Sith Holocron

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Everything posted by Sith Holocron

  1. I concur with Logan23 and Catagurin. As the Exile is their reason for being together in the first place, the act of saving them might negate theor hostility towards each other. If they don't get that sacrifice, they turn against each other.
  2. Zbyl - who is now in charge on the M4-78 Enhancement Project - will not be working on it until after the next version of TSLRCM is released. You'll have a wait on your hands.
  3. Now that there's a new USM compatibility patch, do all the mods "play nice" together? (That is: the TSLRCM (1.6a or later), the USM, and Shem's mods mentioned above.)
  4. Since it was asked over at Lucas Forums, are the following mods compatible with 1.6 and for 1.7? Shem's Super Enhanced Mod (for both KOTOR &TSL) Shem's add on to the Super Enhanced Mod (for both KOTOR & TSL) The second mod is an update of the first mod. I've never used these but it's seems like some material is added in from the descriptions that makes it more than just a hardcore mod. Might any one have ttested one or both of these with TSLRCM? (If it is both mod with the TSLRCM, please specify that in your answer.)
  5. Astor, I will make the request over at Lucas Forums as you have inspired me to do so. And here's the link so you can check on any progress: Quarren Skin Change
  6. I like this idea but I don't think it falls under the area of restored content. That being said: if someone made a request for this at Lucas Forums and it was created, it would likely make it's way into my override folder.
  7. DH-010, I'm not home so I can't double check but I thought that line by Kreia about the Exile being "the weaker for it" was only supposed to trigger if the Exile tries to save the NPCs. Sounds like there's a bonus gained if he/she leaves his companions to their grisly fates. I picture a sound file that mixes their screams together. Perhaps I should seek therapy. LOL
  8. Sith Holocron

    Bao Dur

    Did you cheat at all? Did you use KSE for anything in particular?
  9. Isn't this material already in TSLRCM, Zbyl - and would it cause a problem if both were present? (Not necessarily the listed problem, mind you.) Could you PM me the links to all three of these, MrPhil?
  10. Though I wouldn't be able to see this at the moment, why not post a video comparing their version to your version?
  11. (Emphasis added) The initial Ebon Hawk conversations with Atton before they first arrive at Telos could include the new angle as those lines never play again. (Well, if I'm not mistaken.)
  12. Provide links to the mods you discuss, as there are several mods involving Lonna Vash.
  13. VP, as long as you're looking on the Xbox disc, please check for any sound files that haven't been found before. Thanks!
  14. Another suggestion: When the Exile talks to Atton when he's in the Ebon Hawk cockpit - many times the point of view is of seeing just seeing him hunched over the console and not facing the the Exile. This also means he's not facing us. Well, it's already been established in K1 that other camera angles can be arranged to do better than that . . . witness the following picture from KotOR1. I'm not implying that every conversation with Atton in the cockpit should use this angle. In fact, when he's being evasive in his answers or down right hostile to you, it might even be preferable for him to give the Exile (and therefore, you along with him/her) the "cold shoulder." Hiowever, seeing his face and emotional responses in the early scenes where you're just getting to know him might be beneficial to connecting better with the character. Couldn't gender differences be spliced in? That seems rather important . . .
  15. This idea is more of a suggestion, than a improvement. I recently heard that the Dantooine creatures called the Iriaz are in the KotOR 2 game files - which was news to me. The files were also present on the game (bu not activated) in K1. They were though they were mentioned by name. Though not they're not important cut content, might it not be interesting seeing a few of these roam around Dantooine? You needn't even have them as things to fight - it might add to the scenery of the planet. Here's a link that describes the Iriaz and provides pictures: Iriaz - Wookieepedia, the Star Wars Wiki Here's a link that leads to another link so you can find out more about the Iriaz previously restored in K1: LucasForums - View Single Post - restored content
  16. There are several KOTOR2 movie projects over there. All that matters is actually creating the movie and ensuring it's quality keeps them interested. Many projects have been announced over there never to be finished or cancelled when the going got tough.
  17. Catagurin, I suggest making your announcement about a TSL movie over at KOTOR Movie Forums as they've got some experience with that sort of thing. Plus you'll be able to pick up some tips that may help you with your movie. KOTOR Movie Forums
  18. This is material porting. Even without screenshots, everyone can tell by Catagurin mentioning that there's a new LucasArts animation in front of it. Are ported mods allowed here, Doctor?
  19. Presumably you mean the galaxy map on the Ebon Hawk. How does the Exile get to the Ebon Hawk if it has fallen into the chasm? Have a new BIK planned to show it's triumphant return?
  20. Sith Holocron

    1.7?

    If I were you, I'd start another game now.
  21. I won't hold you to that date. Neither should any one else.
  22. I like the idea that there's more than one way to complete the mission. I'd vote for putting this back in as an option.
  23. VP, could you email me that comparison to my work e-mail address as well?