRCM (TSLRCM uses the vanilla lines). These lines are more or less "First attempts" at the VO which got left behind in the game files. If you watch the preview video, you may notice how the lines sound "off" and some lines might even be changed all together.
  25. N-DReW25

    GenoHaradan Legacy

    The mod available for download is in a finished state and is compatible with TSLRCM. You should be able to start the game and finish it with this mod installed, the mod is very unlikely to break and no bugs are thought to exist. All restored content has new restored VO.