N-DReW25

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Everything posted by N-DReW25

  1. I really do like the concept and idea behind this mod.
  2. During the quest to find the Jedi Masters in Kotor 2 you are able to learn varies Force Forms and Saber forms, these forms give the player benefits and disadvantages during combat. I was wondering, how many forms can the player learn and are these forms learned in any specific order or does the player learn them in a totally random order?
  3. On the Xbox version, the "Attack of the Clones" syndrome was far worse than it is on PC. Did you know every Outcast in the Undercity either had like Rukil's head, Shaleena's Asian head or the generic Asian male head on the Xbox version? I bet they sought to fix up Davik's estate guards as they where all Yellow Rodians in the Xbox version but they forgot to fix up the Soundsets. I wouldn't call the PC changes questionable but they were sloppy and kinda rushed considering all they thought about was the diversity of NPCs so you don't just see green twileks and the same commoner every module but they forgot about the dialogue that supports their original appearances.
  4. View File Rodian Messenger Restoration Author: N-DReW25 Release Date: 03.10.2019 Installation: Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder, you can safely Override any files that may conflict. Uninstallation: Remove or Delete the files you copied from your Star Wars Knights of The Old Republic override folder Description: Once you recruit Bastila, a Twi'lek Messenger from the Exchange gives you a message from Canderous Ordo. In the game files, this Twi'lek's NPC file is named "tar02_rodianmsg" and has a Rodian Sound Set, this suggests he was originally a Twi'lek. This was reported by KnifeMaster to the developers of the Kotor Community Patch, they chose not to include this fix in their patch as they felt modifying the dialogue from Twi'lek to Rodian was beyond the scope of their mod. Hence, is why this mod exists as a separate download and created by me. Known Bugs: None that I know of but if there is please report it so I can fix it Incompatibilities: Is incompatible with anything that edits "tar02_messenger.dlg" and "tar02_rodianmsg.utc" Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 10/03/2019 Category Mods K1R Compatible Yes  
  5. Version 1.0

    42 downloads

    Author: N-DReW25 Release Date: 03.10.2019 Installation: Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder, you can safely Override any files that may conflict. Uninstallation: Remove or Delete the files you copied from your Star Wars Knights of The Old Republic override folder Description: Once you recruit Bastila, a Twi'lek Messenger from the Exchange gives you a message from Canderous Ordo. In the game files, this Twi'lek's NPC file is named "tar02_rodianmsg" and has a Rodian Sound Set, this suggests he was originally a Twi'lek. This was reported by KnifeMaster to the developers of the Kotor Community Patch, they chose not to include this fix in their patch as they felt modifying the dialogue from Twi'lek to Rodian was beyond the scope of their mod. Hence, is why this mod exists as a separate download and created by me. Known Bugs: None that I know of but if there is please report it so I can fix it Incompatibilities: Is incompatible with anything that edits "tar02_messenger.dlg" and "tar02_rodianmsg.utc" Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. Me when I see people still using the 'Bao Dur's Fate: A TSLRCM Add-on' the 2018 April 1st Mod, to this very day and acting surprised as to why it is the way it is.

     

    Image result for heart attack meme

    1. Show previous comments  1 more
    2. VarsityPuppet

      VarsityPuppet

      Geez, that's still up isn't it?

    3. jc2

      jc2

      lol it's the best thing out there... I will legit install it the next time I play TSL. 

    4. N-DReW25

      N-DReW25

      @VarsityPuppetYep, I think it just got unapproved and got reapproved when the site updated back in June 2018.

       

      @jc2 I'll offer you the medical assistance I required, you need it more than I if you thought Bao Dur's fate was any good 😉

  7. From what I can read of this, I will explain what you are asking for and why you can't have it. It is not because we wouldn't want these cool features but because these features are impossible to implement via a mod. New resolutions such as 1080p are already a thing, for both Kotor 1 and 2 you require a hack shown in this video (It is voiced in English so it may not be useful for someone who isn't fluent in the language😞 The reason Kotor 2 has 1080p is because you own the Steam version of Kotor 2, Aspyr updated Kotor 2 on Steam so it has controller support and these new resolutions such as 1080p and 4K. While you can get resolutions you cannot get Controller Support for K1, if you play Kotor 1 on an Android phone, tablet or iOS phone or tablet those versions do have controller support because Aspyr, the guys who updated K2 for Steam, made the port. The Kotor 1 port to these devices is exactly the same as on PC, you can even mod it with PC mods, and the best part is is that you can play it anywhere since you are technically playing it on your phone. But if you are playing on PC, there is nothing we modders can do to give you controller support unless you yourself use a third party software of some kind.
  8. @Domino5555Great News! I have found the bug, and it didn't technically have anything to do with the Lower City. It turns out I messed up the models for the new Vulkar Shock Stick, because it was broken and NPCs in the Lower City held the Shock Stick the model was responsible for breaking the Lower City. I am updating the build as I type this.
  9. I did test it in the vanilla build but my testing build had other experimental content in it which I am still working on (Aka content three updates ahead of this one). Oddly, the Lower City works perfectly fine in the test build yet crashes in the released build. From my investigation it is most likely the result of some sort of model error, most likely the Twileks. When I find the error I hope to update this mod with a quick bug fix patch immediately.
  10. I'm going to install 1.21.0 in a vanilla build as well so I might be able to see what the issue is as it may not have been present in my testing build.
  11. I always hated that in-game map on the television screen, however, your edit here has made it so that the map now makes sense. I will definitely be playing this.
  12. Couldn't you just use Thor109's Expanded Galaxy module modders resource for K2? It adds K1 modules to K2 to be used in mods, though I recommend being careful with it as it is loaded with other "junk" files from the Kotor game which are Kotor files but aren't necessary for the modules to work.
  13. Seriously? I'll take a look at it, can you confirm whether any Twilek NPCs you saw in the Upper City had normal necks and human ears? This will let me know whether or not it is the result of a Twilek head that breaks the game. This is 1.21.0 on a vanilla install right? Because I remember a very similar bug in 1.20.0 regarding corrupted Twilek files.
  14. After a week straight of no Wifi, I have got it back. It feels so good to be writing this out on a keyboard and not my Phone.

     

    Btw, for those waiting, K1 Gameplay Improvement 1.21.0 has been released with some highly requested features.

    1. Mellowtron11

      Mellowtron11

      Always preferred a real keyboard and not a touch screen one as well.

    2. jc2

      jc2

      Yeah, touch screen is less efficient, cannot navigate as quickly or do word searches as easily. The motion required for mouse use, even with low sensitivity is far less than the motion required for touching the screen. 

  15. Revan: "I was wondering if you had any interesting stories." Canderous in Donald Trump's voice: "You want to hear tales of my exploits? Of the wars I've seen and fought, the enemies I've seen die by my hand? Heh, sure, I'll humor you." Now that might cause copyright related problems, perhaps.
  16. While my mod may very well be a restoration I would like to point a few things which leads me to believe my Senni Vek mod does fit in with "developer intent". In the GenoHaradan fight on Tatooine are three unique utc files including "n_duros001.utc" which is Hulas the rodian (His soundset is also Duro instead of rodian, that alone can be a fix which can swing both ways), "tat_bounty.utc" which is the named human guy with Poison Blades and Durasteel armor and the third utc is "tat_senni.utc" which is a generic rodian guy with a Twilek male soundset. Obviously, this rodian was intended to be Senni Vek, the guy who gave you the GenoHaradan datapad in the first place, hence is why I made the mod (Other than changing tat_senni.utc into a green twilek with an Echani Combat suit to match the vanilla Senni Vek it doesn't modify anything else) (Btw, no evidence exists of the Twilek "Vek" on Manaan with the Sith Uniform being "Senni Vek". Ignoring his cut fight on Tatooine, Senni was going to appear in TSL as a Pazaak Den player so that means, at the very least, Obsidian at the time didn't think "Vek" and "Senni Vek" where the same.)
  17. While I can't reply to this in full cause of my technical issue I'd like to say this would totally revolutionize modding when it comes to audio. As you said, we could make lost lines available like Bao Dur's sacrifice or Kreia's lost Atris lines but we could create totally new lines for party members. We could make vanilla Party members like Carth respond to custom party members like Maxis or Kay or even the mod that recruits Mekel could get new VO. We could add K1 NPCs to K2 and vice versa and have them respond accordingly, have Atton have a conversation with Carth etc. @Leilukin's same sex mods could have proper dialogue instead of splices or even new lines when previously they where impossible. Filters may be made redundant as well, why filter a single Mandalore line that had no filter when you could just replicate the filtered Mandalore voice and redo the line. Same goes for new Sith Soldier VO. Idk if this would ever go public as I bet online scammers and god knows who else would definitely capitalize on this sort of tech for bad purposes.
  18. Unfortunately for me, my Wifi at my house has broken which means my PC cannot connect to the internet.

     

    This may be bad for some of you because I havr an update for the K1 Gameplay Improvement ready to ship out (In the mean time, I will just be fixing whatever bugs I find in it so expect a long list of added/fixed features)

     

    My Steam has also logged me out meaning I can't access Kotor 2 at all (Kotor 1 is fine as I can use the exe for that) meaning that any Kotor 2 mods I was making will be put on hold.

    1. Show previous comments  2 more
    2. HK-47

      HK-47

      You can't pay in offline mode?

    3. N-DReW25

      N-DReW25

      @Sith HolocronI hope to have it fixed during this week, key word "hope".

       

      @HK-47No, Steam has forcibly logged me out and it can't connect to the Steam servers to log me back in. Hence, without the Steam menu to launch K2 I cannot continue my TSL mods for the time being.

       

      @Domino5555Without spoiling it, off the top of my head, expect bug fixes and new NPC variants for Kerriban and Dantooine, modified cutscenes on Dantooine, bug fixes on Taris, restored content on Dantooine, new robes, modifications to armors (stats and textures etc), possibly the last Leviathan module.

       

      For future updates, I am working on a heavily requested feature from K1R in the Upper City areas of Taris with a creative K1GI twist to it.

    4. Domino5555

      Domino5555

      I've got an idea for a mod for the Freedon Nadd's Tomb mission: basically, it's this mod 

       just in the Tomb of Freedon Nadd, so the dialogue options for whoever you chose for the party leader would fit the personality of said leader.

  19. In the Android version I think all of the streamwaves audio is inside a file called a .ogg file, this ogg file is about 3 gigabytes or so (A big file) and this contains all the audio. I suspect the game checks this file to make sure the game was legitimately purchased and wasn't pirated thus modifying it wouldn't work (Hence is why custom audio mods for Android don't work as its impossible to get the new audio to play in-game).
  20. And what is this "silent line" of Vandars? Can you quote it so we can validate if it works on PC?
  21. With this, I do believe I have achieved what I was looking for. Thank you for your assistance.
  22. Fortunately for me, my scene with this animation is where an NPC uses the Force to levitate choke the PC like with Tobin (I used the Atton scene to demonstrate the animation I wanted, not the scene I was trying to make. Sorry for the confusion). Tbh, I didn't even see this last bit. I have an issue where as soon as the player picks a reply option he suddenly just falls to the ground and doesn't perform an animation even if the dialogue reply has another script which is supposed to raise him again, I suspect the reason he prematurely drops is because of the "-1.0" (As long as any party members under the effect don't speak, they will remain afloat). Setting the "-1.0" to "9999.0" fixes that but I do suspect that "9999.0" is a timer meaning in about 2 real life hours the animation would stop, the problem with this is that the animation won't stop even if I try to force the player to perform a new animation. Would you know of any means I can force the player to stop?