Sith Holocron

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Everything posted by Sith Holocron

  1. Because my mailbox is now full, all folks that need to contact me privately should do so on Discord.

    1. DarthParametric

      DarthParametric

      Ah, blocking PMs by a full mailbox. I've used that trick myself. Sadly it doesn't last forever as DS will delete older mail.

  2. What specifically is a good job about it? Use your words!
  3. View File Ebon Hawk Cockpit Upgrade MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 04 FEB 2023 GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords Description: This mod collection replaces the LEH_scre02 textures found around the Ebon Hawk include much of the cockpit area, the room with the holoprojector, and other various EH locations. (The older version that was primarily made by Dark Hope will continue will still be available in my other releases in case this mod isn’t to your taste.) You may be wondering: "Why did this need to be made? You already animated Dark Hope’s texture so why not stop there?" Fair questions and I’ll answer it here to save folks from having to ask later. I do love DH’s LEH_scre02 texture as it’s very neatly designed. However as it is so neat, it does seem to be veering away from the vanilla aesthetic. It’s for that reason that inspired me to make my own attempt. First, I started with an upscale kindly provided to me by ConansHair of the LTA_scre02.tga texture. This texture - with some exceptions that will become quite apparent - are a slightly higher resolution in the vanilla texture so that’s why it was chosen. I’ve heard this unused texture as “the weird baby version” or “nightmare fuel.” (Before you ask, they are likely the developer’s babies born during KotOR1’s development.) I recolored the green parts to match LEH_scre02’s blue. Then there was this portion of the texture (already recolored blue): It lost a little bit of its shape during upscale, so I decided that now needed work. I took a portion from my Peragus Medical Monitors and Computer Panel mod and added to blue bars that can be seen in the picture above. Some minor recoloring of the planet as well. Other things done to the “nightmare fuel” texture: Added a wireframe of the Ebon Hawk in the standard monitor colors. Of course, animated as usual. Grabbed a top-down view of the EH from a menu and fiddled with it so both sides of the EH would be shown. I then added some subtle (for me, anyway) animations to the two places on the texture it is seen. Copied some knobs from that same menu to replace the ones in the texture. Added new versions of LEDs to cover the misshapen ones from the upscale. I added animations where I deemed it prudent. Replaced three of the monitors with textures that seemed to more closely match the aesthetic. (One of these is animated, the other two are stationary images.) Added tachometer type gauges, animating some of them. Adding animation to that 5 x 4 row of buttons. After all of these were done and looked over for issues by a top-notch beta team, I asked ebmar if he could add “glass overlays” to the monitors. An overlay free version is also available. Ebmar was also able to convert the 4K texture into a 2K TPC reducing the file size for everyone. Constructive criticism is welcome. Here’s a video preview of the texture in action. "Ah ha!" I hear some of you cry. "But what about this!?!" "What are those weird overlays on that texture?" you exclaim. Those have always been present on the model. And as this a texture mod and not a model mod, you know what the Mod Requests section is for. (So go on now. Scoot.) Installation: For either game – If already present in your Override folder, delete LEH_scre02.tpc, LEH_scre02.tga and LEH_scre02.txi (or move them to your Desktop) Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder. To Uninstall: Delete LEH_scre02.tpc from your Override folder. Known Bugs: None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can suss out the issue. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: To ConansHair for the upscale of the and for input on this mod’s release. To Malkior and Fair Strides for their valuable input. And to Ebmar for adding overlays and for converting the huge texture to manageable TPC sizes. Submitter Sith Holocron Submitted 02/04/2023 Category Skins TSLRCM Compatible Yes  
  4. Version 1.0.0

    29 downloads

    MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 04 FEB 2023 GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords Description: This mod collection replaces the LEH_scre02 textures found around the Ebon Hawk include much of the cockpit area, the room with the holoprojector, and other various EH locations. (The older version that was primarily made by Dark Hope will continue will still be available in my other releases in case this mod isn’t to your taste.) You may be wondering: "Why did this need to be made? You already animated Dark Hope’s texture so why not stop there?" Fair questions and I’ll answer it here to save folks from having to ask later. I do love DH’s LEH_scre02 texture as it’s very neatly designed. However as it is so neat, it does seem to be veering away from the vanilla aesthetic. It’s for that reason that inspired me to make my own attempt. First, I started with an upscale kindly provided to me by ConansHair of the LTA_scre02.tga texture. This texture - with some exceptions that will become quite apparent - are a slightly higher resolution in the vanilla texture so that’s why it was chosen. I’ve heard this unused texture as “the weird baby version” or “nightmare fuel.” (Before you ask, they are likely the developer’s babies born during KotOR1’s development.) I recolored the green parts to match LEH_scre02’s blue. Then there was this portion of the texture (already recolored blue): It lost a little bit of its shape during upscale, so I decided that now needed work. I took a portion from my Peragus Medical Monitors and Computer Panel mod and added to blue bars that can be seen in the picture above. Some minor recoloring of the planet as well. Other things done to the “nightmare fuel” texture: Added a wireframe of the Ebon Hawk in the standard monitor colors. Of course, animated as usual. Grabbed a top-down view of the EH from a menu and fiddled with it so both sides of the EH would be shown. I then added some subtle (for me, anyway) animations to the two places on the texture it is seen. Copied some knobs from that same menu to replace the ones in the texture. Added new versions of LEDs to cover the misshapen ones from the upscale. I added animations where I deemed it prudent. Replaced three of the monitors with textures that seemed to more closely match the aesthetic. (One of these is animated, the other two are stationary images.) Added tachometer type gauges, animating some of them. Adding animation to that 5 x 4 row of buttons. After all of these were done and looked over for issues by a top-notch beta team, I asked ebmar if he could add “glass overlays” to the monitors. An overlay free version is also available. Ebmar was also able to convert the 4K texture into a 2K TPC reducing the file size for everyone. Constructive criticism is welcome. Here’s a video preview of the texture in action. "Ah ha!" I hear some of you cry. "But what about this!?!" "What are those weird overlays on that texture?" you exclaim. Those have always been present on the model. And as this a texture mod and not a model mod, you know what the Mod Requests section is for. (So go on now. Scoot.) Installation: For either game – If already present in your Override folder, delete LEH_scre02.tpc, LEH_scre02.tga and LEH_scre02.txi (or move them to your Desktop) Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder. To Uninstall: Delete LEH_scre02.tpc from your Override folder. Known Bugs: None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can suss out the issue. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: To ConansHair for the upscale of the and for input on this mod’s release. To Malkior and Fair Strides for their valuable input. And to Ebmar for adding overlays and for converting the huge texture to manageable TPC sizes.
  5. The Bad News:  My good old Blue Snowball microphone's drivers are not supported for Windows 10.  I was using a Win 7 computer and everything was dandy but once I upgraded due my old computer's woes, I didn't even think to check to see if the microphone was working because it was always a sturdy workhorse allowing to record my M4-78 EP lines, the lines for LDR's mod, and numerous other things over the years.

    1. Show previous comments  4 more
    2. Sith Holocron

      Sith Holocron

      Well . . . I've already ordered the new microphone but I'll keep the old microphone and the VM idea as a back up.

      And Sherpa wasn't any help as it didn't recognize it.

    3. Qui-Gon Glenn

      Qui-Gon Glenn

      Figured. Razer makes nice products, hopefully it works well for you

    4. Sith Holocron

      Sith Holocron

      And my order was refunded.  :(

  6. Working on something . . .

    1. Sith Holocron
    2. Sith Holocron

      Sith Holocron

      The actual size of each frame is 4096 x 4096...

      If anyone has suggestions for animations for the non-animated monitors, feel free to leave one.

    3. Sith Holocron

      Sith Holocron

      The plan is to convert the texture to a TPC. I have been assured that this is possible. 

  7. For those that haven't moseyed along to the download page, here are example pictures of some of the new stuff. . . Before (Vanilla): After:
  8. Version 1.0.0

    68 downloads

    MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 APR 2013 UPDATED RELEASE: 15 JAN 2023 GAME: Star Wars Knights of the Old Republic 2: The Sith Lords Description: This mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station. This expanded version includes more signs than the original version and - going forward - should be considered the definitive edition. The older version will still be available in case folks wish to use it with a minimum of fuss. Back in 2013, one sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.) I’ve redone the sign – using the original colors so everything matches aesthetically to vanilla. Once I started, I knew I had to continue. All textures were doubled in size and had the Aurebesh font reapplied. I thought the resulting appearance was crisper as a result. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. Consult Google for Aurebesh translation guides.) As before, there are two versions of this animated “departure board” in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.) The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in. This expanded edition also includes the numerous number signs seen through the Citadel Station. Please check the pictures attached to the description page for examples. When putting together this package, I also noticed that one of the billboard sign textures (TEL_BBrds4) is essentially the same texture seen in my Animated Cantina Sign for KotOR 1 mod. As that texture was appreciated in Kotor1, I’ve decided to include it in this package as well. (The texture is renamed appropriately, of course.) Constructive criticism is welcome. Installation: For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder. To Uninstall: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: To ConansHair, Malkior, and Fair Strides for their input. To EpicStoffer for the game save that enabled to grab some of the screenshots.
  9. View File Citadel Station Signage [Expanded Edition] MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 APR 2013 UPDATED RELEASE: 15 JAN 2023 GAME: Star Wars Knights of the Old Republic 2: The Sith Lords Description: This mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station. This expanded version includes more signs than the original version and - going forward - should be considered the definitive edition. The older version will still be available in case folks wish to use it with a minimum of fuss. Back in 2013, one sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.) I’ve redone the sign – using the original colors so everything matches aesthetically to vanilla. Once I started, I knew I had to continue. All textures were doubled in size and had the Aurebesh font reapplied. I thought the resulting appearance was crisper as a result. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. Consult Google for Aurebesh translation guides.) As before, there are two versions of this animated “departure board” in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.) The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in. This expanded edition also includes the numerous number signs seen through the Citadel Station. Please check the pictures attached to the description page for examples. When putting together this package, I also noticed that one of the billboard sign textures (TEL_BBrds4) is essentially the same texture seen in my Animated Cantina Sign for KotOR 1 mod. As that texture was appreciated in Kotor1, I’ve decided to include it in this package as well. (The texture is renamed appropriately, of course.) Constructive criticism is welcome. Installation: For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder. To Uninstall: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: To ConansHair, Malkior, and Fair Strides for their input. To EpicStoffer for the game save that enabled to grab some of the screenshots. Submitter Sith Holocron Submitted 01/15/2023 Category Skins TSLRCM Compatible Yes  
  10. To simplify: Read site rule 1. Until you learn it and follow it, don't post another request.
  11. Any chance that we could get the "Featured Downloads" section of the Downloads page updated once a month? For example, I'm not sure that Playable Lizard Characters needs to be a featured download for years on end.

    1. DarthParametric

      DarthParametric

      That's secretly VP's favourite mod of all time.

    2. LDR

      LDR

      Only a lizard would say that...

  12. Happy New Year folks!

    1. DarthDrija

      DarthDrija

      Happy New Year!

    2. Effix

      Effix

      Happy New Year!

  13. Had a weird thought. What if a voice model was trained using both voice actresses?
  14. You might want to check out this thread and see which are still active.
  15. So you've seen the icon above as my avatar today (06 DEC 2022) and it's there because it's my 50th birthday. (Edit: now it's my 51st birthday!) I have no idea what I'll be doing on this day. So it'll be a mystery what I'll actually do that day. I will likely not even be visiting the site on 6th. However, some folks may be inspired to leave comments or do something - for some reason - so I now leave this space open for today's "festivities" and for the days beyond. If you need suggestions on what you can do on this page to help me "celebrate" turn a half century, here are a few suggestions: 1) Leave a nice comment below! 2) Rate a mod of mine that you have previously downloaded 5 stars and actually leave a nice text review. I know I've asked folks to do so in most if not all of my mods but that doesn't mean it's happened. You can find all of my mods through this link. 3) Watch on my videos on my YouTube channel. Leave a like and a nice comment? But don't watch the "Want Kaah Gone" video though, because I wish to spare you your sanity. 4) Give me money? I'll gladly take your virtual (i.e not real) money. You could send credits or items to me on SWTOR. My Republic character is named "Emfour" and is on the Star Forge server. (My Imperial character "Emfive" is on the same server for those with a Sith flair.) 5. Perform an act of random kindness on this site, the KOTOR subreddit, or their Discords. (This is a separate action than listed in no. 1.) 6) For those wishing to go the extra mile, visit this Steam store Wish List. And suggestions for the staff? Delete any nasty messages that are left here. That's the gift YOU can give.
  16. Which ones did you do? I guess I must've missed out on seeing yours.
  17. @Sucide5612 You might want to check in with the staff to see if this mod qualifies under the "abandon-ware" label before continuing. You wouldn't want to work on something that you couldn't upload here, right? Reach out with Admins through PMs.
  18. Did you try reaching out to the original mod author for permission? Their email address is in the read-me of the original mod.