-
Posts
31 -
Joined
-
Last visited
-
Days Won
1
Taki17 last won the day on May 15 2022
Taki17 had the most liked content!
About Taki17
- Birthday October 17
Recent Profile Visitors
10,216 profile views
Taki17's Achievements
-
Taki17 started following Droid special weapons fix for TSL , Ramana/Red Eclipse slaver prestige class fix , Kreia's Fall cutscene (in-game) and 7 others
-
In base game, they say this: "Irritated Declaration: There you are. It has been extremely difficult to track you down, Jedi." "Quick Clarification: But now that we have found you, we hope that we can facilitate communications." "Unnecessary Addendum: And put an end... to hostilities." In TSLRCM, they say this: "Releived Statement: Oh, Jedi, it's good to see you intact. We were concerned that shooting down your shuttle would damage you irreparably." "Quick Clarification: But now that we have found you, we hope we can facilitate communications." "Unnecessary Addendum: And put an end... to hostilities." In K2RC+, they say this: "Irritated Declaration: There you are. It has been extremely difficult to track you down, Jedi." "Releived Statement: Oh, Jedi, it's good to see you intact. We were concerned that shooting down your shuttle would damage you irreparably." "Announcement: You have caused us to expenditure a great deal of effort to find you, Jedi. "Quick Clarification: But now that we have found you, we hope we can facilitate communications." "Unnecessary Addendum: And put an end... to hostilities." "Threat: Come with us without resistance, Jedi... or you will come with us in pain." The way I see this, that both base game and TSLRCM go for a somewhat-different-but-consistent tone. Base game HK squad is irritated-annoyed, TSLRCM HK squad is snarky assholes. And I don't think mixing the two styles flows all that well, because even if it's different droids saying the different lines, it's nigh-impossible to tell them apart because they all look and sound the same, and they are against the same backdrop too. In more detail: I think the first two lines of "Irritated Declaration" and "Releived Statement" are an either or, because they are tonally so very different and both sound like a definite beginning to a dialogue. "Irritated Declaration" and "Announcement" kinda say the same thing but worded differently, it feels like too much repetition in this dialogue I think them closing off their opening lines with the "Unnecessary Addendum" just fits oh-so-much better with the snarky-snobbish asshole personality that most HK-50s have, not to mention it's their catchphrase too. Having the "Threat" in there is again, feels out of tone for both base game and TSLRCM personalities, and kinda curbs the effect of their catchphrases too.
- 32 comments
-
- tsl
- restoration
-
(and 3 more)
Tagged with:
-
I 100% agree with you and it's nice to see someone else thinking the same thing! Ofc, it's easy to not install the appropriate file, and fortunately, no other tweaks are lost if you don't, but if possible I'd like to see "alternate takes" like this or the plateau HK squad separated from true dialogue restorations, like the Malak vision in the tomb. btw I'm of the same mind about the thug outside Dhagon's clinic, him signing off with "If you talk to him, tell him I got his twenty credits." is just fit so well, I'm inclined to think the additional line was cut intentionally.
- 32 comments
-
- tsl
- restoration
-
(and 3 more)
Tagged with:
-
I wanted to ask you to reconsider these kind of changes: The Warbots on Telos' Surface are visually equipped with Repeating Blasters yet shoot Sonic bubbles at you. Generic Peragus Miner's shall no longer use PC heads. The Onderon News Reporter once used Shaleena's cut head from Kotor I. Onderon NPCs shall no longer use player heads. The latter is more noticeable than the former, however aside from not being any sort of glitch or bug in the first place, I'm not a fan of them either, since it removes faces we've been used to for like 20 years, like the Deadeye Duncan journalist, Davik Tolas or player-head Captain Riiken and just adds them to the generic NPC-head clone army. *** Also, for actual issues: line 2108 of the changes.ini should be "!Filename=dev_killer.utc", the installer throws an error for this missing extension the Onasi blaster's icon is empty
- 13 comments
-
- mod pack
- compilation
-
(and 4 more)
Tagged with:
-
-
-
-
A set of neat little changes that spice up the game a bit, well done. The only change I'm not sold on is the one for the Czerka representative lady. Considering she already had a unique head, I think the use of the new face would be better served elsewhere. Out of all the named characters, Dia (Taris bounty target), Ada (Vulkar serving girl) or Keira (Bek bodyguard) come to mind, since they all use the same generic face.
-
- 307 comments
-
-
- 19 comments
-
- hd
- high quality
-
(and 6 more)
Tagged with:
-
I think Tien's workshop is fine as it is, it has enough stuff and characters with Tien himself and his droids. I don't think the office is Vogga related, I was thinking about the small room with 2 entrances (on the map, the room between 4 and 6). It's a small office with a desk, chair and some crates. Looks like a store or reception area. Maybe the toydarian dockmaster's office (the one that has a problem with the Hawk parking at a reserved spot)? Not sure.
-
Just putting out some ideas brainstorming-like, whatever comes to my mind, in no particular order: Don't forget that - if I'm not mistaken - TSLRCM restores the other room, opposite to the warehouse you mentioned. It's a small cantina, and if I remember correctly, the trandoshan who tells you about the other bounty hunters now resides there. That place also could use a little facelift. Also, there are a lot of unused or otherwise boring/empty areas around the main hub of the Refugee sector as well. Like that small office near the docks and Tien's workshop. That would be useful for something as well. The Refugee sector could use some more stuff (be it people or just objects like crates or trash) to make it more immersive. Another idea, though it might conflict with some mods: how about replacing the Entertainment Promenade with a larger module, wherere there are more cantinas and casinos (maybe use Citadel station entertainment module)? And the original Promenade could be a subsection of this.