-
Content Count
6,464 -
Joined
-
Days Won
440
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Sith Holocron
-
(Emphasis added) The initial Ebon Hawk conversations with Atton before they first arrive at Telos could include the new angle as those lines never play again. (Well, if I'm not mistaken.)
-
Provide links to the mods you discuss, as there are several mods involving Lonna Vash.
-
VP, as long as you're looking on the Xbox disc, please check for any sound files that haven't been found before. Thanks!
-
Another suggestion: When the Exile talks to Atton when he's in the Ebon Hawk cockpit - many times the point of view is of seeing just seeing him hunched over the console and not facing the the Exile. This also means he's not facing us. Well, it's already been established in K1 that other camera angles can be arranged to do better than that . . . witness the following picture from KotOR1. I'm not implying that every conversation with Atton in the cockpit should use this angle. In fact, when he's being evasive in his answers or down right hostile to you, it might even be preferable for him to give the Exile (and therefore, you along with him/her) the "cold shoulder." Hiowever, seeing his face and emotional responses in the early scenes where you're just getting to know him might be beneficial to connecting better with the character. Couldn't gender differences be spliced in? That seems rather important . . .
-
This idea is more of a suggestion, than a improvement. I recently heard that the Dantooine creatures called the Iriaz are in the KotOR 2 game files - which was news to me. The files were also present on the game (bu not activated) in K1. They were though they were mentioned by name. Though not they're not important cut content, might it not be interesting seeing a few of these roam around Dantooine? You needn't even have them as things to fight - it might add to the scenery of the planet. Here's a link that describes the Iriaz and provides pictures: Iriaz - Wookieepedia, the Star Wars Wiki Here's a link that leads to another link so you can find out more about the Iriaz previously restored in K1: LucasForums - View Single Post - restored content
-
There are several KOTOR2 movie projects over there. All that matters is actually creating the movie and ensuring it's quality keeps them interested. Many projects have been announced over there never to be finished or cancelled when the going got tough.
-
Catagurin, I suggest making your announcement about a TSL movie over at KOTOR Movie Forums as they've got some experience with that sort of thing. Plus you'll be able to pick up some tips that may help you with your movie. KOTOR Movie Forums
-
This is material porting. Even without screenshots, everyone can tell by Catagurin mentioning that there's a new LucasArts animation in front of it. Are ported mods allowed here, Doctor?
-
I won't be touching it without screenshots.
-
Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
Presumably you mean the galaxy map on the Ebon Hawk. How does the Exile get to the Ebon Hawk if it has fallen into the chasm? Have a new BIK planned to show it's triumphant return? -
If I were you, I'd start another game now.
-
Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
I won't hold you to that date. Neither should any one else. -
Markus Ramikin's report on 1.6 - HK factory
Sith Holocron replied to Markus Ramikin's topic in TSLRCM
I like the idea that there's more than one way to complete the mission. I'd vote for putting this back in as an option. -
Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
VP, could you email me that comparison to my work e-mail address as well? -
Hunters Run's flowing Revan's Robe for TSL
Sith Holocron replied to Sith Holocron's topic in General Kotor/TSL Modding
What are the pros and cons of each? -
Hunters Run's flowing Revan's Robe for TSL
Sith Holocron posted a topic in General Kotor/TSL Modding
Apparently he's decided to release it to the public now: [TSL] Revans flowing robes - LucasForums For those that have already tried it, what did you think of it? -
Don't advertise any compatibility mods with TSLRCM before discussing the matter in a PM to Stoney. This thread is locked until further notice.
-
Or . . . either have more Sith Acolytes attack you or make the enemies have more force powers.
-
He means Varsity Puppet's sub section. There appears to be a problem with opening it at the moment. MrPhil, I've renamed this thread to clear up any confusion. Perhaps we should call a "Doctor?"
-
For simplicity's sake, I've merged several HK Factory threads into one mega-thread which can be found here: http://www.deadlystream.com/forum/tslrcm/108-hk-factory.html
-
Hassat Hunter sent me this in a recent email... Hope that helps! On a related note, I was going to try to put together a full walk through but VP might be doing it instead since he might be doing some more work on the HK Factory.
-
I'm curious what folks favorite mods for KotOR2 are - ones that aren't strictly restorations. I was hoping folks could post their own top ten lists. (Ten choice might be tough to come up with but try to have at least 3.) First name the mod, tell us all why you like it, and if there's an active link for it - hand that off to us too! (We might want to play with it too, ya know.) Upcoming, non-released mods for KotOR2 qualify for your lists as well. Bonus points if you can tell us if these mods are compatible with TSLRCM! To kick this off, I'll list some myself in no particular order. All of my choices will be mods that haven't been released yet. I don't include total conversion myself as I'm just personally concerned with using the original game with the characters we all know. (Don't feel you have exclude that sort of thing from your list though!) 1) The GenoHaradan by Exile007 - unreleased yet, so no download site is listed. It is supposed to be completely compatible with TSLRCM when it is finished though. Though there's some content that's on the discs being used here, it's being utilized in a new way to make it fit. I'm intrigued on how it'll all come together. 2) Malachor VI mod by Varsity Puppet and Bead-V - unreleased yet, so also no download site. It is supposed to be completely compatible with TSLRCM when finished though. Fixing pacing problems and filling in the blanks of what happened to the Exile's crew seem to be a winning combination. Unfortunately, this mod may never see completion due to Varsity Puppet's retirement from modding. 3) Rhen Var by Darth Insidious - This is a work in progress. Compatibility with TSLRCM 1.8 is a possibility but not is certainly not guaranteed. A new planet to explore sounds great to me! 4) Ravager Rewrite by Zbyl2 - The current version of this mod isn't compatible with TSLRCM 1.8 but a new version might be on the way with added features. Restored stuff programmer's notes, and restructuring how Mandalore and Visas are on the Ravager is an interesting way to go. 5) Admiralty Mod by Kreia (AKA Jinger) = Unfortunately no longer compatible with TSLRCM. Admiral Carth Onasi gets a uniform and looks more official in the process. I liked the cover! 6) M4-78 Enhancement Project by Zbyl2 and Darth Stoney - This mod too is a work in progress. It will be compatible with TSLRCM 1.8. I think being a VO person in it might make me a bit biased! LOL 7) Korriban Expansion by Newbiemodder - As M4-78 was removed from the original TSL, Korriban seems to have be given short shrift as a planet - when compared to the others, at least. This mod promises to tackle that balance. TSLRCM compatibility is possible but not guaranteed at this time. I might add a couple or adjust the list in the future but I'll hold to this list for the present. Now, let's hear what you have to say!
-
Point noted!
