N-DReW25

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Everything posted by N-DReW25

  1. This is going to be a little hard because you're on Mobile, but I'll try and pinpoint something. That scene is new to TSLRCM, in the vanilla game it's a BIK movie (The same format as the takeoff movies). In vanilla, you can left click the mouse on PC or tap the screen on Mobile and have the scene end but in TSLRCM it's unskippable as it's taking place in the game. Do note: it is triggered by the Light and Dark Side points you get, so another playthrough it might player earlier or later depending on your choices. Now, something that would help me pinpoint a crash would be exactly when it crashes. I'm sorry to have to spoil the scene (your post makes it sound as if you aren't aware of who the characters are), but I'm linking a video of the scene so you can tell me when exactly the game crashes. For example, if the scene progresses to the point where you see Nihilus (dark lord) on screen the crash would probably not be caused by a glitch in Nihilus' texture, model or appearance.2da line (critical mod files used in retexture mods etc). Now this I'll need you to define. When you say "Without the following mods" I picture MTSLRCM as being part of that list, and if you aren't using MTSLRCM you aren't getting the in-game scene where the crash is happening. You could test it with just MTSLRCM and see if it crashes, but then you'd need to have a backup copy of Kotor 2 so you can have a Kotor 2 directory with your main mods and another backup directory for MTSLRCM for testing purposes. On PC this wouldn't be too hard to setup, I personally have multiple directories I switch between for different mod combinations and such, but I imagine on Mobile that'd be a pain to setup.
  2. Are you using the correct MTSLRCM, the one that is optimized for mobile gameplay? From what I hear, MTSLRCM is missing a few features... and that's important because those features crash on the mobile version of the game unlike on PC.
  3. Even if you didn't have the load screen in the Override, it wouldn't break the game in any way. The worst that would happen is that the Ebon Hawk cutscene would use a generic load screen. Here is the file you're missing: load_020EBO.tga
  4. N-DReW25

    Heart of Beskar

    The installer update is out, please report any further issues you encounter!
  5. Your doubt is correct, this mod only touches the mining uniform UTI item file. It's fully compatible with TSLRCM, the incompatible marker must've been a mistake from the mod author.
  6. I have added an option to my Beta Peragus Miner Pack mod which adds the vanilla Miner Uniform as a new item. Some NPCs will have Beta Miner Uniforms, some NPCs will have vanilla Miner Uniforms, and the rest will have Peragus Mining Gear and you can obtain both the Peragus Mining Gear and the vanilla Miner Uniform during one playthrough if you have this mod installed as well.
  7. @WildKarrde Thank you so much for the shoutout with my Beta Peragus Miner Pack, it was really what I needed to motivate me to update it. It used to have an optional reskin which would give the dead miners in the Medical Bay the K1 Dark Side transitions as a sort of really cheap "burned" texture, but in addition to my latest update I have removed those reskins and have instead endorsed this mod in its place as it is clearly superior. And lastly, a request - would it be possible to add a fourth variant of the miners which would use the Flight Suit model as to make this mod compatible with Peragus Mining Gear? And if possible, can you add an optional folder with 512x512/256x256 resolution (the vanilla resolution) of these textures for the people who like to roleplay "pure restoration/bug fixes" without HD textures?
  8. On a 1080p monitor the doorframe behind Kreia just shows space and occasionally you can see asteroids through this doorframe.
  9. Ulic Qel-Droma's Mesh Suit I agree doesn't have any good reskins, mainly because the item is cut meaning player's can't obtain it without mods/cheats and most player's don't know it exists. But for Exar Kun's Light Battle Suit, there is at least one reskin for it... https://deadlystream.com/files/file/286-exar-kun-battle-suit/
  10. I think the Jedi Temple textures aren't being changed as I believe it's meant to resemble the original Jedi Temple mod for K2. But the Jedi Temple has been reworked from the Demo. To name a few changes, the medical room you wake up in now actually resembles a medical room, the weird ray shield has been replaced with a giant door, and the weird speeder was removed with its Jedi mechanic being moved to another location who is now sorting through a filing cabinet instead. I'll see with Logan if he's fine with this being shown to the public, though I must put a firm emphasis on my earlier comment:
  11. It should be, though Chodo Habat won't be covered by the reskin.
  12. @Salk Why is there a 7z file on the main page?
  13. M4-78EP is already infamous for its lag on PC, I'm not sure an iOS or Android device could handle M4-78 without lagging, crashing, draining your battery or making your device physically hot to the touch.
  14. N-DReW25

    NPC clothing F

    @Dark Hope N_Commf04.tga seems to be missing.
  15. N-DReW25

    NPC clothing F

    K2 has all of the K1 clothing, but for the new clothing in K2 I'd say rename "N_CommM0201.tga" to "N_CommM09.tga", "N_CommMD01.tga" to "N_CommM11.tga", "N_CommF09.tga (K1 Czerka)" to "N_CommF10.tga (K2 Czerka)", "N_CommF0301.tga" to "N_CommF09.tga" and "N_CommFD01.tga" to "N_CommF11.tga". Doing that should allow these clothing mods to work in K2.
  16. N-DReW25

    Heart of Beskar

    Cassus Fett's armor is now the strongest armor in the game so it's now sold by Mika Dorin after the Leviathan. I do intend to release an update to fix the installer soon.
  17. Though I wasn't aware Timbo changed the loot for Kandon Ark and the Sith Governor, this should be the ideal installation.
  18. I don't think there will be, I have been in contact with Timbo about compatibility with my mods so if there are incompatibilities I'm sure we'll be able to work something out.
  19. View File Wookiee Redux A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 15.08.2024 Installation: Please install the K1 Community Patch FIRST before this mod! It is advised you install Party Model fixes and HD Bastila and Party Model Fixes For K1, Part II as these mods improve Zaalbar's unique model which is used as a base for the Wookiees found in this mod. Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic. Description: Wookiee Redux is a remaster of RedRob41's Wookiee Reskins which were made for SpaceAlex's K1 Enhancement Pack. In the K1EP mod, many of the unique Wookiee NPCs have unique appearances based on Zaalbar's texture and model. This means NPCs like Chuundar use Zaalbar's unique model, but the Zaalbar texture was heavily modified to make it look like a different character. Because these Wookiees were made by RedRob41, this was the only part of the K1EP you couldn't freely use as they weren't SpaceAlex's to give away. Whilst I am unsure what one was made first, RedRob41 also made a mod called Playable Wookiees x5 1.1 which added five Wookiee player characters which he released under his own name. Now, almost a decade since SpaceAlex released his K1EP mod to the public, I've used my own connections in the Revenge of Revan mod team to secure RedRob41's permission for me to use his Wookiee assets so that I could make a 'redux' version of what the K1EP intended to do with the Wookiees. This mod adds 30 Wookiee variants that change all of the generic male Wookiees. Since most of the Wookiee NPCs are seen fighting something in some capacity, many of these Wookiees are wearing chainmail armor and are differentiated with different coats of fur and bandolier designs making every Wookiee you met on Kashyyyk unique. Named NPCs also have unique appearances, characters like Chuundar and Jaarak use their original K1EP appearances whilst other Wookiees like Worrroznor have reworked appearances. Since these Wookiees use Zaalbar's unique model, they all share Zaalbar's unique animations. This can result in alternative animations being used in both fights and dialogue cutscenes. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: You will need permission from RedRob41 if you wish to use any of these assets. Thanks to: RedRob41: For making the amazing Wookiee textures to begin with, without you this mod wouldn't exist! SpaceAlex: For kickstarting this idea with the original K1EP mod! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/14/2024 Category Mods K1R Compatible No  
  20. Another Redux has been uploaded, but unfortunately for those who wanted Sith you're getting Wookiees! Once an admin approves the mod, this link will take you to "Wookiee Redux" - A K1CP compatible redux of the Wookiees as seen in the old K1EP. Now, as I'm part of the ROR dev team I was able to get RedRob41's permission to work with his Wookiee textures so you know it'll be good (As RedRob41's work always has been). As that mod's approval is imminent, I would also like to leak another NPC Overhaul mod which is still in development - the K1 Alien Pack. The K1 Alien Pack, if I haven't already mentioned it, is a mod I foresee will have different install options that will add new alien species to the game. If you install all the options you will get all the aliens, effectively adding a bunch of different new aliens at to the game. Or you pick and chose what you want and what you don't want, meaning you can have Sullustans in K1 but not Devaronians and vice versa. It is the K1 Alien Pack which will add the much requested Echani, so there's that to keep in mind. However, when I was planning out the Devaronian, the Quarren and the Gran I realized that, by adding all of these new and exciting aliens, I was replacing the Ithorians, the Duros and the Aqualish, so much so that these already existing species were literally becoming extinct. So the release and the first couple of updates will focus on NOT removing all of the K1 aliens. The K1 Alien Pack shall have this rule, an alien should ideally have 5 variants and these 5 variants should appear at least once in the game. Rodians and Aqualish have 4 variants so they only need 1 modded variant to bring that total up to 5 whilst the Ithorians and Duros only have 3 variants so they'll both need two. Now, the Galaxy of Faces mod has the option to give named Rodians a unique appearance and it will eventually add unique appearances for all the other named aliens. But for now, I have to ensure that the player can find 5 generic Rodians even if GoF is installed. For the Ithorians, once I removed all of the named Ithorians I realized there weren't very many generic Ithorians... so I had to add my own generic Ithorians! The Ithorian replaces a generic NPC and shall say the generic lines with his Ithorian VO instead of the human VO. This specific example has brown skin and is inspired by the character Roron Corobb. For the Ithorians, Ithorian 01 shall be the injured Ithorian on Taris, Ithorian 02 shall be a Dantooine settler, Ithorian 03 lives in the rundown apartment on Taris, Ithorian 04 is the Taris Swoop mechanic and Ithorian 05 is another Dantooine settler. And until Ithorians are added to Galaxy of Faces, the Ithorian Fazza shall use Ithorian 04 and the Ithorian Yortal shall use Ithorian 05.
  21. N-DReW25

    Wookiee Redux

    Version 1.0.0

    101 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 15.08.2024 Installation: Please install the K1 Community Patch FIRST before this mod! It is advised you install Party Model fixes and HD Bastila and Party Model Fixes For K1, Part II as these mods improve Zaalbar's unique model which is used as a base for the Wookiees found in this mod. Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic. Description: Wookiee Redux is a remaster of RedRob41's Wookiee Reskins which were made for SpaceAlex's K1 Enhancement Pack. In the K1EP mod, many of the unique Wookiee NPCs have unique appearances based on Zaalbar's texture and model. This means NPCs like Chuundar use Zaalbar's unique model, but the Zaalbar texture was heavily modified to make it look like a different character. Because these Wookiees were made by RedRob41, this was the only part of the K1EP you couldn't freely use as they weren't SpaceAlex's to give away. Whilst I am unsure what one was made first, RedRob41 also made a mod called Playable Wookiees x5 1.1 which added five Wookiee player characters which he released under his own name. Now, almost a decade since SpaceAlex released his K1EP mod to the public, I've used my own connections in the Revenge of Revan mod team to secure RedRob41's permission for me to use his Wookiee assets so that I could make a 'redux' version of what the K1EP intended to do with the Wookiees. This mod adds 30 Wookiee variants that change all of the generic male Wookiees. Since most of the Wookiee NPCs are seen fighting something in some capacity, many of these Wookiees are wearing chainmail armor and are differentiated with different coats of fur and bandolier designs making every Wookiee you met on Kashyyyk unique. Named NPCs also have unique appearances, characters like Chuundar and Jaarak use their original K1EP appearances whilst other Wookiees like Worrroznor have reworked appearances. Since these Wookiees use Zaalbar's unique model, they all share Zaalbar's unique animations. This can result in alternative animations being used in both fights and dialogue cutscenes. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: You will need permission from RedRob41 if you wish to use any of these assets. Thanks to: RedRob41: For making the amazing Wookiee textures to begin with, without you this mod wouldn't exist! SpaceAlex: For kickstarting this idea with the original K1EP mod! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  22. N_Mandalorian04.tga is the name of the BOSSR Mandalorian texture. You should take one of the textures from this mod, rename it to N_Mandalorian04 and place it in your Override folder. You could also recolor this texture to match the BOSSR Mandalorian texture.
  23. You could, BOSSR only adds 1 new Mandalorian variant. You'd just have to make a new skin for it based on the Movie Mandalorian skins found here.
  24. N-DReW25

    Party Leveler TSL

    Could you describe how they are broken? Maybe post a screenshot to show us how he's broken.
  25. If you create a folder called "TSLRCM" on your desktop and install TSLRCM via the exe you can redirect the install directory to this new folder, this will give you all the modded files. To access the K2 module files, you need TSLRCM installed in your Kotor 2 directory. Once it's installed open Kotor Tool and go to Kotor II > ERFs > Modules and all the TSLRCM modules are called .MOD files. For example, 201TEL.mod is the TSLRCM version of the Citadel Station Hangar and would contain all the modified TSLRCM dialogues and other files. I believe 702KOR and 401DXN might have hard coded crashing issues when in .MOD format so TSLRCM installed those directly into the .RIM, though I could be mistaken.