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About This File

The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and some new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.

A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown too long to be included in this post, however you can view a detailed breakdown of each author's contributions in the included readme file.

 

List of Contributing Authors (alphabetical):

A Future Pilot

blennus

danil-ch

darthbdaman

DarthParametric

ebmar

Gimmick5000

jc2

JCarter426

Kainzorus Prime

Kexikus

KOTOR 1 Restoration Team/Fair Strides

Leilukin

LiliArch

Markus Ramikin

N-DReW25

ndix UR

R2-X2

Red Hessian

Salk

Thrak Farelle

ZimmMaster

 

Installation:

Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. Due to the size and complexity of the patch, installation may take a few minutes, depending on your system specs. Please be patient and allow it to finish.

 

Compatibility/Known Issues:

K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be completely incompatible.

At this time, the KOTOR 1 Restoration (K1R) mod has not been tested with K1CP v1.8. While prior versions were compatible, this is highly unlikely to still be the case with the numerous changes made in the current version. As such, using K1R is done so at your own risk. In future a compatibility patch may be developed (but no promises).

These are the currently known bugs/issues with KOTOR (or K1CP itself) that are being worked on for the next release:

https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues

If you find any others, especially with changes/additions K1CP makes, please report them so they can be fixed as soon as possible. Be sure to include as much information as possible, including a list of all the other mods you have installed and screenshots, if appropriate.

 

Uninstallation:

Given the complexity of this mod, a clean install of KOTOR is recommended. However, you can check through the installation log file if you wish to undo the changes made.

 

Permissions:

Due to this mod being a compilation from many different authors, please do not rehost/distribute it.

 

Acknowledgements:

  • All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you!
  • Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
  • Stoffe for TSLPatcher (with updates by Fair Strides) which enables such a complex mod to be installed while retaining some level of compatibility with other mods
  • Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations
  • danil-ch - For the original info.rtf template
  • Fair Strides - For bundling up his tools and making them available
  • Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.


What's New in Version 1.41   See changelog

Released

  • Added the Sith Soldier texture fix as an optional download
  • Like 11
  • Thanks 3
  • Light Side Points 1



User Feedback

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Ashton Scorpius

   4 of 4 members found this review helpful 4 / 4 members

The fact that this mod exists shows how fantastic the KOTOR community is to date. 

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Cinamyn

   3 of 3 members found this review helpful 3 / 3 members

The community is making these games beyond perfect. This patch helps sooooo much, please continue your amazing work!

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Wonder

   3 of 3 members found this review helpful 3 / 3 members

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Cain2

   2 of 2 members found this review helpful 2 / 2 members

Thanks to you and all the contributors for doing this!

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ebmar

· Edited by ebmar

   2 of 2 members found this review helpful 2 / 2 members
Quote
  • Infected Republic Soldier on Taris wears a combat suit (Reported by Mr Ardvark)
  • Dune sea miners on Tatooine aren't wearing Czerka gear (Reported by Mr Ardvark)

Now this what my OCD ass needed. Thanks AFP! :cheers:

Permanent spot in the mod list has been filled.

P.S. an essential part for the playthrough - must haves!

Response from the author:

You're very welcome!!

Mr Ardvark reported a whole list of clothing issues throughout the game that I hope to completely fix eventually :)

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La Ingobernable

   1 of 1 member found this review helpful 1 / 1 member

I had my doubts about this mod, since the mod page doesn't display the changes made, and since I didn't want to download the whole thing to read the readme file, for whatever reason. Also because due to the great scope of this project, if I didn't agree with some of the changes, I'd either be stuck with them or not install the mod at all.

Luckily, the authors recently provided a link to the mod's GitHub page, where all the changes are listed. And there's a ton of them. A ton. Not only that, but a multitude of fixes are actually numbered, and there's usually a link to the affected files when the issue is closed, where the changes.ini is provided. This means that at least some of the changes can be reverted, if so desired, by locating them in Override and removing them.

 

Now, with all that said, the great majority of these fixes are 18 karat goodness. Facing issues, pathing issues, bugged quests... you name it. The companions' facing issues alone would already merit their own mod, and DarthParametric's magic hand performs shading, texture and clipping improvements to heads that needed them badly.

Spoiler

57586005-726be900-7532-11e9-946d-6f470b6

Spoiler

57763389-9f8fe580-7744-11e9-9456-28dea6c

 

Most of what is being offered here goes beyond appearance and UTC improvements, and are worth it. And while half of these fixes are unique to this mod, the other half is a compilation of mods made by a variety of authors, presented in a neat package. The K1CP basically fixes all the stuff that would make you go "oh well, it's a video game, after all". It really is impressive.

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Sithy_Kayse

   0 of 1 member found this review helpful 0 / 1 member

👍

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timurD2003

   0 of 1 member found this review helpful 0 / 1 member

                                                                                       

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N-DReW25

   0 of 1 member found this review helpful 0 / 1 member

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Taki17

   0 of 1 member found this review helpful 0 / 1 member

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UltraRobert

   0 of 1 member found this review helpful 0 / 1 member

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SalaciousCrumb

   0 of 2 members found this review helpful 0 / 2 members

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