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Found 14 results

  1. Version 1.2.0

    783 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.2.0 Release Date: 05.07.2026 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the HoloPatcher.exe, and you'll be given 4 installation options. Each option will install appearances from a specific category, please consult the "Description" section of the readme for more info on what each category adds. Select the option you'd like, click install, and sit back and watch the TSLPatcher do its magic. Repeat the process for any other appearances that you'd like to install! Description: Kotor II has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head, and the "Jedi Master 4" head which was used for Kaevee. Whilst these heads were restored in TSLRCM, no such restoration of unused heads existed for K1... until now! This mod restores unique heads and appearances which were cut from the final game, however, due to the nature of many popular Kotor mods these appearances have been divided into four installations. 1) Restored NPC Heads: This install adds unique heads for the Czerka Protocol Officer, Tanis Venn, the Infected Outcasts, and several Dark Jedi throughout the game. 2) Restored Sith Officer Uniforms: This install takes the seldomly used Sith Officer uniform variants used by Uthar and Yuthura and gives them to Sith Officers throughout the game. 3) Restored Jedi Appearances: This install restores the Jedi Council Member appearance and restores certain unsured Player Head Jedi throughout the game. 4) Restored NPC Variants: Restored every single possible configuration of NPC using a generic head and a Republic, Sith Officer, and Czerka Officer outfit throughout the game. Please refer to the screenshots on this mod's Deadlystream download page for a visual reference. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! 1) Restored NPC Heads: Is incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc". 2) Restored Sith Officer Uniforms: Is incompatible with Heyorange's Sith Uniform Reformation. 3) Restored Jedi Appearances: Is incompatible with Diversified Jedi Captives on the Star Forge and Jedi Diversity on the Star Forge. 4) Restored NPC Variants: Is incompatible with Czerka Redux, most likely incompatible with Heyorange's Sith Uniform Reformation, and may not be needed with the NPC Diversity Pack mod as that mod already covers many of the NPCs affected by this install. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this texture was used as a basis for my own fixed texture! Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible! Bioware: For such an amazing game! Aspyr: For including the female dirty commoner head texture on the Nintendo Switch! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. Version 1.0.4

    596 downloads

    Switch KotOR Modding romFS Dummy Folder with 1.0.3 dialog.tlk This is a set of files and folders designed to make modding the Switch version of KotOR easier and more accessible to a novice user. Read to the end before using. You will need a hackable, or modchipped Switch to use this, and custom firmware must be installed, I use Atmosphere, but anything that supports romFS should be fine. This should work just fine with the digital or physical version (when it is released) without issue. I have only tested this on the most up-to-date build at this time, 1.0.3. It may work on 1.0.2 or 1.0.1, but it is not guaranteed, and I'm not concerned with supporting them. Extract the zip file, and install any mods you want to use, pointing TSLPatcher at the romfs folder containing the dialog.tlk file. For mods that don't use TSLPatcher, copy files as directed, "romfs" is equivalent to the directory on PC containing the executable. NOTE: You may need to move files that TSLPatcher is expecting to the folder to be able to patch them. You can access them by dumping your game with nxdumptool, using romfs. Make sure you include updates when doing so. Feel free to comment with what you needed, and what mod it was for, and if there is popular demand, I will add the files to this pack. The easiest way I found, was just to try installing a mod, and then check the log for errors to see what files were missing. NOTE: Long filenames cause issues with TSLPatcher, this is exacerbated by the length of the filepath for romFS modding. I recommend moving the "romfs" folder to the root of the drive and patching there, moving the folder back afterwards. Make sure to check your error log, you may manually need to copy .lip files over to override afterwards. Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply. NOTE: Aspyr included upscaled textures with this version that are not in other releases of the game. As far as I can tell, they are all in the format the original textures were in, by and large, that means they are in .tpc format, which trumps .tga and .txi files of the same name. If you have issues with a mod's textures not applying, try converting them to .tpc with Xoreos-Tools. You can download my texture reversion mods for K1 and K2 on Switch if you want to see what files are in what format. At this point, copy the atmosphere folder to the root of your SD card, and you should be done. Please feel free to mention any issues you run into, or workarounds you needed, and I'll update this post. I tested a run of K1CP with no major issues. Mods that involve UI likely won't work. Everything is at your own risk, you may end up with a broken save, etc. Worst case scenario, you can uninstall all mods by deleting the `0100854015868000` folder from `/atmosphere/contents/` Big thanks to JC for helping me pin this all down. 7-22-2022 Update: Just a change to the readme regarding potential texture issues.
  3. View File Switch Animated Energy Shields PATCH Just a couple of TXI files to support Dark Hope's Animated Energy Shields mod on the switch. Couldn't have gotten these working properly without the help of Sith Holocron. Thanks for that. Posting this so anyone who wanted the animations on the switch now can have them. Installation is simple, just drop the TXI files into the override/Textures folder in atmosphere after installing Dark Hopes Animated Energy Shields. Shouldn't require a new game to be made, and should be compatible with everything out there except anything that modifies the energy shield textures. To uninstall, simply remove the TXI files. Submitter RedBullSlurpie Submitted 11/12/2025 Category Mods K1R Compatible No  
  4. Version 1.0.0

    55 downloads

    Just a couple of TXI files to support Dark Hope's Animated Energy Shields mod on the switch. Couldn't have gotten these working properly without the help of Sith Holocron. Thanks for that. Posting this so anyone who wanted the animations on the switch now can have them. Installation is simple, just drop the TXI files into the override/Textures folder in atmosphere after installing Dark Hopes Animated Energy Shields. Shouldn't require a new game to be made, and should be compatible with everything out there except anything that modifies the energy shield textures. To uninstall, simply remove the TXI files.
  5. Version 1.0.3

    254 downloads

    KotOR Switch Texture Restoration The Switch port of KotOR included some upscaled textures for much of the game. While some of these look fine, I found some of the armor and character portraits pretty bad to look at. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game. This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts. Please notify me if anything is broken or you run into issues. I played about an hour with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though. This is compatible with, but does not require my KotOR Switch Modding Framework, if you wish to use this with other mods that change textures, install this first. NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them. Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall: If this is the only mod you installed: Simply delete the "0100854015868000" folder under atmosphere/contents/ If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override. Big thanks to JC for a ton of help with this mod.
  6. View File KotOR II Switch modding framework For full details, usage instructions, and bug reports — please use the GitHub project associated with this file. This project is a group of tools to make modding the Nintendo Switch version of Star Wars: Knights of the Old Republic II (aka. KotOR II) easier, less confusing, and less cumbersome. With these tools, we can now finally enjoy mods like The Sith Lords: Restored Content Mod (and others) on Nintendo Switch! These scripts are by no means necessary, but they will help prevent common issues that can occur, especially when dealing with Aspyr's odd file structure in their port, the port's built-in .tpc override files, and the localized folder structure on the Nintendo Switch. Based on and inspired by jacqylfrost's work! Appreciate your insight as I worked through this. NOTE: these modding tools will ONLY work for modded Nintendo Switches. Submitter DrSnuggly Submitted 07/09/2023 Category Modding Tools  
  7. Version 2.3.0

    482 downloads

    For full details, usage instructions, and bug reports — please use the GitHub project associated with this file. This project is a group of tools to make modding the Nintendo Switch version of Star Wars: Knights of the Old Republic II (aka. KotOR II) easier, less confusing, and less cumbersome. With these tools, we can now finally enjoy mods like The Sith Lords: Restored Content Mod (and others) on Nintendo Switch! These scripts are by no means necessary, but they will help prevent common issues that can occur, especially when dealing with Aspyr's odd file structure in their port, the port's built-in .tpc override files, and the localized folder structure on the Nintendo Switch. Based on and inspired by jacqylfrost's work! Appreciate your insight as I worked through this. NOTE: these modding tools will ONLY work for modded Nintendo Switches.
  8. View File KotOR II Switch Modding Framework I wondered, why wait a few months for Aspyr to release TSLRCM when you could hack it together in a few days for fun? To that end: Switch KotOR II Modding romFS Dummy Folder 1.0.1 This is a set of files and folders designed to make modding the Switch version of KotOR II easier and more accessible to a novice user. Read to the end before using. You will need a hackable, or modchipped Switch to use this, and custom firmware must be installed, I use Atmosphere, but anything that supports romFS should be fine. If you use something other than Atmosphere you'll have to figure out where it goes, but it should be very similar. This should work just fine with the digital or physical version (when it is released) without issue. I have only tested this on the most up-to-date build at this time, 1.0.1. I will update this when the next patch is released, and hopefully again when TSLRCM is officially released. Extract the zip file, and install any mods you want to use, pointing TSLPatcher at the \Localized\English\ folder containing the dialog.tlk file. For mods that don't use TSLPatcher, copy files as directed, "romfs" is equivalent to the directory on PC containing the executable. NOTE: You may need to move files that TSLPatcher is expecting to the folder to be able to patch them. You can access them by dumping your game with nxdumptool, using romfs. Make sure you include updates when doing so. What I included should be more than sufficient for TSLRCM, however. NOTE: When you are done, move the override folder to the root of the romfs folder, i.e. the directory with the "swplayer.ini" file. Feel free to comment with what you needed, and what mod it was for, and if there is popular demand, I will add the files to this pack. The easiest way I found, was just to try installing a mod, and then check the log for errors to see what files were missing. NOTE: Long filenames cause issues with TSLPatcher, this is exacerbated by the length of the filepath for romFS modding. I recommend moving the "romfs" folder to the root of the drive and patching there, moving the folder back afterwards. Make sure to check your error log, you may manually need to copy .lip files over to override afterwards. Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply. NOTE: Aspyr included upscaled textures with this version that are not in other releases of the game. As far as I can tell, they are all in the format the original textures were in, by and large, that means they are in .tpc format, which trumps .tga and .txi files of the same name. If you have issues with a mod's textures not applying, try converting them to .tpc with Xoreos-Tools. You can download my texture reversion mods for K1 and K2 on Switch if you want to see what files are in what format. At this point, copy the atmosphere folder to the root of your SD card, and you should be done. Please feel free to mention any issues you run into, or workarounds you needed, and I'll update this post. I tested a run of TSLRCM and Leilukin's Gay Handmaiden mod with great success. I have not tested the Male Exile/Disciple part of that mod, but it should work as well. Mods that involve UI likely won't work. Everything is at your own risk, you may end up with a broken save, etc. Worst case scenario, you can uninstall all mods by deleting the `0100B2C016252000` folder from `/atmosphere/contents/` Big thanks to JC for a ton of help troubleshooting, and big thanks to Zbyl2 for helping with TSLRCM-related issues. 7-22-2022 Update: Just a change to the readme regarding potential texture issues. Submitter jacqylfrost Submitted 06/26/2022 Category Modder's Resources  
  9. Version 1.0.2

    289 downloads

    I wondered, why wait a few months for Aspyr to release TSLRCM when you could hack it together in a few days for fun? To that end: Switch KotOR II Modding romFS Dummy Folder 1.0.1 This is a set of files and folders designed to make modding the Switch version of KotOR II easier and more accessible to a novice user. Read to the end before using. You will need a hackable, or modchipped Switch to use this, and custom firmware must be installed, I use Atmosphere, but anything that supports romFS should be fine. If you use something other than Atmosphere you'll have to figure out where it goes, but it should be very similar. This should work just fine with the digital or physical version (when it is released) without issue. I have only tested this on the most up-to-date build at this time, 1.0.1. I will update this when the next patch is released, and hopefully again when TSLRCM is officially released. Extract the zip file, and install any mods you want to use, pointing TSLPatcher at the \Localized\English\ folder containing the dialog.tlk file. For mods that don't use TSLPatcher, copy files as directed, "romfs" is equivalent to the directory on PC containing the executable. NOTE: You may need to move files that TSLPatcher is expecting to the folder to be able to patch them. You can access them by dumping your game with nxdumptool, using romfs. Make sure you include updates when doing so. What I included should be more than sufficient for TSLRCM, however. NOTE: When you are done, move the override folder to the root of the romfs folder, i.e. the directory with the "swplayer.ini" file. Feel free to comment with what you needed, and what mod it was for, and if there is popular demand, I will add the files to this pack. The easiest way I found, was just to try installing a mod, and then check the log for errors to see what files were missing. NOTE: Long filenames cause issues with TSLPatcher, this is exacerbated by the length of the filepath for romFS modding. I recommend moving the "romfs" folder to the root of the drive and patching there, moving the folder back afterwards. Make sure to check your error log, you may manually need to copy .lip files over to override afterwards. Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply. NOTE: Aspyr included upscaled textures with this version that are not in other releases of the game. As far as I can tell, they are all in the format the original textures were in, by and large, that means they are in .tpc format, which trumps .tga and .txi files of the same name. If you have issues with a mod's textures not applying, try converting them to .tpc with Xoreos-Tools. You can download my texture reversion mods for K1 and K2 on Switch if you want to see what files are in what format. At this point, copy the atmosphere folder to the root of your SD card, and you should be done. Please feel free to mention any issues you run into, or workarounds you needed, and I'll update this post. I tested a run of TSLRCM and Leilukin's Gay Handmaiden mod with great success. I have not tested the Male Exile/Disciple part of that mod, but it should work as well. Mods that involve UI likely won't work. Everything is at your own risk, you may end up with a broken save, etc. Worst case scenario, you can uninstall all mods by deleting the `0100B2C016252000` folder from `/atmosphere/contents/` Big thanks to JC for a ton of help troubleshooting, and big thanks to Zbyl2 for helping with TSLRCM-related issues. 7-22-2022 Update: Just a change to the readme regarding potential texture issues.
  10. View File K1 Appearance Restoration Pack A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.2.0 Release Date: 05.07.2026 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the HoloPatcher.exe, and you'll be given 4 installation options. Each option will install appearances from a specific category, please consult the "Description" section of the readme for more info on what each category adds. Select the option you'd like, click install, and sit back and watch the TSLPatcher do its magic. Repeat the process for any other appearances that you'd like to install! Description: Kotor II has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head, and the "Jedi Master 4" head which was used for Kaevee. Whilst these heads were restored in TSLRCM, no such restoration of unused heads existed for K1... until now! This mod restores unique heads and appearances which were cut from the final game, however, due to the nature of many popular Kotor mods these appearances have been divided into four installations. 1) Restored NPC Heads: This install adds unique heads for the Czerka Protocol Officer, Tanis Venn, the Infected Outcasts, and several Dark Jedi throughout the game. 2) Restored Sith Officer Uniforms: This install takes the seldomly used Sith Officer uniform variants used by Uthar and Yuthura and gives them to Sith Officers throughout the game. 3) Restored Jedi Appearances: This install restores the Jedi Council Member appearance and restores certain unsured Player Head Jedi throughout the game. 4) Restored NPC Variants: Restored every single possible configuration of NPC using a generic head and a Republic, Sith Officer, and Czerka Officer outfit throughout the game. Please refer to the screenshots on this mod's Deadlystream download page for a visual reference. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! 1) Restored NPC Heads: Is incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc". 2) Restored Sith Officer Uniforms: Is incompatible with Heyorange's Sith Uniform Reformation. 3) Restored Jedi Appearances: Is incompatible with Diversified Jedi Captives on the Star Forge and Jedi Diversity on the Star Forge. 4) Restored NPC Variants: Is incompatible with Czerka Redux, most likely incompatible with Heyorange's Sith Uniform Reformation, and may not be needed with the NPC Diversity Pack mod as that mod already covers many of the NPCs affected by this install. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this texture was used as a basis for my own fixed texture! Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible! Bioware: For such an amazing game! Aspyr: For including the female dirty commoner head texture on the Nintendo Switch! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/23/2023 Category Mods K1R Compatible No  
  11. View File KotOR II Switch Texture Restoration KotOR II Switch Texture Restoration The Switch port of KotOR II included some upscaled textures for much of the game, just like the first game. While some of these look fine, I found some of the armor and character portraits pretty bad to look at. Not as bad as K1, but still annoying at times. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game. This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts. Please notify me if anything is broken or you run into issues. I played many hours with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though. This is compatible with, but does not require my KotOR II Switch Modding Framework, if you wish to use this with other mods that change textures, install this first. NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them. Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall: If this is the only mod you installed: Simply delete the "0100B2C016252000" folder under atmosphere/contents/ If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override. Big thanks to JC for a ton of help with this mod. Submitter jacqylfrost Submitted 06/26/2022 Category Mods TSLRCM Compatible Yes  
  12. Version 1.0.0

    140 downloads

    KotOR II Switch Texture Restoration The Switch port of KotOR II included some upscaled textures for much of the game, just like the first game. While some of these look fine, I found some of the armor and character portraits pretty bad to look at. Not as bad as K1, but still annoying at times. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game. This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts. Please notify me if anything is broken or you run into issues. I played many hours with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though. This is compatible with, but does not require my KotOR II Switch Modding Framework, if you wish to use this with other mods that change textures, install this first. NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them. Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall: If this is the only mod you installed: Simply delete the "0100B2C016252000" folder under atmosphere/contents/ If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override. Big thanks to JC for a ton of help with this mod.
  13. View File KotOR Switch Modding Framework Switch KotOR Modding romFS Dummy Folder with 1.0.3 dialog.tlk This is a set of files and folders designed to make modding the Switch version of KotOR easier and more accessible to a novice user. Read to the end before using. You will need a hackable, or modchipped Switch to use this, and custom firmware must be installed, I use Atmosphere, but anything that supports romFS should be fine. This should work just fine with the digital or physical version (when it is released) without issue. I have only tested this on the most up-to-date build at this time, 1.0.3. It may work on 1.0.2 or 1.0.1, but it is not guaranteed, and I'm not concerned with supporting them. Extract the zip file, and install any mods you want to use, pointing TSLPatcher at the romfs folder containing the dialog.tlk file. For mods that don't use TSLPatcher, copy files as directed, "romfs" is equivalent to the directory on PC containing the executable. NOTE: You may need to move files that TSLPatcher is expecting to the folder to be able to patch them. You can access them by dumping your game with nxdumptool, using romfs. Make sure you include updates when doing so. Feel free to comment with what you needed, and what mod it was for, and if there is popular demand, I will add the files to this pack. The easiest way I found, was just to try installing a mod, and then check the log for errors to see what files were missing. NOTE: Long filenames cause issues with TSLPatcher, this is exacerbated by the length of the filepath for romFS modding. I recommend moving the "romfs" folder to the root of the drive and patching there, moving the folder back afterwards. Make sure to check your error log, you may manually need to copy .lip files over to override afterwards. Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply. NOTE: Aspyr included upscaled textures with this version that are not in other releases of the game. As far as I can tell, they are all in the format the original textures were in, by and large, that means they are in .tpc format, which trumps .tga and .txi files of the same name. If you have issues with a mod's textures not applying, try converting them to .tpc with Xoreos-Tools. You can download my texture reversion mods for K1 and K2 on Switch if you want to see what files are in what format. At this point, copy the atmosphere folder to the root of your SD card, and you should be done. Please feel free to mention any issues you run into, or workarounds you needed, and I'll update this post. I tested a run of K1CP with no major issues. Mods that involve UI likely won't work. Everything is at your own risk, you may end up with a broken save, etc. Worst case scenario, you can uninstall all mods by deleting the `0100854015868000` folder from `/atmosphere/contents/` Big thanks to JC for helping me pin this all down. 7-22-2022 Update: Just a change to the readme regarding potential texture issues. Submitter jacqylfrost Submitted 06/20/2022 Category Modder's Resources  
  14. View File KotOR Switch Texture Restoration KotOR Switch Texture Restoration The Switch port of KotOR included some upscaled textures for much of the game. While some of these look fine, I found some of the armor and character portraits pretty bad to look at. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game. This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts. Please notify me if anything is broken or you run into issues. I played about an hour with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though. This is compatible with, but does not require my KotOR Switch Modding Framework, if you wish to use this with other mods that change textures, install this first. NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them. Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall: If this is the only mod you installed: Simply delete the "0100854015868000" folder under atmosphere/contents/ If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override. Big thanks to JC for a ton of help with this mod. Submitter jacqylfrost Submitted 06/20/2022 Category Mods K1R Compatible Yes  
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